Entirely possible GW might change that like how DW couldn't take Assault squads or tac squads, but can take the primaris versions Definitely thinking about running my Deathwatch as a vangaurd task force just to take scouts...
yes because taking a unit in isolation with another unit is how points work and should be compared. Buy what models you think look cool. Will serve you in the long term.
@@francoabad4911eliminators could be the heavy character/light armor snipers while maxed sniper scouts could have been regulated to medium and small characters
lol it’s cause if they didn’t,NOBODY ran even a single tactical marine at all, people didn’t even run intercessors in 8th when why were troops. Why? Cause they were the cheapest troops tax, so you could max out on two detachments of special units, and absolutely break the game balance. Didn’t make sense but damn it was needed.
well pre primaris you had to implement the new organs into the space marine recruits slowly and scouts where the ones that was getting some combat experience while waiting for their bodies to heal/accept the implants and having finally been pumped full enough of growth hormones to survive it. Primaris are done in one go so there are no half baked scouts anymore so they are rare because they are not making more of them and they die or graduate to full battle brother marines. Before Cawl remembered how to manufacture everything the imperium had a scarcity problem where terminators where only given to veteran troopers since they had a hard time replacing the armour and give them to raw recruits not proven to be survivors was wasteful. same with special weapons like plasma etc they were hard to repair and manufacture so they werent taken on every mission if you could get away with bolters as the imperium still had STCs or remembered how to make them. when you look at the elite slot as troops you dont have a lot of then putting scouts there makes some kind of sense but fast attack would have made just as much sense as light infiltration infantry types. Force organisation chart exists to make your army look somewhat close to a "real" force. Mass scouts wasnt what GW wanted tables to look like so they moved them to a restricted slot. Troops = lots, Elites Fast attack and Heavy support = limited supply
In my opinion, a good way to use scouts is to take a page out of the Black Templar playbook and buddy up your jr marines with some big brothers. Off on their own, scouts aren’t too scary. Mobbed up with a squad of Intercessors or infiltrators, they inflate the number of bodies without increasing the squad size, for fewer points to boot.
Question from a newbie: Before building my scouts, I was wondering what loadout you’d recommend for a 5 man squad for casual play, and another for competitive play? I was thinking: - Sergeant with a chain sword & bolt pistol - 1 Bolt Rifle scout - 1 Astartes Shotgun Scout - 1 Sniper Scout - 1 Heavy Weapon Scout Is there a better way to use them in general?
These new kits are cool, but I still wish they went the black templar route with the half armoured Primaris, that look was actually really unique and as a non-black templar player I’m admittedly jealous they have a unit like that that’s just really neat visually
@MrTumnus1987 gw was thinking ahead on this one lol. Fortunately we have math so if you buy 3 crusader squads it gives you 12 scout bodies to make your 2 5 man units with a couple of extras.
They are likely going to be on 28mm bases like the Neophytes too, so they are also going to screen a little better. Love these guys as a nice little secondary point getter unit.
These are much better sculpts but I'm just gonna use my old scout models for these out of spite. It's also slightly gutting you only get one sniper rifle as a 5-man sniper squad would also be great for Nemesis Bolters for Horus Heresy recon squads (That said the Primaris Eliminator kit is a good source of sniper rifles too).
I know this video is 1y old and rules changed, but even the latest edition is still worded so vaguely, I'm trying to clarify some things. Scout rule - Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase - as can any Dedicated Transport model such a unit starts the battle embarked within (provided only models with this ability are embarked within that Dedicated Transport model). A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players have units that can do this, the player who is taking the first turn moves their units first. So my question would be better asked as an example - Scout Squad (Scouts 6") are embarked on to an Impulsor (M 12"). Does this mean that the Impusor can make a move of up to 12" be for 1st command phase begins? Or is it limited to 6" of the scouts?
They should have also got a one per squad Melta bomb special weapon that they could throw which is a once per game strong anti-vehicle blast hazardous weapon…!
The combat knife replaces the bolt gun not the close combat weapon so technically, If the combat knife replaces the bolt gun, then you still get your close combat weapon with 2 attacks and 3 attacks for combat knife so 5 melee attacks in total.
they're looking really solid, though I am a bit sad that we've lost the sniper squad. I hope the rumors are true and the kill team will be vs striking scorpions. That would be two birds with one stone for me :D
@@peters6345 Fair enough, I'm also looking forward to having proper Eldar representation in KT. And I am happy for those that are excited for scouts. It's just kind of a bummer that Chaos is already lagging behind in the amount of non-compendium teams compared to Imperium and Xenos and now here's another non-Chaos release. At least the Chaos releases we've had have all been pretty dang cool (balance issues aside).
If you put the Phobos Captain as leader the scouts will lose Scout 6" movement at the beginning. Because the Captain does not have this ability Core rule says: [Some units have ‘Scouts x"’ listed in their abilities. If EVERY model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase ...] The rule comment says: [Scouts (with different values): If every model in an Attached unit has the Scouts ability, but the distance listed in that ability varies between models, that unit can still make its ‘Scout move’, but can only do so up to the shortest of those distances. For example, a unit containing some models with the Scouts 6" ability and some models with the Scouts 9" ability can only make a Scout move of up to 6".] The Phobos Captain has no Scout X Ability keyword = Scout 0"
What do you think it's the best loadout for 2 squads ? I will use them for screening\cheap monkeys. Of course shotgun but should i take 2x special weapons? I'm thinking about sniper rifle + missile launcher? The heavy bolter seems good...i have dobuts
A slight correction for the last part for Chapter Detachments. Specifically for Deathwatch, the Black Spear Task Force doesn't allow the use of any of the standard Firstborn units (Tacticals, Devastators, etc) which means Scouts can't be brought. The only way they'd be brought with Deathwatch is if you're using one of the new detachments from the upcoming codex, which doesn't prevent the Firstborn squads.
I would add to this - it's a short countdown right now to GW restricting the new detachments from being used in conjuction with BA,DA,DW,BT,SW specific units.
If these come out in a Kill Team box with something else cool (Exodites!? Please be exodites...) And some good terrain, I probably won't be able to resist adding a squad to my army. Space marines lack cheap stuff to slot in to fill a points gap in 10th.
Ophidian destroyers for the necrons get the same ability but cost double the points. They also have less wounds, no infiltrate or scout, and no guns. But don’t worry! They get some average melee and T5! Very cool
It's a long shot, but has anyone seen the Scout Sergeant's left pauldron? The knee has a red skull, so I'm trying to see what the pauldron has on it to see what GW is endorsing as "official" markings on scout sergeants.
On other marines yes, but note how it's in a white stripe on the knee, not on the Ultima symbol like usual. His headset is red, like an Intercessor Sergeant. The last generation of Scouts lacked both the red skull, and red headgear. I am wondering what is on the left pauldron, whether it's as simple as a red skull over the Ultima symbol as is typical of an Ultramarine sergeant, just the standard Ultima symbol, or a new marking altogether.
It's a circle and a number on the shoulder for ultra marines. The white stripe is odd because that's usually lieutenant as a da player if I get these it's a gothic number and I'd probably use the tiny da symbol on the Sergeant right knee. All of mine have fith company on the left knee where possible. But scouts aren't assigned yet. Although they'd probably end up having 5th company for consistancy
You're looking at the incorrect shoulder (the right, not left), which has the tactical marking unless they're in a warsuit/terminator/vehicle where the tactical marking and chapter marking are flipped. Scouts are usually 10th company if following the Codex Astartes, Dark Angels aren't codex-compliant so I don't know what they do with Scouts.
Sorry I meant the left shoulder. Yes it's 10th company for scouts but what I meant was 10th doesn't have a "badge" but because all mine are 5th my reasoning is they are on loan from tenth so get the 5th knee pad. I know that's not accurate but all my units have the 5th logo on the left knee. If he wants accuracy then they shouldn't have anything on the knee.
Hated the old scouts so I got my hands on some rtb01 marines and run them as scouts. The new scouts are nice and would look great with my infiltrators army.
I only own sniper scouts, feels bad man. Been considering grabbing the Black Templars patrol and converting the scout armor dudes into scouts, but I really don't need any more intercessors.
I've had a squad of sniper scouts unbuilt in my pile of shame for years.. Gonna finally build them but convert them with some bolters. I think they'll still look cool and flavorful with their camo cloaks
Hey Auspex! Will you please do a video on special movements that infiltrators and scouts get in-game and how they could be applied to get the most benefits? I’m specifically referring to SM but I am not trying to tell you how to do your job either. Also…if you have one already, I may have overlooked it.
@pinoarias8601 as in when? we get the new codex? Or now? I've got 5 of them they seem to be cheap objective controllers but now scouts look cheaper and better, which is wrong. Because these guys should be an elite sas type unit but gw just dosnt seem to give them love. The phobos lieutenant is way better loaded than reiver lieutenant which is also silly
so i see the guerilla tactics let them return to reserves but i dont see that the deep strike? so do they just walk on the board from you deployment zone?
I'll probably grab a box of them so that the Raven Guard can include some Fledglings if needed. Although they'll probably only get pulled out if I'm short 50pts of the army total. Probably give them boltguns and a missile launcher, but should I go for the sniper rifle as well? I guess it'll depend on what the mini looks like.
Unfortunately scouts Cannot be used in DeathWatch blackspear taskforce detatchment. It restricts a few units. Its a callback to prior editions- not veteran enough for DW. But if you take dw in any other detatchment you are good.
@@catalyst772 If they are being omitted in the codex, then that would take a long time -maybe even the next edition. They could have at least made the lone sniper rifle a lass fusil one -that would have made more sense since it's a single anti-tank option.
They are basically tempestus scions, just 10 as they have 2 wounds... Nice, and also same points... Every time I think I found a "good" guard unit and I compare it to something similar, I recognize how stupid the GW balance team is... Thank you again GW! ... For nothing
As someone who passionately hates Phobos armour I was missing these guys a lot. Now it's mainly the Devastators and tracked vehicles that await their reintroduction to the range.
Glad they're back, but I'm afraid we're gonna go back to seeing no units in power armor soon enough, because they won't be able to compete with dirt cheap scouts.
So this unit is only good because gw made the cheap af so players will buy the new box. Then it will be nerfed and you sit there with your 150$ worth of scoutmarines.
Oh god here we go I wonder how long it's going to take people to start whinging and whining about not being able to have all five with sniper rifles. 😂😂
CORRECTION: Sorry deathwatch still can't take the scout squad, for some reason slipped my mind due to the new datasheet! Thanks for pointing that out.
Entirely possible GW might change that like how DW couldn't take Assault squads or tac squads, but can take the primaris versions
Definitely thinking about running my Deathwatch as a vangaurd task force just to take scouts...
DW can take scouts if your roster is not Dark spear, Gladius DW can take scouts
Can you do a new reivers vs scouts video to explain if they're getting any better in 10th or maybe a phobos unit tier video please 🙏.
Did I miss the scout release? When was it?
@lilv3966 no you didn't. Nobody knows what's happened to them yet.
So just one more point than a battle sister, but with T4, double the wounds, WS 3+, and the scout ability and infiltrator. Makes sense.
Bc space marines are cooler than sisters
God damn
@@averageedpenjoyer1692generic marines really aren't! 😅
Same with Scions...
yes because taking a unit in isolation with another unit is how points work and should be compared. Buy what models you think look cool. Will serve you in the long term.
Always loved the look and lore of the scouts! Glad to see they are sticking around!
I got 10 cc metal ones. Ran them in 95% of all my lists since 2003. No need to rebase even.
How can you like their look ?😂
The shotgun with the assault keyword surely lets you advance and do actions. If so then it will be an absolute must take.
Maybe not as much as you think if Firestorm takes off, since they'll have Assault anyway. Absolute banger for Vanguard, though.
Still. These guys are supposed to be action monkeys. Assault ist the best keyword for that.
@@maxloveman3375assault is 100% the best key word for that, what are you smoking?
That's a good point, should have mentioned that. Definitely a great advantage to having at least one in the squad!
If you advance you aren't eligible to shoot, assault or otherwise
Definitely going to be a kill team release, there's a picture of them from the codex painted as raven guard with the tell tale different basing scheme
Glad they have a scaled version. If only you could max snipers ;.:
If we could do so... what's the point of having eliminators 😅😅
@@francoabad4911eliminators would be tougher, more wounds, better abilities and a few other things
@@francoabad4911eliminators could be the heavy character/light armor snipers while maxed sniper scouts could have been regulated to medium and small characters
Tbf, a squad of 5 snipers all running around together was kind of weird.
5 sniper shots is better than 3
I get why they're not battleline, but it's kinda sad as it would have been funny to see someone making the hordiest of the marines horde army.
Man, remember when GW made Scouts _Elites?_
Wasn't that fucking stupid, just on a conceptual level?
Was that just for Space Wolves?
No lol it was for everyone, they removed them from troops 😂
Ya that both irritated me and screwed with my lists in previous editions.
lol it’s cause if they didn’t,NOBODY ran even a single tactical marine at all, people didn’t even run intercessors in 8th when why were troops. Why? Cause they were the cheapest troops tax, so you could max out on two detachments of special units, and absolutely break the game balance. Didn’t make sense but damn it was needed.
well pre primaris you had to implement the new organs into the space marine recruits slowly and scouts where the ones that was getting some combat experience while waiting for their bodies to heal/accept the implants and having finally been pumped full enough of growth hormones to survive it.
Primaris are done in one go so there are no half baked scouts anymore so they are rare because they are not making more of them and they die or graduate to full battle brother marines.
Before Cawl remembered how to manufacture everything the imperium had a scarcity problem where terminators where only given to veteran troopers since they had a hard time replacing the armour and give them to raw recruits not proven to be survivors was wasteful. same with special weapons like plasma etc they were hard to repair and manufacture so they werent taken on every mission if you could get away with bolters as the imperium still had STCs or remembered how to make them.
when you look at the elite slot as troops you dont have a lot of then putting scouts there makes some kind of sense but fast attack would have made just as much sense as light infiltration infantry types.
Force organisation chart exists to make your army look somewhat close to a "real" force. Mass scouts wasnt what GW wanted tables to look like so they moved them to a restricted slot.
Troops = lots, Elites Fast attack and Heavy support = limited supply
In my opinion, a good way to use scouts is to take a page out of the Black Templar playbook and buddy up your jr marines with some big brothers. Off on their own, scouts aren’t too scary. Mobbed up with a squad of Intercessors or infiltrators, they inflate the number of bodies without increasing the squad size, for fewer points to boot.
I can't wait to add these my Raptors, they are thematic as heck.
Adding in Sgt Telion for Precision with a missile launcher! (as long as your not in matched play)
Wait to see he comin as a phobos sergant that can support all scout units :)
Question from a newbie:
Before building my scouts, I was wondering what loadout you’d recommend for a 5 man squad for casual play, and another for competitive play? I was thinking:
- Sergeant with a chain sword & bolt pistol
- 1 Bolt Rifle scout
- 1 Astartes Shotgun Scout
- 1 Sniper Scout
- 1 Heavy Weapon Scout
Is there a better way to use them in general?
These new kits are cool, but I still wish they went the black templar route with the half armoured Primaris, that look was actually really unique and as a non-black templar player I’m admittedly jealous they have a unit like that that’s just really neat visually
well just get BT kits and kitbash into your chapter, voila!
Hear me out: Don't buy scouts, just buy Templar Crusader squads. Convert the power armoured bodies into sternguard and the neophytes to scouts.
But you only get four dudes and have to buy an upgrade sprue for shotguns.
@MrTumnus1987 gw was thinking ahead on this one lol. Fortunately we have math so if you buy 3 crusader squads it gives you 12 scout bodies to make your 2 5 man units with a couple of extras.
Wow Jesus christ thank you
Exactly what I have done
@@brianp6859 doesnt it end up being like...pretty much the same price but with more work and you have to buy multiple boxes.....no thanks. 😅
Of course they'd get good right after we finished the crusade where I was running tenth company. Rip speeder storm though - that thing was rad.
So excited for these models. (I primarily just collect and paint, but they sound like fun!)
Perfect timing for this video!
I'll probably get some purely for the aesthetic of marines with shotguns. They need more of those imo
There should be a version of primaris marines with shields and shotguns. They would have to call them something dumb like breachersessors.
@willd5328 What about Interceptors?
Wait, no
Interdictors?
Clearly we need more similar-sounding marines.
@@BoisegangGaming honestly I'd just take reivers or assault intercessors with them at this point
Man i love scouts. I always wanted an entire scout force back in 4th. When there was a scout character. I cant remember who he was though.
I liked Space Marines scouts since the 90s. While everybody else was trying to be as heavy as possible they were like.. YOLO
They are likely going to be on 28mm bases like the Neophytes too, so they are also going to screen a little better. Love these guys as a nice little secondary point getter unit.
This man has never blinked.
These are much better sculpts but I'm just gonna use my old scout models for these out of spite.
It's also slightly gutting you only get one sniper rifle as a 5-man sniper squad would also be great for Nemesis Bolters for Horus Heresy recon squads (That said the Primaris Eliminator kit is a good source of sniper rifles too).
The sprue that came with my scout squad includes what looks like grenade launchers and some sort of grapling gun. Pretty cool.
Having a space marine scout squad cost as much as chaos cultists feels weird.
I know this video is 1y old and rules changed, but even the latest edition is still worded so vaguely, I'm trying to clarify some things.
Scout rule -
Some units have ‘Scouts x"’ listed in their abilities.
If every model in a unit has this ability, then at
the start of the first battle round, before the first
turn begins, it can make a Normal move of up to
x" as if it were your Movement phase - as can any
Dedicated Transport model such a unit starts the
battle embarked within (provided only models with
this ability are embarked within that Dedicated
Transport model). A unit that moves using this
ability must end that move more than 9" horizontally
away from all enemy models. If both players have
units that can do this, the player who is taking the
first turn moves their units first.
So my question would be better asked as an example - Scout Squad (Scouts 6") are embarked on to an Impulsor (M 12"). Does this mean that the Impusor can make a move of up to 12" be for 1st command phase begins? Or is it limited to 6" of the scouts?
A little correction, Deathwatch is not allowed to bring scouts. Otherwise great work.
They should have also got a one per squad Melta bomb special weapon that they could throw which is a once per game strong anti-vehicle blast hazardous weapon…!
That's the incursor ability (kinda) so that was unlikely
The combat knife replaces the bolt gun not the close combat weapon so technically, If the combat knife replaces the bolt gun, then you still get your close combat weapon with 2 attacks and 3 attacks for combat knife so 5 melee attacks in total.
they're looking really solid, though I am a bit sad that we've lost the sniper squad.
I hope the rumors are true and the kill team will be vs striking scorpions. That would be two birds with one stone for me :D
This is what I'm holding out for
I hope so too. My brother wants the Scorpions more than I would take the scouts.
I don't see why we need a 5th Space Marine team when so many other factions have only compendium still, but that's just how it goes I guess.
@@jeffreymonsell659 yeah true, but I want the scorpions so getting scouts is a bonus haha
@@peters6345 Fair enough, I'm also looking forward to having proper Eldar representation in KT. And I am happy for those that are excited for scouts.
It's just kind of a bummer that Chaos is already lagging behind in the amount of non-compendium teams compared to Imperium and Xenos and now here's another non-Chaos release. At least the Chaos releases we've had have all been pretty dang cool (balance issues aside).
If you put the Phobos Captain as leader the scouts will lose Scout 6" movement at the beginning. Because the Captain does not have this ability
Core rule says: [Some units have ‘Scouts x"’ listed in their abilities. If EVERY model in a unit has this ability, then at the start of the first battle round, before the first turn begins, it can make a Normal move of up to x" as if it were your Movement phase ...]
The rule comment says: [Scouts (with different values): If every model in an Attached unit has the Scouts ability, but the distance listed in that ability varies between models, that unit can still make its ‘Scout move’, but can only do so up to the shortest of those distances. For example, a unit containing some models with the Scouts 6" ability and some models with the Scouts 9" ability can only make a Scout move of up to 6".]
The Phobos Captain has no Scout X Ability keyword = Scout 0"
What do you think it's the best loadout for 2 squads ? I will use them for screening\cheap monkeys. Of course shotgun but should i take 2x special weapons? I'm thinking about sniper rifle + missile launcher? The heavy bolter seems good...i have dobuts
A slight correction for the last part for Chapter Detachments. Specifically for Deathwatch, the Black Spear Task Force doesn't allow the use of any of the standard Firstborn units (Tacticals, Devastators, etc) which means Scouts can't be brought. The only way they'd be brought with Deathwatch is if you're using one of the new detachments from the upcoming codex, which doesn't prevent the Firstborn squads.
I would add to this - it's a short countdown right now to GW restricting the new detachments from being used in conjuction with BA,DA,DW,BT,SW specific units.
Given they have mostly removed the differnce between Firstborn and Primaris, I wonder how long that will last
@renkol123 it has nothing to do with 1st born/ primaris. DW can't take scouts because DW are the best of each chapter and scouts are the new guys.
@@wonderfred
I completely misread the comment. That's embarrassing. You are correct.
Thanks, just posted a pinned correction above. Forgot that they were locked out for DW!
Scouts lookin pretty juicy actually
If you can use scouts as troops, then one can argue that marines are more scions than scions, with a much wider repertoire of armored support.
If these come out in a Kill Team box with something else cool (Exodites!? Please be exodites...) And some good terrain, I probably won't be able to resist adding a squad to my army. Space marines lack cheap stuff to slot in to fill a points gap in 10th.
Ophidian destroyers for the necrons get the same ability but cost double the points. They also have less wounds, no infiltrate or scout, and no guns. But don’t worry! They get some average melee and T5! Very cool
Sucks that Landspeeder Storms are gone
Indeed
And everything else, rip my ironclad brother
@@colonelturmeric558 waiting for my razorback and tac squads to get sent to legends :(
For now. The upscaled new-money-for-old-rope sales imperative may get us there again one day.
It's a long shot, but has anyone seen the Scout Sergeant's left pauldron? The knee has a red skull, so I'm trying to see what the pauldron has on it to see what GW is endorsing as "official" markings on scout sergeants.
Red skull denotes sergeant rank, he doesn't have a helmet or a very big chapter symbol on his shoulder so they probably wanted a little more heraldry
On other marines yes, but note how it's in a white stripe on the knee, not on the Ultima symbol like usual. His headset is red, like an Intercessor Sergeant. The last generation of Scouts lacked both the red skull, and red headgear. I am wondering what is on the left pauldron, whether it's as simple as a red skull over the Ultima symbol as is typical of an Ultramarine sergeant, just the standard Ultima symbol, or a new marking altogether.
It's a circle and a number on the shoulder for ultra marines. The white stripe is odd because that's usually lieutenant as a da player if I get these it's a gothic number and I'd probably use the tiny da symbol on the Sergeant right knee. All of mine have fith company on the left knee where possible. But scouts aren't assigned yet. Although they'd probably end up having 5th company for consistancy
You're looking at the incorrect shoulder (the right, not left), which has the tactical marking unless they're in a warsuit/terminator/vehicle where the tactical marking and chapter marking are flipped. Scouts are usually 10th company if following the Codex Astartes, Dark Angels aren't codex-compliant so I don't know what they do with Scouts.
Sorry I meant the left shoulder. Yes it's 10th company for scouts but what I meant was 10th doesn't have a "badge" but because all mine are 5th my reasoning is they are on loan from tenth so get the 5th knee pad. I know that's not accurate but all my units have the 5th logo on the left knee. If he wants accuracy then they shouldn't have anything on the knee.
Another great video - thank you!
Hated the old scouts so I got my hands on some rtb01 marines and run them as scouts. The new scouts are nice and would look great with my infiltrators army.
I hope GW makes these guys easy to get ahold of. Some of the Kill Team kits have been scarce and expensive on ebay after their release.
These will definitely get hit the next time GW changes points. Right now we take 3
I only own sniper scouts, feels bad man. Been considering grabbing the Black Templars patrol and converting the scout armor dudes into scouts, but I really don't need any more intercessors.
I've had a squad of sniper scouts unbuilt in my pile of shame for years.. Gonna finally build them but convert them with some bolters. I think they'll still look cool and flavorful with their camo cloaks
I kind if wish the veteran Sgt was a Vanguard Marine based off an Infiltrator/Incursor
Hey Auspex! Will you please do a video on special movements that infiltrators and scouts get in-game and how they could be applied to get the most benefits? I’m specifically referring to SM but I am not trying to tell you how to do your job either. Also…if you have one already, I may have overlooked it.
When will the new scout squad be available?
Reivers just keep taking L's
Reivers are one of the small amount I've got to paint use. I hope they get some boost soon
Lol reivers were the first kit I bought and painted and I’ve only used them once in a game
The models are so cool but their rules have been absolute shite since they were introduced. I don't understand why GW refuses buff them.
Index reivers are decent character killers with a Lt giving them move shoot move.
@pinoarias8601 as in when? we get the new codex? Or now? I've got 5 of them they seem to be cheap objective controllers but now scouts look cheaper and better, which is wrong. Because these guys should be an elite sas type unit but gw just dosnt seem to give them love. The phobos lieutenant is way better loaded than reiver lieutenant which is also silly
Not trying to get my hopes to high but really hope GW does wolf scouts with these new sculpts. Still excited for these.
Why they not out yet tho
so i see the guerilla tactics let them return to reserves but i dont see that the deep strike? so do they just walk on the board from you deployment zone?
The old scouts with cadian shock troop heads are actually dope.
Like these ones but wondering what helmeted head would fit them? 🤔
I want squad of those, because Black Templars already have those but only with 2 poses.
Recon and reconnaissance are the same thing; the former is an abbreviation of the latter 😘 love your content btw😊
Oh look!
A must-have unit for a marine army.
What a COINCEDENCE that they just got new models for release..
55 points is definitely too cheap, they should be around the 80 mark. The same cost as catachans while better on every front is wild
65 was a fair cost for them. No one would ever run them at 80.
Jump intercessors are 85, eliminators are 75…
Are old models going to be permissible in tournies if loadout is legal?
Why wouldnt they?
I'll probably grab a box of them so that the Raven Guard can include some Fledglings if needed. Although they'll probably only get pulled out if I'm short 50pts of the army total.
Probably give them boltguns and a missile launcher, but should I go for the sniper rifle as well? I guess it'll depend on what the mini looks like.
How big are these compared to the new 30k first born I wonder?
Still upset that they removed the sniper squad
When do we actually get the models?
i cant wait to get some
Space Marines essentially got Nurglings. And Nurglings are very good.
Kind of ironic how much more flexible their kits are than normal intercessors.
Unfortunately scouts Cannot be used in DeathWatch blackspear taskforce detatchment. It restricts a few units. Its a callback to prior editions- not veteran enough for DW. But if you take dw in any other detatchment you are good.
Anyone know what size their bases are going to be?
Good to see them be back to being good. But I wonder how combat blade scouts compare to Reivers because I was considering the two for my Blood Angels
Deathwatch now can have scouts?
I WANT THEM!!!!
The wolf scouts dont make honest sense as wolf scouts in the lore are actually pretty dope where as now on the table top they are just eh.
Pretty stupid to have Horus Heresy Scouts have an all sniper rifles team. And then limit them to have just 1 in 40k.
I can see them releasing scouts kill team with 5 snipers
@@catalyst772 If they are being omitted in the codex, then that would take a long time -maybe even the next edition. They could have at least made the lone sniper rifle a lass fusil one -that would have made more sense since it's a single anti-tank option.
They cost as much as Scions points wise. But theyre half the man one of my Scions are. The TRUE emperors finest!!!
They are the single best marine units imo.
They are basically tempestus scions, just 10 as they have 2 wounds... Nice, and also same points...
Every time I think I found a "good" guard unit and I compare it to something similar, I recognize how stupid the GW balance team is... Thank you again GW!
... For nothing
Except that Scions can deep strike and have more special weapons. They are not the same type of unit at all.
So they are not elites anymore? thank god
Is the "scout + storm speeder" combo still worth it ?
Storm speeder is gone from codex
Definitely seems like a kill team box.
I would not expect these guys to stay at 55 points in the next update.
is that a 25mm base?
As someone who passionately hates Phobos armour I was missing these guys a lot. Now it's mainly the Devastators and tracked vehicles that await their reintroduction to the range.
Firestorm: no need for shotguns.
they should probably be T3 or something instead of T4 since they don't have actual power armour
Glad they're back, but I'm afraid we're gonna go back to seeing no units in power armor soon enough, because they won't be able to compete with dirt cheap scouts.
Can't wait to see this in every list due to their low points and get nerfed to hell when it inevitably happens
Recon is short for reconnaissance lol.
Yay
Not again please.. Everyone will buy out Kill Team boxes because of them like with Kasrkin release….
Honestly... I'm tempted to actually get some for my custom chapter now...
If a knife has one attack more and otherwise the same stats as a bolter....why dont they just throw knives?
frowns in wolf scouts
Hopefully wolf scouts will get some love. At least they got their extra wound recently.
So this unit is only good because gw made the cheap af so players will buy the new box. Then it will be nerfed and you sit there with your 150$ worth of scoutmarines.
It's the infiltrate, scout and redeploy combo that makes them good. Being cheap makes them an auto include.
😂 Yeah. That's exactly what I was thinking. You just know their gonna fuck us over about 2 months from now with massive points increase 👏
@@robmcmurrough1897 to be fare they would still be used at 65 points just not autoinclude and no one would take 3
My Black Templars are gonna be so good
Awww man. 40K players are going to make the kill team box sell out again aren’t they?
No dual wielding double Inferno pistols…boring 😢
So SM scouts cost the same as a unit of three Spore Mines. 😂
They had to made new ones….
Oh god here we go I wonder how long it's going to take people to start whinging and whining about not being able to have all five with sniper rifles. 😂😂
Who all is ready for these to be $150 a squad on ebay?
Pfft… I’ll use my old scouts.
Yeah. Going to do the same
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Damn bro are these things broken.. sv4+ , 2w, infiltrator, scouts.. lol just lol