Halo Infinite Mythbusters - The Finale

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  • Опубліковано 28 вер 2024
  • Welcome back to Halo Infinite Mythbusters! It's time to revisit a few classic myths with the power of Forge. And see where it all began with Halo 3 Mythbusters: • Halo 3 Mythbusters: Ep...
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КОМЕНТАРІ • 133

  • @defendthehouse
    @defendthehouse  Рік тому +56

    With Infinite Mythbusters wrapping, how does everyone feel about Halo Infinite in general after all this time?
    Also shoutout to www.youtube.com/@pengi288 for the amazing tutorials.

    • @SteelSentinel7
      @SteelSentinel7 Рік тому +2

      I just want the Spartan laser and OG shotgun back... oh and assassinations

    • @blazeorbitmoon1068
      @blazeorbitmoon1068 Рік тому +9

      Well, when I see the the name Halo Infinite, I think of what would be the best halo ever made.
      It would’ve been a halo with every single gun ever made, with every vehicle ever aired in a halo game, with maybe even a few vehicles that were cut and some from the comics/books.
      It would’ve had halo reach customization with multiple different armor sets that you could choose from. Some of the armors you would have to buy as well as elemental animated colors. With the colors you could color every segmented piece of armor like the knees or shoulders.
      Every feature from every game should have been in this game, plus more, as this was Infinite.
      But we didn’t get that. And my disappointment for this game has been immeasurable. This title most certainly didn’t feel as it was advertised, which was Infinite.

    • @Americanbadashh
      @Americanbadashh Рік тому +11

      It's the best it's ever been and getting better every season. Players are returning, I find games easily it has a custom games browser. The free items events are reasonable to complete now as are the weekly challenges and they net good rewards.

    • @epicebones7329
      @epicebones7329 Рік тому +2

      My circumstances have kept me from playing Season 3 but I've kept up with news and I worry for the games' future. Given the fact that I can worry for it assures me that the time I've had with it was fun and it has the potential to be one of my favorites. My wish is for the game to pull R6 Siege or Star Wars Battlefront 2 style turnaround; content and consistency, Halo Infinite sorts that out and it'll be golden for me.

    • @beefynfn
      @beefynfn Рік тому

      You should try the grapple thing with 3 people

  • @Bradguy123
    @Bradguy123 Рік тому +129

    You could sort of get around the map size limit by placing a teleporter at the end of the runway that sends you back to the beginning while keeping your velocity and height. I wonder how many times the thruster could send you across the map

    • @THE.kevman237
      @THE.kevman237 Рік тому +4

      Beat me to it! ("Speed Halo" intensifies)

    • @Meme___Lord
      @Meme___Lord Рік тому +2

      It is infinite, halo speed runners found it a year ago and the fly across the campaign map without losing height or speed

  • @SteelSentinel7
    @SteelSentinel7 Рік тому +26

    If you ever make another one of these, could you guys try to lift a scorpion and a wraith airborne with wasps or banshees? Always wanted to see if it was possible in game, never had the man power

  • @I_Am_The_Milkman
    @I_Am_The_Milkman Рік тому +8

    I'm wondering if the chain lightning could work if the players stood in a cone, since it seems the arc CAN bounce more than once from a single player maybe a 1,2,3 etc layout could cause it to connect from the centre line of players outwards, multiple times

  • @SaucySituation
    @SaucySituation Рік тому +3

    If you Forge outside of the map Catalyst, there is an open space that's at least 10x the size of a normal Forge canvas.

    • @THEGUARDIANSTACO117
      @THEGUARDIANSTACO117 Рік тому

      because they cut and paste the level from campaign, general kidd has a video on it. So it's a campaign sized map, not a MP sized map.

    • @hydb801
      @hydb801 Рік тому +1

      @@THEGUARDIANSTACO117 I think you're thinking about chasm not catalyst

  • @opposition4379
    @opposition4379 Рік тому

    Get the circle going, build momentum, and at about 3/4ths a circle, simultaneously, or as best you can, have everyone disconnect the grapple, it would be satisfying to see everyone flyout at the same time all in a separate direction, possibly in a pattern?

  • @zakamitesro8514
    @zakamitesro8514 Рік тому +1

    The first myth with the thruster, and the lack of velocity change is actually used often during Halo Infinite speedrunning.
    The second, I think might be about distance, I think each arc arcs to the closest target, and if two players are at the same distance from the shocked object, they both end up shocked causing an additional target. It seems as though a shocked player can't be shocked again and that the shock only travels a certain amount.
    For the last myth, it may be that the max velocity, which breaks physics on the player, prevents the fastest player from moving in a circle which breaks it completely.

  • @bigjack986
    @bigjack986 Рік тому

    I think the shock rifle may be that the arch are set to ~8 limit but every arch from a player has a chance to arch to 2 or maybe even more players which is why you had it arch to more players sometimes. I think if you had like 8 people in the immediate range of the initial arch and then 2 players for each of those players next to them you may get more archs

  • @tatecrossette2855
    @tatecrossette2855 Рік тому +2

    It's finally back!! But its the last one:(

  • @mahkxj1703
    @mahkxj1703 Рік тому

    Seems like each arc splits to 2 max and theres a max of 3 transfers, so theoretical maximum would be 14 where it hits 2 players, redirecters to 4 more then 8 last people

  • @shanerstokes
    @shanerstokes Рік тому +1

    Perhaps on the grapple circle you could try building a circular wall around each circle and see if that contains the momentum. Till then this myth isnt busted.

  • @Darqon505
    @Darqon505 Рік тому +1

    I'm in this one! Fun to look for my spartan, we really tested the hell out of that grapple spin.

  • @kratolog1300
    @kratolog1300 Рік тому

    You did great with the maps good job

  • @FRANKTHEPONY
    @FRANKTHEPONY Рік тому

    I think the grapple circle could work with 10 perfectly synced up robots

  • @babooskidickerson1413
    @babooskidickerson1413 Рік тому

    I forgot about this game’s existence

  • @CathodeRayKobold
    @CathodeRayKobold Рік тому +1

    Remake the map but build the runway from corner to corner

  • @karafann
    @karafann 6 місяців тому

    Please more, that's cool

  • @angryskidmark653
    @angryskidmark653 Рік тому

    Some dreams must die so that others may be born from its ashes! Keep doing what you do!

  • @jendouglas9781
    @jendouglas9781 Рік тому

    Can't wait for your advanced warfare video!👍

  • @almightytwinkie2171
    @almightytwinkie2171 Рік тому

    Peculiar. So it seems once you reach a certain velocity, then use an equipment that seems to temporarily disable gravity(like Booster or Grapple), the game appears to get confused and never reapplies gravity. It's only a very loose guess, as I genuinely have no idea how this modified BLAM engine works, but it's a guess nonetheless
    (Fun fact, some artifacts from the old days of Reach, 3, and CE still remain in slipspace as fallback measures. Ex: if the ragdoll engine gets overloaded, the game defaults to the falling death animation from 3 and Reach. If that engine gets overloaded, CE's stiff ragdoll is an unintentional stand-in)

  • @nanaoftheyaw
    @nanaoftheyaw Рік тому

    My guess is that there is a distance/ timeout on grapple time

  • @tjmaximous8263
    @tjmaximous8263 Рік тому

    YAY MORE HALO

  • @grahamhill676
    @grahamhill676 Рік тому

    "Improved forge" except half of it doesn't actually work

  • @brettbobier5415
    @brettbobier5415 Рік тому

    For the last myth did you chose the colors based off our own solar system 🤔

  • @tronist
    @tronist Рік тому

    Heres one to add.
    Halo infinite is worth playing. Myth

  • @LoudNoob
    @LoudNoob Рік тому

    If you look too far away from your grapple direction it cuts out.

  • @TheLegoJungle
    @TheLegoJungle Рік тому

    _Says he lacks patience, spends most of his working hours in Adobe Ae._

  • @cctutt3570
    @cctutt3570 Рік тому +1

    Wooo

  • @Marinealver
    @Marinealver Рік тому +3

    Halo Infinite is very finite, they need to add more weapons, customizations (playable elites) and campaigns.

  • @alex_18bruh
    @alex_18bruh Рік тому

    Good maps jamison 👍

  • @adorable_yangire
    @adorable_yangire Рік тому +2

    hmm ey maybe you should make walls for the grabble hook circle? might damped the speed, if all of you looked ahainst the wall after grabbling?

  • @EnderGamer1936
    @EnderGamer1936 Рік тому

    halo infinite flight

  • @ninjaGrim1
    @ninjaGrim1 Рік тому

    Is the game good yet?

  • @salamaner10000
    @salamaner10000 Рік тому

    We need Zooooommmmmbbbbiiiieeesss 🧟 🧟‍♂️ 🧟‍♀️

  • @regularphill
    @regularphill Рік тому

    yeah halo infinite was not treating people well

  • @MOONRAK3R23
    @MOONRAK3R23 Рік тому +2

    Weeeeeeeeeee

  • @NEWGHOST9
    @NEWGHOST9 11 місяців тому

    Intersting

  • @ClonedGamer001
    @ClonedGamer001 Рік тому +247

    Here's my theory on why the grapple circle breaks after a few moments: There's a sort of fail safe where if the game detects the thing you're grappling towards isn't getting any closer, it will automatically disconnect it so you don't get stuck if you hit a corner at a certain angle or something like that. Basically the game has a system to prevent a grapple for existing indefinitely, but it isn't just a hard timer.

    • @ToaDrakua
      @ToaDrakua Рік тому +20

      That sounds like a smart hypothesis, and one worth testing.

    • @heyteecee3190
      @heyteecee3190 Рік тому +9

      Do you think it’s possible to create an “unbreakable” grapple using forge?

    • @ClonedGamer001
      @ClonedGamer001 Рік тому +11

      @@heyteecee3190 If my theory is correct, then no, an unbreakable infinite duration grapple is not possible. You'd need to be constantly getting closer to the target without ever actually reaching it, which is obviously impossible.

    • @dogbogs
      @dogbogs Рік тому

      that's interesting considering you can press the grapple button again to cancel it at any time

    • @ClonedGamer001
      @ClonedGamer001 Рік тому +14

      @@dogbogs Redundancy. It makes sense to have an automatic system as well. Or perhaps originally the grapple couldn't be manually cancelled, that would also explain it.

  • @themostselfishman
    @themostselfishman Рік тому +57

    I've loved all of your halo videos throughout the years and appreciate all of your effort!

    • @IDoneTellYaWhat
      @IDoneTellYaWhat Рік тому

      Halo mythbusters was always my favorite of their's. The sandbox, and the discoveries that come with the oddity known as the BLAM or slipspace engine, makes those episodes one of a kind.

  • @IRLJojo
    @IRLJojo Рік тому +42

    Watching them spin in a circle satisfied something in my brain every time.

  • @PhillipAmthor
    @PhillipAmthor Рік тому +17

    The circle was beautiful. I can imagine that they put a limit how long you can stay connected to an object so that you dont get stuck with your grapple

  • @Platinum_Tugboat
    @Platinum_Tugboat Рік тому +11

    Honestly loved this series, its bittersweet for sure because this is where I found you from (since finding out, extremally excited realizing i have a over decades worth of content) You've gained a new fan and wish you continued success.

    • @defendthehouse
      @defendthehouse  Рік тому +3

      Thanks for the kind words, they are seen and appreciated. Halo will always be a very important part of this channel so I look forward to finding more ways to keep Halo content coming, whatever it may be.

  • @MrDominikee
    @MrDominikee Рік тому +12

    With the grappling hooks, they seem to break if you dont keep looking ahead of you, so if you look to the side or behind you they'll snap and peopel arent turning their cameras fast enough in the circle so they keep snapping off when they go around a curve

  • @GJSelect
    @GJSelect Рік тому +38

    Yo!!! You guys should do a collab with Allen Pan!!! He owns the rights to mythbusters merch so you could do Halo infinite mythbusters merch!

    • @GJSelect
      @GJSelect Рік тому +1

      Or any other game MythBusters for the next time you find it good myth busting series.

    • @NachozwCheez
      @NachozwCheez Рік тому

      I dont think thats ever gonna happen but a colab with allen would be awsome

    • @Tepyr
      @Tepyr Рік тому

      And I could see him being down!

  • @EzratheGreat117
    @EzratheGreat117 Рік тому +13

    you forge maps are better than I could ever make them look

  • @thespaceengineer4710
    @thespaceengineer4710 Рік тому +11

    Halo Infinite has what can be referred to as "terminal velocity," where upon reaching terminal velocity, you will no longer accelerate, but you won't lose speed either. The thruster at 300% movement speed looks to put the user at terminal velocity upon use.

    • @LucidPoseidon
      @LucidPoseidon Рік тому +3

      It seems as though they managed to hit that magic velocity during the grapple distance test as well.

    • @thespaceengineer4710
      @thespaceengineer4710 Рік тому +4

      @@LucidPoseidon It also used to be possible in the campaign, with fusion coil launches, before it was removed

  • @mythelementz
    @mythelementz Рік тому +8

    Thank you for all you done for halo infinite

  • @TehCakeIzALie1
    @TehCakeIzALie1 Рік тому +4

    Oh god, please tell me you eventually learned how to change the forge movement axis to 'world'

    • @defendthehouse
      @defendthehouse  Рік тому +2

      NOPE! I was really wondering about that... 🙃

  • @jacob818tanner
    @jacob818tanner Рік тому +4

    on the grapple maybe make sure everone is aiming at the same spot on the spartan, perhaps between the shoulder blades or on the butt. hopefully you have uploaded this to the forge custom games browser so others can try

  • @gushendricks1952
    @gushendricks1952 Рік тому +2

    On the grappling thing you looked away

  • @BadDubII
    @BadDubII Рік тому +2

    Been loving the Halo videos. Shame to see yous go 😔

  • @willwunsche6940
    @willwunsche6940 Рік тому +1

    Someone should ask the devs to make a Forge option where grapples never break 😂 I have feeling they just break after set time

  • @willwunsche6940
    @willwunsche6940 Рік тому +1

    I feel like there is probably just a maximum time on the grapple where it will disconnect after you had more than enough time to get to your target so people don't get stuck in glitch spots. How long that time is is probably consistent

  • @samwisefamgee
    @samwisefamgee Рік тому +1

    Addicted to how our boi spend so long dabbling with forge to create an accurate testing ground just for the first 15 seconds of real testing to obliterate any measurement taking capabilities it had. Forge testing in a nutshell fr

    • @defendthehouse
      @defendthehouse  Рік тому +2

      it's honestly PEAK dth to me, just classic. thank you Halo

  • @Americanbadashh
    @Americanbadashh Рік тому +2

    Campaign equipment is in multiplayer now and has a bunch of it's own myths and exploits

  • @Americanbadashh
    @Americanbadashh Рік тому +1

    Finale? The game is still being updated and getting better with each season tf you mean Finale!
    You can even get campaign equipment in multiplayer/forge now, so these myths have aspects you never even touched.

    • @defendthehouse
      @defendthehouse  Рік тому +3

      As stated in the video, we may come back to it in time.

    • @THE.kevman237
      @THE.kevman237 Рік тому

      @@defendthehouse So, "Wake me when you need me", right? 😊😊

  • @protectme4278
    @protectme4278 Рік тому

    Look, man, all I'm sayin' is that Eldewrito had a robust and easy-to-use forge system. H5 and Infinite's forges were technically more powerful, but it took *months* of literal research to build things that you couldn't in Eldewrito after a day or two of tinkering.
    TL;DR: Eldewrito was the best Halo multiplayer experience ever, and Microsoft stole it from us so they could launch MCC on PC without it being DOA. Never forget.

  • @thechickenlord6034
    @thechickenlord6034 Рік тому

    I haven’t played in ages but from what I’ve seen this new forge is dogshit. The best part about forge back in the day was it was dummy easy to get into but you COULD get really crazy in depth. Whereas this game it looks like you need a damn engineering degree just to be able to understand what you’re doing

  • @carbonzl1994
    @carbonzl1994 Рік тому

    You guys should test the infinite grapple throw with a teleporter system. At the end of the map, put a large teleporter (or group of teleporters) to effectively catch you and throw you back out at the same height at the beginning of the runway. This would, of course, only work if momentum is carried through teleporters like they were in Halo 3.

  • @paths7969
    @paths7969 Рік тому

    if you are moving fast enough, gravity does not affect you anymore and you kindof, orbit? idk how to put it but that same bug can be acheived by simply setting your movement speed fast enough and jumping fast enough

  • @Smuffn
    @Smuffn Рік тому

    If you look at 6:28 it actually hits 9 people both times but the ninth player on the second shot was on the left side instead and was a very brief shock that didn't have an effect on the entire shield but only where the shock came in contact probably because he was spaced out further from the other players or maybe he's not idk it's a top down view and I have bad eyes lol. but at the very least it was 8 1/2? idk y'all decide and let me know I say it's a half shock tho

  • @lukehrovat8699
    @lukehrovat8699 Рік тому

    Theory on how electricity arcs in infinite. each arc can arc to 2 nearby objects within clear line of sight and range. an arc cannot travel to the a character already affected by an arc. SO if an arc tries to travel to a previously zapped spartan, it will see that it cant, but instead of trying to find a new spartan, it just doesnt arc again if it has already used an arc. It will only arc a certain amount of times too.
    or something like that

  • @codeykershaw8579
    @codeykershaw8579 Рік тому

    The grapple speed seems to be additive. Each subsequent person grappling onto another is reeling in faster and faster until they get close enough for the grapple to auto cancel, thus breaking the circle and all of our hearts 💔

  • @tairo_420
    @tairo_420 Рік тому

    If someone could get rid of that grapple limitation in a mod or (if only in out wildest dreams) someone at 343 adds it in then the dream lf grapple circle can return

  • @generalgod4326
    @generalgod4326 Рік тому

    The grapple one is consistently breaking around the same points on the circle

  • @mrhamburgler480
    @mrhamburgler480 Рік тому

    shoutout to all you forge badasses. without you, Halo wouldn't have been half as fun all these years

  • @skinisdelicious3365
    @skinisdelicious3365 Рік тому

    Heres a myth for you. Halo Infinite will return the Halo franchise to its former glory and not kill it.

  • @doootuz
    @doootuz Рік тому +1

    What if you tried one of the campaign equipment grapple hooks?

  • @katoblepas1234
    @katoblepas1234 Рік тому

    with some good editing you can make the grappling thing into a ballet, that would be beautiful hahaha

  • @DrakoWulf
    @DrakoWulf Рік тому +1

    Even if the results weren't very fruitful, this was very fun to test with everyone!

  • @corruptmagician
    @corruptmagician Рік тому

    maybe the size of the starting item has something to do with the amount of arcs it jumps?

  • @Necroskull00
    @Necroskull00 Рік тому

    Do teleports keep momentum haven’t played halo for some time so don't remember

  • @ToaDrakua
    @ToaDrakua Рік тому +1

    Training mode with mirror AI _might_ be the ideal scenario for the grapple chain, provided the spawn points are all lined up correctly?

  • @knightwolf3511
    @knightwolf3511 Рік тому

    sounds the arc has a delay of attacking someone again to attack someone again

  • @Starlesslemon
    @Starlesslemon Рік тому

    Modern forge is not relaxing. It's a job.

  • @iandeboom4448
    @iandeboom4448 Рік тому

    choas theory was the exact point to make, smart guy

  • @_yoshivolts_115
    @_yoshivolts_115 Рік тому +1

    Yo I was just wondering where this series went, thanks for the finale!

  • @BrabyTheCool177
    @BrabyTheCool177 Рік тому

    13:22 he looked too far left that’s why it broke

  • @beefynfn
    @beefynfn Рік тому

    I came from the zombies series but now I watch all your videos

    • @defendthehouse
      @defendthehouse  Рік тому

      Thanks for sticking around for non-zombies stuff!

  • @protonus
    @protonus Рік тому +1

    I really hope you do more of these. I don't care about CoD and your Infinite videos are what brought me to your channel and what I watch here.

  • @BeeLy1011
    @BeeLy1011 Рік тому

    I learn about this series as it's ending...

    • @defendthehouse
      @defendthehouse  Рік тому +1

      hey at least you've got a good backlog of episode to watch

  • @X048J
    @X048J Рік тому

    Thank you ❤

  • @loonanz6077
    @loonanz6077 Рік тому

    not gonna lie, that map looked great ^^

  • @Taolan8472
    @Taolan8472 Рік тому

    I think what's going on with the grapple loop is that the momentum scales as you reel in, so smaller mistakes are amplified until it breaks and once one link in the chain breaks the whole thing cascades.
    So without machine precision, no chance of ever pulling it off.

  • @trevorschneider8999
    @trevorschneider8999 Рік тому

    The circle grapple looks to always spit out players into triangle format?

  • @Lamp37820
    @Lamp37820 Рік тому

    What if you tried the circle on a smaller scale and worked your way up?

  • @L3uX
    @L3uX Рік тому +1

    Here’s your positive and encouraging comment.
    Btw your maps r bad

  • @JJAB91
    @JJAB91 Рік тому

    Final Halo Infinite mythbusters eh? I suppose that was inevitable considering how much of an utter disappointment and failure Infinite ended up being. No sense making more videos on a dead game almost no one plays.