Thanks for the reprint. I note you change the 1E, 2E and 4E to F, T, B, when F encompasses dive bomber and torpedo bomber as well. So curious why the change when old 1E, 2E 4E better represents what they are and the nomenclature does not seem broken.
@@markherman50 At approximately 9 minutes into the video, one can see a page of handwritten notes in your hand. You mention that it shows what units you are activating and where.
@@markherman50 I hear ya! With these monsters, space is always a problem. I still have an un-punched copy of the original game. I played the scenarios when it first came out, but haven't looked at it since. Even a scenario takes a bit of 'table real estate' for that one. That's why I have ported over to "Empire of the Sun". Different animal of course.
@@markherman50 Mark, doesn't the Japanese have the option of picking one port to attack at the beginning of the scenario. First Edition allowed for that as TF 1 & 2 could set up within 27 hexes. Not that I'd recommend it, but it could be done, bypass Pearl Harbor and go for Singapore perhaps?
@@jamesanderson893 Hi Jim, I assume this is my good friend who works for the US Army Jim Anderson, but in either case I hope you are well. Regarding your question, you are correct. The rule which I am quoting is on page 45 of the new scenario booklet, Strategic Scenario 1 Special Rule 6, "One Allied Port hex (Play Note: Pearl Harbor is a good choice) can be designated as the target of an air mission from the Japanese Carrier Strike Force in the first Advantage Air Mission Phase of the first Operation." There in follows special conditions a through g. See Episode 5 for some of the details of these conditions, such as, "a. The first Japanese air strike die roll has 5 subtracted from it."
I made a comment about this in the video that you may have missed. Normally a hex will have at most three counters, base unit, TF marker for a fleet in the hex, and a Force marker for air/ground units. The units represented by the Force markers are kept on off map displays so they are unknown to your opponent without recon. As I stated in the video, to enable me to demonstrate how to play, work the phone camera, and speak half way intelligently, I placed the off map display units on the map. This would not be the case during a game. I hope that helps.
@@markherman50 thanks for the reply Mark, appreciate it. Yeah I think 3 counters are good numbers. More than that, then it will be quite tedious to do a bookkeeping. Any chance we can see the rulebook since it's in the printer already? 😀
Ah, so I need to turn my board upside down for it all to work out! Got it. 😂 :)
Thanks for the reprint. I note you change the 1E, 2E and 4E to F, T, B, when F encompasses dive bomber and torpedo bomber as well. So curious why the change when old 1E, 2E 4E better represents what they are and the nomenclature does not seem broken.
Space on the counters, we tried to make the point size more readable, many more older eyes than back in 1985.
What's the chance of you posting the notes shown at 9:02?
what notes?
@@markherman50 At approximately 9 minutes into the video, one can see a page of handwritten notes in your hand. You mention that it shows what units you are activating and where.
@@genehalverson2254 I tossed it after the video. Best advice is to take a screen shot.
Mark, just a suggestion. But I think the video would be far more effective if you shot the map NOT upside down. Nice looking pieces.
Without a bigger room and a much bigger table it is what it is.
@@markherman50 I hear ya! With these monsters, space is always a problem. I still have an un-punched copy of the original game. I played the scenarios when it first came out, but haven't looked at it since. Even a scenario takes a bit of 'table real estate' for that one. That's why I have ported over to "Empire of the Sun". Different animal of course.
Does the game cover alt-history political scenarios, e.g. Japan not attacking the US but just the British/Dutch East Indies?
No. There is only one alt Battle Scenario (Relief of Wake)
@@markherman50 Can imagine it would be quite tricky to implement. Still, looking forward to the game😁
@@markherman50 Mark, doesn't the Japanese have the option of picking one port to attack at the beginning of the scenario. First Edition allowed for that as TF 1 & 2 could set up within 27 hexes. Not that I'd recommend it, but it could be done, bypass Pearl Harbor and go for Singapore perhaps?
@@jamesanderson893 Hi Jim, I assume this is my good friend who works for the US Army Jim Anderson, but in either case I hope you are well. Regarding your question, you are correct. The rule which I am quoting is on page 45 of the new scenario booklet, Strategic Scenario 1 Special Rule 6, "One Allied Port hex (Play Note: Pearl Harbor is a good choice) can be designated as the target of an air mission from the Japanese Carrier Strike Force in the first Advantage Air Mission Phase of the first Operation." There in follows special conditions a through g. See Episode 5 for some of the details of these conditions, such as, "a. The first Japanese air strike die roll has 5 subtracted from it."
@@markherman50 Mark, yes it is I. Just retired from Government service after 39+ years. Joined on as a Contractor doing, of all things, wargaming.
How many units you can stack? I know the chits were custom in the video, but still, taking care of that many units in a game is a daunting task!
I made a comment about this in the video that you may have missed. Normally a hex will have at most three counters, base unit, TF marker for a fleet in the hex, and a Force marker for air/ground units. The units represented by the Force markers are kept on off map displays so they are unknown to your opponent without recon. As I stated in the video, to enable me to demonstrate how to play, work the phone camera, and speak half way intelligently, I placed the off map display units on the map. This would not be the case during a game. I hope that helps.
@@markherman50 thanks for the reply Mark, appreciate it. Yeah I think 3 counters are good numbers. More than that, then it will be quite tedious to do a bookkeeping. Any chance we can see the rulebook since it's in the printer already? 😀
@@markherman50 Yup, you mentioned it at 4:40. Unless my memory is tricking me, you also mention it on video no. 2.