Your work on this MMORPG is impressive and reflects your passion and talent. Don’t give up; every line of code you write brings the project closer to something amazing. Keep pushing forward-you’re inspiring so many future players!
IMO the best solution for the player/wall clipping issues would be to disable depth testing when rendering the player. If you're using the URP, you can add an Object Renderer override to your URP renderer asset. Set the Override Layer Mask to a layer that you want to always render over top of everything and set Depth to Always. This could be programmed to be enabled only if the player is below the wall on the screen y axis.
something something blending lol, for keeping the player graphic OVER some other graphic it's under, say similar to how games display player outlines when the player is behind some tree or whatever.
Transform the character 2d hitbox into a 3d cube hitbox, you can calculate the width of the hitbox with the angle of the character and its height, that way the hitbox can be compared with the 90 degree walls
Hello, I'm here for a quick bug report. Mobile keyboard ui does not appear, despite the mobile ui setting being activated. Because of this I cannot type my name and password to login on my phone (this glitch happens on the web version)
Your work on this MMORPG is impressive and reflects your passion and talent. Don’t give up; every line of code you write brings the project closer to something amazing. Keep pushing forward-you’re inspiring so many future players!
The 3d change is SUPPPPPPPPPPER! Love the direction, onward !
Looking forward to the new video... in the meantime, Happy Thanksgiving y'all!! 😄 🦃
Fascinating! 👍
Mortals feast on the flesh, gods feast on mana, mana for the mana gods! 🔮
WHAT?! I leave for a little while and suddenly BOOM - 3D! 🤯
Can't stop. Won't stop.
I hope these problems turned out to be more of these extensive "learning opportunities" ☺
IMO the best solution for the player/wall clipping issues would be to disable depth testing when rendering the player. If you're using the URP, you can add an Object Renderer override to your URP renderer asset. Set the Override Layer Mask to a layer that you want to always render over top of everything and set Depth to Always. This could be programmed to be enabled only if the player is below the wall on the screen y axis.
It's crazy enough to work
something something blending lol, for keeping the player graphic OVER some other graphic it's under, say similar to how games display player outlines when the player is behind some tree or whatever.
Transform the character 2d hitbox into a 3d cube hitbox, you can calculate the width of the hitbox with the angle of the character and its height, that way the hitbox can be compared with the 90 degree walls
Hello, I'm here for a quick bug report.
Mobile keyboard ui does not appear, despite the mobile ui setting being activated.
Because of this I cannot type my name and password to login on my phone (this glitch happens on the web version)
Will look into it
why not just release the video? I am not gonna remember this tomorrow
UA-cam favors premiers. That's basically the only reason.
Hi
Hi
Another 1min urgh