You deserve way more views.
😍
@codelikeme you are such a genius. Ive been trying to learn unreal and your wide range of tutorials are absolutely perfect for me.
When i finish my game, i want to give you a special thanks in the end. Thats IF i ever manage to finish it lol...
I want to ask for your advice. Ive been trying to figure out something for my first person game. I want the character to lean by 1 degree when they sprint around, and i want them to lean into the direction of their movement vector...
Its been a real head scratcher for me, and any advice would be amazing!
Edit: i can give more details if you want, currently laying in bed very tired haha 😅
Hi, I have done that through the animation blendspace for sprinting in this project.
ua-cam.com/video/HLNADDSrr1I/v-deo.html
@@CodeLikeMe I meant the characters camera! Silly me. I shall check out the video, thank you so much!
Hi! Got some weird issue. If I open and close inventory without rotating character then player mesh doesn't move back from bp_inventory location so I get a character walking in the skies. Disabling Reset rotation custom event fixes the issue but I like this feature and don't really want to disable it. Any idea what might be causing this problem?
Try adding a branch to check if the inventory is open at the beginning of reset rotation and do the rest only if that's true.
I appreciate the level of detail in these tutorials!
Glad to hear that!