КОМЕНТАРІ •

  • @scottlee38
    @scottlee38 2 дні тому

    I appreciate the level of detail in these tutorials!

  • @JemGames-Tutorials
    @JemGames-Tutorials 3 дні тому +1

    Brother your tutorials are amazing!

  • @reiki8806
    @reiki8806 3 дні тому +1

    You deserve way more views.

  • @789alizaidi
    @789alizaidi 3 дні тому

    this is amazing

  • @user-hot5
    @user-hot5 3 дні тому

    😍

  • @mekquake5879
    @mekquake5879 2 дні тому

    @codelikeme you are such a genius. Ive been trying to learn unreal and your wide range of tutorials are absolutely perfect for me.
    When i finish my game, i want to give you a special thanks in the end. Thats IF i ever manage to finish it lol...
    I want to ask for your advice. Ive been trying to figure out something for my first person game. I want the character to lean by 1 degree when they sprint around, and i want them to lean into the direction of their movement vector...
    Its been a real head scratcher for me, and any advice would be amazing!
    Edit: i can give more details if you want, currently laying in bed very tired haha 😅

    • @CodeLikeMe
      @CodeLikeMe 2 дні тому

      Hi, I have done that through the animation blendspace for sprinting in this project.
      ua-cam.com/video/HLNADDSrr1I/v-deo.html

    • @mekquake5879
      @mekquake5879 2 дні тому

      @@CodeLikeMe I meant the characters camera! Silly me. I shall check out the video, thank you so much!

  • @MI-tb2ks
    @MI-tb2ks 16 годин тому

    Hi! Got some weird issue. If I open and close inventory without rotating character then player mesh doesn't move back from bp_inventory location so I get a character walking in the skies. Disabling Reset rotation custom event fixes the issue but I like this feature and don't really want to disable it. Any idea what might be causing this problem?

    • @CodeLikeMe
      @CodeLikeMe 13 годин тому

      Try adding a branch to check if the inventory is open at the beginning of reset rotation and do the rest only if that's true.