The Future of Wuthering Waves

Поділитися
Вставка
  • Опубліковано 4 жов 2024

КОМЕНТАРІ • 49

  • @Glxrp
    @Glxrp 3 місяці тому +9

    They should overhaul the shiny system.
    ways they can do that.
    *Allow shinies to be actually random and have a Very rare chance to spawn in the map and not be in fixed spots like it is now.
    *Make shiny spawn like every few hundred to thousand spawns, so you obviously don't find them every day, they should be rare and unexpected
    *Make it so you can't just join a coop friend that has found a shiny already and just wants to join for it ruins the rarity and special factor they have
    Incentives to actually shiny hunt:
    *maybe allow you to select the main stat and element on a shiny echo
    *maybe eliminate a bad stat from the pool such as eliminating Defense rolls or hp rolls from an echo
    *just allow the selection of a substat but still make the amount roll random (EX: 6.5% cr - 10% cr)
    They should add more data bank levels past 20 that can do a few things, this would require more enemies so these benefits would still be unachievable for a while and would push these benefits to late game, this is 1.0 We shouldn't be in the "late game" yet unless you're a giga whale.
    *Allow unupgraded echoes to be fed into echoes for exp
    *Tuning mergers
    *up base rate of drops from 20% maybe to like 25% then capping at 33%
    *increasing weekly amount of enhanced droprate from 15 overlord/calamity to maybe like 20-25.
    Once you get to the higher levels in gacha games you generally log in less anyway all these benefits would incentivize playing more even after your max level to actually be able to min-max your characters. Would also allow you to build more characters and try out more builds in general.

    • @Yewrenegade
      @Yewrenegade 3 місяці тому +2

      I actually like this idea, if this gets talked more and kuro games can implement an improvement in a few months, this will be a nice way to seek out echoes more

    • @acircle1542
      @acircle1542 3 місяці тому

      Great idea and I think that's what is now being requested by almost every player.
      Spoiler alert!!!
      For the databank, they made it level 21 in 1.1. At that level, the drop rate is still the same at 20%, but the chance of getting a gold echo is 100%, not 80/20. I don't like giving spoilers or leaks but this is just to show that they really are listening.

    • @Glxrp
      @Glxrp 3 місяці тому

      @@acircle1542 this change means ALOT it means adding databank levels is on the table and benefits can be locked behind these levels :)

  • @ClaudeVanguard
    @ClaudeVanguard 3 місяці тому

    have you done the "Stygian Lacrimosa" quest? they should make an event based on that part where you chase after the mourning aix, maybe make some changes but with that as the basis,
    they could also put up a weekly boss where we all need to contribute to deal damage and reach damage milestones with individual damage milestone reward and an overall damage dealth reward and also have a leaderboard for the top 50 who dealt the most damage
    they can also add a mount gadget that you can use indefinitely as long as its on appropriate terrain where everyone gets a default/basic design but we can also farm parts that will allow us to craft other mount designs, it sounds pretty hard to implement but they already have the long press inferno rider which they can use as a basis

  • @AscnetAgent
    @AscnetAgent 3 місяці тому

    I asked them to make the hologram a permanent mode that resets weekly. When you complete diff 6 for the first time, you will be able to use the auto clear feature. This feature allows you to instantly clear diff 1-4 but you still have to manually complete diff 5 and 6. Additionally, each week the holograms will receive different buffs, such as gradually healing themselves or gaining a shield. Oh, I also asked them to bring Babel Tower and Norman to wuwa 😉

  • @lamtheandy
    @lamtheandy 3 місяці тому +2

    I agree with these takes so much, please Kuro. I've been praying for more challenging Co-Op content since the beginning of the game.

  • @JoLoAn135
    @JoLoAn135 3 місяці тому +3

    They have somehing similar to base building in pgr if you have seen that. I also wish that they can implement a guild structure as well as weekly or monthly guild quests for more astrite. And for the hardcore players, they can create world bosses and have strucutured leaderboards based on damage dealt over two weeks or a month, like in the game Summoner's War.

  • @Jett125
    @Jett125 3 місяці тому

    On the ideas:
    1. Teapot.
    I do not want a teapot. For me there are better ways to up material collection/rewards. If they can make it load seamlessly then that's fine or maybe just be able to make little gardens in the overworld (that would be amazing). The teapot is also a huge storage space for mobile, especially, which will force a lot of people away from the game and it's something else to manage making it a bigger time sink or like me you don't bother and then it feels like you're missing out on something. I also think that if you are a teapot enjoyer (all power to you 😊) then you will have a preference for genshin anyway? Correct me if I'm wrong. I'll always admit when I'm a pleb haha I just don't feel a teapot would add enough to the game to justify the space.
    2. Echo farming.
    There already is an echo that collects materials and many echos have overworld value. If everything is made too easy it will remove all challenge to the game and nullify the game.
    3. PvP/boss battle.
    I've heard a lot of people talk about this. In PGR they have a weekly boss fight that everyone can use trial characters for and every time you beat the boss you remove a certain amount of health from an overall health pool to get rewards. It works great as if you are weak and in the group you still get the rewards for the boss being killed. You also get extra rewards for contributions.
    4. The leaderboards in PGR are great. Honestly, just look at that. It's spot on. Good rewards, fair for everyone, simple and fun.
    5. Training area.
    Good idea. The area we have is great but we do need somewhere to test our teams.

  • @su3t
    @su3t 3 місяці тому +3

    I think they should add a very hard mode each 1-2 patches, where the bosses and mobs can have so many additional modifiers such as invisibility, more frequent attack, HP drain, limited dodge gauge, ... Player can choose modifiers for the challenge where more modifiers ~ more points. Then create a leaderboard based on point/time clear. There are 2 types of rewards: casual reward are pulls and materials, hardcore reward are time-limited banners and icons. Kurogame has already done that for 2 years in PGR, the mode is called Babel Tower and I had a great time malding this mode.

    • @chalkid3390
      @chalkid3390 3 місяці тому

      Really good idea and very possible to happen

    • @pravum3150
      @pravum3150 3 місяці тому +1

      I can just imagine the backlash from the skill gated rewards 😂

    • @nevermore6540
      @nevermore6540 3 місяці тому

      Whales will bark coz their e6 characters can't one shot them 😂😂😂

    • @asteriskonline3494
      @asteriskonline3494 3 місяці тому

      Tbh we don't need rewards. Just add a leaderboard and it will be fine. Better yet. Add a ranking system. Players can play up to gold rank then get the featured skin....
      Wait this is just leagu-

  • @Kiwikify
    @Kiwikify 3 місяці тому +11

    Kuro, please add mints into the game so we can pick them.

    • @noiseyy
      @noiseyy 3 місяці тому +2

      youre sick, seek a doctor, its not too late, trust me

    • @RafaelBelvederese
      @RafaelBelvederese 3 місяці тому +3

      good news: there's already mint in the game.

    • @Buckheimer
      @Buckheimer 3 місяці тому

      Echoes...we pick echoes here instead

    • @Ellilvia
      @Ellilvia 3 місяці тому

      Isn't noctemint the same

    • @frostice961
      @frostice961 3 місяці тому

      there's literally a noctemint. tho it kinda sounds like "not e mint"

  • @acircle1542
    @acircle1542 3 місяці тому +1

    Basically, put everything that exists in PGR into Wuwa 😅

  • @o0TraceuR0o
    @o0TraceuR0o 3 місяці тому

    The idea to dispatch echos for some material gain is actually what i expected to unlock somewhere down the line coming from nikke but that would require a home base

  • @hijodelsoldeoriente
    @hijodelsoldeoriente 3 місяці тому

    Some of your suggestions are already in PGR. Kuro really just need to tap into their own ideas. For co-op boss fights, they had a monster hunter-esque co-op event. The guild system also has weekly boss fights. There's a game mode where runnin co-op is optimal for farming weapons. Their housing system allows you to accumulate a currency where you can use it to buy character skins and weapon skins for free except the paid ones.
    WW needs to have a relevant coop option if they truly want to set themselves apart more. In PGR there's a plethora of permanent and event endgame. PPC, Warzone, Norman War, Golden Vortex, Stronghold, Border Pact, Guild System, 2 Rogue likes/lites and more. And all of them aren't burdensome and are doable in a week. Is it repetitive? Yes, but we play the game for combat and that's exactly what you got.
    Great video btw.

  • @whoizrez
    @whoizrez 3 місяці тому

    Emi trying to not mention Lost Ark while also suggesting everything in Lost Ark 🤣🤣

  • @shopao14
    @shopao14 3 місяці тому

    YOOOOO EMI!! I had to do a triple take on that Filipino commercial clip on 3:50 LMAO i thought i got a really old ad somehow KEKW 🤣I CANT!!! Hello editor-san!! LMAOOO

  • @wes0112
    @wes0112 3 місяці тому

    i like the ideas, and coop boss battle can't wait to play that content

  • @taigashizuma3556
    @taigashizuma3556 3 місяці тому

    There is an echo that does picking for You already

  • @taigashizuma3556
    @taigashizuma3556 3 місяці тому

    They should do a new game for that animal crossing stuff so it doesnt cap all of it

  • @hyuufly
    @hyuufly 3 місяці тому

    Seeing Anne Curtis on a WuWa vid is Wild.

  • @NotAHoyoSlave
    @NotAHoyoSlave 3 місяці тому

    Imagine they add guild raid boss system and the rewards are echo sealed tubes👀

  • @randomphantxm22
    @randomphantxm22 3 місяці тому

    i thought your content wasnt my taste but man this im warming up to

  • @8Dark1
    @8Dark1 3 місяці тому

    Great ideas ..nice video

  • @ninetyninenights6226
    @ninetyninenights6226 3 місяці тому +2

    Big NO to coop. After playing many online games these past 20+ years, I don't trust random people at all. Even the coop events in Genshin are such a chore to do, I even skipped the latest Windtrace event.

  • @Voragon
    @Voragon 3 місяці тому

    casual player and hardcore gamers will never co-exist in one RPG Games... it just doesnt work...... and it will never be....Wuwa still has the same problem that HSR and GI has.... everything you do doesnt matter at all.... I guess gacha games will never be the same good content as Souls Games Like FromSoftware.. where the content is really like RPG ( Role Playing Games )... like the story progression feels more authentic and immersive.... where you decision matters and what you farm to maxed out your character....
    But I guess this can be fix in a ( Endgame Mode sense ) where there is leader board where people try to achieve being the best player global in that specific game mode..

  • @krew4022
    @krew4022 3 місяці тому +1

    THE ONLY FUTURE IS MORE WAIFU

  • @tarekchehimi1407
    @tarekchehimi1407 3 місяці тому

    We need warzone and babel tower from pgr

  • @inputoutput3414
    @inputoutput3414 3 місяці тому

    Let players build/stage a domain area

  • @georgy_ina_jungle
    @georgy_ina_jungle 3 місяці тому

    I can’t be bullied for being a lv30 bard again PLEASE

  • @noiseyy
    @noiseyy 3 місяці тому

    does the food bonus work in tower of adversity?

    • @su3t
      @su3t 3 місяці тому

      nope

  • @_JpGxD
    @_JpGxD 3 місяці тому

    When I see these "gacha action rpg" it's a little frustrating how much they limit players and I know that this is the core of the system.
    Today if I were to make a suggestion it would be to just make an interesting roguelike, something that can balance fun, strategies and difficulty. Being something closer to the IS of Arknights than the SU of Star Rail. And the rewards in this way are NOT temporary or mandatory to farm so casuals can ignore without guilt.

  • @midwestairway
    @midwestairway 3 місяці тому

    People who don't like playing games giving ideas for games, you People turned genshin into soulless shit hole with nothing to do or play, you ruined genshin, isnt that enough lol?

  • @Byakuyabou2
    @Byakuyabou2 3 місяці тому

    Atm i think wuwa is fucking boring, and i can't understand why people who played Genshin is crazy about it. I played 6 months of Genshin and gtfo there as fast i could tho, maybe that's why i don't understand.
    In any case, i would see myself coming back to try one more time if some of those things would be implemented, but at the current stage i don't even feel motivated to open the game to roll for Yilin. x_x

    • @turtletre324
      @turtletre324 3 місяці тому +2

      It has only been 2 weeks but this is the same with all gotcha games it’s gonna be dry at times it’s too be expected like how you played genshin I guarantee you got bored doing the same things