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All us Animal crossing players *hated* Bunny Day the first time it came around. To the point that subsequent runs of it were almost always ignored. So. Many. Eggs.
I will admit, Bunny Day was the death of New Horizons for me. I made the mistake of resetting my island after not playing for so long and well, I’ve been burnt out ever since.
Jason? Jaaaason? Jokes aside. There was a glitch where you could say Shawn while going through the ending part of the game. Where you could spawn "Shawn!" at the most absurd times.
I can't believe you didn't add Fable 2 on this list, when they needlessly kill off your dog that has been with you and helping you throughout the entire game - and not a natural death, no, a sacrifice that did no good, since you were instantly shot right after Love the game, hate that part with a passion
Honorable mention for the lack of a final boss fight because Reaver shoots the big bad while he’s monologuing because you took too long to do it yourself😂
I'd like to think that the real issue for Assassin's Creed was them killing off Desmond in AC3. The story lost it's direction and purpose in that moment. None of them after that seemed to be part of the series except in name and cameo's only.
Activision has always been about the bottomline far longer than the 2010s. Call of Duty's annualization didn't just happen around that time. Tony Hawk and Guitar Hero were ran to the ground. There wasn't a button switch back in the 2010's they pressed that turned them to what they are today. Kotick was at the helm of Activision since the 90s. The difference was videogame wasn't a billion-dollar industry and the medium for microtransaction was very limited back then.
Before then they only made games out of the kindness of their hearts. All games were free and you got a free beer for every hour you played. Get a grip!
How did I know the Lion King game would be here. That is my first rage quit on record. I was about 2 or 3 years old, and that is one of the first video games I remember. And it was SO GOSH DARN HARD. I don't even think I got through all of the young simba levels.
Dishonorable Mentions (Spoilers!) *The Final Battle against Lucien - Fable 2 -On what planet (let alone in what anti-matter universe) could this possibly be OK?! This is my least favorite type of boss. The one that stands perfectly still, never attacks you, and dies after one hit! It's one thing to accidentally make a bad boss fight, it's another thing entirely to make a bad boss fight ON PURPOSE and try to pass it off as something profound. That's what the final battle against Lucien is; a slug in the face to cap off an otherwise amazing game, and the less we have of bosses like these, the better! *Temple of the Ocean King - The Legend Of Zelda: Phantom Hourglass -Normally, even the worst Zelda dungeons have at least one mitigating factor. You only have to do them once (twice at most). The Temple of the Ocean King from Phantom Hourglass meanwhile requires you to do it 5-6 TIMES ON EVERY PLAYTHROUGH! There is so many annoying elements about this dungeon: Time limits, arbitrary stealth segments with instakill enemies, puzzles that reset every time you exit the dungeon, and having to do it multiple times. The Tower of Spirits from Spirit Tracks did this concept infinitely better. Yeah, you also have to do the dungeon multiple times, but you can skip all the parts you've already done. *Eggmanland - Sonic Unleashed -The level is long and very hard. *Morgana Quits and Okumura's Palace - Persona 5 -Granted Morgana DID have reasons for quitting and he DID apologize for this once we got him back. As for Okumura's palace, I do like the art direction but it's long and drags on. Also the Okumura Battle is easily the worst boss in the game. Why? It's basically just an enemy rush and not even a fun one. Then there's the boss's design which is just really lazy. It's pretty much the same standard Shadow Okumura, but just having a mechanical throne. I previously went up against a Lustful demon king, and a giant robot piggy bank and this is what the Sci-Fi palace can muster, a guy in a chair. It's just such a long and boring fight and when you clear out a set of robots to get to Okumura, he'll just spawn a fresh set immediately (Granted, they are not unlimited)! AND you have a 30 minute time limit to defeat him, meaning you have to work fast because they commited the cardinal sin of NOT pausing the timer during the intermission dialogue! YOU MADE A BOSS BOTH BORING AND FRUSTRATING JUST... HOW DO YOU EVEN DO THAT?!!! It's a good thing that this slog is followed up by one of the best levels in the game, the Casino of Envy. *Screwball Missions - Spider-Man (2018) -As if the most annoying villain's questline wasn't bad enough in the base game, Screwball makes an encore in the DLC. Her new missions are basically the same as Taskmaster's challenges. But while Taskmaster is cold, calculating, cunning, and intimidating, Screwball is just loud, obnoxious, and annoying. Her voice and personality are irritatingly shrill, she never stops talking, and then there's her chase at the end of her questline. She's annoyingly fast, constantly spawns forcefields to try to block your path, sends out drones that must be shot down, and has MANDATORY photobombs segments. And if you fail the photobombs or if she gets too far away, you auto-fail and have to do it again. And all the while, she NEVER! SHUTS! UP! If they absolutely had to include this chase, the least they could've done is cut the length in half or make her say fewer things, and definitely lose the mandatory photobombs. *Fighting The Rajang - Monster Hunter series -Far too obscenely powerful and aggressive for it's own good. Easily one of the worst monsters in the series, and that's without mentioning its variant, The Furious Rajang, which is even more dangerous and is ALWAYS in rage mode! And that's not the worst part. The thing is, in the earlier games, if you cut off a Rajang's tail, it will no longer be able to enter rage mode. But Capcom made it even worse in Monster Hunter World: Iceborne by letting the Rajang enter rage mode EVEN IF IT'S TAIL IS SEVERED! WHAT THE HELL?!! IT WAS ALREADY HARD ENOUGH AS IS!!! WHY MAKE IT WORSE?!!! *None Of It Was Real - Asgard's Wrath -This is basically the same as the Star Ocean 3 plot twist. The game pulls the rug out from under you and goes "Ha Ha, everything you knew is a lie." *Being Forced Into A Contrived Scenario - Pokemon Scarlet and Violet: The Teal Mask -Talk about following the flawed writing philosophy of (as the Nostalgia Critic's impression of George Lucas in his Strange Magic review puts it) "ChARaCtErs dO tHInGs BEcAUse I wANt tHem tO." The Scarlet and Violet DLC had some good things going for it. The new areas, pokemon, moves, and extra TMs added in were great. But the story and writing with Kieran and Carmine (ESPECIALLY Carmine, who is written as an irritable idiot who thinks the world revolves around her, never takes any responsibility, accountability or ownership, and just never really learns her lesson) is where everything falls flat. And nowhere is that more prevalent than in the Teal Mask. TL:DR: The characters acted in understandable albiet questionable and short-sighted ways, and then the plot bent over backwards by making Kieran right and forcing us to lie to him when we had no reason to. I'm not kidding, the player doesn't even have the option to tell Kieran the truth, even if they were interrupted somehow. *No Wild Pokémon Battles - Pokemon Let's Go Pikachu and Let's Go Eevee -This was without question the biggest WTF moment Pokemon has ever given us. Why would you make a mainline Pokemon game without wild Pokemon battes?! Say what you want about subsequent games, at least they actually let you do that! This meanwhile, is a detrimental design decision that ACTIVELY HURTS THE GAMEPLAY LOOP because you can't rematch trainers for prize money and buying more pokeballs is gonna burn through your wallet. I'm just glad this game doesn't have pay-to-win mechanics. That would've been unforgivable.
30. Let's face it, Adam Malcovich is the true villain of Other M. 29. Get this, apparently Suda51 INTENTIONALLY made this boss unsatisfying because it was to be symbolic of the fact that revenge is never satisfying. I can appreciate the gesture, BUT THIS IS NOT HOW IT SHOULD BE EXECUTED! It's one thing to accidentally make a bad boss fight, it's another thing entirely to make a bad boss fight ON PURPOSE and try to pass it off as something profound. That's what the final battle against Bastard Twat Jr. is; a slug in the face to cap off an otherwise amazing game, and the less we have of bosses like these, the better! Thankfully, No More Heroes 3's final boss is not disappointing. 28. So? We had to fight Rufus before in the last game. The only difference here is that he summons Darkstar halfway through the fight instead of having him from the get-go. 24. Hey! At least the 3DS version made the dungeon more bearable by making the iron boots a mapable item. And I think the Temple of the Ocean King from Phantom Hourglass is worse. But that's another story. 22. I found the entirety of Megaman and Bass to be even more frustrating. You need pixel-perfect reactions just to get through. And that's just the standard levels. Because nothing can prepare you for Burner Man. He dashes around the screen, lays bear-traps, throws grenades, and tries to burn you with his flamethrower, all with no discernable rhyme or reason as to when this spastic and erratic hothead does what. What's worse, his weakness is the ice wall and you have to use it in a very specific way. You need to shove the ice wall into Burner Man when he's standing still so that it'll shove him into the spikes at the edge of the arena. If he's moving when it hits him, it'll shatter dealing minimal damage. Even worse, the arena is very wide and if Burner Man is off-screen, he won't take damage! 19. I had a harder time with The Gutter from Dark Souls 2. It's basically Blighttown, but in total darkness. It's also really easy to get lost without a guide or without lighting all the torches. 18. There are frustrating levels, and then there are levels that fail you even when you're clearly doing everything right. 13. You know you can always, y'know, NOT press the button. 6. That's not even the worst part, in level 11 (The Clinger Winger), there's a glitch where player 2 can't move at all. Which means you have to get a game over and let player one continue. Alone. Yeah, they fixed that in Rare Replay, but we went through all that trouble only to be stopped by a glitch? Pffff, screw that! 2. It's been copied by many other stories: Danganronpa 3, Serenity (2019), Dragon Quest: Your Story. If you want a similar concept done right, LOOK AT THE SIMPSONS GAME! It's basically the same premise done right. The Simpsons find out they're video game characters, the difference is that this was established as early as the second level! Plus, the game had smarter writing and knew how to handle this premise.
At this stage Resident Evil wouldn’t be a proper Resident Evil game if it didn’t have that 1 “What in the actual hell is happening right now” moment. RE0 - The unintentionally hilarious boss fight that has Billy chase a giant centipede, trying to shoot it, as it runs all over the place carrying Rebecca throughout RE1 - Master of unlocking & Jill Sandwich moment RE2 - Ada gives you a rocket launcher moment. She just survived getting shot & plummeting a 30 foot drop but manages to pick up & throw a rocket launcher. RE3 - “OMG He has a rocket launcher… HE HAS A F#@*ING ROCKET LAUNCHER!!!!” Moment RE4 - There is a building sized, mechanical statue, made of stone chasing me moment RE5 - Steroid Chris Redfield can punch boulders now moment RE6 - Leon Kennedy can outrun the oncoming blast of an explosion, on top of moving cars, in the rain moment. RE7 - That’s her weak spot? Seriously WTF??? RE8 - Being chased by a nightmare inducing, giant baby fetus that wants to eat you moment RE Code Veronica - Steve reverting back to human form before dying moment & the completely out of nowhere moment Claire Redfield ruthlessly calls Alfred Ashcroft “A crossdressing freak” RE Revelations 1 - Being attacked by human pillows moment RE Revelations 2 - So Resident Evil has ghosts now moment RE Outbreak 1 - Tyrant wearing a speedo moment RE Outbreak 2 - Oh great enormous zombie elephant stalker moment RE ORC - Just the entire game and the fact that it even exists.
Thank you SO much for listing Ghostbusters. I raged quit the ghost babies. Also what she didn't mention is, while doing that you get an add that keeps coming off the the corner where you entered and you have gargoyles throwing flames at you from above THAT YOU CANNOT SEE COMING. If you look at the sky, you can't see the ground for the add or the ghost babies. If you beat that level, it wasn't skill. It was just luck.
In God of War (first game, of course), the final boss fight with Ares was also the impossible one, especially when you are playing on God difficulty mode. Because there is a brutal fight between Kratos and his clones, with the latter trying to kill Kratos' lost wife and daughter, which are also the key objectives. In God difficulty mode, these clones inflict severe damage to Kratos and his lost wife and daughter, which makes this war a lot of attrition.
Honestly, even as a kid I never found The Lion King that difficult, it was more a memory game to me. And I’m the same kid who found Back to the Future 3 quite simple on the master system too for the same reasons !
The Triforce Quest/ Temple Of The Gods in The Legend Of Zelda: The Windwaker was the most frustrating part of the game & Chris Redfield is forever known as "The Boulder Punching A**hole" 🤣😂
So the problem with Prappa the Rappa WAS the remake. In the remake they messed up the timing so if you hit the prompts when the game told you, you'd most likely miss. You had to play the remake out of rhythm.
As bad Other M is, and it IS, I don't mind her reaction to seeing Ridley again. It can make sense if you look at it from the view point of Samus having a ptsd flashback to the source of her trama coming back from the dead. That said, in the context of the rest of the game, it does hit different than it would have in any other Metroid game
Let me guess: you're "woken", you hate loving father stories, you hate stories about heterosexual families and loving fathers, because you never had one, and you never played Heavy Rain yourself, you just love the meme.
@@heytharrkrista Well, you subscribed to drag queen, so maybe it's THAT deep, and you just can't feel the story of a loving father ready to do anything to save his son, and/or hetero relationships.
@@heytharrkrista Pfft. So what? Like if that means/guarantees something. Many leftists have "husbands and fathers". Some people just can't feel the story, so they choose to laugh at stupid memes because everybody do, even if this meme is old AF, and wasn't funny even in 2010.
The rescuing Murray missions in Sly 1... Murray would try and get a snack, but would wind up in trouble and he was very timid and weak (but would get stronger and braver in the later releases).. His racing mission drove me nuts as a kid >o
I’m glad someone finally brought up the snowboarding sections from “Mega Man 8.” It took a lot of practice for me to complete Frost Man’s Stage. To this day, I’ve still not passed that first Dr. Wily Stage. And I’m 45! LOL I didn’t get to play it when it first came out. I only have been playing it during the past decade after I got it for my PS3.
#1- You weren't meant to outright defeat Souron in Shadow of Mordor, for that is what the sequel is for and is an amazing boss fight! #2- the tank battles in Arkham Knight were amazing IF you mastered the gameplay...everyone thought it would be like Twisted Metal, but just like the base game, it's more of playing stealthy and choosing when to strike! #3- This pisses me off beyond belief...Assassin's Creed IS the Animus, not the other way around! Without that modern-day and hunt for the ISU, all we have is Prince of Persia...and we know which is the better and more profitable series of the 2!
She has gotta be the most underrated video game character of all time! It's a crime how misunderstood she is and how much people have tried to ruin Laura Bailey's life over it!
I can´t say I would explicitly like Animus and the scenes from "present", but I also can´t say it´s bad. It annoyed me especially in I think Brotherhood, but - at least for me - it made sense to me in terms of connecting all the Assassins together... Maybe it´s just me, but it makes sense. Even before I started playing AC I was hearing and watching a lot about it and it always made me wonder what is it that actually connects the story throughout the various games with various Assassins. Annoying? Sometimes absolutely. Making sense, even if "only" to a certain level? Yes.
Can I be real and say my own take (as well as a rant because this vid just made me think of this)? When the Switch mainline Pokemon games started to come. Some specific topics I TRULY FEEL STRONGLY ABOUT: Ridding of the Battle FRONTIER / only leaving Tower-esque stuff, ridding of the equality between players vs AI in the challenge, AND making you PAY to use internet services. So far, I've not been super impressed with SV or SwSh. The stories aren't hitting like at least XY and even DPP would. The villains are lame, the legendaries are...Well, SV had at least some unique motorbeasts for theirs and the remade Pokemon like the Paradoxes are neat, but otherwise I just don't recall half of them. The only "good" main legend design in ShSw was Eternatus. Even then, none truly stood out to me, like idk if I even spelled that name right. The music isn't even as good as it used to be. SwSh had a great gym leader battle, but the legendary music was mediocre / bad, imo. The main villain music is where it also needs to HIT HARD, but to me, Team Yell and Chairman Rose didn't really have much effect. Team Star's music was good, but they were a forgettable group and not really a "main" type of villain. Cyrus and Lysandre were great. Even Ghetsis - as much as I hated him - was a wicked villain. All of them had themes that also stood out. I was hoping with the DP remakes that they would've had Platinum's additions as well, but alas. Instead, we get two Giratina fights, but not like Distortion World vs the Real World. They hadn't even added any Platinum aspects as DLC - they didn't even add the Battle Frontier! I think I saw a kinda interview about the latter, and to whomever thought that the Frontier was "too hard", NO. I mean, okay, sure, it was, but in the higher up levels like where you're about to do the 2nd round with the heads in charge. Honestly, the Tower was my biggest struggle vs the Arcade and even Factory. My problem now is that not only are they towers with a random boss in charge / a head if it's a remake, but it's rough on a more casual player who may not have the ability to trade for a more "competitive" Pokemon, nor may be in the know about stats or have a competitive playstyle. Luckily you CAN start to find Gengar and other great Pokemon that require trading in the wild in some games, but the truth still stands. This leads up to the other issue. Nintendo now wants you to pay for their internet services, when you're already most likely paying for your own internet usage IN YOUR HOUSE. DLC is one thing, and thank heck we can still do Mystery Gift. But anything else? Nah, gotta pay for OUR services, bro. We don't care if you're a single parent raising 2 kids and are struggling to keep up, so what if you have barriers preventing you from having a job? Gotta pay up, peasent. While I still try the new main Pokemon games, I'm still left feeling like "it's not good enough". It's not even a graphic concern for me. I just remember when designs were notable, villains were top notch (I don't even care if we had multiple different kinds of "making the world my own" tropes in a row - they all did it differently!), and the soundtrack hit hard during those important fights! Hopefully if they ever make Pokemon Z a thing (like the anime Pokemon XYZ), it'll bring me back. Lysandre remains my fave villain, tbh; His looks do it for me.
I definitely agree that the unexpected Rufus Shinra boss fight was a massive pain in the ass for Rebirth that I felt did boss fights pretty well besides this unfair fight.
As for the section that made me not want to replay a game, that would be Cathedral of the Sacred Blood in Code Vein. That whole area is confusing as hell to get through. I definitely would've replayed through the game to get all the achievements if not for that.
Video suggestions: TOP 20 BEST MULTIPLAYER/CO-OP GAMES OF THE DECADE/CENTURY TOP 10 MOST UNDERRATED VIDEO GAMES OF THE 2010S ANOTHER TOP 20 BEST YEARS IN VIDEO GAMES (ex. 1980, 1981, 1982, 1986, 1987, 1988, 1989, 1993, 1995, 1999, 2003, 2009, 2012, 2014, 2015, 2016, 2019, 2020, 2022, or 2023)
The Triforce Quest is literally the only reason I've never finished Windwaker. It's so annoying and boring it was just such a chore to do, that I put it down as a kid and never picked it back up. I'd try it again if they ported it to the Switch or it's successor since apparently they made it less egregious, but it definitely earned it's spot on this list.
In January of 2008, I added Tombs & Treasure to my NES collection and spent a weekend working through it. When I beat it, it took me a few minutes to realize how much the ending sucked, teeing up a sequel that never happened, not even in Japan. I still have it, but I haven't gone back since.
I actually didn't mind Star Wars Battlefront 2 as it wasn't about playing as the imperial agents, but see how after the Emperor died, some Troopers chose not to follow the new empire due to their attrocities to their own citizens.
You guys seriously missed the point about Assassin's Creed and the Animus. During the Desmond Saga, it was a simple concept. Desmond goes in the Animus to relive his ancestors lives. Then, in the current day of the story, Desmond became an assassin because of the bleeding effect. And the overarching story was Desmond and his crew trying to find the pieces of Eden in their timeline. Where the game lost its way was with the RPG trilogy of Origins, Odyssey and Valhalla... 3 of the worst AC games to date! And for the record, AC 2 and Brotherhood are still easily the best AC games to date. Black Flag, Revelations and AC3 round up the top five. Then there's AC1 (mostly because of the repetitive gameplay - the story was top notch though), Unity and Syndicate.
Whoever thought it was smart to have the bosses drag on longer than the game itself should be fired. The lack of speed (mainly in the nighttime levels) is why people hated Sonic Unleashed.
Mass Effect 3s ending is what actually contributes to it being one of the most overrated video games of all time! Its terrible script, awful dialogue, overuse of auto dialogue, low emphasis on player decision/control, overly hailed gameplay, and lack of quality villains have gone way overlooked!
Star Ocean 3's plot twist was so horrendously damaging to the franchise, that every game since has taken place earlier in the timeline. Saving grace is that the franchise takes place across about 500 years, so there's plenty of time to fit new stories in before getting to 3.
There was something about Battletoads, even as a young kid that made me keep playing it until I beat it. Probably the greatest soundtrack to any game ever.
I read that the "Ghostbusters" demon baby thing can be cheese by standing in front of the door. The game will send the babies after you, but they'll just end up crashing into the door.
Soap's inglorious death at the hands of Makarov turned me off this rebooted Call of Duty: Modern Warfare series. They really on our money now. The Infinity Ward and Activision don't really care about quality, as long as they and Treyarch made major bucks with their DLCs, skins, VIP passes, basic but overdesigned weapons and most of all, their crap story. Gone were the days of great Call of Duty games.
Beaver Bother from Donkey Kong 64, Zero’s missions in GTA San Andreas, the hallway in FFXV pre patch were the worst. For Lion King, if you knew the level skip code you got the satisfaction of beating the game then could go back and try the harder levels. Lead to me renting the game multiple times from Blockbuster.
Regardless of how frustrating and annoying the water temple was it didn’t ruin the game, it added to it giving us the memories of it with some cool in temple things as well
With the original Cheap Cheap, I found that if I was a little freer, and almost improvising, on the rhythm, I'd get a better score. It was almost like, don't parrot the rhythm, make it your own.
One moment that made me stop playing a good game: the final boss QTEs in Kirby and the Forgotten Land. This would be the best Kirby game ever made and one of my favorite games of all time if it didn’t have the QTEs after defeating the final boss. I played this game with drifting joycons and despite issues with the camera, because of joycon drift, I enjoyed with what I played. But the game was ruined because of the QTEs. After defeating the final boss, I have to do another action that involves rotating the control stick. I understood the prompt, but I can’t spin the stick fast enough before taking damage and having to do the process again, just to fail again. I looked up what was next, and it involved button mashing, another pet peeve of mind, followed by rotating the control stick while button mashing at the same time. Kirby is made for a causal audience like with Mario, and players should not be tasked to preform quick time events, especially when it involves rotating the control stick. I have a second pair of joycons and I am afraid that final part will break my joycons sticks all because of this poorly thought out string of QTEs that didn’t need to be there in the first place. It is a shame because the game would be perfect without them and if the developers plan on making another 3D Kirby game, QTEs should be outright removed if players want to see the game to the end after beating the final boss. I can only recommend this game to people who have no problems with potentially breaking joycon sticks because of bad game design.
Should've added the moments in Cuphead and Sekiro: Shadows Die Twice to this list. P.S. In God of War 1, moving the big block before times runs out and spikes come out of the floor was much more difficult.
The players who could not beat the tower of blades segment, was clearly a skill issue. I beat it like 4 or 5 times, AND I got the trophy for no damage.
Bayonetta & Lucina joining Smash over Dixie Kong killed my interest in that fucking franchise. And it gotten so much worse when their counterparts, Joker and Pyra/Mytra joined later on.
I could never fully finish Jet Force because of that requirement. Stunning game, but definitely needed to have better collection help with those furry koalas. Apart from that it's actually one of Rares most intriguing games
The twist towards the end of Star Ocean Till the End of Time DOES NOT RUIN THE GAME!!!!!!! Hell, it actually adds a whole new layer of complexity to the franchise. If we take the info that the universe is a program and apply it to the next game, it’s obvious that the whole “Missing Procedure” is more than likely a virus of some sort in the Eternal Sphere, with the party becoming an anti-virus equipped force to stop it.
"Well, after the backlash from the Star Ocean - Til the End of Time ending, hopefully they won't pull a stunt like that again." (Danganrompa V3 ending) "Oh, COME ON!!!"
Sudden genre shift, you say? I'll admit that Drakengard 3 was a more severe asspull than God Of War (the first one) going full-on Tekken for the final fight with Ares but not that much more.
Have any moments ruined a video game for you? Let us know in the comments below!
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@@Marty.Robins ☝👎
I think Rebecca has a little bit of trauma over the Animal Crossing one. The rage was real in that one XD
Right?!
🤣
You can tell she played
All us Animal crossing players *hated* Bunny Day the first time it came around. To the point that subsequent runs of it were almost always ignored.
So. Many. Eggs.
I will admit, Bunny Day was the death of New Horizons for me. I made the mistake of resetting my island after not playing for so long and well,
I’ve been burnt out ever since.
Press x to Jason is one of the best parts of heavy rain.
Don't forget to press x to Shawn as well!
@@LaNextNotchPoisonoak SHAWN!!!!!!!!!! SHAWN!!!!!!!!!! SHAWN!!!!!!!!!! SHAWN!!!!!!!!!!!!!
Jason? Jaaaason? Jokes aside. There was a glitch where you could say Shawn while going through the ending part of the game. Where you could spawn "Shawn!" at the most absurd times.
I can't believe you didn't add Fable 2 on this list, when they needlessly kill off your dog that has been with you and helping you throughout the entire game - and not a natural death, no, a sacrifice that did no good, since you were instantly shot right after
Love the game, hate that part with a passion
Honorable mention for the lack of a final boss fight because Reaver shoots the big bad while he’s monologuing because you took too long to do it yourself😂
I'd like to think that the real issue for Assassin's Creed was them killing off Desmond in AC3. The story lost it's direction and purpose in that moment. None of them after that seemed to be part of the series except in name and cameo's only.
"If they beat the game, they would not buy it"
........................................................................ WHAT!?
Renting games first was the norm back in the day.
@stevenbuck4090 I know I was part of that generation lol. But that idea was still dumb lol
Call of Duty started losing its oomph in the 2010s when Activision chose to only care about our money
Worked out for them for a bit. Dumbasses would buy it no matter what.
Activision has always been about the bottomline far longer than the 2010s. Call of Duty's annualization didn't just happen around that time. Tony Hawk and Guitar Hero were ran to the ground. There wasn't a button switch back in the 2010's they pressed that turned them to what they are today. Kotick was at the helm of Activision since the 90s. The difference was videogame wasn't a billion-dollar industry and the medium for microtransaction was very limited back then.
Same with Assassin's creed and ubisoft
Before then they only made games out of the kindness of their hearts. All games were free and you got a free beer for every hour you played. Get a grip!
And stupid people would buy them every year no matter what. New COD let’s go!!!
How did I know the Lion King game would be here. That is my first rage quit on record. I was about 2 or 3 years old, and that is one of the first video games I remember. And it was SO GOSH DARN HARD. I don't even think I got through all of the young simba levels.
Dishonorable Mentions (Spoilers!)
*The Final Battle against Lucien - Fable 2
-On what planet (let alone in what anti-matter universe) could this possibly be OK?! This is my least favorite type of boss. The one that stands perfectly still, never attacks you, and dies after one hit! It's one thing to accidentally make a bad boss fight, it's another thing entirely to make a bad boss fight ON PURPOSE and try to pass it off as something profound. That's what the final battle against Lucien is; a slug in the face to cap off an otherwise amazing game, and the less we have of bosses like these, the better!
*Temple of the Ocean King - The Legend Of Zelda: Phantom Hourglass
-Normally, even the worst Zelda dungeons have at least one mitigating factor. You only have to do them once (twice at most). The Temple of the Ocean King from Phantom Hourglass meanwhile requires you to do it 5-6 TIMES ON EVERY PLAYTHROUGH! There is so many annoying elements about this dungeon: Time limits, arbitrary stealth segments with instakill enemies, puzzles that reset every time you exit the dungeon, and having to do it multiple times.
The Tower of Spirits from Spirit Tracks did this concept infinitely better. Yeah, you also have to do the dungeon multiple times, but you can skip all the parts you've already done.
*Eggmanland - Sonic Unleashed
-The level is long and very hard.
*Morgana Quits and Okumura's Palace - Persona 5
-Granted Morgana DID have reasons for quitting and he DID apologize for this once we got him back. As for Okumura's palace, I do like the art direction but it's long and drags on. Also the Okumura Battle is easily the worst boss in the game. Why? It's basically just an enemy rush and not even a fun one. Then there's the boss's design which is just really lazy. It's pretty much the same standard Shadow Okumura, but just having a mechanical throne. I previously went up against a Lustful demon king, and a giant robot piggy bank and this is what the Sci-Fi palace can muster, a guy in a chair. It's just such a long and boring fight and when you clear out a set of robots to get to Okumura, he'll just spawn a fresh set immediately (Granted, they are not unlimited)! AND you have a 30 minute time limit to defeat him, meaning you have to work fast because they commited the cardinal sin of NOT pausing the timer during the intermission dialogue! YOU MADE A BOSS BOTH BORING AND FRUSTRATING JUST... HOW DO YOU EVEN DO THAT?!!! It's a good thing that this slog is followed up by one of the best levels in the game, the Casino of Envy.
*Screwball Missions - Spider-Man (2018)
-As if the most annoying villain's questline wasn't bad enough in the base game, Screwball makes an encore in the DLC. Her new missions are basically the same as Taskmaster's challenges. But while Taskmaster is cold, calculating, cunning, and intimidating, Screwball is just loud, obnoxious, and annoying. Her voice and personality are irritatingly shrill, she never stops talking, and then there's her chase at the end of her questline. She's annoyingly fast, constantly spawns forcefields to try to block your path, sends out drones that must be shot down, and has MANDATORY photobombs segments. And if you fail the photobombs or if she gets too far away, you auto-fail and have to do it again. And all the while, she NEVER! SHUTS! UP! If they absolutely had to include this chase, the least they could've done is cut the length in half or make her say fewer things, and definitely lose the mandatory photobombs.
*Fighting The Rajang - Monster Hunter series
-Far too obscenely powerful and aggressive for it's own good. Easily one of the worst monsters in the series, and that's without mentioning its variant, The Furious Rajang, which is even more dangerous and is ALWAYS in rage mode! And that's not the worst part. The thing is, in the earlier games, if you cut off a Rajang's tail, it will no longer be able to enter rage mode. But Capcom made it even worse in Monster Hunter World: Iceborne by letting the Rajang enter rage mode EVEN IF IT'S TAIL IS SEVERED! WHAT THE HELL?!! IT WAS ALREADY HARD ENOUGH AS IS!!! WHY MAKE IT WORSE?!!!
*None Of It Was Real - Asgard's Wrath
-This is basically the same as the Star Ocean 3 plot twist. The game pulls the rug out from under you and goes "Ha Ha, everything you knew is a lie."
*Being Forced Into A Contrived Scenario - Pokemon Scarlet and Violet: The Teal Mask
-Talk about following the flawed writing philosophy of (as the Nostalgia Critic's impression of George Lucas in his Strange Magic review puts it) "ChARaCtErs dO tHInGs BEcAUse I wANt tHem tO."
The Scarlet and Violet DLC had some good things going for it. The new areas, pokemon, moves, and extra TMs added in were great. But the story and writing with Kieran and Carmine (ESPECIALLY Carmine, who is written as an irritable idiot who thinks the world revolves around her, never takes any responsibility, accountability or ownership, and just never really learns her lesson) is where everything falls flat. And nowhere is that more prevalent than in the Teal Mask. TL:DR: The characters acted in understandable albiet questionable and short-sighted ways, and then the plot bent over backwards by making Kieran right and forcing us to lie to him when we had no reason to. I'm not kidding, the player doesn't even have the option to tell Kieran the truth, even if they were interrupted somehow.
*No Wild Pokémon Battles - Pokemon Let's Go Pikachu and Let's Go Eevee
-This was without question the biggest WTF moment Pokemon has ever given us. Why would you make a mainline Pokemon game without wild Pokemon battes?! Say what you want about subsequent games, at least they actually let you do that! This meanwhile, is a detrimental design decision that ACTIVELY HURTS THE GAMEPLAY LOOP because you can't rematch trainers for prize money and buying more pokeballs is gonna burn through your wallet. I'm just glad this game doesn't have pay-to-win mechanics. That would've been unforgivable.
*Metroid Prime 2's* scavenger hunt near the end was also a notably sour experience in an otherwise great game.
12:30 the gamers at WatchMojo indirectly saying that they have no rhythm😂
30. Let's face it, Adam Malcovich is the true villain of Other M.
29. Get this, apparently Suda51 INTENTIONALLY made this boss unsatisfying because it was to be symbolic of the fact that revenge is never satisfying. I can appreciate the gesture, BUT THIS IS NOT HOW IT SHOULD BE EXECUTED! It's one thing to accidentally make a bad boss fight, it's another thing entirely to make a bad boss fight ON PURPOSE and try to pass it off as something profound. That's what the final battle against Bastard Twat Jr. is; a slug in the face to cap off an otherwise amazing game, and the less we have of bosses like these, the better! Thankfully, No More Heroes 3's final boss is not disappointing.
28. So? We had to fight Rufus before in the last game. The only difference here is that he summons Darkstar halfway through the fight instead of having him from the get-go.
24. Hey! At least the 3DS version made the dungeon more bearable by making the iron boots a mapable item.
And I think the Temple of the Ocean King from Phantom Hourglass is worse. But that's another story.
22. I found the entirety of Megaman and Bass to be even more frustrating. You need pixel-perfect reactions just to get through. And that's just the standard levels. Because nothing can prepare you for Burner Man. He dashes around the screen, lays bear-traps, throws grenades, and tries to burn you with his flamethrower, all with no discernable rhyme or reason as to when this spastic and erratic hothead does what. What's worse, his weakness is the ice wall and you have to use it in a very specific way. You need to shove the ice wall into Burner Man when he's standing still so that it'll shove him into the spikes at the edge of the arena. If he's moving when it hits him, it'll shatter dealing minimal damage. Even worse, the arena is very wide and if Burner Man is off-screen, he won't take damage!
19. I had a harder time with The Gutter from Dark Souls 2. It's basically Blighttown, but in total darkness. It's also really easy to get lost without a guide or without lighting all the torches.
18. There are frustrating levels, and then there are levels that fail you even when you're clearly doing everything right.
13. You know you can always, y'know, NOT press the button.
6. That's not even the worst part, in level 11 (The Clinger Winger), there's a glitch where player 2 can't move at all. Which means you have to get a game over and let player one continue. Alone. Yeah, they fixed that in Rare Replay, but we went through all that trouble only to be stopped by a glitch? Pffff, screw that!
2. It's been copied by many other stories: Danganronpa 3, Serenity (2019), Dragon Quest: Your Story. If you want a similar concept done right, LOOK AT THE SIMPSONS GAME! It's basically the same premise done right. The Simpsons find out they're video game characters, the difference is that this was established as early as the second level! Plus, the game had smarter writing and knew how to handle this premise.
At this stage Resident Evil wouldn’t be a proper Resident Evil game if it didn’t have that 1 “What in the actual hell is happening right now” moment.
RE0 - The unintentionally hilarious boss fight that has Billy chase a giant centipede, trying to shoot it, as it runs all over the place carrying Rebecca throughout
RE1 - Master of unlocking & Jill Sandwich moment
RE2 - Ada gives you a rocket launcher moment. She just survived getting shot & plummeting a 30 foot drop but manages to pick up & throw a rocket launcher.
RE3 - “OMG He has a rocket launcher… HE HAS A F#@*ING ROCKET LAUNCHER!!!!” Moment
RE4 - There is a building sized, mechanical statue, made of stone chasing me moment
RE5 - Steroid Chris Redfield can punch boulders now moment
RE6 - Leon Kennedy can outrun the oncoming blast of an explosion, on top of moving cars, in the rain moment.
RE7 - That’s her weak spot? Seriously WTF???
RE8 - Being chased by a nightmare inducing, giant baby fetus that wants to eat you moment
RE Code Veronica - Steve reverting back to human form before dying moment & the completely out of nowhere moment Claire Redfield ruthlessly calls Alfred Ashcroft “A crossdressing freak”
RE Revelations 1 - Being attacked by human pillows moment
RE Revelations 2 - So Resident Evil has ghosts now moment
RE Outbreak 1 - Tyrant wearing a speedo moment
RE Outbreak 2 - Oh great enormous zombie elephant stalker moment
RE ORC - Just the entire game and the fact that it even exists.
very accurate and as an RE fan i approve 😂
Thank you SO much for listing Ghostbusters. I raged quit the ghost babies. Also what she didn't mention is, while doing that you get an add that keeps coming off the the corner where you entered and you have gargoyles throwing flames at you from above THAT YOU CANNOT SEE COMING. If you look at the sky, you can't see the ground for the add or the ghost babies.
If you beat that level, it wasn't skill. It was just luck.
18:41 the Tower of Blades had me almost quit God difficulty
In God of War (first game, of course), the final boss fight with Ares was also the impossible one, especially when you are playing on God difficulty mode.
Because there is a brutal fight between Kratos and his clones, with the latter trying to kill Kratos' lost wife and daughter, which are also the key objectives. In God difficulty mode, these clones inflict severe damage to Kratos and his lost wife and daughter, which makes this war a lot of attrition.
Honestly, even as a kid I never found The Lion King that difficult, it was more a memory game to me. And I’m the same kid who found Back to the Future 3 quite simple on the master system too for the same reasons !
The Triforce Quest/ Temple Of The Gods in The Legend Of Zelda: The Windwaker was the most frustrating part of the game & Chris Redfield is forever known as "The Boulder Punching A**hole" 🤣😂
So the problem with Prappa the Rappa WAS the remake. In the remake they messed up the timing so if you hit the prompts when the game told you, you'd most likely miss. You had to play the remake out of rhythm.
The volcano sequence is my favorite part of RE5 lol
It spawned an in-universe reference in the boss fight against Karl Heisenberg in Village. And it was funny and awesome!
@@krvgames9258”Boulder punching asshole” is still one of my favorite voice lines lol.
Honestly, yeah, the ruin was cool and all plus Sheva makes a decent character, but the companion aspect was way to difficult to work around.
When doctors ask me when my Anxiety first began. I show them BattleToads Speed Ave levels! 😅
As bad Other M is, and it IS, I don't mind her reaction to seeing Ridley again. It can make sense if you look at it from the view point of Samus having a ptsd flashback to the source of her trama coming back from the dead. That said, in the context of the rest of the game, it does hit different than it would have in any other Metroid game
18:27 Even seeing those gave me nightmares 😢
😲 Some of these moments really spoiled the fun! 😢
The battle against Rufus in FF7 Rebirth you need to be pepared before you challenge him the gold saucer. Still satisfied to beat for a hard boss.
I loved the batmobile in Arkham Knight.
The underwater time limit levels in Teenage Mutant Ninja Turtles (NES)
HAD to watch this since "Press X to Jason" is in the thumbnail 🤣
Let me guess: you're "woken", you hate loving father stories, you hate stories about heterosexual families and loving fathers, because you never had one, and you never played Heavy Rain yourself, you just love the meme.
@@FatalistBY no, just liked the game and also thought that prompt was funny. It's not that deep dude
@@FatalistBYOne of the most blatant cases of projection Ive ever witnessed. Try therapy, perhaps.
@@heytharrkrista Well, you subscribed to drag queen, so maybe it's THAT deep, and you just can't feel the story of a loving father ready to do anything to save his son, and/or hetero relationships.
@@heytharrkrista Pfft. So what? Like if that means/guarantees something. Many leftists have "husbands and fathers". Some people just can't feel the story, so they choose to laugh at stupid memes because everybody do, even if this meme is old AF, and wasn't funny even in 2010.
Using the word “RUINED” is a stretch for sure
If it was ruined then everyone didn’t finished the game or are just lazy.
I like the animus parts in assassin’s creed🤷♀️
heavy rain was cool for the time tbh
TMNT - NES - The Dam Bomb Diffusing Level.
Ghostbusters - NES - The Stair Climb Level
Baldur's Gate 2 - Yoshiro's Geas
The rescuing Murray missions in Sly 1...
Murray would try and get a snack, but would wind up in trouble and he was very timid and weak (but would get stronger and braver in the later releases).. His racing mission drove me nuts as a kid >o
I’m glad someone finally brought up the snowboarding sections from “Mega Man 8.” It took a lot of practice for me to complete Frost Man’s Stage. To this day, I’ve still not passed that first Dr. Wily Stage. And I’m 45! LOL I didn’t get to play it when it first came out. I only have been playing it during the past decade after I got it for my PS3.
#1- You weren't meant to outright defeat Souron in Shadow of Mordor, for that is what the sequel is for and is an amazing boss fight!
#2- the tank battles in Arkham Knight were amazing IF you mastered the gameplay...everyone thought it would be like Twisted Metal, but just like the base game, it's more of playing stealthy and choosing when to strike!
#3- This pisses me off beyond belief...Assassin's Creed IS the Animus, not the other way around! Without that modern-day and hunt for the ISU, all we have is Prince of Persia...and we know which is the better and more profitable series of the 2!
driver - the tutorial
I'm surprised Abby's Gameplay in Last of Us II wasn't on here.
She has gotta be the most underrated video game character of all time! It's a crime how misunderstood she is and how much people have tried to ruin Laura Bailey's life over it!
I can´t say I would explicitly like Animus and the scenes from "present", but I also can´t say it´s bad. It annoyed me especially in I think Brotherhood, but - at least for me - it made sense to me in terms of connecting all the Assassins together... Maybe it´s just me, but it makes sense. Even before I started playing AC I was hearing and watching a lot about it and it always made me wonder what is it that actually connects the story throughout the various games with various Assassins. Annoying? Sometimes absolutely. Making sense, even if "only" to a certain level? Yes.
Can I be real and say my own take (as well as a rant because this vid just made me think of this)?
When the Switch mainline Pokemon games started to come. Some specific topics I TRULY FEEL STRONGLY ABOUT: Ridding of the Battle FRONTIER / only leaving Tower-esque stuff, ridding of the equality between players vs AI in the challenge, AND making you PAY to use internet services.
So far, I've not been super impressed with SV or SwSh. The stories aren't hitting like at least XY and even DPP would. The villains are lame, the legendaries are...Well, SV had at least some unique motorbeasts for theirs and the remade Pokemon like the Paradoxes are neat, but otherwise I just don't recall half of them. The only "good" main legend design in ShSw was Eternatus. Even then, none truly stood out to me, like idk if I even spelled that name right.
The music isn't even as good as it used to be. SwSh had a great gym leader battle, but the legendary music was mediocre / bad, imo. The main villain music is where it also needs to HIT HARD, but to me, Team Yell and Chairman Rose didn't really have much effect. Team Star's music was good, but they were a forgettable group and not really a "main" type of villain. Cyrus and Lysandre were great. Even Ghetsis - as much as I hated him - was a wicked villain. All of them had themes that also stood out.
I was hoping with the DP remakes that they would've had Platinum's additions as well, but alas. Instead, we get two Giratina fights, but not like Distortion World vs the Real World. They hadn't even added any Platinum aspects as DLC - they didn't even add the Battle Frontier!
I think I saw a kinda interview about the latter, and to whomever thought that the Frontier was "too hard", NO. I mean, okay, sure, it was, but in the higher up levels like where you're about to do the 2nd round with the heads in charge. Honestly, the Tower was my biggest struggle vs the Arcade and even Factory.
My problem now is that not only are they towers with a random boss in charge / a head if it's a remake, but it's rough on a more casual player who may not have the ability to trade for a more "competitive" Pokemon, nor may be in the know about stats or have a competitive playstyle. Luckily you CAN start to find Gengar and other great Pokemon that require trading in the wild in some games, but the truth still stands.
This leads up to the other issue.
Nintendo now wants you to pay for their internet services, when you're already most likely paying for your own internet usage IN YOUR HOUSE. DLC is one thing, and thank heck we can still do Mystery Gift. But anything else? Nah, gotta pay for OUR services, bro. We don't care if you're a single parent raising 2 kids and are struggling to keep up, so what if you have barriers preventing you from having a job? Gotta pay up, peasent.
While I still try the new main Pokemon games, I'm still left feeling like "it's not good enough". It's not even a graphic concern for me. I just remember when designs were notable, villains were top notch (I don't even care if we had multiple different kinds of "making the world my own" tropes in a row - they all did it differently!), and the soundtrack hit hard during those important fights!
Hopefully if they ever make Pokemon Z a thing (like the anime Pokemon XYZ), it'll bring me back. Lysandre remains my fave villain, tbh; His looks do it for me.
I definitely agree that the unexpected Rufus Shinra boss fight was a massive pain in the ass for Rebirth that I felt did boss fights pretty well besides this unfair fight.
As for the section that made me not want to replay a game, that would be Cathedral of the Sacred Blood in Code Vein. That whole area is confusing as hell to get through. I definitely would've replayed through the game to get all the achievements if not for that.
Video suggestions:
TOP 20 BEST MULTIPLAYER/CO-OP GAMES OF THE DECADE/CENTURY
TOP 10 MOST UNDERRATED VIDEO GAMES OF THE 2010S
ANOTHER TOP 20 BEST YEARS IN VIDEO GAMES (ex. 1980, 1981, 1982, 1986, 1987, 1988, 1989, 1993, 1995, 1999, 2003, 2009, 2012, 2014, 2015, 2016, 2019, 2020, 2022, or 2023)
The Triforce Quest is literally the only reason I've never finished Windwaker. It's so annoying and boring it was just such a chore to do, that I put it down as a kid and never picked it back up. I'd try it again if they ported it to the Switch or it's successor since apparently they made it less egregious, but it definitely earned it's spot on this list.
lol so Ocarina of Time, Ruined by one dungeon?
In January of 2008, I added Tombs & Treasure to my NES collection and spent a weekend working through it. When I beat it, it took me a few minutes to realize how much the ending sucked, teeing up a sequel that never happened, not even in Japan. I still have it, but I haven't gone back since.
I actually didn't mind Star Wars Battlefront 2 as it wasn't about playing as the imperial agents, but see how after the Emperor died, some Troopers chose not to follow the new empire due to their attrocities to their own citizens.
Arkham was so annoying!… but now I got it down lol. That one is still challenging but damn. Great game over all but the Batmobile stuff is not great
You guys seriously missed the point about Assassin's Creed and the Animus. During the Desmond Saga, it was a simple concept. Desmond goes in the Animus to relive his ancestors lives. Then, in the current day of the story, Desmond became an assassin because of the bleeding effect. And the overarching story was Desmond and his crew trying to find the pieces of Eden in their timeline. Where the game lost its way was with the RPG trilogy of Origins, Odyssey and Valhalla... 3 of the worst AC games to date!
And for the record, AC 2 and Brotherhood are still easily the best AC games to date. Black Flag, Revelations and AC3 round up the top five. Then there's AC1 (mostly because of the repetitive gameplay - the story was top notch though), Unity and Syndicate.
Am I the only one who thinks the shadow temple in ocarina of time is worse than the water temple?
3:12 I never found Rufus difficult to fight because his moveset is basically the same as it was in Remake.
I couldn't agree more with #25. This is the exact reason why I couldn't finish Sonic Superstars and dropped the game entirely.
Whoever thought it was smart to have the bosses drag on longer than the game itself should be fired.
The lack of speed (mainly in the nighttime levels) is why people hated Sonic Unleashed.
Its one of the hardest Sonic games from now on.
Max Payne's nightmares. Those were just... 😖
I still play the game and yes, this is still as frustrating today as it was 20+ years ago
And I like the Drakengaard 3 switch up. I’m AWESOME at rhythm games so FOR ONCE, it was a switch up that played in MY favor ❤❤❤.
Mass Effect 3s ending is what actually contributes to it being one of the most overrated video games of all time! Its terrible script, awful dialogue, overuse of auto dialogue, low emphasis on player decision/control, overly hailed gameplay, and lack of quality villains have gone way overlooked!
I never had any problems with the Tower of Blades in GoW as a kid but this is the 3rd list I've seen it on in this same type of context.
Star Ocean 3's plot twist was so horrendously damaging to the franchise, that every game since has taken place earlier in the timeline. Saving grace is that the franchise takes place across about 500 years, so there's plenty of time to fit new stories in before getting to 3.
That Rhythm final boss game in Drakengard 3 was annoying as hell! It took me six tries to get it!
Big the cat is so wholesome
There was something about Battletoads, even as a young kid that made me keep playing it until I beat it. Probably the greatest soundtrack to any game ever.
Top 30 Disturbing Game Over Screens 😵
I read that the "Ghostbusters" demon baby thing can be cheese by standing in front of the door. The game will send the babies after you, but they'll just end up crashing into the door.
Original Blight Town was absolutely pain.
How is the Rufus fight ruined the game? I love it more than any fights including Sephiroth.
Its hard But satisfied to beat.
Soap's inglorious death at the hands of Makarov turned me off this rebooted Call of Duty: Modern Warfare series.
They really on our money now. The Infinity Ward and Activision don't really care about quality, as long as they and Treyarch made major bucks with their DLCs, skins, VIP passes, basic but overdesigned weapons and most of all, their crap story.
Gone were the days of great Call of Duty games.
Okay, that Animal Crossing one felt personal. That bunny hurt you, didn't he?
Say what you want about Big the Cat’s campaign but you can’t deny that his ending scene was pretty wholesome.
The Mass Efffect ending was a sucky homage to the ending of The Matrix 3
Top 10 exact moments that RUINED DLC's
The Batmobile bits were awesome.
And: stop using a controller 10053R5!
whats wrong with using a controller? a lot of PC games support them
For me it was in Doom Eternal when they started having spaceships and computers and shit. They basically turned the demons into an alien race.
Beaver Bother from Donkey Kong 64, Zero’s missions in GTA San Andreas, the hallway in FFXV pre patch were the worst.
For Lion King, if you knew the level skip code you got the satisfaction of beating the game then could go back and try the harder levels. Lead to me renting the game multiple times from Blockbuster.
Uncharted series, every climbing segments
Impressive the variety of games in this list. Nice!
The Alien Hive: Duke Nukem Forever.
If you know you know. If you don't this was the absolute nadir of the dark and edgy style of gaming.
Spider-Man 2:
MJ's missions and Hailey Cooper's missions.
Regardless of how frustrating and annoying the water temple was it didn’t ruin the game, it added to it giving us the memories of it with some cool in temple things as well
As hard as the “speeder bike levels” aka the Turbo Tunnel was, the levels after it were worse on 2P.
Press 'X' to Jason is legendary.
With the original Cheap Cheap, I found that if I was a little freer, and almost improvising, on the rhythm, I'd get a better score. It was almost like, don't parrot the rhythm, make it your own.
What's even Worse is that ALL of them are Salvageable!
One moment that made me stop playing a good game: the final boss QTEs in Kirby and the Forgotten Land.
This would be the best Kirby game ever made and one of my favorite games of all time if it didn’t have the QTEs after defeating the final boss. I played this game with drifting joycons and despite issues with the camera, because of joycon drift, I enjoyed with what I played. But the game was ruined because of the QTEs. After defeating the final boss, I have to do another action that involves rotating the control stick. I understood the prompt, but I can’t spin the stick fast enough before taking damage and having to do the process again, just to fail again. I looked up what was next, and it involved button mashing, another pet peeve of mind, followed by rotating the control stick while button mashing at the same time. Kirby is made for a causal audience like with Mario, and players should not be tasked to preform quick time events, especially when it involves rotating the control stick. I have a second pair of joycons and I am afraid that final part will break my joycons sticks all because of this poorly thought out string of QTEs that didn’t need to be there in the first place. It is a shame because the game would be perfect without them and if the developers plan on making another 3D Kirby game, QTEs should be outright removed if players want to see the game to the end after beating the final boss. I can only recommend this game to people who have no problems with potentially breaking joycon sticks because of bad game design.
Should've added the moments in Cuphead and Sekiro: Shadows Die Twice to this list.
P.S. In God of War 1, moving the big block before times runs out and spikes come out of the floor was much more difficult.
The players who could not beat the tower of blades segment, was clearly a skill issue. I beat it like 4 or 5 times, AND I got the trophy for no damage.
Twilight Princess. Love that game to bits. But I to this day still hate the city in the sky temple 😱
Will say, Doom Eternal's Marauder is only hard the first few times. Eventually they became another farcical demon to stomp and still fun
Bayonetta & Lucina joining Smash over Dixie Kong killed my interest in that fucking franchise. And it gotten so much worse when their counterparts, Joker and Pyra/Mytra joined later on.
The first 3 times I played god of war, I passed the blade tower immediately. Only after I heard it was difficult - I suddenly had trouble.
I could never fully finish Jet Force because of that requirement. Stunning game, but definitely needed to have better collection help with those furry koalas. Apart from that it's actually one of Rares most intriguing games
Speeder bike level is the essence of Battletoads btw
Still love the Mass Effect trilogy like crazy ❤❤❤❤
Heavy Rain and Resident Evil 5 are still brilliant games.
How dare you diss big the cat like that
The twist towards the end of Star Ocean Till the End of Time DOES NOT RUIN THE GAME!!!!!!! Hell, it actually adds a whole new layer of complexity to the franchise. If we take the info that the universe is a program and apply it to the next game, it’s obvious that the whole “Missing Procedure” is more than likely a virus of some sort in the Eternal Sphere, with the party becoming an anti-virus equipped force to stop it.
Hot take: The water temple isn't bad at all, unless you lack common sense and good memory.
"Well, after the backlash from the Star Ocean - Til the End of Time ending, hopefully they won't pull a stunt like that again."
(Danganrompa V3 ending)
"Oh, COME ON!!!"
Sudden genre shift, you say? I'll admit that Drakengard 3 was a more severe asspull than God Of War (the first one) going full-on Tekken for the final fight with Ares but not that much more.
Tower of Blades was indeed annoying, but it ain’t make me quit lol
So agree with you re: The Animus in all the AC games!
Big the cat is the jar jar binks of the sonic franchise.