Everytime i play any game where you can openly move and where you can hide from players, i check whatever room i enter for what is the highest point in the room that i can reach, because of this “gamers dont look up” theory. I can confirm how well this works.
Ok I think I get it. Akasha's eye isn't meant to be a "Will alert you when players get nearby" thing like Granny's knives are. It's meant to be a "find players" thing like the banshee scream and bunny's grenade. You place it where you suspect players are, and it will look directly at them. That's also why it's on such a long cooldown, because it will track players until they leave its radius.
20:3040:361:43:42 1:52:36 2:10:02 2:17:05 2:41:25 I wish this game had an acc prop hunt game mode tbh. This game has so many amazing mechanics that would be perfect for normal prop hunt, i.e.: - props acc fall apart when they take damage 1:10:45 1:47:05 - you can see through props when you're hiding inside/ behind them 34:3445:532:21:43 2:39:31 (like Witch It) - you see the outline of the prop you're aiming at to know what you can turn into (like Witch It) - props can acc fit inside other props 34:3445:531:09:15 1:12:53 1:31:51 2:21:43 2:39:31 - you can make your prop stand upright 32:551:50:09 - you slowly regenerate health over time (5HP every 30s, capped at 70%), etc.
Hope everyone had a good christmas. Thanks for the great content kaif, it helps me get by after boxing day when i had to sadly watch my uncle sh**t himself. Your VODS and videos are what help me cope with how much happy energy you and the crew produce.
I think the humans looking up thing has to do with our more recent ancestors mostly dealing with ground predators. So I guess we sort of just lost the instinct to look up for danger.
hello, kaif. happy birthday! i think. today's a very special day (i think) to tell you that seeing your shrit was one of the best thing i've ever seen in all my life
It seems like they have to add a sort of additional gen so that the 5 still need to be active but it has 6 that can be activated so people cant camp the final generator
Love you Stan but you have remember if they get away enough they tend to hide don’t just ran past grenade hit, attack some, then leave more times than not they stay near the entrance Lol dead by daylight love you for nemesis it’s beautiful how easy you can catch everyone right at the beginning.
Wow...they finally gave you that update you wanted where you can keep the same players between matches/queue up with 5 friends in custom games...took long enough. May miss those days of waiting 20 to 40 minutes between games just to queue up together cause it was funny at times to see you guys' frustration with said system lol (well this is the first video i noticed that between games anyway...if it was added a while ago i must've missed the video or this is the first recorded video since said update). Also since it's become the meme of the channel: 1:18:45 Stan Lives, Kaif loses.
@Kaif thoughts on this, I feel that the fact that killers have "infinite melee" is kind of not right. My point is that the killer can just keep smacking literally every. damn. thing. in. the. room. until they find the prop/person hidden in the room. If that's the case, then whats the point? Maybe if killers had very short cooldowns on melee (like the push cooldown in FCT), then the killers would actually have to use their brain, think where things are and try to be more efficient in what things they spend their time hitting in the room. I am not saying to make it ultra hard against the killers, but alteast make it somewhat so that they have to be motivated to hit the right things and not just go ham on literally every thing in the room.
Hmmm, I don't personally think it's an issue But I suppose a 0.5-1s cooldown for hitting the wrong prop wouldn't be the worst thing either? I dunno man, the game seems survivor oriented, which is why we are seeing a lot of killer buffs... somewhat
@@Kaiffu Oh yes, I am not saying its an actual game breaking issue, just a suggested possible improvement maybe? Bcz if a survivor hides themself really freaking good in a room then they arent really guaranteed complete safety because a try hard killer (not your group, bcz you all mostly just have fun) can hit EVERY nook and cranny in the room and find the hidden survivor. But yes, your point about the game being survivor oriented is also right. That very very short cooldown is just something that can be tested for the killers by the Devs i suppose.
I feel like if the killer was going to hit every thing in the room than the amount of time spent doing so would be enough of an advantage to the other players time wise. The hider in the room could also potentially sneak out when they are hitting things in the opposite corner.
DBD involves a lot more looping, and killers in Propnight have lower melee cooldowns. As well as a bunch of other differences. So I imagine those skills might not 100% translate over to Propnight.
I feel like the runners when they get out of the chair should have 10 seconds of invulnerability, but not be able to knock the killer out during that time period. Just being able down someone immediately after they get out of the chair is kinda broke imo.
This is like plastic dead by daylight And by that I mean, it doesn't look good at all, and is not anywhere near as scary. It just seems like a cheap ripoff
Everytime i play any game where you can openly move and where you can hide from players, i check whatever room i enter for what is the highest point in the room that i can reach, because of this “gamers dont look up” theory.
I can confirm how well this works.
11:23 I literally screamed “No you weren’t” as soon as Stan said he was gonna save Tricko…. A shame we can’t have nice things with Stannicus
Propnight video on my birthday thanks as always Kaif for the awesome content
Happy birthday stranger
@@hereticFox2001 Thanks yo
Happy birthday 🎉🎊🎈🎂🎁
Happy borf
@@robertlincourt8422 thank you
I smiled when ebbz said “did you throw Jarrate at me?” Cool to know she plays TF2 and made that reference
Ok I think I get it. Akasha's eye isn't meant to be a "Will alert you when players get nearby" thing like Granny's knives are. It's meant to be a "find players" thing like the banshee scream and bunny's grenade. You place it where you suspect players are, and it will look directly at them. That's also why it's on such a long cooldown, because it will track players until they leave its radius.
kaif has the anger equivalent of a lama
God damn I love this game. The game still has a few issues but it gets kinda overshattered by how fun it looks and how fun it is to watch
yeah, its few flaws are overshadowed by the fact SR are more than willing to lose a round as long as they are having fun and messing around
20:30 40:36 1:43:42 1:52:36 2:10:02 2:17:05 2:41:25 I wish this game had an acc prop hunt game mode tbh. This game has so many amazing mechanics that would be perfect for normal prop hunt, i.e.:
- props acc fall apart when they take damage 1:10:45 1:47:05
- you can see through props when you're hiding inside/ behind them 34:34 45:53 2:21:43 2:39:31 (like Witch It)
- you see the outline of the prop you're aiming at to know what you can turn into (like Witch It)
- props can acc fit inside other props 34:34 45:53 1:09:15 1:12:53 1:31:51 2:21:43 2:39:31
- you can make your prop stand upright 32:55 1:50:09
- you slowly regenerate health over time (5HP every 30s, capped at 70%), etc.
2:42:09 Tricko picks up Daz
Kaif: "Ah... The final boss has arrived"
12:37 I love how ppl tease Daz & he forgets that they can only see him by spectating the other survivors who have to be close by lol
Kaif died for the meme, Stan died a melon
Hope everyone had a good christmas. Thanks for the great content kaif, it helps me get by after boxing day when i had to sadly watch my uncle sh**t himself. Your VODS and videos are what help me cope with how much happy energy you and the crew produce.
33:46 I definitely think it helps to prioritise items if you can.
Belch at 30:45 respect has been earned
59:54 2:39:05 I'm glad stuns & blinds give you enough time to rescue ppl from the chair
why does Kaif not turn into a prop and instead keeps walking when he runs out of stamina?
I think the humans looking up thing has to do with our more recent ancestors mostly dealing with ground predators. So I guess we sort of just lost the instinct to look up for danger.
Also a great point! Save a few predators as well, not too many threats for Humans come from above
i love how when stan said "next time we play this can we invite glen" butler was in the chat and just said "wow"
them message appeared at 2:09:02
hello, kaif. happy birthday! i think.
today's a very special day (i think) to tell you that seeing your shrit was one of the best thing i've ever seen in all my life
I thought the terrors of high school were over, turns out it was just the tutorial.
Do you plan to do another minecraft stream? The new update changed ALOT of how you play the game underground… and it looks pretty.
I know. It’s beautiful. They did a good job on the update. A job well done.
Wouldnt it be only Worth it when the Warden drops?
It seems like they have to add a sort of additional gen so that the 5 still need to be active but it has 6 that can be activated so people cant camp the final generator
1:21:54
I remember that.
Before that time you guys were the only ones making videos on the game
I miss those times
need prop traps, that stun killer when they hit them. and player can deploiy them while in prop form to position them
Does the eye of the vampire act like a pointer? Basically, you set it down and it points to the nearest survivor.
The new school map reminds me of Midnight Ghost Hunt & Last Year: The Nightmare tbh
Love you Stan but you have remember if they get away enough they tend to hide don’t just ran past
grenade hit, attack some, then leave more times than not they stay near the entrance
Lol dead by daylight love you for nemesis it’s beautiful how easy you can catch everyone right at the beginning.
The noise the skateboards make is satisfying
Wow...they finally gave you that update you wanted where you can keep the same players between matches/queue up with 5 friends in custom games...took long enough. May miss those days of waiting 20 to 40 minutes between games just to queue up together cause it was funny at times to see you guys' frustration with said system lol (well this is the first video i noticed that between games anyway...if it was added a while ago i must've missed the video or this is the first recorded video since said update).
Also since it's become the meme of the channel: 1:18:45 Stan Lives, Kaif loses.
Oh no... OwO, the living ARG, has found SR...... We're screwed!
30:41 Stan did it again
why was kaif didn't be a prop when he was running away?
As far as I can tell, you're faster in human form when you have sprint (killer cant catch you)
Faster in prop without sprint
@Kaif thoughts on this, I feel that the fact that killers have "infinite melee" is kind of not right. My point is that the killer can just keep smacking literally every. damn. thing. in. the. room. until they find the prop/person hidden in the room. If that's the case, then whats the point? Maybe if killers had very short cooldowns on melee (like the push cooldown in FCT), then the killers would actually have to use their brain, think where things are and try to be more efficient in what things they spend their time hitting in the room. I am not saying to make it ultra hard against the killers, but alteast make it somewhat so that they have to be motivated to hit the right things and not just go ham on literally every thing in the room.
Hmmm, I don't personally think it's an issue
But I suppose a 0.5-1s cooldown for hitting the wrong prop wouldn't be the worst thing either?
I dunno man, the game seems survivor oriented, which is why we are seeing a lot of killer buffs... somewhat
@@Kaiffu Oh yes, I am not saying its an actual game breaking issue, just a suggested possible improvement maybe? Bcz if a survivor hides themself really freaking good in a room then they arent really guaranteed complete safety because a try hard killer (not your group, bcz you all mostly just have fun) can hit EVERY nook and cranny in the room and find the hidden survivor.
But yes, your point about the game being survivor oriented is also right. That very very short cooldown is just something that can be tested for the killers by the Devs i suppose.
I feel like if the killer was going to hit every thing in the room than the amount of time spent doing so would be enough of an advantage to the other players time wise. The hider in the room could also potentially sneak out when they are hitting things in the opposite corner.
By he do you mean stan
Not this time
@@Kaiffu *Surprised Pikachu face*
@@Kaiffu woah
Ebbs straight up streaming sniping lol
Kaif you should've run with a tiny prop
I was confused by the 18/12 and then I remembered that Kaif is European
*reads title*
What did Stan do this time?
love it
answer for the title
is it a fact or a bluff
we will know the answer after we have watch the vod
I hope you guys had a merry Sciencemas
9:47
Where did Stan's dbd skills go
DBD involves a lot more looping, and killers in Propnight have lower melee cooldowns. As well as a bunch of other differences. So I imagine those skills might not 100% translate over to Propnight.
2:01:46 Ohh some Stan rage
I feel like the runners when they get out of the chair should have 10 seconds of invulnerability, but not be able to knock the killer out during that time period. Just being able down someone immediately after they get out of the chair is kinda broke imo.
We need and Sr rage comp 1:31:29
he is both
Among us character kinda op with the prop power
3:16:48 wth was that voice, sadgkjasdhgioa
It may be just me but I think this game favors the killers
Prop night with glen… actually sounds horrible, i love stans idea…
Hi all
This is a comment.
early comment pog
This is like plastic dead by daylight
And by that I mean, it doesn't look good at all, and is not anywhere near as scary. It just seems like a cheap ripoff