I did a scarf that had lots of tight folds. I needed it to be between the smooth preview and non smoothed for our game. I still wanted the control that the low res mesh gave me. However when applying the subdiv there would be clipping unless I added even more resolution. Just a specific scenario where I had to use both. But its true that the end result is what matters and subdivided mesh is closer to that.
I wanted to let you know that your video really helped me improve my modeling and topology skills. However, I'm struggling with complex geometries now. Can you give me some tips and tricks for creating complex models, and also show me how to create a model with blockout? I would be grateful if you could make a video on this topic. Thank you!❤🙏
Hey thanks for sharing! Yeah I mean if you check my channel there is already a lot of videos covering this topic, along with practical workflows. There will be more for sure :) Outside of that, if you wish you can always check the guided training program on the website directly we we dive deeper in each of the topics you mentioned.
Hey all!
here you can find the complete playlist with all topics mentioned in the video.
ua-cam.com/video/c5okaKT3-Uo/v-deo.html
I usually go between them pretty often when Im modeling. That way I dont mess up the mesh while knowing what it will look like later.
I did a scarf that had lots of tight folds. I needed it to be between the smooth preview and non smoothed for our game. I still wanted the control that the low res mesh gave me. However when applying the subdiv there would be clipping unless I added even more resolution.
Just a specific scenario where I had to use both. But its true that the end result is what matters and subdivided mesh is closer to that.
@@Xirpzy Yep, that is a good example where you probably wanna have subdivision on when creating more accurate forms
Thanks for clearing this up, i was always under the impression not to, but this makes sense!
thanks for the video!!
your viewport looks sick! can you share with us your color settings and preferences that will help while modeling if possible?
Sure... I already shared it a while back.
Here you go
ua-cam.com/video/e4gjmFHs8m0/v-deo.htmlsi=XqHLKs1cYVBqHr-q
I wanted to let you know that your video really helped me improve my modeling and topology skills. However, I'm struggling with complex geometries now. Can you give me some tips and tricks for creating complex models, and also show me how to create a model with blockout? I would be grateful if you could make a video on this topic. Thank you!❤🙏
Hey thanks for sharing! Yeah I mean if you check my channel there is already a lot of videos covering this topic, along with practical workflows. There will be more for sure :)
Outside of that, if you wish you can always check the guided training program on the website directly we we dive deeper in each of the topics you mentioned.
Video games = off.