Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
If I had a battlegrounds game (and knew how to code and animate), I would make it where instead of choosing your moveset, you choose your character. The characters would be the following. The 10 Hour Burst Man Description: A mysterious figure who has been sending people missing for a long time. Uses many weapons that their enemies have in their own arsenal. What they lack in defense and health, and most make up for in speed and damage. Spawn animation: Slowly rising from the ground a drinks a 10 hour burst, they will then throw it against the floor making a laughing sound. Death animation: Will ragdoll and turn into a black mist. Health: 2000 Attacks: Peace for All: Damage: 150-550 Pulls out a giant sword and slams it against the ground, doing more damage the closer the target is. Darkheart Dashes: Damage: 100 per hit Pulls out the darkheart and dashes multiple times, landing a hit heals 50 health. 3 dashes before it runs out. Star Platinum: Damage: 130-350 Summons Star Platinum from JoJo’s bizarre adventures and does 3 punches. The more direct the hit is, the more damage it does. Shadow Taker: Damage: 20 per second. This will cue a sound effect from Vampire Hunters 2 and if it hits a target, it will grab onto them and they will heal 20 health. This is escapable via mashing. Mad Shotgun: Damage: 130-570 Will pull out a shotgun with the line saying “Drink your prune juice”, they will then be able to aim the shotgun. Will shoot 4 times before having to recharge. Strong Left: Damage: 500 Will charge up a fist then swing with a left hook. Hitting with this will cause the opponent to ragdoll. Grand Volley: Damage: 150 per hit Will charge up before releasing 4 purple beams, each ragdolling the target that it hits. You are slowed down by this. Special: One more drink: Upon using this, they will drink a 10 hour burst then throw it against the ground similar to how they do it when they spawn. This will make the user immediately go to full health, but make them have -100% defense. This can only be used once a life, it will never recharge. Finishing animation: Will grab the opponent and then slowly fuse them into their body, there will be no corpse. Reference: boss_10hourburstman, Item Asylum Goner Description: A man made up of a black, gooey substance which has horrified the souls of all who have crossed him. Born from darkness, they have one goal and one goal only, to kill everything that moves. While being extremely slow, they make up for hitting like a truck. Spawn animation: A bunch of black fog will surround an area and go into the shape of the goner. The goner will then summon and pull his sword from his body. Death animation: They will kneel down a slowly turn into a black goo. Health: 3250 Attacks: Basic Slash: Damage: 250 Will use their sword and slash. Agonizer’s Scream: Damage: 100 damage per tick Will let out a large scream with a hotbox indicated by red circles coming out of the goner. Ending Stomp: Damage: 750 in total They will grab a player and then slam them against the floor. They will then stomp them until they have done 750 damage, or have been stunned or ragdolled. Death Penalty: Damage: 99999999999999999999999999 Upon using this, they will go under ground for a brief moment before popping back up. If anyone is above their spot, they will grab them by the throat and slice them in half. This is an instant kill that can’t be countered. Special: Sinkhole: They will to sink into the ground and turn into a puddle of black goo. During this, they cannot be attacked nor can attack. They will have increased movement speed while doing this. Finishing animation: They will grab the target by the throat and then slice their head off. They will then lift it up in triumph. Reference: Goner, Flamingo’s admin videos Senator Armstrong Description: A senator which has a brilliant mind for building machines. Even though they are just a man, they have developed nano-machines that harden from physical pain. Even with his extreme strengths, he is just a man. Spawn animation: A jet will spawn and fly by, dropping him without a parachute. They will then wipe dust off their suit and adjust their glasses. Death animation: They will look at their hands and then collapse on the floor. Health: 100 Quick Dash: Damage: 250 They will kneel down and then quickly dash in a direction. Triple Combo: Damage: 500 They will charge up a grab and if it hits, they will do a punch, and a backhand slap before kicking them back, launching the target forward. Eat Dirt: Damage: 600 They will charge in a direction, and if contact is made, they will grab the target and slam them against the floor 5 times then will then push them up into the air. Detonation: Damage: 240-750 They will charge up an explosion and then fire it. If it makes contact with any surface, it will explode and deal more damage the closer the target is. Final Blow: Damage: 3 a millisecond, 200 during finale They will stand still for a moment before slamming against the ground 4 times. Anyone in the vicinity will take small amounts of damage, and then take 200 from the final attack. Special: All attacks will do only 1 damage to them instead of how they would normally do. (Instant kills not included) Finishing Animation: They will grab the target and then slowly crush their skull. Reference: Senator Armstrong, Metal Gear Rising Apocalypse Bird Description: A horrifying creature from the black, dusky forest who is an amalgamation of three birds. Judgement bird, big bird, and small bird. All who which fused together to punish all those who commit crimes in the forest. As such, they use power and strength to punish “bad people.” Spawn animation: Big bird, small bird, and judgement bird will group up. They will then fuse into the apocalypse bird and let out a horrifying roar. Death animation: The creature will collapse and three souls referencing big bird, small bird, and judgement bird will fly into the sky, away from the apocalypse bird. Health: 7500 Attacks: Judgement: Damage: Dependent Upon using this, judgement bird’s head will lift up a scale, and depending on how much damage and kills the target has down, it will do that damage. Judging Talons: Damage: 500 They will slowly lift up their claw and slam it against the floor, shaking the screen. Brilliant Eyes: Damage: 25 per orb 25 small, yellows orbs will shoot out and circle around the closest. They will then charge towards the target. Punishment: Damage: 750 They will start to open up their jaw and will chomp down. Any player caught in the attack will get grabbed and flung by the jaw. Special: Unable to get killed via finishing animation. Finishing Animation: They will have their eyes glow and the target will slowly walk towards them, after a while they will be swallowed whole by the beak. Reference: Apocalypse Bird, Lobotomy Corp Soul Survivor Description: After being defeated by the angel, Gabriel, they were forced into a flesh prison by the angels of heaven. Upon being freed from their prison, they had wanted to avenge humanity and destroy anyone who stands in his way. Extremely high speed and damage, but somewhat moderate health. Spawn Animation: An orb representing him will fall from the sky, then he will appear and say the same speech he does in ULTRAKILL. Death Animation: Will say his death speech and die how he does in ULTRAKILL. Health: 3250 Attacks: Judgement!: Damage: 750 They will go into a crawling position, and whatever target they click, they will teleport and do a drop kick. This attack can either be parried or dodged at the right moment. Die: Damage: 100-500 They will hover above the ground and do a drop kick motion and leave the crater in the ground. Crush: Damage: 50-250 They will do a stomp on the floor, doing more damage the closer the target is. Serpent Fist: Damage: 50 A homing projectile that can either be parried, or can be blocked if it rams into a surface. Thy end is now: Damage: 75 per hit, 175 during last attack They will charge and if made contact, they will do a flurry of 3 punches before doing an uppercut that is dodge-able. Finishing Animation: They will scream the word “USELESS!” before grabbing the target and slamming them against the ground. Reference: Minos Prime, ULTRAKILL The Saboteur Description: A man falsely charged for a murder of 9 people, forced to be experimented on to be given gills. While it did work, his body was mutated beyond what a normal human looks like. While being somewhat normal, his speed is almost outmatched. Spawn Animation: They slither into the arena adjusting their hair and checking their invisible watch. They then crack their knuckles and put their fists up. Death Animation: They’ll cover their chest and fall to their side. Health: 2250 Attacks: Toss: Damage: 250 They will do a grabbing motion and grab the target by the throat, they will then throw them against the ground. Triple Barrel: Damage: 500 per bullet They will grab a triple barrel shotgun and fire in three directions in front of them. They will then reload and put the gun away. Lunge: Damage: 50 per tick They will make a hissing sound and lunge at the target. If it lands, they will start clawing at them. Like vampirism, this attack is escapable via mashing. Special: Item Kit: They will reach their arm into a backpack and pull out an item. These items include: Medkit: Upon using this, they will regain 1000 health. If they have full health, they will just groan silently and toss it away. Code Breacher: Damage: 250 They will pull out a code breacher and put it into a slot. After 5 seconds, it will detonate. Flash Beacon: This item is aimable, and if it hits someone who is looking at them, it will flash their screen and stun them for 5 seconds. Finishing animation: They will grab the target’s torso with two hands, and use their third to snap the target’s neck. Reference: Sebastian Solace, Pressure
Since UA-cam only allows so much on one comment, I had to do this separately. These will bosses in the game that can be voted along with maps. If you get a private server (0 robux) and turn on the setting “Perfect Run” and not die ONCE, you will get a badge and be able to play as the boss. (Instant kills and Senator Armstrong, and Apocalypse Bird will be banned for obvious reasons). The following bosses are: The Saint Description: Frail and armed with a long tongue, your journey will be one of the perfect enlightenment. But walking this path requires patience, caution, and complete attunement to the world. Spawn animation: They will lower from the sky with glowing eyes, dots, and levitate towards the ground. Death animation: They will ragdoll and have crossed out eyes. Health: 1500 Attacks: Flashbang They will hold a glowing, blue rock and throw it at the target. If it makes contact, it will blind the target. Rock Damage: 350 They will pull out a rock and throw it. If it makes contact, the victim will be ragdolled. Ascend: Damage: Instant Death Upon using this, they will levitate and a golden circle will be visible. This circle is moveable and if it activates on a player, it will instantly kill them. 2 seconds are given before it fires. Special: Creature Feature: Using this ability has a chance to summon a creature that will disappear in 10 seconds, the ones that can spawn are the following: Ascended Lizard: Damage: 250 per bite A gold lizard will appear and start non-stop biting at the target. Ascended King Vulture: Damage: 500 per harpoon A large creature will spawn and make a beeping noise before firing 2 harpoons. After a while, the harpoons will retract back. Ascended Leviathan: Damage: 1000 per bite A large creature will summon a float towards the target, its bite cooldown is for 10 seconds. Ascended Rot: Damage: Instant death A large blob of black and yellow will spawn. It will flail its tendrils around and if it catches something, it will pull it into its core, swallowing them. Finishing animation: They will grab the target’s head and a golden circle with an X in it will go to the target’s head. It will then light up and instantly kill the victim. Reference: Saint, Rain World Specimen 9 Description: TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD Spawn animation: A red mist will appear and show their head. The red mist will then lower down to show their whole body. Death animation: They will have 6 segments of their body fall off (head, torso, left arm, left leg, right arm, right leg.) Health: 3000 Attacks: Light Pillars: Damage: 150 per tick Black dots will be shown on the ground, these will summon light pillars that do constant damage. Lost Soul Summon: Damage: 100 per punch 2-6 brown humanoids will spawn and walk towards the nearest target. They will then start to attack, this punch will launch and ragdoll. Hand summon: Damage: 250 per hand A large, shadow of a hand will appear and follow the target. It will stop then release multiple red hands from the ground. Soul Orbs: Damage: 350 damage Particles with surround the user and 3 glowing, yellow orbs will summon. If these are hit by an enemy, they will be reflected back to the firer. This will knock them down and disable attacks for 7 seconds. Special: They are completely invincible while not stunned by the orbs. To balance this out, after 5 attacks you are forced to use the orb summon. Finishing Animation: They will reform into just a head, and will charge at the target. Doing this will play a fleshy sound and have their head surrounded by words in red repeatedly saying “TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD” Reference: Specimen 9, Spooky’s Jumpscare Mansion Popeye the Sailor Man Description: An amazing sailor, with outmatched strength and having even been found to lift over 1000 pounds of weight. Muscular arms built for strength, and his signature “spinach” makes him almost outmatched in combat. Spawning Animation: A spinach can will fall from the sky with popeye’s face on it. Their hand will reach from the logo and open the can, having Popeye come out. Death Animation: They will hold their fist and wind it up. After all this wind-up, they will punch themself and send themself into the sky. Health: 3500 Attacks: Wind-up uppercut: Damage: 500/750 They will wind-up their arm and doing an uppercut motion sending the target up. And we have a winner!: Damage: 250/375 They will do a grabbing motion and if it succeeds, a test your strength game will summon. Popeye will pull out a hammer and slam it against the bell, hitting the target along with it. Let’s Go Fishin’: Damage: 750/1125 Rejected Death: Damage: 100/200 A tombstone will lift from the earth and Popeye will play dead. He will then quickly get up and slam the tombstone infront of him. Hamma: Damage: 600/900 Popeye will pull out a comically large hammer and slam it against the floor. They will then slam it against the floor, anyone hit by it will be shortened by half their size. Special: Gotta eat your spinach!: Popeye will pull out a can of spinach and crush the can, having the spinach fly into the air. They will then swallow the spinach once it hits their mouth and their arm muscles will slightly grow. This will increase damage by 50%, this move is available after 60 seconds of surviving. Finishing Animation: They will knock out the target and quickly dig a grave and put the body in there and cover it up with dirt. They will then write on a tombstone that says, “Here lies dead guy”. Reference: Popeye the Sailor, Popeye the Sailor. Merasmus Description: A 6 thousand year old magician of pure rage after a team known as “RED” angered him, he swore vengeance upon the RED mercenaries. He also likes Tom Jones. Spawn animation: 2 clouds of green smoke will spawn and Merasmus will come out of the ground. Death animation: He will fall to the floor and scream “NOOO, I WILL GET MY REVENGE.” Then he will disappear into a fine green smoke. Health: 2650 Attacks: Shapeshift: Merasmus will turn into a surrounding prop and will slowly heal. Being hit will cancel the shape shift. Teleport: Clicking on a place on the map will cause you to turn green and teleport to the position. Fireball: Damage: 250 on hit, 10 for fire damage. They will say “Caputus Crepitus” and shoot a fireball from their staff. Contact will cause it to explode and deal nearby fire damage. Blast Jump: Damage: 150-375 The line “Amplus Tripudio” will be said and the user will launch into the air. Wherever they land, damage will shockwave through there. Ball O’ Bats: Damage: 100 per tick, 10 for bleed damage. The line “Deus Invictus” will be said and a green ball of bats will spawn and follow the target for ten seconds. Pumpkin MIRV: Damage: 100-575 The line “Pactum Diabolus” will be said and pumpkins will be summoned. A small pellet will then spawn and cause the pumpkins to explode. Ball O’ Lightning: Damage: 150 per tick The line “Imputum Fulumenus” will be said and a ball of lightning will spawn. Unlike Ball O’ Bats, it doesn’t follow the target. Special: Random books will spawn around the map, these will recharge your spell that the book contains. Finishing Animation: A toothed mouth will summon from the floor. Merasmus will then throw the target down the hole and the mouth will close and return to normal ground. Reference: Merasmus, Team Fortress 2.
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
Mate I simply want to tell you how amazing you are, you are a great inspiration to make one of my favorite games, all star battle grounds it has zero players but gosh was it fun I hope you can make vids on how you coded your combat systems and abilities because they are simply amazing😊
Its always nice to see devlogs i remember when i used to watch danis videos MUCK AND CRAB GAME I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
i appreciate that although im sure the game wont be good enough to get that many players 😅 This will be my first actual game that i release to the public so im not expecting it to go crazy
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
Alright here’s my idea… 1. It’s not based on a anime or video game if any time. And references to such are coincidental. 2. That’s it💀 Ok now for my idea… This will be if the game is a game like “The Strongest Battlegrounds” Alright.. Game name: Ascended Battlegrounds The first characters name can be called “Tidal Wave” The design u can come up with lol but the moves 1. Water slam: The user will slam the enemy down doing a barrage of watery downslams. Note: this does extra damage when they’re on the ground. Downslam version: They will be grabbed, then thrown up in the air, then they will teleport above them, (goku style) then the user will slam them down into a huge aoe slam. Normal variant damage: 18% Downslam variant: 23% If u use the mini uppercut variant it will do the same as the normal variant. Second move: Surprise Attack Surprise Attack is a ranged type move that teleports the user 20 studs from where they were facing forward. It then does a sort of “water punch” Damage: 10% Note: this stuns the enemy, allowing for a combo. Move 3: Wavy Tides This move is a sort of large aoe move. Also can be mobility. The user will ride on a huge tidal wave, about 15 studs wide, and the wave will last about 8 seconds. It will also be faster than the average player. Anyone who gets caught in the way will take tick damage, (2 a second) so this allows for the max of 16 damage. This puts people on the ground, also allowing for combos. 4th move: Water Child This move is not really a move and more of a buff. It allows to user to take 15% less damage from all attacks for 30 seconds once it is activated. Once it is activated the user will have a blue hue/aura around their body. Oh yea the cooldowns lol 1st move: 20s 2nd move: 12s 3rd move: 30s 4th move: 45s The ultimate name: Watered Ascension. Also note: the “ultimates” in this game are called ascensions. Ultimate move 1: Deadly Companion The User will Summon a shark that will stay with them for the entire ultimate duration. This move can only be used once. Every time a player gets close the shark will attempt to bite. If it does succeed it will do 10% of their health. It will also have a bleeding effect that does 2% health every 2 seconds, this lasts for 5 seconds. 2nd move: Water Blade This second move will summon a giant blade of water, thrusting it towards the desired location. It also does 20% damage. Move 3: Ultimate Water Cannon. U will shoot a huge water beam similar to the move “Flamewave Cannon” from The Strongest Battlegrounds. This move can only be used twice and has a long 25 second cooldown. And if u successfully hit a player, the shark will also shoot the same beam. Making a total of 50% damage. Move 4: Tsunami Devastation This move covers the entire map. It can only be used once. And does 35% damage to the entire server. The move is 2 giant waves that roll down the map. That’s it. Ultimate duration. 1m 30s This is my only character idea currently for the game. Holy sh this took so long to write whoever read all of this is crazy. We need him to see this! Anyways I would like feedback on this suggestion for possible rebalancing or even new characters or move ideas and update this accordingly. Message Update: v1.0
Bro I did the same thing because I was thinking the game as stickman battlegrounds which doesn’t feature kj but fanmade characters I thought of in my mind The name of first character:fire master Map:the grass would be orange with 1 statue,2buildings,and 1 store There would be trees,benches and trash cans Chapter 2 The actions Emotes:there would be 20 emotes:cube Cube is an emote when your in a green cube and you break out Hehe Hehe is an emote where you just say hehe Drumset Basically playing a drum set Piano When you play the piano Sleep When your in a bed sleeping Ez Just when you say ez Arm wrestling You arm wrestle somebody which requires 2 people Touch it When you touch grass Eat it When you eat a sandwich No Saying no Water Water is an emote when you drink water Hacking You hack nothing but it looks like it Actually You can already tell what actually is ACCORDING TO MY CALCULATIONS Yap When you yap words Rap When you rap Stop Saying stop Apple When your eating a apple Shark When a shark circles you(shark should be an cosmetic btw) Yum! When you eat a chocolate bar and say “yum!” Wow /: When you say wow and act weird It’s ok (: When you say it’s ok Boxing When your in a boxing ring and start fighting which is another 2 player emote Did it! When you do a soccer kick and score it Bad piano When you play the piano and mess up Chapter 3 Movesets This is the last so pls like it (: There would be 2 Movesets when released to public 2nd moveset His name is knight trainer 1st move Gaurd tackle Btw this moveset has no sword so please don’t add a sword 2nd move is skull counter It’s a counter move which is a move that works when being hit Skull counter hits the skull and cracks it 3rd move which is no more This game is when you punch someone and make them spit blood out of there mouth 4th move which is my favorite Heavy barrage which has a variant Heavy barrage is a barrage which just keeps punching you and after that he kicks you Variant You have to hold jump and then use it You go in the air and use your fist to go down and punch the ground
6:04 Something i've noticed is when you punch somebody after they stop ragdolling, they still take the stun damage, tho in the original TSB if you m1 somebody after they stop getting ragdolled, they take damage and the animations play but they aren't stunned for a bit, just something i felt like pointing out, don't take into suggestion if you don't feel like it. Have a good devlog :)
0:15 I remember when one day i was chilling in jjs and then the guy who created "that" joined and he just was talking abt ppl targetting him (cuz of blue thing in his name) and then his friend asked him abt "stolen assets" or smth and somehow copying blox fruits. Ngl that was the first time i saw someone who talks english with the blue thing in his name.
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
tips on gameplay • make blocking slow down movement speed (cause of 5:21) • m1 stun immunity on wakeup (nobody likes inf combo) • probably planned but add ragdoll cancel (balanced cd is super important) • making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
0:35 HE'S A STARMAN WAITING IN THE SKY. 0:48 im batman. I live in the shadows. Justice. FOR GOTHAM. i need to go to the bat cave. Batman needs his supplies.
This video really made me wonder what would happen if someone made 2 teams. One would focus on gameplay, and one would focus on graphics. Then have people play it, vote on which one they liked more, and then make a game based on that information.
@MajesticUC I cant get discord since im not allowed to but try maybe changing the map ever 20 to 30 min and im not sure if you should add awakening moves tbh, every game has them and i think this game would be unique without them, its my opinion and i cant decide but its your game ur rules and its just a video idea. :3
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
This isn't really an attack idea, but it's some basic things to add: Taking no stun when you unragdoll for a few seconds, an evasive (that won't have the "no stun" when you unragdoll, unlike the one where you naturally get up and unragdoll. That one has no stun), and an attacking dummy. Also, the forward dashes feel and look a bit lackluster. I can't really explain it though. I'm probably just used to The Strongest Battlegrounds forward dashes.
Hi, I'm a level designer, and I would want to create a map for you at no cost. I enjoy watching your videos, and when you mentioned that you were working on a game, I was interested in taking part. Would that be okay? 🥺
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that) +1 sub
Oh you like it? First, I made a pose in moon animator. I saved it as an obj. Imported the obj into blender. Did some lighting and camera work. Then i rendered the image and put it into photopea. Then i added a galaxy background, some anime lines and i used some particle decals from rovfx for the eyes. The energy ball is just a bunch of pngs with different blendings on and some glow. Hope this helps ❤
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
PART 2 IS OUT ua-cam.com/video/ZGfGIxwx1w4/v-deo.html
yoo 1 minute ago
IDEA SFOTH BATTLE GROUNDS USE THE DIFFERNT ABILITYS FROM SFOTH FROM THE SWORDS ALSO LINKED SWORD IS RARE ITS A FUSEON OF THEM ALL RAGGH
Hey can I be a tester I can help find glitches
u welcome :)
can you help me i wanna make a battlegrounds game too
man devlogs are super fun to watch, insanely underrated
Yeah i love making them too
Facts.
I agree!
Very cool! Happy to see a new devlog
Thanks! I hope you liked it :)
Loved the video, the combat system looked super smooth, i'm already hyped for the next Devlog
your super underrated!!
Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).
so like binding vows from jjk or smth like that?
That reminds me of Phighting's Biograft's Ultimate move. that one gives a buff too i think. i cant remember.
this one's sanity must've already crumbled
it crumbled as soon as i played multiverse battlegrounds lmao
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deepwoken player detected, it detected me too
deepwokkekekekene enejgieig
hop off youtube the deep calls you
The arms in the run animation attempt at 2:00 got me thinking "NIGERUNDAYO!" (When I see it from the back)
Nice vid :D I’m gonna make a battle grounds game too (idk how to script💀)
this is awesome, looking forward to see what your game becomes
that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat
@@UTNewEra i would say it feels like a combo of tsb and jjs
another everything is about tsbg girl
Finally a new devlog
srry i took so long 😅
hell yeah man!!! its so awesome to see devlogs for new battlegrounds games,,, this ones gonna be so good!!
If I had a battlegrounds game (and knew how to code and animate), I would make it where instead of choosing your moveset, you choose your character. The characters would be the following.
The 10 Hour Burst Man
Description: A mysterious figure who has been sending people missing for a long time. Uses many weapons that their enemies have in their own arsenal. What they lack in defense and health, and most make up for in speed and damage.
Spawn animation: Slowly rising from the ground a drinks a 10 hour burst, they will then throw it against the floor making a laughing sound.
Death animation: Will ragdoll and turn into a black mist.
Health: 2000
Attacks:
Peace for All:
Damage: 150-550
Pulls out a giant sword and slams it against the ground, doing more damage the closer the target is.
Darkheart Dashes:
Damage: 100 per hit
Pulls out the darkheart and dashes multiple times, landing a hit heals 50 health. 3 dashes before it runs out.
Star Platinum:
Damage: 130-350
Summons Star Platinum from JoJo’s bizarre adventures and does 3 punches. The more direct the hit is, the more damage it does.
Shadow Taker:
Damage: 20 per second.
This will cue a sound effect from Vampire Hunters 2 and if it hits a target, it will grab onto them and they will heal 20 health. This is escapable via mashing.
Mad Shotgun:
Damage: 130-570
Will pull out a shotgun with the line saying “Drink your prune juice”, they will then be able to aim the shotgun. Will shoot 4 times before having to recharge.
Strong Left:
Damage: 500
Will charge up a fist then swing with a left hook. Hitting with this will cause the opponent to ragdoll.
Grand Volley:
Damage: 150 per hit
Will charge up before releasing 4 purple beams, each ragdolling the target that it hits. You are slowed down by this.
Special:
One more drink:
Upon using this, they will drink a 10 hour burst then throw it against the ground similar to how they do it when they spawn. This will make the user immediately go to full health, but make them have -100% defense. This can only be used once a life, it will never recharge.
Finishing animation: Will grab the opponent and then slowly fuse them into their body, there will be no corpse.
Reference: boss_10hourburstman, Item Asylum
Goner
Description: A man made up of a black, gooey substance which has horrified the souls of all who have crossed him. Born from darkness, they have one goal and one goal only, to kill everything that moves. While being extremely slow, they make up for hitting like a truck.
Spawn animation: A bunch of black fog will surround an area and go into the shape of the goner. The goner will then summon and pull his sword from his body.
Death animation: They will kneel down a slowly turn into a black goo.
Health: 3250
Attacks:
Basic Slash:
Damage: 250
Will use their sword and slash.
Agonizer’s Scream:
Damage: 100 damage per tick
Will let out a large scream with a hotbox indicated by red circles coming out of the goner.
Ending Stomp:
Damage: 750 in total
They will grab a player and then slam them against the floor. They will then stomp them until they have done 750 damage, or have been stunned or ragdolled.
Death Penalty:
Damage: 99999999999999999999999999
Upon using this, they will go under ground for a brief moment before popping back up. If anyone is above their spot, they will grab them by the throat and slice them in half. This is an instant kill that can’t be countered.
Special:
Sinkhole:
They will to sink into the ground and turn into a puddle of black goo. During this, they cannot be attacked nor can attack. They will have increased movement speed while doing this.
Finishing animation: They will grab the target by the throat and then slice their head off. They will then lift it up in triumph.
Reference: Goner, Flamingo’s admin videos
Senator Armstrong
Description: A senator which has a brilliant mind for building machines. Even though they are just a man, they have developed nano-machines that harden from physical pain. Even with his extreme strengths, he is just a man.
Spawn animation: A jet will spawn and fly by, dropping him without a parachute. They will then wipe dust off their suit and adjust their glasses.
Death animation: They will look at their hands and then collapse on the floor.
Health: 100
Quick Dash:
Damage: 250
They will kneel down and then quickly dash in a direction.
Triple Combo:
Damage: 500
They will charge up a grab and if it hits, they will do a punch, and a backhand slap before kicking them back, launching the target forward.
Eat Dirt:
Damage: 600
They will charge in a direction, and if contact is made, they will grab the target and slam them against the floor 5 times then will then push them up into the air.
Detonation:
Damage: 240-750
They will charge up an explosion and then fire it. If it makes contact with any surface, it will explode and deal more damage the closer the target is.
Final Blow:
Damage: 3 a millisecond, 200 during finale
They will stand still for a moment before slamming against the ground 4 times. Anyone in the vicinity will take small amounts of damage, and then take 200 from the final attack.
Special:
All attacks will do only 1 damage to them instead of how they would normally do. (Instant kills not included)
Finishing Animation: They will grab the target and then slowly crush their skull.
Reference: Senator Armstrong, Metal Gear Rising
Apocalypse Bird
Description: A horrifying creature from the black, dusky forest who is an amalgamation of three birds. Judgement bird, big bird, and small bird. All who which fused together to punish all those who commit crimes in the forest. As such, they use power and strength to punish “bad people.”
Spawn animation: Big bird, small bird, and judgement bird will group up. They will then fuse into the apocalypse bird and let out a horrifying roar.
Death animation: The creature will collapse and three souls referencing big bird, small bird, and judgement bird will fly into the sky, away from the apocalypse bird.
Health: 7500
Attacks:
Judgement:
Damage: Dependent
Upon using this, judgement bird’s head will lift up a scale, and depending on how much damage and kills the target has down, it will do that damage.
Judging Talons:
Damage: 500
They will slowly lift up their claw and slam it against the floor, shaking the screen.
Brilliant Eyes:
Damage: 25 per orb
25 small, yellows orbs will shoot out and circle around the closest. They will then charge towards the target.
Punishment:
Damage: 750
They will start to open up their jaw and will chomp down. Any player caught in the attack will get grabbed and flung by the jaw.
Special:
Unable to get killed via finishing animation.
Finishing Animation:
They will have their eyes glow and the target will slowly walk towards them, after a while they will be swallowed whole by the beak.
Reference: Apocalypse Bird, Lobotomy Corp
Soul Survivor
Description: After being defeated by the angel, Gabriel, they were forced into a flesh prison by the angels of heaven. Upon being freed from their prison, they had wanted to avenge humanity and destroy anyone who stands in his way. Extremely high speed and damage, but somewhat moderate health.
Spawn Animation: An orb representing him will fall from the sky, then he will appear and say the same speech he does in ULTRAKILL.
Death Animation: Will say his death speech and die how he does in ULTRAKILL.
Health: 3250
Attacks:
Judgement!:
Damage: 750
They will go into a crawling position, and whatever target they click, they will teleport and do a drop kick. This attack can either be parried or dodged at the right moment.
Die:
Damage: 100-500
They will hover above the ground and do a drop kick motion and leave the crater in the ground.
Crush:
Damage: 50-250
They will do a stomp on the floor, doing more damage the closer the target is.
Serpent Fist:
Damage: 50
A homing projectile that can either be parried, or can be blocked if it rams into a surface.
Thy end is now:
Damage: 75 per hit, 175 during last attack
They will charge and if made contact, they will do a flurry of 3 punches before doing an uppercut that is dodge-able.
Finishing Animation: They will scream the word “USELESS!” before grabbing the target and slamming them against the ground.
Reference: Minos Prime, ULTRAKILL
The Saboteur
Description: A man falsely charged for a murder of 9 people, forced to be experimented on to be given gills. While it did work, his body was mutated beyond what a normal human looks like. While being somewhat normal, his speed is almost outmatched.
Spawn Animation: They slither into the arena adjusting their hair and checking their invisible watch. They then crack their knuckles and put their fists up.
Death Animation: They’ll cover their chest and fall to their side.
Health: 2250
Attacks:
Toss:
Damage: 250
They will do a grabbing motion and grab the target by the throat, they will then throw them against the ground.
Triple Barrel:
Damage: 500 per bullet
They will grab a triple barrel shotgun and fire in three directions in front of them. They will then reload and put the gun away.
Lunge:
Damage: 50 per tick
They will make a hissing sound and lunge at the target. If it lands, they will start clawing at them. Like vampirism, this attack is escapable via mashing.
Special:
Item Kit:
They will reach their arm into a backpack and pull out an item. These items include:
Medkit:
Upon using this, they will regain 1000 health. If they have full health, they will just groan silently and toss it away.
Code Breacher:
Damage: 250
They will pull out a code breacher and put it into a slot. After 5 seconds, it will detonate.
Flash Beacon:
This item is aimable, and if it hits someone who is looking at them, it will flash their screen and stun them for 5 seconds.
Finishing animation:
They will grab the target’s torso with two hands, and use their third to snap the target’s neck.
Reference: Sebastian Solace, Pressure
That IS cool dude
Only if I could code, animate, and had everything a developer needed :(
JESUS
Since UA-cam only allows so much on one comment, I had to do this separately. These will bosses in the game that can be voted along with maps. If you get a private server (0 robux) and turn on the setting “Perfect Run” and not die ONCE, you will get a badge and be able to play as the boss. (Instant kills and Senator Armstrong, and Apocalypse Bird will be banned for obvious reasons). The following bosses are:
The Saint
Description: Frail and armed with a long tongue, your journey will be one of the perfect enlightenment. But walking this path requires patience, caution, and complete attunement to the world.
Spawn animation: They will lower from the sky with glowing eyes, dots, and levitate towards the ground.
Death animation: They will ragdoll and have crossed out eyes.
Health: 1500
Attacks:
Flashbang
They will hold a glowing, blue rock and throw it at the target. If it makes contact, it will blind the target.
Rock
Damage: 350
They will pull out a rock and throw it. If it makes contact, the victim will be ragdolled.
Ascend:
Damage: Instant Death
Upon using this, they will levitate and a golden circle will be visible. This circle is moveable and if it activates on a player, it will instantly kill them. 2 seconds are given before it fires.
Special:
Creature Feature:
Using this ability has a chance to summon a creature that will disappear in 10 seconds, the ones that can spawn are the following:
Ascended Lizard:
Damage: 250 per bite
A gold lizard will appear and start non-stop biting at the target.
Ascended King Vulture:
Damage: 500 per harpoon
A large creature will spawn and make a beeping noise before firing 2 harpoons. After a while, the harpoons will retract back.
Ascended Leviathan:
Damage: 1000 per bite
A large creature will summon a float towards the target, its bite cooldown is for 10 seconds.
Ascended Rot:
Damage: Instant death
A large blob of black and yellow will spawn. It will flail its tendrils around and if it catches something, it will pull it into its core, swallowing them.
Finishing animation:
They will grab the target’s head and a golden circle with an X in it will go to the target’s head. It will then light up and instantly kill the victim.
Reference: Saint, Rain World
Specimen 9
Description: TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD
Spawn animation: A red mist will appear and show their head. The red mist will then lower down to show their whole body.
Death animation: They will have 6 segments of their body fall off (head, torso, left arm, left leg, right arm, right leg.)
Health: 3000
Attacks:
Light Pillars:
Damage: 150 per tick
Black dots will be shown on the ground, these will summon light pillars that do constant damage.
Lost Soul Summon:
Damage: 100 per punch
2-6 brown humanoids will spawn and walk towards the nearest target. They will then start to attack, this punch will launch and ragdoll.
Hand summon:
Damage: 250 per hand
A large, shadow of a hand will appear and follow the target. It will stop then release multiple red hands from the ground.
Soul Orbs:
Damage: 350 damage
Particles with surround the user and 3 glowing, yellow orbs will summon. If these are hit by an enemy, they will be reflected back to the firer. This will knock them down and disable attacks for 7 seconds.
Special: They are completely invincible while not stunned by the orbs. To balance this out, after 5 attacks you are forced to use the orb summon.
Finishing Animation: They will reform into just a head, and will charge at the target. Doing this will play a fleshy sound and have their head surrounded by words in red repeatedly saying “TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD TO TAKE THE DEAD”
Reference: Specimen 9, Spooky’s Jumpscare Mansion
Popeye the Sailor Man
Description: An amazing sailor, with outmatched strength and having even been found to lift over 1000 pounds of weight. Muscular arms built for strength, and his signature “spinach” makes him almost outmatched in combat.
Spawning Animation: A spinach can will fall from the sky with popeye’s face on it. Their hand will reach from the logo and open the can, having Popeye come out.
Death Animation: They will hold their fist and wind it up. After all this wind-up, they will punch themself and send themself into the sky.
Health: 3500
Attacks:
Wind-up uppercut:
Damage: 500/750
They will wind-up their arm and doing an uppercut motion sending the target up.
And we have a winner!:
Damage: 250/375
They will do a grabbing motion and if it succeeds, a test your strength game will summon. Popeye will pull out a hammer and slam it against the bell, hitting the target along with it.
Let’s Go Fishin’:
Damage: 750/1125
Rejected Death:
Damage: 100/200
A tombstone will lift from the earth and Popeye will play dead. He will then quickly get up and slam the tombstone infront of him.
Hamma:
Damage: 600/900
Popeye will pull out a comically large hammer and slam it against the floor. They will then slam it against the floor, anyone hit by it will be shortened by half their size.
Special:
Gotta eat your spinach!:
Popeye will pull out a can of spinach and crush the can, having the spinach fly into the air. They will then swallow the spinach once it hits their mouth and their arm muscles will slightly grow. This will increase damage by 50%, this move is available after 60 seconds of surviving.
Finishing Animation: They will knock out the target and quickly dig a grave and put the body in there and cover it up with dirt. They will then write on a tombstone that says, “Here lies dead guy”.
Reference: Popeye the Sailor, Popeye the Sailor.
Merasmus
Description: A 6 thousand year old magician of pure rage after a team known as “RED” angered him, he swore vengeance upon the RED mercenaries. He also likes Tom Jones.
Spawn animation: 2 clouds of green smoke will spawn and Merasmus will come out of the ground.
Death animation: He will fall to the floor and scream “NOOO, I WILL GET MY REVENGE.” Then he will disappear into a fine green smoke.
Health: 2650
Attacks:
Shapeshift:
Merasmus will turn into a surrounding prop and will slowly heal. Being hit will cancel the shape shift.
Teleport:
Clicking on a place on the map will cause you to turn green and teleport to the position.
Fireball:
Damage: 250 on hit, 10 for fire damage.
They will say “Caputus Crepitus” and shoot a fireball from their staff. Contact will cause it to explode and deal nearby fire damage.
Blast Jump:
Damage: 150-375
The line “Amplus Tripudio” will be said and the user will launch into the air. Wherever they land, damage will shockwave through there.
Ball O’ Bats:
Damage: 100 per tick, 10 for bleed damage.
The line “Deus Invictus” will be said and a green ball of bats will spawn and follow the target for ten seconds.
Pumpkin MIRV:
Damage: 100-575
The line “Pactum Diabolus” will be said and pumpkins will be summoned. A small pellet will then spawn and cause the pumpkins to explode.
Ball O’ Lightning:
Damage: 150 per tick
The line “Imputum Fulumenus” will be said and a ball of lightning will spawn. Unlike Ball O’ Bats, it doesn’t follow the target.
Special:
Random books will spawn around the map, these will recharge your spell that the book contains.
Finishing Animation: A toothed mouth will summon from the floor. Merasmus will then throw the target down the hole and the mouth will close and return to normal ground.
Reference: Merasmus, Team Fortress 2.
Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.
It had nothing to do with anim priority. My anims just suck 😂😂
@@MajesticUCif you want i can animate for you if you want(dont need payments because i animate for the fun of it)
@@jaspersanimationssucks By any chance can U animate for me?
@@ASHTHEGOAT09 yeah no problem dude
ye sure dud @@ASHTHEGOAT09
this is really cool, so i subbed (:
thanks a lot! I appreciate the support :)
Mate I simply want to tell you how amazing you are, you are a great inspiration to make one of my favorite games, all star battle grounds it has zero players but gosh was it fun I hope you can make vids on how you coded your combat systems and abilities because they are simply amazing😊
Bro you're too sick... o-o
fr
Watching devlogs is ispiring for me! I would like to see you explain how the logic works behind. Said that, this game is so smooth
I recognize those punch and block sound effects from a very good battlegrounds game...
(Its jujetsu shenanigans if you don't know)
they are from the toolbox lol. Also i knew that jjs used those hit sounds but i didnt know they used the block sounds as well??
jjs uses sounds from toolbox
jjs didn't make those sounds
Found your channel randomly. This game looks super sick!
thanks!
Its always nice to see devlogs i remember when i used to watch danis videos
MUCK AND CRAB GAME
I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard
Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good
i love dani!
bro his miss his devlogs...
@@MajesticUCmake tutorials on. How to make that combat system pls
this is crazy underrated dawg.. keep up the work like omaguhhhh awesome gamee!
been waiting for an upload for a long time and it finally came
finally came 😩
dont make this weird...
@@1nsanity_ i was js happy man why did u have to say that
pause
Ur a great UA-camr u can inspire a lot of people I just started on Roblox studios thank u
"I made the game, but it sucked. So... I stole from the ToolBox!"
Fr
At least he is trying to make a game unlike you
@@AdamGuzmanjr It was a joke.. Also I do develop games :D
@@AdamGuzmanjrDawg it was a joke
@@AdamGuzmanjrinstant karma lol
if you haven't thought of this already, you should add a ragdoll cancel on dash to escape combos. liking the series so far, keep it up!
definitely. I didnt get to it yet because i havent made any actual moves yet
@@MajesticUC what’s the game called?
@@Yippee-sk1fmIts currently in development so its possible that the game hasn't even been released. The creator might name it later.
Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)
I fully support this game.I honestly believe this might get as big as tsb in terms of players,maybe better cause this is straight gas 🔥
i appreciate that although im sure the game wont be good enough to get that many players 😅
This will be my first actual game that i release to the public so im not expecting it to go crazy
@@MajesticUCyou already got a decent following for this game so who knows 🤷♂️
Just take your time man 😊
This dev is majestic
fax
This looks rlly cool bro!
Bro this is so cool this is my dream ❤ I wish I could do this. I know how to do scratch really good but idk how to do roblox studio could you maybe recommend me a way or place I could learn it maybe you could teach me 😂 ldk Anyways love the video ❤❤❤
first moveset: close range, 1.5 seconds before landing single punch with energy and can be combo extended(any colour if you want on any moveset ) can be blocked, second moveset: 2 seconds before dash forward but not hitting anyone will standing still (stun), when hit punches them, knockback, third moveset: barrage of energy punch before knocking them back, fourth moveset: empower can increase damage and speed but take 1 hp every second, m1s glove fills of energy but in order to restore the energy is hitting people with m1s to refill energy so you can use any of the moveset (you can choose the dmg and speed and energy cost per moveset because I got no idea what they even look like)
ive been edging for this release bro please upload more i cant hold in in much longer
😩
🏳️🌈?
I love how you made the process of making a game actually bearable to watch, very good video (also after watching the 1v1 I think you should add a small window of s when the enemy rolls so you cant do busted combos)
Alright here’s my idea…
1. It’s not based on a anime or video game if any time. And references to such are coincidental.
2. That’s it💀
Ok now for my idea…
This will be if the game is a game like “The Strongest Battlegrounds”
Alright..
Game name: Ascended Battlegrounds
The first characters name can be called “Tidal Wave”
The design u can come up with lol but the moves
1. Water slam: The user will slam the enemy down doing a barrage of watery downslams.
Note: this does extra damage when they’re on the ground.
Downslam version:
They will be grabbed, then thrown up in the air, then they will teleport above them, (goku style) then the user will slam them down into a huge aoe slam.
Normal variant damage: 18%
Downslam variant: 23%
If u use the mini uppercut variant it will do the same as the normal variant.
Second move: Surprise Attack
Surprise Attack is a ranged type move that teleports the user 20 studs from where they were facing forward.
It then does a sort of “water punch”
Damage: 10%
Note: this stuns the enemy, allowing for a combo.
Move 3: Wavy Tides
This move is a sort of large aoe move. Also can be mobility.
The user will ride on a huge tidal wave, about 15 studs wide, and the wave will last about 8 seconds. It will also be faster than the average player.
Anyone who gets caught in the way will take tick damage, (2 a second) so this allows for the max of 16 damage.
This puts people on the ground, also allowing for combos.
4th move: Water Child
This move is not really a move and more of a buff. It allows to user to take 15% less damage from all attacks for 30 seconds once it is activated. Once it is activated the user will have a blue hue/aura around their body.
Oh yea the cooldowns lol
1st move: 20s
2nd move: 12s
3rd move: 30s
4th move: 45s
The ultimate name: Watered Ascension.
Also note: the “ultimates” in this game are called ascensions.
Ultimate move 1: Deadly Companion
The User will Summon a shark that will stay with them for the entire ultimate duration. This move can only be used once.
Every time a player gets close the shark will attempt to bite. If it does succeed it will do 10% of their health. It will also have a bleeding effect that does 2% health every 2 seconds, this lasts for 5 seconds.
2nd move: Water Blade
This second move will summon a giant blade of water, thrusting it towards the desired location. It also does 20% damage.
Move 3: Ultimate Water Cannon. U will shoot a huge water beam similar to the move “Flamewave Cannon” from The Strongest Battlegrounds. This move can only be used twice and has a long 25 second cooldown. And if u successfully hit a player, the shark will also shoot the same beam. Making a total of 50% damage.
Move 4: Tsunami Devastation
This move covers the entire map. It can only be used once. And does 35% damage to the entire server.
The move is 2 giant waves that roll down the map. That’s it.
Ultimate duration. 1m 30s
This is my only character idea currently for the game.
Holy sh this took so long to write whoever read all of this is crazy. We need him to see this!
Anyways I would like feedback on this suggestion for possible rebalancing or even new characters or move ideas and update this accordingly.
Message Update: v1.0
Bro litteraly said no moveset but cool move idea and I got the ref for tidal wave :)
@@ProtagonistNoob_21 what reference?
Bro I did the same thing because I was thinking the game as stickman battlegrounds which doesn’t feature kj but fanmade characters I thought of in my mind
The name of first character:fire master
Map:the grass would be orange with 1 statue,2buildings,and 1 store
There would be trees,benches and trash cans
Chapter 2
The actions
Emotes:there would be 20 emotes:cube
Cube is an emote when your in a green cube and you break out
Hehe
Hehe is an emote where you just say hehe
Drumset
Basically playing a drum set
Piano
When you play the piano
Sleep
When your in a bed sleeping
Ez
Just when you say ez
Arm wrestling
You arm wrestle somebody which requires 2 people
Touch it
When you touch grass
Eat it
When you eat a sandwich
No
Saying no
Water
Water is an emote when you drink water
Hacking
You hack nothing but it looks like it
Actually
You can already tell what actually is
ACCORDING TO MY CALCULATIONS
Yap
When you yap words
Rap
When you rap
Stop
Saying stop
Apple
When your eating a apple
Shark
When a shark circles you(shark should be an cosmetic btw)
Yum!
When you eat a chocolate bar and say “yum!”
Wow /:
When you say wow and act weird
It’s ok (:
When you say it’s ok
Boxing
When your in a boxing ring and start fighting which is another 2 player emote
Did it!
When you do a soccer kick and score it
Bad piano
When you play the piano and mess up
Chapter 3
Movesets
This is the last so pls like it (:
There would be 2 Movesets when released to public
2nd moveset
His name is knight trainer
1st move
Gaurd tackle
Btw this moveset has no sword so please don’t add a sword
2nd move is skull counter
It’s a counter move which is a move that works when being hit
Skull counter hits the skull and cracks it
3rd move which is no more
This game is when you punch someone and make them spit blood out of there mouth
4th move which is my favorite
Heavy barrage which has a variant
Heavy barrage is a barrage which just keeps punching you and after that he kicks you
Variant
You have to hold jump and then use it
You go in the air and use your fist to go down and punch the ground
You are asking for too much
As the strangest feeling in my Pa- ok I’ll stop
Just submitted an attack idea, can't wait to see how ridiculous combos get with this whole idea of a game!
you know how many suggestions imma finna post
you have yet to post a single idea lol
6:04
Something i've noticed is when you punch somebody after they stop ragdolling, they still take the stun damage, tho in the original TSB if you m1 somebody after they stop getting ragdolled, they take damage and the animations play but they aren't stunned for a bit, just something i felt like pointing out, don't take into suggestion if you don't feel like it. Have a good devlog :)
just ask him to add ragdoll waste cancel
3:49 a bit too far fling....
0:15 I remember when one day i was chilling in jjs and then the guy who created "that" joined and he just was talking abt ppl targetting him (cuz of blue thing in his name) and then his friend asked him abt "stolen assets" or smth and somehow copying blox fruits.
Ngl that was the first time i saw someone who talks english with the blue thing in his name.
Saying your animations suck while mine 💀💀
I've been animating for just over a year now so i am harsh to myself. Dont compare yourself to other people and just keep animating!
@@MajesticUC okay I’ll keep practicing Thx
i dont even know how to animate on roblox💀
@@jessicaabangan9423we all the same then 💀
WHAT THIS IS AWESOME. I've been trying to make my own battlegrounds game but- its not working out too well. You have highly encouraged me
i will not be making a tutorial on it however, if u give it time and are determined, you can easily make a battlegrounds game better than mine. U just need experience in scripting
your only move is battlegrounds
your only move is hustle
Yomi hustle
tips on gameplay
• make blocking slow down movement speed (cause of 5:21)
• m1 stun immunity on wakeup (nobody likes inf combo)
• probably planned but add ragdoll cancel (balanced cd is super important)
• making dash loop a combo extend would be ☠️ so make it so m1 doesnt stun them while they are rolling back
I’ve fixed all of these now (:
6:29 got it dont make fun of majesticDev for being bad at his own game
fax. put some respect on my name 😭
This guy is finally uploaded because he find a good video idea, great job fr
🗣🗣🗣
Ziggity zoggity I saw it 3:08
Me just vibing to "Super Sonic Racing" from Sonic R. Great video though, and you secret is safe with me :)
porkea approves
ty
0:35 HE'S A STARMAN WAITING IN THE SKY.
0:48 im batman. I live in the shadows. Justice. FOR GOTHAM. i need to go to the bat cave. Batman needs his supplies.
Ziggity Zoggity
AYYYYY i didnt think someone who find it so fast lol
Goodluck, i wish you the best in the development in this game
i'm gonna play this game daily if it's good. i've wanted this type of game for yeaaarrrssss
saaaame 😄
OMG YAEY I LOVE THIS BATTLEGROUNDS IDEA THAT I DEFINTITLY DIDNT THINK OF BEFORE WATCHING THIS VIDEO
YOU ARE THE BEST I SWEAR SINCE PU2 SHUTDOWN IVE BEEN WAITING FOR THIS!!!!!!
Whats pu2?
He's BACKKKKKKKKKK the one and only majesticdev coming back with a banger vid
yessssss!!!
0:20 if your wondering, this is in the teen titan battlegrounds genre, it's not based on the strongest battlegrounds lol
This game boutta be insane i like the combat system u nailed it
Oh perfect.. i was literally gonna make a jujutsu battlegrounds game, well glad this video exists
3:12 dude the super sonic racing song is amazing 👌
6:30 the fact no one is talking about how he said: Keep Yourself Safe is mind erasing
Bro I'm chuckling....your hilarious! Keep up the great work I love your videos been a loyal subscriber for a while now...
This video really made me wonder what would happen if someone made 2 teams. One would focus on gameplay, and one would focus on graphics. Then have people play it, vote on which one they liked more, and then make a game based on that information.
well that is essentially what im doing. Im mainly scripting. I have some animators and a vfx artist now so we can actually split up each role
@@MajesticUC epic
4:58 "you slap sigma gyatt kai cenat fantum tax" 💀
keep up the good work, i will wait for ur game to release
Bro this games gonna be insane when it’s finished
@MajesticUC I cant get discord since im not allowed to but try maybe changing the map ever 20 to 30 min and im not sure if you should add awakening moves tbh, every game has them and i think this game would be unique without them, its my opinion and i cant decide but its your game ur rules and its just a video idea. :3
I can tell this game gonna be fire I suggested an ability it’s called quick shot
Most of your non stolen animations actually looked good
ty
ngl those effects look clean yet simple witch i love
2:49 have him slam both arms down onto the rig
develops are super underated also im making my own fighting game but its space themed and is called cosmic conflict.
this man will go far he will succeeded he will be a leader a legend this man has just made the next best battle grounds game i’m now going to play his game as soon as i can, i’m am now a sub :D
Nice Vid🔥, but I have a Question: Do you make the images for wind effect or did you get it somewhere.
Nah man, bro got the “you don’t kill clown, clown kills YOU!!!” Treatment 💀
That run Animation had me dying 😂😂😂nice game tho
Ziggity Jiggity, Zoggity Foggy, I found the secret hidden in the Boggy.
yo bro W work on the game keep it up i just have an idea for combat because of the punches, there kinda just left and right (ngl i could NOT do better if i tried to make animations) but i see you're good at animating so if you are able to try add some kicks into it 😄😄😄
I'd like to play battleground like that, feels smoother than most of the games
Goodluck on doing it🗣️
This isn't really an attack idea, but it's some basic things to add:
Taking no stun when you unragdoll for a few seconds, an evasive (that won't have the "no stun" when you unragdoll, unlike the one where you naturally get up and unragdoll. That one has no stun), and an attacking dummy. Also, the forward dashes feel and look a bit lackluster. I can't really explain it though. I'm probably just used to The Strongest Battlegrounds forward dashes.
Hi, I'm a level designer, and I would want to create a map for you at no cost. I enjoy watching your videos, and when you mentioned that you were working on a game, I was interested in taking part. Would that be okay? 🥺
WE ARE BEGGING FOR TUTORIAL WITH THIS ONE 🔥🔥🔥🔥🔥🗣🗣🗣🗣
I love battlegrounds games good luck with this!
May this game give you the recognition you deserve
Thats so cool :)
PS: you should make the "gravity" less intense as the dummy falling as of right now seems too sudden
does it? it feels quite normal to me. Im just using the default gravity rn but thats actually an interesting point. Then again, i could just launch people higher
@@MajesticUC The thing im talking about is tsb compared to yours, but it is a valid reason to asume it just feels different because tsb has been fine tuned for several years lol. Hope u do well on ur game :)
After watching these videos I feel like making a battlground game is easy but I realize that that’s actually suffering
somebody knows my pain 😭
You remember the combat system tutorial series? Can you make a part 3 where you can block? Pls 🙏
i want a longer form of devlog cuz i would love to see how you make these type of games 😭ive always struggled when it comes to this type of combat
I could do that for the next video
Very nice gameplay and video! The only thing i suggest is adding some sort of stun while m1ing so you cant just spam it without get caught, maybe add a bit of endlag as well so its punishable. Sorry for being nitpicky
hey dude, very cool. youre very good at animating and scripting! just a quick question. what do you use for hitboxes? parts? workspace:getpartsinpart()? or raycasts?
Getpartsboundinbox
Those m1s are smoothy!! Good job, you just need to make the craters for downslam
I’m new to your channel but your pretty funny and i like the fact your making a game so imma support you (also gonna join discord server cause im cool like that)
+1 sub
tysm. Ur support means a lot (:
hey majestic, i’m just wondering how you made your thumbnail so good!
if you could teach me your ways that would be sick.
Oh you like it? First, I made a pose in moon animator. I saved it as an obj. Imported the obj into blender. Did some lighting and camera work. Then i rendered the image and put it into photopea. Then i added a galaxy background, some anime lines and i used some particle decals from rovfx for the eyes. The energy ball is just a bunch of pngs with different blendings on and some glow. Hope this helps ❤
@@MajesticUC Thank you dude! Congrats on 100K views! I’d say the thumbnail worked out pretty well!
Hey majestic I already made my suggestion, it’s called R A G E and it’s pretty dang cool
Bro I think this game has potential and o be great 👍
Can u make an updated tutorial on the combat system plz
Bro keep grinding and you will make it to the top ❤
Hi Majestic! I'm a scripter and I'm thinking of starting to learn animation. Do you recommend using moon animator or blender?
Blender 100%
@@MajesticUC I did not expect you to reply! Thx for the advice!
hey there, im making KJ animations to open-source it later. Just wanted to let you know incase you feel like using it in future. There are also other open-sources on my channel incase you need some ultimate's moves.
"But would you save to Watch Later playlist?"
"Nah, I'd subscribe."