I'd like to point out that Red Reboot got banned in the TCG and restricted in the OCG for essentially being the best sideboard card ever. Dimension Shifter could easily fit into that same role if it continues on that trajectory.
If theres one thing Magic Players love its recurring threats, with on-board effects. Therefore i suggest Doomking Baledrorch as a card for Magic players to evaluate.
I really think it would be interesting to have a crossover between the games and just compare decks with similar play styles. The easy thing is "If you like X in Yugioh, you may like Y in Magic" but also it helps people understand each other. Taking some time to look at Tear and Dredge would be very interesting.
To piggyback on this. I would take a look at the Magic Player Types and give Yugioh's perspective. I don't think it would be good to simply use Magic's definitions and try to force fit Yugioh players, but rather defining the terms to a Yugioh equivalent. As someone who started with Yugioh, transitioned to Magic, but still loves Yugioh content, these thoughts come from a Magic perspective, but I imagine there's plenty to flip back on the other side that I'm just oblivious to in this moment.
True...although we all know that Yu-Gi-Oh! is a much better game than any other one already ! Joke aside, as a Shadowverse player, like Puppet and Gusto ?
As a magic player, I like how cards can be discussed across games. Sure the terms are slightly different, exile instead of banish, quick effect instead of instant, etc but the idea of whatt he card does is the same between games which leads to interesting talks about how a card could be good or bad and how powerful it would be in either game. More videos like this for sure, thanks for a more in depth look at something like this!
About that, what does Darklord do? I've read the cards on EDOPro, but I couldn't understand what to do with them. If you could give me a couple hints I would be very grateful.
I play this card in my Ghoti deck and it does messes up some good decks. Also, remember that hand traps like Veiler, they can’t negate because they’re suppose to be sent to the graveyard not the banish pile to activate the effect.
@@Kylada-o5t i play ghoti and decided to keep it in the side deck because of what you said but don't make the wrong assumption that you can't play under shifter, you can it just ruins the follow up
@@FrankOcean-- i mean, for me the snopios is the heart of the current ghoti deck, so i decided to cut the shifter completely, but i understand that you theoretically can play under it
Dimensional Shifter definitely had decks to use upon release. Madolche, Shiranui and Gren Maju decks all were able to use it right away, at least in my area that was the case.
Shiranui and gren maju weren't particularly good though, and madolche has to jump through a bunch of hoops to use shifter and then still hurt themselves using it, it's a tech option sure but you don't really particularly "want" to play under shifter either in madolche.
This content is perfect double-dipping content. On one hand you get the magic guys reacting to a card, which is fun. On the other, you get to explain why the card is or isn't powerful, so it's like educational content too
9:22 Should I tell them? I think I should... Kashtira 2nd wave support will become the new meta and it is a broken deck that revolve around banish. There is a reason why they unbanned "different dimension" and "macro cosmos" 10:16 Oooh boy they will :) 10:20 Oh nooo xD
Kashtira doesn't "become" the new meta. It's a strong deck _in_ the meta of course, but not to the extent that it completely dominates. It also has a ton of cards that basically do the same thing to it as DShifter did to tear, except that they're generic cards that can be put into almost any deck.
@@hannessteffenhagen61 Why is it that people always fight me, even though I have to tell them every time that I've been playing this game with cards that came out 6 months in advance before a lot of people start playing them. Every time, I tell people months before a deck becomes meta that it would be meta and then they laugh at me or tell me "no, you're wrong". I told people about Floowandereeze, Tearlaments and Spright all long before it was meta. I guess just wait for the 2nd wave support to hit your TCG/OCG gamemodes and give it a month. If I'm wrong then buy yourself something nice.
@@resphantom the cards have been available for nearly a month. I play the deck. It's good, but it's not "the" meta. It's _a_ deck _in_ the meta, same way it was in ocg except a little worse because we got a heavier hit to tear and sooner too.
@@resphantom Why do people fight you? Because you're some ego-tripping weirdo who thinks going TRUST ME BRO and "I played it early" means fucking shit, despite the existence of shit like EDOPro most of the meta games do not properly develop till physical release, and often in ways unexpected, hell you said it yourself "before a lot of people start playing them", aka "before a meta actually develops", you and your buddies does not a metagame make, its also really not hard to go "huh I think this might prove to be meta" without the insane assumption that it will become The Absolute Singular
I'm kind of surprised the magic players didn't bring up Hogaak summer, where a similar thing happened. Hogaak was far and away the best deck, so people played things like Leyline of the Void maindeck, which incidentally meant that any deck that needed the graveyard and wasn't Hogaak was essentially unplayable.
@@lucasporter726it's not necessarily ruined but the power level of the game is so high that you lose so much tempo from having a weak turn 1 that it essentially loses you the game.
As a magic player this is fun because while many decks utilize there graveyard in one way or wizards provides many anti graveyard answers so playing a decks that fully relies on it can become more risky as it rises higher in the meta and people include more sideboard (or main deck) slots for it. We have multiple cards that essentially have this effect as long as they are in play, and one you can cast for free if you have it in your opening hand. There are also cards that turn off the abilities of cards in graveyard or keep you from casting spells from them. The closest to a "problematic" card like this in Magic might be Endurance. It is a creature that you can play at instant speed (spell speed 2) and when it comes into play you put a players graveyard on the bottom of their deck, but you can also exile another green card from your hand to cast it for free (although it dies after it's ability happens if you cast it this way). The issue with most graveyard hate is that they are completely dead most of the time, but since Endurance is just a decent creature to begin with it is often free to run at least a few copies in the main deck just in case.
Dimension Shifter is format Dependant if it's a problem or not, but in the formats that is a problems is basically an insta win card which is not healthy.
Yeah thats kind of a good take in my opinion. However I honestly think that the lingering effect floodgates like d-barrier and, abyss dweller and dimension shifter are a bit of a problem because you cannot interact with the cards anymore compared to normal floodgates that keep the game in check.
@@kaempferherzx3 I still belioeve is easier to deal with Barrier, you still need to set it and being a trap card is a con, D Shifter is hader to interact with unless you have Dragged down or Gamma is going to resolve.
D Shifter was made alongside DRNM and Nibiru as a package against combo decks, and well it does it's job 🤷 Don't want to get hit by it? It's simple, just don't play the decks this card was designed to deal with.
These types of videos got me into playing yugioh after forgetting about in second grade. I slowly start to understand how this game is played and the "Magic" players mirror myself in some ways. (Master Duel is also an amazing tool to understand what my cards even do)
I feel like the biggest issue with shifter is that there is so little ways to counter it. It feels like you either draw called by or pass on 1 interaction, which feels way to sacky in the same vain that Maxx C feels like in MD
I'm a gren maju player, I don't have a graveyard lol. (Cause of dimension shifter, macro cosmos, different dimension ground, soul release, bazoo soul eater) If you run gren maju like a deck where you send all your cards to the graveyard then banish instead of just banish it becomes a lot more powerful.
This card really shows how different Magic and Yu-gi-oh are, because I compare this to Rest in Peace and I'm not sure if a temporary but free version would see play.
The game isn't as long as the difference. There are decks where Rest in Peace ends the game tho. For Yu-Gi-Oh this card is like a Rest in Peace that can't be destroyed by enchantment removal since the effect wasn't initially countered and the lingering effect of it goes on. It isn't comparable due to the average turns a game takes. But let's say give Rest in Peace Flash andHexproof but u have to Sac it after 4 turns (assuming the average Magic takes 8 turns) four for each players. Essentially for Yu-Gi-Oh Dimensional Shifter lasts half the game. 2 turns under the effect than 2 turns after. Sometimes I only need 2 turns townim the game while the opponent has only gotten 1 turn.
A more apt comparison is Leyline of the Void, and that definitely see play is super fast metagames like vintage (17th most played non creature spell in the format, above even demonic tutor)
The funny thing is, MTG has a similar card actually, Leyline of the Void. Except, its (debatably) stronger, as it only affects your opponent, and you can mulligan for it.
Leyline of the void can be answered with Force of Vigor though. I think this would be quite interesting piece of graveyard hate in magic. It shuts off graveyards and is hard to interact with but only for limited time and it does quickly become obsolete as any card goes to your graveyard. I do not think it would see play over Leyline of the Void/The Tabernacle at Pendrell Vale, but it would be nice option to have around.
leyline of the void can be removed, shifters effect basically cant outside of stuff like chaos hunter. if leylines of the voids effect lingered for the whole match (because thats what shifter does seeing how duels end by like turn 3) then i would say theyre comparable
@@TheColdestplay In theory it can be, in practice for the longest time there really wasnt a good way to remove it for manaless dredge. Even modern dredge tends to struggle, needing to find the sideboarded enchantment hate that you cant mill like Ancient grudge.
@@TheColdestplay Duel with shifter only end on turn 2/3 because you don't play shifter if your deck can't OTK under it. You don't see shifter in stun much, despite the fact it doesn't conflict with it; because it only lasts one turn and that's not worth the amount it bricks you up if you topdeck it. On that note, the fact layline doesn't brick you up on topdeck also makes it stronger.
Wrong, DS is as powerful or has the similar effect to MAXX C. Its effect can be read "Win the duel if the condition is met against [Blank] Decks." Or as the magic player correctly stated "Skip your opponents turn." Is more likely to be the case if you don't instant win. What gives you 2 turns to their ZERO turns. Tear and the other comments are semantics and not based on the health of the game.
Lol. Just play beat down then. Not the player's fault all the decks are degenerate and make 3 negates. Equal to max c? You cannot full combo with a graveyard deck and activate this in the opponent's turn like max C. Your deck has to be tailored to use Shifter whilst Max just works in every deck. Or 98% of decks. Similar to Ash Blosson, it just works. Shifter does not "just work".
Was this video filmed before the YCS? Because it was demonstrated that the card is still insanely strong in the sideboard, but the best deck able to use it doesn't do so because of how ineffectual it is in the mirror.
honestly d- shifter kind of indicates that too many decks rely on the grave yard. I feel it would be interesting if konami came out with other banish archetypes or gave more support to the older banish decks like metaphys
The problem with banish decks in terms of design is that its very very hard to cost them and balance them because banishing them for other costs is a plus, they are often very dodgy to your standard handtraps and floater negates and such, since many of those like Called By(understandably) target GY Many of them, for theming, get offensive banishment in spades, which is obnoxious to play against, and they encourage using a lot of common GY lockdowns because, being banished, their pieces often are unaffected Also most of them want D-Fissue and/or Macro Cosmos, and those both see constant strife on the F&L List I love banish decks, Metaphys is cool as shit But we're unlikely to ever see them be Good, they're balancing nightmares and the parts of them that are Good are often Obnoxiously Good, even if the deck still sucks
Ghoti and Myutants are pretty solid banish.deks. Metaphys is cool as hell but it really needs to be updated for the modern meta with new support (Outside of Crossout Designator and Swordsoul, this deck's strat remains unchanged).
Or maybe stop having cards that use the graveyard so much and actually just make archetypes that either pull more from the deck or have no recursion but are more powerful on use? Not everything has to be graveyard or “alright so we’ve turned the graveyard off but we’ve made the banish zone a third hand. Also we’ve made a new zone that acts like his the previous banish zone was intended and some years from now we’ll just do the same thing.” Making cards payable from the banish zone is a bandaid solution with a long-term consequence
the problem with dshifter imo is that there just isn't any way to interact with it once it has resolved. An instant I win button akin to red reboot vs trap decks or dbarrier. the problem isnt that it banishes, the problem is that it is a bs lingering floodgate. I would prefer something like "If you have no cards in your GY (Quick Effect): Send this card from your hand to the GY; as long as this card remains in the GY, any card sent to the GY is banished instead. During the End Phase of the next turn: banish this card from the GY" gives you more counterplay (Ishizu Shufflers, D.D. Crow, weird engine stuff like beetrooper sting lancer or Dragonmaid Nudyarl), still has the same effect if you cant interact with it tho and on the upside, if you have a negate left for it, you can negate the mandatory banish :)
Shifter with floo is a problem because unlike magic, you cannot mulligan for it in your opening hand. If you opened it (about 50% chance for a 40 card deck), you get a free win due to how strong the effect is; if you did not open it, you auto lose because the rest of your deck stand no chance. Turning games into largely deterministic coin flip is a problem.
But that's not Shifter's problem. You can argue the same with Droll and Lock. Or any other "out". That's the game's problem for being this fast when you need to stop your oppoenent or you lose.
I would like to suggerst Yogg-Saron (probably spelled that wrong, it's some time since I played) from Hearthstone. Its effect was pretty unique when it was released and I remember how even Hearthstone Pros got that card wrong when they tried to evaluate its power.
What gets me is how this card is COMPLETELY USELESS if you draw it after a card is already in your graveyard. Most other hand trap monsters are at least low level, so if you draw them in a game state where their effects are no longer useful, you can at least get some alternate value out of them by summoning them.
You can still use d shifter as a tribute summon, it's not useless. It's actually pretty good against mystic mine because you can tribute set it to either get rid of silent wobby or remove a face-up monster so you can use lightning storm.
When I first started playing again, I was the only person on shifter because I played Gren Maju, then they got a couple reprints, tear come out and everyone had it in some capacity
D shifter is a problem, for two reasons, one of which I don't think many think about. The first reason is obvious - this card encourages minimal interaction. Being a lingering floodgate, once this card resolves you can't interact with it anymore, and in my opinion, lingering floodgates are a plague of the game, no matter how prevalent or good they may be. Not to mention that you can activate it turn 1, removing the little interaction you did have with something like called by. The second reason is that this card can only see play in a few decks, and what people don't think about is that that means no one prepares against D shifter because of this. When it resolves pretty much all decks just pass turn, and it feels bad because you know you shouldn't have prepared for this card because of its low usage, but that means there's nothing you could have done to stop this.
a (practically) 1 sided lingering floodgate that can be activated at any time and cannot be removed is an issue in and of itself, saying "it wouldn't be a problem if no good decks can take advantage of it" is true of literally every card in the game, Rhongo, Calamities, and Heralds were all the same way, they were healthy in the game ONLY when they couldn't reliably be used, as soon as something could take advantage of it it was toxic, even if there is no good deck to play it in the effect itself is waiting to be abused.
i feel like this card because of what is essentially a turn one first play restriction is honestly balanced cause its not something you run a play set for you run maybe one or two of them in the deck and hope its your starting hand dependind on the opponent and their deck its only strong because of the state of the game really if konami made more banish based archtypes this would get more balanced over time to the point it becomes useless because by banishing you could be helping your opponent
I'd just like to point out that it's not true that Dimension Shifter didn't see much play at release. Thunder Dragon was still a tier 1 deck and played 3 immediately because they like when their cards get Banished.
I would say Shifter is definitely a problematic card in itself, turning off a turn in yu-gi-oh, is basically a game ender, especially if your playing a graveyard focused deck. but then again in a game where you have to have that famous one of, or the card that outs this exact board to survive, or lose the game. It may seem to be a necessary evil. In yu-gi-oh you either stop your opponent from playing, or lose, or draw board breakers and pray for a comeback. also definitely hurts rogue decks and the like, but also playing with friends or playgroup that ban that card and cards like it, is a way to play the game.
I was just telling my friend that I miss GY hate like Scooze, Farewell, Beholder cave land, the Adversary cycle because Yugioh GY hate is so unreliable. Macro Cosmos is symmetrical and D Shift needs to be basically the first card you play. Ironically Macro Cosmos is literally Rest In Peace, a very situational (yet competitive) Magic card, but also a worse Leyline of the Void.
Dimensional Fissure is ALSO Macro Cosmos, but as a Spell without the tangential search effect(which doesn't even synergize, I'm serious, Helios and its successors wanna use the GY while having the opponent get banished, not be under a symmetrical banish effect) Also never Ash a Macro Cosmos, it doesn't destroy so Macro just continues to Do What It Do Be Doing
Would giving it the caveat that; “the effect is only active while Dimension Shifter is in the GY” fix anything? It’d nerf it by allowing you to interact with it; shuffling the card back into the player’s deck, or banishing it. IMO, the fact that it’s a lingering effect is more than a bit broken.
Mainly in 3 decks. Kashtira, Exosister, and of course Floowandreeze. To be honest you are at a huge advantage if your opponent aren't playing any of this deck and you managed to resolve it, but I think it's fair enough.
Labrynth can play it as well,acting like a trun skip going second,you just set 5 ,maybe search something with Ariana 1st and go to turn 3 as if you went 1st
Tear got hit hard, and now that the graveyard banish decks wont be so common, because now the big deck to beat is a deck with a walking macro cosmos, I can finally compete with my dark worlds.
It's funny, if there were a handful of decks that didn't mind getting shiftered, it would be a lot more fine. It's the way it hits everything that makes it a problem, makes it go from exotic hate to sacky win button.
As much as I hate Tears. Dshifter just lol lmao something so vital to the game feels very sacky like some of the banned floodgates but this is somehow worse because its very hard to stop.
100% agree, most of the time this is *less* oppressive than something like a well placed rivalry or gozen match, and I think those are still fine. The fact that it's a handtrap obviously makes it a bit stronger than that, but it's partially balancing itself by being an absolutely godawful draw in grind games. Also worth pointing out that while this does turn off a lot of combo lines, many decks still have lines that let them do at least _some_ amount of setup through shifter.
its not okay at all simply because you basically cant answer it after it resolved unless you summon smth like chaos hunter, lingering floodgates are the worst type of floodgates same way dbarrier and scythe are.
@@TheColdestplay you deal with it exactly the same way you deal with any other floodgate, by either keeping it from resolving, or outing it, which in the case of shifter you can do by simply setting up as best you can and waiting for it to be over. If you don't want to or can't do that, called by, gamma, lancea, chaos hunter etc all stop it early.
It's normal for tcg players to be in two camps: those who love interaction, countering, and tax effects, and those who want to light them all on fire. I don't know why this is the case.
Better question why is ever new deck that comes out 1 of these 3 things? A so op it dominates meta until it gets nuked 2 the ground, b so bad they have to release support almost instantly to make it even playable, or c a solid side package to splash in decks that are rogue two metas ago?
Shifter is a problem not because of how "its not fair" or "its too broken", a meta in any game has some broken and unfair things. Problem with shifter is the fact its a card that fundamentally goes agaisnt card dedign konami has been pushing for the last decade with nearly every deck being graveyard reliant in some way. Just because it doesnt "impact the meta" so much it doesnt mean its not a broken card that goes against the game design making it able to shut down 80% of the decks konami has made over the last decade.
If a deck exists to counter another deck then its not a problem, its a solution. Unironically too, its perfectly normal for most card games to have meta decks and weaker decks that exist to counter meta decks.
Honestly, Tearlaments were strong but fine without the Ishizu stuff. The Ishizu cards put them over the edge, but even then I could see them hitting a few things for consistency. Limiting everything and BANNING Kit, which essentially banned Rul as well, is really fucking stupid and feels bad having even bought product for the game. Single-handedly just made me stop playing because Konami has no sense of how to balance anything and I’m not being punished by burning my wallet for it. If I play the game it’s going to be with already printed cards going forward.
I think this card existing puts a weird design philosophy on Konami. Its a floodgate that is so oppressively strong, that any future banish focused decks are garenteed to run it. This means either these decks, should they be good, be slated to hate every other deck out of the format, or will need to be designed in a worse way to prevent the deck from being too oppressive since they get to run better macro. I dont think its in the best spot rn, but for the health of the game and to open design space for the future, shifter should be banned
The problem with Shifter is that while there are very few decks that can effectively use it, when those decks can, it often times becomes a card that can single-handedly win a game. It almost acts like Maxx C in those decks, a hand trap that can effectively force your opponent to pass so you can OTK them. Floodgates as hand traps in general just aren’t a good idea for interactive gameplay.
Dimension Shifter is good indeed, possibly better than Crow for example. Banishing cards, not just monsters is pretty good, but isnt Dimension Fissure (I know it only banishes monsters, but its a spell) or even Micro Cosmos better? Cosmos may be slower but it will not leave the field as soon as 2 turns, I guess, even in modern yugioh, some games will take 3 or 4 turns, not just 2. In some cases, even Soul Release has potencial.
Shifter is a handtrap, that's why it's better. That means you can use it to prevent your opponent setting up while going second. Fissure cannot do this. Also, fissure can be removed by stuff like harpies feather duster, shifter can't.
@@kuru-chan6644 I highly disagree. If you can get your lp below 1000 and a suitable monster, it's an ftk. And since it's a normal trap it's pretty searchable (trap trick, lilith). Maaaayyybbbe it might be okay at 1 but at 2 or more? Definitely not.
kashtira is a super strong deck that can run this card but it doesnt even need to be ariseheart exists. also it doesnt want to see this in a mirror match because that's just useless.
Some pros say Dimension shifter might be the strongest hand trap of all time. The problem is most decks simply can not play it because its that strong and hits you too. Its a floodgate and therefore its a problem. Eventually it will cause more and more problems. Its restrictive to game design simply by existing.
As a former YuGiOh player, we are TERRORFIED of interaction or flood gates of ANY kind. It's what made me stop playing. The mindset of YuGiOh us floodgates are unfair... as if searching through your entire deck and ending on a 5 monster board with triple omni negate is "More fair" It's just two sides of the same coin. I use to play floodgates decks, but then they kept banning all the floodgates cards... so I quit playing.
Having a way to basically skip your opponent's turn if they use a GY based deck is unhealthy. Even if it's restricted to non-GY based decks. The problem with floodgates is that they need to shut down the game to be relevant. I'm not saying that a 3 omni negate board is fair either. Having some interactions (negates or not) is definetely healthy, but enough interactions to shut down your opponent's turn isn't.
@@dudono1744 I agree, to an extent. If your deck has no interaction to stop cards like D shifter. It's your fault. Mystic Mine ran a muck because no one aided in spell hate. It had no way of protecting itself from cards like twin twister or even MST. It was so easy to remove, but because people only care about comboing off turn 1, they decided to cut the card. That was their decision, and yet I'm hurt by it...
@@dudono1744 i will 100% agree that shifter needs more counters, but i would in a heart beat ban shifter to bring mine back to 3. at least Mine dies to removal.
I play mostly masterduel and we have maxx c at 3 may I remind you, I think dimention shifter is more of a problem than even maxx c not because of itself but because it just takes all the skill out of the game allowing players to play annoying as heck floodgate based decks, bacically the floodgates are the problem, shifter just takes the blame cause it appears in them
I'd rather choose to play around shifter over maxx c, and I still wondering why ocg & master duel still allowing them at 3 and put shifter at 2, such a weird banlist anyway, thanks for the content, keep it up with your good work!
@@ichigoparfaitgatomaranai wdym, shifter makes you to slow the game like a adam described, you can make bagooska to play around shifter. In other hand, when maxx "c" resolve you have to do 95% of game mechanic which is "special summon" or pass the turn
Both cards can end turns so I like neither one of them. There isn't a game mechanic to counter lingering effects AFTER activation/resolution(that I know of). Once you activate C/Shifter, it goes to work. You just suffer afterwards if RNG didn't bless you with drawing an out on turn 0. If i had to deal with one though? Shifter all day. Maxx C can consistently end turns just by activating it regardless of what deck you play. Shifter is format/deck dependent. Maxx C would thrive no matter what format is being played. IIRC, I know Shifter can shut off certain handtraps where Maxx C can be shut down by Ash/Cross Out/Called By
Pfft jokes on you, best card in my deck is a vanilla 1900 attack Gemini twins. Just kidding I sold my collection years ago and never looked back. (OTHER THAN MY BILLION blue eyes, original dark magician girl, Egyptian gods, and original Exodia.
And he should keep playing along, making up some absurd story about how it broke everything, to see how long it takes for them to notice that it's not a problematic card.
Shifter should just be banned. A hand trap that is completely non interactable that insta wins the game instantly is stupid. floodgates are already wack, but at least there is plenty of ways to remove them. Called by is at 1 and is the only real way of countering this card, and even then, you can only do it if youre going first. if u go second and they drop this its over. even gamma is gone so there is literally nothing you can do. 1 card insta wins that cant be stopped is just terrible for the game and makes it entirely luck. Even if it goes in and out of the meta, it is just an incredibly toxic and skilless card and we would be better off without it.
This deck recently won a Team YCS and it used Shifter in the side. So, yea, it's back to a side deck option only! Kashtira overlords?
bit.ly/41b1MlO
I'd like to point out that Red Reboot got banned in the TCG and restricted in the OCG for essentially being the best sideboard card ever. Dimension Shifter could easily fit into that same role if it continues on that trajectory.
If theres one thing Magic Players love its recurring threats, with on-board effects. Therefore i suggest Doomking Baledrorch as a card for Magic players to evaluate.
What about DPE?
What about Eternal Soul?
What about linkuriboh
What about King Tiger Wanghu?
Everytime I duel my friend I have to deal with balordroch sence he plays zombies most of the time. Ooh I hate that asshole.
I really think it would be interesting to have a crossover between the games and just compare decks with similar play styles. The easy thing is "If you like X in Yugioh, you may like Y in Magic" but also it helps people understand each other.
Taking some time to look at Tear and Dredge would be very interesting.
Dinomorphia and death shadows
To piggyback on this. I would take a look at the Magic Player Types and give Yugioh's perspective. I don't think it would be good to simply use Magic's definitions and try to force fit Yugioh players, but rather defining the terms to a Yugioh equivalent. As someone who started with Yugioh, transitioned to Magic, but still loves Yugioh content, these thoughts come from a Magic perspective, but I imagine there's plenty to flip back on the other side that I'm just oblivious to in this moment.
Should totally do a comparison of runick and mill.
@@Konzeptionz runick is literally mill but adapted to yugioh's massive GY effects
True...although we all know that Yu-Gi-Oh! is a much better game than any other one already !
Joke aside, as a Shadowverse player, like Puppet and Gusto ?
2:24 in yugioh Surgical Extraction would cost 800 since in MTG you’re paying 10% of your life. Not a huge cost so yea the card would be pretty busted.
As a magic player, I like how cards can be discussed across games. Sure the terms are slightly different, exile instead of banish, quick effect instead of instant, etc but the idea of whatt he card does is the same between games which leads to interesting talks about how a card could be good or bad and how powerful it would be in either game. More videos like this for sure, thanks for a more in depth look at something like this!
Darklord player here: This card instantly makes the deck unplayable.
cries in dark world
About that, what does Darklord do? I've read the cards on EDOPro, but I couldn't understand what to do with them. If you could give me a couple hints I would be very grateful.
Not to be mean or anything, but the same is true for every other card printed in the last 5 years too.
The Darklord cards make the deck unplayable lol
That's why the card is being played, it makes tearlament pretty much unplayable
I play this card in my Ghoti deck and it does messes up some good decks. Also, remember that hand traps like Veiler, they can’t negate because they’re suppose to be sent to the graveyard not the banish pile to activate the effect.
Same. Shifter also being 6 has lead to me normal summoning it only to Synch with it later if I draw 2. Defintely asserts dominance to do so
Or the stupid labrynth furniture can't activate (You shouldn't be using them anyway, they suck and just neg)
But d-shifter actually makes ghoti endboard worse because their lvl 6 synchro requires to banish fish from the gy to activate its effect, iirc
@@Kylada-o5t i play ghoti and decided to keep it in the side deck because of what you said but don't make the wrong assumption that you can't play under shifter, you can it just ruins the follow up
@@FrankOcean-- i mean, for me the snopios is the heart of the current ghoti deck, so i decided to cut the shifter completely, but i understand that you theoretically can play under it
I love how Adam just doesn't mention Kashtira up until the very end, he acts like it doesn't really exist lol
I think for a lot of people Tears biggest sin wasn't destroying the meta for month. It was making Floow playable.
Dimensional Shifter definitely had decks to use upon release.
Madolche, Shiranui and Gren Maju decks all were able to use it right away, at least in my area that was the case.
Yeah but if the card is usable in a deck that lacks power, it's fine.
Shiranui and gren maju weren't particularly good though, and madolche has to jump through a bunch of hoops to use shifter and then still hurt themselves using it, it's a tech option sure but you don't really particularly "want" to play under shifter either in madolche.
@@hannessteffenhagen61 yeah, same goes for Crystal Beasts. They CAN run Shifter, but they don't particularly like resorting to it.
How did you forget the best deck that immediately played 3 Shifter (Thunder Dragon)?
This content is perfect double-dipping content. On one hand you get the magic guys reacting to a card, which is fun. On the other, you get to explain why the card is or isn't powerful, so it's like educational content too
I think a funny one to do could be That Grass looks greener(also probably a nice candidate for staple/stinker)
Given the sheer existence of Manaless Dredge, you bet they will call it broken in less than a second.
9:22 Should I tell them? I think I should... Kashtira 2nd wave support will become the new meta and it is a broken deck that revolve around banish.
There is a reason why they unbanned "different dimension" and "macro cosmos"
10:16 Oooh boy they will :)
10:20 Oh nooo xD
Kashtira doesn't "become" the new meta. It's a strong deck _in_ the meta of course, but not to the extent that it completely dominates. It also has a ton of cards that basically do the same thing to it as DShifter did to tear, except that they're generic cards that can be put into almost any deck.
@@hannessteffenhagen61 Why is it that people always fight me, even though I have to tell them every time that I've been playing this game with cards that came out 6 months in advance before a lot of people start playing them.
Every time, I tell people months before a deck becomes meta that it would be meta and then they laugh at me or tell me "no, you're wrong". I told people about Floowandereeze, Tearlaments and Spright all long before it was meta.
I guess just wait for the 2nd wave support to hit your TCG/OCG gamemodes and give it a month. If I'm wrong then buy yourself something nice.
@@resphantom the cards have been available for nearly a month. I play the deck. It's good, but it's not "the" meta. It's _a_ deck _in_ the meta, same way it was in ocg except a little worse because we got a heavier hit to tear and sooner too.
@@resphantom Why do people fight you? Because you're some ego-tripping weirdo who thinks going TRUST ME BRO and "I played it early" means fucking shit, despite the existence of shit like EDOPro most of the meta games do not properly develop till physical release, and often in ways unexpected, hell you said it yourself "before a lot of people start playing them", aka "before a meta actually develops", you and your buddies does not a metagame make, its also really not hard to go "huh I think this might prove to be meta" without the insane assumption that it will become The Absolute Singular
I'm kind of surprised the magic players didn't bring up Hogaak summer, where a similar thing happened. Hogaak was far and away the best deck, so people played things like Leyline of the Void maindeck, which incidentally meant that any deck that needed the graveyard and wasn't Hogaak was essentially unplayable.
I was just thinking ‘so most of Yu-Gi-Oh is Hogaak decks ruined by low powered Rest In Peace?!?’
@@lucasporter726it's not necessarily ruined but the power level of the game is so high that you lose so much tempo from having a weak turn 1 that it essentially loses you the game.
Yes, all of YGO is different falvours of Hogaak, or some other turn 2 1 hit kill combo, usually by pumping a single large beater.
As a magic player this is fun because while many decks utilize there graveyard in one way or wizards provides many anti graveyard answers so playing a decks that fully relies on it can become more risky as it rises higher in the meta and people include more sideboard (or main deck) slots for it. We have multiple cards that essentially have this effect as long as they are in play, and one you can cast for free if you have it in your opening hand. There are also cards that turn off the abilities of cards in graveyard or keep you from casting spells from them.
The closest to a "problematic" card like this in Magic might be Endurance. It is a creature that you can play at instant speed (spell speed 2) and when it comes into play you put a players graveyard on the bottom of their deck, but you can also exile another green card from your hand to cast it for free (although it dies after it's ability happens if you cast it this way). The issue with most graveyard hate is that they are completely dead most of the time, but since Endurance is just a decent creature to begin with it is often free to run at least a few copies in the main deck just in case.
Dimension Shifter is format Dependant if it's a problem or not, but in the formats that is a problems is basically an insta win card which is not healthy.
Very very similar to dimensiaonl barrier
Yeah thats kind of a good take in my opinion. However I honestly think that the lingering effect floodgates like d-barrier and, abyss dweller and dimension shifter are a bit of a problem because you cannot interact with the cards anymore compared to normal floodgates that keep the game in check.
@@kaempferherzx3 I still belioeve is easier to deal with Barrier, you still need to set it and being a trap card is a con, D Shifter is hader to interact with unless you have Dragged down or Gamma is going to resolve.
Yeah because it either instantly wins the game or does nothing, like all floodgate effects. Dweller is similar.
That might actually be a good indicator of an unhealthy format rather than a problem card.
D Shifter was made alongside DRNM and Nibiru as a package against combo decks, and well it does it's job 🤷
Don't want to get hit by it? It's simple, just don't play the decks this card was designed to deal with.
These types of videos got me into playing yugioh after forgetting about in second grade. I slowly start to understand how this game is played and the "Magic" players mirror myself in some ways. (Master Duel is also an amazing tool to understand what my cards even do)
I feel like the biggest issue with shifter is that there is so little ways to counter it. It feels like you either draw called by or pass on 1 interaction, which feels way to sacky in the same vain that Maxx C feels like in MD
It's funny you said that, because I personally only find Dimension Shifter a problem in MD. It really sucks in a blind Bo1 format.
Would lancea work too ?
@@dudono1744 No because Lancea only works in your oponents turn, you can't counter Shifter with Lancea.
Gamma assuming your opponent shotguns it instead of waiting for you to put a monster on board.
That’s assuming you are going first. If your opponent is going first and shotguns shifter, you better have gamma or orange light in hand.
Oh, this was a super fun format. DO MORE!!
I'm a gren maju player, I don't have a graveyard lol. (Cause of dimension shifter, macro cosmos, different dimension ground, soul release, bazoo soul eater) If you run gren maju like a deck where you send all your cards to the graveyard then banish instead of just banish it becomes a lot more powerful.
This card really shows how different Magic and Yu-gi-oh are, because I compare this to Rest in Peace and I'm not sure if a temporary but free version would see play.
The game isn't as long as the difference. There are decks where Rest in Peace ends the game tho. For Yu-Gi-Oh this card is like a Rest in Peace that can't be destroyed by enchantment removal since the effect wasn't initially countered and the lingering effect of it goes on. It isn't comparable due to the average turns a game takes. But let's say give Rest in Peace Flash andHexproof but u have to Sac it after 4 turns (assuming the average Magic takes 8 turns) four for each players. Essentially for Yu-Gi-Oh Dimensional Shifter lasts half the game. 2 turns under the effect than 2 turns after. Sometimes I only need 2 turns townim the game while the opponent has only gotten 1 turn.
A more apt comparison is Leyline of the Void, and that definitely see play is super fast metagames like vintage (17th most played non creature spell in the format, above even demonic tutor)
The funny thing is, MTG has a similar card actually, Leyline of the Void. Except, its (debatably) stronger, as it only affects your opponent, and you can mulligan for it.
It's a good comparison because it's not a problem card itself but if people are playing Leylines in game 1, something has gone very wrong.
Leyline of the void can be answered with Force of Vigor though. I think this would be quite interesting piece of graveyard hate in magic. It shuts off graveyards and is hard to interact with but only for limited time and it does quickly become obsolete as any card goes to your graveyard. I do not think it would see play over Leyline of the Void/The Tabernacle at Pendrell Vale, but it would be nice option to have around.
leyline of the void can be removed, shifters effect basically cant outside of stuff like chaos hunter. if leylines of the voids effect lingered for the whole match (because thats what shifter does seeing how duels end by like turn 3) then i would say theyre comparable
@@TheColdestplay In theory it can be, in practice for the longest time there really wasnt a good way to remove it for manaless dredge. Even modern dredge tends to struggle, needing to find the sideboarded enchantment hate that you cant mill like Ancient grudge.
@@TheColdestplay
Duel with shifter only end on turn 2/3 because you don't play shifter if your deck can't OTK under it.
You don't see shifter in stun much, despite the fact it doesn't conflict with it; because it only lasts one turn and that's not worth the amount it bricks you up if you topdeck it.
On that note, the fact layline doesn't brick you up on topdeck also makes it stronger.
Wrong, DS is as powerful or has the similar effect to MAXX C. Its effect can be read "Win the duel if the condition is met against [Blank] Decks." Or as the magic player correctly stated "Skip your opponents turn." Is more likely to be the case if you don't instant win. What gives you 2 turns to their ZERO turns.
Tear and the other comments are semantics and not based on the health of the game.
Lol. Just play beat down then. Not the player's fault all the decks are degenerate and make 3 negates. Equal to max c? You cannot full combo with a graveyard deck and activate this in the opponent's turn like max C. Your deck has to be tailored to use Shifter whilst Max just works in every deck. Or 98% of decks. Similar to Ash Blosson, it just works. Shifter does not "just work".
The guy on the left (with the hat) has some pretty great card-game-sense / insight!
Was this video filmed before the YCS? Because it was demonstrated that the card is still insanely strong in the sideboard, but the best deck able to use it doesn't do so because of how ineffectual it is in the mirror.
honestly d- shifter kind of indicates that too many decks rely on the grave yard. I feel it would be interesting if konami came out with other banish archetypes or gave more support to the older banish decks like metaphys
The problem with banish decks in terms of design is that its very very hard to cost them and balance them because banishing them for other costs is a plus, they are often very dodgy to your standard handtraps and floater negates and such, since many of those like Called By(understandably) target GY
Many of them, for theming, get offensive banishment in spades, which is obnoxious to play against, and they encourage using a lot of common GY lockdowns because, being banished, their pieces often are unaffected
Also most of them want D-Fissue and/or Macro Cosmos, and those both see constant strife on the F&L List
I love banish decks, Metaphys is cool as shit
But we're unlikely to ever see them be Good, they're balancing nightmares and the parts of them that are Good are often Obnoxiously Good, even if the deck still sucks
@@syrelian thunder dragons kinda are balanced as a banish deck
if you ignore Colossus
Ghoti and Myutants are pretty solid banish.deks. Metaphys is cool as hell but it really needs to be updated for the modern meta with new support (Outside of Crossout Designator and Swordsoul, this deck's strat remains unchanged).
Or maybe stop having cards that use the graveyard so much and actually just make archetypes that either pull more from the deck or have no recursion but are more powerful on use? Not everything has to be graveyard or “alright so we’ve turned the graveyard off but we’ve made the banish zone a third hand. Also we’ve made a new zone that acts like his the previous banish zone was intended and some years from now we’ll just do the same thing.”
Making cards payable from the banish zone is a bandaid solution with a long-term consequence
Kastira is literally macro cosmos ojamas the deck
Not a problem card. If a card like this is a problem, then the entire metagame is the real problem.
the problem with dshifter imo is that there just isn't any way to interact with it once it has resolved. An instant I win button akin to red reboot vs trap decks or dbarrier.
the problem isnt that it banishes, the problem is that it is a bs lingering floodgate.
I would prefer something like "If you have no cards in your GY (Quick Effect): Send this card from your hand to the GY; as long as this card remains in the GY, any card sent to the GY is banished instead. During the End Phase of the next turn: banish this card from the GY"
gives you more counterplay (Ishizu Shufflers, D.D. Crow, weird engine stuff like beetrooper sting lancer or Dragonmaid Nudyarl), still has the same effect if you cant interact with it tho
and on the upside, if you have a negate left for it, you can negate the mandatory banish :)
It's kind of like Droll in my opinion, it's not always in the meta. But when it is you know there's a problem.
@@williamcronshaw5262 Exactly, droll has the same issue where you can't interact with it once it has resolved.
Dito Artifact Lancea
While it is true that all decks are "graveyard decks" there were still decks that could play around it or through it somewhat without much problem
Shifter with floo is a problem because unlike magic, you cannot mulligan for it in your opening hand. If you opened it (about 50% chance for a 40 card deck), you get a free win due to how strong the effect is; if you did not open it, you auto lose because the rest of your deck stand no chance. Turning games into largely deterministic coin flip is a problem.
But that's not Shifter's problem. You can argue the same with Droll and Lock. Or any other "out". That's the game's problem for being this fast when you need to stop your oppoenent or you lose.
Instantly clicked to watch I'm ready for this!
Floo player here : we love this card but it's not that mandatory, and we can recycle shifter with Mega Raiza
I would like to suggerst Yogg-Saron (probably spelled that wrong, it's some time since I played) from Hearthstone. Its effect was pretty unique when it was released and I remember how even Hearthstone Pros got that card wrong when they tried to evaluate its power.
What gets me is how this card is COMPLETELY USELESS if you draw it after a card is already in your graveyard. Most other hand trap monsters are at least low level, so if you draw them in a game state where their effects are no longer useful, you can at least get some alternate value out of them by summoning them.
You can still use d shifter as a tribute summon, it's not useless.
It's actually pretty good against mystic mine because you can tribute set it to either get rid of silent wobby or remove a face-up monster so you can use lightning storm.
When I first started playing again, I was the only person on shifter because I played Gren Maju, then they got a couple reprints, tear come out and everyone had it in some capacity
D shifter is a problem, for two reasons, one of which I don't think many think about.
The first reason is obvious - this card encourages minimal interaction. Being a lingering floodgate, once this card resolves you can't interact with it anymore, and in my opinion, lingering floodgates are a plague of the game, no matter how prevalent or good they may be. Not to mention that you can activate it turn 1, removing the little interaction you did have with something like called by.
The second reason is that this card can only see play in a few decks, and what people don't think about is that that means no one prepares against D shifter because of this. When it resolves pretty much all decks just pass turn, and it feels bad because you know you shouldn't have prepared for this card because of its low usage, but that means there's nothing you could have done to stop this.
a (practically) 1 sided lingering floodgate that can be activated at any time and cannot be removed is an issue in and of itself, saying "it wouldn't be a problem if no good decks can take advantage of it" is true of literally every card in the game, Rhongo, Calamities, and Heralds were all the same way, they were healthy in the game ONLY when they couldn't reliably be used, as soon as something could take advantage of it it was toxic, even if there is no good deck to play it in the effect itself is waiting to be abused.
nice video, would be sick if you expand your MTG knowledge a bit to give better comparisons to these guys. could even make a video out of the process
It is a problem as kashtira will abuse this card
So will floowandereeze
i feel like this card because of what is essentially a turn one first play restriction is honestly balanced cause its not something you run a play set for you run maybe one or two of them in the deck and hope its your starting hand dependind on the opponent and their deck its only strong because of the state of the game really if konami made more banish based archtypes this would get more balanced over time to the point it becomes useless because by banishing you could be helping your opponent
I'd just like to point out that it's not true that Dimension Shifter didn't see much play at release. Thunder Dragon was still a tier 1 deck and played 3 immediately because they like when their cards get Banished.
I would say Shifter is definitely a problematic card in itself, turning off a turn in yu-gi-oh, is basically a game ender, especially if your playing a graveyard focused deck. but then again in a game where you have to have that famous one of, or the card that outs this exact board to survive, or lose the game. It may seem to be a necessary evil. In yu-gi-oh you either stop your opponent from playing, or lose, or draw board breakers and pray for a comeback. also definitely hurts rogue decks and the like, but also playing with friends or playgroup that ban that card and cards like it, is a way to play the game.
I play shifter in my subterror Control deck and it doesn't affect me whatsoever lol
I was just telling my friend that I miss GY hate like Scooze, Farewell, Beholder cave land, the Adversary cycle because Yugioh GY hate is so unreliable.
Macro Cosmos is symmetrical and D Shift needs to be basically the first card you play. Ironically Macro Cosmos is literally Rest In Peace, a very situational (yet competitive) Magic card, but also a worse Leyline of the Void.
Dimensional Fissure is ALSO Macro Cosmos, but as a Spell without the tangential search effect(which doesn't even synergize, I'm serious, Helios and its successors wanna use the GY while having the opponent get banished, not be under a symmetrical banish effect)
Also never Ash a Macro Cosmos, it doesn't destroy so Macro just continues to Do What It Do Be Doing
Would giving it the caveat that; “the effect is only active while Dimension Shifter is in the GY” fix anything? It’d nerf it by allowing you to interact with it; shuffling the card back into the player’s deck, or banishing it. IMO, the fact that it’s a lingering effect is more than a bit broken.
Thunder dragon players be like: thank you very much.
Mainly in 3 decks. Kashtira, Exosister, and of course Floowandreeze. To be honest you are at a huge advantage if your opponent aren't playing any of this deck and you managed to resolve it, but I think it's fair enough.
Labrynth can play it as well,acting like a trun skip going second,you just set 5 ,maybe search something with Ariana 1st and go to turn 3 as if you went 1st
floodgates are just a problem in general, why sit down to play yugioh just to not play yugioh.
@@TheColdestplay Who’s the one not playing yugioh? The floodgate player or the other player?
@@sanauj15 both
Tear got hit hard, and now that the graveyard banish decks wont be so common, because now the big deck to beat is a deck with a walking macro cosmos, I can finally compete with my dark worlds.
Wait HEROes are meta? /s
It's funny, if there were a handful of decks that didn't mind getting shiftered, it would be a lot more fine. It's the way it hits everything that makes it a problem, makes it go from exotic hate to sacky win button.
As much as I hate Tears. Dshifter just lol lmao something so vital to the game feels very sacky like some of the banned floodgates but this is somehow worse because its very hard to stop.
I believe that ojama knight should be on the list next for a magic player to evaluate
100% agree, most of the time this is *less* oppressive than something like a well placed rivalry or gozen match, and I think those are still fine. The fact that it's a handtrap obviously makes it a bit stronger than that, but it's partially balancing itself by being an absolutely godawful draw in grind games.
Also worth pointing out that while this does turn off a lot of combo lines, many decks still have lines that let them do at least _some_ amount of setup through shifter.
its not okay at all simply because you basically cant answer it after it resolved unless you summon smth like chaos hunter, lingering floodgates are the worst type of floodgates same way dbarrier and scythe are.
@@TheColdestplay you deal with it exactly the same way you deal with any other floodgate, by either keeping it from resolving, or outing it, which in the case of shifter you can do by simply setting up as best you can and waiting for it to be over. If you don't want to or can't do that, called by, gamma, lancea, chaos hunter etc all stop it early.
Exosister loves this card.
Would be funny to have Rivalry of the Warlords and/or Gozen Match in this series
It's normal for tcg players to be in two camps: those who love interaction, countering, and tax effects, and those who want to light them all on fire. I don't know why this is the case.
Better question why is ever new deck that comes out 1 of these 3 things? A so op it dominates meta until it gets nuked 2 the ground, b so bad they have to release support almost instantly to make it even playable, or c a solid side package to splash in decks that are rogue two metas ago?
4 months later, this cards a problem.
I also think Magic players should review Doomking.
Shifter is a problem not because of how "its not fair" or "its too broken", a meta in any game has some broken and unfair things. Problem with shifter is the fact its a card that fundamentally goes agaisnt card dedign konami has been pushing for the last decade with nearly every deck being graveyard reliant in some way.
Just because it doesnt "impact the meta" so much it doesnt mean its not a broken card that goes against the game design making it able to shut down 80% of the decks konami has made over the last decade.
I love how Tear is still top tier in ocg despite being murdered on the banlist
The card is much more in line with an absolutely broken ravenous trap rather than surgical extraction
I play a ton of master duel where tear doesn't exist yet. Exosister and the damn birds run shifter and it's extremely powerful and annoying.
Dimension shifter is basically Calamity's Wake. The effect is far more broken in yugioh though.
10:15: Are people still playing this?
7 months later, I can say that they are.
If a deck exists to counter another deck then its not a problem, its a solution. Unironically too, its perfectly normal for most card games to have meta decks and weaker decks that exist to counter meta decks.
"I hate bagooska"
Bagooska: this is why I drink
Honestly, Tearlaments were strong but fine without the Ishizu stuff. The Ishizu cards put them over the edge, but even then I could see them hitting a few things for consistency.
Limiting everything and BANNING Kit, which essentially banned Rul as well, is really fucking stupid and feels bad having even bought product for the game. Single-handedly just made me stop playing because Konami has no sense of how to balance anything and I’m not being punished by burning my wallet for it. If I play the game it’s going to be with already printed cards going forward.
I think this card existing puts a weird design philosophy on Konami. Its a floodgate that is so oppressively strong, that any future banish focused decks are garenteed to run it. This means either these decks, should they be good, be slated to hate every other deck out of the format, or will need to be designed in a worse way to prevent the deck from being too oppressive since they get to run better macro. I dont think its in the best spot rn, but for the health of the game and to open design space for the future, shifter should be banned
We need „Asking Magic Players if Skill Drain ist a Problem“
I mean, has anyone ever lost to D-Shifter and thought, "Yeah, that felt fair."?
Have they had a magic player evaluate Blue Eyes Chaos MAX Dragon yet?
I hope we get to see Adam back
The problem with Shifter is that while there are very few decks that can effectively use it, when those decks can, it often times becomes a card that can single-handedly win a game. It almost acts like Maxx C in those decks, a hand trap that can effectively force your opponent to pass so you can OTK them. Floodgates as hand traps in general just aren’t a good idea for interactive gameplay.
Dimension Shifter is good indeed, possibly better than Crow for example. Banishing cards, not just monsters is pretty good, but isnt Dimension Fissure (I know it only banishes monsters, but its a spell) or even Micro Cosmos better? Cosmos may be slower but it will not leave the field as soon as 2 turns, I guess, even in modern yugioh, some games will take 3 or 4 turns, not just 2. In some cases, even Soul Release has potencial.
now there is kashtira arise heart aka macro cosmos : rank 7 edition
Macro Cosmos was limited until a couple banlists ago, it was very unreliable at 1.
Shifter is a handtrap, that's why it's better.
That means you can use it to prevent your opponent setting up while going second.
Fissure cannot do this.
Also, fissure can be removed by stuff like harpies feather duster, shifter can't.
One of the older cards that while in ygo is useless in mtg i think itd be insane in some decks
LastTurn
Last turn is banned and is definetely usable
@@dudono1744 last turn could go to 20 copies per deck and it would still be complete dogshit lmao
@@kuru-chan6644 ok it WAS definetely usable, my bad
@@kuru-chan6644
I highly disagree.
If you can get your lp below 1000 and a suitable monster, it's an ftk.
And since it's a normal trap it's pretty searchable (trap trick, lilith).
Maaaayyybbbe it might be okay at 1 but at 2 or more? Definitely not.
kashtira is a super strong deck that can run this card but it doesnt even need to be ariseheart exists. also it doesnt want to see this in a mirror match because that's just useless.
It's a weird place amount cards. A hand trap floodgate
Some pros say Dimension shifter might be the strongest hand trap of all time.
The problem is most decks simply can not play it because its that strong and hits you too.
Its a floodgate and therefore its a problem. Eventually it will cause more and more problems. Its restrictive to game design simply by existing.
7:02 Well that aged poorly. Yugioh is just one tier 0 format after another.
Anytime magic players give yugioh shit and say magic is more complex, I have a little chuckle
Is this hope for my ritual beasts to get back into the meta?
As a former YuGiOh player, we are TERRORFIED of interaction or flood gates of ANY kind. It's what made me stop playing. The mindset of YuGiOh us floodgates are unfair... as if searching through your entire deck and ending on a 5 monster board with triple omni negate is "More fair"
It's just two sides of the same coin. I use to play floodgates decks, but then they kept banning all the floodgates cards... so I quit playing.
Having a way to basically skip your opponent's turn if they use a GY based deck is unhealthy. Even if it's restricted to non-GY based decks. The problem with floodgates is that they need to shut down the game to be relevant.
I'm not saying that a 3 omni negate board is fair either. Having some interactions (negates or not) is definetely healthy, but enough interactions to shut down your opponent's turn isn't.
@@dudono1744 I agree, to an extent. If your deck has no interaction to stop cards like D shifter. It's your fault. Mystic Mine ran a muck because no one aided in spell hate. It had no way of protecting itself from cards like twin twister or even MST. It was so easy to remove, but because people only care about comboing off turn 1, they decided to cut the card. That was their decision, and yet I'm hurt by it...
@@demoncushion9600 How many cards are there that can stop shifter ? I only know called by (and maybe lancea)
@@dudono1744 i will 100% agree that shifter needs more counters, but i would in a heart beat ban shifter to bring mine back to 3. at least Mine dies to removal.
I love this series because I play both games
I don’t think this card is a problem. It’s format dependent. And the more people who play banish decks, the lower value this card’s effect is.
I play mostly masterduel and we have maxx c at 3 may I remind you, I think dimention shifter is more of a problem than even maxx c not because of itself but because it just takes all the skill out of the game allowing players to play annoying as heck floodgate based decks, bacically the floodgates are the problem, shifter just takes the blame cause it appears in them
The problem with Floodgates is BO1
My favorite Myutant card. :P
I'd rather choose to play around shifter over maxx c, and I still wondering why ocg & master duel still allowing them at 3 and put shifter at 2, such a weird banlist
anyway, thanks for the content, keep it up with your good work!
Because Maxx C slows the game down and makes it more interesting. D Shifter just basically ends the game.
@@ichigoparfaitgatomaranai But Maxx C doesn't do that.
@@ichigoparfaitgatomaranai mAxX c KeEpS cOmBo DeCkS iN cHeCk
@@ichigoparfaitgatomaranai wdym, shifter makes you to slow the game like a adam described, you can make bagooska to play around shifter. In other hand, when maxx "c" resolve you have to do 95% of game mechanic which is "special summon" or pass the turn
Both cards can end turns so I like neither one of them. There isn't a game mechanic to counter lingering effects AFTER activation/resolution(that I know of). Once you activate C/Shifter, it goes to work. You just suffer afterwards if RNG didn't bless you with drawing an out on turn 0.
If i had to deal with one though? Shifter all day. Maxx C can consistently end turns just by activating it regardless of what deck you play.
Shifter is format/deck dependent. Maxx C would thrive no matter what format is being played. IIRC, I know Shifter can shut off certain handtraps where Maxx C can be shut down by Ash/Cross Out/Called By
As a magic player no it’s not a problem. Magic could use some floodgates against shit like evoke elementals
Shifter is absolutely a problem. It's garbage design.
For magic players do the @Ignister deck.
The card is terrible except in the very niche metagames in which it's broken.
As any handtrap ever.
how didn't the obvious comparison of leyline of the void come up. it's permanent but also free and works when your opponent starts
Yeah no, right now Kashtira is the best deck and they play just fine under shifter so they get to do their normal gameplan and have you under shifter.
Carl seems super fun and cute ^.^
You should have them rate the kuriboh cards
Pfft jokes on you, best card in my deck is a vanilla 1900 attack Gemini twins.
Just kidding I sold my collection years ago and never looked back. (OTHER THAN MY BILLION blue eyes, original dark magician girl, Egyptian gods, and original Exodia.
Adam should troll them, invite them and give them a mediocre card to evaluate and see what "problem" they make out?
And he should keep playing along, making up some absurd story about how it broke everything, to see how long it takes for them to notice that it's not a problematic card.
Surprised you're not bringing up kashtira, it abuses this card and its a very unfair win condition against most decks
Looking back, it's crazy just wrong wrong Adam was about Dimension Shifter. Obnoxious design.
Shifter should just be banned. A hand trap that is completely non interactable that insta wins the game instantly is stupid. floodgates are already wack, but at least there is plenty of ways to remove them. Called by is at 1 and is the only real way of countering this card, and even then, you can only do it if youre going first. if u go second and they drop this its over. even gamma is gone so there is literally nothing you can do. 1 card insta wins that cant be stopped is just terrible for the game and makes it entirely luck. Even if it goes in and out of the meta, it is just an incredibly toxic and skilless card and we would be better off without it.