Siggraph 2018 - Using a Real-Time Engine in Movie Production

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  • Опубліковано 10 лис 2024

КОМЕНТАРІ • 10

  • @johanandresacostaortiz444
    @johanandresacostaortiz444 6 років тому +3

    Unity for the future !

  • @mostlypixels2975
    @mostlypixels2975 6 років тому +2

    Crazy

  • @evilkoolade
    @evilkoolade 6 років тому +6

    I want that system!!!!

    • @jussivalter
      @jussivalter 6 років тому

      It's not that hard to made something similar by yourself ;)

    • @evilkoolade
      @evilkoolade 6 років тому

      @@jussivalterI am aware but I'm not there yet i just started learning unity

  • @kriskello8239
    @kriskello8239 5 років тому

    is there any tool similar to Expozure, in the unreal engine?

  • @ViRiXDreamcore
    @ViRiXDreamcore 6 років тому

    Wait... mode graph editor whatnow???
    And they used Unity on Avatar??

  • @stephendoherty8291
    @stephendoherty8291 5 років тому +1

    Maya artists in movies better start upskilling. Rendering on the fly. If it took 15mins delay with Cameron for Avatar, you can bet the time has dropped for Avatar2. So its either more shots, more detail, more complexity or less time in post. production. Hopefully actors can eventually move away acting in front of green screen at least to see what they are acting against.

  • @Shibis
    @Shibis 6 років тому

    Wow

  • @igorschmidlapp6987
    @igorschmidlapp6987 5 років тому

    Presenters always spend too much time giving their freaking resume...