just wanna say im subscribed to just about every deadlock content creator i can find and your energy is by far the most positive and infectious. wholesome, encouraging, informative, succinct. very good content my friend
My bigger complaint is how many Kelvin, GT, and Viscous players who don’t buy a single orange item, or only one high velocity T1 and nothing else. People don’t understand there are utility buys across all categories- weapon has restorative shot, kinetic dash, fleetfoot, slowing bullets, warpstone, heroic aura, etc.
It's why when I play Geist, I by kinetic dash, and warp stone. Her ultimate is a little hard to just naturally pull off, so you have to force it to get an easy kill
it does feel vitality has a lot of jobs you want it to do, but not a lot of slots to do it with. It has healing, damage resist for both bullet and spirit, speed, armors, ability counters, lifesteal, revive. Weapon and spirit have a few options that give similar options, but it's harder.
@@johndowson1852there's also healing reduction in spirit on Decay. Apparently healbane was moved from the spirit tab, to vitality, but the heal on enemy death is extremely situational and otherwise it isn't really a good vitality item in my opinion. In my opinion it should apply a lesser heal reduction, triggered on both spirit and bullet damage, and heal you when an enemy is denied heals, rather than requiring a full kill. Another big reason people struggle with vitality items is so many people consider enduring speed or superior stamina to be mandatory. They're really good and I can think of things the design team can do to reduce how much people see them as mandatory, but they really aren't.
great video. vegas' full gun + boxmaxxing build on the small goop ball king in complement with this has really opened up my eyes towards just trying different builds which seem "atypical" on first glance(spirit wraith or melee haze being other examples of atypical at first glances). and because we're at an early stage in the game and patches change how things work anyway, people aren't generally complaining about how your building/itemizing relative to other moba's i have noticed be grateful for the current concept of deadlock, it's the most freedom we as a community are going to afford ourselves. the more we're getting to a release, the more meta will become a thing (especially IF champ select w/ bans and picks and set roles like jungler etc are added)
More "What This Paradox Noob Is Doing Wrong in Deadlock" Style videos please! Those are very insightful! I would also like some vidoes of this format of more advanced players and see what they might have done wrong/right! ; ) Anyhow all of your content is great and more is always appreciated! Keep up the good work!
Problem is that bullet resist is basically free in a TONNE of builds thanks to the recent item changes. Combine that with the fact that spirit builds are just straight up better than gun builds for most characters atm, and how little items there are to counter spirit damage... it gets to the point that even if your entire team is spirit, and the entire enemy team builds improved spirit armor... you're still better off building spirit.
I don't think that's a fair comparison. Spirit damage output is inconsistent and can't be maintained beyond the initial burst usually. Gun damage can be maintained for the duration of any brawl or fight.
i mean before the item changes, it was the other way around lol. gun was op and spirit was dogshit. honestly, i feel like the past 2 or 3 patches have really sucked in terms of balance changes, or they've at least been a "two steps forward, one step back" approach. the game really hasn't been fun for me at all this patch.
@@paulm1237 not really... most builds are running imp cd, recharge, echo or refresher, etc. Even the carries being played (infernus/seven/etc) are all spirit with the exception of haze. At the higher level fights are mostly won and lost from the initial burst of abilities during the engage anyway. I'm not totally disagreeing with schizug, there are definitely characters where choosing gun is good purely because everyone else is spirit... but it is still rare due to how OP spirit is now.
There's a ton of spirit resist outside of improved spirit armor... Restorative locket, cold front, mystic vulnerability, pristine emblem. I do think there needs to be a spirit equivalent to stuff like withering, whip or Hunter's aura though, that allow you to reduce the spirit damage opponents do against your allies as well as yourself. I mean there's silence glyph but a 3-second disable on an active is pretty different from a minus 30% fire rate just for being near them.
Thank you for this one, I feel like I do well in the early game and fall off later on and that's likely because I'm not adapting enough to what I'm losing to, and changing up my build to counter them seems like a good first step. Glad there's someone out there making positive and instructive content for this game, it can be very difficult as someone who never played a MOBA before
One aspect that plays into what you said as well is the fact that debuffs from duplicate items don't stack on one opponent. That means that having 6 mystic vulnerabilities on your team will only result in the -12% resist which further lowers the effectiveness of multiple spirit users. Crippling headshot is probably the best example: you would only want one person on your team to have it.
i was literally just pondering this conundrum at work, I'm from league and going all in on one damage type is kind of the norm so adjusting has been a challenge.
Just to clarify, I'm not saying that as an individual hero you shouldn't "all in" on one damage type. Just ensure that the whole team isn't putting all their souls into the same damage type as you.
if u never play other characters and never try something new then sure, on alot of characters u still adapt and only thing limiting u is if u have runes that dont work. thats why u change build in lobby depending on team comps, deadlock has no lobby or runes so u adapt ingame. the only champs that can never change builds really are the ones in botlane
I'm from league, but I have the exact opposite experience... I only play aram (decent mmr where people dont int and actually coordinate). But I win most of my aram from building according to my team's needs and then countering the enemy. League definitely has more restrictions on build diversity, so deadlock was a breathe of fresh air
There's also the secret forbidden third option of doing neither Spirit nor Weapon Damage and building primarily around the utility of a 1-2 abilities, though that's currently really only a thing for Dynamo (and to a lesser extent) Paradox. 🙃
@@LeoVS44for my dynamo build, I go full into ult and then get some team utility with knock-down, rescue beam and extra charges for my stomp, as the cc is really useful even if it doesn't do damage. I also like to build into stamina and some survivability, that way im always useful to my team, even without doing damage. I will also get healing booster obviously.
I absolutely go full wall build tank paradox. Honestly, it's a bit disgusting dropping so many silences on the enemy team. I also prioritize crows as vindicta. With heal bane I'm hitting them with 6 seconds of 64% heal reduction, that degrades into six more seconds of 40%. And that's before duration extension... And before taking into account alchemist's fire will also apply the 40%.
I recently have been running mix builds on bebop and seven which actually do well due to tesla plus res shreds. In hero labs I found if fathom does that type of build but with no tesla you tend to be able to just hard carry.
i like the thought behind this video but the problem i have with it is a lot of champs only have a couple viable builds and if you dont use it youre just playing a worse version of your champ like Wraith for example her meta build right now is gun and if you build spirit for cards its just worse since they nerfed it i think it might be better to say "fill your slots with items thatll help your build" like with Wraith gun build you still buy extra charge, mystic burst, quicksilver reload, and bullet resist shredder allows your cards to still have some decent burst and enables your gun items
my current dilemma is trying to figure out which items i need every single game for a given character and how to build my hero's identity around the powerspikes that these core items provide, if they even exist. i struggle with the overwhelming necessity of purchasing situational items, because after a certain point in the game it feels like i have to devote too many resources simply to countering opponents rather than building my own hero and playstyle, which can be extremely frustrating. it's also hard to tell which situational items are good for which situations. when you're playing against a disgusting freak character like wraith, should you build return fire or should you build reactive barrier? there's also the issue of having to build every situational item yourself because you can't trust your teammates to do it for you. if you need to buy a decay or something, you can't just hope that someone else on your team will handle it for you. stuff like that is what i struggle with. and once you combine all of this with starving for flex slots, it can really make the game miserable at times.
Could you make a video breaking down every single ability/item effect which gets impacted by debuff reducer/remover, and highlight some that don't. Some are obvious but some CC effects I'm not sure if the duration will get reduced or not.
I find by mid to late game on the tanky/bruiser type characters (Abrams, Shiv, Viscous, etc.) I am taking up both armors anyways because of how easy it is to ramp up either damage type on many heroes. Is this something we really should be worrying about 95% of the time? It feels like the game hasn't quite hit that maturity point with the current itemization options since a full bullet Haze and/or Wraith can typically overwhelm defenses as soon as those active counters go on cooldown.
I think people are absolutely worrying too much about builds when so many of them could build literally random items as long as they improved their fundamentals and they would do better.
@@kamikeserpentail3778 in the lower mmr games, I 100% agree, builds barely matter that much when everyone just isn't that good, doesn't farm correctly and probably has poor decision making and positioning. Builds become more important the higher mmr you get though.
So on the defensive side. If I see the enemy are predominantly building gun damage for example, how do I build defensively apart form improved bullet armor? Same with imp spirit armor?
Well think about it. Let's pretend the entire enemy team has metal skin. Are you now useless? No, you really just have to make sure you don't focus the same target as Haze while they have metal skin active. But either of you can get them to trigger it and the other one can kill them after.
I don't really agree with your Wraith example. There's only two damage types in the game and six players per team. Even if everyone picks a different category to focus on, there's going to be at least two people prioritizing each damage type. You look at something like metal skin and it's a temporary immunity. If the haze is going for pure burst fire rate stuff, It's still possible for you to go a bullet build that doesn't overlap by having either a more sustained bullet build or throwing in some support stuff like soul shredder or heroic aura. I disagree with Haze not scaling well with Spirit. Infinite invisibility may not be damage, but the utility of the mobility can significantly open doors for her. I know people like to just call or build a meme, using the word meme as joke, but echo shard seems okay but mystic reverb does exactly what Haze wants and forces the enemy team to spread out, especially when paired with alchemist fire. The debuff remover argument on pocket and shiv is kind of funny. I mean the active is 48 seconds, they're saving it for that pocket ult, not using it on a knife. Of course the passive is going to be good against damage over time, but it is just good in general because everyone has debuffs. I don't really disagree with the concepts you're saying, but I think people put too much emphasis on item counters and damage, and not enough emphasis on positioning and timing and support.
As someone who has an insane weapon damage build on wraith, you’re tripping ass. There’s not enough resist/shield in the game to counter a good weapon set. Especially cuz there’s things like crippling headshot that get rid of their resists. I’ve consistently been able to destroy people even when they’re winning in souls. If you can’t aim, sure, go spirit build.
I would add that people just blindly follow builds and it adds to this problem. Its super easy to have a build that x person built and its just for one damage type with a wall of text for situational items.
I strongly advise people to make their own builds. Not only does this make sure that they will understand the items, in the context in which they are useful. But people have different play styles. Copying the best player in the world's build isn't going to do you any good If you're making fundamental positioning mistakes, or focusing the wrong targets, or if you play aggressively and the build is meant for a more passive play style or any number of skills that people might not have that could be required for the build. People focus too much on the builds. But in this game they're so versatile. It's pretty cool.
@@kamikeserpentail3778 100% agree with their own builds if they take time to learn the items and what heroes they play. There are some items that just aren't viable on heroes and some new players might not realize it
I didn't know wraith used to have a different ability in place of Card Trick. After some googling, I found that it was called Royal Flush, but I can't find any sources on what it does. Could anyone let me know? I'm curious lol
I'm surprised you mention weapon damage when I feel like the norm is to take 80% spirit damage for a lot of the game. The overall message is good, I'm just talking about the title.
If you hit tab (pc) while pointing at them, you can select take control. Then while you're them, you just go buy something at the shop. It's let me test some things like finding out that max level crows on vindicta with healbane give -64% healing, and that having healing booster on Dynamo will boost how much he heals an ally, but them having it won't increase how much he heals them.
It may be too late, and this may also be the wrong place, but I would like to apologize to all the teamates I've ever had. I go gun builds... I'm sorry.
I hate this, usual the people with less souls are active in defending which often leads to them (me) getting killing while rest farm. I mean they are not even pushing lane while enemies are busy they are jungle farming. Often when they finally decide to fight it's when most of the team is dead and they can't do anything resulting in game loss.
I make no attempt to pretend that I'm going anything but Spirit build on Haze. He mentions refresher for double dagger, but I think mystic reverb is insanely underappreciated on that dagger. And honestly, alchemist fire is such an amazing hybrid item.
yeah, spirit haze is a lot of "wait a minute...this is good..." and it REALLY shouldnt be, but it wins games just beccause its difficult to itemize against
This is a great video, but please stop running back and forth while explaining stuff. I get that this is a habit to dodge enemy bullets (hell, I probably do the same), but it's EXTREMELY irritating to watch. This is especially true when you're showing something else on the screen, like other heroes' item builds.
@@mudhut81819 But i agree with them! Preferably, the character should be running forwards constantly! Preferably while also collecting coins while on a train track, and being chased by a security guard
i like the thought behind this video but the problem i have with it is a lot of champs only have a couple viable builds and if you dont use it youre just playing a worse version of your champ like Wraith for example her meta build right now is gun and if you build spirit for cards its just worse since they nerfed it i think it might be better to say "fill your slots with items thatll help your build" like with Wraith gun build you still buy extra charge, mystic burst, quicksilver reload, and bullet resist shredder allows your cards to still have some decent burst and enables your gun items
just wanna say im subscribed to just about every deadlock content creator i can find and your energy is by far the most positive and infectious. wholesome, encouraging, informative, succinct. very good content my friend
i was gonna argue then i saw you use the word succinct and decided i was against an intellectual titan and i should stay in my lane LOL
@@ih8tyoutoob succinct is a baby word he not going word for word with me
@@eebbaa5560 hahaha i'm just being silly but bro lets do it lemme see this word for word.
Agreed I prefer this wholesome demeaner soo much rather than the usual gamer esque talking
Thank you very much for the kind words! A comment like this really makes my happy and I'm glad that you like what I make.
My bigger complaint is how many Kelvin, GT, and Viscous players who don’t buy a single orange item, or only one high velocity T1 and nothing else. People don’t understand there are utility buys across all categories- weapon has restorative shot, kinetic dash, fleetfoot, slowing bullets, warpstone, heroic aura, etc.
I tried talking about that in my larger itemization video, but not all people get it at the end of the day.
Honestly kinetic dash is just a staple for me. Its just feels so good to have.
Heroic aura is actually insane when a teammate buys it just to boost a friendly haze, McGinnis and her turrets, Wraith or Warden
reading this comment I realized that I haven't seen a Kelvin in my lobby for like 2 weeks and I am very thankful for that
It's why when I play Geist, I by kinetic dash, and warp stone. Her ultimate is a little hard to just naturally pull off, so you have to force it to get an easy kill
it does feel vitality has a lot of jobs you want it to do, but not a lot of slots to do it with. It has healing, damage resist for both bullet and spirit, speed, armors, ability counters, lifesteal, revive.
Weapon and spirit have a few options that give similar options, but it's harder.
It also has healing reduction on spirit damage, while heal reduction on bullet damage is a bullet item.
@@johndowson1852there's also healing reduction in spirit on Decay.
Apparently healbane was moved from the spirit tab, to vitality, but the heal on enemy death is extremely situational and otherwise it isn't really a good vitality item in my opinion.
In my opinion it should apply a lesser heal reduction, triggered on both spirit and bullet damage, and heal you when an enemy is denied heals, rather than requiring a full kill.
Another big reason people struggle with vitality items is so many people consider enduring speed or superior stamina to be mandatory.
They're really good and I can think of things the design team can do to reduce how much people see them as mandatory, but they really aren't.
great video. vegas' full gun + boxmaxxing build on the small goop ball king in complement with this has really opened up my eyes towards just trying different builds which seem "atypical" on first glance(spirit wraith or melee haze being other examples of atypical at first glances). and because we're at an early stage in the game and patches change how things work anyway, people aren't generally complaining about how your building/itemizing relative to other moba's i have noticed
be grateful for the current concept of deadlock, it's the most freedom we as a community are going to afford ourselves. the more we're getting to a release, the more meta will become a thing (especially IF champ select w/ bans and picks and set roles like jungler etc are added)
More "What This Paradox Noob Is Doing Wrong in Deadlock" Style videos please! Those are very insightful! I would also like some vidoes of this format of more advanced players and see what they might have done wrong/right! ; ) Anyhow all of your content is great and more is always appreciated! Keep up the good work!
Problem is that bullet resist is basically free in a TONNE of builds thanks to the recent item changes. Combine that with the fact that spirit builds are just straight up better than gun builds for most characters atm, and how little items there are to counter spirit damage... it gets to the point that even if your entire team is spirit, and the entire enemy team builds improved spirit armor... you're still better off building spirit.
I don't think that's a fair comparison. Spirit damage output is inconsistent and can't be maintained beyond the initial burst usually. Gun damage can be maintained for the duration of any brawl or fight.
i mean before the item changes, it was the other way around lol. gun was op and spirit was dogshit. honestly, i feel like the past 2 or 3 patches have really sucked in terms of balance changes, or they've at least been a "two steps forward, one step back" approach. the game really hasn't been fun for me at all this patch.
@@paulm1237 not really... most builds are running imp cd, recharge, echo or refresher, etc. Even the carries being played (infernus/seven/etc) are all spirit with the exception of haze. At the higher level fights are mostly won and lost from the initial burst of abilities during the engage anyway.
I'm not totally disagreeing with schizug, there are definitely characters where choosing gun is good purely because everyone else is spirit... but it is still rare due to how OP spirit is now.
There's a ton of spirit resist outside of improved spirit armor...
Restorative locket, cold front, mystic vulnerability, pristine emblem.
I do think there needs to be a spirit equivalent to stuff like withering, whip or Hunter's aura though, that allow you to reduce the spirit damage opponents do against your allies as well as yourself.
I mean there's silence glyph but a 3-second disable on an active is pretty different from a minus 30% fire rate just for being near them.
I always have all my slots taken up by something. Even a 500 soul item has some utility for the cost.
Thank you for this one, I feel like I do well in the early game and fall off later on and that's likely because I'm not adapting enough to what I'm losing to, and changing up my build to counter them seems like a good first step. Glad there's someone out there making positive and instructive content for this game, it can be very difficult as someone who never played a MOBA before
One aspect that plays into what you said as well is the fact that debuffs from duplicate items don't stack on one opponent. That means that having 6 mystic vulnerabilities on your team will only result in the -12% resist which further lowers the effectiveness of multiple spirit users. Crippling headshot is probably the best example: you would only want one person on your team to have it.
i was literally just pondering this conundrum at work, I'm from league and going all in on one damage type is kind of the norm so adjusting has been a challenge.
Just to clarify, I'm not saying that as an individual hero you shouldn't "all in" on one damage type. Just ensure that the whole team isn't putting all their souls into the same damage type as you.
LoL so watered down that league players are bots when playing a real MOBA like dota 2 or deadlock haha. please go back to LoL
@@ITZBROKENhotDOG12 the fun of the party arrived guys
if u never play other characters and never try something new then sure, on alot of characters u still adapt and only thing limiting u is if u have runes that dont work. thats why u change build in lobby depending on team comps, deadlock has no lobby or runes so u adapt ingame. the only champs that can never change builds really are the ones in botlane
I'm from league, but I have the exact opposite experience... I only play aram (decent mmr where people dont int and actually coordinate). But I win most of my aram from building according to my team's needs and then countering the enemy. League definitely has more restrictions on build diversity, so deadlock was a breathe of fresh air
There's also the secret forbidden third option of doing neither Spirit nor Weapon Damage and building primarily around the utility of a 1-2 abilities, though that's currently really only a thing for Dynamo (and to a lesser extent) Paradox. 🙃
Support McGinnis too
kelvin ice path rescue beam support build
Could you elaborate more? You mean building things like cd reduction and extra charges?
@@LeoVS44for my dynamo build, I go full into ult and then get some team utility with knock-down, rescue beam and extra charges for my stomp, as the cc is really useful even if it doesn't do damage. I also like to build into stamina and some survivability, that way im always useful to my team, even without doing damage. I will also get healing booster obviously.
I absolutely go full wall build tank paradox.
Honestly, it's a bit disgusting dropping so many silences on the enemy team.
I also prioritize crows as vindicta.
With heal bane I'm hitting them with 6 seconds of 64% heal reduction, that degrades into six more seconds of 40%. And that's before duration extension... And before taking into account alchemist's fire will also apply the 40%.
this video aided me immensely in the passing of my kidney stone
hey man this was probably the funniest thing i read today
I recently have been running mix builds on bebop and seven which actually do well due to tesla plus res shreds. In hero labs I found if fathom does that type of build but with no tesla you tend to be able to just hard carry.
I’m not a regular but I do agree with this vid and I have said this in so many games!
I hope new players watch this vid and actually learn from it
i like the thought behind this video but the problem i have with it is a lot of champs only have a couple viable builds and if you dont use it youre just playing a worse version of your champ like Wraith for example her meta build right now is gun and if you build spirit for cards its just worse since they nerfed it i think it might be better to say "fill your slots with items thatll help your build" like with Wraith gun build you still buy extra charge, mystic burst, quicksilver reload, and bullet resist shredder allows your cards to still have some decent burst and enables your gun items
my current dilemma is trying to figure out which items i need every single game for a given character and how to build my hero's identity around the powerspikes that these core items provide, if they even exist. i struggle with the overwhelming necessity of purchasing situational items, because after a certain point in the game it feels like i have to devote too many resources simply to countering opponents rather than building my own hero and playstyle, which can be extremely frustrating.
it's also hard to tell which situational items are good for which situations. when you're playing against a disgusting freak character like wraith, should you build return fire or should you build reactive barrier? there's also the issue of having to build every situational item yourself because you can't trust your teammates to do it for you. if you need to buy a decay or something, you can't just hope that someone else on your team will handle it for you. stuff like that is what i struggle with. and once you combine all of this with starving for flex slots, it can really make the game miserable at times.
You build the item that works in the most situations or whatever counters their biggest carry/your biggest counter.
Cheers Shug, good stuff
Could you make a video breaking down every single ability/item effect which gets impacted by debuff reducer/remover, and highlight some that don't. Some are obvious but some CC effects I'm not sure if the duration will get reduced or not.
I find by mid to late game on the tanky/bruiser type characters (Abrams, Shiv, Viscous, etc.) I am taking up both armors anyways because of how easy it is to ramp up either damage type on many heroes.
Is this something we really should be worrying about 95% of the time? It feels like the game hasn't quite hit that maturity point with the current itemization options since a full bullet Haze and/or Wraith can typically overwhelm defenses as soon as those active counters go on cooldown.
Sometimes life steal can be better than armour.
I think people are absolutely worrying too much about builds when so many of them could build literally random items as long as they improved their fundamentals and they would do better.
@@kamikeserpentail3778 in the lower mmr games, I 100% agree, builds barely matter that much when everyone just isn't that good, doesn't farm correctly and probably has poor decision making and positioning. Builds become more important the higher mmr you get though.
So on the defensive side. If I see the enemy are predominantly building gun damage for example, how do I build defensively apart form improved bullet armor? Same with imp spirit armor?
I never thought about that...
Do you have a tick to always press W and S? How did you develop it?
Now I know what the little bars mean!
Another Shizug upload? It’s gonna be a good day.
Am I going to lose some games for it? Yes. Is it fun doing 1200+ dps? Very. Can’t stop me.
Well think about it.
Let's pretend the entire enemy team has metal skin.
Are you now useless?
No, you really just have to make sure you don't focus the same target as Haze while they have metal skin active.
But either of you can get them to trigger it and the other one can kill them after.
good video.
I don't really agree with your Wraith example.
There's only two damage types in the game and six players per team.
Even if everyone picks a different category to focus on, there's going to be at least two people prioritizing each damage type.
You look at something like metal skin and it's a temporary immunity.
If the haze is going for pure burst fire rate stuff, It's still possible for you to go a bullet build that doesn't overlap by having either a more sustained bullet build or throwing in some support stuff like soul shredder or heroic aura.
I disagree with Haze not scaling well with Spirit.
Infinite invisibility may not be damage, but the utility of the mobility can significantly open doors for her.
I know people like to just call or build a meme, using the word meme as joke, but echo shard seems okay but mystic reverb does exactly what Haze wants and forces the enemy team to spread out, especially when paired with alchemist fire.
The debuff remover argument on pocket and shiv is kind of funny.
I mean the active is 48 seconds, they're saving it for that pocket ult, not using it on a knife.
Of course the passive is going to be good against damage over time, but it is just good in general because everyone has debuffs.
I don't really disagree with the concepts you're saying, but I think people put too much emphasis on item counters and damage, and not enough emphasis on positioning and timing and support.
would you be willing to do any coaching/vod review sessions?
You begin as a newbie buyng purple and orange items
You realize half way trhough that you should only buy green items
This is the way
Talon is actually hybrid since his bullet scale from spirit
Everyone in the game is hybrid.
Pretty much the only thing I think doesn't work is like tank Haze or Talon, because they just lack CC potential.
As someone who has an insane weapon damage build on wraith, you’re tripping ass. There’s not enough resist/shield in the game to counter a good weapon set. Especially cuz there’s things like crippling headshot that get rid of their resists. I’ve consistently been able to destroy people even when they’re winning in souls. If you can’t aim, sure, go spirit build.
I would add that people just blindly follow builds and it adds to this problem. Its super easy to have a build that x person built and its just for one damage type with a wall of text for situational items.
I strongly advise people to make their own builds.
Not only does this make sure that they will understand the items, in the context in which they are useful.
But people have different play styles.
Copying the best player in the world's build isn't going to do you any good If you're making fundamental positioning mistakes, or focusing the wrong targets, or if you play aggressively and the build is meant for a more passive play style or any number of skills that people might not have that could be required for the build.
People focus too much on the builds.
But in this game they're so versatile. It's pretty cool.
@@kamikeserpentail3778 100% agree with their own builds if they take time to learn the items and what heroes they play. There are some items that just aren't viable on heroes and some new players might not realize it
I didn't know wraith used to have a different ability in place of Card Trick. After some googling, I found that it was called Royal Flush, but I can't find any sources on what it does. Could anyone let me know? I'm curious lol
I'm surprised you mention weapon damage when I feel like the norm is to take 80% spirit damage for a lot of the game. The overall message is good, I'm just talking about the title.
How do you give items to dummies in the sandbox?
If you hit tab (pc) while pointing at them, you can select take control.
Then while you're them, you just go buy something at the shop.
It's let me test some things like finding out that max level crows on vindicta with healbane give -64% healing, and that having healing booster on Dynamo will boost how much he heals an ally, but them having it won't increase how much he heals them.
6:54 Heard basically the same thing twice, thought i was having a stroke, (headed/going)
7:49 "significant portio-"
Love the videos!
Oopsie editing mistake. Lemme see if I can cut it after.
Edit: Looks like I can! Cutting it out. Ty for pointing it out.
It may be too late, and this may also be the wrong place, but I would like to apologize to all the teamates I've ever had. I go gun builds... I'm sorry.
I see 7 i buy knock n dbuff remover, on all hero, every game.
I love trolling
Next up, know your place. You're an early-mid game god tier hero ? Stop farming and be active.
This needs to be its own video the amount of times I see people chilling with a 10k soul lead and no where to be seen in fights
I hate this, usual the people with less souls are active in defending which often leads to them (me) getting killing while rest farm. I mean they are not even pushing lane while enemies are busy they are jungle farming. Often when they finally decide to fight it's when most of the team is dead and they can't do anything resulting in game loss.
You wouldn't believe how often a cheeky spirit haze pivot wins games because someone bought a preemptive metal skin or return fire
I make no attempt to pretend that I'm going anything but Spirit build on Haze.
He mentions refresher for double dagger, but I think mystic reverb is insanely underappreciated on that dagger.
And honestly, alchemist fire is such an amazing hybrid item.
yeah, spirit haze is a lot of "wait a minute...this is good..." and it REALLY shouldnt be, but it wins games just beccause its difficult to itemize against
This is a great video, but please stop running back and forth while explaining stuff. I get that this is a habit to dodge enemy bullets (hell, I probably do the same), but it's EXTREMELY irritating to watch. This is especially true when you're showing something else on the screen, like other heroes' item builds.
I think you have brain damage
@@mudhut81819 But i agree with them! Preferably, the character should be running forwards constantly! Preferably while also collecting coins while on a train track, and being chased by a security guard
@@mudhut81819 i mean it is a little bit annoying. i'd rather watch a slideshow of items he's talking about or something
You guys are so unbelievable picky it’s not even funny. Please get your brain checked…
i like the thought behind this video but the problem i have with it is a lot of champs only have a couple viable builds and if you dont use it youre just playing a worse version of your champ like Wraith for example her meta build right now is gun and if you build spirit for cards its just worse since they nerfed it i think it might be better to say "fill your slots with items thatll help your build" like with Wraith gun build you still buy extra charge, mystic burst, quicksilver reload, and bullet resist shredder allows your cards to still have some decent burst and enables your gun items