TWEAK your Game VALUES Directly in the Godot Editor
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- Опубліковано 12 чер 2024
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🖋 SYNOPSIS
While creating a game game, it's often easier to tweak values in the editor or while the game is running without having to search for them in your source code. That’s what export annotations are for. We use them any time we want to tweak values in the inspector. In Godot 4, you can now also create custom groups for them.
#gamedev #gameengine
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Worth mentioning that annotations are supported by the editor's built-in documentation as well. So you can Ctrl-click on the name of an annotation in the script to get to the relevant description, see examples, and learn about supported parameters.
Great! The docs are pretty good, but you need to know something exists first. I was unaware of all the export options. Thanks for the video.
You are making a great job Nathan ❤️🔥
Was looking for this last week, thanks
Very interesting tips, thank you Nathan.
Thank you sir
Pls upload more complete 3d courses on godot 4 sir..
Thank you!
Happy new year 🎉
Thank you!! Same to you! 🎊
Export variables are such a great way of making the process of making games/applications much quicker. I should really use them more often when I can ^^"
good video
Can export also allow other scripts to access the variables?
Can your tutorial car selection menu in godot?
Please talk about setget, another powerful one but newbies don't even know existing
Thank you for the suggestion!
There is still an issue where exported classes or enums don't look the same in the remote editor 😔
There is a typo on 0:57 where it says the offer is valid until Jan 30 2023
So if you adjust an exported value while the game is running, it'll update in real time? (without having to restart the game)
Yes!
Live debugging
Hi. If I buy the godot 4 starter kit. Will I get future courses for free?
Hello. You would get the 3 courses in the Great Godot 4 Starter Kit and any updates pertaining to these 3 specific courses for Godot 4.
For whatever reason, I'm not seeing the link to the documentation in the description. It should be easy enough for most people to find, but I wanted to call this out.
Good point. Thanks!
I remember this being way more complicated in Unity, ahahah! :P
To be honest I am kinda dissapointed. I partially knew topic from documentation. What I saw here was export with enum, export_range and export_group. No mentions about export_subgroup, export_category, export description and probably few more things. Those stuff could be easily added and fit into 10 minutes video. It would be way more informative...
First?