High chance to guard when obtaining 13 int orbs with 2 Super Saiyan or Movie hero category allies who have the name Vegeta (Youth excluded) or Trunks ( Kid excluded) after the 5th turn from the start of battle if hp is 13% or below whilst fighting one enemy with the name 'Android 13' or Fusion android 13. 3% of evading attacks with each int orb obtained after attacking. Reduces damage received by 13% after attacking if there are 2 super saiyan category allies in the same turn if hp is 80% or above. ATK 100% when performing the active skill but DEF -100% for the rest of battle. That's what I call a hell hole of a passive
Doing SSJs Team Race vs MCC… Shoutout To Archie For Races!! 🙏 6:38:00 No Item Time was my better run so far Imo not bad but so far theres Sub 6 Minute entries, Ill clarify we do get to take and use 1 Red Energy Drink Item but thats more so just to make sure Runs are current…
Ill note best case I believe for quickest time is Teq Godku Vegeta in Slot 7, Both Int Trios in Turn 2, Get fair amount of Supers leaving Both Trios in Turn 2, Swing around to Turn 3 get Vegeta 3 hits for Support then go into Turn 4 vs MCC with Both Heavily Attack Stacked Trios supported by Vegeta, Pop both Actives then let them clean up with Guaranteed Crits, Decent Slot 1 unit course preferred for that turn but long as Sukuna doesnt Super at start either of Trios can Slot 1 post Active, Again only long as MCCs not supering… But Imo I took reasonable Tanks for rest of team so no matter what Id have a decent Slot 1 tank for that Turn 4…
These guys are suprisingly even better than i thought. Glad to see that. Dropped a buncha stones and didn't get them, so i hope they come back soon, since they are just so cool
With SSJ Trio I just noticed GT Duo isn’t on the SSJ category. I get why but the standby name is just called SSJ Vegeta (GT). We need that category update.
The same reason goku/gohan units dont have pure saiyans and hybrid saiyans or the vegeta/trunks unit doesnt have hybrid/pure saiyans or realm of gods. It usually has whatever characters in the card having the same traits to use as categories. Do if they do something similar to the goku and bardock coming out on legends, they wouldnt have earth bred fighters category even though goku is on it.
@@agonyandecstacy1202 Makes sense, it’s just Dokkan doing weird decisions. But this is PvE game and the game would be more fun if they actually gave units the categories they should have. Not everyone is going to have every card and would benefit smaller categories. They started being more forgiving with the kamehameha category. In old Dokkan if it wasn’t named on the super attack it was a no go; best example being TEQ SSJ2 Gohan. But now if the kamehameha is in the animation they give it to the unit; best examples being 23rd WT Goku, SSJ Trio, Kai Goku.
They really should change the hidden potential additional to a chance to super instead of just a chance to additional OR super, if they did that and just lowered the chance SO many more people would go additional over dodge or crit.
Crit is a really dumb move for this unit. 3 turns of having super effective damage means doing crits actually is giving you diminishing returns on damage and they have a really easy active skill that gives them guaranteed crits that will effectively kill the boss in that turn or have it on death's door for next turn. Additional and dodge is best for this unit and I'd say focus additionals but you can do the other. Additionals will greatly add to the gigantic damage they will do the next time they show up, especially their active skill. Dodge will help this unit in cases where RNG fucked you over, either in INT orbs not turning out right for the unit, or if you don't get enough supers and are at risk of dying.
Love how good trunks and broly are that you can run em on teams and they perform like a rlly good summonable lr its amazing for a f2p unit cant wait for them on global
15:10 why did they get so much damage? They have over 1 million def with 30% DR or not? Of course they have a type disadvantage, but I wouldn't have thought 700 k.
That’s not how additionals work but ok. Even if you get the additional normal on the first attack each one after still has the chance to proc the additional super and that will override the additional normal.
the only thing that would make this unit INSANE would be each super performed increased dodge change by 7%+ then they would be the ABSOLUTE best unit in the game personally
If I did math right just rounding lot of numbers 450k SoT is with 1 50% Stack, so theyd be at around 600k after next 18 Ki then they get the what is it 130% from passive? So 1.38 Mil ish, Second 50% gets added into first 50% before passive multiplicative buff, With DR its not bad specially on active turn but every other turn most of all that only comes Post Supering…
Ima just put this out there now before I forget , they should make a Dokkanfest exclusive frost with a mechanic where he has a small but considerable chance to stun not on super, but for each attack done? (Has this been done before?hazy memory)
As a kit, not as hipo… also what else would you give them? Anything over 13-16 AA is an overkill because each additional they do performs a test on the % you have.
This was the luckiest moment i ever had in this game, wasted 40 stones and the first AND second unit that i pulled on the multi were the trio!, wish you all good luck also!
The only unit other than SSJ4 Vegito, agl blue vegito and anniversary units I have gotten on release this whole year and they are... not the best. Hell every unit Ive gotten except for anniversary units arent that great
how long until he sours on this unit? my bet is 3 months max. no defense on 12 ki low sot defense supers and then a bunch of additional normals getting f**ked when both are on the same rotation in any hard fight almost no defense from links ki struggles, come on we all know rainbow orb changing is superior most of the times. conditions are not bad but not great either this unit is good but no top ten, unless your main criteria is dmg and defense after super
I'd prolly wait, we get a step up banner almost every year around this time. This units banner should be around for a decent amount of time at least until we have more info on new years
I like them better than I though I would but there still lacking a little something for me, they should have gotten 3% crit and damage reduction per type ki sphere obtained that way they would be much safer unit to use turn 1 and then when there intro runs out they still have some crit and damage reduction to keep them safe
@reign1594 I feel the pain bro, was busy these last 3 weeks, so I barely got any of my heroes units awoken. Remind me never to summon for heroes again, bro 😭😭
another win from zeno on first multy damn second was omega but he is dog shit sou ye now save for another top tiers im only sad that in ssj category we need some eze man str lr vegito pls or gogeta to make that team rly broken
No, why would you want a medium chance to dodge in a character's passive? He is basically saying if a character has everything but dodge or could benefit from dodge, then give them dodge. It's pointless to have a medium chance to dodge unless it is from the hidden potential system, so give them more.
The unit is SE, has guaranteed crits on the active turn, and is shitting out multiple additionals from their passive giving them A higher chance to proc the potential system additional. There is nothing wrong with full dodge lol
Eh, you can make an argument for anything. Crits: They do a lotta additional, which most of the time can be normals, but with crits even those normals will hit insanely hard and annihilate a lotta bosses Dodge: They do additionals and are super effective, so giving them dodge can have a lotta value in which for example you dodge a super from Fusion Zamasu, which these guys can't tank. Additional: It isn't like you are always getting 9 orbs, so putting a buncha additional on them, will have value too when that's the case and nearly guarantee you getting an additional, which will strengthen their active skill insanely. So, yeah, there's an argument on these guys for everything. Just depends on what you prefer.
14:40 best part of the video
Imagine they have this ki mechanic but every 3 ki is a high chance to guard. That type of unit would probably drive truth mad.
High chance to guard when obtaining 13 int orbs with 2 Super Saiyan or Movie hero category allies who have the name Vegeta (Youth excluded) or Trunks ( Kid excluded) after the 5th turn from the start of battle if hp is 13% or below whilst fighting one enemy with the name 'Android 13' or Fusion android 13. 3% of evading attacks with each int orb obtained after attacking. Reduces damage received by 13% after attacking if there are 2 super saiyan category allies in the same turn if hp is 80% or above. ATK 100% when performing the active skill but DEF -100% for the rest of battle. That's what I call a hell hole of a passive
An high chance with every three ki would mean 100% with 6 orbs, which is more than resonable
@@dbsdubstep3885this would actually drive truth mad 😭 lmaoooo
Truth would be fucking pissed 😂
@@dbsdubstep3885bro just described torture
Remember Omega? This is what HE COULD/SHOULD HAVE BEEN.
Doing SSJs Team Race vs MCC…
Shoutout To Archie For Races!! 🙏
6:38:00 No Item Time was my better run so far Imo not bad but so far theres Sub 6 Minute entries, Ill clarify we do get to take and use 1 Red Energy Drink Item but thats more so just to make sure Runs are current…
Ill note best case I believe for quickest time is Teq Godku Vegeta in Slot 7, Both Int Trios in Turn 2, Get fair amount of Supers leaving Both Trios in Turn 2, Swing around to Turn 3 get Vegeta 3 hits for Support then go into Turn 4 vs MCC with Both Heavily Attack Stacked Trios supported by Vegeta, Pop both Actives then let them clean up with Guaranteed Crits, Decent Slot 1 unit course preferred for that turn but long as Sukuna doesnt Super at start either of Trios can Slot 1 post Active, Again only long as MCCs not supering…
But Imo I took reasonable Tanks for rest of team so no matter what Id have a decent Slot 1 tank for that Turn 4…
These guys are suprisingly even better than i thought. Glad to see that. Dropped a buncha stones and didn't get them, so i hope they come back soon, since they are just so cool
dropped 3,000 stones and rainbowed them and lr str carnival goku AND LR Buu, feel blessed
@@alolandonaldtrump8368damn man, why did you have to tell him like that 😂
@@alolandonaldtrump8368who tf says that to someone who got shafted 💀
With SSJ Trio I just noticed GT Duo isn’t on the SSJ category. I get why but the standby name is just called SSJ Vegeta (GT). We need that category update.
The same reason goku/gohan units dont have pure saiyans and hybrid saiyans or the vegeta/trunks unit doesnt have hybrid/pure saiyans or realm of gods. It usually has whatever characters in the card having the same traits to use as categories. Do if they do something similar to the goku and bardock coming out on legends, they wouldnt have earth bred fighters category even though goku is on it.
@@agonyandecstacy1202the ftp goku/gohan exhange unit has the goku side on hyrbid saiyans 😭. they’re just finicky with categories for exchange units
they arent consistent enough on that so i dont think your argument holds up @@agonyandecstacy1202
bruh ssj would be cracked if they got added
@@agonyandecstacy1202 Makes sense, it’s just Dokkan doing weird decisions. But this is PvE game and the game would be more fun if they actually gave units the categories they should have. Not everyone is going to have every card and would benefit smaller categories.
They started being more forgiving with the kamehameha category. In old Dokkan if it wasn’t named on the super attack it was a no go; best example being TEQ SSJ2 Gohan. But now if the kamehameha is in the animation they give it to the unit; best examples being 23rd WT Goku, SSJ Trio, Kai Goku.
They really should change the hidden potential additional to a chance to super instead of just a chance to additional OR super, if they did that and just lowered the chance SO many more people would go additional over dodge or crit.
At this pont in time there is basically no reason to choose crit over the other two
@@thedead073 full ADD is the way then for these guys basically right?
lol
@@mrcrazy7865 id say if u can more dodge then additional because most of the time it activates anyway even if ur add is like 7-10
Crit is a really dumb move for this unit. 3 turns of having super effective damage means doing crits actually is giving you diminishing returns on damage and they have a really easy active skill that gives them guaranteed crits that will effectively kill the boss in that turn or have it on death's door for next turn.
Additional and dodge is best for this unit and I'd say focus additionals but you can do the other. Additionals will greatly add to the gigantic damage they will do the next time they show up, especially their active skill. Dodge will help this unit in cases where RNG fucked you over, either in INT orbs not turning out right for the unit, or if you don't get enough supers and are at risk of dying.
14:36 - 14:58 lmaooooooooo got that ass caught 😂
1:02 damn truth chill 😳
Love how good trunks and broly are that you can run em on teams and they perform like a rlly good summonable lr its amazing for a f2p unit cant wait for them on global
15:10 why did they get so much damage? They have over 1 million def with 30% DR or not? Of course they have a type disadvantage, but I wouldn't have thought 700 k.
Pretty sure that cooler hits normal for 20 mil
2023 truly was the year of spirit bomb
Power of Wishes. That's all I have to say.
That’s not how additionals work but ok. Even if you get the additional normal on the first attack each one after still has the chance to proc the additional super and that will override the additional normal.
Every single time truth opens his mouth and talks about damage he proves why I say he knows absolutely nothing about what real damage is
I dont think you know wtf your talking about
Oh nvm your trolling
the only thing that would make this unit INSANE would be each super performed increased dodge change by 7%+ then they would be the ABSOLUTE best unit in the game personally
ALL RIGHT GUYS
WE ARE BACK FOR ANOTHER DOKKAN BATTLE VIDEO!
SO LETS GO TAKE A LOOK AT-
@@dbsdubstep3885 HOW BAD THESE BOYS ACTUALLY ARE
@@ismailibrahim5279UMM THE LR SUPER SAIYAN GOKU SUPER SAIYAN VEGETA AND SUPER SAIYAN TRUNKS
I got 3 copies on a Whis rewind 40 stone summon. Good luck to everyone who summoning.
I had 11 Units on the 40 Stone Summon, all Lr of course, even though i am on global i pulled 11 omega shenron
14:58 HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
If I did math right just rounding lot of numbers 450k SoT is with 1 50% Stack, so theyd be at around 600k after next 18 Ki then they get the what is it 130% from passive? So 1.38 Mil ish, Second 50% gets added into first 50% before passive multiplicative buff, With DR its not bad specially on active turn but every other turn most of all that only comes Post Supering…
Damn do they have the best intro in game rn
Their animation are really damn good man.
LETS GOOOOOOO. TOP 5🔥
Fun way to end😂
As much as awesome as this unit is. I will wait because the banner is worth chasing with just 1 unit.
@14:50
Sensational
Ima just put this out there now before I forget , they should make a Dokkanfest exclusive frost with a mechanic where he has a small but considerable chance to stun not on super, but for each attack done? (Has this been done before?hazy memory)
I think teq hit has a similar mechanic where he can stun on apparence, on hit and also on super
New dokkan challenge, 3 turns to damage the metal cooler army as much as you can
i genuinely don't believe you understand how the additionals work
Dont care, shoulda done a lvl 10 links 55%
Goresh probably will
@@thaisennj9781 so if truth and goresh have a kid, it'll be the perfect balance of whale and showcase
@@papapanders488 wtf
They’re art is so sick
first multi, goku black rift 🤤
this time I will agree with the dodge build. Anyways when you decide to marry the dodge icon I'll come to your marriage.
why doesnt he just bring a Baba item to get rid of any locks or seals?
or a scouter item so he can see where the enemy supers
That ending of the fight was hilarious 😂
Bro basically added a medium chance to dodge on the new unit😭
30 dodge is just 30% chance aka medium chance, something you usually don't like...
As a kit, not as hipo… also what else would you give them? Anything over 13-16 AA is an overkill because each additional they do performs a test on the % you have.
This was the luckiest moment i ever had in this game, wasted 40 stones and the first AND second unit that i pulled on the multi were the trio!, wish you all good luck also!
Just got two of em and like 6ssr in one pack
The only unit other than SSJ4 Vegito, agl blue vegito and anniversary units I have gotten on release this whole year and they are... not the best. Hell every unit Ive gotten except for anniversary units arent that great
how long until he sours on this unit?
my bet is 3 months max.
no defense on 12 ki
low sot defense
supers and then a bunch of additional normals
getting f**ked when both are on the same rotation in any hard fight
almost no defense from links
ki struggles, come on we all know rainbow orb changing is superior most of the times.
conditions are not bad but not great either
this unit is good but no top ten, unless your main criteria is dmg and defense after super
Is there gonna be a step up banner this year or should I summon on this banner
I'd prolly wait, we get a step up banner almost every year around this time. This units banner should be around for a decent amount of time at least until we have more info on new years
Don't summon on either imo. If you're jp wait for anni or new years, global I don't think is getting new years at the same time tho...
I like them better than I though I would but there still lacking a little something for me, they should have gotten 3% crit and damage reduction per type ki sphere obtained that way they would be much safer unit to use turn 1 and then when there intro runs out they still have some crit and damage reduction to keep them safe
Just make them end the game with 3 orbs at this point
Just use a whis
@@thedead073 may as well it’s not like we have to pay money for these units or anything 😂😂
@@Handlehosyler Nha items are for free to play noobs 😂😂
Imo 3% dr per type ki sphere is way too op, since they can change orbs to int
12:54 Metal Cooler Core being racist against showcases as per usual.
where does one get the specific skill orbs for this unit?
When is the lb ssj4 vegito event returning. Forgot to awaken fuu
Next year 💀
@@thegungerbrospodcast7671no fucking way
@@thegungerbrospodcast7671 I was deadass wondering why my fuu was taking 200k normals.😂😂
@reign1594 I feel the pain bro, was busy these last 3 weeks, so I barely got any of my heroes units awoken. Remind me never to summon for heroes again, bro 😭😭
@@reign1594go to portal of memories during anni
I want them so bad but have no stone grind
Damn where was there 30 dodge tho looked like my characters with dodge builds not the usual truth dodge luck with these guys
Truth got the worst luck
i like this unit soo much
4:39 you would what?
another win from zeno on first multy damn second was omega but he is dog shit sou ye now save for another top tiers im only sad that in ssj category we need some eze man str lr vegito pls or gogeta to make that team rly broken
6 multis and no lrs at all wtf
How does he have them link lvl 10 already
Not battle of datę i dont have team for then like Damn im global
que pro
isnt 30 dodge a medium chance to dodge? which this bozo said he hates meduim chance to dodge on units?, what a muppet
It's not the same. Most 30% to dodge units suck and can not sustain themselves. These guys can
@@reign1594nah other guy us right. Truth got a room temp iq
@Handlehosyler Truth is slow, but he literally stated the reason he doesn't like it is because most units with 30% dodge have horrible defense.
No, why would you want a medium chance to dodge in a character's passive?
He is basically saying if a character has everything but dodge or could benefit from dodge, then give them dodge. It's pointless to have a medium chance to dodge unless it is from the hidden potential system, so give them more.
Oh boy, you got some comprehension issues
30 dodge😢
Yeah it’s the best build
Red Zone Fusion Zamasu shits on these so they automatically suck
This comment didn’t age well
Only if you give them full dodge! 😂
The banner is trash I will save my stone for next year
First time I got more stone then Datruth hahaha!!!
ignorance at its finest
Oh Philup where are youuuu 🤖
bobo
Very bad build but what's new lol
Objectively correct build
Very good* build but what’s new lol
The unit is SE, has guaranteed crits on the active turn, and is shitting out multiple additionals from their passive giving them A higher chance to proc the potential system additional. There is nothing wrong with full dodge lol
Eh, you can make an argument for anything.
Crits: They do a lotta additional, which most of the time can be normals, but with crits even those normals will hit insanely hard and annihilate a lotta bosses
Dodge: They do additionals and are super effective, so giving them dodge can have a lotta value in which for example you dodge a super from Fusion Zamasu, which these guys can't tank.
Additional: It isn't like you are always getting 9 orbs, so putting a buncha additional on them, will have value too when that's the case and nearly guarantee you getting an additional, which will strengthen their active skill insanely.
So, yeah, there's an argument on these guys for everything. Just depends on what you prefer.
Good build actually
Dropped 1840 stones didn’t get them once🫥
@PhilUP 🤖🤖🤖