Learn About the Capability of the Unity Particle System Collision

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 22

  • @DevikenGames
    @DevikenGames Рік тому

    thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up.
    ❤❤❤❤

  • @Geckotr
    @Geckotr Рік тому +1

    thx a million times man!! You saved my life, i have been looking for this for days!!

  • @pepperstocks
    @pepperstocks Рік тому +2

    Clean and clear tutorial, awesome!

  • @aslinoobdev
    @aslinoobdev Рік тому

    better than some paid courses out there. As always another awesome tutorial sir, thank you soo much

  • @bloated.frog.studio
    @bloated.frog.studio Рік тому

    great video, nicely explained🎉🎉

  • @DevikenGames
    @DevikenGames Рік тому

    thanks again,we hope there will be some lessons for trending hyper casual games and mechanics coming in the future.

    • @unitytobrain
      @unitytobrain  Рік тому +1

      The goal of this channel is to explore different case studies, but I will also try to work on hyper casual mechanics.

    • @DevikenGames
      @DevikenGames Рік тому

      ​@@unitytobrain thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up.

  • @VarunAiyar
    @VarunAiyar 4 місяці тому

    Thank you brother

  • @TREXYT
    @TREXYT Рік тому

    I need a tutorial on vfx graph collision please

  • @unitytobrain
    @unitytobrain  Рік тому +1

    Please leave your comments in the space below. More lessons are on their way.

  • @usamaadnan2462
    @usamaadnan2462 Рік тому

    nice tut broo

  • @toxicbird.official
    @toxicbird.official Рік тому

    Nice elaboration 👍 i have a question, in unity 2d we have a player and multiple enemies but i want when the main player shoots a specific enemy , show a short animation when his bullet collides with that specific enemy, how its possible, thank you

    • @unitytobrain
      @unitytobrain  Рік тому +2

      thanks.
      1. Give your bullet a 2D collider(should be trigger) + RigitBody.
      2. You must detect the enemy using OnTriggerEnter2D.
      How does it work? It will be done using a tag, such as a term "enemy" for the enemy's tag.
      3. Upon enemy identification, the script must access the enemy animator component and launch a particular animation clip, such as an animation of damage or death.

    • @toxicbird.official
      @toxicbird.official Рік тому

      @@unitytobrain thank you, no i want the main player to show a short animation aftet shooting , like laughing , i mean when player shoot a bullet and bullet collides with that specific enemy, the main player shows animation

    • @unitytobrain
      @unitytobrain  Рік тому

      You can do the same for the player by accessing the player animator component with onTriggerEnter, which is used in the enemy management script for example:
      class enemy:
      OnTrigger2dEnter(collider other) // its just a semi code
      {
      if(other.compareTag("bullet") playerclass.animatorController.play("yourAnimationClip")
      }

  • @Cartoon_PlayTime
    @Cartoon_PlayTime Рік тому +1

    Sir, I Request You Please Make A Tutorial On Ice Cream Stack Games Runner Please Sir 🙏❤️

    • @Cartoon_PlayTime
      @Cartoon_PlayTime Рік тому +1

      Make A Tutorial, I am telling you this again because I am sure that you can never avoid your audience sir. ❤️

  • @dinanaser3069
    @dinanaser3069 Рік тому

    👌 👏

  • @emtechme216
    @emtechme216 Місяць тому

    Bro your tutorial is perfect !!!
    but you have a really really bad aim :)