thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up. ❤❤❤❤
@@unitytobrain thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up.
Nice elaboration 👍 i have a question, in unity 2d we have a player and multiple enemies but i want when the main player shoots a specific enemy , show a short animation when his bullet collides with that specific enemy, how its possible, thank you
thanks. 1. Give your bullet a 2D collider(should be trigger) + RigitBody. 2. You must detect the enemy using OnTriggerEnter2D. How does it work? It will be done using a tag, such as a term "enemy" for the enemy's tag. 3. Upon enemy identification, the script must access the enemy animator component and launch a particular animation clip, such as an animation of damage or death.
@@unitytobrain thank you, no i want the main player to show a short animation aftet shooting , like laughing , i mean when player shoot a bullet and bullet collides with that specific enemy, the main player shows animation
You can do the same for the player by accessing the player animator component with onTriggerEnter, which is used in the enemy management script for example: class enemy: OnTrigger2dEnter(collider other) // its just a semi code { if(other.compareTag("bullet") playerclass.animatorController.play("yourAnimationClip") }
thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up.
❤❤❤❤
thx a million times man!! You saved my life, i have been looking for this for days!!
Glad I could help
Clean and clear tutorial, awesome!
better than some paid courses out there. As always another awesome tutorial sir, thank you soo much
Glad you think so!
great video, nicely explained🎉🎉
thanks again,we hope there will be some lessons for trending hyper casual games and mechanics coming in the future.
The goal of this channel is to explore different case studies, but I will also try to work on hyper casual mechanics.
@@unitytobrain thanks sir,i think hyper casual mechanics is the best niche for this channel to grow up as it's content of making is rare,there is a lot of videos about demonstrations and interviews on the topic on youtube rather than scripting and building up.
Thank you brother
I need a tutorial on vfx graph collision please
Please leave your comments in the space below. More lessons are on their way.
nice tut broo
Nice elaboration 👍 i have a question, in unity 2d we have a player and multiple enemies but i want when the main player shoots a specific enemy , show a short animation when his bullet collides with that specific enemy, how its possible, thank you
thanks.
1. Give your bullet a 2D collider(should be trigger) + RigitBody.
2. You must detect the enemy using OnTriggerEnter2D.
How does it work? It will be done using a tag, such as a term "enemy" for the enemy's tag.
3. Upon enemy identification, the script must access the enemy animator component and launch a particular animation clip, such as an animation of damage or death.
@@unitytobrain thank you, no i want the main player to show a short animation aftet shooting , like laughing , i mean when player shoot a bullet and bullet collides with that specific enemy, the main player shows animation
You can do the same for the player by accessing the player animator component with onTriggerEnter, which is used in the enemy management script for example:
class enemy:
OnTrigger2dEnter(collider other) // its just a semi code
{
if(other.compareTag("bullet") playerclass.animatorController.play("yourAnimationClip")
}
Sir, I Request You Please Make A Tutorial On Ice Cream Stack Games Runner Please Sir 🙏❤️
Make A Tutorial, I am telling you this again because I am sure that you can never avoid your audience sir. ❤️
👌 👏
Bro your tutorial is perfect !!!
but you have a really really bad aim :)