13:33 "Hmm should I attack the minion that I already killed or the enemy hero? I have 3 seconds left in my turn and I literally can't target anything except something I'd want to attack anyway, but might as well take some time to decide" Such is the way of Kibler
This doesn't have anything to do with the deck in this video, but I actually tried out the big undead warlock combo deck with the ooze and...felt that this wasn't the meta for it at the moment lol. It's a combo deck where your combo is good, but not quite good enough, even though you keep it going in later turns with the reborn undead resurrection minion. It seemed basically every archetype had a good chance at winning as long as they executed their gameplan and didn't draw poorly. The main thing I noticed was that I could load up with control cards, but so many decks right now aren't really spamming minions on board to kill you, so I often ended up with very full, very awkward hands while waiting for ooze and opponents were able to just more or less enforce their will on me. I need to find out what is worth doing in the early turns that isn't just passive tapping and killing opposing minions. But combo decks also tend to need practice to learn, and 1 day isn't enough. And early post-expansion there isn't really a defined meta either, so you can't count on that. So I will happily try it out again once the meta settles This video makes me want to try this smaller undead deathrattle deck though, it seems pretty fun.
08:10 my usual way of thinking if something will work or not is thinking of it in a way like the MTG stack works, the sacrifice happens first which then puts the deathrattle on the stack which gets resolved with no legal targets so you end up with only the 4/4 from the 3 turn card (forgot the name), not sure if this can work for EVERY interaction in hearthstone though, I just like overcomplicating things, great vid and I had a lot of fun as always watching it Kibler
I thought of this the same way, but hearthstone is very well known for being completely inconsistent to the point of randomness for these interactions, reason being either coding inproficiency or the development team just not understanding/caring how their own game works
@@Ganksy_ Unfortunately, there's little to no profit incentive in their eyes for putting together an official rule book, despite how much that would benefit players and the game's health as a whole. Imagine how much good it would do if players could point out inconsistencies between the two and devs could simply make adjustments in their implementation errors, no questions asked.
I was playing your deck and hes pretty sticky on board i would say and i have make some changes like ive replaced the Twister Tother for the Apothecary's Caravan as well with Iron Deep Trogg and replaced the touch of Nathrezim for Grimoir of scarifice and yeah it's okay i would say , the only card i may replace again is the infected peasent didnt do as much as i expected like 2/1 on board isn't good enought even with the deathrattle behind after maybe nerubian egg could replace it ...but yeah it's early expension we have to try things to adjust decks for sure...
Can someone explain to me what Kibler was testing with the shade at 7:43-8:17 ? I cannot imagine what else Kibler expected to happen here. He obviously thinks there are two different plausible possibilities and wants to check which one is correct What was the other possibility he was checking?
He was wondering if the shade was summoned before the ghoul deathrattle triggered so that the shade would get the "summon an infectious ghoul" deathrattle
@@CruentusMessor I see. Kibler was hoping that the minion would die and be replaced, and only later would the deathrattle trigger and then target the newly-spawned replacement. That's not how Hearthstone ever has worked, and I bet he knows that, but I suppose it's worth checking every now and again.
@@EebstertheGreat If it helps I think it was particularly worth testing there just because the graveyard was specifically designed to support deathrattle zoo, so if anything would have a wonky timing exception that favors deathrattle buffs it would be that.
Wow I remember seeing this guy towards the middle of hearthstones lifespan and he looked like a young adult TV presenter. Now he looks like if you put him in a character creator and jacked up age customization bar to the maximum. Jesus
In my opinion, shades and ghosts are not undead. However, even the shades from Lady Darkvein are undead, so they definitely missed the shades from Desecrated Graveyard
This is a curious position, how would you define "undead"? Ghosts are the spectral remains of things that have died but returned, which seems about as definitionally undead as anything else under that label.
Well, that priest clearly did not understand how to play the deck. But man, that deck is worse than Quest Hunter. Not only is it utterly not interactive when played well, but it bores you to death, because it rarely gets the kill in less than a half dozen turns.
Right off the bat the design shows how stupid and powerful it is.The very first card created a corpse and that is such a DUMB idea how do you create a corpse from nothing dying it doesn't even makes sense a LAZY design to the new meta.
Are you complaining from a lore point or a gameplay point? Because lots of cards have incremented game resources with battle cries, like Druids with the Widowbloom seedsman, so why not corpses? One corpse is less powerful than an extra mana crystal. From a lore perspective body bags are used to carry corpses so a body bagger would be around already dead bodies. Or is your complaint that corpses should ONLY come from dying minions which would limit the design space without really providing value. Maybe expand on why you feel the expansion's design is lazy beyond 'I dislike one cards battlecry'.
To be fair, Death Knight as a class does provide INSANELY good value with their cards and class concept, and I can see why people might have a problem with it upon launch. Having easy access to card draw, board clears AND powerful minions for cheap definitely make a lot of the games against the DK class feel more uphill than against most other classes, and then being able to see your opponent easily heal themselves to 50+ health halfway through a game is just depressing.
@@Howardax I never said it wasn't strong, I thought I was being pretty clear I was replying to the statement that bodybagger makes no sense as a card and the expansion design is dumb and lazy. OP things can be dumb (Quests were pretty dumb at launch, encouraging linear deck building and playstyles) but DK's do encourage more experimentation with the rune system. You can't just mix frost and blood easily, like you can with concoctions and deathrattle rogue. DK's may well get nerfed but at least they can be interacted with and disrupted.
@@Dasheara To add a tangent within a tangent, the rune system is cool but I hate how they've treated opportunity costs as though they were downsides when balancing the cards. Like Frost Strike for example is just a standard bolt that also gets to discover a full additional card most of the time for some reason, with the only "cost" being that you couldn't put other cards in your deck. But that doesn't balance the cards once they're in your deck any more than broken Demon Hunter cards were balanced on release by requiring you to not pick another class, so we're just left with a ton of outrageously unbalanced cards with no real justification other than "eh, death knight is new and supposed to be strong in the lore." I do like the concept of the rune system and honestly wouldn't hate to see it expanded throughout the rest of the classes too as a sort of universal secondary class system, but the design team is too drunk on power creep to have any business messing with something that asks for this much playtesting and fine-tuning right now.
The fact Tamsin says "You know nothing of death! Allow me to teach you." to the LICH KING is hilarious to me.
Kibler continuing to be the #1 protector of the demon seed in the world.
16:06 You make a great point! It looks like they gave all shades the undead tag this update so they must have missed this one
I recently rediscovered you and have been loving your videos and I wanted to let you know that thief priest hits hard and is just fun.
13:33 "Hmm should I attack the minion that I already killed or the enemy hero? I have 3 seconds left in my turn and I literally can't target anything except something I'd want to attack anyway, but might as well take some time to decide"
Such is the way of Kibler
I feel like they added this deathrattle warlock set just for Kibler lol
I think Kibler actually is developing cards for hearthstone
This doesn't have anything to do with the deck in this video, but I actually tried out the big undead warlock combo deck with the ooze and...felt that this wasn't the meta for it at the moment lol. It's a combo deck where your combo is good, but not quite good enough, even though you keep it going in later turns with the reborn undead resurrection minion. It seemed basically every archetype had a good chance at winning as long as they executed their gameplan and didn't draw poorly. The main thing I noticed was that I could load up with control cards, but so many decks right now aren't really spamming minions on board to kill you, so I often ended up with very full, very awkward hands while waiting for ooze and opponents were able to just more or less enforce their will on me. I need to find out what is worth doing in the early turns that isn't just passive tapping and killing opposing minions.
But combo decks also tend to need practice to learn, and 1 day isn't enough. And early post-expansion there isn't really a defined meta either, so you can't count on that. So I will happily try it out again once the meta settles
This video makes me want to try this smaller undead deathrattle deck though, it seems pretty fun.
08:10 my usual way of thinking if something will work or not is thinking of it in a way like the MTG stack works, the sacrifice happens first which then puts the deathrattle on the stack which gets resolved with no legal targets so you end up with only the 4/4 from the 3 turn card (forgot the name), not sure if this can work for EVERY interaction in hearthstone though, I just like overcomplicating things, great vid and I had a lot of fun as always watching it Kibler
I thought of this the same way, but hearthstone is very well known for being completely inconsistent to the point of randomness for these interactions, reason being either coding inproficiency or the development team just not understanding/caring how their own game works
@@Ganksy_ Unfortunately, there's little to no profit incentive in their eyes for putting together an official rule book, despite how much that would benefit players and the game's health as a whole. Imagine how much good it would do if players could point out inconsistencies between the two and devs could simply make adjustments in their implementation errors, no questions asked.
At long last, the sequel to Prime Gaming. Prime Ghouling.
Who would have though, you were right, all the support discard warlock needs is in wild....and it's insane.
Isn't infectious ghoul just greybough?
I was playing your deck and hes pretty sticky on board i would say and i have make some changes like ive replaced the Twister Tother for the Apothecary's Caravan as well with Iron Deep Trogg and replaced the touch of Nathrezim for Grimoir of scarifice and yeah it's okay i would say , the only card i may replace again is the infected peasent didnt do as much as i expected like 2/1 on board isn't good enought even with the deathrattle behind after maybe nerubian egg could replace it ...but yeah it's early expension we have to try things to adjust decks for sure...
Cool Deck, greetings from Amsterdamned
Can someone explain to me what Kibler was testing with the shade at 7:43-8:17 ? I cannot imagine what else Kibler expected to happen here. He obviously thinks there are two different plausible possibilities and wants to check which one is correct What was the other possibility he was checking?
He was wondering if the shade was summoned before the ghoul deathrattle triggered so that the shade would get the "summon an infectious ghoul" deathrattle
@@CruentusMessor I see. Kibler was hoping that the minion would die and be replaced, and only later would the deathrattle trigger and then target the newly-spawned replacement. That's not how Hearthstone ever has worked, and I bet he knows that, but I suppose it's worth checking every now and again.
@@EebstertheGreat If it helps I think it was particularly worth testing there just because the graveyard was specifically designed to support deathrattle zoo, so if anything would have a wonky timing exception that favors deathrattle buffs it would be that.
Wow I remember seeing this guy towards the middle of hearthstones lifespan and he looked like a young adult TV presenter.
Now he looks like if you put him in a character creator and jacked up age customization bar to the maximum. Jesus
Aged like fine wine 🍷
So what do you do for lock since aTamsin isn't usable now?
Wow you actually managed to play against a few people not playing death knight
I don't like to play Warlock, but this build seems fun to play. Pity I dusted all expensive lock cards to craft Druid and Sham ones xD
In my opinion, shades and ghosts are not undead. However, even the shades from Lady Darkvein are undead, so they definitely missed the shades from Desecrated Graveyard
This is a curious position, how would you define "undead"? Ghosts are the spectral remains of things that have died but returned, which seems about as definitionally undead as anything else under that label.
Very cool deck!!
more uploads, we are blessed
Anyone know which OST the Invincible play sound is from?
I believe, no matter what, deathrattle always triggers first
Neat
"HOLY UNHOLY SHEEPS! RUUUUUN!"
cool deck
new druid OTK and that hunter card makes this game no more enjoyable at the moment
15:34 Eggstraordinary.
34:27 my eyes
Well, that priest clearly did not understand how to play the deck. But man, that deck is worse than Quest Hunter. Not only is it utterly not interactive when played well, but it bores you to death, because it rarely gets the kill in less than a half dozen turns.
Wow, Devourer of Souls has different voices. Disturbing.
2:47 skip the Kib
Right off the bat the design shows how stupid and powerful it is.The very first card created a corpse and that is such a DUMB idea how do you create a corpse from nothing dying it doesn't even makes sense a LAZY design to the new meta.
Are you complaining from a lore point or a gameplay point? Because lots of cards have incremented game resources with battle cries, like Druids with the Widowbloom seedsman, so why not corpses? One corpse is less powerful than an extra mana crystal. From a lore perspective body bags are used to carry corpses so a body bagger would be around already dead bodies. Or is your complaint that corpses should ONLY come from dying minions which would limit the design space without really providing value. Maybe expand on why you feel the expansion's design is lazy beyond 'I dislike one cards battlecry'.
To be fair, Death Knight as a class does provide INSANELY good value with their cards and class concept, and I can see why people might have a problem with it upon launch. Having easy access to card draw, board clears AND powerful minions for cheap definitely make a lot of the games against the DK class feel more uphill than against most other classes, and then being able to see your opponent easily heal themselves to 50+ health halfway through a game is just depressing.
@@Howardax I never said it wasn't strong, I thought I was being pretty clear I was replying to the statement that bodybagger makes no sense as a card and the expansion design is dumb and lazy. OP things can be dumb (Quests were pretty dumb at launch, encouraging linear deck building and playstyles) but DK's do encourage more experimentation with the rune system. You can't just mix frost and blood easily, like you can with concoctions and deathrattle rogue.
DK's may well get nerfed but at least they can be interacted with and disrupted.
@@Dasheara To add a tangent within a tangent, the rune system is cool but I hate how they've treated opportunity costs as though they were downsides when balancing the cards. Like Frost Strike for example is just a standard bolt that also gets to discover a full additional card most of the time for some reason, with the only "cost" being that you couldn't put other cards in your deck. But that doesn't balance the cards once they're in your deck any more than broken Demon Hunter cards were balanced on release by requiring you to not pick another class, so we're just left with a ton of outrageously unbalanced cards with no real justification other than "eh, death knight is new and supposed to be strong in the lore."
I do like the concept of the rune system and honestly wouldn't hate to see it expanded throughout the rest of the classes too as a sort of universal secondary class system, but the design team is too drunk on power creep to have any business messing with something that asks for this much playtesting and fine-tuning right now.