This channel is, in my opinion, still the the best channel for EDH gameplay. Clear and concise play by play, chill tunes and just a little sprinkling of dry humor. Personally I'm allergic to the forced and loud commentary and "humor" that affects some of the bigger channels. Not every tap land or ramp spell needs to be greeted with an over enthusiastic yell or laughter. Oh rats! Now I find myself as the old man yelling at the sky. Thank you Andrew for these years of cool and good EDH gameplay!
It's one of my favorite decks I've made in a long time. People talked about how it's a bad Crucible, but it's still a Crucible in the command zone and it makes armies really fast.
@@Miracle-lg7fr he had some lands in the deck he took out to make some pioneer decks and just hasn’t gotten back around to putting it back together. It surprises me because he really liked that deck lol
That N’Gathrod deck did about the same thing that mine always does. Slow to start, almost gets going, then I get knocked out before I can do anything. There were a few times when I got N’Gathrod to work and stealing tons of creatures from my opponents’ graveyards, but my playgroup knows to take him out as soon as they seen him on the board now.
Slicer is fun and great, but also sometimes TOO strong for a table. Personally I like Kharn the Betrayer as an alternative commander for a similar style of deck! Doesn't guarantee that he is passed around all the time, but the card draw he throws out at the table can be really fun and lead to very engaging games, and using equipment like Captain's Claws that create tokens is a great way to establish a board just from people swinging Kharn around. I stack a lot of my list with cards that punish players for having large hands of cards or drawing a bunch, so it leads to this very aggressive group-slug style deck that is ALSO group-hug with the amount of card draw it can throw around. It's very fun, while being weaker enough than Slicer to feel less oppressive at more casual tables, and has enough deckbuilding differences to let you fit in some fun card options that Slicer might skip.
This one was really fun to watch!! I have a quick rules clarification- martyr’s cause is one of my favorite cards, but I always thought you need to activate it twice to fog a double striking creature (once per time it would deal damage). Is that a rules hiccup here or have I been playing it wrong?
i don't want to be known as "The confused not judge person scourge of players of Slicer, Hired Muscle for that TCG known as Magic the Gathering" but i saw there was a Sword of the Animist in the deck. From the comprehensive rules that i researched (which feels defeating as i'm not a judge) when a permanent is on the battlefield that permanent is typically owned and controlled by the player who played it. But then the rules get really confusing for me to comprehend as there is mention of "If an opponent gains permanent they control but do not own permanent" but it's worded in such a weird way and then i get into a game with a friend who plays aura spells, and i'm just going off my friends words for this right now but an aura under an opponents control.... is actually still considered under your control even though it's under the opponents "control". There was a commentor who informed me that apparently the only cards that matter for giving the opponents "control" of the permanents attached to Slicer that give the benefit of those permanents to the new controlling player of Slicer (and subsequently all things equipped on Slicer) are exclusively the handful of terrible equipment cards that are worded in such a weird way to suggest or state that their effect is being given to the equipped creature. while i can understand why seemingly no one wants to help me gain clarity on how putting a permanent under an opponents control is still under your "control" i will continue to voice my confusion as if the opponent doesn't "control" the permanents that you put under their "control" then they cannot use a means of "sacrifice" such as Krark Klan Ironworks to sacrifice the equipment equipped on Slicer while under that opponents "control" and the only thing that makes sense to me is the spoiler video(s) i came across explaining how only things that specify "YOU" in their text refer to the owner of the permanents while without such reference gives the benefits to the current "controller" of the permanents. However, if i am wrong then Assault Suit is one of the most POWERFUL equipment in the game. While if it gets destroyed under an opponents "control" they retain "control" of the permanents unless you make use of something like Homeward Path. Thank you for reading all this.
The trigger to pass Slicer around is a "may", so I'm not really sure why Max passed it to Pat at the end there. He basically gave him a loaded gun. Could just have kept slicer on his side and transformed him into his car version
Problem is, if Slicer isn't given, it flips into vehicle mode, which would've made it very hard to flip back into robot mode considering Pat's board. Additionally, Mat would have to reequip Slicer every turn, because he's not a creature outside Max's turn.
Nice game. Slicer is a commander I wanted to build when he came out, but then he quickly got found to be cEDH capable and my playgroup didn't really want to play against that no matter how much I could tone it down. Which, I guess, is fair enough. He can make games end very quickly.
As an 8thPlaceDave fan, I approve of the use of Hazezon Edit: I thought Slicer was goaded when it was given to Pat, so shouldn’t it have been unable to swing at Maximus at the end of the game?
Kitt Kanto player here. The way Goad is worded, "must attack each combat if able" and "must attack a player our than you if able" are two separate things. In a two-player game, goading a creature won't protect you from being attacked by it.
Problem is, if Slicer isn't given, it flips into vehicle mode, which would've made it very hard to flip back into robot mode considering Pat's board. Additionally, Mat would have to reequip Slicer every turn, because he's not a creature outside Max's turn.
@@DarkEinherjar The problem is that even keeping Slicer from flipping doesn't give a way out. Conserve life, hope for a top deck, and play to the outs. Taking extra damage from Slicer to trigger Jitte can't possibly get out of that situation.
This channel is, in my opinion, still the the best channel for EDH gameplay. Clear and concise play by play, chill tunes and just a little sprinkling of dry humor. Personally I'm allergic to the forced and loud commentary and "humor" that affects some of the bigger channels. Not every tap land or ramp spell needs to be greeted with an over enthusiastic yell or laughter. Oh rats! Now I find myself as the old man yelling at the sky. Thank you Andrew for these years of cool and good EDH gameplay!
Haven't actually watched the full match yet, but just wanted to say welcome to Pat and I love that he's playing that version of Hazezon!
The Hazezon deck with a Cycling spin on it looks really fun 👍🏻
I don't know how much of a difference it would've made, but because Slicer has double strike, Martyr's Cause needs two activations to fully stop him.
Slicer could have been played 2 turns earlier for up to 45 more commander damage across the board. Not sure why Max held back on playing him.
Amazing! I love Hazezon, he's my favourite commander! Looking forward to seeing how this pans out.
5:58 the value you got off that genestealer was unreal
It's funny that Andrew isn't saying Captain N'ghathrod. 😂
N'GHA WHAT?
N'GHA WHO?!
I just want to say i love all these videos and never miss a match! Keep up the great work and i cant wait to see the decklist for Halana and Alena!
never saw desertwalk happen ever, but whoa baby is Hazezon great regardless! all hail the desert warriors!
Hey, Hazezon actually looked pretty fun!
It's one of my favorite decks I've made in a long time. People talked about how it's a bad Crucible, but it's still a Crucible in the command zone and it makes armies really fast.
Fun game! Very happy to see that Hazezon won. My buddy had the deck for awhile and it was really strong. Also glad to see it beat out Slicer
Why'd your buddy take it apart? Seems like a really fun commander that not many people know about!
@@Miracle-lg7fr he had some lands in the deck he took out to make some pioneer decks and just hasn’t gotten back around to putting it back together. It surprises me because he really liked that deck lol
That N’Gathrod deck did about the same thing that mine always does. Slow to start, almost gets going, then I get knocked out before I can do anything.
There were a few times when I got N’Gathrod to work and stealing tons of creatures from my opponents’ graveyards, but my playgroup knows to take him out as soon as they seen him on the board now.
The idea of the Hazezon deck seems interesting!
Love H&A in my Klauth deck. Them and Xenagos are my absolute mvps for fat damage, mana, and value.
I have a slicer and I’ve never had less then 50 combined commander damage by turn 4…..
Slicer is fun and great, but also sometimes TOO strong for a table. Personally I like Kharn the Betrayer as an alternative commander for a similar style of deck! Doesn't guarantee that he is passed around all the time, but the card draw he throws out at the table can be really fun and lead to very engaging games, and using equipment like Captain's Claws that create tokens is a great way to establish a board just from people swinging Kharn around. I stack a lot of my list with cards that punish players for having large hands of cards or drawing a bunch, so it leads to this very aggressive group-slug style deck that is ALSO group-hug with the amount of card draw it can throw around. It's very fun, while being weaker enough than Slicer to feel less oppressive at more casual tables, and has enough deckbuilding differences to let you fit in some fun card options that Slicer might skip.
I don't think he is fun at all after facing a t2 Slicer once it was probably one of the most boring and fast games ever
This one was really fun to watch!! I have a quick rules clarification- martyr’s cause is one of my favorite cards, but I always thought you need to activate it twice to fog a double striking creature (once per time it would deal damage). Is that a rules hiccup here or have I been playing it wrong?
I think the oracle text was modified for martyr’s cause l. They changed the damage prevention to have effect the entire turn.
@@Spirited_skiing agreed! Awesome card for any tokens deck.
It still only prevents one instance of damage, it says to prevent it “the next time” the source would deal damage.
@@poiriI stand corrected, thanks for that. Watching the video over, i don’t think it had any impact on the game, but obviously food for thought.
@@poiri oops, yikes, thank you!!
i don't want to be known as "The confused not judge person scourge of players of Slicer, Hired Muscle for that TCG known as Magic the Gathering" but i saw there was a Sword of the Animist in the deck. From the comprehensive rules that i researched (which feels defeating as i'm not a judge) when a permanent is on the battlefield that permanent is typically owned and controlled by the player who played it. But then the rules get really confusing for me to comprehend as there is mention of "If an opponent gains permanent they control but do not own permanent" but it's worded in such a weird way and then i get into a game with a friend who plays aura spells, and i'm just going off my friends words for this right now but an aura under an opponents control.... is actually still considered under your control even though it's under the opponents "control".
There was a commentor who informed me that apparently the only cards that matter for giving the opponents "control" of the permanents attached to Slicer that give the benefit of those permanents to the new controlling player of Slicer (and subsequently all things equipped on Slicer) are exclusively the handful of terrible equipment cards that are worded in such a weird way to suggest or state that their effect is being given to the equipped creature.
while i can understand why seemingly no one wants to help me gain clarity on how putting a permanent under an opponents control is still under your "control" i will continue to voice my confusion as if the opponent doesn't "control" the permanents that you put under their "control" then they cannot use a means of "sacrifice" such as Krark Klan Ironworks to sacrifice the equipment equipped on Slicer while under that opponents "control" and the only thing that makes sense to me is the spoiler video(s) i came across explaining how only things that specify "YOU" in their text refer to the owner of the permanents while without such reference gives the benefits to the current "controller" of the permanents. However, if i am wrong then Assault Suit is one of the most POWERFUL equipment in the game. While if it gets destroyed under an opponents "control" they retain "control" of the permanents unless you make use of something like Homeward Path.
Thank you for reading all this.
Let’s see the new Alela in a game!
The trigger to pass Slicer around is a "may", so I'm not really sure why Max passed it to Pat at the end there. He basically gave him a loaded gun. Could just have kept slicer on his side and transformed him into his car version
You live by the Slice, you die by the Slice.
Problem is, if Slicer isn't given, it flips into vehicle mode, which would've made it very hard to flip back into robot mode considering Pat's board. Additionally, Mat would have to reequip Slicer every turn, because he's not a creature outside Max's turn.
Love that Hazezon deck. I may have to test it out :)
I must have missed it but what was that Slicer's Bag all about?
Slicerrrrr go brrrrrr
Whenever you give Slicer to someone you have to goad him, doesn't that make it impossible to attack you? Why was Slicer able to attack Max?
If there's only two players goad doesn't work.
Nice game. Slicer is a commander I wanted to build when he came out, but then he quickly got found to be cEDH capable and my playgroup didn't really want to play against that no matter how much I could tone it down. Which, I guess, is fair enough. He can make games end very quickly.
As an 8thPlaceDave fan, I approve of the use of Hazezon
Edit: I thought Slicer was goaded when it was given to Pat, so shouldn’t it have been unable to swing at Maximus at the end of the game?
Goaded says "Must attack, and must attack another opponent than yourself if you can" since he was the last opponent, he was attackable
Kitt Kanto player here. The way Goad is worded, "must attack each combat if able" and "must attack a player our than you if able" are two separate things. In a two-player game, goading a creature won't protect you from being attacked by it.
Gotcha. Though technically since Slicer says you MAY have that player gain control of Slicer, he could have chosen not to give Slicer to Pat
"HUH-ZEY-ZON" for pronunciation lol
Good to know!
@MTGMuddstah got you fam!
Bro kept a 6 land hand…..who does that
3 great decks and Slicer
This is a great example of why i don’t enjoy slicer gameplay. It’s so good at killing 2 players and then folds in the 1 vs 1 hard 😢
Slicer is an optional give to another player. Once down to Pat and Max, Max probably shouldn't have given it to Pat, even if the Jitte was there.
Problem is, if Slicer isn't given, it flips into vehicle mode, which would've made it very hard to flip back into robot mode considering Pat's board. Additionally, Mat would have to reequip Slicer every turn, because he's not a creature outside Max's turn.
@@DarkEinherjar The problem is that even keeping Slicer from flipping doesn't give a way out. Conserve life, hope for a top deck, and play to the outs. Taking extra damage from Slicer to trigger Jitte can't possibly get out of that situation.
slicer winning other people the game. classic
Lol slicers bag
Lol pronouns