Street Fighter 6 Rashid Setup Guide! How To Mixup Your Opponent

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  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 74

  • @Taziod
    @Taziod Рік тому +38

    Omfg that combo at 5mins amazing

    • @kingky9600
      @kingky9600 7 місяців тому

      Yea but whenever you try and do the first enhanced eagle spike it isn't enhanced and the combo doesn't work

  • @ajanilockett6613
    @ajanilockett6613 Рік тому +4

    I just wanted to say thank you I’ve been having a blast with rashid and it’s hard to find good guides and I’m glad your providing good content. Keep up the great work.

  • @LvlLouie
    @LvlLouie Рік тому +1

    Wow man been so many years I remember watchin you do every trial for sf4 characters good to see you still going

  • @nathanboreman5971
    @nathanboreman5971 Рік тому +3

    Let's go! I needed this one. My Rashid is decent but I needed setups with him and stuff. Nice video 👍

  • @justsignmeup911
    @justsignmeup911 Рік тому +1

    Very good guide for new Rashid players! Thank you

  • @cj_Rexx
    @cj_Rexx Рік тому +1

    Fantastic videos man love these! You explain it so well easy to pick up

  • @xexi9023
    @xexi9023 Рік тому

    Even though I don't play Rashid, I love the way you guys are covering this character. Keep it coming!

  • @oklimbo
    @oklimbo Рік тому +9

    A decent setup for closing rounds is after MP HK TC, 214HP 4K j214LK j2HP and it leaves you exactly +23 at the perfect distance to meaty 6HP overhead and link a 5 frame button. Works midscreen too and auto timed for in place and back rise. Also if you panic in a scramble MP HK TC is +42 by itself so you can safejump in corner or vs in place tech midscreen. Not crazy but good to be aware since the target combo is so common, in case you miss your cancel or just wanna throw them off cuz it looks like a drop.

    • @NedMethod
      @NedMethod Рік тому

      what do the numbers mean in combos?

    • @dylanblake5068
      @dylanblake5068 Рік тому +1

      @@NedMethodthe numbers are related to a number pad on a keyboard. 214 means quarter circle back

    • @ChernDown4Wut
      @ChernDown4Wut Рік тому

      ​@@dylanblake5068is that standard? I don't like it lol

    • @5hates6
      @5hates6 Рік тому

      @@ChernDown4Wutyea you’ll get used to it don’t worry

  • @subliminalGR97
    @subliminalGR97 Рік тому

    I reached master with rashid just from his trial combos, but now I need some real setups if I'm tryna keep climbing thank you man 👌

  • @igorkatzer1085
    @igorkatzer1085 Рік тому +2

    Dude, this guide is insane! It's them most compreensible em accesible video I've ever seen about mix-ups with some SF character. My man, you are sick! Tsm for this, it will be very helpful in my struggle for the ranks * o *
    Also: will you be doing another Rashid's combos video now that you mastered him or the first one is still, like, optimal or functional, y'know?

    • @VesperArcade
      @VesperArcade  Рік тому +1

      Hey, thanks! Yes, sometime down the line I'll be updating all the character combo guides to the ones I personally use, and I'll explain why in the video.

  • @RPGSulSide
    @RPGSulSide Рік тому +4

    i already felt rashid was insane , i just reached 22k with him and confident to make him my 2nd character into Master Rank but i have ABSOLUTELY ZERO setups, and seeing these tells me "oh damn there is just so much more he can do". SF6 is so fucking exciting

  • @Fleet_Admiral
    @Fleet_Admiral Рік тому +6

    The combo from the first set up took 8 bars of drive gauge, but still at 6 bars id amazing

    • @VesperArcade
      @VesperArcade  Рік тому +1

      You can hold forward during the level 2 to gain more meter, but yeah that combo was overkill lol.

  • @yogsagath
    @yogsagath Рік тому +3

    Damn Rashid looks like a God right now. Would you have any videos how to deal with certain matchups like, Marissa, Honda, JP , and Ken Unga?

    • @dylanmckay984
      @dylanmckay984 Рік тому

      Cammy and Juri are my nightmares right now lol

  • @dylanmckay984
    @dylanmckay984 Рік тому +3

    Awesome video! I'm working on practicing setup 1 right now, and I have a question and a remark!
    Even though you get tons of advantage frames on block or hit, you don't really get the opportunity to confirm block/hit/reversal, right? You kind of just have to hold block long enough that it would block the reversal and then start your pressure after that?
    In the preamble for your video, you mention that you don't really have to do manual timings, but it seems like taking advantage of this setup requires some manual timing. Aside from holding block long enough to catch a reversal but short enough to then take advatage of the plus frames, using the eagle spike to punish counter a grab seems to require a short delay. I keep counterhitting the CPU instead of punish countering the CPU, and I'm finding it actually a bit tricky to get the delay without accidentally getting grabbed. Do you happen to have any advice for getting the timing right?

    • @VesperArcade
      @VesperArcade  Рік тому +2

      Don't forget that vs the training dummy it will do a throw tech on the first frame, so make sure to delay it a bit. A human opponent will usually use delay tech, especially in high ranks.

  • @Kai-po8vz
    @Kai-po8vz Рік тому

    Thanks for the guide!

  • @miltonramirez4378
    @miltonramirez4378 Рік тому +1

    Great guide bro, thanks.

  • @drakanjm
    @drakanjm Рік тому

    Hi Vesper! Great guide man! I'm learning Rashid as my second char and your guide is help me a lot. Question : In setup 1 after DI I can't hit it with F+MP at all. Was this patched?

  • @Zimmer8000Gaming
    @Zimmer8000Gaming 11 місяців тому +1

    The jumping heavy punches dont seem to hit when I try the 11:35 safejump setup. Do I have to slightly delay it? If I delay it I feel I may get clipped by the DP and if I dont, the jumping heavy punches dont land.

    • @manuelito1233
      @manuelito1233 4 місяці тому

      I mean.... you can set it up in training mode to try?

  • @basedoki8154
    @basedoki8154 Рік тому +3

    That eagle spike combo was od

  • @SouthSideGunn
    @SouthSideGunn Рік тому +1

    4:17 how are you getting a punish counter here? I am only getting counter hit.

    • @dylanmckay984
      @dylanmckay984 Рік тому +1

      He's delaying the eagle spike. If you do it as early as possible, you'll hit them while the grab is still starting up. You gotta do it a bit later so that you hit the opponent during the recovery of the grab.

    • @SouthSideGunn
      @SouthSideGunn Рік тому

      If I delay I get grabbed 😂 lol

  • @jeako777
    @jeako777 Рік тому +3

    Awesome setups, thank you! During setup 3, for some reason the perfectly timed j.HP only works if they blocked the DI for me, am I doing something wrong? I think you're +66 if they blocked the DI and +67 if they got hit.

    • @VesperArcade
      @VesperArcade  Рік тому +5

      Sorry, I forgot to mention. The reason is the wallsplat is higher on hit. So let them slide down the wall a bit first. Should still be +66

  • @Taziod
    @Taziod Рік тому +5

    Kind of a noob street fighter question but how the hell does a safe jump work? How can you jump heavy kick and be able to hit, but despite the fact they can get hit, you can also block? Feels weird like if there's a frame they can be hit isn't there a frame they can reversal?

    • @VesperArcade
      @VesperArcade  Рік тому +7

      It's because a reversal doesn't hit you instantly, on the first frame. Just the invincibility is the first frame. Most invincible reversals are 6 frame startup. The issue is landing recovery, so you're basically hitting them on the last possible jumping frame, but also have enough time to land, recover and block.

    • @Taziod
      @Taziod Рік тому +4

      AHHHH of course thanks VA

  • @HydraGR
    @HydraGR Рік тому +3

    Great video, thanks! For the safejumps, where sometimes you are +43, I tried using the medium arabian cyclone instead and that made me consistently +42, at least every time I tried.
    EDIT: Ah, I was +41, but the safe jump still works for that I think.

    • @DUFFNOTDUFF
      @DUFFNOTDUFF Рік тому +1

      Was just about to come comment this hahaha. Medium cyclone + forward kick follow up always leads to a consistent/autotimed safejump from the charged projectile route in the corner, and you can choose to level 3 at the end if you want instead! Very solid bnb route

    • @VesperArcade
      @VesperArcade  Рік тому +1

      Just remember that if you're +41 you have to neutral jump because the opponent will be able to walk out of your safe jump.

    • @HydraGR
      @HydraGR Рік тому +1

      @@VesperArcade Thanks that's a good tip, was not aware of that!

  • @iZonkGaming2021
    @iZonkGaming2021 Рік тому +1

    Hey Vesper, cool stuff. Whats the delay time you out in the dummy to simulate the delay tech? He blocks the OD arabian, theres a small pause and then reaches for the throw tech. Curious, will try landing it tonight. Thx!

    • @VesperArcade
      @VesperArcade  Рік тому

      For the example I show in the video there was no delay tech. Since you're +16 if you have to really delay the Eagle Spike. if you see a counter hit then you're doing the Eagle Spike too soon!

  • @me_lolo
    @me_lolo Рік тому +1

    hey vesper, with the fourth setup would you say that every option can be covered fully on reaction, particularly needing to do a perfect charge if they recover in place?

    • @VesperArcade
      @VesperArcade  Рік тому

      You can react to them doing a recovery in place, but you have to fully commit if you think they won't dash. In training you can set the recovery to random to test your reactions.

  • @TrophyJourney
    @TrophyJourney Місяць тому

    16:46 happy to announce that one year later, Capcom did not remove the bug 😂❤

  • @Renulph
    @Renulph Рік тому

    Did you ever do a follow up to this with more optimal combos?

  • @bazzjedimaster
    @bazzjedimaster Рік тому +3

    When the anti Rashid tech though?

  • @joedelafro4629
    @joedelafro4629 Рік тому +1

    This is a hard earned subscribe. Good content.

  • @gankfrombush
    @gankfrombush Рік тому +2

    Any reason I can only get a counter hit and not a punish counter when I go for the heavy eagle spike set up and they wake up throw after blocking the initial ex whirlwind?

    • @VesperArcade
      @VesperArcade  Рік тому +1

      You're doing the Eagle Spike too early which hits the throw before it comes out.

  • @me_lolo
    @me_lolo Рік тому +1

    hey vesper the timing for the throw bait od eagle spike works out in such a way as to beat fuzzy throws because of the long startup/airborne state right?

    • @VesperArcade
      @VesperArcade  Рік тому

      Yes, since it's airborne the throw cannot win. With the wind the Spike is safe.

  • @drchocolatetv
    @drchocolatetv Рік тому +3

    Me watching advanved sets ups when i can't even do the basic ones

  • @feeltheabyss7924
    @feeltheabyss7924 Рік тому +3

    As a non-rashid player i feel like you just gave me homework😐

  • @chadmodefgc
    @chadmodefgc Рік тому +1

    I'll be converting many more ppl to Islam bc of this tech...thx Vesper

  • @J3msStar
    @J3msStar Рік тому

    K so I’m new to this game and on the first setup after doing OD Arabian cyclone I’m only +13 not 20 did they change things or am I just messing it up also when I get the punish counter with heavy eagle spike they don’t roll for another kick like yours do they just flop over

  • @MegaBleedman
    @MegaBleedman Рік тому +2

    i remember seeing setup 5 by some master player and always wondered "wait was that a counter hit? Why did it link?"
    Turns out it is a bug

    • @BR_Eureka
      @BR_Eureka Рік тому +1

      It's not a bug. It being auto timed because of the dashing with a direction adding the extra frame is a bug. You can still manually time it it's just harder.

  • @boros9685
    @boros9685 Рік тому

    Does that insane combo at the first setup still work?

  • @sf6288
    @sf6288 Рік тому

    Everything is ok in rashid only the anti air need some more invisibility

  • @IRahkuBz
    @IRahkuBz Рік тому

    shouldn't setup 3 works without DI as well since its also +67?

  • @TheCrimson_Collective
    @TheCrimson_Collective Рік тому

    Whats good against wake ups enhanced

  • @Hugh42
    @Hugh42 4 місяці тому

    Does the bug in setup 5 still work?

  • @MOONS83
    @MOONS83 Рік тому

    🤯

  • @johnny1599
    @johnny1599 Рік тому +1

    An amazing piece of tech I totally stole from Gachikun at the Singapore tournament recently is, H.Mixer in the corner, into cartwheel. Leaves you +1 at least. Certain routes can get up to +4, specifically if you can route into H.Cyclone->Roll, then H.Mixer (This also is great midscreen for meterless corner carry if you use M.Mixer, another thing I learned watching Gachikun.) You can go into meaty grab OR you can do the jump and it "crosses up" so most DP's that have a forward moving trajectory (Ryu, Ken, Guile) will miss completely, giving you a punish. Can also go low if you want, or land and go low. You can do a lot of things with it. The only downside is you have to route into H.mixer, which isn't to bad, but you lose a little bit of damage, but it is a blender. Can put them right back in, and the only real counter is meeting the jump with a more stable anti air, and it can be predictable if you rely on it. But it's been funny watching people wake up DP, only for it to miss completely. Some supers might catch you, haven't really tested it extensively, but it's a fun use for an underused, and unpredictable move.

    • @johnny1599
      @johnny1599 Рік тому

      To add an addendum to this comment after labbing it a bit, the cartwheel seems to actually dodge wakeup DP in the corner if you time it properly. Tested with Luke's OD DP.
      I have no idea what situation this would be useful in, as if they decide to do virtually anything else it's very unsafe.

  • @B-Roll22
    @B-Roll22 Рік тому

    I think qcb PP setups are going to lose strength when good players start attempting perfect parry. Theres no risk for them trying, and if they get it even rhough rashid is still plus its sort of their turn. Its a physical hit when parried, so thry get the slowdown and 6f of invul on perfect parry. You cant meaty them as their jab will be full invul and hit you

    • @TheHumbleGamer5
      @TheHumbleGamer5 Рік тому

      Most likely they will buffer it and then it just is a normal parry where they will get thrown.

  • @lvmchado
    @lvmchado 9 місяців тому

    4:50 look at damage OMG

  • @YMan-zo5kg
    @YMan-zo5kg Рік тому

    I feel like rashid damage is plenty average especially when using a little meter. Like he can consistently do 30% with a full combo.

  • @davidspingler6337
    @davidspingler6337 Рік тому

    Well, all I see from Rashid online is spam his DI, projectiles, normal throw, and some variation of either dwn MK into df LP or dwn LP, LP into, you guessed it, df LP (with df MP thrown in there occasionally).
    rinse, wash, repeat, mash, mash, spam, spam
    He’s the most boring character to fight against online right now, with the way most are using him, which is a shame because after going through his combo trials, he’s got a lot of different things he can do.

    • @JG-tr8ph
      @JG-tr8ph 8 місяців тому

      Sounds an awful lot like crying, dude.

  • @sf6ftw833
    @sf6ftw833 Рік тому +2

    Need a Chun Li guide please Vesper!