I just wanted to say thank you I’ve been having a blast with rashid and it’s hard to find good guides and I’m glad your providing good content. Keep up the great work.
A decent setup for closing rounds is after MP HK TC, 214HP 4K j214LK j2HP and it leaves you exactly +23 at the perfect distance to meaty 6HP overhead and link a 5 frame button. Works midscreen too and auto timed for in place and back rise. Also if you panic in a scramble MP HK TC is +42 by itself so you can safejump in corner or vs in place tech midscreen. Not crazy but good to be aware since the target combo is so common, in case you miss your cancel or just wanna throw them off cuz it looks like a drop.
Dude, this guide is insane! It's them most compreensible em accesible video I've ever seen about mix-ups with some SF character. My man, you are sick! Tsm for this, it will be very helpful in my struggle for the ranks * o * Also: will you be doing another Rashid's combos video now that you mastered him or the first one is still, like, optimal or functional, y'know?
Hey, thanks! Yes, sometime down the line I'll be updating all the character combo guides to the ones I personally use, and I'll explain why in the video.
i already felt rashid was insane , i just reached 22k with him and confident to make him my 2nd character into Master Rank but i have ABSOLUTELY ZERO setups, and seeing these tells me "oh damn there is just so much more he can do". SF6 is so fucking exciting
Awesome video! I'm working on practicing setup 1 right now, and I have a question and a remark! Even though you get tons of advantage frames on block or hit, you don't really get the opportunity to confirm block/hit/reversal, right? You kind of just have to hold block long enough that it would block the reversal and then start your pressure after that? In the preamble for your video, you mention that you don't really have to do manual timings, but it seems like taking advantage of this setup requires some manual timing. Aside from holding block long enough to catch a reversal but short enough to then take advatage of the plus frames, using the eagle spike to punish counter a grab seems to require a short delay. I keep counterhitting the CPU instead of punish countering the CPU, and I'm finding it actually a bit tricky to get the delay without accidentally getting grabbed. Do you happen to have any advice for getting the timing right?
Don't forget that vs the training dummy it will do a throw tech on the first frame, so make sure to delay it a bit. A human opponent will usually use delay tech, especially in high ranks.
Hi Vesper! Great guide man! I'm learning Rashid as my second char and your guide is help me a lot. Question : In setup 1 after DI I can't hit it with F+MP at all. Was this patched?
The jumping heavy punches dont seem to hit when I try the 11:35 safejump setup. Do I have to slightly delay it? If I delay it I feel I may get clipped by the DP and if I dont, the jumping heavy punches dont land.
He's delaying the eagle spike. If you do it as early as possible, you'll hit them while the grab is still starting up. You gotta do it a bit later so that you hit the opponent during the recovery of the grab.
Awesome setups, thank you! During setup 3, for some reason the perfectly timed j.HP only works if they blocked the DI for me, am I doing something wrong? I think you're +66 if they blocked the DI and +67 if they got hit.
Kind of a noob street fighter question but how the hell does a safe jump work? How can you jump heavy kick and be able to hit, but despite the fact they can get hit, you can also block? Feels weird like if there's a frame they can be hit isn't there a frame they can reversal?
It's because a reversal doesn't hit you instantly, on the first frame. Just the invincibility is the first frame. Most invincible reversals are 6 frame startup. The issue is landing recovery, so you're basically hitting them on the last possible jumping frame, but also have enough time to land, recover and block.
Great video, thanks! For the safejumps, where sometimes you are +43, I tried using the medium arabian cyclone instead and that made me consistently +42, at least every time I tried. EDIT: Ah, I was +41, but the safe jump still works for that I think.
Was just about to come comment this hahaha. Medium cyclone + forward kick follow up always leads to a consistent/autotimed safejump from the charged projectile route in the corner, and you can choose to level 3 at the end if you want instead! Very solid bnb route
Hey Vesper, cool stuff. Whats the delay time you out in the dummy to simulate the delay tech? He blocks the OD arabian, theres a small pause and then reaches for the throw tech. Curious, will try landing it tonight. Thx!
For the example I show in the video there was no delay tech. Since you're +16 if you have to really delay the Eagle Spike. if you see a counter hit then you're doing the Eagle Spike too soon!
hey vesper, with the fourth setup would you say that every option can be covered fully on reaction, particularly needing to do a perfect charge if they recover in place?
You can react to them doing a recovery in place, but you have to fully commit if you think they won't dash. In training you can set the recovery to random to test your reactions.
Any reason I can only get a counter hit and not a punish counter when I go for the heavy eagle spike set up and they wake up throw after blocking the initial ex whirlwind?
hey vesper the timing for the throw bait od eagle spike works out in such a way as to beat fuzzy throws because of the long startup/airborne state right?
K so I’m new to this game and on the first setup after doing OD Arabian cyclone I’m only +13 not 20 did they change things or am I just messing it up also when I get the punish counter with heavy eagle spike they don’t roll for another kick like yours do they just flop over
It's not a bug. It being auto timed because of the dashing with a direction adding the extra frame is a bug. You can still manually time it it's just harder.
An amazing piece of tech I totally stole from Gachikun at the Singapore tournament recently is, H.Mixer in the corner, into cartwheel. Leaves you +1 at least. Certain routes can get up to +4, specifically if you can route into H.Cyclone->Roll, then H.Mixer (This also is great midscreen for meterless corner carry if you use M.Mixer, another thing I learned watching Gachikun.) You can go into meaty grab OR you can do the jump and it "crosses up" so most DP's that have a forward moving trajectory (Ryu, Ken, Guile) will miss completely, giving you a punish. Can also go low if you want, or land and go low. You can do a lot of things with it. The only downside is you have to route into H.mixer, which isn't to bad, but you lose a little bit of damage, but it is a blender. Can put them right back in, and the only real counter is meeting the jump with a more stable anti air, and it can be predictable if you rely on it. But it's been funny watching people wake up DP, only for it to miss completely. Some supers might catch you, haven't really tested it extensively, but it's a fun use for an underused, and unpredictable move.
To add an addendum to this comment after labbing it a bit, the cartwheel seems to actually dodge wakeup DP in the corner if you time it properly. Tested with Luke's OD DP. I have no idea what situation this would be useful in, as if they decide to do virtually anything else it's very unsafe.
I think qcb PP setups are going to lose strength when good players start attempting perfect parry. Theres no risk for them trying, and if they get it even rhough rashid is still plus its sort of their turn. Its a physical hit when parried, so thry get the slowdown and 6f of invul on perfect parry. You cant meaty them as their jab will be full invul and hit you
Well, all I see from Rashid online is spam his DI, projectiles, normal throw, and some variation of either dwn MK into df LP or dwn LP, LP into, you guessed it, df LP (with df MP thrown in there occasionally). rinse, wash, repeat, mash, mash, spam, spam He’s the most boring character to fight against online right now, with the way most are using him, which is a shame because after going through his combo trials, he’s got a lot of different things he can do.
Omfg that combo at 5mins amazing
Yea but whenever you try and do the first enhanced eagle spike it isn't enhanced and the combo doesn't work
I just wanted to say thank you I’ve been having a blast with rashid and it’s hard to find good guides and I’m glad your providing good content. Keep up the great work.
Wow man been so many years I remember watchin you do every trial for sf4 characters good to see you still going
Let's go! I needed this one. My Rashid is decent but I needed setups with him and stuff. Nice video 👍
Very good guide for new Rashid players! Thank you
Fantastic videos man love these! You explain it so well easy to pick up
Even though I don't play Rashid, I love the way you guys are covering this character. Keep it coming!
A decent setup for closing rounds is after MP HK TC, 214HP 4K j214LK j2HP and it leaves you exactly +23 at the perfect distance to meaty 6HP overhead and link a 5 frame button. Works midscreen too and auto timed for in place and back rise. Also if you panic in a scramble MP HK TC is +42 by itself so you can safejump in corner or vs in place tech midscreen. Not crazy but good to be aware since the target combo is so common, in case you miss your cancel or just wanna throw them off cuz it looks like a drop.
what do the numbers mean in combos?
@@NedMethodthe numbers are related to a number pad on a keyboard. 214 means quarter circle back
@@dylanblake5068is that standard? I don't like it lol
@@ChernDown4Wutyea you’ll get used to it don’t worry
I reached master with rashid just from his trial combos, but now I need some real setups if I'm tryna keep climbing thank you man 👌
Dude, this guide is insane! It's them most compreensible em accesible video I've ever seen about mix-ups with some SF character. My man, you are sick! Tsm for this, it will be very helpful in my struggle for the ranks * o *
Also: will you be doing another Rashid's combos video now that you mastered him or the first one is still, like, optimal or functional, y'know?
Hey, thanks! Yes, sometime down the line I'll be updating all the character combo guides to the ones I personally use, and I'll explain why in the video.
i already felt rashid was insane , i just reached 22k with him and confident to make him my 2nd character into Master Rank but i have ABSOLUTELY ZERO setups, and seeing these tells me "oh damn there is just so much more he can do". SF6 is so fucking exciting
The combo from the first set up took 8 bars of drive gauge, but still at 6 bars id amazing
You can hold forward during the level 2 to gain more meter, but yeah that combo was overkill lol.
Damn Rashid looks like a God right now. Would you have any videos how to deal with certain matchups like, Marissa, Honda, JP , and Ken Unga?
Cammy and Juri are my nightmares right now lol
Awesome video! I'm working on practicing setup 1 right now, and I have a question and a remark!
Even though you get tons of advantage frames on block or hit, you don't really get the opportunity to confirm block/hit/reversal, right? You kind of just have to hold block long enough that it would block the reversal and then start your pressure after that?
In the preamble for your video, you mention that you don't really have to do manual timings, but it seems like taking advantage of this setup requires some manual timing. Aside from holding block long enough to catch a reversal but short enough to then take advatage of the plus frames, using the eagle spike to punish counter a grab seems to require a short delay. I keep counterhitting the CPU instead of punish countering the CPU, and I'm finding it actually a bit tricky to get the delay without accidentally getting grabbed. Do you happen to have any advice for getting the timing right?
Don't forget that vs the training dummy it will do a throw tech on the first frame, so make sure to delay it a bit. A human opponent will usually use delay tech, especially in high ranks.
Thanks for the guide!
Great guide bro, thanks.
Hi Vesper! Great guide man! I'm learning Rashid as my second char and your guide is help me a lot. Question : In setup 1 after DI I can't hit it with F+MP at all. Was this patched?
The jumping heavy punches dont seem to hit when I try the 11:35 safejump setup. Do I have to slightly delay it? If I delay it I feel I may get clipped by the DP and if I dont, the jumping heavy punches dont land.
I mean.... you can set it up in training mode to try?
That eagle spike combo was od
4:17 how are you getting a punish counter here? I am only getting counter hit.
He's delaying the eagle spike. If you do it as early as possible, you'll hit them while the grab is still starting up. You gotta do it a bit later so that you hit the opponent during the recovery of the grab.
If I delay I get grabbed 😂 lol
Awesome setups, thank you! During setup 3, for some reason the perfectly timed j.HP only works if they blocked the DI for me, am I doing something wrong? I think you're +66 if they blocked the DI and +67 if they got hit.
Sorry, I forgot to mention. The reason is the wallsplat is higher on hit. So let them slide down the wall a bit first. Should still be +66
Kind of a noob street fighter question but how the hell does a safe jump work? How can you jump heavy kick and be able to hit, but despite the fact they can get hit, you can also block? Feels weird like if there's a frame they can be hit isn't there a frame they can reversal?
It's because a reversal doesn't hit you instantly, on the first frame. Just the invincibility is the first frame. Most invincible reversals are 6 frame startup. The issue is landing recovery, so you're basically hitting them on the last possible jumping frame, but also have enough time to land, recover and block.
AHHHH of course thanks VA
Great video, thanks! For the safejumps, where sometimes you are +43, I tried using the medium arabian cyclone instead and that made me consistently +42, at least every time I tried.
EDIT: Ah, I was +41, but the safe jump still works for that I think.
Was just about to come comment this hahaha. Medium cyclone + forward kick follow up always leads to a consistent/autotimed safejump from the charged projectile route in the corner, and you can choose to level 3 at the end if you want instead! Very solid bnb route
Just remember that if you're +41 you have to neutral jump because the opponent will be able to walk out of your safe jump.
@@VesperArcade Thanks that's a good tip, was not aware of that!
Hey Vesper, cool stuff. Whats the delay time you out in the dummy to simulate the delay tech? He blocks the OD arabian, theres a small pause and then reaches for the throw tech. Curious, will try landing it tonight. Thx!
For the example I show in the video there was no delay tech. Since you're +16 if you have to really delay the Eagle Spike. if you see a counter hit then you're doing the Eagle Spike too soon!
hey vesper, with the fourth setup would you say that every option can be covered fully on reaction, particularly needing to do a perfect charge if they recover in place?
You can react to them doing a recovery in place, but you have to fully commit if you think they won't dash. In training you can set the recovery to random to test your reactions.
16:46 happy to announce that one year later, Capcom did not remove the bug 😂❤
Did you ever do a follow up to this with more optimal combos?
When the anti Rashid tech though?
This is a hard earned subscribe. Good content.
Any reason I can only get a counter hit and not a punish counter when I go for the heavy eagle spike set up and they wake up throw after blocking the initial ex whirlwind?
You're doing the Eagle Spike too early which hits the throw before it comes out.
hey vesper the timing for the throw bait od eagle spike works out in such a way as to beat fuzzy throws because of the long startup/airborne state right?
Yes, since it's airborne the throw cannot win. With the wind the Spike is safe.
Me watching advanved sets ups when i can't even do the basic ones
As a non-rashid player i feel like you just gave me homework😐
I'll be converting many more ppl to Islam bc of this tech...thx Vesper
K so I’m new to this game and on the first setup after doing OD Arabian cyclone I’m only +13 not 20 did they change things or am I just messing it up also when I get the punish counter with heavy eagle spike they don’t roll for another kick like yours do they just flop over
i remember seeing setup 5 by some master player and always wondered "wait was that a counter hit? Why did it link?"
Turns out it is a bug
It's not a bug. It being auto timed because of the dashing with a direction adding the extra frame is a bug. You can still manually time it it's just harder.
Does that insane combo at the first setup still work?
Everything is ok in rashid only the anti air need some more invisibility
shouldn't setup 3 works without DI as well since its also +67?
Whats good against wake ups enhanced
Does the bug in setup 5 still work?
🤯
An amazing piece of tech I totally stole from Gachikun at the Singapore tournament recently is, H.Mixer in the corner, into cartwheel. Leaves you +1 at least. Certain routes can get up to +4, specifically if you can route into H.Cyclone->Roll, then H.Mixer (This also is great midscreen for meterless corner carry if you use M.Mixer, another thing I learned watching Gachikun.) You can go into meaty grab OR you can do the jump and it "crosses up" so most DP's that have a forward moving trajectory (Ryu, Ken, Guile) will miss completely, giving you a punish. Can also go low if you want, or land and go low. You can do a lot of things with it. The only downside is you have to route into H.mixer, which isn't to bad, but you lose a little bit of damage, but it is a blender. Can put them right back in, and the only real counter is meeting the jump with a more stable anti air, and it can be predictable if you rely on it. But it's been funny watching people wake up DP, only for it to miss completely. Some supers might catch you, haven't really tested it extensively, but it's a fun use for an underused, and unpredictable move.
To add an addendum to this comment after labbing it a bit, the cartwheel seems to actually dodge wakeup DP in the corner if you time it properly. Tested with Luke's OD DP.
I have no idea what situation this would be useful in, as if they decide to do virtually anything else it's very unsafe.
I think qcb PP setups are going to lose strength when good players start attempting perfect parry. Theres no risk for them trying, and if they get it even rhough rashid is still plus its sort of their turn. Its a physical hit when parried, so thry get the slowdown and 6f of invul on perfect parry. You cant meaty them as their jab will be full invul and hit you
Most likely they will buffer it and then it just is a normal parry where they will get thrown.
4:50 look at damage OMG
I feel like rashid damage is plenty average especially when using a little meter. Like he can consistently do 30% with a full combo.
Well, all I see from Rashid online is spam his DI, projectiles, normal throw, and some variation of either dwn MK into df LP or dwn LP, LP into, you guessed it, df LP (with df MP thrown in there occasionally).
rinse, wash, repeat, mash, mash, spam, spam
He’s the most boring character to fight against online right now, with the way most are using him, which is a shame because after going through his combo trials, he’s got a lot of different things he can do.
Sounds an awful lot like crying, dude.
Need a Chun Li guide please Vesper!