...introduces ambient occlusion node....machine immediately starts firing up like a fan boat on the bayou haha. I feel you man ! Ray render is great but man so slow and taxing ! Great channel! Keep it up.
haha this is the pain of working off of a laptop. Had to buy a microphone as well just for this reason because my fans kept doing this over all of the recordings
Dear Alex, thanks for your tutorial. Also if I work so many years in this industry I really like to learn new things on top to extend my skills. You know, how the production works. Especially on TV productions, there is no time and you get these shots, where your leads or supervisor thinks you can handle this easily and finish the shot as fast as possible. There is a rare time you get a chance to learn new stuff. I never used before the rayrender, never heard about that before. A couple of years ago, where we had to fix windshields in a sequence for a feature, we took a combination of how we put a reflection back with a light, HDR image and material plugged in with camera and scanline render to project this on a model to merge/plus it over. I think you might imagine. However, thank you so much for this opportunity, you explain pretty well. I didn't have a 3D background but I can still follow your description. Bought your cg comp tutorial too.
Hey Dina, Thank you for the comment and feedback! It's definitely motivating to know people are actually finding the content useful and practical. I agree it's very hard to dive deep into new techniques when you're on the fly in production! Hopefully these project based videos will help with some of that. I appreciate the support, definitely more coming! Alex
As someone that works as a compositor in the industry, I'm a little incensed that you are giving away all our secrets! ;D LOL, but that's okay because there are an infinite amount.
Thank you! Definitely you can make refractions in Nuke using the iDistort node, but it can get more much more complicated when you have a moving camera or a complex shaped object refracting behind. It is possible though, I'll probably make a video on this in the future!
Great comp ever that's so needed Hi sir myself Rony an VFX student from India also please share your udemy online learning platform for the foundary nuke link
Thanks Rony I appreciate it! The full classes can be found here on discount: docs.google.com/document/d/1XcjqxemdMc8ezNL6-9dM6sePc6f8AUKKGYI7U9hGs_Q/mobilebasic Cheers!
Amazing!! Thanks for this man, instant sub! Is there any fast way to introduse diffuse on the sphere or make it less reflective? -Edit: I'm trying to do A.oclusion for the bench (the 3 cubes we put on the scene) but they interact with the card(ground) and a shadow is introduced to the intersection of the 2 elements. Is there a way to put A.O. only on the interaction of the sphere and the cubes(bench)??
Hey Christos, The easiest way would be to disable the ground plane card in the AO pass that you have created. This way, only AO will be created when the sphere is near the bench. Alternatively, you could duplicate all of the geo (the cubes, sphere, and ground) and put them into a new scene. Make the floor white, and everything else black. That way you could create an alpha matte, which you can then stencil out of the Ambient Occlusion scene. Hopefully that makes sense! Cheers!
Thank you for this amazing tutorial! It was incredibly helpful and informative. I appreciate the effort you put into making it!
What a good tutorial!! Great as always.
Thank you
U r literally a blessing right now......I am an aspiring VFX artist.......ur tutorials r helping me a lot man......cannot thank u enough
Thank you for the kind words! I am really happy to hear it's helping, much more coming!
@@CompositingAcademy CANNOT WAIT!!!!!
@@melodyyy7954 did you join his online course ?
...introduces ambient occlusion node....machine immediately starts firing up like a fan boat on the bayou haha. I feel you man ! Ray render is great but man so slow and taxing ! Great channel! Keep it up.
haha this is the pain of working off of a laptop. Had to buy a microphone as well just for this reason because my fans kept doing this over all of the recordings
@@CompositingAcademy haha yeah I feel ya. Mac fans always be going crazy. Keep it up though !!
Dear Alex, thanks for your tutorial. Also if I work so many years in this industry I really like to learn new things on top to extend my skills. You know, how the production works. Especially on TV productions, there is no time and you get these shots, where your leads or supervisor thinks you can handle this easily and finish the shot as fast as possible. There is a rare time you get a chance to learn new stuff. I never used before the rayrender, never heard about that before. A couple of years ago, where we had to fix windshields in a sequence for a feature, we took a combination of how we put a reflection back with a light, HDR image and material plugged in with camera and scanline render to project this on a model to merge/plus it over. I think you might imagine. However, thank you so much for this opportunity, you explain pretty well. I didn't have a 3D background but I can still follow your description. Bought your cg comp tutorial too.
Hey Dina,
Thank you for the comment and feedback! It's definitely motivating to know people are actually finding the content useful and practical. I agree it's very hard to dive deep into new techniques when you're on the fly in production! Hopefully these project based videos will help with some of that.
I appreciate the support, definitely more coming!
Alex
ur voice and ur way of style super
very simple and useful thanks alex!!
Amazing video.
Your course on Udemy is also amazing. Great explanation not only of Nuke but also the theory behind it.
Keep up the amazing work
Thank you! Much more coming!
Tnaks for this tutorial! I've learned some useful tricks here!
Thanks
Thank you so much! Such an awesome tutorial! New subscriber!
That was really cool thanks man
you just earned yourself a sub......thank you so much bro
Welcome!
hello thank you for the tutorial!! i hope you get more views! i already subscribed!!! :)
Wow superb 👌👍👍 Tut
As someone that works as a compositor in the industry, I'm a little incensed that you are giving away all our secrets! ;D LOL, but that's okay because there are an infinite amount.
Definitely there's an infinite amount! I think a lot of information already exists out there, I'm just streamlining it a bit!
Thank u.
thank you for your time! really needed this tutorial!!! :)
really amazing bro , thanku so much
Excellent! Thank you
Great tutorial mate!!
GREAT
this is absolutely amazing. love your work. is there any way to make a refractive material in nuke?
Thank you! Definitely you can make refractions in Nuke using the iDistort node, but it can get more much more complicated when you have a moving camera or a complex shaped object refracting behind. It is possible though, I'll probably make a video on this in the future!
@@CompositingAcademy Thank you bro. That would be really appreciated.
Great comp ever that's so needed Hi sir myself Rony an VFX student from India also please share your udemy online learning platform for the foundary nuke link
Thanks Rony I appreciate it! The full classes can be found here on discount:
docs.google.com/document/d/1XcjqxemdMc8ezNL6-9dM6sePc6f8AUKKGYI7U9hGs_Q/mobilebasic
Cheers!
Amazing!! Thanks for this man, instant sub! Is there any fast way to introduse diffuse on the sphere or make it less reflective?
-Edit: I'm trying to do A.oclusion for the bench (the 3 cubes we put on the scene) but they interact with the card(ground) and a shadow is introduced to the intersection of the 2 elements. Is there a way to put A.O. only on the interaction of the sphere and the cubes(bench)??
Hey Christos,
The easiest way would be to disable the ground plane card in the AO pass that you have created. This way, only AO will be created when the sphere is near the bench.
Alternatively, you could duplicate all of the geo (the cubes, sphere, and ground) and put them into a new scene. Make the floor white, and everything else black. That way you could create an alpha matte, which you can then stencil out of the Ambient Occlusion scene.
Hopefully that makes sense!
Cheers!
Can you do a caustic test with in nuke?
is there a project file that could be downloaded? did not see it anywhere
Hey Arthur,
Must have deleted it by accident, I've updated the description with it! Cheers.
Can you tell me how much did it cost to do that yard landscaping? I assume its your backyard...
haha, I was actually renting this house while living in New zealand, so I'm not sure. Was a really awesome sitting area though
Is there a way to render overscan from rayrenderer?
Hey Emm,
If you put a Crop into the "BG" input, but expand it beyond the borders of the frame, that will give it some overscan. Cheers!
@@CompositingAcademy legenddd will try this.