Could be a few things: 1) Using 22U while cornered gives you more time to run up since the invisible wall is further away and you have more time to run up. 2) The dash might be coming out late. Even from the corner, you have to input the dash while Lowain is rolling on the ground which makes the dash timing a lot stricter than it looks. 3) While I can't test it, most conversions into 22U are done from close hits. Cornered using either c.M/H or a specific RS route in the corner (1:15 in the Combo Video in the description) always worked in my testing. Midscreen you "should" be able to still do the corner carry but it's probably a lot stricter and might also the opponent to be airborne (but I'm not sure about the specifics). Hope this helps.
These guides are amazing, the counterplay sections are game-changing
This is fantastic, I think I've been playing Lowain wrong the whole time😅
Im having issues getting the 22U to carry the opponent full screen, even when I dash after using it. Am I doing something wrong
Could be a few things:
1) Using 22U while cornered gives you more time to run up since the invisible wall is further away and you have more time to run up.
2) The dash might be coming out late. Even from the corner, you have to input the dash while Lowain is rolling on the ground which makes the dash timing a lot stricter than it looks.
3) While I can't test it, most conversions into 22U are done from close hits. Cornered using either c.M/H or a specific RS route in the corner (1:15 in the Combo Video in the description) always worked in my testing. Midscreen you "should" be able to still do the corner carry but it's probably a lot stricter and might also the opponent to be airborne (but I'm not sure about the specifics).
Hope this helps.
@moistrock2914 Thank you! It was the strict timing that was affecting my consistency