I can't believe it's only been a week. I've been trying to get rigging and modelling practice in as much as I can lately. I always refer back to this video for a ton of stuff. In comparison to how other people make models, it's not quite the same. This is the exact style I was looking for. So far, one of the best resources for me, at the moment.
@@amirunes I've learned a lot so far, but I haven't made a game yet. Burned out from trying to do too much. More recently trying to get time to do things and learn more, since work has me no lifeing it. I veered away from the PS1 style specifically, but that's alright. I feel as though I'll make my way back to it at some point.
You prolly don't think so, but this is a great tutorial. Honestly, the more I use Blender, the less excited I am about it. It's so hard to find tutorials that aren't too advanced or are just showing off fancy effects I don't care about on a fucking donut. Would really like to see more like this.
By far one of the most helpful videos I've ever seen for learning how to create Ps1/lowpoly/retro style characters, and it's super chill the whole time too
best vid on low poly character modelling the beauty of this worflow is that a single peson without much skill in art can also follow these steps and create a decent human like character other people make tutorial where their character looks like cartoon
Wow. Shit. You really make it look easy, this is brilliant! I'd like to get into low-poly modelling (not as PS1-ish but still somewhat similar) and this might just be my starting tutorial. I only just skipped through a bit while sketching ideas on paper but I really like the way you re-created Sam "Sam Porter Bridges" Porter Bridges in early 3D graphics. Thanks for the video!
I know it's been a year but I just wanted to say this video is incredible in terms of how many valuable info it provides. You can learn UV stuff and texturing just by watching this one video. Thanks a lot for all the work and continue on making these! You are amazing and have a very unique and effective approach in teaching stuff)
This is at the moment the most important and useful video for me on UA-cam. Thank you so much. The amount of stuff I'm learning just by trying while watching you is enormous. I've never done anything in Blender before and I somehow managed to make something half decent. The only issue's I still have are with the rig and texturing., I'll have to practice that more. Thanks a bunch, man!
Not gonna lie, I was just looking for a nice tutorial on how to make a psx style character for my new game (Im a programmer) and this has been the best video by far, even tough it is technically not a tutorial xd
Holy shit, just watching someone rig this was easier than any of these mfer's tutorials. This stream singlehandedly taught more than some asshole's hour long video
Your videos are super handy for someone like me who one day would like to a me puppet combo like games thanks for the tutorials and all the other stuff.
This is amazing and quite helpful! Although I am just wondering, as lots of the textures come out stretched and having different pixel sizes per face, is there a way to map out on a high quality image, but have it be displayed on the model pixelated with equal pixel size?
How does this show up in my subs, showing that it's posted today but the comments are marked " 2 years ago "? It's just in time for the 32bit jam, so it's relevant... but still weird.
This guy seems like of you told him that you are watching his videos but not trying to learn what he’s teaching you, just for fun, then he’d be like “then why are you watching my videos” and you’d be like why are you mad dude and he’d be like “I’m not mad” and the whole interaction would just piss you off and make you feel shame. Anyway cool video I love the clunky low-poly PS1 aesthetic
Very helpful video! Hey, by the way at 59:47...when you took a screen shot of the suit. Is that an extension? I have to use an external screen clipper...but clicking and screen grabbing like you did would save me some time. Thanks, mate!
quick tip for when you try to take reference screenshots from youtube videos, press pause and then move frame by frame using the , and . button "comma and dot"
Hey ! I'm really new to blender and thank u for this but just one question, when I tried to make the shoulders/upper arm parts like u did at 2:53 It didn't let me move them away from the axis basically :/ or just seemed like the edges were stuck to it and it just stretched instead of moving ,,,h,,,how do I disable that,,,thank u,,,
I wanted to do a racing game with ps1 graphics but it couldn't accommodate changing the front/rear bumpers and side skirts like in Need for Speed games and then I had to up the graphics to ps2 :(
Thank You very much for such interesting and informative tutorials! Would you please answer a question from a newbie if possible. 1. While designng PS1 models I noticed, that various models are made from just a one cube and some with addition of more separate cubes for body parts (head,arms, legs) like in this video. So can you please give advice which way is more preferable? I'm asking because i would like to import models to game engine and make swappable equipment for body, arms, legs and etc. Thanks in advance!
Amazing work but the PS1 character models had more detail than that. This looks more like it's from a DOS game or one of those rare 3D Game Boy Advance games.
How would you go about exporting textures? I' m thinking of using this style for a game but i don't understand how you would get rid of the parts of the textures that are not being used, it seems rather wasteful to include them if only a fraction of the image is needed for the model.
I'm experimenting because I'm doing my own textures and nothing is turning out right. I tried your way and things are coming out stretched and blurry and not pixelated. I dont know what im doing wrong
I really tried to follow this accurately but i ran into a problem when trynig to make the armature - it wouldn't let me make the body the parent with "keep offset" it would only allow me to select "connected" and i was unable to use symmetrize to - does anyone know what might be causing this?
If it doesnt let you do keep offset you probably selected in wrong somehow: are the bones both part of the same object? Are you in edit mode? Did you select the entire bone or the head? And symmetrize wont work unless you have put '.l' or '.r' at the end of the bones name
Srcsqwrn 1 second ago Greetings again! I've learned a decent amount from this video, but many parts also confuse me. Is it possible to condense this down into a video where you already have your assets ready? A few times over you seem to make mistakes, but I'm not sure what's going on, you undo a few things and move on. I think it's gotten me into a pickle a couple times. One thing was setting the origin point. You reset them by dragging assets down and then back up. When I did this it didn't seem to change the origin point. The other method I learned how to do this was on Blender Guru's donut video. But when I set the origin point any other way the mirror breaks. I'm afraid of setting the mirror before you say to. I plan to experiment a bit, but it's been a little tedious. I was hoping to go through most everything a bit more clearly. The Modelling of the body was straight forwards. I think I understand Armatures, too. With texturing I'm not 100% on what's going on with the seams for textures, or exactly where I should be doing this, but I did watch another video after this about UV unwrapping. So I'm am s t a r t i n g to get it I believe. Because of those few things [mainly afraid of the origin point], I've not gotten to the end where you rig and animate. Thank you for taking your time reading, and your patience with my multiple comments. I appreciate it.
@@connorlockee1619 So...that's something automatic in blender? I use Maya, and when I make the rig, arms and everything else gets bended, even when all the body parts are separated
he's either just publicizing an old stream so everyone can see it again or accidentally hit a wrong button somewhere. he literally does not owe you anything
Sorry was trying to un-unlist this video and didnt realise it would spam everyone's notifications
haha at least now we know you're around
;D if make you feel better I didn’t hit the bell. AND SHOULD BE SENTENCED ACCORDING!!!!!
hay wen will you release a new video
>opens by deleting the cube just to crate a cube
yeup, it's a blender video all right
No mistake about it
to be fair i do the same thing every time i model in blenderXD
Shut up
@@fruitjuice7341 the hell is your problem?
@@RetroEcoChicken everyone who uses blender has to do that. Its an unwritten law.
I can't believe it's only been a week. I've been trying to get rigging and modelling practice in as much as I can lately.
I always refer back to this video for a ton of stuff.
In comparison to how other people make models, it's not quite the same.
This is the exact style I was looking for.
So far, one of the best resources for me, at the moment.
how has it been?
@@amirunes I've learned a lot so far, but I haven't made a game yet. Burned out from trying to do too much.
More recently trying to get time to do things and learn more, since work has me no lifeing it.
I veered away from the PS1 style specifically, but that's alright. I feel as though I'll make my way back to it at some point.
I'm just getting into modeling. I'm thankful for this as a resource!
time to remake death stranding in the style of a PS1 game
a massive open world game with a 5 meter draw distance.
@@westingtyler1 Silent Stranding
Time-lapse:
1:55 [Modeling]
37:22 [Making the armature]
56:32 [Texturing]
2:14:00 [Rigging and making the animation]
These timestamps have been hella useful. Thanks!
Srcsqwrn no problem! :))
Why does he call it armature? Arent those the bones?
@@karlhans6678 Bones seem to be called armatures in Blender. Not sure if it's industry standard.
@@Srcsqwrn ah makes sense
I hope you do more of these. It was very insightful. Thank you.
Woke up form my nap, had my coffee, have a lot of free time ahead...
Okay i think i'm ready for this video
LOL
@@ccgb92 LMAO IT'S HILARIOUS ISN'T IT???😂😂😂😂😂😂😂😂😂
@COFFEE damn, amazing bro thanks a lot i didn't see it, you made my day i'll pray for you
@@purplemonky221 LOL
me RN
You prolly don't think so, but this is a great tutorial. Honestly, the more I use Blender, the less excited I am about it. It's so hard to find tutorials that aren't too advanced or are just showing off fancy effects I don't care about on a fucking donut. Would really like to see more like this.
By far one of the most helpful videos I've ever seen for learning how to create Ps1/lowpoly/retro style characters, and it's super chill the whole time too
best vid on low poly character modelling
the beauty of this worflow is that a single peson without much skill in art can also follow these steps and create a decent human like character
other people make tutorial where
their character looks like cartoon
Wow. Shit.
You really make it look easy, this is brilliant! I'd like to get into low-poly modelling (not as PS1-ish but still somewhat similar) and this might just be my starting tutorial. I only just skipped through a bit while sketching ideas on paper but I really like the way you re-created Sam "Sam Porter Bridges" Porter Bridges in early 3D graphics. Thanks for the video!
I know it's been a year but I just wanted to say this video is incredible in terms of how many valuable info it provides. You can learn UV stuff and texturing just by watching this one video. Thanks a lot for all the work and continue on making these! You are amazing and have a very unique and effective approach in teaching stuff)
So why is a two year old video like this showing up in my feed now?!?
he probably un privated it or something im not sure
@@epicswag8802 yeah, you’re probably right.
The way you UV map and texture has been extremely enlightening! Thanks for this stream!
Cool project. "You received a like from BB"
this and your other video answer so many questions i've had for so long. thank you for doing all of this.
This is at the moment the most important and useful video for me on UA-cam. Thank you so much. The amount of stuff I'm learning just by trying while watching you is enormous. I've never done anything in Blender before and I somehow managed to make something half decent. The only issue's I still have are with the rig and texturing., I'll have to practice that more. Thanks a bunch, man!
Thanks for turning screencast keys on! That was really considerate of you =) Awesome tutorial!!
Video released 17 hours ago, comments from 2 years ago... 👀
Time and space is convoluted.
Please put out a wrought flesh full playthrough!! The game looks amazing and I would love to see your commentary on it as you play it!
Not gonna lie, I was just looking for a nice tutorial on how to make a psx style character for my new game (Im a programmer) and this has been the best video by far, even tough it is technically not a tutorial xd
What extension did you use for those screenshot clips!
Holy shit, just watching someone rig this was easier than any of these mfer's tutorials.
This stream singlehandedly taught more than some asshole's hour long video
Thank you so much for this video. I just did Lisa from Silent Hill PT and I am pretty happy with the result !
Thank you thank you thank you !
Your videos are super handy for someone like me who one day would like to a me puppet combo like games thanks for the tutorials and all the other stuff.
This is amazing and quite helpful! Although I am just wondering, as lots of the textures come out stretched and having different pixel sizes per face, is there a way to map out on a high quality image, but have it be displayed on the model pixelated with equal pixel size?
video starts at 1:24
thanks
This actually helped me for modeling in blender thanks :D
damn the new half life game looks solid
*somebody please get the joke*
It's not half life,
It's resedent evel
...
BOOMER
(please get my joke to your joke)
I dont think he got the joke... :(
THE NOSTALGIAAAAAAAAAAA
Thanks, very interesting, I love resident evil's graphics style!
this is pure gold
How does this show up in my subs, showing that it's posted today but the comments are marked " 2 years ago "? It's just in time for the 32bit jam, so it's relevant... but still weird.
Iirc it was privated up until now, so youtube changes the date but the original video was from a while ago
I love Death Stranding so much!!!
I'm new to 3d modeling and i'm trying to make a ps1 model of soldier from tf2. Thanks for the stream man
dude said fuck it and went for the blender character model any% world record speedrun 💀
you are my favorite gamedev youtuber
This guy seems like of you told him that you are watching his videos but not trying to learn what he’s teaching you, just for fun, then he’d be like “then why are you watching my videos” and you’d be like why are you mad dude and he’d be like “I’m not mad” and the whole interaction would just piss you off and make you feel shame. Anyway cool video I love the clunky low-poly PS1 aesthetic
Very helpful video! Hey, by the way at 59:47...when you took a screen shot of the suit. Is that an extension? I have to use an external screen clipper...but clicking and screen grabbing like you did would save me some time. Thanks, mate!
I need part 2 of this *w*
Working on a full course, almost done!
@@Miziziziz Thank you so much for your amazing work ♥
quick tip for when you try to take reference screenshots from youtube videos, press pause and then move frame by frame using the , and . button "comma and dot"
Thanks for uploading this.
Lots learned.
Awesome
were you able to get transparency for the robot arm?
you earned a new subscriber
!
wait why did this just now pop up in my subscription feed 💀
UA-cam being UA-cam
it's a reason why this is unlisted?
Also could also do this for bioshock’s Big daddy’s
0:09 is some nice breathing commentary
Hey ! I'm really new to blender and thank u for this but just one question, when I tried to make the shoulders/upper arm parts like u did at 2:53 It didn't let me move them away from the axis basically :/ or just seemed like the edges were stuck to it and it just stretched instead of moving ,,,h,,,how do I disable that,,,thank u,,,
Turn off clipping on the mirror modifier
at last
awesome tutorial
best for indies
I wanted to do a racing game with ps1 graphics but it couldn't accommodate changing the front/rear bumpers and side skirts like in Need for Speed games and then I had to up the graphics to ps2 :(
Thank You very much for such interesting and informative tutorials! Would you please answer a question from a newbie if possible. 1. While designng PS1 models I noticed, that various models are made from just a one cube and some with addition of more separate cubes for body parts (head,arms, legs) like in this video. So can you please give advice which way is more preferable? I'm asking because i would like to import models to game engine and make swappable equipment for body, arms, legs and etc. Thanks in advance!
this was incredible thanks so much!!!
This is so fucking cool
Amazing work but the PS1 character models had more detail than that. This looks more like it's from a DOS game or one of those rare 3D Game Boy Advance games.
you forgot ps1 used fixed point and subdivided warp
How would you go about exporting textures? I' m thinking of using this style for a game but i don't understand how you would get rid of the parts of the textures that are not being used, it seems rather wasteful to include them if only a fraction of the image is needed for the model.
Oh man, It's fantastic
Reupload?
I'm experimenting because I'm doing my own textures and nothing is turning out right. I tried your way and things are coming out stretched and blurry and not pixelated. I dont know what im doing wrong
Disable filtering when you import textures
@@Miziziziz I'm not aware how to do that.
How do you know when you make a good cut on "mark a seam"?
I watched a couple of videos and tried to do it by myself, but I just can't
You can move between UA-cam frames with these keys < >
Dude thank you, like really bro.
I really tried to follow this accurately but i ran into a problem when trynig to make the armature - it wouldn't let me make the body the parent with "keep offset" it would only allow me to select "connected" and i was unable to use symmetrize to - does anyone know what might be causing this?
If it doesnt let you do keep offset you probably selected in wrong somehow: are the bones both part of the same object? Are you in edit mode? Did you select the entire bone or the head?
And symmetrize wont work unless you have put '.l' or '.r' at the end of the bones name
How did you get the classic PS1 fog in the final render?
54:00 Tim Rogers
lmao
For utilizing this technique with texturing how would you be able to export these maps to use in a game engine?
Srcsqwrn
1 second ago
Greetings again!
I've learned a decent amount from this video, but many parts also confuse me.
Is it possible to condense this down into a video where you already have your assets ready?
A few times over you seem to make mistakes, but I'm not sure what's going on, you undo a few things and move on. I think it's gotten me into a pickle a couple times.
One thing was setting the origin point. You reset them by dragging assets down and then back up. When I did this it didn't seem to change the origin point. The other method I learned how to do this was on Blender Guru's donut video. But when I set the origin point any other way the mirror breaks. I'm afraid of setting the mirror before you say to.
I plan to experiment a bit, but it's been a little tedious.
I was hoping to go through most everything a bit more clearly. The Modelling of the body was straight forwards. I think I understand Armatures, too.
With texturing I'm not 100% on what's going on with the seams for textures, or exactly where I should be doing this, but I did watch another video after this about UV unwrapping. So I'm am s t a r t i n g to get it I believe.
Because of those few things [mainly afraid of the origin point], I've not gotten to the end where you rig and animate.
Thank you for taking your time reading, and your patience with my multiple comments. I appreciate it.
How do you import the model into Unity with its textures still on it?
Do you know how to export ps1 games 3d models?🤔
I think tomb raider had pretty good graphics to be on ps1
The legend is back
i like tthis video!
Thank you! i started to work in blender because of that video
Love this 😍😍
Miziziziz : “cuz blender sucks”
Miziziziz : *continue’s to use Blender*
It might be a far cry from the professional suites, but it's also a far cry in price :)
@@Bobo-ox7fj I love blender and I love all other Software
*Cept max We don’t talk about 3Ds Max*
try to make ps2 graphics
Can someone plz tell me why when he makes the rig, parts like arms or legs are not bended but "moved" in a robotic style?
Because the lower arms are a separate object from the upper arm, to bend they have to be one object
@@connorlockee1619 So...that's something automatic in blender? I use Maya, and when I make the rig, arms and everything else gets bended, even when all the body parts are separated
I tried rigging a model I made, I did everything the tutorial told me to. It didn’t end well.
I recommend this tutorial: ua-cam.com/video/XkiWBSSuxLw/v-deo.html
Is there any way to download this?
What software is this
where do you get the models?
9:36 i like me some thick thighs lol
What name this app?
blender
there is a lot of breathing
please iwant name of that app
It’s called Blender
Fuuuuuuuuck... i missed your content so much
This is old content from 2 years ago, dead ass just trying to recycle your content...
Lol I was so confused as to my all the comments are 2 years ago but the video shows uploaded hours ago.
he's either just publicizing an old stream so everyone can see it again or accidentally hit a wrong button somewhere. he literally does not owe you anything
use , and . to move a single frame backwards and forwards in UA-cam
I can't rename bones, when I rename one bone it makes all bones renamed
this is so fun I am going to make all of my school work in this style now
I see you are a fellow YTS.AG user! A fellow man of culture!
Wait.... That was fast and cool... Whqt
This was a lot of help, thank you!
you can use the keys to scroll the video frame by frame. could help you get that perfect frame to screen cap.
damn its so cool
What was the poly count?
XD nobody would make that a main character even in early psx era