I'm a developer. This stuff is complex, it takes trying many different approaches and selecting the best ones, and then addressing corner cases and bugs. Then testing it on different hardware. This is an ambitious goal. Development takes time. And it's difficult to predict as well.
Steam Deck would not make sense without FSR. Thank you for making this revolution in gaming possible. Can't wait for FSR3 and the integration into more games, giving the Steam Deck and other similar devices even more leg space for the future.
@@Pesquisando0b1011 HAGS is available for a while on Win11 dev/canary version (with specific AMD driver only available for dev/canary)but does not bring any interesting improvements (at least not yet)
@@pichomrd Just make this tech available and let users decide to use it or not. There are videos on youtube where people had benefits with driver 20.5.1 using hags.
@@TheRazerMD That's true, but AMD also wrote that there may be changes, such as eventually becoming the need for AI units or even not being open source
Performance is excellent, but I got flickering and aliasing on buildings. The picture is never really stable. BTW: Would be fantastic if Insomniac could try to integrate FSR3-FMF to boost this to 120 Hz😊
Video Presentation & content presentation in F16b * R, G, B, A How you use FMA, Basic MUL+ADD examples first & then Mul & ADD Firstly in video, MUL a float set A * B + C Video Upscaling basic A:Pixel * B:PixelDiffRightPixel + C:RightPixel, Do that 16 Times per pixel pair and you have 16*Interpolate, So a 16* Data set Wave! You could obviously use a 32* Wave SiMD & do 4x8; So 4 Pixel groups per Wave. So for example you can ADD Log Gama or other simple values, In A * B + C, Pixel Values or whatever, You can use Point float 0.001 for example to do division on floats. For all personal maths that you imagine: Simple absolver table for MUL:ADD : MUL* Only = +0, +- Only = N*1 then +- % = / 100 + ADD Table {N1 N...} : Result! RS F16b Adaptive Float value : Texture Pallet Example : RS Basic Example of F16b float in action on a colour pallet: {F16b,F32b, F64b} F16b is short remainder F16 & it has 8 Bits of 0.01 point value rather than 16, So what do we mean ? What is significant about this? F16b Has 24Bit precision integer with an 8 bit remainder! So? So 16Bit + 8Bit = 24Bit! & 8bit point value... In colour representation point values contribute to subtle blending; So a full 24Bit contributes to 90% of the colour pallet So the 24Bit colour pallet is 32Bit Colour Minus Alpha; We can use F16b in HDMI & DisplayPort & inside the GPU & Also for textures & JPG'S.. Thereby i present F16b & F24Bit colours in F16b This saves all data in single 32bit Spaces & therefore is both faster & higher resolution than comparable float value presentations. Bound to make a big difference to BlueRay, but particularly DVD & AC3 & AC4; F16bAdaptive Float value : Texture Pallet Example; (you can use F16b * R,G,B,A) in HDMI a& DisplayPort, Massive colour improvements; Lower RAM Costs Rupert S
What do you want? It's a slide show. Also I've seen far worse slideshows made by the average adult. This is actually done pretty wellnfor a slideshow and there's a lot of stuff in here a 15 year old would simply not understand
AMD FSR is like a third wheel, you should just give up on that and use intel's XeSS. Unreal TSR, Intel XeSS, Nvidia DLSS are better things, time to cope with that.
We appreciate the work you guys have gave done with fsr.
FSR3 "Still too early to share details", after more than 7 months. Oh well, this was in March lol
I'm a developer. This stuff is complex, it takes trying many different approaches and selecting the best ones, and then addressing corner cases and bugs. Then testing it on different hardware. This is an ambitious goal. Development takes time. And it's difficult to predict as well.
I have a feeling this will come out around RDNA 4 GPU time.
@@Fantomas24ARM Did they announce the date? I may have missed it.
@@SirMo No, amd did not provide a specific release date, just roughly stated that it will be released in the first half of 2023
@@SirMo Now it seems that they have broken their promise
Steam Deck would not make sense without FSR. Thank you for making this revolution in gaming possible. Can't wait for FSR3 and the integration into more games, giving the Steam Deck and other similar devices even more leg space for the future.
Pls do a vid like this every year at least once!
I Hope with FSR 3 Cyberpunk 2077 can run with Path Tracing 60fps+ on 1440P with RX 7900XTX
U might just be asking for too much
@@Fantomas24ARM Hopefully GPU Open makes companies make more things as opensource like intel has done.
For what that game is so unoptimized for AMD it's Nvidias propaganda title for RT.
@@koredepaul1257900 xtx is a powerhouse especially OC models
7 months late and more to come is crazy
FSR 3 ❤
Great presentation - thanks!
Very nice tech, So wich Gpus will support Fsr then ?
4 months later, still no ETA on FSR3 or Hyper-RX
Nor Hardware Accelerated Gpu Scheduling.
@@Pesquisando0b1011 HAGS is available for a while on Win11 dev/canary version (with specific AMD driver only available for dev/canary)but does not bring any interesting improvements (at least not yet)
@@pichomrd Just make this tech available and let users decide to use it or not. There are videos on youtube where people had benefits with driver 20.5.1 using hags.
These things take years not months. AMD has to play catch-up with Nvidia while having a fraction of the resources. Don't expect any miracles.
Will FSR 3 be an open source as before?
no
Noone outside AMD knows.
Most likely yes. Although there has been no confirmation from AMD afaik.
I like how everyone comments dumb things, meanwhile the video in question literally mentions open source MIT license for FSR3
@@TheRazerMD That's true, but AMD also wrote that there may be changes, such as eventually becoming the need for AI units or even not being open source
Performance is excellent, but I got flickering and aliasing on buildings. The picture is never really stable. BTW: Would be fantastic if Insomniac could try to integrate FSR3-FMF to boost this to 120 Hz😊
Crazy how invested we are on this
Will we have a fsr 2.2 or future fsr 2.3 on cyberpunk 2.0 ?
Video Presentation & content presentation in F16b * R, G, B, A
How you use FMA, Basic MUL+ADD examples first & then Mul & ADD
Firstly in video,
MUL a float set A * B + C
Video Upscaling basic A:Pixel * B:PixelDiffRightPixel + C:RightPixel,
Do that 16 Times per pixel pair and you have 16*Interpolate, So a 16* Data set Wave!
You could obviously use a 32* Wave SiMD & do 4x8; So 4 Pixel groups per Wave.
So for example you can ADD Log Gama or other simple values, In A * B + C,
Pixel Values or whatever, You can use Point float 0.001 for example to do division on floats.
For all personal maths that you imagine:
Simple absolver table for MUL:ADD : MUL* Only = +0, +- Only = N*1 then +-
% = / 100 + ADD Table {N1 N...} : Result!
RS
F16b Adaptive Float value : Texture Pallet Example : RS
Basic Example of F16b float in action on a colour pallet: {F16b,F32b, F64b}
F16b is short remainder F16 & it has 8 Bits of 0.01 point value rather than 16,
So what do we mean ? What is significant about this?
F16b Has 24Bit precision integer with an 8 bit remainder!
So? So 16Bit + 8Bit = 24Bit! & 8bit point value...
In colour representation point values contribute to subtle blending;
So a full 24Bit contributes to 90% of the colour pallet
So the 24Bit colour pallet is 32Bit Colour Minus Alpha;
We can use F16b in HDMI & DisplayPort & inside the GPU & Also for textures & JPG'S..
Thereby i present F16b & F24Bit colours in F16b
This saves all data in single 32bit Spaces & therefore is both faster & higher resolution than comparable float value presentations.
Bound to make a big difference to BlueRay, but particularly DVD & AC3 & AC4;
F16bAdaptive Float value : Texture Pallet Example;
(you can use F16b * R,G,B,A) in HDMI a& DisplayPort, Massive colour improvements; Lower RAM Costs
Rupert S
COMON AMD 2023 AND YOU SAY IS TO EARLY TO SHARE DETAILS !!!!! WTF HOW MANY TIME YOU NEED ??? AGES ???
This presentation from MARCH 2023..... WE HAVE NOW JULE!
release it, who going to wait? SlowMD
AMD YES!
Perhaps we can see fsr3 in 'Starfield'
This video looks like it was made by my 15yo cousin
What do you want? It's a slide show. Also I've seen far worse slideshows made by the average adult. This is actually done pretty wellnfor a slideshow and there's a lot of stuff in here a 15 year old would simply not understand
AMD FSR is like a third wheel, you should just give up on that and use intel's XeSS.
Unreal TSR, Intel XeSS, Nvidia DLSS are better things, time to cope with that.
lol whut? Dlss is obviously better , xess has ghosting issue , same with fsr 2.1. Fsr 2.2 is better but very little game adopt it yet
@@gunturbayu6779 You can try replacing mod with fsr2.2, as I have already done so
And the latest fsr2.2 has been greatly improved
Fsr 2 is really good, yes dlss makes the image better than native the most of the time but fsr 2 looks very good compared with a bigger native image