The problem with this video is that in my copy of the game the bosses have some significantly different patterns. Like that Carapace boss, that in this video just falls over and is stunned for a while - never happened to me.
This video was made shortly after the release so maybe things were patched to be different? After finishing the game I haven't kept up with any changes.
@@CrankyTemplar Dunno man. The weapon feels pretty much identical to the nail. The whole hitting things to get syrenge to heal which also happens to be your pool for certain attacks feels hollow knight. The veins travel system feels lifted from hollow knight. The movement feeling is pretty reminiscent of hollow knight. Where's my super missiles and shinesparking?
Bombs serve the purpose of missiles in this. You can also use the jetpack to shoot forward like with the speed boost (albeit not rapidly in a vertical manner). There's also movement the game doesn't mention like with Super Metroid, use as using bombs to jump further or using the spin move to bounce super high off bombs.
It shows you guys never played Environmental Station Alpha. CrankyTemplar is correct. Rebel Transmute is way closer to Metroid than it is to Hollow Knight. But it overall builds on the ideas of a lot of metroidvanias (possibly HK included). But if you must draw a direct comparison to another metroidvania, it is ESA. The range of the blaster and even the way it is animated feel identical (although in ESA the robot is way smaller). Movement is way similar to it than to any other metroidvania that comes to mind. The main character in HK has virtually no innertia, also you cannot cancel most if not all of it moves. Not the case in Rebel Transmute. The movement of the character is completely different. Not to mention the exploration. The level and secrets designs follow similar patterns and conventions to ESA. You always feel opressed and pushed in a certain direction, there are millions of ways but basically all of them feel blocked, almost as if you have no freedom. However, when you get to master the movement, the game map is blown open. Nothing like Hollow Knight which is always inviting you to explore, always showering you with options. The boss designs you can draw comparison to countless other games. No one reinvents the wheel in that regard.
I haven’t been giving praise to my favorite one and only ongbaal
That would require posting on Ongbaal's channel, good sir.
@@CrankyTemplar how about The Mandela Conspiracy?
The problem with this video is that in my copy of the game the bosses have some significantly different patterns. Like that Carapace boss, that in this video just falls over and is stunned for a while - never happened to me.
This video was made shortly after the release so maybe things were patched to be different? After finishing the game I haven't kept up with any changes.
There some boss look like hollow knight:
Blood cocoon: biggest fluke in royal waterways( i forgot her name)
I made it to 53% louder game is crashing in what start
It's hollow knight with extra steps.
Nah, this is much closer to Metroid than Hollow Knight.
@@CrankyTemplar Dunno man. The weapon feels pretty much identical to the nail. The whole hitting things to get syrenge to heal which also happens to be your pool for certain attacks feels hollow knight. The veins travel system feels lifted from hollow knight. The movement feeling is pretty reminiscent of hollow knight.
Where's my super missiles and shinesparking?
Bombs serve the purpose of missiles in this. You can also use the jetpack to shoot forward like with the speed boost (albeit not rapidly in a vertical manner). There's also movement the game doesn't mention like with Super Metroid, use as using bombs to jump further or using the spin move to bounce super high off bombs.
Definitely agree.... These boss designs they are almost same with hollow knights. This is just Metroid skin on hollow knight
It shows you guys never played Environmental Station Alpha.
CrankyTemplar is correct. Rebel Transmute is way closer to Metroid than it is to Hollow Knight. But it overall builds on the ideas of a lot of metroidvanias (possibly HK included). But if you must draw a direct comparison to another metroidvania, it is ESA. The range of the blaster and even the way it is animated feel identical (although in ESA the robot is way smaller). Movement is way similar to it than to any other metroidvania that comes to mind. The main character in HK has virtually no innertia, also you cannot cancel most if not all of it moves. Not the case in Rebel Transmute. The movement of the character is completely different.
Not to mention the exploration. The level and secrets designs follow similar patterns and conventions to ESA. You always feel opressed and pushed in a certain direction, there are millions of ways but basically all of them feel blocked, almost as if you have no freedom. However, when you get to master the movement, the game map is blown open. Nothing like Hollow Knight which is always inviting you to explore, always showering you with options.
The boss designs you can draw comparison to countless other games. No one reinvents the wheel in that regard.