Things I've learned - Learning effectively and quickly [My Method]
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- Опубліковано 8 лип 2024
- Hey everyone! In this Things I've learned I wanted to share my method for how I learn game development quickly and effectively as I've been asked this question a lot lately.
I hope you enjoy the video! I'll see you in the next one.
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i cracked the how to learn fast, get your shit together start learning as much as you can stop thinking that you are wasting effort or time.
practice, learn how reference look and work, break it down and build it back (reverse engineering), experiment sometimes accidents randomness can unlock new skills or techniques, patience what we all don't have most of the time GL HF
this
I find the best way too learn is often just to say fuck you to the mind in your brain complaining and just read the documentation. Tutorials are good, example codes are great and all... But hey, there's nothing explaining anything in more detail than the actual specifications.
I learned this in uni from my microprocessors class and I've used it ever since. Just reading the official specification when available, or another version widely accepted as more reliable and not being stressed about looking at official looking, black on white documents really makes it easier to learn. Not only that, it means your knowledge is less bound by resources. If you're following a tutorial you'll rarely learn more than what the guy making the tutorial knows, but if you read the specifications you'll find little things that might've escaped the attention of everyone else that are of help in your particular case.
Of course you should still check tutorials and discussion so you can learn from your betters, but having the official documentation as a primary source has brought me great things when learning.
This only works if you know what the fuck the official documentation says. If you're dumb like me you won't understand shit.
"I've never met my greatest teachers, and I most likely never will. But they are all online in various UA-cam videos that I can watch and learn from whenever I need to"
Quote of the fucking decade
I gotta say though, this doesn't seem to apply to politics, science, religion, and so many other topics.
Swapping out a toilet, installing a car stereo, modelling in Blender, anything that's can be done, definitely can be taught over UA-cam. At the end of the day it either works or doesn't. All the other topics are prone to inaccuracies (and political biases from everywhere on the spectrum) that people won't find out about until they get an actual education.
Hey everyone! In this video I go over my method for learning. This helped me heaps in learning Unreal Engine 4! I hope you enjoy the video. On Monday we'll be covering Tracers Recall ability! See you then :)
I have a rare mental disorder that caused my brain to never lose that
child sponge effect so :| I can learn anything I take an interest in XD
even if I don't ever plan on using it I still seek learning new things
on a daily basis...(I'm 26) So thankfully I'll never lose that trait :D I do have to work on making my short term goals thou...keep my ADHD in check and not bounce around on a whim based on what i learned that day XD.
I really like this idea, I'm gonna try this out :D, especially the goals part.
That's really great! You have something that you can use to your advantage :D
I hope you can get some goals going and make something awesome :)
Matthew Palaje the problem for me isnt about having goals. its about completing those goals. my whole life is filled with incomplete goals that demotivate me the more i think about them
that's why you need to give yourself deadlines even if u have no employeer and they just hobby projects or love projects. This will keep u pushing to finish them.. treat every idea you have as a commission, think about how long it will take and if they idea is good enough to commit to. then if it is give yourself a deadline and really try to keep that dealine. this will also help you train yourself in efficenty ^^
I am a software developer, and I use this same kind of technique to learn new stuff as well - dive in, gather knowledge as you're facing problems, and figure them out one at a time. It may sound slow, but once you get the hang of it, nothing seems better.
One thing to keep in mind when setting goals, I've read a research that indicated that setting goals only has motivational power when you see how much progress you're making towards your goal. Because of this, it's best to also set smaller goals to which you can easily see progress (e.g. finishing the main character walking animation instead of finishing a game). Personally, looking back at older versions of my games and seeing how my friends play my games also help me show how far I've come.
Source: Locke, E. A., Shaw, K. N., Saari, L. M., & Latham, G. P. (1981). Goal setting and task performance: 1969-1980.
Psychological Bulletin, 90(1), 125-152.
Not reading the official documentation often IS a big mistake though, especially when there is a proper search function or index available. Same goes for using the search function in forums or really Google searches in general. It's a misconception you should first 'do random things' to learn new programs. Very few programs are so intuitive in their overall design, you can learn as you go along. Also, some programs, like for example Blender, do not follow common conventions for basic control or various functions, so you'll end up frustrated if you do not accept the learning curve exists.
Thanks so much for this video. I struggle at learning anything and I enjoy seeing other's working methods. It may not work for me, but the knowledge is always useful for my next attempt.
I also usually dive in and try to figure stuff out. Then after reaching a solution I'm curious to see how other people did similar things and go scouring the net. It's a great way to gain understanding on a subject and at the same time learn new things when you can relate other's methods to your own.
Holy Shit this video just opened my mind. Self-discovery instead for going for tutorials, made me realize its just like video games. When I buy new game and skip those new game tutorials and just run and do my own thing. Thanks Matthew!
consider yourself a mentor to hundreds good buddy! x)
Thank you Merron :)
I really like these kinds of videos that you have in addition to tutorial videos. These things are relevant for anyone who wants to do anything in the real world, including making games
Spot on Matthew! Thanks for sharing.
This was absolutely something I needed to hear.
I certainly look to you as a mentor and love your content.
Keep improving!
And I'll keep improving with ya.
Keep up the amazing work, Cheers!
First, I would say it is important to experiment and figure out different ways of doing things rather than just copy and paste. But I would also say it is important to understand what you are working with, making docs and other resources incredibly important. Not a lot is, especially with something like UE4, readily apparent on the surface. So when it comes time to get serious about making something, knowing how something works is a huge advantage and can actually give you more headroom to explore with.
I agree! I mentioned in the video that once you've dived in you can then read articles and watch videos. The main message is to get people to start creative projects rather then be paralysed by trying to figure out everything at the start.
Must have missed that part. After I saw there was no video I started shopping on Amazon.
Am I the only one who tried to avoid the white hexagons with the mouse?
In a middle of the video, I saw your comment. You basicly created a game without doing anything :D
It repeats like every 10 secs tho
@Niels Groeneveld Fun ruiner
Make it a game ;)
not anymore.
Good video, love the series, It's cool to see the progression in your channel!
Really helping! Thank you for this!
I wish schools would appeal to this way of learning.
Me too!
yep
You are a genius this video helped me a ton :)
I would love to hear more about mentors! Great video as always
Awesome! I'll plan a video on it :)
Ah thanks so much for this. Very strange answer but real inspiring so I'll give your method a try.
your videos is awesome.i am intrested unreal engine and i am glad that i had found your channel.i am from Russia and in our youtube there is no normal videos about bluprint and unreal engine 4 so also your english is very simple and it is good for me.i understand about 80-90% your speech.thanks for your videos and good luck
good luck!
That's awesome!! I hope all of your projects go really well, best of luck with everything :)
I try to set goals for my projects in Trello. When I get something done and check it off the list, it makes me feel like I'm getting more done. It keeps me from getting discouraged by the number of bugs in my game or the new features I still need to add. Another thing that helps me, is to look through all the stuff that I learned and talk about it to other people. Thanks for the video!
Great points! The last point about discussing what you've learned. I find it really helps cement the information and allows me to become better at understanding it through trying to explain it in a simple way.
Watched it twice. Thanks for your advice!
I'm glad you enjoyed it!
Thanks for the video, I completely agree with you. So happy I subbed to you. Keep up the great videos!
Thank you! Will do :)
I love these style of information videos. Have you considered putting a timelapse of you working, either modeling or blueprint designing as video instead?
Good idea! I wasn't sure if people wanted something in the background or simple motion graphics. I'll try it out for the next one :)
Fantastic video! Keep it up!
Subbed, liked & commenting. You're a good egg.
As always thanks and keep it up.
Thanks Brad!
Would be great to see what podcasts you listen to and who's work you look up to man!
I'm glad I stumbled upon your channel.
I'm glad you did as well!
This is such a cool video to share with everyone and very informative
Sometimes it works diving into things and sometimes it doesn't.
DONT STOP MAKING VIDEOOOOOS!!!
I agree with many of your points, but I think with complex software ( like game engines ), it's much better to start with a tutorial ( preferably project oriented tutorials )
please talk about mentor's in your next video!!! I would really like a mentor. I'm actually just getting started on using unreal engine 4
You basically learn stuff the same way I do.
Awesome.
Woo! Someone else haha
8310. Im rooting for Your 10'000 bro! :D
Thanks Venomek!! :)
Great stuff my man! So some of my mentors are Wim Hof, Terence Mckenna and Joe Rogan. Who are yours?
"I use the that child mind" Bahaha. Great video super helpful! You speak well 😄
Haha, thanks Eliza! :)
I learn in a very similar way, When i was 13 i started learning blender(2.49) just because it was fun. i wanted to make something cool. and i've not stopped learning it as well as gimp since. I've always wanted to make games it's just been hard to find the right programs for me. as soon as i found Unreal Engine i felt at home, i spend hours and hours on youtube learning so many things, i wish i would read more but i can only read paper content, the screen hurts when reading
Great video Matthew, I have a question though. *Cue Backstory*
So, I enjoy game development a lot once I get into it, I do coding regularly and have basic skills in all the required areas etc. the classic things. The problem I have is that when I get home from school my mind instantly drifts to games (Playing them), more out of habit than anything else. Do you have any tips on how to prompt myself to think about game dev or, I guess, working as a whole as the first thing? (Therefore making it a habit)
I found that with blender it was just frustrating to click away without watching a few you tube tutorials. The interface was rather complex to just dive in. Jumping in worked with Fusion 360 as it was easier to navigate the interface.
How do you learn c++ though?
Just some advice: please don't say "sorry" when you make a mistake, it really turns a person off from valuing what you say. I learnt that when I was taking a public speaking course.
did i understand this correctly, you want to create something and then look up how to do this particular thing? i've tried this with programming and i always forgot everything as soon as i got what i wanted.
I really respect this video but this is so different for me. I don't think I ever was that sort of child. I agree with not over thinking things and going for it. But I do need some tutorials to start. Child like discovering things just seems wrong. I like to make things and discover, but if what I'm doing doesn't have at least some semblance to the ''correct'' thing I'll just lose interest very fast. A few hours reading documentation or watching a ''getting started'' video can just give me some best practice and guide lines, and then I can go on discovering, with my mind free that I'm doing things in a constructive way and not doing things in a way that's completely counter productive.
For instance, if I just jumped into blender without watching anything I'd never learn the correct way to use sub surf and simulate shading and would just subsurf everything to the max. Alternatively, I could've just never even used sub surf because it rounds everything and I might not have found out the edge loop trick.
Just learning these little workflow tips when starting makes the discovery process much more enjoyable for me.
I agree with you actually haha. i mentioned in the video that you dive in and as you go you can then read articles and watch videos to learn better practices. My major point with all of these videos is to get people to just start and then work out all of the little details after.
Can you mention the mentors you mentioned? :D
Oh yeah! I have so many haha. I'll give you three.
-Elon Musk (Don't really have to explain this one haha)
-Jim Rohn (Awesome for anyone interested in entrepreneurship)
-Elliot Hulse (He has some older videos where he gives a ton of really good life advice)
Cool. And videogame wise? How did you learn unreal?
How many hours do you program a day?
I use Unreal Engine for around 8 - 10 hours a day during the week. Sometimes more and sometimes less.
Weekends much less as I have other commitments.
I needed this i have the attention span of a five year old
Please make Tutorials.
how old are you Mathew???????
I don't have a good pc to use Unreal Engine :/
This sucks
One day!
try learn linux this way
Reviving an old video here but I don’t buy it. Yeah, I’ve learned a ton of things by trial and error _(more like fucking things up)_ but claiming you opened Unreal and started creating stuff on your own is a blatant lie unless you already had a nice couple of years of programming and game dev experience under your belt. I mean sure, you can open it for the first time and start throwing cubes and lights into a scene but anything more than that will require A TON of guided and structured learning and A TON of time on forums, Google searches, etc.
ur voice is hot
His voice is like a song.