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It would have been so cool if the Vikings started out looking like their monstrous forms from the first game (even Senua’s companions) but slowly over time as she gets to know them they become more human
And maybe at the very end Godi would start looking human but slowly warp into a monster as she realizes there really isn't anything redeeming about him. Sometimes the monster is just a monster. Though I suppose that would be in conflict with some of the themes and Godi's characterization as kind of pathetic. Not sure, just an idea.
In my opinion, another thing the sequel seems to overlook or misunderstand about the first game is that Senua's quest was deeply personal. She journeyed to hell (almost literally) and back to save the love of her life. That is to say, one can't just replace what she experienced on that journey with generic ghosts and goblins, no matter how archaically you name them. They are not her demons, she doesn't relate to them and she wouldn't hallucinate an elaborate plot about how she fights them. The fantasy of her experience in the first game had built up over decades; it was a culmination of her abuse, guilt and grief cast into the shape of Druth's stories. Also, attempting to frame Senua as a conventional hero sits poorly with me. Her heroism lay not in her deeds, but in her willingness to undertake them. Making her some kind of moral compass to serve an anachronistic point about the ethics of slavery is some really hacky writing. Senua is a hero only to the players, not to the people in the world she inhabits. To them she's just insane, with a side of cursed.
You have a great way with words and a fantastic understanding of Senua's dynamic struggle with mental health. I agree with everything you brought up but want to add that we the player see all that Senua struggled through but the people around her did not. She would just be a crazy person to them and least of all a leader to follow for change.
@@testtube173 Yes, agreed. This is a larger problem with the way the story wants to draw thematic parallels between the goði and Senua. The goði may be a poor leader (or at least a cruel one - he may be a very effective administrator for all we know) but his shortcomings are different from Senua's. Good leaders are reliable and level-headed and Senua is one of the least reliable people imaginable. Senua would also be a disaster as a leader, just another kind of disaster. You are not a competent leader merely because you're not sacrificing people in droves - this is, frankly, a childish view of a role that often means choosing between evils. What Senua needs psychologically is tolerance and stability, not power and responsibility. (And thanks - I try 😊)
While I agree with some of your points, there is nothing anachronistic about opposition to slavery. There have always been those who sided with hegemonic oppression, and those who stood against it. There are plenty today who support an apartheid state and their systematic gnc of a people. Morality hasn't changed nearly as much as you'd like to believe.
It just baffles me how badly Microsoft manage sequels for their IP’s. Unlike Sony or Nintendo they don’t seem to have a guy to just say ‘this part isn’t good’, before it’s already fully integrated into the game.
Because they know people will buy *literally anything.* If it wasn't for the mindless consumers, companies would *actually* need to care about their consumers and product quality
I am sorry but I think that guy left Sony as well. Anyway, you are correct, we call it toxic positivity now. It is being more prevalent than ever now and it doomed quite a few games now.
@@iHaveTheDocuments Sony’s a mixed bag, they have both microtransaction loving managers and also people who love games. We can see it in the split between Concord and Astro Bot. Fortunately they usually stay away from eachother, meaning their franchises remain good. Even if they falter sometimes, it’s no where near to the degree of Microsoft.
Fun fact: The first game's performance capture tech was arguably the biggest innovation to hit the realm of modern media creation... And almost nobody knows it. I'm not very good at explaining things, but you can find demonstration videos on UA-cam that show exactly what Ninja Theory-in partnership with Epic-accomplished. This is a big part of why you'll see the Unreal Engine mentioned in the credits of so many movies and TV shows. :O What _really_ blows my mind is that this insane tech has also been _democratized._ Real-time performance capture tech is available to anyone who wants to use it. It's incredible Anyway, tangent over. Apologies for the long post-this is one of my autistic special interests hahaha
You have NO IDEA how vigorously I agree with this video. Wholeheartedly agree with every single point. I thought I was insane for being disappointed at something that clearly has involved millions of hours of work of a very capable team. But, indeed, all that effort definitely went to the wrong areas.
The first Hellblade is an absolute banger. One of my all time favorite experiences, not just games. It's hard to get through on an emotional level, but damn I love it. So let's see what the sequels like...not optimistic.
@49:40 RE the orbs and their connection to her psychosis: I saw in one of the first orb puzzles outside what seemed to be a flock of spiralling birds around where an orb was, and when I got closer the orb appeared. It made me think then that the orbs are to do with living patterns in the environment. But they also appear underground, so I'm not sure.
Man. For a team obviously so passionate about their project, there's, well, a surprising lack of passion in this sequel to a game that's defined by the passion put into it, imo. Thank you for the amazing video as always, and congrats on your baby!
I made the mistake of playing them back to back. The first was great. The sequel is boring, tedious and the combat was terrible. I couldn't wait for it to end.
I think the true irony here is how the process of making Hellblade 2 highlights _Ninja Theory's_ tragic narrative arc. The first game was a showcase of how you can make a _good, polished_ 'AAA' game on a fraction of the budget with good planning and clever use of common tech. It also ended up as a critique of those same studios, showing how even with ten times the budget the AAA studios routinely fail to make compelling narratives, stuck focused on meaningless features. And now Ninja Theory is one of those AAA studios with a AAA budget, making all of the same mistakes in all of the same ways, failing to make a compelling narrative as they get stuck focused on 'realism'.
I was there from the get-go with the first one, rooting for the team. I loved their stuff and after seeing them being dealt dirty by likes of Capcom and Sony, I wanted to see them become an independent juggernaut. It really WAS the core of the campaign for Hellblade 1; The team documented the whole journey and kept repeating that they wanted to show you could do high-fidelity games without the paymasters. And the tech innovations of theirs alone was worth staying tuned in. And six months after the release, the announcement came that they sold themselves to Microsoft. Followed by a 180 degree reversal video speaking how the whole indie thing is hard and Microsoft brings stability and better resources and... I don't know what else because at that point I felt like I had been taken for a ride and tuned out.
This one hurt. Hellblade was the first time in my entire life I had seen a character like me treated as a human being, and it's heartbreaking to see the series wither away before it even started.
how has it withered away lmao the second game was well received 81 metacritic and 7.4 user score. Just because this guy made a video trying to convince everyone it's a bad game its not it done good
@ I don’t care at all for numeric scores on games. What I mean by withered away is that the aspects that made the first game special are heavily diluted in the sequel, something a number can’t really show. I would bet the majority of people who gave Senua’s Saga a metacritic score have not experienced psychosis, so it’s perfectly understandable we would have diverging feelings on the game.
Saving this one for when i finally play the game myself, but to be perfectly honest, given the response (or lack thereof) this game generated I'm not sure I have any real need for that left in me. The hype died in silence.
There are select people who truly loved this game. I enjoyed Hellblade 1 but at the end of the day besides the psychosis and 3D audio aspect, it was yet another AA experiment game and largely unremarkable. Hellblade 2 on the other hand became my second favorite game of all time. I just mean to show that not everyone was dissapointed by this game. There are people who found it amazing.
@@glowerwormthere were people who loved and praised concord too, should we pretend a game is a success by picking out a couple of anecdotal examples of people likening it too
@samgoff5289 I'm saying that it might be the case that most people who played this game didn't like it, but those who liked it found it to be life changing. Cult classic. Concord is not a cult classic, it's corporate slop
I have a 6 hour bus drive tomorrow and I am not happy about that. But now I can watch a new critique from you while stuck in the bus. Thank you for that. Perfect timing.
This whole "let's forgive and redeem a slaver" plot, then repeated with "let's respect and pity a village-destroying giant" is what made me drop the game. Just unserious and dangerous bullshit.
A murderer and thief does whatever it takes to save his gang and people consider him one of the best characters in video games. From what you say it seems to me that you have not played rdr2
@-Mateito- It was a big plot point that supporting this gang had ruined Arthur's life, eventually even directly leading to his premature death - and many, many other folks'. He is one of the most beloved gaming characters because he turned on said gang eventually.
@TheSpartan012 I can apply the same thing that the guy did "let's forget that he killed and robbed people because he turned his gang around." For me Arthur Morgan is a great character because of his flaws but it seems that everyone forgets and calls him 'a good man"
"If only we could better fulfill our vision, too bad we didn't had enough money for that". And so, monkey's paw curls a finger. This is depressing on the whole different level, because i've had first-hand experience in the same.
56:15 I remember walking through this section and one of the voices rewarded senua for her good deeds by making her see the world as super colourful and beautiful music began playing in the background 😊I was like wow this is nice and it never happened again
Alright Monty, I just finally got around to playing this one so I can watch the video. The title suddenly makes a lot more sense already. Looking forward to the next 3 meals or so of watching this.
My console finally gets back from the shop at the end of the week, super stoked to have an MZ video to help pass the time! And congratulations to you and your family!
Great video dude! Had to leave this comment cause I just finished Arkham shadow and need to tell you it’s worth your time. A review on this game is 100% a must
About five seconds before you invoked Alan Wake 2's Writer's Room I was thinking, "Man you know what solved this problem really elegantly? Alan Wa-" and boom 😂 Anyways glad we can agree that Sam Lake could singlehandedly save the gaming industry a lot of time, effort, labor, and money if the industry accepted that you can just hire actors for FMV
I just finished playing it. For me, the biggest flaw was that the story wasn't as engaged with mythology--and because of that, it had trouble engaging Senua's mental reality. Her psychosis came across as "out of touch with reality" just like many other games and media, while Hellblade 1 really felt like it understood why people who experience psychosis make sense with the symbols of the world they know. E.g. Schizophrenics in happier cultures tend to hear cheery voices versus oppressive cultures where people experience voices as antagonistic. By dimissing Senua's culture in Hellblade 2, as a player, it was hard to FEEL her own struggles mentally. I felt like I was playing two games, one with Senua making sense of what she learned in Hellblade 1 (which sucks for people that DIDN'T play the first game--which means a lot of people will not understand her "darkness" like I did and will find it kind of empty storytelling). The second game was the new characters and Senua becoming their leader, but even that feels a little empty. I don't understand their reality much at all, and I find it hard to understand why they follow Senua. All of it feels impersonal and it makes me wonder if Microsoft sacrficed parts of the game that had deeper exploration of Senua's mental anguish. The first game had longer parts for Senua to come to one small piece that made her feel better, but she still struggled until the very end of the game. At the end she feels better, but it's hard to say if she will actually traverse the world better--because the point is that she finished her quest, in a very real way, fate pushed her and she accepted the call--even if she was imperfect. And that's what made me love her as a character. In the second game I'm not sure what her character is supposed to be about, it feels very fragmented all around.
i have psychosis, not as severe as depicted in the game but i identified a lot with the auditory hallucinations in the game. ive lived with it for years, and i think there is a beauty to psychosis in certain moments. it's hard to explain, but voices you hear can be kind and it makes you feel like you aren't lonely. all that to say, i think it's ok to show moments where living with psychosis isn't terrible, and the line between mental illness and fantasy is blurred; if anything, i personally think that's super interesting as a concept. but senua using her psychosis as an ability is losing the plot to me, and it just doesn't make any sense narratively.
I had an instance of sleep paralysis myself. It's unfortunate that most people don't believe in the supernatural, as there are many things it's hard or impossible to explain otherwise.
Probably not - I’ll cover it on Lore Dump one day, I really loved my time with the game, but I can’t justify wearing a VR headset while we have a baby - it’ll block me off from him if he needs help!
Years ago, I was so hyped when I saw the Hellblade 2 trailer with the badass Heilung soundtrack. As a huge fan of the original, I was anticipating the release of the sequel. Thanks to your and my friends' reviews, looks like I can sit this one out and either buy it on sale or play it on Gamepass. Congrats on your baby, btw! And more power to your new family, and your channel! ❤
I know it's a snowball's chance in hell, though what I wouldn't give for monty to do the Mass Effect trilogy. I love this channel and I genuinely want him to analyze my favorite series ever but I know it's probably not going to happen. Please keep making videos, they always make my days better!
Sometimes it really feels like developers have *too much* in terms of power and technology. All of these gigahertz of professing and compute available in modern CPUs and GPUs and they produce most boring slop instead of maximising every bit and byte like what the industry used to do starting all the way back with the Atari 2600 days and up until around late PS3 era
@@-PVL93- I'd say this is more publisher/executive meddling than anything else. These fat nerds just look at market trends and force devs to focus on certain aspects when creating games.
I think in the case of Hellblade 2, having corporate step in every once in a while, asking just what the hell the team's been doing all these years, would have been a good thing. HB2 feels like the misguided passion project of a rockstar with limitless funds and no one to question him along the way.
I am so incredibly sad on them deciding to make the world real. I wish it was a low magic setting where her psychosis happened to interact with such magic
I love your reviews. SO MUCH I love the in-depth game design and literacy driven. Please can you review the "A Plagues Tail" series? I think you would enjoy them and i would like what you have to say good or bad.
I'm not entirely in agreement with the opening. I'm not disagreeing that the game itself isn't disappointing or frustrating, that's a valid complaint. But while limitation can breed innovation, it's also demanding, exhausting, stressful and causes burnout. I can't help but feel empathy for developers who, after taking a huge risk and potentially gambling their own livelihoods on a game most of my friends still haven't played, chose to accept the stability and security working with a large corporation and new tech provided, especially in a time of utter turmoil and, too often, hopelessness for artists. Realistically, this had to cost at least some creative control. As someone looking for work in an industry on fire, I would happily do the same. I am not saying it makes the game any better, it does not, but I do have an appreciation for beautiful art, especially when they genuinely did innovate in some areas that laymen may not recognize or care about. Realism is not the epitome of "good art" either, but I just don't like so much negativity seeming to focus on the artists for doing their jobs (and doing it well) rather than more appropriately blaming the bosses for insisting so much time be spent on graphic quality - especially when motion capture and texturing needs a lot of time and work and artistry to actually do well - when other aspects needed more work put in. There's an assumption here that the developers never questioned whether the opening was too long or slow, rather than equally plausible (and likely more realistic imo) idea that someone high up demanded that focus shift away from story and gameplay in favor of showcasing *FIDELIDTY TM*. Maybe I'm nitpicking and that was the intent overall, but it's not what I got out of this script, so I apologize if that was lost in communication. I'm sad the sequel wasn't great and the sheer inaccessibility of the title, I just think the development process is more nuanced than it's often credited as. To be clear, the game has a LOT of faults, I'm just of the opinion that the fault is more likely in the hands of the attempted monopolies of large corporations refusing any artistic efforts they deem a "risk" rather than assuming the same developers who created the first game from scratch just suddenly lost all ability to create good games and self edit as they previously had done.
I don't get how he could just of made up the giants ? Maybe I'm dumb but they ALL reacted to them they ALL see it they ALL fought it in the cave and onto the beach so it cant just be a story Senua heard and projected through psychosis if others were involved in the fight. If they wanted to do this then they had to have no one else fight and have people questioning where it is maybe have senua jump the gun and start throwing fire around and then everyone gets madly confused and runs away from her throwing stuff around not wanting to get hit in her rampage but we wouldn't know that they could have the camera and ambiguous voice lines that fit in like "whets happening " "run" " grab that spear quickly don't let them have it " stuff like that. The way they done it everyone running and commenting on it throwing fire at it means THEY SEE IT how could like 5 people just see something that's not there. Its so weird. They had to of just not had companions and had a rampage story butchering everyone having the furies compliment or other gods praising you pushing you down the path but its ALL real people you fight and at the end its a well what now huh you done what you wanted got your revenge now what's the plan ? Or had a story around getting better maybe another one that ALL enemies are in your head just projections as you learn to get over everything that happened and its a trip back to the village and you lose furies one by one as you learn to accept different parts ? I dunno its just a mess to me.
This is exactly right. Having a character suffering from psychosis deal with supernatural monsters works so well in the first game because you never know what is real and what is in her mind. Having the giants be real essentially undoes the first game. I mean, if giants are real, why couldn't Senua have been the cause of all the problems her father accused her of? It's ridiculous.
@ralphengland8559 but they specificly say say giants arent real so all of them just imagined the same thing in the cave and onto the beach its so weird. They just wanted some big twist of haha i made it alll up none of it was real you losers i just wanted power.... but then how did they all see and fight one at the same time i just dont get it
You do not need to see the giant to believe that it exists, it is most likely that they saw the actions that the "giant" causes such as tides, winds or lava and those who probably had suspicions that it did not exist were the first to be food for the "giant". The leader of the other village who was betrayed and killed perhaps had suspicions and that's why the godi killed him. What do I mean by this and I think we underestimate what culture and beliefs can be for a person, there are people who believe in God and his miracles even if they have not seen him.
It's like Ninja has a version of Robert Zemeckis Disorder. Like how RZ got so absorbed in "hyper-real" animation his storytelling & directing has totally suffered & everything he works on now feels like a weird tech demo.
This had to be one of the biggest gaming disappointments of 2024. I absolutely adored the first game & it's surreal, tense, & tragic story, but it's sequel make the same mistakes that all of the over-ambitious & undercooked sequels that came before it. The old adage of 'don't fix what isn't broken' is acutely applicable for Hellblade 2. I'm sad to think that this could be the last we get to see of Senua, because she is a truly compelling character that deserves a better story than what she got in H2.
I'm not qualified but I loved this game. I'm aware I had to use a large amount of suspension of belief to make it work, but being highly aware of what the developers were trying to convey and just accepting it made it highly enjoyable. The cinematic aspects made me think I could share the whole story with others. The game worked for me.
Sometimes i wonder, who was the first developer to sacrifice fantasy for bitter gaslighting that "realism is unequivocally good" when it comes to videya. So many games died on this hill - or at least, suffered heavily - and yet there's not a SINGLE game that is remembered for it's "realism" first and foremost. Learning on the experiences and mistakes of others is tremendously important part of game development. But the industry disregarded it, and now is going up in flames.
The first game proved that talented studios can make a good game on a budget. The second game proved that they can make a worse game on a way bigger budget.
Not only is the clumsy inversions and conflations of psychosis and mass hysteria (religious belief?) really insulting, plot-wise, it all perpetuates a presentist bigotry toward humans who lived in historical times. That is to say, it perpetuates the notion that things like, basic rationality, and the ability to instinctively parse reality outside of a mythic lens was impossible for ancient peoples -- the notion that they're minds and cultures were both too primitive, and that this primitive modality was all-encompassing to the point of being inescapable. As a secularist and an atheist, even I hate this, as it's simply not the case. If human history before, say, Copernicus was characterized by everyone constantly hallucinating that natural phenomena were mythic beings or whatever, nothing would have ever gotten done. I just imagine a bunch of idiots punching rocks on a beach, because a volcano erupted. It's like a Monty Python sketch. Hrm. Come to think of it, Hellblade 2 with a laugh track might be a great commentary on the entire undertaking.
My dude I don't know how to say this but as an atheist I can tell you most of the world still hallucinate these things constantly. They see a rainbow or a hurricane and see it as a sign from God or the devil. A volcano erupting and bringing 50 years of famine and mass extinction would very believably lead to mass hysteria, I think.
I've never known just exactly how much of a game the first game was. All the marketing told me was that its got pretty cutscenes. That, and a main character with GIANT TEEETH. I've developed a big teeth phobia ever since seeing the trailers for the first time.
Haven't played the game yet. I LOVED the first one. The various, varied opinions I've heard about it gives me pause. But i intend to check it out. So I can't watch this video... YET. But here's a comment for engagement anyway lol
To me, this game felt like a tech demo. And considering how everything else is compromised other than the graphics, it makes me think vast majority of the development time was spent of troubleshooting and messing and tweaking around with the technical side of the game, to the point they ran out of time to really do anything artistic with the tech
It sounds like the sequel made the same mistakes as The Order 1886, they made a glorified tech demo. Such a shame. When will they realise that a bigger budget does not automatically guarantee a better product. I wish they'd leave these indie studios alone.
It really does feel like with all the amazing graphics potential too many studios/execs/directors/producers all are excited to make a movie with some slight interaction, than a video game. I agree not everything has to be fun, but clearly they spent too long nerding out on technology and justifying the insane camera / capture studio budget and kind of forgot it was a video game.
I absolutely hated the combat, And it kind of ruined the game for me. I was frequently frustrated and often furious while wrestling with the terrible combat. The way it locks you on a rail with enemies, constantly ambushes the player in scripted events, and takes away the player's agency in catastrophic ways to the gameplay. The dodge and especially the parry are completely broken, or they're terribly designed. But it's impossible to tell with this game, because it takes so much agency away from the player even when it's supposedly allowing the player agency. Thus, you don't know whether you ACTUALLY failed, or the game has simply scripted it. AND even IF success and failure ISN'T scripted, the game doesn't give remotely enough feedback so that the player knows the reason why. And the sad thing is, this was all done on purpose. I have no faith anymore that game developers pay attention to any feedback like this.
With me and i know there will be people who disagree...a story is a good bonus but its all about the gameplay, if i can get a similar feeling watching a video of a playthrough its not my cup of tea
Fantastic breakdown of the game, need more reviews like this for sure that isn't just throwing around a bunch of buzzwords like woke and attacking how a female character looks and actually explains where the game dropped the ball. Though I will say you can still very much love Hellblade 2 and hopefully they see this kind of video and learn from it because I still want more Senua and Hellblade. Like you mentioned the part with the hiddenfolk was my favorite part of the game and it definitely shows glimpses of its potential here and there and also from the first game.
When in the development cycle should someone have looked at this game and said "You know this thing is 8 hours long, players push two buttons three times during it... Let's just take the button prompts out and make this a Netflix miniseries."? Might have been enjoyable to watch but playing it sounds mind numbing and frustrating.
Im in the minority but I actually didnt enjoy Hellblade 1 that much. I didnt play it at release so when I played it, the graphics felt outdated and it was just a slog. Didnt connect with senua and her story. Didnt have high hopes for Hellblade 2 but thanks to Gamepass I tried it. For some reason I loved every second of it. The graphics for sure help and that Im playing it right at release when nothing comparable came out helped too. However I just enjoyed the story way more than the first one, it was less cryptic and I enjoyed being around other characters. So i get why people dont like it, but for some reason its my favorite game xbox has released in the last few years.
Hey, congrats on the baby! Remember to sleep whenever you can, talk honestly and often with your partner, and enjoy every moment of it, because kids are always onto the next stage faster than you hoped for. Shame about Senua. They wanted to be AAA so bad, and the monkeys paw curls yet another finger. The early days of the Xbox 360 seems like a lifetime ago with how Microsoft is running things. I just want Fable and Perfect Dark to break my heart so I can move on. As always, excellent video, will be sharing around.
As I was watching this, I was hoping you'd get to the story, and how it all seemingly falls apart. I cannot see what Senua does differently, to deserve a status as some kind of seer and leader. As you said, does she just sit on the ground and have a talking session with the natural disaster? And mass hysteria is ridiculous as well, with how it's shown. Senua 1 was definitely a more personal and better told story. Well anyway, that was a wonderful breakdown of the game.
One of my biggest issue with the ending is just how quickly people turn on their leader. People don't change such deeply held beliefs on a whim like that.
The aad thing is, higher ups will blame the IP and cite it as the problem in how it performed and not the complete disrespect and unnecessary makeover they gave it. A small team is perfect for this IP, it helps keep things tight and personal. Not everything is meant to be a flagship console seller.
I'm absolutely in love with the first one, was super excited for this one, and unfortunately was disappointed. It was like watching Joker 2. I had to take a few days to accept that I don't love them, barely like them, and it's not my fault. I clicked to see if you can put to words what I feel
From what I recall, during the first game's production, they briefly incorporated Senua's symptoms as a gameplay mechanic in some significant way. They quickly decided against that, specifically because of the implicit narrative it would create for the player (e.g., "you should trust the voices"). It's disappointing that this game doesn't seem to have taken that same level of care with the narrative.
I hope you see/respond to this! This is the first video I've seen from this channel, so I haven't watched the one on Hellblade 1, so I guess that video could contain something not expressed here. But given what is expressed here, at 1:24:13, I think what Hellblade 1 "was about" is SEVERELY undersold. I find it tiresome that most praise for that game view the psychosis aspect as if it were the fulcrum on which everything else rests, which to me is tantamount to reducing the character of Senua to an immutable characteristic of hers, without looking any deeper for actual artistic meaning in the narrative beyond, as is put here, "psychosis sucks" lol. It might just be that most people have a hard time relating to (at least some) of Senua's trauma, and are therefore unlikely to be able to see the utmost care with which *the actual story* treats the loss of her husband, and what the entire thing is loudly, resonantly, saying about such a loss, and which the ending is the culmination of - that in order to move past something that monumental, in a sense, you have to die, because once such a loss is suffered, you are fundamentally changed. Nothing can make you the person you once were, because that person simply does not exist anymore, because they existed inextricably tied to the one you lost. I won't turn this into an essay by listing all the stuff pointing you here, and there are corollaries to this main theme of course. The most important thing here is that this could have been expressed without the use of a psychotic character. Just as it in this case is expressed *with* such a character instead. I'm not saying that the depiction of her mental state is somehow superfluous or meaningless, or that multiple things can't be said in a single piece of art, just that it's more of a surface-layer aspect of the narrative, compared to what the story *is about*, as you put it. I consider Hellblade: Senua's Sacrifice (like, just consider even the title!) to be one of the most artistically accomplished games I've ever come across, all the way from the narrative aspect to presentation. I just wish people could give it more credit than simply viewing it as a psychosis simulator. It's subtle but beautiful in what it says about something that almost every human will experience at some point, and that is *heightened* by the portrayal of psychosis - the psychosis isn't the *point* Which is also why I disliked Hellblade 2, in addition to the stuff you go over here :)
@@sportsjefeI'd need a little more than that to watch it, it's another 1h30m - does he adress the actual subtext in the game? and if yes, why did he summarize it so superficially here?
It's not pronounced Thorgester,Fargrimer or Astrider - more like Thorgest,Fargrim and Astrid bc the "r" is mostly silent in norse names,same as Jörmundgand instead of Jörmundgandr for the World Serpent. Besides that,the Draugr were the Beserkers of the Vikings,who harmed themselves to build up adrenaline and become more powerful in battle - they weren't "viking zombies". However,I really love your content,especially the entire Lore Dumb stuff around the Remedy franchise - keep up the great work and have a good one. And☝🏻best wishes for your "new" family👍🏻👍🏻👍🏻
Hellblade 2 is AAA in a nutshell. All the money, technology, and corporate backing in the world and all you can come up with is an overpriced bastardization of what creativity came before. It reminds me of a quote I too shall now bastardize: Art comes from limitations. Tell an artist what they can't do and they'll show you what they CAN do. But give them all the freedom to do whatever they please, and they will come up with nothing.
The FromSoft approach: here’s a ridiculously lavish, detailed world full of discoveries and secrets. Go explore it, or don’t, we don’t really care as long as you enjoy yourself. Every other AAA developer: LOOK AT THESE ANIMATIONS. ARE YOU EVEN SEEING THESE TEXTURES?! YOU WILL SPEND THE NEXT 80 HOURS STARING AT THEM IN EXCRUCIATING DETAIL AND YOU WILL LIKE IT, OR ELSE. NO YOU CAN’T PLAY THE GAME YET, STOP ASKING.
Don't forget also HEY WE KNOW YOU CAN'T PLAY BECAUSE SERVERS ARE FRIED BUT HAVE YOU SEEN OUR GLORIOUS PAINTJOB STORE? ONLY NINE NINETYNINE AND THIS AWESOME GREEN STRIPE ON A GUN COULD BE YOURS
I personally think that some scenes in this game are insanely well done as an audiovisual experience and those are the reason I probably don´t see it as badly as many other people. That´s not me defending the game, that´s just how I can enjoy things. I completely get the criticism, graphics and audio do not make the game and the gameplay overall was a lettdown. Also the intimate, heartwrenching feel of first game got kinda lost which is a shame.
I ended up playing it on easy just to get it over. I’m sure that’s not what they wanted. I’m not even sure what Senua’s point was after the conclusion of the first game. Some games do not require continuation
yeah I love tye first game, it is one of my all time favorites and sadly they really dropped the ball with the sequel.. when you focus only on how your game looks and sounds the game itself gets neglected.. also the stupid ass letterboxing has no place in video games ffs..
I completely get this analysis and completely right and valid but I think time will be kind to this game. Thórgestr was established as a mirror to Senua. He is what she could have been if she stuck to her father. And she only started to notice it after talking to Fargrímr. She struggled with the thought and this should’ve been more fleshed out but it was made too subtle. The furies were the most and worst utilised though. They took out of the experience. They get a little repetitive and tell what you already know. Unlike the first game. That is the first narrative issue. But it really is great but so flawed because of expectations. If taken as what it is it’s not the worst. Is it disappointing, maybe. But with new technology the cost rises exponentially rather than directly. I think it’s impossible for the scope to match the first in a AAA scope. Xbox wanted it in a AAA scope but not a hellblade 1 conceptual scale. I think people expected Alan Wake 2 scale but hellblade 1 writing.
Thanks again to Factor75 for sponsoring today's video. Use my link to get 50% off and free shipping on your first Factor box!
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Is this America only? I assumed with you being Scottish it would be a UK deal...
It would have been so cool if the Vikings started out looking like their monstrous forms from the first game (even Senua’s companions) but slowly over time as she gets to know them they become more human
How would that makes sense? She's knows what they look like?
And maybe at the very end Godi would start looking human but slowly warp into a monster as she realizes there really isn't anything redeeming about him. Sometimes the monster is just a monster. Though I suppose that would be in conflict with some of the themes and Godi's characterization as kind of pathetic. Not sure, just an idea.
@@neilcognito it's not about knowing what they are supposed to look like. Just how they appear to her
In my opinion, another thing the sequel seems to overlook or misunderstand about the first game is that Senua's quest was deeply personal. She journeyed to hell (almost literally) and back to save the love of her life.
That is to say, one can't just replace what she experienced on that journey with generic ghosts and goblins, no matter how archaically you name them. They are not her demons, she doesn't relate to them and she wouldn't hallucinate an elaborate plot about how she fights them. The fantasy of her experience in the first game had built up over decades; it was a culmination of her abuse, guilt and grief cast into the shape of Druth's stories.
Also, attempting to frame Senua as a conventional hero sits poorly with me. Her heroism lay not in her deeds, but in her willingness to undertake them. Making her some kind of moral compass to serve an anachronistic point about the ethics of slavery is some really hacky writing. Senua is a hero only to the players, not to the people in the world she inhabits. To them she's just insane, with a side of cursed.
You have a great way with words and a fantastic understanding of Senua's dynamic struggle with mental health.
I agree with everything you brought up but want to add that we the player see all that Senua struggled through but the people around her did not. She would just be a crazy person to them and least of all a leader to follow for change.
@@testtube173 Yes, agreed. This is a larger problem with the way the story wants to draw thematic parallels between the goði and Senua. The goði may be a poor leader (or at least a cruel one - he may be a very effective administrator for all we know) but his shortcomings are different from Senua's.
Good leaders are reliable and level-headed and Senua is one of the least reliable people imaginable. Senua would also be a disaster as a leader, just another kind of disaster. You are not a competent leader merely because you're not sacrificing people in droves - this is, frankly, a childish view of a role that often means choosing between evils.
What Senua needs psychologically is tolerance and stability, not power and responsibility.
(And thanks - I try 😊)
While I agree with some of your points, there is nothing anachronistic about opposition to slavery. There have always been those who sided with hegemonic oppression, and those who stood against it. There are plenty today who support an apartheid state and their systematic gnc of a people. Morality hasn't changed nearly as much as you'd like to believe.
yeah same people who created the story from thin air overlooked or misunderstood their own creation lmao why are people like this
It just baffles me how badly Microsoft manage sequels for their IP’s. Unlike Sony or Nintendo they don’t seem to have a guy to just say ‘this part isn’t good’, before it’s already fully integrated into the game.
Because they know people will buy *literally anything.* If it wasn't for the mindless consumers, companies would *actually* need to care about their consumers and product quality
Agree but id say it's only Nintendo that has "that guy". Sony has been farming L's like it's going outta style with absolutely baffling decisions
I am sorry but I think that guy left Sony as well. Anyway, you are correct, we call it toxic positivity now. It is being more prevalent than ever now and it doomed quite a few games now.
@@iHaveTheDocuments Sony’s a mixed bag, they have both microtransaction loving managers and also people who love games. We can see it in the split between Concord and Astro Bot. Fortunately they usually stay away from eachother, meaning their franchises remain good. Even if they falter sometimes, it’s no where near to the degree of Microsoft.
@@Scarecr0wn the Sony guy was too busy with Astrobot to pay attention to Concord sadly.
Fun fact: The first game's performance capture tech was arguably the biggest innovation to hit the realm of modern media creation... And almost nobody knows it.
I'm not very good at explaining things, but you can find demonstration videos on UA-cam that show exactly what Ninja Theory-in partnership with Epic-accomplished. This is a big part of why you'll see the Unreal Engine mentioned in the credits of so many movies and TV shows. :O
What _really_ blows my mind is that this insane tech has also been _democratized._ Real-time performance capture tech is available to anyone who wants to use it. It's incredible
Anyway, tangent over. Apologies for the long post-this is one of my autistic special interests hahaha
They made the tech so good they forgot to make an actual game.
Get yourself a decent microphone and make a two hour video easy on it!
Isn't this what a lot of vTubers use for their rigs now?
yeah the second game took it to such a high level makes first one look dated badly they even bought in the meta human team
Congratulations on your baby!
You have NO IDEA how vigorously I agree with this video. Wholeheartedly agree with every single point.
I thought I was insane for being disappointed at something that clearly has involved millions of hours of work of a very capable team.
But, indeed, all that effort definitely went to the wrong areas.
81 metacritic 7.4 user score lol wdym 🤣
@@overheatedeskim054yea! Let’s all be just like Microsoft and bury our heads in the sand and point toward metacritic if anyone criticizes the games!
Ah Hellblade...
One o the more recent examples of AAA corrupting artistic experiences.
The first Hellblade is an absolute banger. One of my all time favorite experiences, not just games. It's hard to get through on an emotional level, but damn I love it.
So let's see what the sequels like...not optimistic.
horse💩 statement
"Replacing catharsis with beautiful visuals" 📌📌📌
@49:40 RE the orbs and their connection to her psychosis: I saw in one of the first orb puzzles outside what seemed to be a flock of spiralling birds around where an orb was, and when I got closer the orb appeared. It made me think then that the orbs are to do with living patterns in the environment. But they also appear underground, so I'm not sure.
A Monty Zander video that's barely over an hour and a half? He's starting to rip us off boys.
Man. For a team obviously so passionate about their project, there's, well, a surprising lack of passion in this sequel to a game that's defined by the passion put into it, imo. Thank you for the amazing video as always, and congrats on your baby!
I made the mistake of playing them back to back. The first was great. The sequel is boring, tedious and the combat was terrible. I couldn't wait for it to end.
I think the true irony here is how the process of making Hellblade 2 highlights _Ninja Theory's_ tragic narrative arc.
The first game was a showcase of how you can make a _good, polished_ 'AAA' game on a fraction of the budget with good planning and clever use of common tech. It also ended up as a critique of those same studios, showing how even with ten times the budget the AAA studios routinely fail to make compelling narratives, stuck focused on meaningless features.
And now Ninja Theory is one of those AAA studios with a AAA budget, making all of the same mistakes in all of the same ways, failing to make a compelling narrative as they get stuck focused on 'realism'.
I'm so tired of realistic *dirt*. Can't someone focus on beauty instead? Trees, rivers, sunsets. Enough with the barren landscapes!
I was there from the get-go with the first one, rooting for the team. I loved their stuff and after seeing them being dealt dirty by likes of Capcom and Sony, I wanted to see them become an independent juggernaut. It really WAS the core of the campaign for Hellblade 1; The team documented the whole journey and kept repeating that they wanted to show you could do high-fidelity games without the paymasters. And the tech innovations of theirs alone was worth staying tuned in.
And six months after the release, the announcement came that they sold themselves to Microsoft. Followed by a 180 degree reversal video speaking how the whole indie thing is hard and Microsoft brings stability and better resources and... I don't know what else because at that point I felt like I had been taken for a ride and tuned out.
I have literally been waiting for this critique since I finished Hellblade 2
This one hurt. Hellblade was the first time in my entire life I had seen a character like me treated as a human being, and it's heartbreaking to see the series wither away before it even started.
how has it withered away lmao the second game was well received 81 metacritic and 7.4 user score. Just because this guy made a video trying to convince everyone it's a bad game its not it done good
@ I don’t care at all for numeric scores on games. What I mean by withered away is that the aspects that made the first game special are heavily diluted in the sequel, something a number can’t really show. I would bet the majority of people who gave Senua’s Saga a metacritic score have not experienced psychosis, so it’s perfectly understandable we would have diverging feelings on the game.
@@overheatedeskim054 lol. So you still believe in metric reviews.
My man out here slaying another long-form video essay. Great work and thank you!
Fell asleep twice to this. Just as I planned. Great video 💤👍
Saving this one for when i finally play the game myself, but to be perfectly honest, given the response (or lack thereof) this game generated I'm not sure I have any real need for that left in me. The hype died in silence.
There are select people who truly loved this game. I enjoyed Hellblade 1 but at the end of the day besides the psychosis and 3D audio aspect, it was yet another AA experiment game and largely unremarkable. Hellblade 2 on the other hand became my second favorite game of all time.
I just mean to show that not everyone was dissapointed by this game. There are people who found it amazing.
@@glowerwormthere were people who loved and praised concord too, should we pretend a game is a success by picking out a couple of anecdotal examples of people likening it too
@samgoff5289 I'm saying that it might be the case that most people who played this game didn't like it, but those who liked it found it to be life changing. Cult classic. Concord is not a cult classic, it's corporate slop
@ you can dream up whatever headcannon you want for the game….nobody is talking about it nobody remembers it that is not a cult classic
@samgoff5289 okay bud
I have a 6 hour bus drive tomorrow and I am not happy about that. But now I can watch a new critique from you while stuck in the bus. Thank you for that. Perfect timing.
This whole "let's forgive and redeem a slaver" plot, then repeated with "let's respect and pity a village-destroying giant" is what made me drop the game. Just unserious and dangerous bullshit.
Oh no, sooooo dangerous!!
A murderer and thief does whatever it takes to save his gang and people consider him one of the best characters in video games.
From what you say it seems to me that you have not played rdr2
@-Mateito- It was a big plot point that supporting this gang had ruined Arthur's life, eventually even directly leading to his premature death - and many, many other folks'. He is one of the most beloved gaming characters because he turned on said gang eventually.
@TheSpartan012 I can apply the same thing that the guy did "let's forget that he killed and robbed people because he turned his gang around." For me Arthur Morgan is a great character because of his flaws but it seems that everyone forgets and calls him 'a good man"
"If only we could better fulfill our vision, too bad we didn't had enough money for that".
And so, monkey's paw curls a finger.
This is depressing on the whole different level, because i've had first-hand experience in the same.
56:15 I remember walking through this section and one of the voices rewarded senua for her good deeds by making her see the world as super colourful and beautiful music began playing in the background
😊I was like wow this is nice and it never happened again
Alright Monty, I just finally got around to playing this one so I can watch the video. The title suddenly makes a lot more sense already. Looking forward to the next 3 meals or so of watching this.
Awesome work, Monty. Thank you. I really enjoyed the video.
congrats on the baby ❤ wishing you and your family all the best!
also, great video!
My console finally gets back from the shop at the end of the week, super stoked to have an MZ video to help pass the time! And congratulations to you and your family!
Great video dude! Had to leave this comment cause I just finished Arkham shadow and need to tell you it’s worth your time. A review on this game is 100% a must
About five seconds before you invoked Alan Wake 2's Writer's Room I was thinking, "Man you know what solved this problem really elegantly? Alan Wa-" and boom 😂
Anyways glad we can agree that Sam Lake could singlehandedly save the gaming industry a lot of time, effort, labor, and money if the industry accepted that you can just hire actors for FMV
In my mind Hellblade 2 is the perfect example of just because you create something great it doesn't mean you understand what made it great.
They totally got it wrong. Misunderstood why people love the first game
I was just rewatching all your vids - glorious coincidence! Thank you!!
I just finished playing it. For me, the biggest flaw was that the story wasn't as engaged with mythology--and because of that, it had trouble engaging Senua's mental reality. Her psychosis came across as "out of touch with reality" just like many other games and media, while Hellblade 1 really felt like it understood why people who experience psychosis make sense with the symbols of the world they know. E.g. Schizophrenics in happier cultures tend to hear cheery voices versus oppressive cultures where people experience voices as antagonistic.
By dimissing Senua's culture in Hellblade 2, as a player, it was hard to FEEL her own struggles mentally. I felt like I was playing two games, one with Senua making sense of what she learned in Hellblade 1 (which sucks for people that DIDN'T play the first game--which means a lot of people will not understand her "darkness" like I did and will find it kind of empty storytelling). The second game was the new characters and Senua becoming their leader, but even that feels a little empty. I don't understand their reality much at all, and I find it hard to understand why they follow Senua.
All of it feels impersonal and it makes me wonder if Microsoft sacrficed parts of the game that had deeper exploration of Senua's mental anguish. The first game had longer parts for Senua to come to one small piece that made her feel better, but she still struggled until the very end of the game. At the end she feels better, but it's hard to say if she will actually traverse the world better--because the point is that she finished her quest, in a very real way, fate pushed her and she accepted the call--even if she was imperfect. And that's what made me love her as a character.
In the second game I'm not sure what her character is supposed to be about, it feels very fragmented all around.
i have psychosis, not as severe as depicted in the game but i identified a lot with the auditory hallucinations in the game. ive lived with it for years, and i think there is a beauty to psychosis in certain moments. it's hard to explain, but voices you hear can be kind and it makes you feel like you aren't lonely. all that to say, i think it's ok to show moments where living with psychosis isn't terrible, and the line between mental illness and fantasy is blurred; if anything, i personally think that's super interesting as a concept. but senua using her psychosis as an ability is losing the plot to me, and it just doesn't make any sense narratively.
I had an instance of sleep paralysis myself. It's unfortunate that most people don't believe in the supernatural, as there are many things it's hard or impossible to explain otherwise.
Excited to watch this! Do you think you'll do an Arkham Shadow Critique?
Probably not - I’ll cover it on Lore Dump one day, I really loved my time with the game, but I can’t justify wearing a VR headset while we have a baby - it’ll block me off from him if he needs help!
Years ago, I was so hyped when I saw the Hellblade 2 trailer with the badass Heilung soundtrack. As a huge fan of the original, I was anticipating the release of the sequel.
Thanks to your and my friends' reviews, looks like I can sit this one out and either buy it on sale or play it on Gamepass.
Congrats on your baby, btw! And more power to your new family, and your channel! ❤
Lets go!
Northing like a Monty notification!
Hell yeah a new monty video🔥🔥
I know it's a snowball's chance in hell, though what I wouldn't give for monty to do the Mass Effect trilogy. I love this channel and I genuinely want him to analyze my favorite series ever but I know it's probably not going to happen. Please keep making videos, they always make my days better!
Another one of those cases where severe limitations and a vision lead to something remarkable... followed up by meh
Sometimes it really feels like developers have *too much* in terms of power and technology. All of these gigahertz of professing and compute available in modern CPUs and GPUs and they produce most boring slop instead of maximising every bit and byte like what the industry used to do starting all the way back with the Atari 2600 days and up until around late PS3 era
@@-PVL93- I'd say this is more publisher/executive meddling than anything else.
These fat nerds just look at market trends and force devs to focus on certain aspects when creating games.
It is similar to how startups slowly morph into the things they disrupt/replace.
Oh I’ve been waiting for this one, feel like rubbing my hands together like a villain watching this
WHAT!!! JUST AS I WAS PREPARING FOR BED MONTY DROPPED A GOODNIGHT LULLUBY
THANK YOU!!
When corporate comes in, the soul leaves. Every. Single. Time.
I think in the case of Hellblade 2, having corporate step in every once in a while, asking just what the hell the team's been doing all these years, would have been a good thing. HB2 feels like the misguided passion project of a rockstar with limitless funds and no one to question him along the way.
I am so incredibly sad on them deciding to make the world real. I wish it was a low magic setting where her psychosis happened to interact with such magic
I love your reviews. SO MUCH I love the in-depth game design and literacy driven. Please can you review the "A Plagues Tail" series? I think you would enjoy them and i would like what you have to say good or bad.
I'm not entirely in agreement with the opening. I'm not disagreeing that the game itself isn't disappointing or frustrating, that's a valid complaint. But while limitation can breed innovation, it's also demanding, exhausting, stressful and causes burnout. I can't help but feel empathy for developers who, after taking a huge risk and potentially gambling their own livelihoods on a game most of my friends still haven't played, chose to accept the stability and security working with a large corporation and new tech provided, especially in a time of utter turmoil and, too often, hopelessness for artists. Realistically, this had to cost at least some creative control. As someone looking for work in an industry on fire, I would happily do the same. I am not saying it makes the game any better, it does not, but I do have an appreciation for beautiful art, especially when they genuinely did innovate in some areas that laymen may not recognize or care about. Realism is not the epitome of "good art" either, but I just don't like so much negativity seeming to focus on the artists for doing their jobs (and doing it well) rather than more appropriately blaming the bosses for insisting so much time be spent on graphic quality - especially when motion capture and texturing needs a lot of time and work and artistry to actually do well - when other aspects needed more work put in. There's an assumption here that the developers never questioned whether the opening was too long or slow, rather than equally plausible (and likely more realistic imo) idea that someone high up demanded that focus shift away from story and gameplay in favor of showcasing *FIDELIDTY TM*. Maybe I'm nitpicking and that was the intent overall, but it's not what I got out of this script, so I apologize if that was lost in communication. I'm sad the sequel wasn't great and the sheer inaccessibility of the title, I just think the development process is more nuanced than it's often credited as. To be clear, the game has a LOT of faults, I'm just of the opinion that the fault is more likely in the hands of the attempted monopolies of large corporations refusing any artistic efforts they deem a "risk" rather than assuming the same developers who created the first game from scratch just suddenly lost all ability to create good games and self edit as they previously had done.
Well, at least I got some really pretty virtual photography shots out of it...
I can't believe the game treats a slaver being told by Senua to just stop taking slaves like it redeems him.
I don't get how he could just of made up the giants ? Maybe I'm dumb but they ALL reacted to them they ALL see it they ALL fought it in the cave and onto the beach so it cant just be a story Senua heard and projected through psychosis if others were involved in the fight. If they wanted to do this then they had to have no one else fight and have people questioning where it is maybe have senua jump the gun and start throwing fire around and then everyone gets madly confused and runs away from her throwing stuff around not wanting to get hit in her rampage but we wouldn't know that they could have the camera and ambiguous voice lines that fit in like "whets happening " "run" " grab that spear quickly don't let them have it " stuff like that. The way they done it everyone running and commenting on it throwing fire at it means THEY SEE IT how could like 5 people just see something that's not there. Its so weird. They had to of just not had companions and had a rampage story butchering everyone having the furies compliment or other gods praising you pushing you down the path but its ALL real people you fight and at the end its a well what now huh you done what you wanted got your revenge now what's the plan ? Or had a story around getting better maybe another one that ALL enemies are in your head just projections as you learn to get over everything that happened and its a trip back to the village and you lose furies one by one as you learn to accept different parts ? I dunno its just a mess to me.
This is exactly right.
Having a character suffering from psychosis deal with supernatural monsters works so well in the first game because you never know what is real and what is in her mind.
Having the giants be real essentially undoes the first game. I mean, if giants are real, why couldn't Senua have been the cause of all the problems her father accused her of?
It's ridiculous.
@ralphengland8559 but they specificly say say giants arent real so all of them just imagined the same thing in the cave and onto the beach its so weird. They just wanted some big twist of haha i made it alll up none of it was real you losers i just wanted power.... but then how did they all see and fight one at the same time i just dont get it
You do not need to see the giant to believe that it exists, it is most likely that they saw the actions that the "giant" causes such as tides, winds or lava and those who probably had suspicions that it did not exist were the first to be food for the "giant".
The leader of the other village who was betrayed and killed perhaps had suspicions and that's why the godi killed him.
What do I mean by this and I think we underestimate what culture and beliefs can be for a person, there are people who believe in God and his miracles even if they have not seen him.
i didn’t even play this, but if monty uploads, i watch and i like the video regardless
I have Game Pass and when Hellblade 2 released I played Hellblade 1
It's like Ninja has a version of Robert Zemeckis Disorder. Like how RZ got so absorbed in "hyper-real" animation his storytelling & directing has totally suffered & everything he works on now feels like a weird tech demo.
This had to be one of the biggest gaming disappointments of 2024. I absolutely adored the first game & it's surreal, tense, & tragic story, but it's sequel make the same mistakes that all of the over-ambitious & undercooked sequels that came before it. The old adage of 'don't fix what isn't broken' is acutely applicable for Hellblade 2. I'm sad to think that this could be the last we get to see of Senua, because she is a truly compelling character that deserves a better story than what she got in H2.
I'm not qualified but I loved this game. I'm aware I had to use a large amount of suspension of belief to make it work, but being highly aware of what the developers were trying to convey and just accepting it made it highly enjoyable. The cinematic aspects made me think I could share the whole story with others. The game worked for me.
Sometimes i wonder, who was the first developer to sacrifice fantasy for bitter gaslighting that "realism is unequivocally good" when it comes to videya.
So many games died on this hill - or at least, suffered heavily - and yet there's not a SINGLE game that is remembered for it's "realism" first and foremost.
Learning on the experiences and mistakes of others is tremendously important part of game development. But the industry disregarded it, and now is going up in flames.
The first game proved that talented studios can make a good game on a budget. The second game proved that they can make a worse game on a way bigger budget.
I jumped on the notification. I can't wait to watch it!
Not only is the clumsy inversions and conflations of psychosis and mass hysteria (religious belief?) really insulting, plot-wise, it all perpetuates a presentist bigotry toward humans who lived in historical times. That is to say, it perpetuates the notion that things like, basic rationality, and the ability to instinctively parse reality outside of a mythic lens was impossible for ancient peoples -- the notion that they're minds and cultures were both too primitive, and that this primitive modality was all-encompassing to the point of being inescapable. As a secularist and an atheist, even I hate this, as it's simply not the case.
If human history before, say, Copernicus was characterized by everyone constantly hallucinating that natural phenomena were mythic beings or whatever, nothing would have ever gotten done. I just imagine a bunch of idiots punching rocks on a beach, because a volcano erupted. It's like a Monty Python sketch.
Hrm. Come to think of it, Hellblade 2 with a laugh track might be a great commentary on the entire undertaking.
My dude I don't know how to say this but as an atheist I can tell you most of the world still hallucinate these things constantly. They see a rainbow or a hurricane and see it as a sign from God or the devil.
A volcano erupting and bringing 50 years of famine and mass extinction would very believably lead to mass hysteria, I think.
I've never known just exactly how much of a game the first game was. All the marketing told me was that its got pretty cutscenes. That, and a main character with GIANT TEEETH. I've developed a big teeth phobia ever since seeing the trailers for the first time.
Haven't played the game yet. I LOVED the first one. The various, varied opinions I've heard about it gives me pause. But i intend to check it out. So I can't watch this video... YET. But here's a comment for engagement anyway lol
It's a testament to how a player can imagine the lore/plot/gameplay/hype and then actually playing it.
i think there has rarely been drawn a more scathing conclusion to a disappointing sequel than: at least the rocks were pretty.
To me, this game felt like a tech demo. And considering how everything else is compromised other than the graphics, it makes me think vast majority of the development time was spent of troubleshooting and messing and tweaking around with the technical side of the game, to the point they ran out of time to really do anything artistic with the tech
New monty video LETS GO
It sounds like the sequel made the same mistakes as The Order 1886, they made a glorified tech demo. Such a shame. When will they realise that a bigger budget does not automatically guarantee a better product. I wish they'd leave these indie studios alone.
It really does feel like with all the amazing graphics potential too many studios/execs/directors/producers all are excited to make a movie with some slight interaction, than a video game. I agree not everything has to be fun, but clearly they spent too long nerding out on technology and justifying the insane camera / capture studio budget and kind of forgot it was a video game.
First one was a tech demo, and that’s exactly what the second was.
Nobody has the stomach for pizza 7 days a week? The hell you say? :D
If the point of bringing back the shadow was to show how she is becoming like her father wouldnt it make more sense to give it Senuas voice actor?
I absolutely hated the combat, And it kind of ruined the game for me. I was frequently frustrated and often furious while wrestling with the terrible combat. The way it locks you on a rail with enemies, constantly ambushes the player in scripted events, and takes away the player's agency in catastrophic ways to the gameplay.
The dodge and especially the parry are completely broken, or they're terribly designed. But it's impossible to tell with this game, because it takes so much agency away from the player even when it's supposedly allowing the player agency. Thus, you don't know whether you ACTUALLY failed, or the game has simply scripted it. AND even IF success and failure ISN'T scripted, the game doesn't give remotely enough feedback so that the player knows the reason why.
And the sad thing is, this was all done on purpose. I have no faith anymore that game developers pay attention to any feedback like this.
With me and i know there will be people who disagree...a story is a good bonus but its all about the gameplay, if i can get a similar feeling watching a video of a playthrough its not my cup of tea
Fantastic breakdown of the game, need more reviews like this for sure that isn't just throwing around a bunch of buzzwords like woke and attacking how a female character looks and actually explains where the game dropped the ball. Though I will say you can still very much love Hellblade 2 and hopefully they see this kind of video and learn from it because I still want more Senua and Hellblade. Like you mentioned the part with the hiddenfolk was my favorite part of the game and it definitely shows glimpses of its potential here and there and also from the first game.
Grabs popcorn 😀🍿 as soon as i hear that "1-2-3."
When in the development cycle should someone have looked at this game and said "You know this thing is 8 hours long, players push two buttons three times during it... Let's just take the button prompts out and make this a Netflix miniseries."?
Might have been enjoyable to watch but playing it sounds mind numbing and frustrating.
I still want to play part one in VR but I need to be in a better place emotionally, the pancake version alone did a number on me back in the day.
Im in the minority but I actually didnt enjoy Hellblade 1 that much. I didnt play it at release so when I played it, the graphics felt outdated and it was just a slog. Didnt connect with senua and her story. Didnt have high hopes for Hellblade 2 but thanks to Gamepass I tried it. For some reason I loved every second of it. The graphics for sure help and that Im playing it right at release when nothing comparable came out helped too. However I just enjoyed the story way more than the first one, it was less cryptic and I enjoyed being around other characters. So i get why people dont like it, but for some reason its my favorite game xbox has released in the last few years.
Hey, congrats on the baby!
Remember to sleep whenever you can, talk honestly and often with your partner, and enjoy every moment of it, because kids are always onto the next stage faster than you hoped for.
Shame about Senua. They wanted to be AAA so bad, and the monkeys paw curls yet another finger. The early days of the Xbox 360 seems like a lifetime ago with how Microsoft is running things. I just want Fable and Perfect Dark to break my heart so I can move on. As always, excellent video, will be sharing around.
Why does Senua look like a somewhat dirtier Rey? Sleeveless outfit, braid, sword: it's all there.
As I was watching this, I was hoping you'd get to the story, and how it all seemingly falls apart. I cannot see what Senua does differently, to deserve a status as some kind of seer and leader. As you said, does she just sit on the ground and have a talking session with the natural disaster? And mass hysteria is ridiculous as well, with how it's shown. Senua 1 was definitely a more personal and better told story.
Well anyway, that was a wonderful breakdown of the game.
One of my biggest issue with the ending is just how quickly people turn on their leader. People don't change such deeply held beliefs on a whim like that.
The aad thing is, higher ups will blame the IP and cite it as the problem in how it performed and not the complete disrespect and unnecessary makeover they gave it. A small team is perfect for this IP, it helps keep things tight and personal. Not everything is meant to be a flagship console seller.
Wow. The game sure sounds like it... exists.
I'm absolutely in love with the first one, was super excited for this one, and unfortunately was disappointed. It was like watching Joker 2. I had to take a few days to accept that I don't love them, barely like them, and it's not my fault.
I clicked to see if you can put to words what I feel
From what I recall, during the first game's production, they briefly incorporated Senua's symptoms as a gameplay mechanic in some significant way. They quickly decided against that, specifically because of the implicit narrative it would create for the player (e.g., "you should trust the voices").
It's disappointing that this game doesn't seem to have taken that same level of care with the narrative.
This is ABSOLUTELY what I was thinking towards the end and then I remembered the underground!
Didn't even know it released...
I hope you see/respond to this!
This is the first video I've seen from this channel, so I haven't watched the one on Hellblade 1, so I guess that video could contain something not expressed here. But given what is expressed here, at 1:24:13, I think what Hellblade 1 "was about" is SEVERELY undersold. I find it tiresome that most praise for that game view the psychosis aspect as if it were the fulcrum on which everything else rests, which to me is tantamount to reducing the character of Senua to an immutable characteristic of hers, without looking any deeper for actual artistic meaning in the narrative beyond, as is put here, "psychosis sucks" lol.
It might just be that most people have a hard time relating to (at least some) of Senua's trauma, and are therefore unlikely to be able to see the utmost care with which *the actual story* treats the loss of her husband, and what the entire thing is loudly, resonantly, saying about such a loss, and which the ending is the culmination of - that in order to move past something that monumental, in a sense, you have to die, because once such a loss is suffered, you are fundamentally changed. Nothing can make you the person you once were, because that person simply does not exist anymore, because they existed inextricably tied to the one you lost. I won't turn this into an essay by listing all the stuff pointing you here, and there are corollaries to this main theme of course. The most important thing here is that this could have been expressed without the use of a psychotic character. Just as it in this case is expressed *with* such a character instead. I'm not saying that the depiction of her mental state is somehow superfluous or meaningless, or that multiple things can't be said in a single piece of art, just that it's more of a surface-layer aspect of the narrative, compared to what the story *is about*, as you put it.
I consider Hellblade: Senua's Sacrifice (like, just consider even the title!) to be one of the most artistically accomplished games I've ever come across, all the way from the narrative aspect to presentation. I just wish people could give it more credit than simply viewing it as a psychosis simulator. It's subtle but beautiful in what it says about something that almost every human will experience at some point, and that is *heightened* by the portrayal of psychosis - the psychosis isn't the *point*
Which is also why I disliked Hellblade 2, in addition to the stuff you go over here :)
I... would watch the video he made on 1.
@@sportsjefeI'd need a little more than that to watch it, it's another 1h30m - does he adress the actual subtext in the game? and if yes, why did he summarize it so superficially here?
I cant wait to watch this video... So I never have to try Hellblade again... or spend money on pt2 :)
never mind... this game is so npretentious and boring... ugh.
I’m glad the first was playable on ps4 because it was a great game. I’m not so upset about not having number 2 lol
It's not pronounced Thorgester,Fargrimer or Astrider - more like Thorgest,Fargrim and Astrid bc the "r" is mostly silent in norse names,same as Jörmundgand instead of Jörmundgandr for the World Serpent. Besides that,the Draugr were the Beserkers of the Vikings,who harmed themselves to build up adrenaline and become more powerful in battle - they weren't "viking zombies".
However,I really love your content,especially the entire Lore Dumb stuff around the Remedy franchise - keep up the great work and have a good one. And☝🏻best wishes for your "new" family👍🏻👍🏻👍🏻
Hellblade 2 is AAA in a nutshell.
All the money, technology, and corporate backing in the world and all you can come up with is an overpriced bastardization of what creativity came before.
It reminds me of a quote I too shall now bastardize: Art comes from limitations. Tell an artist what they can't do and they'll show you what they CAN do.
But give them all the freedom to do whatever they please, and they will come up with nothing.
The FromSoft approach: here’s a ridiculously lavish, detailed world full of discoveries and secrets. Go explore it, or don’t, we don’t really care as long as you enjoy yourself.
Every other AAA developer: LOOK AT THESE ANIMATIONS. ARE YOU EVEN SEEING THESE TEXTURES?! YOU WILL SPEND THE NEXT 80 HOURS STARING AT THEM IN EXCRUCIATING DETAIL AND YOU WILL LIKE IT, OR ELSE.
NO YOU CAN’T PLAY THE GAME YET, STOP ASKING.
Don't forget also
HEY WE KNOW YOU CAN'T PLAY BECAUSE SERVERS ARE FRIED BUT HAVE YOU SEEN OUR GLORIOUS PAINTJOB STORE? ONLY NINE NINETYNINE AND THIS AWESOME GREEN STRIPE ON A GUN COULD BE YOURS
A 5 hour game isn’t worth $50.00
They deserve to go out of business.
I really really wanted to like this game. But it felt like a chore to go through
My favourite commentator 🎉
I don’t know nothing bout this game but I know ima enjoy this video
I personally think that some scenes in this game are insanely well done as an audiovisual experience and those are the reason I probably don´t see it as badly as many other people. That´s not me defending the game, that´s just how I can enjoy things. I completely get the criticism, graphics and audio do not make the game and the gameplay overall was a lettdown. Also the intimate, heartwrenching feel of first game got kinda lost which is a shame.
I ended up playing it on easy just to get it over. I’m sure that’s not what they wanted. I’m not even sure what Senua’s point was after the conclusion of the first game. Some games do not require continuation
yeah I love tye first game, it is one of my all time favorites and sadly they really dropped the ball with the sequel..
when you focus only on how your game looks and sounds the game itself gets neglected..
also the stupid ass letterboxing has no place in video games ffs..
I completely get this analysis and completely right and valid but I think time will be kind to this game. Thórgestr was established as a mirror to Senua. He is what she could have been if she stuck to her father. And she only started to notice it after talking to Fargrímr. She struggled with the thought and this should’ve been more fleshed out but it was made too subtle. The furies were the most and worst utilised though. They took out of the experience. They get a little repetitive and tell what you already know. Unlike the first game. That is the first narrative issue. But it really is great but so flawed because of expectations. If taken as what it is it’s not the worst. Is it disappointing, maybe. But with new technology the cost rises exponentially rather than directly. I think it’s impossible for the scope to match the first in a AAA scope. Xbox wanted it in a AAA scope but not a hellblade 1 conceptual scale. I think people expected Alan Wake 2 scale but hellblade 1 writing.