Happy to see you two tackling this particular oddball! I played something of a role in helping raise awareness of the Zeebo - having written a video for 'Stop Skeletons From Fighting' that goes into its history ( ua-cam.com/video/kOSpJp4GCXk/v-deo.html ) - and I was glad to see that emulation efforts for it have finally started materializing into something functional as of a few months ago. This exclusive version of 'Double Dragon' definitely strikes me as one of the more interesting titles in the console's library, and this mode in particular feels like a fun way of taking on the familiar campaign -- bringing in all the boss characters, and seeing how their movesets are equipped to handle the task of the larger beat 'em up sections. It's a public service you're doing documenting this mode, and providing your brand of commentary to help contextualize what's happening in the game. Cheers to ya'!
I'll make sure to check this video out. As for the Zeebo version, It's a really solid double dragon game and the extra mode is a great feature. Sure, the boss characters lack depth in moves but so far it looks like they deal a hell of a lot of damage to make up for it. I think we will probably do a couple more of these but ensure we unlock all the characters in the process. Thanks again for your excellent comment. Myself and Glenn appreciate the feedback, always!
Im at work watching you play this it feels bizarley like im in the garage with you both... might open a can 😂
Happy for you to join us whenever you like matey 😀 👍
Happy to see you two tackling this particular oddball! I played something of a role in helping raise awareness of the Zeebo - having written a video for 'Stop Skeletons From Fighting' that goes into its history ( ua-cam.com/video/kOSpJp4GCXk/v-deo.html ) - and I was glad to see that emulation efforts for it have finally started materializing into something functional as of a few months ago.
This exclusive version of 'Double Dragon' definitely strikes me as one of the more interesting titles in the console's library, and this mode in particular feels like a fun way of taking on the familiar campaign -- bringing in all the boss characters, and seeing how their movesets are equipped to handle the task of the larger beat 'em up sections. It's a public service you're doing documenting this mode, and providing your brand of commentary to help contextualize what's happening in the game. Cheers to ya'!
I'll make sure to check this video out. As for the Zeebo version, It's a really solid double dragon game and the extra mode is a great feature. Sure, the boss characters lack depth in moves but so far it looks like they deal a hell of a lot of damage to make up for it. I think we will probably do a couple more of these but ensure we unlock all the characters in the process. Thanks again for your excellent comment. Myself and Glenn appreciate the feedback, always!