I think you nailed it on the head with why Strike Vector in the end failed. It was a great, tight, and simple game that didn't have the usual "retainers" of games of a similar type. Turns out, raw fun isn't the only thing keeping people playing games these days. Funny enough back before RageQuit shut down I did a prequel novel for Strike Vector, which I guess is also another artifact (mostly) lost to the digital age...
Absolutely. I actually just fired up Strike Vector. No servers and of course, standard practise of today (or even then) was to not add LAN play. Now it's dust.
@@alarak2159 It is possible to run dedicated servers. It is just that we don't have any for a while now - too much trouble for what it worth to allow one rando a month to start a game and find them empty.
@@alarak2159 EX Steam version even has both dedicated servers and Steam P2P. And it is a better game for novices. But sadly, it hasn't got the same playerbase as the vanilla and is unobtainable now. Devs actually did some smart technical decisions to let it work unattended, but then had to delist it for non-technical reasons.
Holy hell, it's been 10 years since the time I played it for a few months. It's still in my mind after all this time. I wasn't there anymore for the console and campaign releases. The beta trailer with Gatling boogie playing in the background and Wintergore's Multiplayer Gameplay (Closed Beta Montage) are videos I still rewatch every other year or so when they cross my mind. Thank you for this overview of its life and passing, it was very fun while it lasted.
@@thereviewden single player can be considered a training course before getting into multiplayer, where the actual fun was happening back in the days (on PC at least). I wanted to say that would have you reached to the Discord community - we might've been able to organize a server, at least temporarily. Albeit that's not only on me, so I shouldn't give out this promise currently.
One of my favorite memories was coming across this game at PAX East 2011, IIRC. Me and a few of my buddies all checked it out and we were hooting and hollering playing CTF. Snap bought a 4 pack of that game that evening. Good times...
You're correct on games needing to be more than simple multiplayer games, this isn't like old days. Halo Master Chief Collection got 8k players after release (which is declining since), while Destiny 2 keeps getting 80k to 200k players.
Although I never played it, it stuck in my mind and I always remember it from time to time. For me, it looks immensely cool and special, for some reason, the movement and camera just seems perfectly tuned. While I don't really play fast paced games anymore, it is still very attractive to me:) I can imagine that this feel very much like what drone pilots like. I can see this being reborn in VR form, where it would be on a whole another level.
Man, this seems cool. I wish I'd known about it and picked it up before it was delisted. It does seem to still be available on PS4, but I get the feeling that won't be as good an experience as it would have been on PC.
I think you nailed it on the head with why Strike Vector in the end failed. It was a great, tight, and simple game that didn't have the usual "retainers" of games of a similar type. Turns out, raw fun isn't the only thing keeping people playing games these days.
Funny enough back before RageQuit shut down I did a prequel novel for Strike Vector, which I guess is also another artifact (mostly) lost to the digital age...
Absolutely. I actually just fired up Strike Vector. No servers and of course, standard practise of today (or even then) was to not add LAN play. Now it's dust.
@@alarak2159 It is possible to run dedicated servers. It is just that we don't have any for a while now - too much trouble for what it worth to allow one rando a month to start a game and find them empty.
Yep, the defects of its virtues, I guess. I see your novel on Amazon, I'll check it out! The Strike Vector world is ripe for good world building.
@@alarak2159I hear you. Gaming laptops make LAN parties easier than ever.
@@alarak2159 EX Steam version even has both dedicated servers and Steam P2P. And it is a better game for novices. But sadly, it hasn't got the same playerbase as the vanilla and is unobtainable now.
Devs actually did some smart technical decisions to let it work unattended, but then had to delist it for non-technical reasons.
Holy hell, it's been 10 years since the time I played it for a few months. It's still in my mind after all this time. I wasn't there anymore for the console and campaign releases. The beta trailer with Gatling boogie playing in the background and Wintergore's Multiplayer Gameplay (Closed Beta Montage) are videos I still rewatch every other year or so when they cross my mind.
Thank you for this overview of its life and passing, it was very fun while it lasted.
I used to play Strike Vector (pre-ex) - loved this game. Reminded me of a simpler yet high skill ceiling games of old.
Sounds fun! I went looking for the original, but without servers the single-player was all I could review.
@@thereviewden single player can be considered a training course before getting into multiplayer, where the actual fun was happening back in the days (on PC at least).
I wanted to say that would have you reached to the Discord community - we might've been able to organize a server, at least temporarily. Albeit that's not only on me, so I shouldn't give out this promise currently.
One of my favorite memories was coming across this game at PAX East 2011, IIRC. Me and a few of my buddies all checked it out and we were hooting and hollering playing CTF. Snap bought a 4 pack of that game that evening. Good times...
Looks interesting, And as I consider myself something of a Gaming Connoisseur it is strange how I have never even heard of these games.
You're correct on games needing to be more than simple multiplayer games, this isn't like old days.
Halo Master Chief Collection got 8k players after release (which is declining since), while Destiny 2 keeps getting 80k to 200k players.
Oh I never knew it existed, now I wish I did... Awesome video as usual!!
Thanks Lucian, always appreciate it!
This can actually still be bought on PSN
Oh no! Foxy disappearing.
No worries, "Somehow, Fox (will) return"!
Although I never played it, it stuck in my mind and I always remember it from time to time. For me, it looks immensely cool and special, for some reason, the movement and camera just seems perfectly tuned. While I don't really play fast paced games anymore, it is still very attractive to me:)
I can imagine that this feel very much like what drone pilots like. I can see this being reborn in VR form, where it would be on a whole another level.
Thank you for reviewing the game
My pleasure, friend
I love this game, nothing quite like it, Strike Vector indeed deserved better....
Man, this seems cool. I wish I'd known about it and picked it up before it was delisted. It does seem to still be available on PS4, but I get the feeling that won't be as good an experience as it would have been on PC.
It's a liiiiitle bit floaty on PS4, but oerfectly fine for solo play. Multiplayer would probably be another story entirely :)
Wow, they really are delisted. /me flips through catalog, installs Strike Vector
Just discovered your channel looking at Wipeout stuff. Really excellent! What reviews do you have in the pipelines?
Nice, Thx.
Hey, I like Shinji good sir.
Are we going to get a Wipeout HD review from you?
It IS in the cards. Along with 2048/Omega/Phantom Ed.
@@thereviewden I seriously appreciate you letting me know because I really love your Wipeout reviews
Shit, I had bought it at launch, played twice before getting sidetracked with…dunno, DW8? And now it’s gone?
Well at least you bought it! Other players have to use more, creative, measures.