The gem level problem could be solved if they let us reforge gems into higher tier version (3 for 1 reforge, like it already works with waystones to get a higher tier waystone)
Yes! Playing through the campaign, getting stuck on a boss and not being able to really get any stronger, even with over-leveling, sucks! I keep putting all these crap level skill gems in my stash and wishing I could upgrade them by one level.
IMO he’s saying it’s borked at both ends. Beginning sucks because your gated off from significant power and end game sucks because you get so many that it’s trivial. Reforging is a good idea that fixes the early game, now the question is how do we address the endgame?
You could also have various level gems drop from a zone - like a spread of levels. So if you're really lucky you can find a gem that above your power level.
The ground blow ups in MMOs are usually BIG BRIGHT GLOWY. Step out of fire needs to have clear fire. But as a 5 grenade + all AOE nodes grenadier mercenary, my map is entirely covered in visual blocking explosions. There is zero chance i can see the fire beneath the 10+ explosions going off.
@@wurzelbert84wucher5 "This game is hardly in beta to be fair." i'm not sure if "hardly in" is the proper choice of words, so I don't know if you're throwing shade or fumbling words by mistake
@@Somerled_Pox Don't you see that pretty much everything is super rushed? Apart from the graphics and the general fighting mechanics, everything else feels super rushed.
I'm halfway through the campaign on warrior after leveling a monk to around 75. Really enjoying my time with melee. Heavy stun is an incredibly powerful tool for melee. Generally agree with most of Kripp's observations, especially about the difficulty of the campaign as a result of the gem system. The game puts an 80/20 split on character power, 80 being items and gems, 20 being the passive tree. By locking most of your power behind item bases and gems they really want you to hunt for gear/gem upgrades. This means interacting with vendors and crafting items on a regular basis. It means understanding what item bases you should be on the lookout for, even if they drop white. If you are not checking shops on reset (they reset every level up) you are missing out on potential power. And I'm not entirely sure they efficiently get this point across to a new player. I'll have to run though with tutorials turned on again to see if they point out the shop resets. Overall I'm having a lot of fun with the game and am excited for the full release.
Same! He raises some good points but this has been my experience and I'm having a blast. That said, I won't even begin to approach the content he's referring to in this video until another 2 weeks due to limited time playing, so I don't have much opinion past that.
try a srs, youll be spamming the first spells forever. and if you dont get a good weapon the maps become a slogfest. i havent died to a single boss yet, but its so slow cause i cant get drops for my class. something they sp+ecifically said would be better in this game. theres few viable builds. frost got wrecked if i hadnt stayed away from CoF comet build i would be softlocked and had to do it all over again on a new class, cause theres no way to respecc with the cost it has
@@DemannuARPGS For defensive layers on my monk I went evasion + ES. There's some good synergy with wind dancer and ghost shroud once you get a really high evasion body armour (1500-ish evasion). Sitting around 89% evade and it feels comfortable. Freeze is doing a lot of work defensively though.
I think this should be said again :D his build is extremly tanky. I play it and its insane; its full str + armor + 20% dmg reducion from dog + mobs tanks for you; its nasty! And if HE said its hard, what about other 99% of builds, thats scarry ngl
literally tons of other people in end game maps are not struggling as much. i havent seen him stream but ive seen tons of people handle t 16s fine. so idk what seems to be the issue he's having
Don’t play dark souls. Everything kills you in 2 hits. Yet millions of players have learned to dodge telegraphed attacks and beat the games. It’s about memorization. You are supposed to lose and learn. It’s very possible.
@@tyg-zw7nn what? there is a difference between dodgerolling visible atacks from boss and getting randomly oneshoted from something you cant even see while clearing maps..
@@lodsupit’s because Kripp isn’t good mechanically. There’s two types of players generally in video games, people that prefer strategy and cunning to win, and people that prefer to outplay you. Me for example? I’m not stupid but I’m just not good at strategy games. I can’t mechanically outplay you in chess it’s ALL strategy. Kripp seems like the opposite. His mechanics suck, but he’s very smart and efficient. POE 2 is more or less designed around the idea that you HAVE to engage with the combat and be good at it to get anywhere. So yeah it’s not surprising to me he’s struggling in t16’s, it’s just hard to play the way he wants to play, and his class especially is a fairly difficult class to play.
I've played PoE for years (was involved in its Beta testing), I am by no means a highly skilled PoE player. PoE 2 is fun but at times it just feels so labourious, its painful. Totally get what Kripp means about balancing around the dodge mechanic. As someone who experiences terrible latency in PoE 2, the amount of times I die due one-shot mechanics is crazy. It's definitely a design decision but not one I am particularly fond of - it is to slow and dull at times.
@MrLlamaSC 33:08 I don't think he was saying "for two weeks"... What I think he meant was that he is two weeks ahead of most people and in two weeks the majority of the players will come to the same conclusion that he has because he is in the future of our gameplay experience. My 2 cents... Edit: added time stamp for edification
bro he is playing the easiest league start and still has that face 🤣😂😮💨 I started as Monk and self building normal was rough as guts cruel became easier and early maps are no sweat. I think he just needs to set aside some spirit for blink if he struggles with dodge roll. And stacking HP doesn't seem to work for him since he still gets one shot so maybe he should try play a damage class with move speed maybe?
Two very good points, reversing the tiers of the affixes is stupid, idk why, makes searching for everything 10x times harder and the second point, the game has no chill, sometimes you just wanna chill but the game won't let you.
They have deleted movement skill for the dodge mechanic, in Poe1 if i see danger i can leap away or dash away with enough reaction time and it snap , in Poe2 it's really slow and many time i though i react fast enough only to see that i took the dmg and for the defense point you are totally right they removed a lot of defensive node and that seems to be in line about what you said at this end the best defense is probably more damage to kill monster faster then tey can kill you wich doesn't really stick with the slow pace of the game For the gem socket i think if you learn how the link , socket and color is it's pretty simple the thing is in PoE1 they never really explain how to manipulate those and it doesn't guide you which PoE2 is pretty good at doing it so i think that taking some of the system in PoE1 with the easy accessibility of PoE2 offer a great combo to learn what is a skill gem how to use support what a link is etc... Also a good point in the video is that you don't have that many life node on the passive tree but you have much more ES nodes and it feel at the moment that going ES is the best way to be tanky
It's not entirely true that trading trivializes the skill gem system though, because there are still level/stat requirements to use higher level skill gems. I ended up getting a level 5 skill gem drop when I was still only at the tier for level 4 skills, and I had to wait to use it.
Well you can't just buy a max level gem at low level obviously, but just being able to get the ones that unlock new tiers of skills a little bit earlier than what is possible by yourself can already be the difference between getting through the current content and not.
@Kuddochan that's true in any ARPG that has trading though, so it seems like a non-issue. In D2 somebody could trade you some really good magic/rare/unique items for your level, even though it's not end game gear, it would very much trivialize the difficulty of whatever area you're in. Just seems like something that doesn't matter. You either play with trading or you play SSF. Up to the player if they want to try and get overpowered stuff earlier than they normally would.
@@TheGamingDandy Yeah, but the difference here is that the item in question literally cannot drop until you get to zones of a certain level, so if you're stuck it's either trade or nothing. The whole gem system just feels like it's not in its final version yet, some design decisions on it are kinda rough.
@Kuddochan it is early access, so a lot of things are bound to change, but I'm not sure there's enough data yet to suggest that if you hit a brick wall, trading to get higher skills is literally the only option. Otherwise certain classes just wouldn't work at all in SSF type play. It might just be that they need to get new items or work on their build. But, I could be wrong. I think it's just too early to tell personally.
is that the mana drain ring? if thats the case did you know if you go up into melee range it doesnt drain your mana anymore? its like the old shock nova. you dont get hit when you are inside the ring.
I think this is exaclty what GGG is looking for. Feedback. We have to remember they were planning to release this game sooner, they were planning to have 7 acts then 6 now only 3.They need a better direction by a majority of players solutions to solve these issues. The game is great. They have something perfect brewing here. Its just not there yet.
yeah, i'm glad that weird fanboys dropped off. was annoying watching them miss the point. i guess when literally everyone is saying the same thing, their fanboyism looks more obvious.
Lama you are wrong the annoying part is socket that part is gone but skill level should be increased by XP, everyone understands that, you need to be able to increase the level of the skill without buying it, also you're not understanding the no drop part of skill there is a difference between spirit gems and normal one, the spirit gems rarely drop still, If your main DMG source is a spirit gem, it is awful it rarely drops
D2 is always going to be the goat because difficulty doesn't prevent progression. Difficulty slows progression and is a barrier to efficient farming, but at no point in D2 are you locked out of getting through the game due to boss fights with one shot mechanics and encounters that fail on death.
Hes right about the dodge roll. I tried making the tankies warrior imaginable but using a shield is almost completely useless and active blocking is a complete waste of time. It makes any kind of tank character a no go
@@GoalOrientedLifting There are. Look up what Bulwark does. It implies there is. You can also try and roll while being blocked by mobs or roll through lasers and many more boss & environmental hits
12:17 I am glad I am not the only one who thought that when he said it. If everything is a glass cannon why waste time on it? Maybe he meant you will barely survive with some exceptions.
~42:40 crafting - hard agree and even beyond regular currency orbs, they changed Essences in a strange, lame way. Upgrading a normal item to only a magic item with 1 random mod ?? Pretty worthless tbh, as opposed to PoE1’s amazing, dependable Essence system where there was wayyy more agency and information given to the player to, at the very least, get a rare item with a mod you know will be on it
I very much like Ruthless in PoE1. In PoE2 I hate the game because all my "building" is gone, it is basically diablo 4. I hate all the guard rails and lack of freedom
I don't understand why they decided to limit support gems so heavily. If I want to put 40% more aoe on an ability, then why am I limited to just a single one and set type of spell. It feels like theyre trying to force people to no use one or two button builds by handicapping the support system.
Regarding the skill system in PoE 1 vs PoE 2, I totally agree with Kripp and your POV. It was what I was thinking it would be. Move the sockets from the gear to the separate overlay but keep the skill gem leveling, support gem leveling and everything else as is. Make it experience-based rather than drop-based, so people can farm for longer in a lower level zone to get more power. Additionally, at the moment, supports are super bland in that they are binary, and they have no sense of progression. This tier system makes it so that every support has a single level, it is either at max power or it isn't. For instance, the brutality support grants 35% more phys damage. There is no scaling once you select it, and hence, there is no investment or attachment to the gem. I can swap it out or in anytime freely, which provides some flexibility but takes away a lot from the progression and the character building aspect. If the brutality gem instead went from say 30% to 40% with levels 1-10 (or 1-20), it would give me a reason to think about whether I want to level it more. For example, if I have a lower strength than what a higher level gem requires, i might keep it at a lower level. PoE 1 nailed this - the only issue it had was that these gems were tied to gear. If PoE 2 can keep everything else from PoE 1 but just move the gems out of gear, it would be great. At the moment, it feels a lot like Diablo 3's rune system where you can just swap runes in and out of skills without any real investment or player agency. This makes the skills feel bland and superficial.
My fix for skill gems would be for uncut gems of the same or lower level than the skill to give experience to the skill (maybe 10 or so uncut gems of the same level needed to level up a skill). Uncut gems of higher levels would still set the skill to that level.
9:40 there are no s when rolling as far as I know. I think people just assume there are becuase of how they are in souls games. The roll is just a burst of movement to get out of the way of things.
Thanks for the vid, and Kripp's breakdown is great. Sometimes you have to put the fan boy aside and look at things realistically. POE2 still has a way to go.
The lack of crafting and insane gear lottery is the biggest pain point for me right now. I understand some people are going to get lucky, some people get more currency or more rares or whatever. On my first play through as a Witch, I was using a level 11 scepter when I was nearly level 40 because I just couldn't find a better alternative and I couldn't craft one because I couldn't find any alchs and I blew all my regals trying to craft a better one just to have it be trash. When they talked about crafting before EA went live, I was so excited to feel like I'd be able to craft and build up gear and if content got too challenging I'd just have to upgrade the weakest piece of gear and craft something that had what I needed. And in reality, I use the same pieces of gear through the leveling process pretty much the entire way. It's not until Act 3 or cruel where I'm able to find a decent upgrade for whatever I need. But using the same skills forever, and using the same gear forever makes the process of playing through the campaign just boring. It was great the first time. The cracks began to show the second time through. And I'm debating whether I not I want to do it a third time because the experience is going to be the same. I don't want to get a single Alch drop in 3 acts to blow it trying to make a good weapon just to have it be trash, and be forced to throw the 4 regals I'm going to find failing to make anything decent.
alright man, I am trying to drink just one coffee a day, but thanks to your comment you made me get anothe one. Well at least its while watching a good content
I honestly miss gem experience quite a bit, which I didnt expect ! Hearing those level dings on my gems while progressing through the campaign in PoE1 felt damn good tbh. Especially knowing and actually feeling my power increase, even if it was in small increments, it was noticeable and dependable. Waiting for a higher skill gem level to drop feels bad, especially for support gems because there’s only 3 tiers and I believe most of them don’t even scale/upgrade
I know it's probably not a popular opinion but I don't like the end game. I don't like maps, feels like you have to manage a resource just to kill mobs. I wish the "endgame" would just be part of the world, not random maps with no theme. Campaign was fun, the world is amazing, just wish it was used for more than just the campaign. Modern games aren't my thing anymore.
I think the most disgustingly ugly thing that happens to me while playing is seeing my totems/myself/monsters being pushed and gliding across the ground on the screen. It just looks SO jank. I think whatever is causing this gliding interaction needs to be removed from the game.
I think for trials and sanctum, they could make it a bit less tedious if you have checkpoints as one of the rewards for the trials. That way you could chose to pick the safe path that has checkpoints, or the more rewarding path with no checkpoints.
I think making your own build in poe2 is INFINITELY more feasible compared to poe1. The passive tree is more intuitive for what bonuses you’ll be getting, and it’s way easier for a newcomer to make sense of. I think that’s a huge design win and a goal the devs had. The poe1 passive tree was the number one wall that blocked new players from even trying the game. It’s way more accessible now.
lol I’m only like level 12 or so, but this game is crazy. I’m getting rolled by normal monsters- little poison plants that basically just kill me in 1-2 seconds. Skill issue for sure, so not a complaint. Just game is hard for me lmao
His point about trading and buying level gems makes no sense as it is exactly the same in POE1 - you can trade for leveled gem - moreover if you dont have the stats, you can barely use it, same with mana sustain.
I think the main issue is: time investment. In poe1 if you sold a max level skill… someone leveled it. Not everyone is gonna do that, so the market isnt flooded with them. Now granted, not everone is gonna be able to farm lvl 20 gems or smthn. But its not like they need to level it themselves. They dont even have to chose the skill, as the ”buyer” can decide that after buying the gem. I can already see this myself, i have so many level 15:16 gems, im just giving them away to friends who are stuck in the campaign. And alot of the requirements arent that big of an issue.
AFAIK Kripp is anti-trading in general, I'm not but his point is valid. The difference with gems specifically is that in PoE1 your gems level, where as in PoE2 you either get lucky or trade for one. The point being that you don't have to get lucky or trade for one in PoE1 because your gems gain levels by just playing the game.
I bet the only reason it's longer to level up is because of the bigger maps/campaign zones. They "encourage" you to explore each zone/map, which in turn gives you more monsters to kill, and they give less XP than in POE1.
Kripp's feedback is great. Very constructive, extremely well thought through and presented. It is worth keeping in mind that this is very early into the beta. GGG have said they do not want proliferations of one shots, and this is likely a case of numerical imbalance that hopefully will get fixed. PoE2's ethos of meaningful and methodical combat fails entirely if the meta is one shot before you get one shot, and nerfing player damage but keeping enemy one shots in the game will lead to incredibly poor gameplay experience in end game maps. I am confident this will get fixed over the course of early access. As for people who believe that one shots like this are good for the game, as they promote a fight perfectly or die mentality on the game...that doesn't work for a game like PoE. This is not dark souls, no matter what you might want to believe. Unlike dark souls, fights have steep, steep entry costs and are not repeatable and relearnable. Failing a map or a boss set in poe has always been a huge resource loss that takes days to recover, or many exalts in trade. PoE2 has doubled down on this by only allowing one attempt per entry cost. This leads to tense fun gameplay, when combat damage is smooth and not spiky, and you are given counterplay to recover from mistakes.
Idea for the skill system change 1st support gem slot is colourless and can take any support gem, then you use jewellers orbs to add sockets (either getting to choose the colour or have 3 different types of jewellers orbs but that might be a bit too many currencies) and then if you want to change a colour of a socket you just use a jewellers orb on an existing socket
I couldn’t stand the complicated gem system in POE1 many years ago, linking slots in gear, changing colors etc. I’m having a blast in cruel act 3 in POE2. The zones and campaign are much more interesting in poe2 as well. I definitely don’t want a convoluted system like POE1. I can also understand the passive free I’m poe2 as opposed to phd needed in poe1.
I think they could make your highest used skill gem be your highest available level, so you can always change to any level until your highest, but need to find or buy other skills or uncuts to get more skills.
Heres what I think about crafting. It is gambling. You get currency and you spend it on the item in hopes to hit a stat that you want. If you don't hit it the currency is gone, the item is trash, and you start over. I love that part of it. People love gambling and they get addicted to it. This entire game functions on the psychology of the gambler lol here's my problem with it. There are 9+ items to be rolling on and there isn't enough currency to play the gambling machine. People WANT to make the perfect character and in order to do that they have to be able to roll for stats. If they don't have currency to roll then they cant play the gambling game. This problems shows up the most in rare items / rare currency. We need to be able to turn an item rare AND add 6 lines of stats to it. ALL of which would be stats we want, right? To do that with 9+ items we need a LOT of currency. In PoE1 it would sometimes takes 100's of rolls to get the stat you want, maybe even thousands. So, we either need to come to the realization that you simply aren't going to be able to craft the perfect items, or we need to be adamant about getting to a point where we can actually play the gambling machines... meaning we need currency to play the game. So LOTs of exalts need to be dropping to slam on rares. It needs to be a pretty common currency... like I could blow through 30 exalts right now trying to roll for stats on my gear. I still got blue items on in act 3. You also have to ask at what point SHOULD ppl be spending their currency. It isn't wise to spend all ur exalts on a lvl 20 item ur gonna outlevel in 3 hours anyways. So, do we just have fun spinning the wheel on the gambling machine and overload the currency? I'm sort of in that camp... I don't think they should have removed scouring orbs. I think they make enough sense to new players to understand what they do. It resets the gambling machine so you can roll again lol it's really that simple. It's insulting to think that is too complex for new players.. like having a crazy amount of currency to just roll whatever you want is something only the best players are going to be doing at this rate. I don't know how much currency they have or what their banks look like. I know that in act 3 that slamming exalts is a luxury I can't really afford to do lol I just assumed it got better in the late game. I kind of feel like the entirety of the game is grinding out these currencies so that you can play the gambling machines to build the perfect character, but as it sits right now, simply achieving that perfect character isn't really possible, I guess? I'm not to the very late game yet so I just don't know. I do think it should be achievable though because I thought that is why I was playing lol I want enough currency that I can slam exalts all day on items... or you know get to the point where I'm rich enough I can do that. And that's really it. We need to be able to build an empire of wealth via crafting mats. I need to play it more and get to the late game before I can really give optimal feedback... but this SHOULD be the view on the crafting system. In PoE1 you could get a divine and sell it for 150ish chaos. That's kind of what we need with exalts. I'm not even exactly sure what all the currencies do just yet or how much everything is worth.
That is the problem with dodge roll, it invalidades most defensives, which is feels really strange on an ARPG where it is suposed to have infinite builds. They need to "nerf" dodge roll to make using other layers of defense as important and alow the power fantasy to make tank build and facetank bosses with unique builds and endgame gear.
It's actually worse than that because it limits design space. Having dodge roll as the fundamental and only movement ability, it means that all the boss abilities will be designed around it. It also means they'll never add movement spells to the game because it would nullify the dodge roll.
@@theperfectbeing Yeah, they will balance it around one shot abilities and your "skill" to dodge roll it, which sucks, no one likes one shots in ARPGs, they know that from POE1. Also no incentive to make a tanky character or invest heavily on defensives, since it does not matter how much defenses you have you will get one shot if you don't dodge roll it. So much for build diversity...
The dodge roll size change made the bone prison from Consort in act1 completely arbitrary. You don't need to dps down a hole in the wall, you can now just roll through the wall.
Whilst I agree absolutely with everything said, maybe minus game's readability as I'm personally finding it okay having prior Poe experience, I still treat it like a an early phase in development and sure most of this things won't be an issue on release or way sooner when we'll get more weapons via classes added. Some minor concern is about gems and the tree though, I don't really like how insignificant and limiting it actually is compared to Poe, I can't even imagine how many more they should add to make it feel better or how they would be able to redo the whole tree again basically. Maybe masteries need to appear way sooner for that.
Couch coop breaks questlines if you're not absolutely on the same pace with the other person. Not only does one person have to drop out if they're ahead or the mechanics don't work, but you can kill quest progress even playing solo after p2 has dropped out
New nerfs and cost to re-spec is brutal. game feels like I can only play 1 build and i have to spend 24hrs just to make it do anything past act 1 on regular. Feels like dark souls more than a mob killing game. I feel as if I am super restricted and unable to re class. also, I lost a spirit gem only 3rd one I found in 30 hrs.' and lost it because of mob blocks and death before picking it up and when u die all dropped loot from what u did kill just is gone. This alone made me stop playing for almost 2 days now. When I crack a chest on map AFTER I touch a waypoint MEANING IT WOULD HAVE SAVED BEFORE LOOTING WAS DONE.... AND I die the chest will still be looted and I can't farm said chest via death and way-point spawn to reset chest and loot again. but when I die, and items are on the ground it won't save them or keep them on ground??? EVEN THO THE SAVE/WAYPOINT WAS BEFORE CHEST WAS LOOTED. Makes no sense why in one instance it saves without a save being applied and when it happens again with another loot scenario it just won't save lol The only THING IT COULD BE is IT saves when an item is opened ok, then why is it when I open a vase or small breakable and open that it won't save that action but only on chests vary bad imo and loot on ground should be there until YOU leave the map fully with no portals back active.
this. i dont get support gems as drops, so i make it up by making new characters and steal their support gems. act 1 is a slog cause i cant get gear, and theres NO other way to do more damage than to get a good weapon. and i got none. something they said would be better in this game. if you dont avoid the builds that may get nerfed, youre gonna be softlocked and stuck. and have to reroll character
i got as far as the fungal druid about 4 zones in, i have no gear do no damage have no money to buy it just take too long to chip it down my character doesn't move fast enough to escape all ae so i just run out of healing, i dont feel any motivation just frustration id rather play something fun
Gems, I think could just get experience like PoE 1. You could still have the uncut gems drop, and you could use them to upgrade your existing gems. While leveling you'd still need the uncut gems to get NEW skills. But there's already stat and level requirements on gems, so you should be able to level up gems. It wouldn't create unfair power progression. As it is, weapon skills (like your mace strike on warrior) automatically level up with the character. You can put on a level 1 mace with a level 24 character and have 8 mace skill or whatever, so your attack damage from your melee strike will be that percentage. This does a weird thing for warrior, where leveling up will increase your default attack, but not your gem skills. I think you can scale it so that your gem level will level up slower the lower your level is relative to the enemies. So if you are like 10 levels behind of the enemies, your gems will level slower than your experience. But as you get closer to the enemy level, or even if you outlevel the enemies, your gems will level faster than your experience. So this means if you are struggling and you farm a lower level area, you won't get a ton of experience, but you can slowly get your gems up. But if you're cruising through content with a powerful build, as it is, you won't get massive gem upgrades, but you won't need them as much because you're already punching way above your weight.
It really doesn't feel good on the warrior because it makes your auto attacks deal more direct damage than your abilities without any conditions met. The auto is slow and clumsy and has a half second frame of inaction after each set of swings. The deeper you get into your talents the more you get for your abilities like amplified damage to heavy stunned targets or ailments but it makes the early game even more weapon dependent than it ever was in POE1. When I first rolled warrior I kept dying beause I was trying to down bosses by using dodge roll and landing the slow charge up abilities. I soon realized using a shout+ and auto attacks was far more efficient, which really didn't feel good to play because it was just dodge roll for 20 secs, weave in as many auto as possible and repeat. I'd only ever use perfect strike once the autos proc'd a stun. Even if you farm a lower area, your abilities will still feel weak in many cases.
Gems should be level one, with different requirement for lvl and stats depending on the gem, but then you need to lvl up by killing mobs, that system is way better I think. You can still buy them, but they will be expensive at start because it requires time to level up, you can't rush it
@@wurzelbert84wucher5 Dude don't go with that stupid lazy approach of "Why do you care?". that's the same position people took with MMOs for gold buying and level boosts that ended up ruining in game economies. That logic quickly lends itself to "Just let them make gems you can buy off the store". Skills are innate parts of the character development and should be bound to accounts
The first thing that needs to be adressed is the network spike issue that plagues a ton of players, myself included. After ~ 20 minutes of playing, the network ping just spikes to +1000ms every now and then and the entire game lags / roll's forward. Unplayable
Playing mostly SP designed game with lags and latency in 2024 is unacceptable. And hardcore is useless of course. That's why I don't care about online only games anymore...
I hate the limitation on the number of skills that can be mapped. They turned that into a rare item stat (Unset Ring). Also hate the new limitation that you can't use more than one support of the same type. In PoE 1 I could put increased AoE on all my skills and I could even link multiple active skills to the same support, buffing 2 skills with one stone. And unless you are a summoner, they are very stingy with the Spirit stat. I thought initially that Spirit was a good idea, but the execution is poor. There are no Spirit nodes in the skill tree. At this time, I prefer the mana reservation, because you at least had some agency on how much you were willing to sacrifice and how much you were willing to invest into mana.
Key point when everyone compares this to Elden Ring... In Elden Ring you have other content you can go to and over level. There is no over leveling in PoE2.
I wish they could make a middleground between PoE 1 and 2. I don't want to zoom as fast as PoE 1 but the pace we have now isn't fun either. There is also no time I feel like I can recline a bit in my chair, it feels like the game wants me to fully dial in 100% of the time and I just can't do that on a seasonal game.
I'd say my least favorite enemy so far is the big witch (I think) thst generates those big balls of water that drown you if you get caught in it for a second. I literally just run past a screen with those on them. I never really delved into endgame in poe 1 and haven't reached it in 2, but I agree that leveling of gems by fitting was better. Just more fun to me.
The end game map system of removing loot and costing exp is absolutely moronic, it's the same system retail WoW uses for mythic dungeons where they punish you failing by depleting the key and forcing extra grinding to get back there. Wasting 20 mins of your time and having to reclear seems like punishment enough, especially if the boss at the end is difficult. It's straight up playing off of sunk cost fallacy and adds nothing positive to the game. It's the entire reason why I stopped trying to do Ubers in POE1 because it doesn't respect your time.
I played, got to lvl 40, beat most bosses without getting "hard-stuck", and got lucky and found some good loot including a perfectly rolled "Lifesprig Attuned Wand", which was crazy for my first unique. However, since that time, I haven't played at all. I don't find POE2 to be a relaxing game, and my work is pretty stressful. When I think about getting back into the game, it feels a little anxiety inducing because you really have to be locked in. I'm fairly good at games, and I tend to lead parties and explain mechanics, but I just can't bring myself back to the game on a regular basis. To hear that you have to stay locked in even near end game with a tanky build I question, when does the game allow you to relax? If the answer is never, then I think the game has some serious design issues.
I think thats only for the highest level of gameplay. I believe that (ultimately - after some patching) you can play at a lower difficulty and get good loot at a slightly lower rate. This would allow more casual play OR intense play depending on your mood.
@@JJV7243 it's not. you will be getting one-shot from act 1 lol. it's a little bit more forgiving if you're doing content as a group, though, but basically every boss encounter has one-shot capability if you're not a turbo-stunning melee tank class.
i died to that stupid purple ground bubble explosions immediately after killing a rare enemy. not only that it was on the dreadnought right before the final boss of act 2. it literally looks like a stain on the ground from where an explosion already happened. but of course thats not the case. boom you’re dead! lost that rare loot AND have to redo all those enemies i just killed.
the endgame problems are fixable. also i did deliriums and breaches and im now in T6 maps and i didn´t drop a single splinter yet... that feels off. that die once and lose everything has to change. and im sure it will. its a question of when, do they change it immediatly or do they wait another 2 weeks untill everyone plays endgame and complains about it.
1 floor of the sanctum takes the same amount of time to do 1 Lab in Poe 1. To do a four floor sanctum for your ascendancy, especially on a build that isn’t really built for that content, is ridiculous. And I like Sanctum.
It’s an awesome game. It needs tweaks. I died to most bosses at least once in act1-3. I then killed 90% one tap by knowing the fights in act4-6. Personally for replay I really love this
Kripp didn't say he wants to bring item sockets he said he wants the gem leveling, because otherwise your progress is gated - and, also, solving the issue with skipping is simple, just make uncut gems untradeable - solved, these gems are dropping so much that there is no problem to do that, everyone will get what they need
People called me a baby for saying that dying on a map would brick it. I still think the new system they changed it to is bad with it just clearing the end game features. They should bring back the 6 portal system and then if you fail it clears the end game features. 😊
I don't really think trading high level gems is a problem considering they have VERY high level requirements to actually use. You need to be level 90 to slot a level 20 gem.
My very first ascendancy attempt I beat the fire boss at the end then right after he went down some ongoing AoE tagged me and I had to start again, all the "first kill" boss loot still sitting there.
Kripp's video was much more of a "The problems in POE2" than a review; there was no in-depth analysis of the pros, only the cons. Not that makes a bad video, not at all, but as part of good feedback, it is good to have the balance between pros and cons so the devs can focus on keeping the good and fixing the bad.
The good: I hate the game and don't have to waste my time playing it. The bad: I wish the game was like my favorite game that I played for over 10 years.
We already know what the pros are though, which is the surface level parts such as the graphics, music, ambiance, skill tree, etc. Nearly all the problems with POE2 are related to the fundamental gameplay mechanics.
LINK TO KRIPP'S VIDEO: ua-cam.com/video/MRCtVMjvXRY/v-deo.html
The gem level problem could be solved if they let us reforge gems into higher tier version (3 for 1 reforge, like it already works with waystones to get a higher tier waystone)
Yes! Playing through the campaign, getting stuck on a boss and not being able to really get any stronger, even with over-leveling, sucks! I keep putting all these crap level skill gems in my stash and wishing I could upgrade them by one level.
Uncut gems you mean?
IMO he’s saying it’s borked at both ends. Beginning sucks because your gated off from significant power and end game sucks because you get so many that it’s trivial. Reforging is a good idea that fixes the early game, now the question is how do we address the endgame?
This is a solid idea tbh - maybe duplicate gems could contribute to gem level or maybe they could just buff/add additional scaling with gem quality
You could also have various level gems drop from a zone - like a spread of levels. So if you're really lucky you can find a gem that above your power level.
The ground blow ups in MMOs are usually BIG BRIGHT GLOWY. Step out of fire needs to have clear fire. But as a 5 grenade + all AOE nodes grenadier mercenary, my map is entirely covered in visual blocking explosions. There is zero chance i can see the fire beneath the 10+ explosions going off.
They did say the endgame is the least playtested and that they would probably make the most changes to the endgame and not acts 1-3
The Acts are not very well balanced either. This game is hardly in beta to be fair.
@@wurzelbert84wucher5 And this is the reason open beta exist. So players can rapidly find the the problems and they can fix them before launch.
@@wurzelbert84wucher5 "This game is hardly in beta to be fair." i'm not sure if "hardly in" is the proper choice of words, so I don't know if you're throwing shade or fumbling words by mistake
Yeah I think campaign is alright, there are some bance issues here and there but was smooth sailing from me, I liked when it felt more difficult
@@Somerled_Pox Don't you see that pretty much everything is super rushed? Apart from the graphics and the general fighting mechanics, everything else feels super rushed.
I'm halfway through the campaign on warrior after leveling a monk to around 75. Really enjoying my time with melee. Heavy stun is an incredibly powerful tool for melee. Generally agree with most of Kripp's observations, especially about the difficulty of the campaign as a result of the gem system. The game puts an 80/20 split on character power, 80 being items and gems, 20 being the passive tree. By locking most of your power behind item bases and gems they really want you to hunt for gear/gem upgrades. This means interacting with vendors and crafting items on a regular basis. It means understanding what item bases you should be on the lookout for, even if they drop white. If you are not checking shops on reset (they reset every level up) you are missing out on potential power. And I'm not entirely sure they efficiently get this point across to a new player. I'll have to run though with tutorials turned on again to see if they point out the shop resets.
Overall I'm having a lot of fun with the game and am excited for the full release.
Same! He raises some good points but this has been my experience and I'm having a blast. That said, I won't even begin to approach the content he's referring to in this video until another 2 weeks due to limited time playing, so I don't have much opinion past that.
As a monk should I am for Armour base or evasion base or both or evasion+energy
try a srs, youll be spamming the first spells forever. and if you dont get a good weapon the maps become a slogfest. i havent died to a single boss yet, but its so slow cause i cant get drops for my class. something they sp+ecifically said would be better in this game.
theres few viable builds. frost got wrecked
if i hadnt stayed away from CoF comet build i would be softlocked and had to do it all over again on a new class, cause theres no way to respecc with the cost it has
@@DemannuARPGS For defensive layers on my monk I went evasion + ES. There's some good synergy with wind dancer and ghost shroud once you get a really high evasion body armour (1500-ish evasion). Sitting around 89% evade and it feels comfortable. Freeze is doing a lot of work defensively though.
crafting is too random and wasteful, just trade which is much cheaper and efficient
I think this should be said again :D his build is extremly tanky. I play it and its insane; its full str + armor + 20% dmg reducion from dog + mobs tanks for you; its nasty! And if HE said its hard, what about other 99% of builds, thats scarry ngl
literally tons of other people in end game maps are not struggling as much. i havent seen him stream but ive seen tons of people handle t 16s fine. so idk what seems to be the issue he's having
Don’t play dark souls. Everything kills you in 2 hits. Yet millions of players have learned to dodge telegraphed attacks and beat the games. It’s about memorization. You are supposed to lose and learn. It’s very possible.
Exactly this. Softcore gamers will ruin this game. @@tyg-zw7nn
@@tyg-zw7nn what? there is a difference between dodgerolling visible atacks from boss and getting randomly oneshoted from something you cant even see while clearing maps..
@@lodsupit’s because Kripp isn’t good mechanically.
There’s two types of players generally in video games, people that prefer strategy and cunning to win, and people that prefer to outplay you.
Me for example? I’m not stupid but I’m just not good at strategy games. I can’t mechanically outplay you in chess it’s ALL strategy.
Kripp seems like the opposite. His mechanics suck, but he’s very smart and efficient.
POE 2 is more or less designed around the idea that you HAVE to engage with the combat and be good at it to get anywhere. So yeah it’s not surprising to me he’s struggling in t16’s, it’s just hard to play the way he wants to play, and his class especially is a fairly difficult class to play.
I've played PoE for years (was involved in its Beta testing), I am by no means a highly skilled PoE player. PoE 2 is fun but at times it just feels so labourious, its painful. Totally get what Kripp means about balancing around the dodge mechanic. As someone who experiences terrible latency in PoE 2, the amount of times I die due one-shot mechanics is crazy. It's definitely a design decision but not one I am particularly fond of - it is to slow and dull at times.
@MrLlamaSC 33:08 I don't think he was saying "for two weeks"... What I think he meant was that he is two weeks ahead of most people and in two weeks the majority of the players will come to the same conclusion that he has because he is in the future of our gameplay experience. My 2 cents... Edit: added time stamp for edification
Conclusion: Dodge-roll Simulator!
Now we only need "Athene" to show up and also "Quin69" 😂😂😂😂😂😂 FASTER THAN BEFORE THE NERF! Good old 2012 days!
That look on Kripp's face during the long pause for 2 minutes starting around 08:35 😂😂
bro he is playing the easiest league start and still has that face 🤣😂😮💨 I started as Monk and self building normal was rough as guts cruel became easier and early maps are no sweat. I think he just needs to set aside some spirit for blink if he struggles with dodge roll. And stacking HP doesn't seem to work for him since he still gets one shot so maybe he should try play a damage class with move speed maybe?
@@lg6707He's way ahead than all of us in terms of progress. Like he says, if you don't agree with him, watch his vid again in 2 weeks 😅
when you finished and (s)he still going
😩
They definitely said to just dive in and have fun. But that doesn’t seem true for end game.
Two very good points, reversing the tiers of the affixes is stupid, idk why, makes searching for everything 10x times harder and the second point, the game has no chill, sometimes you just wanna chill but the game won't let you.
They have deleted movement skill for the dodge mechanic, in Poe1 if i see danger i can leap away or dash away with enough reaction time and it snap , in Poe2 it's really slow and many time i though i react fast enough only to see that i took the dmg and for the defense point you are totally right they removed a lot of defensive node and that seems to be in line about what you said at this end the best defense is probably more damage to kill monster faster then tey can kill you wich doesn't really stick with the slow pace of the game
For the gem socket i think if you learn how the link , socket and color is it's pretty simple the thing is in PoE1 they never really explain how to manipulate those and it doesn't guide you which PoE2 is pretty good at doing it so i think that taking some of the system in PoE1 with the easy accessibility of PoE2 offer a great combo to learn what is a skill gem how to use support what a link is etc...
Also a good point in the video is that you don't have that many life node on the passive tree but you have much more ES nodes and it feel at the moment that going ES is the best way to be tanky
KRIPP'S review was ruthless!!
It's not entirely true that trading trivializes the skill gem system though, because there are still level/stat requirements to use higher level skill gems. I ended up getting a level 5 skill gem drop when I was still only at the tier for level 4 skills, and I had to wait to use it.
Well you can't just buy a max level gem at low level obviously, but just being able to get the ones that unlock new tiers of skills a little bit earlier than what is possible by yourself can already be the difference between getting through the current content and not.
@Kuddochan that's true in any ARPG that has trading though, so it seems like a non-issue. In D2 somebody could trade you some really good magic/rare/unique items for your level, even though it's not end game gear, it would very much trivialize the difficulty of whatever area you're in. Just seems like something that doesn't matter. You either play with trading or you play SSF. Up to the player if they want to try and get overpowered stuff earlier than they normally would.
@@TheGamingDandy Yeah, but the difference here is that the item in question literally cannot drop until you get to zones of a certain level, so if you're stuck it's either trade or nothing.
The whole gem system just feels like it's not in its final version yet, some design decisions on it are kinda rough.
@Kuddochan it is early access, so a lot of things are bound to change, but I'm not sure there's enough data yet to suggest that if you hit a brick wall, trading to get higher skills is literally the only option. Otherwise certain classes just wouldn't work at all in SSF type play. It might just be that they need to get new items or work on their build. But, I could be wrong. I think it's just too early to tell personally.
The enemy types that I have a problem with are the mana leech monsters that move at lightspeed and you can't hit lol they are the enemy type I die to
is that the mana drain ring? if thats the case did you know if you go up into melee range it doesnt drain your mana anymore? its like the old shock nova. you dont get hit when you are inside the ring.
@@lodsup you get melee hit in that range, I got one of these in my Chaos trials and completely ruined my run on round 9.
I think this is exaclty what GGG is looking for. Feedback. We have to remember they were planning to release this game sooner, they were planning to have 7 acts then 6 now only 3.They need a better direction by a majority of players solutions to solve these issues. The game is great. They have something perfect brewing here. Its just not there yet.
nice chainmail, did u exalt slam it?
Llama killing with the poe2 content!
yeah, i'm glad that weird fanboys dropped off. was annoying watching them miss the point. i guess when literally everyone is saying the same thing, their fanboyism looks more obvious.
he'll be back to d2r when the nights of terror start and poe2 will dip off in popularity soon
If he cared about games popularity he wouldnt be playing D2R @@utmastuh
Lama you are wrong the annoying part is socket that part is gone but skill level should be increased by XP, everyone understands that, you need to be able to increase the level of the skill without buying it, also you're not understanding the no drop part of skill there is a difference between spirit gems and normal one, the spirit gems rarely drop still, If your main DMG source is a spirit gem, it is awful it rarely drops
D2 is always going to be the goat because difficulty doesn't prevent progression. Difficulty slows progression and is a barrier to efficient farming, but at no point in D2 are you locked out of getting through the game due to boss fights with one shot mechanics and encounters that fail on death.
That area in Act 3 where you have to drop the water level over, and over, and over, and over, and over.....
that map had no business being that huge
Hes right about the dodge roll. I tried making the tankies warrior imaginable but using a shield is almost completely useless and active blocking is a complete waste of time. It makes any kind of tank character a no go
Huge red flag for me. I love tanking. Also I want taunts
Isn't the dodge roll also a bit clunky? I don't like how you stand still for like 0.25-0.5 seconds after rolling.
@@kilianbalter theres no i-frame, so you think its a soulslike without being so.
Active blocking straight up trivializes a lot of bullet hell type boss stages
@@GoalOrientedLifting There are. Look up what Bulwark does. It implies there is. You can also try and roll while being blocked by mobs or roll through lasers and many more boss & environmental hits
12:17 I am glad I am not the only one who thought that when he said it. If everything is a glass cannon why waste time on it?
Maybe he meant you will barely survive with some exceptions.
you are not wrong but defence is still important, without def it's almost unplayable
~42:40 crafting - hard agree and even beyond regular currency orbs, they changed Essences in a strange, lame way. Upgrading a normal item to only a magic item with 1 random mod ?? Pretty worthless tbh, as opposed to PoE1’s amazing, dependable Essence system where there was wayyy more agency and information given to the player to, at the very least, get a rare item with a mod you know will be on it
I very much like Ruthless in PoE1. In PoE2 I hate the game because all my "building" is gone, it is basically diablo 4. I hate all the guard rails and lack of freedom
I don't understand why they decided to limit support gems so heavily. If I want to put 40% more aoe on an ability, then why am I limited to just a single one and set type of spell.
It feels like theyre trying to force people to no use one or two button builds by handicapping the support system.
Regarding the skill system in PoE 1 vs PoE 2, I totally agree with Kripp and your POV. It was what I was thinking it would be. Move the sockets from the gear to the separate overlay but keep the skill gem leveling, support gem leveling and everything else as is. Make it experience-based rather than drop-based, so people can farm for longer in a lower level zone to get more power. Additionally, at the moment, supports are super bland in that they are binary, and they have no sense of progression. This tier system makes it so that every support has a single level, it is either at max power or it isn't. For instance, the brutality support grants 35% more phys damage. There is no scaling once you select it, and hence, there is no investment or attachment to the gem. I can swap it out or in anytime freely, which provides some flexibility but takes away a lot from the progression and the character building aspect. If the brutality gem instead went from say 30% to 40% with levels 1-10 (or 1-20), it would give me a reason to think about whether I want to level it more. For example, if I have a lower strength than what a higher level gem requires, i might keep it at a lower level. PoE 1 nailed this - the only issue it had was that these gems were tied to gear. If PoE 2 can keep everything else from PoE 1 but just move the gems out of gear, it would be great. At the moment, it feels a lot like Diablo 3's rune system where you can just swap runes in and out of skills without any real investment or player agency. This makes the skills feel bland and superficial.
My fix for skill gems would be for uncut gems of the same or lower level than the skill to give experience to the skill (maybe 10 or so uncut gems of the same level needed to level up a skill). Uncut gems of higher levels would still set the skill to that level.
I’m building my witch “Abigail” with minions, chaos and fire. It’s fun, feels a lot like my D2 wind Druid! Thanks again for your analysis MrLlama!
9:40 there are no s when rolling as far as I know. I think people just assume there are becuase of how they are in souls games. The roll is just a burst of movement to get out of the way of things.
There are a few s at the start of the roll but not throughout
There absolutely are. There are talents that imply that
Bulwark: Dodge Roll cannot Avoid Damage
Take 30% less Damage from Hits while Dodge Rolling.
Thanks for the vid, and Kripp's breakdown is great. Sometimes you have to put the fan boy aside and look at things realistically. POE2 still has a way to go.
The lack of crafting and insane gear lottery is the biggest pain point for me right now.
I understand some people are going to get lucky, some people get more currency or more rares or whatever.
On my first play through as a Witch, I was using a level 11 scepter when I was nearly level 40 because I just couldn't find a better alternative and I couldn't craft one because I couldn't find any alchs and I blew all my regals trying to craft a better one just to have it be trash.
When they talked about crafting before EA went live, I was so excited to feel like I'd be able to craft and build up gear and if content got too challenging I'd just have to upgrade the weakest piece of gear and craft something that had what I needed. And in reality, I use the same pieces of gear through the leveling process pretty much the entire way. It's not until Act 3 or cruel where I'm able to find a decent upgrade for whatever I need.
But using the same skills forever, and using the same gear forever makes the process of playing through the campaign just boring. It was great the first time. The cracks began to show the second time through. And I'm debating whether I not I want to do it a third time because the experience is going to be the same. I don't want to get a single Alch drop in 3 acts to blow it trying to make a good weapon just to have it be trash, and be forced to throw the 4 regals I'm going to find failing to make anything decent.
Hold on, I need to get my coffee because this is going to be good!
alright man, I am trying to drink just one coffee a day, but thanks to your comment you made me get anothe one. Well at least its while watching a good content
@@ajap19 xD
I honestly miss gem experience quite a bit, which I didnt expect ! Hearing those level dings on my gems while progressing through the campaign in PoE1 felt damn good tbh. Especially knowing and actually feeling my power increase, even if it was in small increments, it was noticeable and dependable. Waiting for a higher skill gem level to drop feels bad, especially for support gems because there’s only 3 tiers and I believe most of them don’t even scale/upgrade
Gem linking inside gear is literally the reason I quit poe1. It was such a terrible system. They did the right thing by getting rid of that
All the reason for the 1-button builds. 🙄
i hope you come to realize how wrong you are. poe2 is nice tho
@@watwoot9020 Go back to poe1 then
@DMBlade4 nah, I'm enjoying Poe2 king
I believe what Kripp's saying doesn't have to do with gems linking inside gear
It bothers me when u clear a map and almost to the boss with no check point and you die and you have to kill all the monsters again.
I know it's probably not a popular opinion but I don't like the end game. I don't like maps, feels like you have to manage a resource just to kill mobs. I wish the "endgame" would just be part of the world, not random maps with no theme.
Campaign was fun, the world is amazing, just wish it was used for more than just the campaign. Modern games aren't my thing anymore.
I think the most disgustingly ugly thing that happens to me while playing is seeing my totems/myself/monsters being pushed and gliding across the ground on the screen. It just looks SO jank. I think whatever is causing this gliding interaction needs to be removed from the game.
I think people with lives that can catch up slightly by trading for leveled gems is a good thing
I think for trials and sanctum, they could make it a bit less tedious if you have checkpoints as one of the rewards for the trials. That way you could chose to pick the safe path that has checkpoints, or the more rewarding path with no checkpoints.
Happy that Hawg is also telling the truth about the game.
I think making your own build in poe2 is INFINITELY more feasible compared to poe1. The passive tree is more intuitive for what bonuses you’ll be getting, and it’s way easier for a newcomer to make sense of. I think that’s a huge design win and a goal the devs had. The poe1 passive tree was the number one wall that blocked new players from even trying the game. It’s way more accessible now.
lol I’m only like level 12 or so, but this game is crazy. I’m getting rolled by normal monsters- little poison plants that basically just kill me in 1-2 seconds. Skill issue for sure, so not a complaint. Just game is hard for me lmao
I think they should keep the uncut skill gems so you can select the skill you want, but that you need to level them like in PoE 1.
His point about trading and buying level gems makes no sense as it is exactly the same in POE1 - you can trade for leveled gem - moreover if you dont have the stats, you can barely use it, same with mana sustain.
my feeling exactly. i often bought a lvl 21 gem as soon as i could equip it lmao
I think the main issue is: time investment. In poe1 if you sold a max level skill… someone leveled it. Not everyone is gonna do that, so the market isnt flooded with them. Now granted, not everone is gonna be able to farm lvl 20 gems or smthn.
But its not like they need to level it themselves. They dont even have to chose the skill, as the ”buyer” can decide that after buying the gem.
I can already see this myself, i have so many level 15:16 gems, im just giving them away to friends who are stuck in the campaign.
And alot of the requirements arent that big of an issue.
you can buy a gem for your level or you can even de-level a gem.
AFAIK Kripp is anti-trading in general, I'm not but his point is valid. The difference with gems specifically is that in PoE1 your gems level, where as in PoE2 you either get lucky or trade for one. The point being that you don't have to get lucky or trade for one in PoE1 because your gems gain levels by just playing the game.
13:29 when you die in a map do you restart with your gear? Or is it like d2 to where you have to recover the gear?
You just restart at the last checkpoint with all items intact
I bet the only reason it's longer to level up is because of the bigger maps/campaign zones. They "encourage" you to explore each zone/map, which in turn gives you more monsters to kill, and they give less XP than in POE1.
Kripp's feedback is great. Very constructive, extremely well thought through and presented. It is worth keeping in mind that this is very early into the beta. GGG have said they do not want proliferations of one shots, and this is likely a case of numerical imbalance that hopefully will get fixed. PoE2's ethos of meaningful and methodical combat fails entirely if the meta is one shot before you get one shot, and nerfing player damage but keeping enemy one shots in the game will lead to incredibly poor gameplay experience in end game maps. I am confident this will get fixed over the course of early access.
As for people who believe that one shots like this are good for the game, as they promote a fight perfectly or die mentality on the game...that doesn't work for a game like PoE. This is not dark souls, no matter what you might want to believe. Unlike dark souls, fights have steep, steep entry costs and are not repeatable and relearnable. Failing a map or a boss set in poe has always been a huge resource loss that takes days to recover, or many exalts in trade. PoE2 has doubled down on this by only allowing one attempt per entry cost. This leads to tense fun gameplay, when combat damage is smooth and not spiky, and you are given counterplay to recover from mistakes.
i think people still hate ruthless, and if poe2 had a mode with movement skills and more loot, everyone would jump into it.
Nooooooooo, that sounds horrible. Slow is way better.
If you want poe 1 go play poe 1
This is poe 2
Imagine they did a poll asking: Would you want poe2 to be ruthless? They would get absolutely destroyed. Kinda cowardly if you think about it.
Idea for the skill system change
1st support gem slot is colourless and can take any support gem, then you use jewellers orbs to add sockets (either getting to choose the colour or have 3 different types of jewellers orbs but that might be a bit too many currencies) and then if you want to change a colour of a socket you just use a jewellers orb on an existing socket
I hate when you die, all the loot is gone, I lost legendary item due to dieing to purple blobs explosion after I killed a rare.
I couldn’t stand the complicated gem system in POE1 many years ago, linking slots in gear, changing colors etc. I’m having a blast in cruel act 3 in POE2. The zones and campaign are much more interesting in poe2 as well. I definitely don’t want a convoluted system like POE1. I can also understand the passive free I’m poe2 as opposed to phd needed in poe1.
So using chromie orbs is hard? Must been colorblind cause it’s very simple. Noob detected.
@@ryan4056why are you gatekeeping? You want this game to succeed right?
@@Steph1 nope I hope poe2 goes down in flames and they then put assets back into an actual good game poe1.
@ ah now I see, you’re just a salty bastard. You can go play PoE 1 any day mate, we won’t miss you in the PoE 2 server 👍
I think they could make your highest used skill gem be your highest available level, so you can always change to any level until your highest, but need to find or buy other skills or uncuts to get more skills.
Heres what I think about crafting. It is gambling. You get currency and you spend it on the item in hopes to hit a stat that you want. If you don't hit it the currency is gone, the item is trash, and you start over. I love that part of it. People love gambling and they get addicted to it. This entire game functions on the psychology of the gambler lol here's my problem with it. There are 9+ items to be rolling on and there isn't enough currency to play the gambling machine. People WANT to make the perfect character and in order to do that they have to be able to roll for stats. If they don't have currency to roll then they cant play the gambling game. This problems shows up the most in rare items / rare currency. We need to be able to turn an item rare AND add 6 lines of stats to it. ALL of which would be stats we want, right? To do that with 9+ items we need a LOT of currency. In PoE1 it would sometimes takes 100's of rolls to get the stat you want, maybe even thousands. So, we either need to come to the realization that you simply aren't going to be able to craft the perfect items, or we need to be adamant about getting to a point where we can actually play the gambling machines... meaning we need currency to play the game. So LOTs of exalts need to be dropping to slam on rares. It needs to be a pretty common currency... like I could blow through 30 exalts right now trying to roll for stats on my gear. I still got blue items on in act 3. You also have to ask at what point SHOULD ppl be spending their currency. It isn't wise to spend all ur exalts on a lvl 20 item ur gonna outlevel in 3 hours anyways. So, do we just have fun spinning the wheel on the gambling machine and overload the currency? I'm sort of in that camp... I don't think they should have removed scouring orbs. I think they make enough sense to new players to understand what they do. It resets the gambling machine so you can roll again lol it's really that simple. It's insulting to think that is too complex for new players.. like having a crazy amount of currency to just roll whatever you want is something only the best players are going to be doing at this rate. I don't know how much currency they have or what their banks look like. I know that in act 3 that slamming exalts is a luxury I can't really afford to do lol I just assumed it got better in the late game. I kind of feel like the entirety of the game is grinding out these currencies so that you can play the gambling machines to build the perfect character, but as it sits right now, simply achieving that perfect character isn't really possible, I guess? I'm not to the very late game yet so I just don't know. I do think it should be achievable though because I thought that is why I was playing lol I want enough currency that I can slam exalts all day on items... or you know get to the point where I'm rich enough I can do that. And that's really it. We need to be able to build an empire of wealth via crafting mats. I need to play it more and get to the late game before I can really give optimal feedback... but this SHOULD be the view on the crafting system. In PoE1 you could get a divine and sell it for 150ish chaos. That's kind of what we need with exalts. I'm not even exactly sure what all the currencies do just yet or how much everything is worth.
Bro, use paragraphs
Sorry!
Question. You mentioned being a thorns build for a sanctum. If I were, could I have someone run with me to help? Or are sanctums 1 player only?
They used to be single player in PoE1 as far as I know, but I have not tried it in PoE2.
you can have full party in sanctum but you all share the same honour pool
Can multiplayer them
That is the problem with dodge roll, it invalidades most defensives, which is feels really strange on an ARPG where it is suposed to have infinite builds. They need to "nerf" dodge roll to make using other layers of defense as important and alow the power fantasy to make tank build and facetank bosses with unique builds and endgame gear.
Does active block invalidate passive block?
@@quanwashington No, but what does it have to do with dodge roll?
It's actually worse than that because it limits design space. Having dodge roll as the fundamental and only movement ability, it means that all the boss abilities will be designed around it. It also means they'll never add movement spells to the game because it would nullify the dodge roll.
@@theperfectbeing Yeah, they will balance it around one shot abilities and your "skill" to dodge roll it, which sucks, no one likes one shots in ARPGs, they know that from POE1. Also no incentive to make a tanky character or invest heavily on defensives, since it does not matter how much defenses you have you will get one shot if you don't dodge roll it. So much for build diversity...
I got to level 45 Ranger and I had to stop playing because it was just too difficult, I've been extremely disappointed with the level of difficulty.
The dodge roll size change made the bone prison from Consort in act1 completely arbitrary. You don't need to dps down a hole in the wall, you can now just roll through the wall.
Whilst I agree absolutely with everything said, maybe minus game's readability as I'm personally finding it okay having prior Poe experience, I still treat it like a an early phase in development and sure most of this things won't be an issue on release or way sooner when we'll get more weapons via classes added.
Some minor concern is about gems and the tree though, I don't really like how insignificant and limiting it actually is compared to Poe, I can't even imagine how many more they should add to make it feel better or how they would be able to redo the whole tree again basically. Maybe masteries need to appear way sooner for that.
Couch coop breaks questlines if you're not absolutely on the same pace with the other person. Not only does one person have to drop out if they're ahead or the mechanics don't work, but you can kill quest progress even playing solo after p2 has dropped out
Big mistake taking away Gems that level, that was like one of the best aspects imo of POE1
New nerfs and cost to re-spec is brutal. game feels like I can only play 1 build and i have to spend 24hrs just to make it do anything past act 1 on regular.
Feels like dark souls more than a mob killing game. I feel as if I am super restricted and unable to re class.
also, I lost a spirit gem only 3rd one I found in 30 hrs.' and lost it because of mob blocks and death before picking it up and when u die all dropped loot from what u did kill just is gone.
This alone made me stop playing for almost 2 days now.
When I crack a chest on map AFTER I touch a waypoint MEANING IT WOULD HAVE SAVED BEFORE LOOTING WAS DONE.... AND I die the chest will still be looted and I can't farm said chest via death and way-point spawn to reset chest and loot again.
but when I die, and items are on the ground it won't save them or keep them on ground???
EVEN THO THE SAVE/WAYPOINT WAS BEFORE CHEST WAS LOOTED.
Makes no sense why in one instance it saves without a save being applied and when it happens again with another loot scenario it just won't save lol
The only THING IT COULD BE is IT saves when an item is opened ok, then why is it when I open a vase or small breakable and open that it won't save that action but only on chests vary bad imo and loot on ground should be there until YOU leave the map fully with no portals back active.
this. i dont get support gems as drops, so i make it up by making new characters and steal their support gems. act 1 is a slog cause i cant get gear, and theres NO other way to do more damage than to get a good weapon. and i got none. something they said would be better in this game.
if you dont avoid the builds that may get nerfed, youre gonna be softlocked and stuck. and have to reroll character
i got as far as the fungal druid about 4 zones in, i have no gear do no damage have no money to buy it just take too long to chip it down my character doesn't move fast enough to escape all ae so i just run out of healing, i dont feel any motivation just frustration id rather play something fun
Seems like a YOU problem. Game is perfect slow methodical and works out well.
You are certainly doing something wrong. Even before the loot patch I didn't have this issue and I am playing Warrior. Are you avoiding blue items?
Gems, I think could just get experience like PoE 1. You could still have the uncut gems drop, and you could use them to upgrade your existing gems. While leveling you'd still need the uncut gems to get NEW skills. But there's already stat and level requirements on gems, so you should be able to level up gems. It wouldn't create unfair power progression.
As it is, weapon skills (like your mace strike on warrior) automatically level up with the character. You can put on a level 1 mace with a level 24 character and have 8 mace skill or whatever, so your attack damage from your melee strike will be that percentage. This does a weird thing for warrior, where leveling up will increase your default attack, but not your gem skills.
I think you can scale it so that your gem level will level up slower the lower your level is relative to the enemies. So if you are like 10 levels behind of the enemies, your gems will level slower than your experience. But as you get closer to the enemy level, or even if you outlevel the enemies, your gems will level faster than your experience.
So this means if you are struggling and you farm a lower level area, you won't get a ton of experience, but you can slowly get your gems up. But if you're cruising through content with a powerful build, as it is, you won't get massive gem upgrades, but you won't need them as much because you're already punching way above your weight.
It really doesn't feel good on the warrior because it makes your auto attacks deal more direct damage than your abilities without any conditions met. The auto is slow and clumsy and has a half second frame of inaction after each set of swings. The deeper you get into your talents the more you get for your abilities like amplified damage to heavy stunned targets or ailments but it makes the early game even more weapon dependent than it ever was in POE1.
When I first rolled warrior I kept dying beause I was trying to down bosses by using dodge roll and landing the slow charge up abilities. I soon realized using a shout+ and auto attacks was far more efficient, which really didn't feel good to play because it was just dodge roll for 20 secs, weave in as many auto as possible and repeat. I'd only ever use perfect strike once the autos proc'd a stun.
Even if you farm a lower area, your abilities will still feel weak in many cases.
Brute force solution to the "buy high level gems from sweats" problem is to make skill gems non-tradable.
Then people will complain and call it Diablo. But I agree, gems should be earned and account locked.
@@fatalradius Why do you care? Let people play how they want and everyone is content.
Gems should be level one, with different requirement for lvl and stats depending on the gem, but then you need to lvl up by killing mobs, that system is way better I think. You can still buy them, but they will be expensive at start because it requires time to level up, you can't rush it
@@wurzelbert84wucher5 Dude don't go with that stupid lazy approach of "Why do you care?". that's the same position people took with MMOs for gold buying and level boosts that ended up ruining in game economies. That logic quickly lends itself to "Just let them make gems you can buy off the store".
Skills are innate parts of the character development and should be bound to accounts
inb4 Kripp reacts to MrLlamaSC reacting to Kripp :D
can't buy a max level gem and bypass progression because they still have a level requirement
The reason ruthless doesn’t work in poe 1 because regular poe exists.
The first thing that needs to be adressed is the network spike issue that plagues a ton of players, myself included. After ~ 20 minutes of playing, the network ping just spikes to +1000ms every now and then and the entire game lags / roll's forward. Unplayable
😂😂😂😂 chur bro
Playing mostly SP designed game with lags and latency in 2024 is unacceptable. And hardcore is useless of course. That's why I don't care about online only games anymore...
I hate the limitation on the number of skills that can be mapped. They turned that into a rare item stat (Unset Ring).
Also hate the new limitation that you can't use more than one support of the same type. In PoE 1 I could put increased AoE on all my skills and I could even link multiple active skills to the same support, buffing 2 skills with one stone.
And unless you are a summoner, they are very stingy with the Spirit stat. I thought initially that Spirit was a good idea, but the execution is poor. There are no Spirit nodes in the skill tree. At this time, I prefer the mana reservation, because you at least had some agency on how much you were willing to sacrifice and how much you were willing to invest into mana.
Key point when everyone compares this to Elden Ring... In Elden Ring you have other content you can go to and over level. There is no over leveling in PoE2.
I wish they could make a middleground between PoE 1 and 2. I don't want to zoom as fast as PoE 1 but the pace we have now isn't fun either. There is also no time I feel like I can recline a bit in my chair, it feels like the game wants me to fully dial in 100% of the time and I just can't do that on a seasonal game.
I'd say my least favorite enemy so far is the big witch (I think) thst generates those big balls of water that drown you if you get caught in it for a second. I literally just run past a screen with those on them.
I never really delved into endgame in poe 1 and haven't reached it in 2, but I agree that leveling of gems by fitting was better. Just more fun to me.
I love the game and changes from POE, almost perfect to me
Raxx JUST posted about this: Forget defense, go full damage
The end game map system of removing loot and costing exp is absolutely moronic, it's the same system retail WoW uses for mythic dungeons where they punish you failing by depleting the key and forcing extra grinding to get back there. Wasting 20 mins of your time and having to reclear seems like punishment enough, especially if the boss at the end is difficult.
It's straight up playing off of sunk cost fallacy and adds nothing positive to the game. It's the entire reason why I stopped trying to do Ubers in POE1 because it doesn't respect your time.
I searched for about 40 minutes for resist nodes the other day. Apparenty resist only applies to minions except for like 4 nodes
I played, got to lvl 40, beat most bosses without getting "hard-stuck", and got lucky and found some good loot including a perfectly rolled "Lifesprig Attuned Wand", which was crazy for my first unique.
However, since that time, I haven't played at all. I don't find POE2 to be a relaxing game, and my work is pretty stressful. When I think about getting back into the game, it feels a little anxiety inducing because you really have to be locked in. I'm fairly good at games, and I tend to lead parties and explain mechanics, but I just can't bring myself back to the game on a regular basis.
To hear that you have to stay locked in even near end game with a tanky build I question, when does the game allow you to relax? If the answer is never, then I think the game has some serious design issues.
Allocate 2-3 skills to weapon.
Allocate 3-4 spells to class.
No gems. That is my dream skill system
If the game mechanics just come down to one shots and dodge/roll I think I'll skip it. That sounds very tedious to me and not my idea of fun.
I think thats only for the highest level of gameplay. I believe that (ultimately - after some patching) you can play at a lower difficulty and get good loot at a slightly lower rate. This would allow more casual play OR intense play depending on your mood.
@@JJV7243 it's not. you will be getting one-shot from act 1 lol. it's a little bit more forgiving if you're doing content as a group, though, but basically every boss encounter has one-shot capability if you're not a turbo-stunning melee tank class.
@@snowballeffect7812fake news
@@snowballeffect7812 tbf the one shot boss attacks are telegraphed. on death effects though there is a problem there
The difficulty is ok, but the loot drops are atrociously not rewarding
the ultra endgame not being that balanced isn't surprising for an early access... That's basically the less tested thing they have.
i died to that stupid purple ground bubble explosions immediately after killing a rare enemy. not only that it was on the dreadnought right before the final boss of act 2. it literally looks like a stain on the ground from where an explosion already happened. but of course thats not the case. boom you’re dead! lost that rare loot AND have to redo all those enemies i just killed.
on death mechanics that presist when u kill the rare and also the DD we all love, still here ..
the endgame problems are fixable. also i did deliriums and breaches and im now in T6 maps and i didn´t drop a single splinter yet... that feels off. that die once and lose everything has to change. and im sure it will. its a question of when, do they change it immediatly or do they wait another 2 weeks untill everyone plays endgame and complains about it.
1 floor of the sanctum takes the same amount of time to do 1 Lab in Poe 1. To do a four floor sanctum for your ascendancy, especially on a build that isn’t really built for that content, is ridiculous. And I like Sanctum.
It’s an awesome game. It needs tweaks. I died to most bosses at least once in act1-3. I then killed 90% one tap by knowing the fights in act4-6. Personally for replay I really love this
Kripp didn't say he wants to bring item sockets he said he wants the gem leveling, because otherwise your progress is gated - and, also, solving the issue with skipping is simple, just make uncut gems untradeable - solved, these gems are dropping so much that there is no problem to do that, everyone will get what they need
So you can't tank, and you can't avoid taking damage? doesn't add up. Glass cannon it is.
They should add gem leveling by killing monsters and you can do it faster by finding uncut higher level gems.
Personally i would rather have still have lab for ascendancy 🤷♂️
People called me a baby for saying that dying on a map would brick it. I still think the new system they changed it to is bad with it just clearing the end game features. They should bring back the 6 portal system and then if you fail it clears the end game features. 😊
F crafting table from poe1, that thing is just cheat codes and is why I only played ruthless
There are no i-frames at all atm I'm afraid 😅
I don't really think trading high level gems is a problem considering they have VERY high level requirements to actually use. You need to be level 90 to slot a level 20 gem.
kripps trading ptsd is so annoying sometimes.
I wonder why they went through with poe2 after testing ruthless. Literally no one plays ruthless, its the least played game mode
My very first ascendancy attempt I beat the fire boss at the end then right after he went down some ongoing AoE tagged me and I had to start again, all the "first kill" boss loot still sitting there.
22:07 ascendency are horrible for melee. Have to be overleveled to do them as melee (or change your build dramatically which isn’t cheap)
Are there not character level requirements for gems?
Kripp's video was much more of a "The problems in POE2" than a review; there was no in-depth analysis of the pros, only the cons. Not that makes a bad video, not at all, but as part of good feedback, it is good to have the balance between pros and cons so the devs can focus on keeping the good and fixing the bad.
The good: I hate the game and don't have to waste my time playing it.
The bad: I wish the game was like my favorite game that I played for over 10 years.
We already know what the pros are though, which is the surface level parts such as the graphics, music, ambiance, skill tree, etc. Nearly all the problems with POE2 are related to the fundamental gameplay mechanics.