This is my decklist for Beluna Grandsquall using what I have. Commander: Beluna Grandsquall Blue: Merfolk Secretkeeper Elusive Otter Opt Picklock Prankster Memory Lapse The Reality Chip Fae of Wishes Hypnotic Sprite Negate Counterspell Queen of Ice Brazen Borrower Animating Faerie Vantress Transmuter Storyteller Pixie Chancellor of Tales Illithid Harvester Virtue of Knowledge Beluna's Gatekeeper Swordcoast Serpent Sapphire Dragon Red: Vandalblast Lightning Bolt Faithless Looting Rimrock Knight Thrill of Possibility Embereth Shieldbreaker Lizard Blades Passionate Archaeologist Chaos Warp Merchant of the Vale Two-Handed Axe Bonecrusher Giant Mizzix, Replica Rider Virtue of Courage Amethyst Dragon Green: Edgewall Innkeeper Flaxen Intruder Bramble Familiar Curious Pair Regrowth Beast Within Rosethorn Acolyte Krosan Grip Lovestruck Beast Cultivate Tempest Heart Garenbrig Carver Ettercap Tuinvale Treefolk Stormkeld Vanguard Beanstalk Giant Tincalli Hunter Colorless: Sol Ring Arcane Signet Lucky Clover Suspicious Bookcase Crashing Drawbridge Crystalline Giant Multicolor: Growth Spiral Electrolyze Ruby, Daring Tracker Lozahn, Dragon's Legacy Manabase: Command Tower Fabled Passage Ketria Triome Frontier Bivouac Edgewall Inn Prismatic Vista Scalding Tarn Misty Rainforest Wooded Foothills Riverglide Pathway Barkchannel Pathway Cragcrown Pathway Sulfur Falls Hinterland Harbor Rootbound Crag Castle Garenbrig Boseiju, Who Endures Restless Vinestalk 7 Snow-Covered Island 5 Snow-Covered Mountain 6 Snow-Covered Forest There are a few adventures I would like to add as I get them but no rush- the deck looks solid and of the 33 adventure spells I have, there is 33 hidden possibilities putting this deck at 48 nonpermanent spells and 41 creatures which is really dense and thats not taking into account the sources of copy, draw, direct damage and removal support nor the extra things from the last few adventures i need😊 I will be playing with this deck for the rest of the year because it has so much variability in battle with the theme being exactly that. It's loaded with interesting things to do and that is pretty darn priceless. Win or lose it will be a fun adventure! Thanks for sharing because my initial build was just an adventure-less aggro/voltron build which wouldve been kinda boring tbh. I would love to see WotC print some initiative, monarch and poison adventure spells lol. Maybe in another 3 years? This is my birthday gift to myself that took 3 years to put together lol. As much as I wanted a 5 color adventure's commander Beluna will be wonderful to play with. Honestly Eldraine has been the most exciting set to me over the last few decades of product and I would like to see more thematic brews like this as the multiverse expands. As most decks I see in casual are generally an amalgam of unrelated even if synergistic components. This deck isn't reliant on combo or infinite strategies, its not control or aggro yet it can be most of these things without being absurd or obvious. Manacurve: (36) Lands (21) Blue Spells (15) Red Spells (17) Green Spells (6) Colorless Spells (4) Multicolor Spells MV: (1) 9 (2) 21 (3) 14 (4) 5 (5) 6 (6) 4 (7) 4 This was built by hand and instinctual math. Im curious how it looks on a site like moxfield or edhrec tbh. Would a computational analysis concur this build as efficient or sludge lol. Anyone wanna run the data? Inquiring minds would like to know. Personally im just gonna play it❤
Nice, it looks like you have some good choices for your decklist. I feel like the best way to analyse it is by playing it yourself to see what works and ehat doesn't work. Thanks for sharing your thoughts!
I'm building Beluna right now actually, was gonna go with miirym, dragons and some clone stuff. I dont have all the giants but i do have 13 of the cards you listed. I have most of the adventure spells currently. I would like the deck to be fun and responsive. I like your list, it has a good core. As far as lands go i have fabled passage, command tower, pris vista, ketria, frontier bivvy, edgewall inn, misty, scalding, wooded, barkchannel, riverglide, cragcrown, hinterland, sulfur, rootbound, vantress, embereth, garenbrig and 5 each basic snow lands. Seems solid i think. (36) just wondering if the manabase looks okay in your opinion?
@@PubStompMTG i pulled him from a jumpstart booster and had no clue what it was good for lol. Good thing i didnt trade it off. It was in my trade binder for a bit tbh.
How do you use adventures? Never used em. If you have the creature on the field can you play that instant again, and again? Or is it a one time thing. Or do you have to cast the instant, then lose the creature???
Wow giant subtheme seems really sick. Been looking for a home for my boy Aegar. Thanks for sharing!
I like the idea of the giant tribe support. Didn't realize there was some good synergy. Keep up the good work!
Yeah i knew immediately i wanted to go that route. Thanks!
I got this in my prerelease pack and knew I wanted to build this. Thanks for thr inspiration
Glad to help! 👍
Very nice. Been thinking about what direction I wanted to take mine, currently looking at using Party and just going straight down to flavor town.
Dude excellent add with that Foretell giant that reduces cost 🤯
This is my decklist for Beluna Grandsquall using what I have.
Commander:
Beluna Grandsquall
Blue:
Merfolk Secretkeeper
Elusive Otter
Opt
Picklock Prankster
Memory Lapse
The Reality Chip
Fae of Wishes
Hypnotic Sprite
Negate
Counterspell
Queen of Ice
Brazen Borrower
Animating Faerie
Vantress Transmuter
Storyteller Pixie
Chancellor of Tales
Illithid Harvester
Virtue of Knowledge
Beluna's Gatekeeper
Swordcoast Serpent
Sapphire Dragon
Red:
Vandalblast
Lightning Bolt
Faithless Looting
Rimrock Knight
Thrill of Possibility
Embereth Shieldbreaker
Lizard Blades
Passionate Archaeologist
Chaos Warp
Merchant of the Vale
Two-Handed Axe
Bonecrusher Giant
Mizzix, Replica Rider
Virtue of Courage
Amethyst Dragon
Green:
Edgewall Innkeeper
Flaxen Intruder
Bramble Familiar
Curious Pair
Regrowth
Beast Within
Rosethorn Acolyte
Krosan Grip
Lovestruck Beast
Cultivate
Tempest Heart
Garenbrig Carver
Ettercap
Tuinvale Treefolk
Stormkeld Vanguard
Beanstalk Giant
Tincalli Hunter
Colorless:
Sol Ring
Arcane Signet
Lucky Clover
Suspicious Bookcase
Crashing Drawbridge
Crystalline Giant
Multicolor:
Growth Spiral
Electrolyze
Ruby, Daring Tracker
Lozahn, Dragon's Legacy
Manabase:
Command Tower
Fabled Passage
Ketria Triome
Frontier Bivouac
Edgewall Inn
Prismatic Vista
Scalding Tarn
Misty Rainforest
Wooded Foothills
Riverglide Pathway
Barkchannel Pathway
Cragcrown Pathway
Sulfur Falls
Hinterland Harbor
Rootbound Crag
Castle Garenbrig
Boseiju, Who Endures
Restless Vinestalk
7 Snow-Covered Island
5 Snow-Covered Mountain
6 Snow-Covered Forest
There are a few adventures I would like to add as I get them but no rush- the deck looks solid and of the 33 adventure spells I have, there is 33 hidden possibilities putting this deck at 48 nonpermanent spells and 41 creatures which is really dense and thats not taking into account the sources of copy, draw, direct damage and removal support nor the extra things from the last few adventures i need😊
I will be playing with this deck for the rest of the year because it has so much variability in battle with the theme being exactly that. It's loaded with interesting things to do and that is pretty darn priceless. Win or lose it will be a fun adventure!
Thanks for sharing because my initial build was just an adventure-less aggro/voltron build which wouldve been kinda boring tbh.
I would love to see WotC print some initiative, monarch and poison adventure spells lol. Maybe in another 3 years?
This is my birthday gift to myself that took 3 years to put together lol. As much as I wanted a 5 color adventure's commander Beluna will be wonderful to play with.
Honestly Eldraine has been the most exciting set to me over the last few decades of product and I would like to see more thematic brews like this as the multiverse expands. As most decks I see in casual are generally an amalgam of unrelated even if synergistic components. This deck isn't reliant on combo or infinite strategies, its not control or aggro yet it can be most of these things without being absurd or obvious.
Manacurve:
(36) Lands
(21) Blue Spells
(15) Red Spells
(17) Green Spells
(6) Colorless Spells
(4) Multicolor Spells
MV:
(1) 9
(2) 21
(3) 14
(4) 5
(5) 6
(6) 4
(7) 4
This was built by hand and instinctual math. Im curious how it looks on a site like moxfield or edhrec tbh. Would a computational analysis concur this build as efficient or sludge lol.
Anyone wanna run the data? Inquiring minds would like to know. Personally im just gonna play it❤
Nice, it looks like you have some good choices for your decklist. I feel like the best way to analyse it is by playing it yourself to see what works and ehat doesn't work. Thanks for sharing your thoughts!
I'm building Beluna right now actually, was gonna go with miirym, dragons and some clone stuff. I dont have all the giants but i do have 13 of the cards you listed. I have most of the adventure spells currently. I would like the deck to be fun and responsive.
I like your list, it has a good core.
As far as lands go i have fabled passage, command tower, pris vista, ketria, frontier bivvy, edgewall inn, misty, scalding, wooded, barkchannel, riverglide, cragcrown, hinterland, sulfur, rootbound, vantress, embereth, garenbrig and 5 each basic snow lands. Seems solid i think. (36) just wondering if the manabase looks okay in your opinion?
36 is a solid mana base. Depending on the deck, I usually go 34-36 lands in the deck. So i feel like the list you have is pretty good as far as lands!
@@PubStompMTG cool😊 thanks for pointing out mizzix- i had to dig through my stuff to find him lol.
@@Badassest when researching to build this deck, i actually never knew this version existed. It is quite good in the deck!
@@PubStompMTG i pulled him from a jumpstart booster and had no clue what it was good for lol. Good thing i didnt trade it off. It was in my trade binder for a bit tbh.
Will, Scion of Peace wold be a tech I’d appreciate
It'll be coming soon!
I agree, would love to see some Will action!
Wait so I can play the adventure from the command zone? I was told I'd have to cast then adventure.
You can play the adventure side from the command zone.
How do you use adventures? Never used em. If you have the creature on the field can you play that instant again, and again? Or is it a one time thing. Or do you have to cast the instant, then lose the creature???
mtg.fandom.com/wiki/Adventure
How do you feel about primal surge in the deck?
Could potentially work very well
How does this work as a commander? Can you always play "seek thrills" for 5cmc and after that beluna for 3cmc + taxes?
The seek thrills will be taxed too if you do switch it to the command zone