I feel like for energy drain on SCH to go away they need to have a button that you can dump aetherflow into when the party is full without feeling bad (it doesn't need to be the strongest button, just something you can press ahead of time with no cooldown). Maybe like it gives you a buff that give the next 5 embraces +60 potency, and you can use it again and it stacks up to 15. Would be low impact enough (half of lustrate's potency) that you wouldn't actively use it, but wouldn't feel bad to dump aetherflow into
Im someone who loved since the release of the game that you could play all classes and switch when you felt like it. For me homogenization is what has caused so much boredom. I get bored playing pally and switch to war and the jobs are so homogenized to maintain balance in ultament and savage contente that now the classes all feel boring. I prefer that the content was less challenging to support less balance classes but all the classes feel unique. Since shadowbringers i just come to the game to play the story then i turn off my sub and i haven't bought anything from the store since stormblood. One finale thing is building the whole game around burst windows and having all dps be burst dps is trash and i hate it.
I feel like for energy drain on SCH to go away they need to have a button that you can dump aetherflow into when the party is full without feeling bad (it doesn't need to be the strongest button, just something you can press ahead of time with no cooldown).
Maybe like it gives you a buff that give the next 5 embraces +60 potency, and you can use it again and it stacks up to 15.
Would be low impact enough (half of lustrate's potency) that you wouldn't actively use it, but wouldn't feel bad to dump aetherflow into
gunbreaker rly needs a button like monk where they can get cartages in downtime
Im someone who loved since the release of the game that you could play all classes and switch when you felt like it. For me homogenization is what has caused so much boredom. I get bored playing pally and switch to war and the jobs are so homogenized to maintain balance in ultament and savage contente that now the classes all feel boring. I prefer that the content was less challenging to support less balance classes but all the classes feel unique. Since shadowbringers i just come to the game to play the story then i turn off my sub and i haven't bought anything from the store since stormblood. One finale thing is building the whole game around burst windows and having all dps be burst dps is trash and i hate it.