Oh this is not intended ! The first person view is not supposed to be messed with this way. But instead of removing it, I think in the future I'll make it so that you move your head around instead of floating around it. (Using the position, not distance and height, those should only be used for external pov's) However, you can use the custom cam for external pov's. the difference between distance and height and just changing the position is that distance and height mess with the center of rotation. (Exemple, instead of rotating on itself, the camera will rotate around the plane if you use distance/height instead of just changing the position). The camera editor is confusing, it would be wise to make it easier to use in the future
Oh this is not intended ! The first person view is not supposed to be messed with this way. But instead of removing it, I think in the future I'll make it so that you move your head around instead of floating around it. (Using the position, not distance and height, those should only be used for external pov's)
However, you can use the custom cam for external pov's. the difference between distance and height and just changing the position is that distance and height mess with the center of rotation. (Exemple, instead of rotating on itself, the camera will rotate around the plane if you use distance/height instead of just changing the position).
The camera editor is confusing, it would be wise to make it easier to use in the future
Yeah I guess pretty confusing 😅
You're right
Reminds me a little of the cockpit mechanics of the Il-2 Sturmovik game. Great tutorial😊
Viewing a 360 Skyfire 👍
tysm
Isni should also add wing cameras and gun cameras or we can edit it
You can use a custom cam, and set the cam position on the wing as a cam gun.
@@skyfire1328 can u make tutorial plz
Can you make tutorial