For those who don’t understand Stew’s insightful comment, it’s because generally adding a +1 to an IFT roll (the additional unit is firing along the edge of an orchard hex, which is a +1 hindrance) is effectively the same as shifting one column to the left on the IFT. Therefore, it would be smarter to employ that squad’s firepower in some other way.
Great video and appreciate the other ways to attack and comments on routing
Thanks for this/these breakdowns, they help a great deal. The 20+ minute vid length gives us time to think, etc.
Thank you very much. Very helpful and insightful.😉🙏
Thanks Neil, excellent as always!
Yeah that example in the first shot is pointless because the second squad will effectively not add anything to the attack
For those who don’t understand Stew’s insightful comment, it’s because generally adding a +1 to an IFT roll (the additional unit is firing along the edge of an orchard hex, which is a +1 hindrance) is effectively the same as shifting one column to the left on the IFT. Therefore, it would be smarter to employ that squad’s firepower in some other way.
@@RetiKingKnight Nice...thanks...
Yep...like move the unit that "isn't good for firing" when someone breaks.
But MMP examples lack much to be desired.