lust single coin skill that has up to 2 reuses and does more dmg for every type of negative effect I know for a fact KJH was monitoring it so closely to make sure the numbers weren’t wack because those stats reminded him of a painter all too well
Having Cliff Wrath skill, also means we can slot Nebulizer Ego for KK Ryo and even better since majority of KK members has Pride skills. KK having Poise Battery. Basically they kinda work as Bloise. Having Sanguine Desire and Thoraclagia in their Arsenal
"Big archetype 3*" Also KK Heathmael: -Not much buffs to other KK other than defense lvl & unbreakable coins -Rewarded for getting KK units hit -Uber-buffed after entire KK is wiped It is interesting that you are incentivized to whittle down your team, as opposed to Kimsault's BL team, where you (AFAIR) want as many BL members as possible
@@zeeadmirale1881That's fair, I suppose my brain associated him with "pre-chain battle mechanics," so I ignored his team wipe mechanics, my bad. You could still say that you are "more" incentivized to kill KK members than BL, since you're rewarded throughout the process
@@Donkey_Jose I'd say that KK is less about per se killing your KK units and more about "letting them getting hit". Defense buffs for not letting them die too fast, but their death is inevitable with this strategy, so why not add bonuses for that too.
Technically, they both give what each lack. Kimsault gives team synergy to a team of vagrants who only know how to solo. KK Ishmael and Heathcliff give Kurokumo what they lack, the ability to fight on their own.
Lenticular slash is actually very important to the KK team. As ironically heath is the only source of wrath on the team, meaning most good ego (blind obsession for one) depend on a balance of counters and S1 so that you can further buff the team.
It's really not that strong, because the only clash that you can lose are generally stagerring you so really, it can save but only in deseperate situation, on the other hand, the rest of the buff... yeah it look busted
Ishy making the KK team's coins unbreakable means that everyone gets to apply their [on hit] effects even with "breaking" a coin in a won clash (looking at you Rodya, Hong Lu and Gregor). Gregor gets to continue smacking that booze bottle on clash win with only a single coin left! Also, Slash Power Up is literally Attack Power Up on both KK Heath and Ish because both are mono-slash IDs. They get free Attack Power Up if you have both on the field, at minimum. DO NOT SEPERATE THESE TWO. THESE TWO ALWAYS GO TOGETHER.
im glad I got into Ruina soon enough for this kinda thing, now I can just point and go “no way it’s the kk page from Ruina” I didn’t expect them to just have scattering slash be a combat start protection evade almost as is but it’s neat
Also, not only Heathcliff is free. We also get free 50 crates from quest and another plenty from MD hard with 3 bonus. Then we can shard her next week. So we're getting all of this
@@deityevoid its 2+ including this unit. So they count to the conditional themselves. Edit: re-readed it including this unit is only for heathcliff, ishmael needs 2 units not including herself.
@ yeah he covers for her. So depending on what your goals/team building is you'd want to bring at least Ishmael + heathcliff and then either sacrificial pawn or kurokumo ryoshu (the only other decent kurokumo)
Kurkokumo Ryoshu is definitely a unit that's been powercreeped but she's still very competant and does a lot of bleed count which could go very hard with these units. Especially with Thoracalgia and Contempt/Awe egos. I know people may ask what the point is but I think it's very good to have easy synergy like this especially for players whose accounts might not be as stacked as ours.
No she is not, KK Ryo is literally better at applying bleed count CONSISTENTLY, you don't even need to count Thoracalgia, she's just better compared to other bleed count appliers not counting Ring Yi Sang obviously
@@Smis1337 every update it should just keeping growing in power, then eventually when we fight the super boss for gregor’s canto rematch we’ll have all 12 sinners spam out their WAW lust ego with garden buffing them
not to scream for joy but these two have 3 Envy and 3 Wrath... with the other Kurokumo, each ID have 3 skills 1 of 6 sin affinities, each carrying Pride... means a full Kurokumo team will have access to all sin affinities!
I think something really interesting is that KK rodion seems a lot better. Shes a KK unit with a counter, and a gimmick for s3 counter, so she pairs well with heathcliff
You're forgetting that Unbroken Coins only give +1 to power instead of the normal amount of the skill. Rodion's S3 is a 7+18 normally, but on clash lose with unbreakable, it would be at most a 7+1+whatever final power that Ishmael provides (it's not going to be much).
Swordplay of the Homeland gave coin power (or just more damage for S3s) and extra crit damage to BL IDs while Dark Cloud increases bleed potency infliction and makes it so that, even if an ally fails a clash, they can still keep attacking and not get staggered until they hit again. Seems like a weird inversion in battle philosophy between the BL and the KK, huh? Offensively speaking, most of the buffs to KK IDs’ damage will be from Ishmael’s S2 providing Damage Up, though the only one who seems like they could really benefit from this is KK Hong Lu, unless the Damage Up is a pretty big chunk. I’m personally not expecting much here with regard to boosting the old KK IDs’ direct damage output, so I’m instead hoping that the additional bleed infliction Dark Cloud gives KK IDs is more than just a +1. Considering the status is KK-exclusive and the KK have such low damage output in the first place, in addition to the faction buff not even buffing their clashing ability or damage, all they really have is being able to inflict more bleed potency at once for stronger chip damage generation while waiting for them to die to buff Ish and Heathcliff, so I really hope PM doesn’t hold back on the bleed potency.
ngl I thought they would try fixing the old kk ids with buffs from ishmael but no you just pretty much use them as fodder 😭 still looks like a cool id though
Honestly kind of confusing too me how they are trying to establish kurokumo as an archetype directly after bloodfiend bleed, and since the older kuro IDs are still pretty bad even with the buffs I dont see any world where this team can compare to neobleed. Like do they want us to just kill the entire team to swap in bloodfiends? If so that means you'd need a pretty huge amount of IDs just to accomplish something bloodfiend bleed can do by just onfielding from the start. Also it feels like they just really dont want to give any reasonable amount of bleed count despite it being such a defining negative of the status effect.
they want you to slowly kill off the team while giving the freed up slots to ish and heath. A 3/3 split between those two with dead allies buffs active will most likely outperform bloodfiend setup in every way
My question is, why think of these units *only* in terms of being relevant to the meta? I believe - if this wasn't obvious already, which I guess it isn't for some people - that the changes we got from MD4 to MD5 (namely, the way "Starlight" bonuses work) clearly indicate that PM want us to experiment with different team compositions and builds rather than running the exact same "objectively best" team over and over again every single time. And that is ignoring the fact that the idea of any kind of "meta" in Limbus is almost laughable, because 95% of the in-game content is piss-easy and, unlike LoR, doesn't require any further thinking than "use IDs that clash well and simply win every single clash, lol (and occasionally use a healing E.G.O, of which there are plenty in the game)". People (justifiably so) shit on the early Blade Lineage Identities, but I did RR3 with a full BL team and it was very fun. Likewise, doing the entirety of Canto VI with a full N Corp team was also pretty challenging and enjoyable (rather than simply destroying everything on sight with Sinking). *Having fun* is the point. Experimenting with various synergies and different ways to play the same general archetype is the point. *NOT* just slotting in the twelve best IDs for whatever Status Effect team you have chosen and then wondering what us the point of using anything else. The quote "if given the option, most players will optimize the fun out of the game" is very relevant here, and I urge you to reconsider the way you approach Limbus, to avoid being similarly "confused" in the future.
@charlottewiltshire6076 I never said anything about whether Kuro should be "meta" or not. I just feel the idea of just having 2 useful IDs and then just killing off a bunch of older messy IDs just for the team to start functioning as akward. Like, I think if they wanted to encourage building Kuro in a unique way, then I think Ishmael should have buffed the Kuro IDs in specific ways that let the play properly even in a full team. Like give Rodion better poise gen, or let hong lu activate s2 re use even when the enemy has bleed. But as it is now, you aren't supposed to interact with these really outdated IDs. You are just supposed to use them as meat shields for tanking while actual bleed IDs come in after all the fodder is dead. Like i think how BL meur improved BL as an archetype was handled both more simply and more effectively over Ishmael (mainly due to poise being a more universal mechanic compared to all the random things Kuro ids tend to do)
It's not really a team issue if only two(arguably three) units of said team can function properly besides they're making them be useful even if they're just meant to be expendables. Not to mention, there is an ocean of blood of other options for bleed.
@@torusorus7803 "I just feel the idea of just having 2 useful IDs and then just killing off a bunch of older messy IDs just for the team to start functioning as akward." See, that's where we fundamentally disagree. From your perspective, "the team" (i.e Kurokumo Ishmael/Heathcliff and a bunch of *other*, non-Kurokumo Bleed IDs) only "starts functioning" once the Battle Ready effect is active and the older KK Identities are replaced with the newer, fancier ones. The "all coins become Unbreakable" part of Ishmael's kit, as well as other Kurokumo-only buffs that she provides, are completely irrelevant to you (or only relevant as far as KK Heathcliff goes), while for me those gimmicks *are the team*. That specific team-wide synergy: Ishmael enabling all "on hit" effects of other teammates and providing various buffs, Heathcliff "Rules of Backstreets"-ing everyone who even dares to look in the Sinners' direction, Gregor and Hong Lu applying debuffs on enemies, Ryoshu being on Bleed (and also Poise, with Thoracalgia) duty and Rodion bringing in the Sanguine Desire nuke (and maybe also her Counter/S3 with Ryoshu's help) - is *why* I want to run a full Kurokumo team, not killing off half of them to get "oh, wow, Slash Power/Damage up and +Bleed Potency/Count application, how cool and original". If I just want to stack Potency and Count like there's no tomorrow, there are other team compositions I can use (like Rhino Mersault + Ring Outis, or something similar), but I sure as hell don't want all of my IDs to play the exact same way. For example, I enjoy running the four Bloodfiends specifically because of their unique synergy between each of them (Bloodfeast + Rodion's buffs + Gregor's heals + Don's enhanced skills) and how I have to change my playstyle and consider different things, not because they collectively inflict X more Potency/Count than some other Identities - that last part I couldn't care less about. And the same goes for the other full-team comps, like N Corp or Blade Lineage.
that is indeed very true and the kurokumos revolve around bleed anyway (idfk what they were doing with rodya) still would’ve enjoyed a bit of poise so i can justify putting her into a poise team lol
KK has access both to Thoracalgia(Nebulizer Ego) from Ryo And Sanguine Desire from Rodya because of Heathcliffs Wrath skill. KK members mostly have Pride so they fuel Thoracalgia Pride A-Reso so it kinda fixed some Poise Problems. Same goes for Sanguine Desire it stops from losing count while having Lust A-Reso
That's the point. They clash lose, inflict a crap ton of bleed, still deal damage cuz ish gives them final power up, endure the damage cuz ish gives them defence level up, and heathclif backshots everyone who hit them. When they eventually die, ish becomes cracked, and better ids replace them thanks to the backup mechanic.
@@KurayamiTCR They could have been anything, considering that old KK IDs aren't even all slash (crazy, right?). And, in LoR, there weren't any "on ally death" shenanigans - they are KK - bleed and slash. They are not Carnival with "Remembrance" passive - KK don't even use a "Nuovo fabric" to begin with. It's just PM pushing chain battles agenda, that I will never buy - especially considering the last LCB check-up event, where this system is NOT available. People, who are used to sacrificing sinners, were in shambles when you needed to complete those stages WITHOUT replacement of sinner, when you lose them... And MD punishes this kind of gameplay - the SP resets to zero, the other IDs lose SP and the corresponding "on death" buffs are activated for one encounter, and not entire floor. So.... no. Better just to use Ting Tang Hong Lu as a BLEED ID than try to jump through hoops to just get some buffs, that other IDs have by inherentance (like good clash power, coin power, damage, status infliction - all that stuff).
@Khrystofor-Yaroslav_Khlibyshyn The on ally death stuff looks more like extra sprinkles on top, like with Kimsault and Manager Don. They seem like solid ids, regardless of on ally death buffs. Plus, it's like they're tailor-made to support the bloodfiend ids. Ish wants lust reson, fiends have lust reson. Heath wants allies to get hit, fiends can eat a lot of damage and rodion provides defense. Bloodfiends want bleed count, ish gives +bleed count. KK's more focused on getting hit, not necessarily killing allies. Any suitably tanky bleed ids paired with 3 KK ids (with ish and heath) would work.
If you have Sanguine, then absolutely. But if you don't then I would rather just swap out Heathcliff and red eyes for ring outis and Rhino meursault (yearning)
I doubt you need that much count. One good sang s2 and the residual count on blood fiends has let me get like 50-20 stacks on some fights. @@gamersraskyishere
Project moon pushing hard on the backup unit mechanique holly not gonna say im a fan but the longer the game goes 6 units might not be enough for each archtype when they release more op units that powercreep the current ones
What does it means by adjacent to this unit on the dashboard? Does it apply when on the numbers that was chosen or randomly depending on the location of them during battle?
Basically if you slot her into the 2nd slot, she will empower the 1st and 3rd. This exclude speeds. However another unit fills the slot after one dies, it's included as adjacent.
Nice misinformation, adjacent to this unit means she'll buff ID's besides her. Say for example she has 4 spd, she will buff the units who are 5 spd and 3 spd since she is sandwiched between them.
@@MultiMVirus you are either confusing the support passive buff system where deployment order is prioritized unless stated or is just blatantly spreading misinformation
Mhm. I’d use Manager don, princess Rodion over kurokumo rodion, And priest Gregor. Then the 2 new ids, and throw in a ring sang for good measure. (Or any other kurokumo ID*
I would hold off until people get their hands on the IDs first to see how they actually perform in-game (this week or next week). But as far as I know people are torn between building a full KK team or slotting them besides La Manchaland. KK Ryoshu is actually pretty good/safe to uptie as a bleed applier with good clashing meanwhile Gregor falling a bit behind as a debuffer and decent damage at best.
You are better off just running KK Heath, Ish, Ryo. People are braindead for thinking Battle Ready is mandatory, typical of a PMoon fan who just echo popular but wrong opinions.
I don't understand the gimmick of losing clash if you don't also have a line like "enemies don't gain/lose sp from winnig a clash against this unit" or a totaly busted damage output like Meursault blade lineage. In human encounter losing clash seem like a bad idea and I don't like the idea of restricting a style of play only to enemy without sp.
The KK members in the game already have terrible clashing numbers. Most of the time, they do win the clash but they lose some of those coins. Making them unbreakable enables those "lost" coins still do their [on hit] effects despite having only a +1 coin power.
@@mark62684583 Yeah I understand that. But If you want to make a design around losing clash ennemies shouldn't win or lose sp when you do lose the clash. I can't be the only to have a boss figth with sp snowball horribly wrong because I lost the few first clash only to do it again and have no problem if I didn't lost those first few clash ?
@@mark62684583 Yeah I understand that part. But if you make a design around losing clash you should prevent win/lost of sp for the ennemy when you do lose the clash (that could be a additional line on the Dark cloud effect). I can't be the only one to have a boss fight with sp snowball horribly wrong because I lost the first few clash, only to do it again and have no problem because I didn't lose those first few clash.
most recent bosses with sp have some inbuilt way to generate a lot of sp without relying on clashes, so unless you run sinking you will have to deal with a lot of heads rolls regardless. On top of that, kurokumos do apply quite a bit of paralysis across their skills. Their use case is still pretty narrow, but if railways are going to be structured in the same way as RR4, kk might become a staple bleed team for that, we'll see
@@Lichermregular enemies having high sp won’t matter if they’re dead. Bosses never relied on clashing to permanently have 45 sanity, and the kk units have a lot of paralyze and offense level down application
I can't lie when I saw the kits and other stuff for this update I want "is that all?" Like yeah grateful Pm is giving an free 3 star id to us but holy I expected Ishmael to have an second pages of random bs Still pulling for her tho 🗿
typical illiterate PMoon fan when they see an on death: "HOLY SHIT THEY WANT TO KILL THEMSELVES" the kit: (is already really strong that only gets better when you fulfill the death conditional) Why not be a normal person and not just fulfill the death conditional? Even people with room temperature IQ would pick this up instantly once they read the kit
Yeah i dont know about these seems pretty underwhelming, in the history can work but in mirror dungeon when has multiple battles and you dont wanna lose anyone, Nah, has to be a lot of debuffs in those coins to be viable if not is the most skipable chars. i ever see. Edit: Heathcliff somewhat seems to be a better kit overall
If we're talking about MD, you could just run full slash team with 3 BL and 3 KC and get the tier IV BL ego gift. KC team should get around 4 slash power and +50% damage from all the passive at least
@@novierre but the probability they will die is very high, they will be punched and will punch the diference is that the boss have more than 2K of life they didn't, we will have to see the numbers but by now they mostly likely to be bad in MD
@@brwolfon167no really, there's alot of healing ego gift,even if you use the type of id who don't gain advantage from getting hit,you still gonna get hit at higher floor after all,it's inevitable( comically high clash power like like mermaid,pequod people,etc. Auto slot battle,where you cant aim for the target,unbreakable coin)and they don't need to lose clash tho,it just to make sure their coin land due to most of kk member have low clash power,winning clash doesn't make them dealing no dmg. Also that's why the buff both id grant was focused on defense power up and power down,so they can take damage,don't forget that blood fiend has very good sustain too And repyo can heal other. And the "must dead " requirement is just bonus if you fight very hard enemies or speed running rr so you can spam multi coin Rules of backstreet every turn(lament mourn despair but better) Just like that "when allies dead" requirement on bl meur ,it doesn't stop him from becoming amazing ID even without any allies dead
@@gregoriusriscadoharefa Hmmmmm, its a very different kind of ID, the la manchaland its auto sustainable this is truth, the healing items and i guess the better one will be the blood bag, if power down will have impact maybe KK Ryoushu Or KK Gregor (i think he will be better) can help too, but i Hope the damage in the later floors dont be able to trespass the Power down, or even better Trust in the nuke
@@brwolfon167 With how all this work,i can see the resemblance with " yield my flash,to claim their bones" skill but it's easier to use and spamable I mean BL meur were mainly famous for that boss killing skill,even his passive give him invincibility for 1 turn mainly just for his 3rd skill to work properly. But as you said,it's about the number afterall... I hope it doesn't disappoint us I expect heath gonna has low stagger threshold or even only 1 threshold like pequod
I think ishmael really likes chaining colors
New limbus player mindset
Connect 6
And she loves pairing with Heathcliff.
@@izanagi2488r corp heath & ish, butler ish & erlking heath, pequod ish & heath, kurokumo heath & ish. Truly
if they hate each other so much why are they constantly paired up
How to make the KK team meta: turn them into fodder.
the defense level buffs in question:
Close enough welcome back nugget from ruina
@@megaultragoldenchicken45sentenced to tiphereth nihil strategy
Ring Sang long lost cousin 😂
lust single coin skill that has up to 2 reuses and does more dmg for every type of negative effect
I know for a fact KJH was monitoring it so closely to make sure the numbers weren’t wack because those stats reminded him of a painter all too well
@@chessterstone would be the funniest thing ever if it happens again and turns out kk heath is super busted
Kurokumo gregor finally having a purpose, being the sacrificial lamb 🍷
Poor Greg cannot catch a break
I did NOT uptie 4 the guy just to have him get killed turn 1(it does sound kinda enticing considering how fucking useless he is)
I'm playing through Ruina as well as playing Limbus, and i immediately recognized who Ishmael is supposed to be
Shame when she runs into Tanya
"Let's teach them the rules of the backstreets!" 🔥🔥🔥
👹 “And the rules of the backshots! ” 👹
Now Jun gonna taste his own medicine, finally
Guys just realised. Ishmael has envy skill 1 and Heathcliff wrath skill 1, meaning you can fuel Sanguine Desire in a KK team
Having Cliff Wrath skill, also means we can slot Nebulizer Ego for KK Ryo and even better since majority of KK members has Pride skills. KK having Poise Battery.
Basically they kinda work as Bloise. Having Sanguine Desire and Thoraclagia in their Arsenal
"Ay, lets teach these punks a thing or two about the rules of the backstreets."
-Juncliff
"Big archetype 3*"
Also KK Heathmael:
-Not much buffs to other KK other than defense lvl & unbreakable coins
-Rewarded for getting KK units hit
-Uber-buffed after entire KK is wiped
It is interesting that you are incentivized to whittle down your team, as opposed to Kimsault's BL team, where you (AFAIR) want as many BL members as possible
You still get bonuses for dead BL members, and they too quite huge, especially when all of them are dead and only Kimsault remains.
BL supports it's members with Poise Count, Potency, crit damage and coin/final power
KK is a pyramid scheme that gets better the more KK members die
@@zeeadmirale1881That's fair, I suppose my brain associated him with "pre-chain battle mechanics," so I ignored his team wipe mechanics, my bad. You could still say that you are "more" incentivized to kill KK members than BL, since you're rewarded throughout the process
@@Donkey_Jose I'd say that KK is less about per se killing your KK units and more about "letting them getting hit". Defense buffs for not letting them die too fast, but their death is inevitable with this strategy, so why not add bonuses for that too.
Technically, they both give what each lack. Kimsault gives team synergy to a team of vagrants who only know how to solo. KK Ishmael and Heathcliff give Kurokumo what they lack, the ability to fight on their own.
Lenticular slash is actually very important to the KK team. As ironically heath is the only source of wrath on the team, meaning most good ego (blind obsession for one) depend on a balance of counters and S1 so that you can further buff the team.
Excuse me... Ishmaele you turn EVERY COIN INTO UNBREAKABLE?!
only for kurokumo ids
and here I was thinking that ishmeal might be a supporter but not as strong as Kim... I may have been wrong.
The kk needs it to be semi-viable
It's really not that strong, because the only clash that you can lose are generally stagerring you so really, it can save but only in deseperate situation, on the other hand, the rest of the buff... yeah it look busted
@@hamster964it also makes you immune to stagger
Ishy making the KK team's coins unbreakable means that everyone gets to apply their [on hit] effects even with "breaking" a coin in a won clash (looking at you Rodya, Hong Lu and Gregor). Gregor gets to continue smacking that booze bottle on clash win with only a single coin left!
Also, Slash Power Up is literally Attack Power Up on both KK Heath and Ish because both are mono-slash IDs. They get free Attack Power Up if you have both on the field, at minimum. DO NOT SEPERATE THESE TWO. THESE TWO ALWAYS GO TOGETHER.
I didn't expect much since he's free id but damn not only they give us rule of the backstreet but it has 2 reuse coin? I'm super excited
I love the skill reuse, but i know kim will make sure hes balanced around it.
Also ON HIT OFFENSE LEVEL DOWN THIS TURN HELL YEAA
Ishmael having the only source of envy while Heathcliff having the only source of wrath on each of their skill 1 is pretty important for ego usage.
Rules of the Backshots 🗣🗣🗣
im glad I got into Ruina soon enough for this kinda thing, now I can just point and go “no way it’s the kk page from Ruina”
I didn’t expect them to just have scattering slash be a combat start protection evade almost as is but it’s neat
I thought Ishmael was gonna be a captain that took the place after sayo but turns out she is just straight up sayo
Me in my head going “oh yea if she’s a real Sayo mirror then where’s clean up, sharpened blade, and ink over?”
and of course they deliver now
Also, not only Heathcliff is free. We also get free 50 crates from quest and another plenty from MD hard with 3 bonus. Then we can shard her next week.
So we're getting all of this
if you don't already have all the other kurokumo IDs that's sadly going to add more cost
@@kittywar123Only expensive one is Rodya, and she’s not very necessary.
@@strangevol5264 kk Ryoshu is also a 000
@@strangevol5264 and Ryoshu
Especially since you will be using dulciena rodya in bleed team.@@strangevol5264
You don't even need 3 KK IDs in a team. You can just slot in 2 because of Dark Cloud Blade activation for both Heathcliff and Ishmael.
is it not 2+
@@deityevoid its 2+ including this unit. So they count to the conditional themselves.
Edit: re-readed it including this unit is only for heathcliff, ishmael needs 2 units not including herself.
But Heath should cover for her right?
@ yeah he covers for her. So depending on what your goals/team building is you'd want to bring at least Ishmael + heathcliff and then either sacrificial pawn or kurokumo ryoshu (the only other decent kurokumo)
Haven't got this excited for IDs in a while. Wish there are more IDs that synergize and combo off each other.
Kurkokumo Ryoshu is definitely a unit that's been powercreeped but she's still very competant and does a lot of bleed count which could go very hard with these units. Especially with Thoracalgia and Contempt/Awe egos. I know people may ask what the point is but I think it's very good to have easy synergy like this especially for players whose accounts might not be as stacked as ours.
I was wishing for kk Ishmael to give haste to ryoshu specifically 😭😭😭
No she is not, KK Ryo is literally better at applying bleed count CONSISTENTLY, you don't even need to count Thoracalgia, she's just better compared to other bleed count appliers not counting Ring Yi Sang obviously
Heathcliff: the vengeance ahhh guy
"RULES OF NAT-" wait, no, we evolved into the Backstreets now.
Ismael: “500 Slash Power”
Heathcliff: "500 Rule's of Backstreets"
"Manager! Manager! More slash power please!"
Gregor's Garden of Thorns stocks will be going up, invest while you can
@@Smis1337 every update it should just keeping growing in power, then eventually when we fight the super boss for gregor’s canto rematch we’ll have all 12 sinners spam out their WAW lust ego with garden buffing them
they really making her like sayo with the slash power up stacking
Killing your allies gaming™
not to scream for joy but these two have 3 Envy and 3 Wrath... with the other Kurokumo, each ID have 3 skills 1 of 6 sin affinities, each carrying Pride... means a full Kurokumo team will have access to all sin affinities!
I think something really interesting is that KK rodion seems a lot better.
Shes a KK unit with a counter, and a gimmick for s3 counter, so she pairs well with heathcliff
lmao, assuming you even get the conditionals
@@keku52 one word. Thoracalgia
What happened to “start of act: draw two extra pages”😭
This ain't a library
@@Just_Someone610 what happened to cumulus wall being a move and not a DAMN STATUS
I feel like dark cloud could be crazy good for KK Rodion in particular, a guaranteed s3 with final power is nasty
They get final power up on clash lose so it's not that powerful, unless the final power up matches up with how it'll roll normally on heads
I would say she's the worst case because even with final power added it will definitely not be what she usually rolls
You're forgetting that Unbroken Coins only give +1 to power instead of the normal amount of the skill.
Rodion's S3 is a 7+18 normally, but on clash lose with unbreakable, it would be at most a 7+1+whatever final power that Ishmael provides (it's not going to be much).
YALL I GOT HER ON MY FIRST PULL❤❤
Swordplay of the Homeland gave coin power (or just more damage for S3s) and extra crit damage to BL IDs while Dark Cloud increases bleed potency infliction and makes it so that, even if an ally fails a clash, they can still keep attacking and not get staggered until they hit again. Seems like a weird inversion in battle philosophy between the BL and the KK, huh?
Offensively speaking, most of the buffs to KK IDs’ damage will be from Ishmael’s S2 providing Damage Up, though the only one who seems like they could really benefit from this is KK Hong Lu, unless the Damage Up is a pretty big chunk. I’m personally not expecting much here with regard to boosting the old KK IDs’ direct damage output, so I’m instead hoping that the additional bleed infliction Dark Cloud gives KK IDs is more than just a +1. Considering the status is KK-exclusive and the KK have such low damage output in the first place, in addition to the faction buff not even buffing their clashing ability or damage, all they really have is being able to inflict more bleed potency at once for stronger chip damage generation while waiting for them to die to buff Ish and Heathcliff, so I really hope PM doesn’t hold back on the bleed potency.
one of my predictions was PM dropping the ball on making a Kimsault equivalent for KK, I really do hope that I'll be proven wrong
Rules of the bedsheets vs sanguine peakalism
ngl I thought they would try fixing the old kk ids with buffs from ishmael but no you just pretty much use them as fodder 😭
still looks like a cool id though
Yeah pretty disappointing but at least you can slot them into bleed team. Last hope is UT5 it seems.
Rules of the Backshots
Damn, you dont even need rest of kurokumo, with these characters La Manchaland team is even stronger with bleed shinanigans
you need 1 other Kurokumo clan member otherwise yes
@ soo probably switch manchaland Outis for Kurokumo Ryoshu and we ball
@ sopmehow I knoew someone was gonna say this
personally I actually like Outis
@@marfit77 i like her too, but she's not that good compared to rest of manchaland id's
@@kuchnia846 I am swapping Sult off for KK Ryoshu
I cannot emphasize enough that KK heathcliff is a bleed character.
That means he sits comfortably in the same team WITH Ring IDs.
Hi
The best Absolute Resonance Ishmael in history vs the best Absolute Resonance Ishamel of today
Honestly kind of confusing too me how they are trying to establish kurokumo as an archetype directly after bloodfiend bleed, and since the older kuro IDs are still pretty bad even with the buffs I dont see any world where this team can compare to neobleed.
Like do they want us to just kill the entire team to swap in bloodfiends? If so that means you'd need a pretty huge amount of IDs just to accomplish something bloodfiend bleed can do by just onfielding from the start. Also it feels like they just really dont want to give any reasonable amount of bleed count despite it being such a defining negative of the status effect.
they want you to slowly kill off the team while giving the freed up slots to ish and heath. A 3/3 split between those two with dead allies buffs active will most likely outperform bloodfiend setup in every way
My question is, why think of these units *only* in terms of being relevant to the meta?
I believe - if this wasn't obvious already, which I guess it isn't for some people - that the changes we got from MD4 to MD5 (namely, the way "Starlight" bonuses work) clearly indicate that PM want us to experiment with different team compositions and builds rather than running the exact same "objectively best" team over and over again every single time. And that is ignoring the fact that the idea of any kind of "meta" in Limbus is almost laughable, because 95% of the in-game content is piss-easy and, unlike LoR, doesn't require any further thinking than "use IDs that clash well and simply win every single clash, lol (and occasionally use a healing E.G.O, of which there are plenty in the game)".
People (justifiably so) shit on the early Blade Lineage Identities, but I did RR3 with a full BL team and it was very fun. Likewise, doing the entirety of Canto VI with a full N Corp team was also pretty challenging and enjoyable (rather than simply destroying everything on sight with Sinking). *Having fun* is the point. Experimenting with various synergies and different ways to play the same general archetype is the point. *NOT* just slotting in the twelve best IDs for whatever Status Effect team you have chosen and then wondering what us the point of using anything else.
The quote "if given the option, most players will optimize the fun out of the game" is very relevant here, and I urge you to reconsider the way you approach Limbus, to avoid being similarly "confused" in the future.
@charlottewiltshire6076 I never said anything about whether Kuro should be "meta" or not. I just feel the idea of just having 2 useful IDs and then just killing off a bunch of older messy IDs just for the team to start functioning as akward.
Like, I think if they wanted to encourage building Kuro in a unique way, then I think Ishmael should have buffed the Kuro IDs in specific ways that let the play properly even in a full team. Like give Rodion better poise gen, or let hong lu activate s2 re use even when the enemy has bleed. But as it is now, you aren't supposed to interact with these really outdated IDs. You are just supposed to use them as meat shields for tanking while actual bleed IDs come in after all the fodder is dead.
Like i think how BL meur improved BL as an archetype was handled both more simply and more effectively over Ishmael (mainly due to poise being a more universal mechanic compared to all the random things Kuro ids tend to do)
It's not really a team issue if only two(arguably three) units of said team can function properly besides they're making them be useful even if they're just meant to be expendables. Not to mention, there is an ocean of blood of other options for bleed.
@@torusorus7803 "I just feel the idea of just having 2 useful IDs and then just killing off a bunch of older messy IDs just for the team to start functioning as akward."
See, that's where we fundamentally disagree. From your perspective, "the team" (i.e Kurokumo Ishmael/Heathcliff and a bunch of *other*, non-Kurokumo Bleed IDs) only "starts functioning" once the Battle Ready effect is active and the older KK Identities are replaced with the newer, fancier ones. The "all coins become Unbreakable" part of Ishmael's kit, as well as other Kurokumo-only buffs that she provides, are completely irrelevant to you (or only relevant as far as KK Heathcliff goes), while for me those gimmicks *are the team*.
That specific team-wide synergy: Ishmael enabling all "on hit" effects of other teammates and providing various buffs, Heathcliff "Rules of Backstreets"-ing everyone who even dares to look in the Sinners' direction, Gregor and Hong Lu applying debuffs on enemies, Ryoshu being on Bleed (and also Poise, with Thoracalgia) duty and Rodion bringing in the Sanguine Desire nuke (and maybe also her Counter/S3 with Ryoshu's help) - is *why* I want to run a full Kurokumo team, not killing off half of them to get "oh, wow, Slash Power/Damage up and +Bleed Potency/Count application, how cool and original".
If I just want to stack Potency and Count like there's no tomorrow, there are other team compositions I can use (like Rhino Mersault + Ring Outis, or something similar), but I sure as hell don't want all of my IDs to play the exact same way. For example, I enjoy running the four Bloodfiends specifically because of their unique synergy between each of them (Bloodfeast + Rodion's buffs + Gregor's heals + Don's enhanced skills) and how I have to change my playstyle and consider different things, not because they collectively inflict X more Potency/Count than some other Identities - that last part I couldn't care less about. And the same goes for the other full-team comps, like N Corp or Blade Lineage.
If kk ish has poise, ppl will replace ahabmael in a heartbeat
that is indeed very true and the kurokumos revolve around bleed anyway (idfk what they were doing with rodya)
still would’ve enjoyed a bit of poise so i can justify putting her into a poise team lol
KK has access both to Thoracalgia(Nebulizer Ego) from Ryo And Sanguine Desire from Rodya because of Heathcliffs Wrath skill.
KK members mostly have Pride so they fuel Thoracalgia Pride A-Reso so it kinda fixed some Poise Problems.
Same goes for Sanguine Desire it stops from losing count while having Lust A-Reso
Uptie 5 gonna make captain Ishmael peaker trust me
@kevinsyea right? i was thinking the same
uptie 5 has the potential to rework even the launch ids
@@gidemorah KK ryoshu gains haste from a skill please 🙏🙏
Yup not gonna use bleed use slash ego and were good😅
Imagine doing a mirror dungeon using only kk counter skills.
This would have been more better if she only gives coin power because KK id's still roll badly
They supposed to take damage and die so so they get buffs
That's the point. They clash lose, inflict a crap ton of bleed, still deal damage cuz ish gives them final power up, endure the damage cuz ish gives them defence level up, and heathclif backshots everyone who hit them. When they eventually die, ish becomes cracked, and better ids replace them thanks to the backup mechanic.
@@yuridelacruz2480Heathcliff having two backshotting IDs now is really funny to me
@@KurayamiTCR They could have been anything, considering that old KK IDs aren't even all slash (crazy, right?).
And, in LoR, there weren't any "on ally death" shenanigans - they are KK - bleed and slash. They are not Carnival with "Remembrance" passive - KK don't even use a "Nuovo fabric" to begin with.
It's just PM pushing chain battles agenda, that I will never buy - especially considering the last LCB check-up event, where this system is NOT available. People, who are used to sacrificing sinners, were in shambles when you needed to complete those stages WITHOUT replacement of sinner, when you lose them...
And MD punishes this kind of gameplay - the SP resets to zero, the other IDs lose SP and the corresponding "on death" buffs are activated for one encounter, and not entire floor.
So.... no. Better just to use Ting Tang Hong Lu as a BLEED ID than try to jump through hoops to just get some buffs, that other IDs have by inherentance (like good clash power, coin power, damage, status infliction - all that stuff).
@Khrystofor-Yaroslav_Khlibyshyn The on ally death stuff looks more like extra sprinkles on top, like with Kimsault and Manager Don. They seem like solid ids, regardless of on ally death buffs.
Plus, it's like they're tailor-made to support the bloodfiend ids. Ish wants lust reson, fiends have lust reson. Heath wants allies to get hit, fiends can eat a lot of damage and rodion provides defense. Bloodfiends want bleed count, ish gives +bleed count.
KK's more focused on getting hit, not necessarily killing allies. Any suitably tanky bleed ids paired with 3 KK ids (with ish and heath) would work.
no way you're from Singapore, right?
blade lineage reaction
Wouldn't kk ish work really well with some kk members and ring yi sang? The amnt of debuffs he applies seem really good with ish s2
So for a meta bleed team is Sancho, Ringsang, LaMachaland Rodion, Priest Gregor, KK Heathcliff and Red Eyes Ryushu?
If you have Sanguine, then absolutely. But if you don't then I would rather just swap out Heathcliff and red eyes for ring outis and Rhino meursault (yearning)
I doubt you need that much count. One good sang s2 and the residual count on blood fiends has let me get like 50-20 stacks on some fights. @@gamersraskyishere
Project moon pushing hard on the backup unit mechanique holly not gonna say im a fan but the longer the game goes 6 units might not be enough for each archtype when they release more op units that powercreep the current ones
the leader makes the team here too?
yang heath w a jun kit
What does it means by adjacent to this unit on the dashboard? Does it apply when on the numbers that was chosen or randomly depending on the location of them during battle?
Basically if you slot her into the 2nd slot, she will empower the 1st and 3rd. This exclude speeds. However another unit fills the slot after one dies, it's included as adjacent.
Nice misinformation, adjacent to this unit means she'll buff ID's besides her. Say for example she has 4 spd, she will buff the units who are 5 spd and 3 spd since she is sandwiched between them.
@ Actually that's old information and they changed how that works.
@@MultiMVirus you are either confusing the support passive buff system where deployment order is prioritized unless stated or is just blatantly spreading misinformation
Kurokumo team with princess rodion 🤑
Yup not a 5 coins skill dang it sadge
could a 3 bloodfiend/3 kuromuko clan ids team work for a bleed team
Mhm. I’d use Manager don, princess Rodion over kurokumo rodion, And priest Gregor. Then the 2 new ids, and throw in a ring sang for good measure. (Or any other kurokumo ID*
are you still playing gfl2?
Wait, when it said activate bleed on the third hit, does it mean she just triggers up to a certain count of bleed at the same time or am I buggin?
That should be it, yes, kinda like a tremor burst
Meursault WAW ego has that on the last coin, if you want to try it
Grinding so i can get every kurkomo clan ID
Was it limited?
Should i actually max my kk RODION* and gregor now? i have KK ryoshu maxed out already
I would hold off until people get their hands on the IDs first to see how they actually perform in-game (this week or next week). But as far as I know people are torn between building a full KK team or slotting them besides La Manchaland. KK Ryoshu is actually pretty good/safe to uptie as a bleed applier with good clashing meanwhile Gregor falling a bit behind as a debuffer and decent damage at best.
@@wantShiba20can i use him as a generalist? Im a new player
Kkregor is competing with pregor so he is in a very tough spot
You are better off just running KK Heath, Ish, Ryo. People are braindead for thinking Battle Ready is mandatory, typical of a PMoon fan who just echo popular but wrong opinions.
I don't understand the gimmick of losing clash if you don't also have a line like "enemies don't gain/lose sp from winnig a clash against this unit" or a totaly busted damage output like Meursault blade lineage.
In human encounter losing clash seem like a bad idea and I don't like the idea of restricting a style of play only to enemy without sp.
The KK members in the game already have terrible clashing numbers. Most of the time, they do win the clash but they lose some of those coins. Making them unbreakable enables those "lost" coins still do their [on hit] effects despite having only a +1 coin power.
@@mark62684583 Yeah I understand that. But If you want to make a design around losing clash ennemies shouldn't win or lose sp when you do lose the clash.
I can't be the only to have a boss figth with sp snowball horribly wrong because I lost the few first clash only to do it again and have no problem if I didn't lost those first few clash ?
@@mark62684583 Yeah I understand that part. But if you make a design around losing clash you should prevent win/lost of sp for the ennemy when you do lose the clash (that could be a additional line on the Dark cloud effect).
I can't be the only one to have a boss fight with sp snowball horribly wrong because I lost the first few clash, only to do it again and have no problem because I didn't lose those first few clash.
most recent bosses with sp have some inbuilt way to generate a lot of sp without relying on clashes, so unless you run sinking you will have to deal with a lot of heads rolls regardless. On top of that, kurokumos do apply quite a bit of paralysis across their skills. Their use case is still pretty narrow, but if railways are going to be structured in the same way as RR4, kk might become a staple bleed team for that, we'll see
@@Lichermregular enemies having high sp won’t matter if they’re dead. Bosses never relied on clashing to permanently have 45 sanity, and the kk units have a lot of paralyze and offense level down application
my problem with kurokumo Ishmael and Heathcliff is that i can't use Pequod Ishmael and Heathcliff
My face when re-use coin is applied (I am in ecstasy)
NOOOO WHERE THE POISE THE BLOISE TEAM DREAM IS DEAD 😂
2nd captain ishmael
Is he a good damage dealer for a new player that just started the game?
Won’t know until release
I can't lie when I saw the kits and other stuff for this update
I want "is that all?"
Like yeah grateful Pm is giving an free 3 star id to us but holy I expected Ishmael to have an second pages of random bs
Still pulling for her tho 🗿
The second page is usually just status effects, bleeds already established and they don't have 8 skills to take up a full page
bl (fraud) outis could never
This team gonna suck ass on mirror dungeon 😂 like you can only revive one unit per shop and u need to kill 2 ids each battle 💀🫣
I really hate the “lol let your team die” fixation the devs have been having, it’s not fun whatsoever man. So lame.
typical illiterate PMoon fan when they see an on death: "HOLY SHIT THEY WANT TO KILL THEMSELVES"
the kit: (is already really strong that only gets better when you fulfill the death conditional)
Why not be a normal person and not just fulfill the death conditional? Even people with room temperature IQ would pick this up instantly once they read the kit
Yeah i dont know about these seems pretty underwhelming, in the history can work but in mirror dungeon when has multiple battles and you dont wanna lose anyone, Nah, has to be a lot of debuffs in those coins to be viable if not is the most skipable chars. i ever see.
Edit: Heathcliff somewhat seems to be a better kit overall
If we're talking about MD, you could just run full slash team with 3 BL and 3 KC and get the tier IV BL ego gift. KC team should get around 4 slash power and +50% damage from all the passive at least
@@novierre but the probability they will die is very high, they will be punched and will punch the diference is that the boss have more than 2K of life they didn't, we will have to see the numbers but by now they mostly likely to be bad in MD
@@brwolfon167no really, there's alot of healing ego gift,even if you use the type of id who don't gain advantage from getting hit,you still gonna get hit at higher floor after all,it's inevitable( comically high clash power like like mermaid,pequod people,etc. Auto slot battle,where you cant aim for the target,unbreakable coin)and they don't need to lose clash tho,it just to make sure their coin land due to most of kk member have low clash power,winning clash doesn't make them dealing no dmg.
Also that's why the buff both id grant was focused on defense power up and power down,so they can take damage,don't forget that blood fiend has very good sustain too
And repyo can heal other.
And the "must dead " requirement is just bonus if you fight very hard enemies or speed running rr so you can spam multi coin Rules of backstreet every turn(lament mourn despair but better)
Just like that "when allies dead" requirement on bl meur ,it doesn't stop him from becoming amazing ID even without any allies dead
@@gregoriusriscadoharefa Hmmmmm, its a very different kind of ID, the la manchaland its auto sustainable this is truth, the healing items and i guess the better one will be the blood bag, if power down will have impact maybe KK Ryoushu Or KK Gregor (i think he will be better) can help too, but i Hope the damage in the later floors dont be able to trespass the Power down, or even better Trust in the nuke
@@brwolfon167 With how all this work,i can see the resemblance with " yield my flash,to claim their bones" skill but it's easier to use and spamable
I mean BL meur were mainly famous for that boss killing skill,even his passive give him invincibility for 1 turn mainly just for his 3rd skill to work properly.
But as you said,it's about the number afterall...
I hope it doesn't disappoint us
I expect heath gonna has low stagger threshold or even only 1 threshold like pequod