I had a very similar terrain generation solution... I generated a list of, say, 5 random coordinates. I then copied a 'terrain doodle' about 3 times per coordinate with a randomized offset, size, and swirl effect, originating at said coordinate. Then, I did the same collision detection you did on a grid of tiles before hiding the terrain doodles. The result was 'islands' forming around the list coordinates. by increasing the maximum possible offset I could sprawl these islands out into all sorts of weird and unexpected shapes
That sounds sick. Might have to host a game jam where every game has to include some sort of level generation or infinite generation. Would probably get some interesting results.
@@MuuMuuGameDev you should add ice to the game and it melts into water next to fire and turns water next to it into ice. The Antarctica thing just gave me that idea
@@MuuMuuGameDev Dude. Not at all. You should have a grid of different directions and every pixel should be influenced by the directions, then repeat 4 times somehow something stuff blah blah blah it is REALLY complicated not at all the same idea
@@xoxogamewolf7585actually its alot closer then you think. I have been using perlin noise for years. And this is the closest i have seen to someone coming clode
Naw how do you only have 500 subs? I mean narrating is pretty good and the editing is like in pretty big channels!! Definitely earned a sub.
Thanks bro 😂 doing my best
I had a very similar terrain generation solution...
I generated a list of, say, 5 random coordinates. I then copied a 'terrain doodle' about 3 times per coordinate with a randomized offset, size, and swirl effect, originating at said coordinate. Then, I did the same collision detection you did on a grid of tiles before hiding the terrain doodles.
The result was 'islands' forming around the list coordinates. by increasing the maximum possible offset I could sprawl these islands out into all sorts of weird and unexpected shapes
That sounds sick. Might have to host a game jam where every game has to include some sort of level generation or infinite generation. Would probably get some interesting results.
hi
hi
hi
You came so far how do you only have 500
BitBox reminds me of another game called WorldBox with its pixel-art like tile system
yeah its very similar definitely. Will admit back in the day when i made the original project there was probably some inspiration going on 😂😂
3:14 that is not perlin noise. Perlin noise has a complicated algorithm and actually looks good.
anybody gonna mention the fact that the video's location is antarctica??
yes
little inside joke 🤫😂
@@MuuMuuGameDev you should add ice to the game and it melts into water next to fire and turns water next to it into ice. The Antarctica thing just gave me that idea
@@broccoplant4846 true could do a snow tile and have blizzards and snow storms
3:08 thats not perlin noise.
ah close enough. Same kind of idea
@@MuuMuuGameDev Dude. Not at all. You should have a grid of different directions and every pixel should be influenced by the directions, then repeat 4 times somehow something stuff blah blah blah it is REALLY complicated not at all the same idea
@@xoxogamewolf7585actually its alot closer then you think. I have been using perlin noise for years. And this is the closest i have seen to someone coming clode
@@MuuMuuGameDevif you open this project up in penguin mod. They have a perlin noise extension. Pretty sure turbowarp does too