Most of these questions are good to pose as a beginner or someone new to the edition. For the rest, learn the game and learn what specific armies/units can do. In this stage of 'learning' ask all the questions once, the good once twice and the dumb once trice. Games at this level should be informative, short and fun. Inviting more people to our hobby. For more experienced opposing players. What does this unit do and where is it? The answer is: Look at the board, it is all in front of you. The answers are there. Here is a stat-card for my weapons, I'll trade it (for this game) to you IF you hand me one for your weapons/units. Now, stop distracting me from my strategy and let's play. Questions that I already answered like the range of my weapons is strait forward: Dear opponent, take your pen and paper, note your question and I'll dictate my weapon profile. Or look at the standard stat-card. Not to sound rude, but 4 times the same question has only one purpose, distract your opponent and that may be good game in poker, here it ain't cool. What and how much I can or cannot redeploy IS NOT part of the strategy you broadcast to your opponent. There are units in reserve, I have scouts, no infiltrators. => In real life combat in the 40k universe, which we (re)enact, you do not know what your enemy is gonna pull so, nope. If however you play/deploy in a system where BOTH armies are on display BEFORE deployment. Sure more can be said, without stalling too much. Tell your opponent what, according to the rules, you must tell, nothing more. For those that think this is harsh => In real life combat in the 40k universe, which we (re)enact, you do not know what your enemy is gonna pull so, nope. You agreed on a point limit and rules abiding armies. That is what I expect you to bring and expect you to see me bring. No cheating in the army lists please. What is that model armed with? If you proxy, for instance testing a new expensive unit BEFORE you gonna buy 3 of them, note down what it actually is. Do this in duplicate and offer said duplicate to your opponent. We have an expensive hobby, buy the plastic you are actually gonna use first, vanity projects later. Same question in a tournament: W hat Y ou S ee I s W hat Y ou G et NO PROXIES at tournaments please. Not everybody loves playing in tournaments, I get it. But most of us want to play the fantastic fantasy game as fair as possible. So come as close to this WYSIWYG as possible. Part in the fun is a game with '2 point wise', evenly matched opponents fielding mostly painted armies versus one and another. For those believing this is tough love, visit one of the greater of players tournament (80+ folks). If you want your 5 turns done in the allocated time, you have to shake hands, deploy, do your thing, while countering the opponents thing and shake hands again and turn in the result. Stalling is not appreciated here and can even lead to you getting points deducted. Do not get me wrong. If a question needs to be posed, ask. But a friendly reminder, this is neither jeopardy nor is it a talk show. The most important thing is play the game. If you lose, so be it, if you win, all the better. Either way, on to your next match.
So I'm a newb and I asked my opponent about the range of his attacks and he reads off a couple that are like 12" so I deployed with that in mind and I got to move first trying to move down the board towards some objectives thinking I was safe. As soon as his turn started he start's measuring all his 36" attacks I didn't know about so I got to eat a whole bunch of shots out in the open. It was great. Love your channel btw and it's helping me learn a lot.
As a new player, I always ask "what's your strongest unit?" And it really helps with my awareness, especially when trying to decide what to take out. I also like to ask if anything allows units to be brought back onto the board after it's killed OR if a unit can shoot on death.
totally fair, you can't be expected to explain how everything in your army works. just explain the main gotyas. if you are playing Vanguard, explain the lone op strat and the return to reserve strats.
I would not expect my opponent to tell me how to beat them, but if was asked, I would more than happily explain how my units work, the threat ranges they have, and any unusual combo's my army has. Your game plan should never be to win because your opponent doesn't understand your list, or combo.
@@Odyssey40k I would explain what I have and their ranges, as well as what my units can do. But I would never explain or tip my hand on how I plan to use them in conjunction with other units. My unique combos, ( probably not so unique tbh ) and style of play would be something they have to discover during the game. The whole point is to plan around your enemy and their possibilities to achieve victory.. I'm not gonna give more information than is fair and required. It's up to the opponent to try and counter and plan. Against a new player, I would absolutely walk him or her through it and help them learn and show them what to anticipate and how to fight against such combos. But against another player who isn't green? Nah.
@Sunmourn I think we are on the same page then, I would not explain absolutely everything, and wouldn't expect my opponent to either. the questions are really for people to be aware of what sort of questions to be thinking about and to start a dialogue with your opponent. thanks for explaining your point mate, appreciate it.
@@Sunmournagree on green to this Army - but for someone who ive never played and never played into my Army, i always explain combos. Its quite fast - as ex aeldari should explain both phantasm and auto6 from leader onto devestating wounds
@@Odyssey40k Your game plan should never be to win because your opponent doesn't understand your list, or combo. Not true: 1. Real life battles were lost due to lack of inteligence on the oponent. 2. Learning every trick in the edition of every out in every army par unit combo... nope, not happening. 3. I am not responsable for my opponents level of understanding of the game. Sure in a friendly 1 off, especially against a newer player, I'll warn them about a combo. However, at that stage, learning the basics should take precedence. For more experienced players, they learn best what my new combo can do by getting slapped with it.
Most of these questions are good to pose as a beginner or someone new to the edition. For the rest, learn the game and learn what specific armies/units can do. In this stage of 'learning' ask all the questions once, the good once twice and the dumb once trice. Games at this level should be informative, short and fun. Inviting more people to our hobby.
For more experienced opposing players. What does this unit do and where is it? The answer is:
Look at the board, it is all in front of you. The answers are there. Here is a stat-card for my weapons, I'll trade it (for this game) to you IF you hand me one for your weapons/units. Now, stop distracting me from my strategy and let's play.
Questions that I already answered like the range of my weapons is strait forward:
Dear opponent, take your pen and paper, note your question and I'll dictate my weapon profile. Or look at the standard stat-card. Not to sound rude, but 4 times the same question has only one purpose, distract your opponent and that may be good game in poker, here it ain't cool.
What and how much I can or cannot redeploy IS NOT part of the strategy you broadcast to your opponent. There are units in reserve, I have scouts, no infiltrators. => In real life combat in the 40k universe, which we (re)enact, you do not know what your enemy is gonna pull so, nope. If however you play/deploy in a system where BOTH armies are on display BEFORE deployment. Sure more can be said, without stalling too much.
Tell your opponent what, according to the rules, you must tell, nothing more. For those that think this is harsh => In real life combat in the 40k universe, which we (re)enact, you do not know what your enemy is gonna pull so, nope. You agreed on a point limit and rules abiding armies. That is what I expect you to bring and expect you to see me bring. No cheating in the army lists please.
What is that model armed with?
If you proxy, for instance testing a new expensive unit BEFORE you gonna buy 3 of them, note down what it actually is. Do this in duplicate and offer said duplicate to your opponent. We have an expensive hobby, buy the plastic you are actually gonna use first, vanity projects later.
Same question in a tournament:
W hat
Y ou
S ee
I s
W hat
Y ou
G et
NO PROXIES at tournaments please. Not everybody loves playing in tournaments, I get it. But most of us want to play the fantastic fantasy game as fair as possible. So come as close to this WYSIWYG as possible. Part in the fun is a game with '2 point wise', evenly matched opponents fielding mostly painted armies versus one and another.
For those believing this is tough love, visit one of the greater of players tournament (80+ folks). If you want your 5 turns done in the allocated time, you have to shake hands, deploy, do your thing, while countering the opponents thing and shake hands again and turn in the result. Stalling is not appreciated here and can even lead to you getting points deducted. Do not get me wrong. If a question needs to be posed, ask. But a friendly reminder, this is neither jeopardy nor is it a talk show. The most important thing is play the game. If you lose, so be it, if you win, all the better. Either way, on to your next match.
Watched your videos so far and I think they are great Chris. Please keep this up as I find them informative and useful. Cheers
So I'm a newb and I asked my opponent about the range of his attacks and he reads off a couple that are like 12" so I deployed with that in mind and I got to move first trying to move down the board towards some objectives thinking I was safe. As soon as his turn started he start's measuring all his 36" attacks I didn't know about so I got to eat a whole bunch of shots out in the open. It was great. Love your channel btw and it's helping me learn a lot.
As a new player, I always ask "what's your strongest unit?" And it really helps with my awareness, especially when trying to decide what to take out.
I also like to ask if anything allows units to be brought back onto the board after it's killed OR if a unit can shoot on death.
getting this out at 3am, what a legand
scheduled release ;)
I hate that last question just cause I don't know where to start.
"yes I'm playing tyranids everything is a trick."
totally fair, you can't be expected to explain how everything in your army works.
just explain the main gotyas. if you are playing Vanguard, explain the lone op strat and the return to reserve strats.
Good points made mate
Keep up the aweosme work man
Thanks for the tips!
"Oh hey, before we start.. tell me exactly everything I need to know in order to beat you like a drum for the next couple of hours."
I would not expect my opponent to tell me how to beat them, but if was asked, I would more than happily explain how my units work, the threat ranges they have, and any unusual combo's my army has.
Your game plan should never be to win because your opponent doesn't understand your list, or combo.
@@Odyssey40k I would explain what I have and their ranges, as well as what my units can do. But I would never explain or tip my hand on how I plan to use them in conjunction with other units.
My unique combos, ( probably not so unique tbh ) and style of play would be something they have to discover during the game.
The whole point is to plan around your enemy and their possibilities to achieve victory.. I'm not gonna give more information than is fair and required. It's up to the opponent to try and counter and plan.
Against a new player, I would absolutely walk him or her through it and help them learn and show them what to anticipate and how to fight against such combos. But against another player who isn't green? Nah.
@Sunmourn I think we are on the same page then, I would not explain absolutely everything, and wouldn't expect my opponent to either.
the questions are really for people to be aware of what sort of questions to be thinking about and to start a dialogue with your opponent.
thanks for explaining your point mate, appreciate it.
@@Sunmournagree on green to this Army - but for someone who ive never played and never played into my Army, i always explain combos. Its quite fast - as ex aeldari should explain both phantasm and auto6 from leader onto devestating wounds
@@Odyssey40k Your game plan should never be to win because your opponent doesn't understand your list, or combo.
Not true:
1. Real life battles were lost due to lack of inteligence on the oponent.
2. Learning every trick in the edition of every out in every army par unit combo... nope, not happening.
3. I am not responsable for my opponents level of understanding of the game. Sure in a friendly 1 off, especially against a newer player, I'll warn them about a combo. However, at that stage, learning the basics should take precedence. For more experienced players, they learn best what my new combo can do by getting slapped with it.
You sound like a kiwi, where abouts are you based?
I sure am! I'm based in the central North Island :)