i know that some mewtwos like mixing up short hop f air and short hop fast fall disable, maybe that’s one thing to look out for. also, dont over extend your combos too much, as that can also lead to getting disabled. hopefully i was some help at least. someone else add on for me pls haha
Fsmash is stronger at the tipper. You can angle it up to antiair, angle down to 2 frame, and you can often dash back fsmash to punish unsafe approaches or ledge roll. It's better to use Fsmash after a disable, unless you know they'll DI Dsmash incorrectly. Dsmash won't kill as early, but it has very little endlag, so you can even throw it out in neutral as a bait, or as a hard read that's safe. It's great for ledgetrapping - if you stand at the right distance against some characters, it can cover neutral getup, getup attack, and roll. It's also good to throw out a fully charged shadowball when they're getting up from ledge - then, if your shadowball misses, you can run up downsmash. Many people DI downsmash incorrectly (they need to DI away) and it's also suprisingly safe on shield. If they're shielding at ledge, Dsmash into ftilt will kill a surprising number of people since they overestimate dsmash endlag, or you could dsmash dash back fsmash. Finally, Dsmash is great for 2 framing
No idea how players like Kento, Wadi, Notbae and Zenkai can take Mewtwo, probably the worst character in the game and make him look good. It’s mad. Haha
Ooh,Thank you!!!
The way you use down smash is inspirational
Bro i didnt knew this guy existed, i love your videos keep it up!
Mewtwo gameplay is so satisfying!
けんとさん!!!
I like this guy so much more than Wadi. Wadis an amazing player with amazing fundamentals but Kentos more free form saucey type mewtwo
A lot more fun
I feel like too many people underestimate the speed of Disable. My friend plays M2 and its literally the most obnoxious move.
i know that some mewtwos like mixing up short hop f air and short hop fast fall disable, maybe that’s one thing to look out for. also, dont over extend your combos too much, as that can also lead to getting disabled. hopefully i was some help at least. someone else add on for me pls haha
can somebody pls tell me when should I use his D Smash or F Smash
Fsmash is stronger at the tipper. You can angle it up to antiair, angle down to 2 frame, and you can often dash back fsmash to punish unsafe approaches or ledge roll. It's better to use Fsmash after a disable, unless you know they'll DI Dsmash incorrectly.
Dsmash won't kill as early, but it has very little endlag, so you can even throw it out in neutral as a bait, or as a hard read that's safe. It's great for ledgetrapping - if you stand at the right distance against some characters, it can cover neutral getup, getup attack, and roll. It's also good to throw out a fully charged shadowball when they're getting up from ledge - then, if your shadowball misses, you can run up downsmash. Many people DI downsmash incorrectly (they need to DI away) and it's also suprisingly safe on shield. If they're shielding at ledge, Dsmash into ftilt will kill a surprising number of people since they overestimate dsmash endlag, or you could dsmash dash back fsmash. Finally, Dsmash is great for 2 framing
No idea how players like Kento, Wadi, Notbae and Zenkai can take Mewtwo, probably the worst character in the game and make him look good. It’s mad. Haha
るいきも戦採用されてんの、なんか笑う