Hello my lovely amazing derka derka math enthusiasts! I have read a few comments and concerns on my equation and how certain pieces of the equation work (largely armor pen and damage reduction), so I figured the best I could do for now is to pin and make some clarifications. 1. My calculation formatting IS visually different from that of the wiki, but rest assured if you plug the numbers in as written, you WILL get the same output as what the wiki would give you (Remember that I mentioned I excluded certain factors from my calculation such as race damage bonus, race damage reduction, etc.) I linked the wiki's damage formula in my description for your own viewing pleasure. The reason for my formatting is as follows: I wanted this to be more easily digestible visually for those less math-apt. The wiki math equation is....ugly to be frank. Someone less savvy in math would probably look at it and be extremely turned off to learning it. My intention was to make it easier to look at and comprehend in order to break down any barrier preventing someone learning very important details of the game. Now to address the other concern on the interaction of Armor pen and damage reduction. Armor penetration interacts with a percentage of the target's PDR. This means that the higher someone's armor, the more effective armor penetration is. Your damage is mitigated by their armor (1 - Damage Reduction) and their damage reduction is mitigated by your penetration (1 - (Damage Reduction * (1 - Penetration))). This prevents penetration from reducing someone's P/MDR below 0 to the point where it becomes a damage bonus. I am not a math teacher, professor, or math widard, so if any of my explanations were confusing or misleading I do apologize. It is very hard to make a comprehensive in-depth math lecture in just 9 minutes, so the kindness and patience I have seen is very much appreciated. Lastly, if any of my explanation here still sparks questions or opinions, I am just going to direct you to the calculator provided in my description, as my lil brain has been cooked, baked, broiled, and fried from all the math I've been doing just for this video. The calculator there will give you the numbers you want with no fuss or confusion on how the numbers work, but I will note the disclaimer here as I did in the video: Gear added weapon damage is no longer a thing, so that portion of the calculator is outdated AND it does not include any projectile considerations. Thank you for supporting me through watching, it is much appreciated, and do not fret, more videos that include information not in this video (such as MAGIC) are on the horizon, they just need their own special spotlight because they entail a LOT of information. I will do my best to include these types of clarifications in future videos as I learn and grow in video creation and editing! Hope to see you all again next Friday!
We need this kind of behind the curtain videos in dark and darker community. I always found these useful when i played path of exile, useful here too! Love the content ❤
Honestly. Thank you. As a new player, trying to find information that ISN'T Endless gameplay footage covered with loud music is hard. So thank you for the time and effort you're putting into these videos. I appreciate it. Subbed.
This was a really informative video, very dense and gets straight to the point no wasted seconds here! The charts/graphical slides are very helpful and allowed me to showcase these concepts to my DnD friends very easily.
Very helpful video, I was actually looking for a video like this to learn how to do the damage calculation myself since we no longer have the pre-lobby dummy to test our damage on and its annoying to search for one in match. Also didn't know that additional physical damage and additional weapon damage are 2 different things, just assumed they were both doing the same thing but worded weirdly since steelhammer devs do have a history of doing that sometimes.
YAAASSSS QUEEEN GO GET THEM 💅💅💅 *proceeds to suck the life out of a poor adventurer in the most horrifying and morbid way until it is nothing more than a pale sack of leather holding some disjointed bones*
Good to see more folks making guides like this 🤠 - quick tip on your camera, if you have software available, turn your ISO and exposure down, should help with the framerate. Keep up the good work!
Great video! I went into this hoping you would possibly explain something i may not have known and i was right when it got to the part where it displays how add phys is better for bossing then true phys.
you’re the first person I’ve seen who actually understands caps on phys power 😂 damn now everyone knows how easy it actually is to get to hard cap power bonus 😭 great video though!
Really refreshing to see a female creator putting out such good and informative videos. I'd love to see a few more practical comparisons (like the +truePhys vs +armorPen) - like what is better enchant for different weapons, on a longsword, assuming max rolls, is it +weaponDmg or +physicalPower? Anyway, I love your approach in these videos, cheers
Druids are alittle weird for the math But I've been running math for both panther and bear , so true is good on panther vs pdr or flat agl for your squishys and bear STR is always better then both additional weapon damage and true damage Bear str also increases your base damage numbers (witch I think needs to be changed) so going over 50 is still okay or even ideal tbh
true magical gets crazy on a wiz with either staff mastery or crystal sword and ignite, because the combo of the magic weapon damage, and magical damage from ignite, means you get double the true damage. this technically makes the true damage go from max 8 (before uniques) to max 16. ofc magic staff and crystal sword arn't the fastest weapons, but having a high base dex stat in combination with the haste spell more than makes up for that. that being before running dex gear, which gets insane.
The Mic upgrade alone made your videos a lot easier to watch. It shouldn't be a huge priority, especially since they're so expensive, but a cam upgrade would be a decent thing to think about too. The frame rate is a little low, and can be jarring to fixate on.
depends on the class. I'd say dex is the best option. next to that don't worry about armor or true, and focus on raw damage numbers like strength and power bonus. quarter staff is a bit odd because it attacks faster than most two handers, but it's base damage is high enough that it benefits more from phys power than add damage. the only situation where add/true damage is better, is when you have a low base strength form classes like wiz or cleric. even then I'd say replace true phys with true magic because it's just better
@@snowywhistle2114 thank you!!! Dex feels great! I try to get at least like 15% action speed and it attacks so fast. I was running like 5 true dmg with the quarterstaff but ill try phys power, how much phys power should i aim for? Im a barbarian player that uses the quarterstaff btw
i was told that armor pen can scale beneficially if you have more armor pen than the targets pdr, putting them in to the negatives totaling more damage? pvp wise. i don't think armor pen affects bosses though
i have a question then, wouldn't it be better if a longbow ranger stack armor pen and true damage in order to do the most damage to all classes? ~ 35% armor pen with longbow out and +5 true for example?
I'm pretty sure that armor pen doesn't effect PDR but armor rating. Example is clerics divine protection skill isn't effected by armor pen at all. So 5% armor pen takes way 5 armor from someone with 100 armor rating.
7:13 stick with the gag! It's funnier if you leave it like that and don't even make a mention of it. I was laughing my ass off when I saw TS as the ghost king 😂
I had a very heated discussion (not heated at all haha) with various family members and friends. My ORIGINAL idea was to just keep her on the screen with the straightest face and refer to her as ghost king without mention but I was advised not to because they believed my audience would be confused given the content of the video 😂 so happy you have my sense of humor!!!!!
Ehm, i have a question regarding the PDR / True Damage section ... what about the minus PDR? Since the game allows to go on minus PDR with armor pen ... so what is the break even point for the damage output there? Could you or someone answer that
I will have to keep this in mind. Currently I am focusing on learning how to speak to a camera. Admittedly it is very hard to find a balance between having a script where I just memorize/read (sounds BORING) OR having a loose script with bullet points (I begin stuttering a lot, lots of ums, ahhs and dead air that requires cuts that turn into very unsmooth takes). You may be asking why I can't do both and here is why: I am so mentally focused on getting the words right, it is near impossible for me to also work on my motor movements simultaneously. Hence if you watch my hand movements at the start of the video I do a lot of repetitive hand gestures, and at other points of the video I have them completely still and stiff sitting in my lap. These two things are essentially me showing my focus in the material I am presenting as opposed to showing my true authentic bodily movement (which is usually a lot more squirmy hahaha). I really appreciate this feedback and I hope I am able to do it in this next video (I will be trying it out!) :D
I would say depends on your build ... 15 is a good way to go in general ... if you play with toxic perk agility and dex is great since you want the 5 stacks to apply fast and then having true magical damage so strenght isn't big of a deal. But as i said it depends on your build and of course playstyle. At least that is my opinion.
I usually focus on dex, vigor, and true damage. Just build the true first, then get positive physical power bonus/15 strength then focus on everything else.
Hi! The human shaped figure in my video is color coded to indicate different hit % damage according to what limb you are hitting. Ie:hands and feet are yellow because hands and feet apply same hit % damage. If you want to learn more about hit location bonus my last video about weapon damage goes over this. Sorry if I caused any confusion!
hi just a suggestion here: could you add some mouse pointer or drawings to get easier understanding to non english speakers? (native speakers i mean) like Thor the dude talking abbout software security of youtube shorts. Thank you
1:01 I believe you mean physical DAMAGE bonus not power, but also throughout the section you keep saying "50 strength" strength does not have a cap at 50. Physical power does. If you have 35 strength and 15 physical power bonus you will hit the soft cap of 50 and only get 0.5% more damage bonus for any additional strength/power. The phrasing and incorrect text will confuse anyone who doesn't already know how physical power works. 3:30 Almost all classes have some form of projectile. Listing everything would take too much space, but in general anything which moves through the air is a projectile, and if it is hitscan/AoE then it is not a projectile. As an example Wizard's fireball has the fireball itself as a projectile, meaning its damage would be reduced by projectile reduction. Meanwhile the explosion part of the wizard's fireball is not a projectile; it is AoE, and does not get reduced by projectile reduction. This information is technically in the video but unless I missed it, it is not stated directly even though it's super important to know. Armor penetration does NOT reduce PDR by a set amount. 50% armor pen does not turn 50% PDR into 0% PDR. It in cuts it in half making it 25% PDR. A bit off topic from the video, but the EFFECTIVE hp of a target is more important than their actual HP. a Fighter with 150HP and 75% PDR has effectively 600HP if you only have physical damage. Meanwhile a fighter with 50%PDR and 300HP also has an effective health of 600HP despite having 100% more HP and only 25% less PDR. Reducing PDR on high armor targets is much more impactful than low armor targets, because armor penetration scales with the % of PDR your target has, and because the higher the % of PDR the more each % of that PDR is worth.
Hi MrPerson! I hope you're enjoying your day and I appreciate you stopping by and giving me thorough feedback. I've read through your comment and want to address each of your points as best as possible. I hope none of what I say comes off as condescending or rude, and if it does I ask that you please tell me as it sincerely is not my intention. To address your first point, I both stated and wrote in the video the relation with strength/physical power, and so I use strength/physical power interchangeably as 1 str is 1 pp, 15 str is 15 pp, 60str is 60 pp, so on so forth. I also wrote on the screen str has a hard 100 cap, and mentioned verbally that once you reach 50 str you begin getting diminishing returns and therefore it is not worth it to continue building past 50 though it is entirely possible to do so. I apologize this may have confused you, and although I did write it on screen and verbally stated all of this I would invite you to let me know how I could have done so differently as to not confuse (I say things once as to keep the video short, so if you skipped past that, that cannot be helped). In this point of the video I said "ranger" because my example was an altered longbow example. It was assumed the viewer would understand "ranged attacks" applying for projectiles, as well as this being a physical-damage-only video. Magical damage requires its own video as I am sure you understand why, also projectile fall-off is not applicable to all projectiles, therefore more relevant for rangers and like damage. This is the purpose for the assertion of "ranger" being my choice of words. I can't exactly please everyone with my wording, but it was true and accurate to the context and point of the video at hand. Other classes also use bows, crossbows, etc. but notice I didn't include them either (don't even get me started on throwables lol!) it would have been impractical to go over every single form of projectile when I know my viewers are intelligent and can draw their own conclusions without me spoon feeding them everything. Again to reiterate, magic damage needs its own video, so it was not included in this video for that reason. A side note is that my title originally had "physical damage" in it but nobody was clicking it because of how wordy it was. I had to shorten the title and unfortunately that did not make the cut, though it seems no one else seems to be particularly bothered by this as it still delivers what was promised--how damage works. The information you say is not in the video is in it, all but magic damage and hp, which is not the purpose of this video, and require their own videos. Furthermore, when I discussed armor pen and its interaction with pdr in the equation I simply said the two interact to create a "damage modifier" of which is in the wiki which I invite you to look into if interested (though I think it's safe to assume you already have hehe). You are correct--this is off topic and not the point of this video. This is important and requires its own video. This is also correct and the point that I make in my armor pen vs true damage segment. Lastly, this video was originally 2-hours of footage and I like to assume my viewers are intelligent and can draw their own conclusions with my discussion on the topic (ie. armor pen working well because of the scaling mechanic with pdr and it being essentially useless against low pdr players such as wizard, as covered in my armor pen vs true damage section). This way I don't come off as condescending when discussing important topics as well as allowing my viewers to think with me rather than just be told everything in a "trust me-esque" approach. If there is anything that you take away from my very long winded comment, is that I am engaging with you as it is clear to me you are very intelligent and know your stuff when it comes to the game and I understand how certain points may get missed or overlooked with how fast I go through it all (seriously, 9 minutes for all this information is ridiculously short when you consider the nuances of different types of damage and how they interact such as magic as you stated). Just remember that this will not be my last video and I have plenty more time to create videos tailored to the exact topics you expressed to have great importance with the detail they deserve! :)
@@Barbooian Quite a long comment, but I read it all. I can't tell if it's just the way you type, but the most message reads like a teacher talking down to a highschool student. I'll forgive it though because I'm sure it took a while to type that all out, and you did add disclaimers so I'm probably not the first person to feel that way. This video is very clearly meant to act as a guide for players who are unfamiliar with how the damage is calculated in the game. If I'm right in that, the video should be made as clear as possible and address the common pitfalls players fall into. Using "strength" to refer to physical power is confusing. The information simply being in the video is not good enough. It needs to be stated clearly and concisely. You shouldn't put it on the viewers to figure out that the word "strength" actually means "physical power". You say you're assuming your viewers are intelligent and that you cant please everyone with your word choice, but those are bad faith arguments here. Viewers can be intelligent enough to piece together the information from the video, but that doesnt mean the information was presented well. Phrasing things is difficult and sometimes word choice is a small amount off, but you aren't slightly off with your word choice; you are using completely incorrect words. Anyone listening to what you say and not actively correcting the incorrect words will come out of this video with incorrect information. If the video was meant to be specifically for physical power and just got changed then I can see why you'd use "ranger" as the only real example for projectiles. I don't agree with you saying that "intelligent" viewers would know any object moving through the air is a projectile. It makes perfect sense to assume bows and crossbows are the only things counted as projectiles for the armor calculation, and I think 90%+ of people would assume that if this video was the only source used. For the sake of not giving people the wrong ideas adding in a sentence saying "Most things that fly through the air are projectiles, but arrows and crossbow bolts are the main ones worth considering, and those will be the focus of the video." would be beneficial. Yes, you have the armor pen calculation in the video, but it is not focused on enough. The way armor pen works in dark and darker is unintuitive. It was a large confusion in the community during the first few play tests because people would build it expecting all their damage to become true damage. It shouldnt have been left as a background calculation with no direction mention. Unless this video was made specifically for people who already know how damage works it is too confusing for newer players. I am confident a 9 minute video is long enough to cover everything about physical damage and armor pen. If I were giving an ab lib explanation of it all it would probably only take 5.
@@rastablam "5x longer" it's shorter than her's. It is condescending; I didnt put in disclaimers to state otherwise. I think she made multiple large errors in the video while trying to play them off as not being errors.
Maybe don't lean into being condescending. Not a good look. What you assert are errors seems incorrect here, given full context and alignment with the DaD damage calculation tool. Furthermore, LARGE errors should not include the conflation of equivalent terminology. Posting long comments and then criticizing the length of the comment in response is very troll.
Hello my lovely amazing derka derka math enthusiasts! I have read a few comments and concerns on my equation and how certain pieces of the equation work (largely armor pen and damage reduction), so I figured the best I could do for now is to pin and make some clarifications. 1. My calculation formatting IS visually different from that of the wiki, but rest assured if you plug the numbers in as written, you WILL get the same output as what the wiki would give you (Remember that I mentioned I excluded certain factors from my calculation such as race damage bonus, race damage reduction, etc.) I linked the wiki's damage formula in my description for your own viewing pleasure.
The reason for my formatting is as follows: I wanted this to be more easily digestible visually for those less math-apt. The wiki math equation is....ugly to be frank. Someone less savvy in math would probably look at it and be extremely turned off to learning it. My intention was to make it easier to look at and comprehend in order to break down any barrier preventing someone learning very important details of the game.
Now to address the other concern on the interaction of Armor pen and damage reduction. Armor penetration interacts with a percentage of the target's PDR. This means that the higher someone's armor, the more effective armor penetration is. Your damage is mitigated by their armor (1 - Damage Reduction) and their damage reduction is mitigated by your penetration (1 - (Damage Reduction * (1 - Penetration))). This prevents penetration from reducing someone's P/MDR below 0 to the point where it becomes a damage bonus.
I am not a math teacher, professor, or math widard, so if any of my explanations were confusing or misleading I do apologize. It is very hard to make a comprehensive in-depth math lecture in just 9 minutes, so the kindness and patience I have seen is very much appreciated.
Lastly, if any of my explanation here still sparks questions or opinions, I am just going to direct you to the calculator provided in my description, as my lil brain has been cooked, baked, broiled, and fried from all the math I've been doing just for this video. The calculator there will give you the numbers you want with no fuss or confusion on how the numbers work, but I will note the disclaimer here as I did in the video: Gear added weapon damage is no longer a thing, so that portion of the calculator is outdated AND it does not include any projectile considerations.
Thank you for supporting me through watching, it is much appreciated, and do not fret, more videos that include information not in this video (such as MAGIC) are on the horizon, they just need their own special spotlight because they entail a LOT of information.
I will do my best to include these types of clarifications in future videos as I learn and grow in video creation and editing! Hope to see you all again next Friday!
A woman that does legit content that is useful...... I want you to have my babies in my NWO to breed gaming gods! 🤣
@@ScotsmanGamer cringe
@@ScotsmanGamer dude...what...?
@@Toothydeere you incapable of reading????
@@Toothydeere Just an average maidenless comment, nothing more nothing less.
The kinda of videos that this game needs in the community. Very helpful
We need this kind of behind the curtain videos in dark and darker community. I always found these useful when i played path of exile, useful here too! Love the content ❤
Honestly. Thank you. As a new player, trying to find information that ISN'T Endless gameplay footage covered with loud music is hard. So thank you for the time and effort you're putting into these videos. I appreciate it. Subbed.
I love the explanations on these topics as someone who’s no life’s the game for the last 3 months i find I’m learning so much from your content
This was a really informative video, very dense and gets straight to the point no wasted seconds here! The charts/graphical slides are very helpful and allowed me to showcase these concepts to my DnD friends very easily.
okay this is hella deep, and dude! voice is crisp!!!!! thanks for listening to us on the vocals!!!
Didn't know Add damage was applied after power bonus but before hit location. The Bard vs Widard example was also insightful. Great video!
add phys damage is after, but add weapon damage (or gear weapon damage) is before power bonus
This really feels like one of those algebra videos about algorithma they made us watch in highschool except I'm excited to watch it
Instant sub. So much so that I watched it and went onto another device I was logged into so I could reward such quality work
this is very instructional id love to see a breakdown on true magic vs additional magic as well!
NEEDED THIS TYPE OF MATH IN MY LIFE YESSSSSSSS
I have been looking for a video like this for months, thank you so so much
Well explained breakdown. Thanks for doing this.
Thank you for such an informative video!
Great mic improvement! Love your vids!
This is just the kind of video I was looking for. Ty
This is actually pretty informative
this is my fav dyd content thanks
great video and valuable information!!!
Very good info , it would be great to see a vid on Magic Damage also.
Very helpful video, I was actually looking for a video like this to learn how to do the damage calculation myself since we no longer have the pre-lobby dummy to test our damage on and its annoying to search for one in match. Also didn't know that additional physical damage and additional weapon damage are 2 different things, just assumed they were both doing the same thing but worded weirdly since steelhammer devs do have a history of doing that sometimes.
Great detail u got a sub keep up the good work
7:04 Ghost Queen
She is gonna ✨ slay ✨ us
YAAASSSS QUEEEN GO GET THEM 💅💅💅 *proceeds to suck the life out of a poor adventurer in the most horrifying and morbid way until it is nothing more than a pale sack of leather holding some disjointed bones*
super helpful video & great explanations!
Queen of Knowledge 🙏🙏
Very helpful, thanks
Dope video thank you
Good to see more folks making guides like this 🤠 - quick tip on your camera, if you have software available, turn your ISO and exposure down, should help with the framerate. Keep up the good work!
Awesome video! Keep it up!
Good video thank you 🙏
Great video! I went into this hoping you would possibly explain something i may not have known and i was right when it got to the part where it displays how add phys is better for bossing then true phys.
you’re the first person I’ve seen who actually understands caps on phys power 😂 damn now everyone knows how easy it actually is to get to hard cap power bonus 😭 great video though!
Really refreshing to see a female creator putting out such good and informative videos. I'd love to see a few more practical comparisons (like the +truePhys vs +armorPen) - like what is better enchant for different weapons, on a longsword, assuming max rolls, is it +weaponDmg or +physicalPower? Anyway, I love your approach in these videos, cheers
You were in my last game in GC just now! I ratted on the wooden stairs by boss with a bard. Fighter and wizard team ran right past us like twice lol.
Great video
Druids are alittle weird for the math
But I've been running math for both panther and bear ,
so true is good on panther vs pdr or flat agl for your squishys
and bear STR is always better then both additional weapon damage and true damage
Bear str also increases your base damage numbers (witch I think needs to be changed) so going over 50 is still okay or even ideal tbh
Data analyst in its natural habitat
true magical gets crazy on a wiz with either staff mastery or crystal sword and ignite, because the combo of the magic weapon damage, and magical damage from ignite, means you get double the true damage. this technically makes the true damage go from max 8 (before uniques) to max 16. ofc magic staff and crystal sword arn't the fastest weapons, but having a high base dex stat in combination with the haste spell more than makes up for that. that being before running dex gear, which gets insane.
Wow, awesome...
this was needed so bad
Sly Dimo shoutout at 5:01.
The Mic upgrade alone made your videos a lot easier to watch. It shouldn't be a huge priority, especially since they're so expensive, but a cam upgrade would be a decent thing to think about too. The frame rate is a little low, and can be jarring to fixate on.
thanks for the math warning, almost had a heart attack
The negative strength thing makes more sense. I was getting upset. Wizard does like 6 damage with the dagger
how does this work wit true magic damage vs additional magical damage on warlock?
Why do we only account for projectile fall off and reduction if we're a ranger?
what would you recommend for the quarterstaff? armor pen or true phys?
depends on the class. I'd say dex is the best option. next to that don't worry about armor or true, and focus on raw damage numbers like strength and power bonus. quarter staff is a bit odd because it attacks faster than most two handers, but it's base damage is high enough that it benefits more from phys power than add damage. the only situation where add/true damage is better, is when you have a low base strength form classes like wiz or cleric. even then I'd say replace true phys with true magic because it's just better
@@snowywhistle2114 thank you!!! Dex feels great! I try to get at least like 15% action speed and it attacks so fast. I was running like 5 true dmg with the quarterstaff but ill try phys power, how much phys power should i aim for? Im a barbarian player that uses the quarterstaff btw
how does true damage work for dots?
i was told that armor pen can scale beneficially if you have more armor pen than the targets pdr, putting them in to the negatives totaling more damage? pvp wise. i don't think armor pen affects bosses though
Thats not true sadly
i have a question then, wouldn't it be better if a longbow ranger stack armor pen and true damage in order to do the most damage to all classes? ~ 35% armor pen with longbow out and +5 true for example?
Yep. Ranger can sometimes run additional for the extra HS damage but true is better in this tank meta.
Damn, didn't knew Shriek reduced them to -78%, that's crazy.
I'm pretty sure that armor pen doesn't effect PDR but armor rating. Example is clerics divine protection skill isn't effected by armor pen at all. So 5% armor pen takes way 5 armor from someone with 100 armor rating.
7:13 stick with the gag! It's funnier if you leave it like that and don't even make a mention of it. I was laughing my ass off when I saw TS as the ghost king 😂
I had a very heated discussion (not heated at all haha) with various family members and friends. My ORIGINAL idea was to just keep her on the screen with the straightest face and refer to her as ghost king without mention but I was advised not to because they believed my audience would be confused given the content of the video 😂 so happy you have my sense of humor!!!!!
Ehm, i have a question regarding the PDR / True Damage section ... what about the minus PDR? Since the game allows to go on minus PDR with armor pen ... so what is the break even point for the damage output there? Could you or someone answer that
good job nerd. I understand now.
how does armor pen or magic pen work on bosses?
doesnt work cause no armor :)
@Barbooian Hey you could make it more understandable with a coursor of your mouse pointing at what you are talking about! ;)
I will have to keep this in mind. Currently I am focusing on learning how to speak to a camera. Admittedly it is very hard to find a balance between having a script where I just memorize/read (sounds BORING) OR having a loose script with bullet points (I begin stuttering a lot, lots of ums, ahhs and dead air that requires cuts that turn into very unsmooth takes). You may be asking why I can't do both and here is why: I am so mentally focused on getting the words right, it is near impossible for me to also work on my motor movements simultaneously. Hence if you watch my hand movements at the start of the video I do a lot of repetitive hand gestures, and at other points of the video I have them completely still and stiff sitting in my lap. These two things are essentially me showing my focus in the material I am presenting as opposed to showing my true authentic bodily movement (which is usually a lot more squirmy hahaha). I really appreciate this feedback and I hope I am able to do it in this next video (I will be trying it out!) :D
what ammount of strength is good on rogue?, i still dont know if it would be worth it to have 25 strenght or invest in other stats to only have 15
I would say depends on your build ... 15 is a good way to go in general ... if you play with toxic perk agility and dex is great since you want the 5 stacks to apply fast and then having true magical damage so strenght isn't big of a deal. But as i said it depends on your build and of course playstyle. At least that is my opinion.
I usually focus on dex, vigor, and true damage. Just build the true first, then get positive physical power bonus/15 strength then focus on everything else.
so hitting arms/legs is the same as hitting torso? i was misinformed then.
Only for true damage
Hi! The human shaped figure in my video is color coded to indicate different hit % damage according to what limb you are hitting. Ie:hands and feet are yellow because hands and feet apply same hit % damage. If you want to learn more about hit location bonus my last video about weapon damage goes over this. Sorry if I caused any confusion!
good job you can read....
hi just a suggestion here: could you add some mouse pointer or drawings to get easier understanding to non english speakers? (native speakers i mean) like Thor the dude talking abbout software security of youtube shorts. Thank you
teacherrrr😋
AS if ppl are playing dnd to do math, 1s are simple numbers
Not only does rondel dagger attack faster, allowing for more true damage procs, but it also has innate armor pen because why not
Because rogues still suck, make it a rogue only weapon and suddenly the rondel fighter/bard problem disappears
@@JELKEK Rogues do not suck. But no one else should have that rondel dagger, for sure
Lol I like how she recommended not going over 50 str like 50str is cheap and easy t0 build 🤣
Math teacher?
dont build true as a rogue is trollinggg
1:01 I believe you mean physical DAMAGE bonus not power, but also throughout the section you keep saying "50 strength" strength does not have a cap at 50. Physical power does. If you have 35 strength and 15 physical power bonus you will hit the soft cap of 50 and only get 0.5% more damage bonus for any additional strength/power. The phrasing and incorrect text will confuse anyone who doesn't already know how physical power works.
3:30 Almost all classes have some form of projectile. Listing everything would take too much space, but in general anything which moves through the air is a projectile, and if it is hitscan/AoE then it is not a projectile. As an example Wizard's fireball has the fireball itself as a projectile, meaning its damage would be reduced by projectile reduction. Meanwhile the explosion part of the wizard's fireball is not a projectile; it is AoE, and does not get reduced by projectile reduction.
This information is technically in the video but unless I missed it, it is not stated directly even though it's super important to know.
Armor penetration does NOT reduce PDR by a set amount. 50% armor pen does not turn 50% PDR into 0% PDR. It in cuts it in half making it 25% PDR.
A bit off topic from the video, but the EFFECTIVE hp of a target is more important than their actual HP. a Fighter with 150HP and 75% PDR has effectively 600HP if you only have physical damage. Meanwhile a fighter with 50%PDR and 300HP also has an effective health of 600HP despite having 100% more HP and only 25% less PDR.
Reducing PDR on high armor targets is much more impactful than low armor targets, because armor penetration scales with the % of PDR your target has, and because the higher the % of PDR the more each % of that PDR is worth.
Hi MrPerson! I hope you're enjoying your day and I appreciate you stopping by and giving me thorough feedback. I've read through your comment and want to address each of your points as best as possible. I hope none of what I say comes off as condescending or rude, and if it does I ask that you please tell me as it sincerely is not my intention. To address your first point, I both stated and wrote in the video the relation with strength/physical power, and so I use strength/physical power interchangeably as 1 str is 1 pp, 15 str is 15 pp, 60str is 60 pp, so on so forth. I also wrote on the screen str has a hard 100 cap, and mentioned verbally that once you reach 50 str you begin getting diminishing returns and therefore it is not worth it to continue building past 50 though it is entirely possible to do so. I apologize this may have confused you, and although I did write it on screen and verbally stated all of this I would invite you to let me know how I could have done so differently as to not confuse (I say things once as to keep the video short, so if you skipped past that, that cannot be helped).
In this point of the video I said "ranger" because my example was an altered longbow example. It was assumed the viewer would understand "ranged attacks" applying for projectiles, as well as this being a physical-damage-only video. Magical damage requires its own video as I am sure you understand why, also projectile fall-off is not applicable to all projectiles, therefore more relevant for rangers and like damage. This is the purpose for the assertion of "ranger" being my choice of words. I can't exactly please everyone with my wording, but it was true and accurate to the context and point of the video at hand. Other classes also use bows, crossbows, etc. but notice I didn't include them either (don't even get me started on throwables lol!) it would have been impractical to go over every single form of projectile when I know my viewers are intelligent and can draw their own conclusions without me spoon feeding them everything. Again to reiterate, magic damage needs its own video, so it was not included in this video for that reason. A side note is that my title originally had "physical damage" in it but nobody was clicking it because of how wordy it was. I had to shorten the title and unfortunately that did not make the cut, though it seems no one else seems to be particularly bothered by this as it still delivers what was promised--how damage works.
The information you say is not in the video is in it, all but magic damage and hp, which is not the purpose of this video, and require their own videos.
Furthermore, when I discussed armor pen and its interaction with pdr in the equation I simply said the two interact to create a "damage modifier" of which is in the wiki which I invite you to look into if interested (though I think it's safe to assume you already have hehe).
You are correct--this is off topic and not the point of this video. This is important and requires its own video.
This is also correct and the point that I make in my armor pen vs true damage segment.
Lastly, this video was originally 2-hours of footage and I like to assume my viewers are intelligent and can draw their own conclusions with my discussion on the topic (ie. armor pen working well because of the scaling mechanic with pdr and it being essentially useless against low pdr players such as wizard, as covered in my armor pen vs true damage section). This way I don't come off as condescending when discussing important topics as well as allowing my viewers to think with me rather than just be told everything in a "trust me-esque" approach.
If there is anything that you take away from my very long winded comment, is that I am engaging with you as it is clear to me you are very intelligent and know your stuff when it comes to the game and I understand how certain points may get missed or overlooked with how fast I go through it all (seriously, 9 minutes for all this information is ridiculously short when you consider the nuances of different types of damage and how they interact such as magic as you stated). Just remember that this will not be my last video and I have plenty more time to create videos tailored to the exact topics you expressed to have great importance with the detail they deserve! :)
@@Barbooian Quite a long comment, but I read it all. I can't tell if it's just the way you type, but the most message reads like a teacher talking down to a highschool student. I'll forgive it though because I'm sure it took a while to type that all out, and you did add disclaimers so I'm probably not the first person to feel that way.
This video is very clearly meant to act as a guide for players who are unfamiliar with how the damage is calculated in the game. If I'm right in that, the video should be made as clear as possible and address the common pitfalls players fall into. Using "strength" to refer to physical power is confusing. The information simply being in the video is not good enough. It needs to be stated clearly and concisely. You shouldn't put it on the viewers to figure out that the word "strength" actually means "physical power".
You say you're assuming your viewers are intelligent and that you cant please everyone with your word choice, but those are bad faith arguments here. Viewers can be intelligent enough to piece together the information from the video, but that doesnt mean the information was presented well. Phrasing things is difficult and sometimes word choice is a small amount off, but you aren't slightly off with your word choice; you are using completely incorrect words. Anyone listening to what you say and not actively correcting the incorrect words will come out of this video with incorrect information.
If the video was meant to be specifically for physical power and just got changed then I can see why you'd use "ranger" as the only real example for projectiles. I don't agree with you saying that "intelligent" viewers would know any object moving through the air is a projectile. It makes perfect sense to assume bows and crossbows are the only things counted as projectiles for the armor calculation, and I think 90%+ of people would assume that if this video was the only source used. For the sake of not giving people the wrong ideas adding in a sentence saying "Most things that fly through the air are projectiles, but arrows and crossbow bolts are the main ones worth considering, and those will be the focus of the video." would be beneficial.
Yes, you have the armor pen calculation in the video, but it is not focused on enough. The way armor pen works in dark and darker is unintuitive. It was a large confusion in the community during the first few play tests because people would build it expecting all their damage to become true damage. It shouldnt have been left as a background calculation with no direction mention. Unless this video was made specifically for people who already know how damage works it is too confusing for newer players.
I am confident a 9 minute video is long enough to cover everything about physical damage and armor pen. If I were giving an ab lib explanation of it all it would probably only take 5.
@@mrperson1324 Your reply is like 5x longer and came off condescending to me. FWIW.
@@rastablam "5x longer" it's shorter than her's. It is condescending; I didnt put in disclaimers to state otherwise. I think she made multiple large errors in the video while trying to play them off as not being errors.
Maybe don't lean into being condescending. Not a good look.
What you assert are errors seems incorrect here, given full context and alignment with the DaD damage calculation tool.
Furthermore, LARGE errors should not include the conflation of equivalent terminology.
Posting long comments and then criticizing the length of the comment in response is very troll.
There's no such thing as point eighteen.
18 means 1 in tens column and 8 is ones column.
It's "fifty seven point one eight"
Thumbs down because you use your thumb to count to three on your hand and you sound like a bop.
fix ur posture and take a shower u greasy ass nerd. then maybe you'll realize girls are humans too.