I've lost at least 2 games I can distinctly remember to Runick banishing my most important cards. One time I activated Double evolution pill and my opponent chained Destruction banishing exactly every single target I had in my deck. There's probably many more examples but none are quite as vivid memories.
Almost every Runick player I've spoken too agrees the engine would be more fun to play against and not really less fun to play if they just didn't banish.
@@Xeroxthebeautifulwhile I agree with the sentiment I have to ask what becomes pure runick’s win condition if they lose the banishing? Remember archetypes should be able to stand on their own and have a win condition, do you think it would’ve been better for them to be designed as they are now without the banishing but also no bp lock? Cause at that point runick is no different from every other combo deck
@@greenhillmario Make all the fusions spirit reaper while stopping effects in the battle phase and let your opponent chose the cards you send off the banish.
@@minepool4343 Thunderdragon already sweeps against Runick. Being unlucky and having your garnets banished simply punishes decks that rely on very specific one-offs for all their plays.
Runick baiting out 2-3 interactions then draw 3 going omega full combo with their other hyper efficient engine or set 3 floodgate. The only resources you spent using runicks are the hard once per turn.
Runick and Floo have 1 thing in common and it's their tilt factor. The longer an opponent watches them play, the more likely they are to quit out of frustration.
Same with adamancipator though, sadly. The amount of times people see me get to gallant granite or use grass and they don't have a response into insta surrender combo is crazy.
If you are still itimidated by floo after all the nerfing it got, then sorry but it might be a skill issue. They take very little time in their turn, they literally just summon 3 mons to get to Empen (rarely extend) and that's it. So taking some time from their opponent's turn as well is probably necessary to get even with times. There are not much frustrating things left within the deck anymore....Empen allows the opponent to use its effects as normal, only locks link mons, the birdies can be stopped with a simple imperm or ash and completely ruin their day because they are not allowed to special summon like ALL the other decks do, so if anything, they are in the disadvantage, not their opponent. I swear, it feels like people are still hating on them simply because they are immune to maxx c, a card that almost everyone uses.
@@wellstherabbitI'm sorry but if you resolve Grass and I don't even have a Maxx "C" there's no way I'm winning the game so why bother sitting to 10 minutes of combo?
the drawback is just not enough, for a deck of quick spell instant fusions and draw 3 a turn, which sinergies with so many decks because the disadvantage is often irrelevant, deck needed a real restriction
Cards have felt like they have fake restrictions for a while. "Hey, you can win the duel, but the card that you are going to use as material is going to be banished in the end phase. Also you have to tribute something to activate this other effect but it can tribute itself and it has an even better GY effect. Also it locks you to Shawarma monsters from the extra deck while it's facing sideways on the 3rd spell zone."
Not just quick play instant fusions They’re also by extension quick play terraformings that can plus you into the graveyard and protect the broken field spell they search 4:44 4:44
@@pasdan4985 you just said a whole bunch of words that make the cards seem way more broken then they are. By calling it a “extension quickplay terraforming with field spell protection” you just said it’s a monster that discards a card (which doesn’t plus to the graveyard it goes neutral in card advantage) to add a specific field spell that it protects. Most the runick fusions have their own unique application and don’t really have multiple mechanics that push the deck into being ridiculous (also them being quickplay doesn’t break them considering you still have the EMZ restriction)
@@txkyoaes5743 lemme just discard another runick card so i draw 3 :) also i am definitely playing pure runicks there is no way i would play an engine that would profit from being in gy
To be honest, as someone who plays the deck, all the monsters not having a single opt clause on them is the real issue. There's nothing stopping your opponent, If you for example stop Hugin, from tributing or Synchroing it off and then trying again with a second copy.
It happened at YCS LA during the top 8 feature match. Shunping Xu was playing Runick Kashtira and ironically enough it was actually tearlaments Kashtira that summoned itself under ariseheart and banished the top 3 of his opponent’s deck. 2 of the 3 hit were his opponent’s last two Rikka Glamours that he needed to continue playing.
If your deck lose a game because some cards are banished, you deserve it. I cannot understand why the combo deck players complain about a deck that stops them form doing the combo. That is a valid strategy agaist this kind of decks. And i am taking about the runick cards and not the floodgates often playes with runick!
@@chrissifried1012oh then they deserve the defeat as well when a labrynth player EEV you and destroys your entire hand because you run a spell based deck, yes very fair argument
"how do you survive playing mill runick" asks farfa, about the deck that can draw up to 6 cards on their own turn and 3 on every other turn thats not theirs.
Only issue with Runick is just how insane Fountain is. Being able to shuffle back up to 3 cards and then drawing 3, for pretty much infinite resource looping is the most annoying part. On top of being able to activate Quick Plays from hand, including ones you just drew.
Fountain itself wouldnt be that bad if it werent so difficult to get rid of. The fact thatthe only reliable form of removal against it is cosmic cyclone is an issue in itself.
Every runick is opt. Just saying. Its a good deck but comes with alot of drawbacks. Obviously no bp means you can either otk or control. The deck dies when fountain gets ashed and/or removed. Just because hugin protects doesnt make it op. Also for draw 3 you need 3 different runicks + fountain obviously and also have 3 applications. If runick goes first its barely possible to draw more than 1 card. Control will always be annoying in a way but at least runick is a trade 1 for 1 deck and heavily relies on fountain to win you the ressource game. The engine is so big that you can only play small non engine. That being said, floodgates are ridiculous but that has nothing to do with runick.
I'm with the brainworms man on this one, Runick is overtuned. Quick-play spells are objectively the best type of card there is and here comes Konami thinking: But what if we made them activate from hand AND infinitely recyclable? :D
Didn’t help magic musketeers though since there the deck wasn’t generic due to it needing a normal summon (thus an archetype monster in hand) plus a fitting spell in hand.
My only issue with Runic is Fountain. Its ability to spin Runic cards back and draw from it is kinda busted. If you can't stop fountain it will snowball in their favor.
My issue with it, is the fact that its all non engine that replaces itself in card advantage. It feels like my opponent imperms me and then draws a card. Interupting your opponent and still being able to keep your card advantage is a tad silly.
I was trying to make a runic zombie deck for a bit in master duel with soul absorbing bone tower. I never really got it consistent but when it worked it would deck the opponent out by turn 3.
Someone correct me if I'm wrong, but didn't Josh say a couple weeks ago that people scooped against some of his runick whatever deck when they realized they were about to deck out?
he said he never won with deck out cuz most people scooped way before then. He purposefully worded his answer to sound like banishing the oppos cards isnt a bad thing even though anyone that plays against runick knows how broken it is.
The problem with that is forms a biased opinion as we tend to remember moments that runick banished key cards, even though it happens probably 1 in 20 games. Its similar to people not liking pot of desires as the memory of the banish 10 banished your keys cards even though it doesnt happen normally and it also falls to deck design
@@friskydrinklunkybank1108 dude your oppoent not telling you what you banished in tournaments . You literally shouldnt know how often that happen playing it
I had a game where I was going second versus runick as branded and by the end of their turn they had banished 4 cards from my deck: 3 copies of branded fusion and one fallen of albaz.
@@kiranearitachi But it would make the deck incompatible with most floodgates. I can't think of a way to address the generic usability of Runick to cycle through your deck in ways that isn't pretty convoluted (such as all Runick monsters having the effect that a monster made with them as material or tribute would inherit, stating that it cannot activate its effects; or maybe is just returned to the deck immediately). Then again, limiting the archetype like that also kind of sucks. What if during your opponent's End phase, in addition to clearing backrow, Fountain also had you prune your hand down to one or two (maybe three)?
Why? They have an archetypal continuous spell, they aren't going to shove in anti synergy within the same archetype just to kill off Runick stun. I guess if you specified non-Runick cards, that would still work, but it still doesn't address the amount of added utility and disruption the engine adds onto already good decks like Spright.
@@FakeHeroFang Good point. My other suggestion, to limit your handsize during your opponent's End phase, is also hurting the archetype itself in a similar fashion. I've come to appreciate Fountain as an advantage generator of the kind that any backrow reliant deck needs to keep up with decks that make their plays with monsters. However, the splashability of this archetype is quite a conundrum of card design: on one hand, you want players to be able to do their own thing with this; on the other hand, the most competitive strategy is to not bother playing it as a mill deck and just use it for bodies and to cycle through the deck.
I always hate Floodgate especially Runick Floogdate and deck like Floo pre-Barrier Statue ban.. but i also like Runick card, its really interactive interuption with restriction on the owner I never play it but i love facing Runick Spright when it dominating MD before Ishizu and Tear came.
Yeah for as busted as adamancipator is, it loses very hard to the single Dark Ruler No More. A lot of Runick boards don't lose to a single card like that
I’m fine with all runicks except tip. Runicks are kinda built around stacking the deck and playing the game, and tip just letting you have access to all of your utility spells, getting an extra card in grave to put on the bottom, and shuffling the deck in archetype is too much for me. Literally any other runick card I’m fine with (we’ll talk about the level 9 when we see it in action), just tip giving full access annoys me.
@@lyfed2566 Hugin is the main problem in any Runick Variant. STUN become more aggresive because Hugin can protect backrow consistently and not once per turn, and the protection is difficult to counter. In Runick Combo like Spright, Naturia, or Fur Hire she become one of the core combo or at least a "terraforming" to gain more advantages from the draw.
Tip potentially letting the opponent know what they're playing against on turn 1 is so annoying. If they see you on a deck with important 1 ofs, they can try to shift to aggressively milling you out with like Slumber or Droplet if they play it, and there's not much you can really do about it. If not, they just play the long game like normal. This deck does so many little things that all add up to annoy the shit out of me.
Yeah nah Runick cards are overblown. All of them essentially being access to fountain is wild. Semi limiting fountain in the TCG didn't do squat lmao Yeahhhh idk if Josh's definition of fun is what the word is normally used for oh my days
Problem with Runick is the banishing OR that it doesn't restrict you from summoning certain monster types (fusion, xyz, link etc), just one of those restrictions would've made it fair, it should've only allowed fusion summoning.
I like Runick Synchro and Runick Spright, and specially Runick Orcust, but I can see why some hate Runick so much since the most common way people play it is with floodgates...
I've had my feather duster hit off the top by Runick Tip and I specifically was waiting on it because I had to use it along with the OTHER removal card in my hand because of Hugin's stupid protection effect that randomly protects ANY cards from destruction.
My biggest issue with runick is that it does not feel good to go against. It feels like every time you play a card, you banish 4 cards for cost and the said card gets negated or destroyed anyway. But also you can't focus on what your opponent has on field as all your interaction and destruction/banish type cards go towards fountain instead. Obviously runick for me isn't the worst designed deck in the game (that goes to timelords for me) but I just don't like to go up against any form of runick.
I mean I play Runick Thunder with Necroface and one of the wincons is deck out. I cant tell you how many games I won for free where I go first and for example, hit all 3 Branded Fusion off mills, or Ravine/Sector/Double Baby against D Link, and just pretty much win the game outright. Like it doesnt *always* happen, but it definitely does.
I don't hate pure runick. I hate runick draw 3 into the other deck you are playing. Runick cards drawing other runick cards is fine. Runick cards drawing spright blue or skilldrain, is where it stops being fun.
Runick is a much more interactive game than getting 9 zones locked out turn 1. More fun than watching a ten minute turn where they put up multiple omni negates. Or a huge beater that can't be interacted with. Some players are straight smoking crystal when they say it's so bad to play against or oppressive. Every archetype has some bull it pulls out, don't act so jaded.
I played runick at a ycs and won at least 4-5 games because I randomly banished adventure engine pieces or swap frogs or outs to fountain or scareclaw 1offs in scare tear. Also, I played a lot vs runick where they banished my outs and after the tear hits they banished sheiren/hav/merrli or with superheavy where they banished scales, multiple piercer etc.
I had a game where I was going second versus runick as branded and by the end of their turn they had banished 4 cards from my deck: 3 copies of branded fusion and one fallen of albaz.
Runick is probably my favorite deck overall in the last few years. I live for corner strategies, and Runicks deck-out base concept with a mill that is vaguely modernized was something i was wanting for ages, even as just a deck-out archetype. the banishing at first sounds like it's to much, but it makes the deck lose out in matchups you may not see coming, while being valuable in other matchups since so many decks use the grave as an extension now. i liked the battle phase lockout because it forced me to play without it as something i could resort to to control the board state, and to seek to minimize that weakness, usually with deep draw, or old school attack stall. What i didn't care for was turning it into an engine for other decks. give me the struggle of trying to stall my way to a deck out with the deck designed for it instead of turning another non-monster heavy deck into more combo pieces. theres plenty of times i tried and failed to win like this because of modern yugiohs tempo and the opponent just overunning me. if i want to play combo and swing for life points, theres untold decks that do that.
@@kiranearitachi that is turning into a more common design in the game. and playing Runick the way i wanted to felt like full on deck-out blue from MTG. especially when against it i began to recognize that deck out in this game is usually an uphill battle, as often as players of this game joke about turn 4 and beyond being a near mythical thing. I liken each card banished to often being just cards you would have never seen if you played a standard deck. I believe thats the same logic people used to argue pot of desires's cost as well worth it. Its also interesting during the video here that they don't discern the difference between a card banished face up vs face down, when i lost a duel that came down to the wire recently due to a card that upon destruction recursed a banished card i had done far earlier in the duel, allowing my opponent what they needed to win against my Runick Muskets during the monster event.
Yeah but you only draw your spells again, and if you draw something else the fountain gets weaker over time. It's the most justifiable 'draw 3' there is
@@greenhillmario just plain wrong, because fountain is meant to draw into the same engine it fuels. If you don't draw into runicks, the card is useless next turn. Card of demise is generic
ive never won a game by banishing a combo piece of my opponent, have you ever played deck out runick farfa?...hmmm something about that is a..little off
Any deck or engine that even remotely relies on a 1-of combo piece can auto-lose to Runick. Not only are you dealing with the rng of potentially opening a bad hand, but now you’re gonna basically pay the cost of 1-2 Desires while getting hand trapped by spells. How does that in anyway sound like a fun time?
Im not the biggest Circular fan, but his stand on Runick cards and Spright contradicts his hate for Circular. Every single Runick and Spright card searches every other card in the engine and does, but is not okay for an archetype cannot have 1 card that does everything for the deck but when every card does it is fine.
You cant access the deck or play with only 1 spright or runick card.. You atleast need 2 lv2 monster for spright if you only has 1 spright blue/jet +4 tech cards you cant play bc you cant SS them.. Runick need 2 card+1 discard to play but 1 circular+4 random tech cards you can play and access the engine
Damn I didn't know all the runicks were secretly tip. I thought you had to use 1 runick for hugin, then another card to clear the emz, and then another runick so I can maybe draw what I want, that's 3 cards. I didn't know I can just skip all that and just search whatever I want with just 1 runick.
@@m1r197all the deck is composed of the cards you say you need. It is extremely easy for runick variants to open these 3 card combos that result in arguably busted boards
@@giannispapakrivopoulos5455 As opposed to the one card combos that end in even more busted boards? A runick deck typically has to use it's entire hand to set up the board, meanwhile other decks only need 1-2 cards and the rest can be non-engine. I'll admit the naturia variant is currently busted in MD and was busted in TCG, but that's mainly due to nat beast and friends. I think I'm fine with fountain being at 1 too. You can argue it's broken, but you can't say it's broken because 1 card combos which was my point.
4:42 that's pure cope, they have a negate, a pop and a recycler almost all the time and i'm not counting non runick cards and they still mill the outs. Seems like stuning and outgrinding the opponent.
Runick's banishing once banished my one copy of Polymerization when I was playing HERO. I would likely count that as an insta-win, but there's a solid chance Mr. Streamer doesn't, that's why he says those horrible things.
Losing all my engin cards by turn 2 or 3 against runick is every match against them. Used to play branded every runick game was me losing all my albaz or 2 fusion while they draw 3 into ash for my 3rd rng is a bitch
I literally lost other day as a Chimera Player because altough Runick didnt banish all my good pieces, I was bricked, and I needed a Non-Ilusion monster to play, and I just scoop up after 4 turns because I kept drawing Ilusions (not even Apprentice) then kept baninishing my non Ilusion.
I'm convinced all the hate for Runick is secretly because of the deckout factor and no matter how much anyone says it's because it's a draw engine and soright enabler it's because of the banishing Yu-Gi-Oh players hate any alternative playstyle being remotely successful. People will tolerate a combo deck being chipped away at on a banlist for a year but if a stun, burn or deckout deck is remotely playable everyone advocates for it's immediate termination I'm convinced Josh's endorsement of Runick is the only thing keeping Hugin or Tip from getting banned
no way people would hate draw 3 every turn right they need to be hating on milling the cards. Also farfas opening argument was the banishing what are you talking about
@@Porkchop-z3g I'm apparently one of the only people who does play Runick that way. All the hitting they do to the deck in the various formats makes that less and less viable to run it at all unless you join the combo darkside or the floodgate darkside, just for the fun of drawing into functional bricks for what you actually intend to play. I played with attack delay cards and when i did it was a constant uphill climb to win most of the time, unless i ran into a deck that banishes to function, in which case it flipped around into an near insta-lose.
@@Porkchop-z3g with you on that. If i wanted to spam a bunch of monsters and build boards, theres plenty of archetypes who do that without having a mill design attached to them. I want to mill, and i want to win in non-LP fashions.
I love runick. It lets the game return to old school yugioh where you need to play long grind games. Locking you out of battle in exchange for tremendous power is so cool.
Ban Hugin and everything about Runick will be better. STUN isn't something new, but because Hugin can give not OPT consistent protection and difficult to counter. Beside the STUN strategy, another Runick variant like Fur Hire, Spright, and Naturia always use Hugin as their one of playmaker.
I think the game is great when there is sufficient back and forth between both players and both get to play the game, ideally for at least 5-10 turns or something like that, without one single turn lasting forever. Runick cards actually let you play the game in that style, which I enjoy. Floodgates and annoying combo-decks which take forever and end on insane boards are what's toxic about the game. If you don't get how adamancipator with blockdragon is a toxic and unfun deck, you better be playing solitaire.
I love Runick for the intended design, that being the deck destruction win condition. Something that was lost to the instan fusion effect and generic engine. Deck Destruction and alternate win conditions are under explored in YuGiOh, the fact that Runicks mill to the banish is arguably the best place for a mill deck in YuGiOh due to how much value grave effects have.
Deck out runick was so fucking run to play in master duel, you could actually feel the seething flow of rage from your opponent as they miss out on lethal by an inch for the 5th turn in a row
I've never lost to runick cards via life points in fact the times I've lost were because I lost the only cards that could out them or 1 turn deck out which is never fun because it in fact stops me from playing the game on top of that I've actually never had any issue dealing with emancipators
Ok so in my opinion runick has issues that follow suite: 1. Fountain is an insane card yes, the ability to draw 3 is strong especially in different variants as they often draw more runick cards and in engine pieces to keep extending. Also getting rid of fountain should be as easy cosmic cyclone but the reality is people often stop playing those cards, instant back row removal is not easy to come by and really not that searchable. If the opponent let you clear the fountain at all they probably didnt have anything to begin with. But the deck also needs it to survive so it being at 1 is a good idea imo. 2. The deck banishing while it does not instantly win you the game, does this really fucked up thing of screwing over people's grind game, just because you have not seen it does not mean it's not a common thing, "absence of proof is not proof of absence", often not crucial peices in the moment but later in the match you realize you run out of a tech piece or a search target and it makes maneuvering some games harder. IT does however start off slow and then picks up later on especially cus they run a card like storm. 3. Also the battle phase restriction imo is like as weak a restriction as it is the cost of revealing a Wyrm in hand. You can keep the extenders tbh, but if fountain and tip were at 1 maybe even hugin and the deck did not banish off the top then id literally have no issue, its just a pile of inconveniece, cant remember a time i cued up against runick and thought "this is going to be a fun interactive back and forth"
Back in December and January I was winning almost exclusively with floodgates and banishing. Many games people stuck all the way until they had no deck, and if they quit, they quit because they could see where the game is going. Only faster combos variants of the deck changed that with time. If you are gonna argue Runick was not supposed to be played with floodgates to deckout, the game has to be a lot slower for it to work properly, except if the game is slower, then 2-3 Runick cards a turn that stop your opponent's plays, that's still de facto floodgating your opponent, stopping him from playing, from using his cards.
The thing with Runick is that it's an archetype that doesn't want to interact with the opponent. It just wants to sit there milling you out while out grinding you. It doesn't want to set up a back and forth, it doesn't care too much about your monsters, it just wants ignore most game states. Pair all of this with how it's an unhealthy engine that gets splashed with decks that are good and healthy only to just downgrades those decks into a toxic mess just to frustrate your opponent.
@@kiranearitachi Not really. Because the archetype play style it's just off doing it's own thing without caring much. It's the same thing with every dedicated deck out strat it doesn't want to interact with the opponent. It's just mill to deck out and cheese the win except runick comes with a draw 3 and 4 to 5 different flavors of instant fusion.
i used to despise runick, but then i played against the non stun version and its now one of my favorite recent card designs (on the condition you dont just play it with floodgates)
Anybody who has really played any Runick Variant will know that Runick isn't really that OP. Having no Battle Phase is really annoying. Also, the hits made to Runick in MD really made the deck just barely playable now. IMO, the deck heavily relies on the getting lucky on the random draws. You barely get to search for specific cards.
I love runick alot and this might be biased opinion for sure but they are good but not THAT good. Good as in it provide u with very flexible card that can adapt to almost everything but not that good as in its tempo can very easily disturbed and lead u to awkard situation. I think tip and hugin need to be hit tho
Runick variants are simultaneously the worst deck I have ever played losing to 1 imperm, losing access to battle phase outs like Zeus and just attacking over threats, and also the craziest deck I’ve ever played playing through anything. Also ngl ppl misplay against runick a lot, which I get though bc each different variant plays quite a bit differently
"It never happened to me so it's not a problem"
I've lost at least 2 games I can distinctly remember to Runick banishing my most important cards. One time I activated Double evolution pill and my opponent chained Destruction banishing exactly every single target I had in my deck. There's probably many more examples but none are quite as vivid memories.
Almost every Runick player I've spoken too agrees the engine would be more fun to play against and not really less fun to play if they just didn't banish.
@@Xeroxthebeautifulwhile I agree with the sentiment I have to ask what becomes pure runick’s win condition if they lose the banishing? Remember archetypes should be able to stand on their own and have a win condition, do you think it would’ve been better for them to be designed as they are now without the banishing but also no bp lock? Cause at that point runick is no different from every other combo deck
@@greenhillmario Make all the fusions spirit reaper while stopping effects in the battle phase and let your opponent chose the cards you send off the banish.
@@CompleteToast thunderdragon sweep
@@minepool4343 Thunderdragon already sweeps against Runick. Being unlucky and having your garnets banished simply punishes decks that rely on very specific one-offs for all their plays.
Runick baiting out 2-3 interactions then draw 3 going omega full combo with their other hyper efficient engine or set 3 floodgate. The only resources you spent using runicks are the hard once per turn.
Well, I remember a YCS finals where a random Red Resonator got banished 🤔.
I had a going second spright match where I managed to banish a Melffy pinny with tip. Even I felt sacked 💀💀💀
Runick and Floo have 1 thing in common and it's their tilt factor. The longer an opponent watches them play, the more likely they are to quit out of frustration.
😮😅
Same with adamancipator though, sadly. The amount of times people see me get to gallant granite or use grass and they don't have a response into insta surrender combo is crazy.
If you are still itimidated by floo after all the nerfing it got, then sorry but it might be a skill issue. They take very little time in their turn, they literally just summon 3 mons to get to Empen (rarely extend) and that's it. So taking some time from their opponent's turn as well is probably necessary to get even with times. There are not much frustrating things left within the deck anymore....Empen allows the opponent to use its effects as normal, only locks link mons, the birdies can be stopped with a simple imperm or ash and completely ruin their day because they are not allowed to special summon like ALL the other decks do, so if anything, they are in the disadvantage, not their opponent.
I swear, it feels like people are still hating on them simply because they are immune to maxx c, a card that almost everyone uses.
@@wellstherabbitI'm sorry but if you resolve Grass and I don't even have a Maxx "C" there's no way I'm winning the game so why bother sitting to 10 minutes of combo?
@@dimitrispvoice133 nah, most people hate floo because it can play under shifter and macro or fissure.
the drawback is just not enough, for a deck of quick spell instant fusions and draw 3 a turn, which sinergies with so many decks because the disadvantage is often irrelevant, deck needed a real restriction
Cards have felt like they have fake restrictions for a while.
"Hey, you can win the duel, but the card that you are going to use as material is going to be banished in the end phase. Also you have to tribute something to activate this other effect but it can tribute itself and it has an even better GY effect. Also it locks you to Shawarma monsters from the extra deck while it's facing sideways on the 3rd spell zone."
Not just quick play instant fusions
They’re also by extension quick play terraformings that can plus you into the graveyard and protect the broken field spell they search 4:44 4:44
@@pasdan4985 you just said a whole bunch of words that make the cards seem way more broken then they are. By calling it a “extension quickplay terraforming with field spell protection” you just said it’s a monster that discards a card (which doesn’t plus to the graveyard it goes neutral in card advantage) to add a specific field spell that it protects. Most the runick fusions have their own unique application and don’t really have multiple mechanics that push the deck into being ridiculous (also them being quickplay doesn’t break them considering you still have the EMZ restriction)
@@txkyoaes5743 lemme just discard another runick card so i draw 3 :) also i am definitely playing pure runicks there is no way i would play an engine that would profit from being in gy
To be honest, as someone who plays the deck, all the monsters not having a single opt clause on them is the real issue. There's nothing stopping your opponent, If you for example stop Hugin, from tributing or Synchroing it off and then trying again with a second copy.
1:06 didn’t joshua win a ycs cuz he banished red resonator?
I remember many times that runic won just because they banished every out in my deck :)
It happened at YCS LA during the top 8 feature match. Shunping Xu was playing Runick Kashtira and ironically enough it was actually tearlaments Kashtira that summoned itself under ariseheart and banished the top 3 of his opponent’s deck. 2 of the 3 hit were his opponent’s last two Rikka Glamours that he needed to continue playing.
Yeah I also get my combo pieces banished all the time.
...so it wasnt even a runick card that was the issue there? interesting 💀
If your deck lose a game because some cards are banished, you deserve it. I cannot understand why the combo deck players complain about a deck that stops them form doing the combo. That is a valid strategy agaist this kind of decks. And i am taking about the runick cards and not the floodgates often playes with runick!
@@chrissifried1012oh then they deserve the defeat as well when a labrynth player EEV you and destroys your entire hand because you run a spell based deck, yes very fair argument
@@lz9275 Yes
"how do you survive playing mill runick" asks farfa, about the deck that can draw up to 6 cards on their own turn and 3 on every other turn thats not theirs.
The random banishes getting ridd of important cards comes up all the time
Only issue with Runick is just how insane Fountain is. Being able to shuffle back up to 3 cards and then drawing 3, for pretty much infinite resource looping is the most annoying part. On top of being able to activate Quick Plays from hand, including ones you just drew.
Fountain itself wouldnt be that bad if it werent so difficult to get rid of. The fact thatthe only reliable form of removal against it is cosmic cyclone is an issue in itself.
Yeah, whether or not it's the best deck of any format, being able to do that is wild
Every runick is opt. Just saying. Its a good deck but comes with alot of drawbacks. Obviously no bp means you can either otk or control. The deck dies when fountain gets ashed and/or removed. Just because hugin protects doesnt make it op.
Also for draw 3 you need 3 different runicks + fountain obviously and also have 3 applications. If runick goes first its barely possible to draw more than 1 card.
Control will always be annoying in a way but at least runick is a trade 1 for 1 deck and heavily relies on fountain to win you the ressource game. The engine is so big that you can only play small non engine.
That being said, floodgates are ridiculous but that has nothing to do with runick.
I lost to a Runick Player once by playing a Fusion Deck and he banished all my Fusion Cards in his first turn
I'm with the brainworms man on this one, Runick is overtuned. Quick-play spells are objectively the best type of card there is and here comes Konami thinking: But what if we made them activate from hand AND infinitely recyclable? :D
AND they each have multiple effects. I don’t get the thought process of Konami
Didn’t help magic musketeers though since there the deck wasn’t generic due to it needing a normal summon (thus an archetype monster in hand) plus a fitting spell in hand.
@@daedalus5253give magical musketeers a draw 3 every turn for just doing their normal things and they'll become good too.
Runick is just sky strikers but more flexible, has better ceilings, and is way more toxic.
Sky strikers at fault for the recycling part, sky strikers are pure evil and bad for the game.
My only issue with Runic is Fountain. Its ability to spin Runic cards back and draw from it is kinda busted. If you can't stop fountain it will snowball in their favor.
Idk why in conversations about runick the recycling draw 3 effect is not the most mentioned reason as to why the deck is busted
I think qp from hand is worse
@@grihaspoormachine I'm not a fan of that either. I wouldn't hate the qp's if they didn't have a way to recycle them and draw another 3 cards
it would be unplayable without it, thats on par with banning Meow-Mu
@@reservationatdorsias3215 you're not wrong. I just don't view the card as a healthy card
Some impressive mental gymnastics on display here
My issue with it, is the fact that its all non engine that replaces itself in card advantage. It feels like my opponent imperms me and then draws a card. Interupting your opponent and still being able to keep your card advantage is a tad silly.
I was trying to make a runic zombie deck for a bit in master duel with soul absorbing bone tower. I never really got it consistent but when it worked it would deck the opponent out by turn 3.
Someone correct me if I'm wrong, but didn't Josh say a couple weeks ago that people scooped against some of his runick whatever deck when they realized they were about to deck out?
he said he never won with deck out cuz most people scooped way before then. He purposefully worded his answer to sound like banishing the oppos cards isnt a bad thing even though anyone that plays against runick knows how broken it is.
I find it surprising that neither of you had critical cards banished by runick, it happened to me every now and then and it was frustrating each time.
This what he is missing, who would tell their opppoent that? 😂
The problem with that is forms a biased opinion as we tend to remember moments that runick banished key cards, even though it happens probably 1 in 20 games.
Its similar to people not liking pot of desires as the memory of the banish 10 banished your keys cards even though it doesnt happen normally and it also falls to deck design
@@friskydrinklunkybank1108 dude your oppoent not telling you what you banished in tournaments .
You literally shouldnt know how often that happen playing it
I had a game where I was going second versus runick as branded and by the end of their turn they had banished 4 cards from my deck: 3 copies of branded fusion and one fallen of albaz.
You forget Josh is literally a runnick player so he biased
What if Runick Fountain had an additional clause making you send all other backrow you control to the graveyard during your opponent's End phase?
Wouldn't do much combo
Runick is the best versions
@@kiranearitachi But it would make the deck incompatible with most floodgates.
I can't think of a way to address the generic usability of Runick to cycle through your deck in ways that isn't pretty convoluted (such as all Runick monsters having the effect that a monster made with them as material or tribute would inherit, stating that it cannot activate its effects; or maybe is just returned to the deck immediately).
Then again, limiting the archetype like that also kind of sucks.
What if during your opponent's End phase, in addition to clearing backrow, Fountain also had you prune your hand down to one or two (maybe three)?
Why? They have an archetypal continuous spell, they aren't going to shove in anti synergy within the same archetype just to kill off Runick stun. I guess if you specified non-Runick cards, that would still work, but it still doesn't address the amount of added utility and disruption the engine adds onto already good decks like Spright.
@@FakeHeroFang Good point.
My other suggestion, to limit your handsize during your opponent's End phase, is also hurting the archetype itself in a similar fashion.
I've come to appreciate Fountain as an advantage generator of the kind that any backrow reliant deck needs to keep up with decks that make their plays with monsters.
However, the splashability of this archetype is quite a conundrum of card design: on one hand, you want players to be able to do their own thing with this; on the other hand, the most competitive strategy is to not bother playing it as a mill deck and just use it for bodies and to cycle through the deck.
I play tear and last week a runick player banished shiren,merrli&kelbek with one card...
It can happen
i played runick for deckout and i decked out people 3/4 times in 2 months. people surrendered at 4th activation of fountain
Imagine saying Runick is fair just because it has the BP Skip 💀💀💀
I like Runick because it makes milling a viable deck option again. Alt win cons are fun when almost everyone is playing combo beatdown
I always hate Floodgate especially Runick Floogdate and deck like Floo pre-Barrier Statue ban..
but i also like Runick card, its really interactive interuption with restriction on the owner
I never play it but i love facing Runick Spright when it dominating MD before Ishizu and Tear came.
I rather play against a full Adamancipator board than any Runick variant
Yeah for as busted as adamancipator is, it loses very hard to the single Dark Ruler No More. A lot of Runick boards don't lose to a single card like that
I’m liking this new episode of magical hats 😂
I’m fine with all runicks except tip. Runicks are kinda built around stacking the deck and playing the game, and tip just letting you have access to all of your utility spells, getting an extra card in grave to put on the bottom, and shuffling the deck in archetype is too much for me.
Literally any other runick card I’m fine with (we’ll talk about the level 9 when we see it in action), just tip giving full access annoys me.
Truee. People complain about the field a whole lot but imo the real problem is tip and hugin
My biggest issue with Tip is it searching Fountain. Not sure why it‘s allowed to do that when all Runick spells can access Hugin already.
@@lyfed2566hugin is a must the deck is unplayable without it
@@lyfed2566 Hugin is the main problem in any Runick Variant. STUN become more aggresive because Hugin can protect backrow consistently and not once per turn, and the protection is difficult to counter. In Runick Combo like Spright, Naturia, or Fur Hire she become one of the core combo or at least a "terraforming" to gain more advantages from the draw.
Tip potentially letting the opponent know what they're playing against on turn 1 is so annoying. If they see you on a deck with important 1 ofs, they can try to shift to aggressively milling you out with like Slumber or Droplet if they play it, and there's not much you can really do about it. If not, they just play the long game like normal. This deck does so many little things that all add up to annoy the shit out of me.
I wonder what Josh was thinking in the finals when his runick tip banished the D-Link players boot sector launch lol.
Yeah nah Runick cards are overblown. All of them essentially being access to fountain is wild. Semi limiting fountain in the TCG didn't do squat lmao
Yeahhhh idk if Josh's definition of fun is what the word is normally used for oh my days
Oh so drawing 3 at the same time is worse than adding 3 or more during a whole turn somehow
Interaction is good
@@AsdfAsdf-mh4zcwut
@@megamask3158 play ygo
@@AsdfAsdf-mh4zcat a soft once per turn mind you, so you can draw 6 or 9.
Problem with Runick is the banishing OR that it doesn't restrict you from summoning certain monster types (fusion, xyz, link etc), just one of those restrictions would've made it fair, it should've only allowed fusion summoning.
i've been dying on that hill for ages, wtf does that mean
Ban both Block Dragon and Runick Fountain, everyone's happy 😂
I like Runick Synchro and Runick Spright, and specially Runick Orcust, but I can see why some hate Runick so much since the most common way people play it is with floodgates...
Farfa is that one Yugioh friend we all have that plays Super Poly in every one of their decks but never made the jump to branded.
I've had my feather duster hit off the top by Runick Tip and I specifically was waiting on it because I had to use it along with the OTHER removal card in my hand because of Hugin's stupid protection effect that randomly protects ANY cards from destruction.
You guys will all shit your pants once kash/diablosis arrives. Banishing everything you could think of even face-down. You'll wish you had runick back
they are definitely talking about master duel lil bro
@@beegyoshi1685 hence why I said "once kash arrives", but I know reading isn't the strong part of a Yugioh player.. lil bro lol
My biggest issue with runick is that it does not feel good to go against. It feels like every time you play a card, you banish 4 cards for cost and the said card gets negated or destroyed anyway. But also you can't focus on what your opponent has on field as all your interaction and destruction/banish type cards go towards fountain instead.
Obviously runick for me isn't the worst designed deck in the game (that goes to timelords for me) but I just don't like to go up against any form of runick.
I mean I play Runick Thunder with Necroface and one of the wincons is deck out. I cant tell you how many games I won for free where I go first and for example, hit all 3 Branded Fusion off mills, or Ravine/Sector/Double Baby against D Link, and just pretty much win the game outright. Like it doesnt *always* happen, but it definitely does.
I don't hate pure runick. I hate runick draw 3 into the other deck you are playing.
Runick cards drawing other runick cards is fine. Runick cards drawing spright blue or skilldrain, is where it stops being fun.
Block dragon max c chaos ruler i rest my case your honour
Runick is a much more interactive game than getting 9 zones locked out turn 1. More fun than watching a ten minute turn where they put up multiple omni negates. Or a huge beater that can't be interacted with. Some players are straight smoking crystal when they say it's so bad to play against or oppressive. Every archetype has some bull it pulls out, don't act so jaded.
I played runick at a ycs and won at least 4-5 games because I randomly banished adventure engine pieces or swap frogs or outs to fountain or scareclaw 1offs in scare tear. Also, I played a lot vs runick where they banished my outs and after the tear hits they banished sheiren/hav/merrli or with superheavy where they banished scales, multiple piercer etc.
Did these people forget that mystic mine runick was a thing at some point, and that it banishing your mine outs happened A FUCKING LOT
I had a game where I was going second versus runick as branded and by the end of their turn they had banished 4 cards from my deck: 3 copies of branded fusion and one fallen of albaz.
Runick is probably my favorite deck overall in the last few years. I live for corner strategies, and Runicks deck-out base concept with a mill that is vaguely modernized was something i was wanting for ages, even as just a deck-out archetype. the banishing at first sounds like it's to much, but it makes the deck lose out in matchups you may not see coming, while being valuable in other matchups since so many decks use the grave as an extension now. i liked the battle phase lockout because it forced me to play without it as something i could resort to to control the board state, and to seek to minimize that weakness, usually with deep draw, or old school attack stall.
What i didn't care for was turning it into an engine for other decks. give me the struggle of trying to stall my way to a deck out with the deck designed for it instead of turning another non-monster heavy deck into more combo pieces. theres plenty of times i tried and failed to win like this because of modern yugiohs tempo and the opponent just overunning me. if i want to play combo and swing for life points, theres untold decks that do that.
I love that we get to play magic the Gathering in yugioh and have interaction for things and not just have negates
@@kiranearitachi that is turning into a more common design in the game. and playing Runick the way i wanted to felt like full on deck-out blue from MTG. especially when against it i began to recognize that deck out in this game is usually an uphill battle, as often as players of this game joke about turn 4 and beyond being a near mythical thing. I liken each card banished to often being just cards you would have never seen if you played a standard deck. I believe thats the same logic people used to argue pot of desires's cost as well worth it.
Its also interesting during the video here that they don't discern the difference between a card banished face up vs face down, when i lost a duel that came down to the wire recently due to a card that upon destruction recursed a banished card i had done far earlier in the duel, allowing my opponent what they needed to win against my Runick Muskets during the monster event.
Shotout to bakura the first deckout player
Bro fountain says draw 3 every turn aint no way anyone gonna justify that
Yeah but you only draw your spells again, and if you draw something else the fountain gets weaker over time. It's the most justifiable 'draw 3' there is
@@TheCroatia7as a runick player… nah. If that was a defense card of Demise would be at 3 because you could “draw 3 monsters and lose them all”
@@greenhillmario just plain wrong, because fountain is meant to draw into the same engine it fuels. If you don't draw into runicks, the card is useless next turn. Card of demise is generic
ive never won a game by banishing a combo piece of my opponent, have you ever played deck out runick farfa?...hmmm something about that is a..little off
Any deck or engine that even remotely relies on a 1-of combo piece can auto-lose to Runick.
Not only are you dealing with the rng of potentially opening a bad hand, but now you’re gonna basically pay the cost of 1-2 Desires while getting hand trapped by spells. How does that in anyway sound like a fun time?
Winning a game banishing a crucial card has happened once for me in my many months running it
Im not the biggest Circular fan, but his stand on Runick cards and Spright contradicts his hate for Circular. Every single Runick and Spright card searches every other card in the engine and does, but is not okay for an archetype cannot have 1 card that does everything for the deck but when every card does it is fine.
You cant access the deck or play with only 1 spright or runick card..
You atleast need 2 lv2 monster for spright
if you only has 1 spright blue/jet +4 tech cards you cant play bc you cant SS them..
Runick need 2 card+1 discard to play
but 1 circular+4 random tech cards you can play and access the engine
Damn I didn't know all the runicks were secretly tip. I thought you had to use 1 runick for hugin, then another card to clear the emz, and then another runick so I can maybe draw what I want, that's 3 cards. I didn't know I can just skip all that and just search whatever I want with just 1 runick.
@@m1r197all the deck is composed of the cards you say you need. It is extremely easy for runick variants to open these 3 card combos that result in arguably busted boards
What's the Runick Spright 1 card combo please show us your cooking.
@@giannispapakrivopoulos5455 As opposed to the one card combos that end in even more busted boards? A runick deck typically has to use it's entire hand to set up the board, meanwhile other decks only need 1-2 cards and the rest can be non-engine. I'll admit the naturia variant is currently busted in MD and was busted in TCG, but that's mainly due to nat beast and friends. I think I'm fine with fountain being at 1 too. You can argue it's broken, but you can't say it's broken because 1 card combos which was my point.
Forget block dragon, we all use flamberge now
The variance is one of my favorite parts of runick.
Ive also won games from summoning an engine piece off the banished cards with Leviair.
4:42 that's pure cope, they have a negate, a pop and a recycler almost all the time and i'm not counting non runick cards and they still mill the outs. Seems like stuning and outgrinding the opponent.
Runick's banishing once banished my one copy of Polymerization when I was playing HERO. I would likely count that as an insta-win, but there's a solid chance Mr. Streamer doesn't, that's why he says those horrible things.
Losing all my engin cards by turn 2 or 3 against runick is every match against them. Used to play branded every runick game was me losing all my albaz or 2 fusion while they draw 3 into ash for my 3rd rng is a bitch
I literally lost other day as a Chimera Player because altough Runick didnt banish all my good pieces, I was bricked, and I needed a Non-Ilusion monster to play, and I just scoop up after 4 turns because I kept drawing Ilusions (not even Apprentice) then kept baninishing my non Ilusion.
“I’m never biased.”
Plant and Mathmech players: …mhmm
I'm convinced all the hate for Runick is secretly because of the deckout factor and no matter how much anyone says it's because it's a draw engine and soright enabler it's because of the banishing
Yu-Gi-Oh players hate any alternative playstyle being remotely successful. People will tolerate a combo deck being chipped away at on a banlist for a year but if a stun, burn or deckout deck is remotely playable everyone advocates for it's immediate termination
I'm convinced Josh's endorsement of Runick is the only thing keeping Hugin or Tip from getting banned
I would be fine with the mill strategy but nobody plays runick that way, the archetype is busted and lacks restriction
no way people would hate draw 3 every turn right they need to be hating on milling the cards. Also farfas opening argument was the banishing what are you talking about
@@Porkchop-z3g I'm apparently one of the only people who does play Runick that way.
All the hitting they do to the deck in the various formats makes that less and less viable to run it at all unless you join the combo darkside or the floodgate darkside, just for the fun of drawing into functional bricks for what you actually intend to play. I played with attack delay cards and when i did it was a constant uphill climb to win most of the time, unless i ran into a deck that banishes to function, in which case it flipped around into an near insta-lose.
@@DarkCT I would be fine with runics playstile but its not the way it is used wich is a shame
@@Porkchop-z3g with you on that. If i wanted to spam a bunch of monsters and build boards, theres plenty of archetypes who do that without having a mill design attached to them. I want to mill, and i want to win in non-LP fashions.
Josh just doesn’t like earth attribute apparently 😂🤣
I've literally activated psy frame gamma, they chained tip, and banished the driver from my top deck. Hated runicks ever since.
Why does Farfa understand that Deutsche Bahn App is Dueling Book?
it ALWAYS happens to me when they banish my 1of astrograph hoe can you say it never happens
Limit the searcher and the field spell and the deck becomes a lot more balanced.
I love runick. It lets the game return to old school yugioh where you need to play long grind games. Locking you out of battle in exchange for tremendous power is so cool.
Oh you never had your harpies feather duster banished off of banish 1 card off the deck? Wish I had your luck
Ban Hugin and everything about Runick will be better. STUN isn't something new, but because Hugin can give not OPT consistent protection and difficult to counter. Beside the STUN strategy, another Runick variant like Fur Hire, Spright, and Naturia always use Hugin as their one of playmaker.
There never bad for josh cause he’s always the best one in the room at the deck lmao
I think the game is great when there is sufficient back and forth between both players and both get to play the game, ideally for at least 5-10 turns or something like that, without one single turn lasting forever. Runick cards actually let you play the game in that style, which I enjoy. Floodgates and annoying combo-decks which take forever and end on insane boards are what's toxic about the game. If you don't get how adamancipator with blockdragon is a toxic and unfun deck, you better be playing solitaire.
My friend playing branded Runic chimera, also dragoon in there... and it is anoying as shit, almost makes me miss Mystic Mine
I love Runick for the intended design, that being the deck destruction win condition. Something that was lost to the instan fusion effect and generic engine. Deck Destruction and alternate win conditions are under explored in YuGiOh, the fact that Runicks mill to the banish is arguably the best place for a mill deck in YuGiOh due to how much value grave effects have.
I need that runic mill now flood gate deck
Defending runick cards while arguing about block dragon is peak degenerate yugioh. Runick is cancerous.
Block dragon is cancerous.
They both suck.
They are both fine cards and have no problems, they don't suck.
Block Dragon? More like BASED Dragon 😎
Deck out is based and will always be based
Adamancipator is not badly made, it was block dragon's fault
Deck out runick was so fucking run to play in master duel, you could actually feel the seething flow of rage from your opponent as they miss out on lethal by an inch for the 5th turn in a row
Runick would be less cancer if you could choose what you're banishing from your deck.
I've never lost to runick cards via life points in fact the times I've lost were because I lost the only cards that could out them or 1 turn deck out which is never fun because it in fact stops me from playing the game on top of that I've actually never had any issue dealing with emancipators
5:08 okay I know DeutscheBahn is evil - but what does it have to do with Runick?
it feels like runick always snipes my best cards. never a good time to go against
Ok so in my opinion runick has issues that follow suite:
1. Fountain is an insane card yes, the ability to draw 3 is strong especially in different variants as they often draw more runick cards and in engine pieces to keep extending. Also getting rid of fountain should be as easy cosmic cyclone but the reality is people often stop playing those cards, instant back row removal is not easy to come by and really not that searchable. If the opponent let you clear the fountain at all they probably didnt have anything to begin with. But the deck also needs it to survive so it being at 1 is a good idea imo.
2. The deck banishing while it does not instantly win you the game, does this really fucked up thing of screwing over people's grind game, just because you have not seen it does not mean it's not a common thing, "absence of proof is not proof of absence", often not crucial peices in the moment but later in the match you realize you run out of a tech piece or a search target and it makes maneuvering some games harder. IT does however start off slow and then picks up later on especially cus they run a card like storm.
3. Also the battle phase restriction imo is like as weak a restriction as it is the cost of revealing a Wyrm in hand.
You can keep the extenders tbh, but if fountain and tip were at 1 maybe even hugin and the deck did not banish off the top then id literally have no issue, its just a pile of inconveniece, cant remember a time i cued up against runick and thought "this is going to be a fun interactive back and forth"
Back in December and January I was winning almost exclusively with floodgates and banishing. Many games people stuck all the way until they had no deck, and if they quit, they quit because they could see where the game is going. Only faster combos variants of the deck changed that with time. If you are gonna argue Runick was not supposed to be played with floodgates to deckout, the game has to be a lot slower for it to work properly, except if the game is slower, then 2-3 Runick cards a turn that stop your opponent's plays, that's still de facto floodgating your opponent, stopping him from playing, from using his cards.
I mean let's be honest is a runnick player going to check what card they banished
Adventure low key dead because you can get the pieces milled
5:13 The Deutsche Bahnapp, keklmao
Pleaseee do more with Farfa
Played live evil twin runick and got decked out
RIP FARFA BYEBYE BLOCK AHAHAHA
The thing with Runick is that it's an archetype that doesn't want to interact with the opponent. It just wants to sit there milling you out while out grinding you. It doesn't want to set up a back and forth, it doesn't care too much about your monsters, it just wants ignore most game states. Pair all of this with how it's an unhealthy engine that gets splashed with decks that are good and healthy only to just downgrades those decks into a toxic mess just to frustrate your opponent.
doesnt want to interact yet every card interacts nice logic
@@kiranearitachi Not really. Because the archetype play style it's just off doing it's own thing without caring much. It's the same thing with every dedicated deck out strat it doesn't want to interact with the opponent. It's just mill to deck out and cheese the win except runick comes with a draw 3 and 4 to 5 different flavors of instant fusion.
@@Tokumastu1 every card literally targets and interacts with the opponent
@@kiranearitachi not in a standard way. It's all for the toxic deck out plan. Again it's just off not caring for proper interaction.
@@Tokumastu1so according to you the only way to properly interact with the opponent is through the battle phase?
I’ve decked out my opponent playing Naturia Runick. It’s not a rare occurrence, does Farfa even play the game?
I’m with farfa on this Block Dragon is less frustrating that runic
I think runick being able to recycle cards on the opponent's turn is the problem cuz one interuption leads to another
I enjoy Runicks but it's broken alright. Random banishing is as bad as hand loops
I have definitely hit engine pieces with runick😂
i used to despise runick, but then i played against the non stun version and its now one of my favorite recent card designs (on the condition you dont just play it with floodgates)
yea im of the same opinion
farfa is the embodiment of scrub mentality
Anybody who has really played any Runick Variant will know that Runick isn't really that OP.
Having no Battle Phase is really annoying. Also, the hits made to Runick in MD really made the deck just barely playable now.
IMO, the deck heavily relies on the getting lucky on the random draws. You barely get to search for specific cards.
Me having played every variant except plunder
I love runick alot and this might be biased opinion for sure but they are good but not THAT good.
Good as in it provide u with very flexible card that can adapt to almost everything but not that good as in its tempo can very easily disturbed and lead u to awkard situation.
I think tip and hugin need to be hit tho
Runick variants are simultaneously the worst deck I have ever played losing to 1 imperm, losing access to battle phase outs like Zeus and just attacking over threats, and also the craziest deck I’ve ever played playing through anything.
Also ngl ppl misplay against runick a lot, which I get though bc each different variant plays quite a bit differently
Yeah also seems like none of the people complaining have ever gotten handtrapped on hugin.
Didnt Josh say before most people surrender before they get decked out?
Gouki may be annoying but there is counters for it