If you wanted more board control here 11:00 you could've used Kata to put a Sanji on the bottom of life then the following turn double Gedatsu to pop kid and a 4 drop, but either way you won so good job! Great video in a whole keep it up!
@@ttranwjhs ill take note of that. It's been working for me, but I'll try not doin it to see how it goes. I'm down to hear your elaboration on that. By no means am I a pro player. I'll take any tips for improvement
@@yasuken_3651the biggest thing is just that enel wants to keep their opponents life big. The removal options are just so much better if you never swing until you have like 2-3 big bodies on board
dragon_crasher3024 this can backfire against certain decks since you can't out resource decks like black who can keep recurring cards with gecko, stalling just gives them more life to survive your big swings late game.
I love playing this ENEL deck your build is very very similar to mine. I’ve actually been having a problem against anything that plays blue because of gravity blade and pudding. Any advice to get around those? Thank you.
Thank you for the video. It really helps me to get better with enel. But I think of you watch your Games critically (especially the 2nd one), you will see some room for aprovements :)
Why Flampe over Hiyori? I'm assuming so so we don't take cards from our hand and rely on the drawing power of Flampe? I Will probably run a 2-2 split with them both but I'm interested in hearing why you aren't running it at all
Lucci is in a different tier imo, Enel is tier 2 at the moment since only being able to play one body every turn just isnt enough to deal with lucci sometimes
7mom is useless when your opponent is at 0 life. They can just choose to trash their life, but they have none, so basically you're playing a 7 cost 8k power 7mom as opposed to a 7 cost 9k power compote.
Nah, the big stats are important imo. There's a reason all the jp lists play Pero (or Promo Momo if you want to dump $300), and a solid portion play compote.
@@Hanaronxdthe point of linlin is to play her on curve and put your opp at disadvantage, if you are still playing vanilla bodies on a 9/0 don turn you probably lost anyways especially against lucci which can easily removes those vanilla which net 0 value on board.
Me: Sees deck containing Katakuri
Also Me: Back to the drawing board
If you wanted more board control here 11:00 you could've used Kata to put a Sanji on the bottom of life then the following turn double Gedatsu to pop kid and a 4 drop, but either way you won so good job! Great video in a whole keep it up!
would you rather go 1st or 2nd with this list
I like Goin 2nd, especially if I have onami in hand. 7k banish for 1st swing has been pretty effective for me
@@yasuken_3651lol playing onami on 4 don turn… is the worst play ever
@@ttranwjhs ill take note of that. It's been working for me, but I'll try not doin it to see how it goes. I'm down to hear your elaboration on that. By no means am I a pro player. I'll take any tips for improvement
@@yasuken_3651the biggest thing is just that enel wants to keep their opponents life big. The removal options are just so much better if you never swing until you have like 2-3 big bodies on board
dragon_crasher3024 this can backfire against certain decks since you can't out resource decks like black who can keep recurring cards with gecko, stalling just gives them more life to survive your big swings late game.
I love playing this ENEL deck your build is very very similar to mine. I’ve actually been having a problem against anything that plays blue because of gravity blade and pudding. Any advice to get around those? Thank you.
Thank you for the video. It really helps me to get better with enel. But I think of you watch your Games critically (especially the 2nd one), you will see some room for aprovements :)
Is there any replacements for kata?
I really do not get how can we still play vanilla in OP07.
Seems bad too me at a forst glance.
Thanks for the vid 😊
its just for the high cost and high power so black and r/p law will use multiple cards to remove it,
You can change it for 7c LinLin but that’s 1K power lower and you just do what BY Luffy wants you to do. So that’s why these vanilla came in play.
Deck looks fun. Right now I am looking at Bonney or Uta. I just started a few weeks ago and Uta wasn't too bad to start with.
Bonney is good in 07- Uta is almost non-existent in 07
Why Flampe over Hiyori? I'm assuming so so we don't take cards from our hand and rely on the drawing power of Flampe?
I Will probably run a 2-2 split with them both but I'm interested in hearing why you aren't running it at all
why at the beggining you didnt hit life with leader?
Because law can take the hit and then your gedatsu has no targets
How you beat lucci tho?
Anyone have this deck list handy for an easy copy and paste?
Lucci or enel ?
lucci
Lucci is in a different tier imo, Enel is tier 2 at the moment since only being able to play one body every turn just isnt enough to deal with lucci sometimes
Nice deck, would get rid of charlotte compote and perospero cause there are better cards like hyori or 7 mom in my opinion just food for thought
Compote is used for the B/Y Luffy matchup. She can swing without needing don, in a turn luffy turns two kids into 5c characters, Enel needs his don.
7mom is useless when your opponent is at 0 life. They can just choose to trash their life, but they have none, so basically you're playing a 7 cost 8k power 7mom as opposed to a 7 cost 9k power compote.
Nah, the big stats are important imo. There's a reason all the jp lists play Pero (or Promo Momo if you want to dump $300), and a solid portion play compote.
@@Hanaronxdthe point of linlin is to play her on curve and put your opp at disadvantage, if you are still playing vanilla bodies on a 9/0 don turn you probably lost anyways especially against lucci which can easily removes those vanilla which net 0 value on board.
law was soo bad 😂