Man I love me some Genshin for being basically Breath of the Wild 2 before Tears of the Kingdom, but I have like, zero hype for Star Rail for some reason lmao. Still, Genshin proved to basically everyone that the once small indie company mihoyo can put out quality and Genshin gave them the budget (for better or worse) to keep putting out quality so it's probably worth a try. It also has a bunch of Genshin references apparently, just like how Genshin has a couple nods to Honkai Impact 3rd
You should have tried swapping Pokemon as Pokemon Trainer to see if it would reset the timer and grant the ability to actually survive out there beyond the wall.
I just tried and it does reset! Squirtle neutralB jump cancel switch Ivysaur upB/sideB switch Charizard neutralB switch You *can* live forever ua-cam.com/video/stxzNq0laCc/v-deo.html
@@pokeli2728 Wait if this also works as Aegis it'd be way easier lmao, but I don't have them to try I was wondering if I could reach a bottom blastzone (or a spike blastzone 👀 but that'd be impossible to coreograph as one person) after you run out of ground off screen
i tested this! swapping between characters *does* reset the ko timer, so pyra/mythra and pokemon trainer can indefinitely stay beyond the border by constantly swapping before the timer reaches zero pokemon trainer is much harder however, there's a time period where they cannot use switch and the ko timer kicks in before they can switch normally. using a special move then immediately trying to switch works, however (using a special move resets pkmn trainer's switch timer!)
Maybe the dev's made it so kirby can't be ko'd during his final smash since he moves around a lot during it, and if he activates it near a blast zone they didn't want him moving into it and dying.
It could also be a side effect of how kirby moves around during it, possibly to repeatedly re-enter and exit the walls and causing the death timer to reset each time
I'm actually thinking Kirby might not even have a normal hurtbox during his Final Smash and the Kirby animation we see are just "fake" models of him. Can't know for sure, but since he would be invincible anyway, it's a possibility.
So about that part at 8:26 Isn't that just because the slingshot does actually have a hitbox, as well as shooting a projectile. So even if projectiles can't spawn out there, the physical hitbox would still exist and could potentially hit someone close enough.
"Hey, ya wanna go 3 times the speed of sound past the blast zone on the king of fighters stage using an exploding house? How about 4 times the speed of sound? How about 7?"
One possibly interesting thing to test with the wall skip: Final Smashes that begin with a cutscene but return to normal gameplay partway through like Pyra and Mythra's.
Fascinating video =) Some things that came to mind: 1) What would happen if you use Banjo's Wonderwing? You're invincible during the move. Are you invincible for the 'past the wall' timer too...? 2) Can you reflect items with either a Franklin badge or a reflect move while outside the wall? 3) Kinda similar to 1) but does a Starman prevent you from dying in the area outside the wall?
"has a synonym for lack of proper function" got me good I think many know all too well the pain of trying to say a phrase multiple times without sounding repetitive, and just straight up giving up here is funny.
Fun fact: by changing the region setting on your Switch, you can see different versions of the English, Spanish, and French translations of the game. Changing it to "The Americas" will give you the American English, Latin American Spanish, and Canadian French versions, while changing it to Europe gives you the British English, Spain Spanish, and France French versions. There's too many differences to list them all here (not so much for English but definitely the other ones xp), but to provide a few examples: • The character referred to as "Duck Hunt" in the American English, Latin American Spanish, and Canadian French versions, is referred to as "Duck Hunt Duo" or a translated version in the European versions. • The Wii Fit Trainers have different accents depending on the region. • The stage called Find Mii in the American English version, is called StreetPass Quest in British English, which lines up with the original game's localized title. • Bowser Jr. is called Bowsy in European Spanish, while the Latin American localization just reuses his English name. • Captain Falcon has the opposite situation in French: in European French it reuses his English name, while the Canadian French version calls him "Capitaine Falcon." • Similarly, the European French version refers to Villager as "Villageois" (♂) or "Villageoise" (♀), while Canadian French uses "Habitant" (♂) or "Habitante" (♀). edit: i just saw that this has been mentioned already, particularly in relation to the Tips section xp still I found it interesting
I just need to say thank you for making these videos (and thank you for including links to all the music). I only found this channel a couple of days ago but I quickly binged through the entire backlog of videos, I absolutely love this stuff, it really hits a part of my brain that hasn't been stimulated in years!
I'm thinking maybe you could try this glitch with Kazuya and/or Pythra's Final Smashes, since they do initially start with a cutscene, but then go back into the game almost immediately to trigger the attack
When the video started with such a cool glitch, I was a little worried that you would move on to other topics without answering the million questions I immediately had, but you got all of them! You mentioned not doing single-topic facts videos very often, but I'm really glad you did for this one. Great video!
I think some of the strange interactions with Final Smashes in the KO timer zone has something to with invincibility vs. intangibility. Also, seeing the way Luigi’s Final Smash works in the KO timer area makes my curious on how moves like Kirby/Dedede Inhale and Yoshi’s Egg Lay work.
I found something cool but irrelevant to the video, Kazuya's Rage Drive can be stopped by Pac Man's trampoline if you slam in to it it does 3 things, 1. stop Rage Drive 2. let go of the enemy dealing 5% and 3. break the trampoline (but doesn't put anyone in freefall, had to do more testing with this) I found this by accident on a custom stage but I thought to share this :)
13:55 i think charizard's fire blasts not appearing is similar to the projectile thing mentioned earlier. the fire blasts are markedly more projectile-like than squirtle's or ivysaur's attacks, so maybe they're just getting deleted since they appear from within the dead zone? then again, other projectile final smashes like mewtwo's worked fine, so maybe there's some more arbitrary distinctions
okay you’ve hooked me, what’s gonna happen here edit: Neat! I like this exploration outside the boundaries, I wasn’t expecting Ganon to just not transform, weird.
Could it be that the KO timer is universal and that's why both Luigi and Isabelle get KOd at the same time? Since the timer runs out when she has already been pulled outside, she goes too.
What about Aegis final smash, where it's a cutscenes and then gameplay? Or G&W's, he grabs people and then leaves. Would that work akin to Luigi's? Other interesting ideas include Rosalina, Mario Finale (it's a projectile, it may not spawn*), Sonic and MegaMan (what happens if the cutscene triggers _after_ he dies?) *That leads to the second point of this comment: Ganon's final smash didn't appear because it's actually a projectile. Notice how Ganon appears again in the same spot when it's finished
I just watched the video showing Ganon's final Smash is a projectile before this one, and i think that explains why he doesn't transform when he's in the limbo zone on this stage. All projectiles seem to just get erased out there, so it makes sense his "big ganon" projectile also gets disabled
I don't know if anyone else noticed, but I appreciated your writing/jokes that you did in this video. It seems like you had more fun or just put a lot of extra effort into this, and I appreciate it. Thanks for the awesome videos :D
We should acknowledge how sassy pk beats was in this episode! I really see your growth and appreciate the different type of style for this one, cool job!😇
Fact: You know how items used in training mode don't count towards combo meter, making it red? I found out when using the support spirit fast drop (makes you go down very fast and does damage when you hit someone,like with kaclang) it also makes the combo meter red.
Really curious about what Lucina/Marth's final smash does. To my knowledge, they just go forward until they hit a blast zone, so how far can they get with that timer?
You can get 3 blue Pikmin, go to the edge of Tortimer Island (WITH NO PIKMIN(AND NOT ON THE BRIDGE) and press b continuously until the Pikmin stop drowning
8:00 I’m pretty sure projectiles or any special effects just aren’t visible in the little bubble that appears when you’re outside of the camera’s view. You can easily see this on a walk off stage. And for the items, it’s possible that they just disappear when coming in contact with the wall, like it does normally. before it can hit the opponent.
I should've clarified that you couldn't even hear the sound effect of the items/attacks working, further adding to the idea that they're sorta disappearing. Like with the bowling ball, usually there's a big thud sound when it lands on the ground, but when you use it out there, just nothing. I definitely think the items/projectiles are disappearing, regardless of whether or not they come into the contact with the wall, though the results may vary
@@Casual_PKBeatsyeah, then they have to be disappearing. I also saw someone say that villager’s slingshot has a normal hitbox, and a projectile hitbox which would explain why it could sometimes hit the opponent, and it would also support the idea that the projectiles are disappearing, though I don’t know much about villager.
Love your videos, PK Beats! It's commendable that you're still making these even after Ultimate's final update. Also, it's notable that there's TF2 footage at the and of each vid, do people still play TF2 after all these years? If so, neat, it'll probably still be played for years to come
actually if you look at the bobbles with the characters inside you can see them shrinking a lot, so I guess that there is a blast zone and there's a REALLY strong wind box, but maybe the blast zone is REALLY far away. So this why Luigi takes the opponents with him when he dies, because they are stuck at the same position as him
Probably the reason for kirby's final smash not KOing inside the blastzone is because kirby moves inside the wall in part of the final smash, reseting the timer.
What happens to the user of Dragoon if they're outside the wall? Do they return to the inside of the wall, rescuing them? Also what about characters with command grabs like Ridley, Bowser and Incineroar?
I honestly think it's cool how Luigi will ko opponents if they're in his Poltergeist G00 when he's ko'd from the timer as theoretically his Poltergeist also gets destroyed or somethin
I'm pretty sure if you look closely at the bubble when being launched outside of the wall really fast you can see that after-image effect some games have when something is out of bounds.
Unrelated to the actual video, but I definitely feel like the sponsored game looks like what RWBY only wishes it could look. No matter how much better the animation gets in RWBY, it's still looks plastic, whereas that game looks gorgeous! Sorry for the irrelevant opinion, I just felt like getting that out.
13:00 Kirby maybe doesn't get KO'd Because he moves back inside the wall during the Final Smash and then moves back In, which maybe resets the kill timer, but idk
All aboard the Honkai: Star Rail! Download here: hoyo.link/02jbCKAd
Me, watching the video: damn it IS the 26th how did he know
With the home run bat fox will travel 327 miles in 330 seconds
Man I love me some Genshin for being basically Breath of the Wild 2 before Tears of the Kingdom, but I have like, zero hype for Star Rail for some reason lmao.
Still, Genshin proved to basically everyone that the once small indie company mihoyo can put out quality and Genshin gave them the budget (for better or worse) to keep putting out quality so it's probably worth a try.
It also has a bunch of Genshin references apparently, just like how Genshin has a couple nods to Honkai Impact 3rd
I've seen this sponsor like 10 times today
i dont want this i am not a virgin
You should have tried swapping Pokemon as Pokemon Trainer to see if it would reset the timer and grant the ability to actually survive out there beyond the wall.
I just tried and it does reset!
Squirtle neutralB jump cancel switch
Ivysaur upB/sideB switch
Charizard neutralB switch
You *can* live forever
ua-cam.com/video/stxzNq0laCc/v-deo.html
@@neidenMetalun Wow, that opens some new experiments for beyond the wall. Thanks for Confirming it.
@@pokeli2728 Wait if this also works as Aegis it'd be way easier lmao, but I don't have them to try
I was wondering if I could reach a bottom blastzone (or a spike blastzone 👀 but that'd be impossible to coreograph as one person) after you run out of ground off screen
i tested this! swapping between characters *does* reset the ko timer, so pyra/mythra and pokemon trainer can indefinitely stay beyond the border by constantly swapping before the timer reaches zero
pokemon trainer is much harder however, there's a time period where they cannot use switch and the ko timer kicks in before they can switch normally. using a special move then immediately trying to switch works, however (using a special move resets pkmn trainer's switch timer!)
There's a video about this now lol
Maybe the dev's made it so kirby can't be ko'd during his final smash since he moves around a lot during it, and if he activates it near a blast zone they didn't want him moving into it and dying.
OH, that's clever, true! ^^ Good point!
It could also be a side effect of how kirby moves around during it, possibly to repeatedly re-enter and exit the walls and causing the death timer to reset each time
@@th3bear01 Yeah that was what I was thinking :)
I'm actually thinking Kirby might not even have a normal hurtbox during his Final Smash and the Kirby animation we see are just "fake" models of him. Can't know for sure, but since he would be invincible anyway, it's a possibility.
So about that part at 8:26 Isn't that just because the slingshot does actually have a hitbox, as well as shooting a projectile. So even if projectiles can't spawn out there, the physical hitbox would still exist and could potentially hit someone close enough.
That, or the projectile spawns for a single frame.
Also, is it possible they just don’t show up in the bubble? Other characters aren’t visible in the bubble even if you’re right next to them
@@e.m.2168 Then it still would have hit before
“And then one frame later, he’s gowwn!” *Mario screaming in the back* 😂😂
3:52
Pk beats is actually the goat
uuwAA-
AbRa CaDaBrA
Looks like March 31st came early
"Hey, ya wanna go 3 times the speed of sound past the blast zone on the king of fighters stage using an exploding house? How about 4 times the speed of sound? How about 7?"
I was wondering how command grabs worked with this. Things like rage drive, bowser’s side B, and incineroar’s final smash could behave really weirdly.
One possibly interesting thing to test with the wall skip: Final Smashes that begin with a cutscene but return to normal gameplay partway through like Pyra and Mythra's.
And Kazuya too
And also test if there's a difference between video cutscene and 3D cutscenes. He only showed the video based ones.
Was hoping to see Mega's which is the reverse: projectile that triggers a cutscene after
3:28 because the results, the ground, and Metal Mario are all solid! Oh it works on so many levels!!
Fascinating video =)
Some things that came to mind:
1) What would happen if you use Banjo's Wonderwing? You're invincible during the move. Are you invincible for the 'past the wall' timer too...?
2) Can you reflect items with either a Franklin badge or a reflect move while outside the wall?
3) Kinda similar to 1) but does a Starman prevent you from dying in the area outside the wall?
I'm pretty sure 1 and 3 would be a no, since it doesn't work like thwack, it has the effect of a walk-off blast zone.
Isn't Starman the earthbound assist trophy that zaps you? What is it about him that made you wonder?
@@lazyryan3766 starman is just another name for the super star that makes you invincible
Oh. When nicknames contrast game knowledge
@@lazyryan3766 Both are called Starman
"has a synonym for lack of proper function" got me good
I think many know all too well the pain of trying to say a phrase multiple times without sounding repetitive, and just straight up giving up here is funny.
Fun fact: by changing the region setting on your Switch, you can see different versions of the English, Spanish, and French translations of the game. Changing it to "The Americas" will give you the American English, Latin American Spanish, and Canadian French versions, while changing it to Europe gives you the British English, Spain Spanish, and France French versions. There's too many differences to list them all here (not so much for English but definitely the other ones xp), but to provide a few examples:
• The character referred to as "Duck Hunt" in the American English, Latin American Spanish, and Canadian French versions, is referred to as "Duck Hunt Duo" or a translated version in the European versions.
• The Wii Fit Trainers have different accents depending on the region.
• The stage called Find Mii in the American English version, is called StreetPass Quest in British English, which lines up with the original game's localized title.
• Bowser Jr. is called Bowsy in European Spanish, while the Latin American localization just reuses his English name.
• Captain Falcon has the opposite situation in French: in European French it reuses his English name, while the Canadian French version calls him "Capitaine Falcon."
• Similarly, the European French version refers to Villager as "Villageois" (♂) or "Villageoise" (♀), while Canadian French uses "Habitant" (♂) or "Habitante" (♀).
edit: i just saw that this has been mentioned already, particularly in relation to the Tips section xp still I found it interesting
5:33 I LOVE the reference to the LazyPurple tf2 Soldier video, so hilarious and super nice!
finally someone noticed!
8:06 god this is such a clever joke that passes by so quickly i almost missed it. i love humor like this so much lmao
Started Honkai Starrail yesterday, and I'm genuinely liking it!
Love the lazy purple reference at 5:34
5:34 In freedom Units that's 0.621371 God Blessed American Miles. Man that reminds me of when Lazy Purple did the same joke with Soldier
"I'm in your walls" has a new meaning
no it dont
"There is a ways to explore the world past the wall." *People in 1989 would be very excited right now.*
I just need to say thank you for making these videos (and thank you for including links to all the music). I only found this channel a couple of days ago but I quickly binged through the entire backlog of videos, I absolutely love this stuff, it really hits a part of my brain that hasn't been stimulated in years!
Hitting Fox at 999% with the bat outside the walls, you sent him flying at FRICKIN' MACH 7!!! That's SEVEN TIMES the speed of sound!
Sonic: *stares in disbelief*
14:16 this might be because Ganon’s final smash is a projectile
jigglypuff can avoid pikachu's final smash by inputting rest during the final smash's starting animation
Remember how gannon’s final smash is counted as a projectile? That might be the reason it disappears outside the wall
I'm guessing Zelda's final smash would work like Luigi, the windbox would disable and you can't drag someone across the barrier
zelda’s final smash could probably put them over the barrier though
I'm thinking maybe you could try this glitch with Kazuya and/or Pythra's Final Smashes, since they do initially start with a cutscene, but then go back into the game almost immediately to trigger the attack
I also wonder what happens if you use those Final Smashes outside the wall since they're different from other cutscene ones
When the video started with such a cool glitch, I was a little worried that you would move on to other topics without answering the million questions I immediately had, but you got all of them! You mentioned not doing single-topic facts videos very often, but I'm really glad you did for this one. Great video!
9:50
Fox's speed after being hit by the homerun bat at 999% is ~7.1x the speed of sound.
I think some of the strange interactions with Final Smashes in the KO timer zone has something to with invincibility vs. intangibility.
Also, seeing the way Luigi’s Final Smash works in the KO timer area makes my curious on how moves like Kirby/Dedede Inhale and Yoshi’s Egg Lay work.
I found something cool but irrelevant to the video, Kazuya's Rage Drive can be stopped by Pac Man's trampoline if you slam in to it it does 3 things,
1. stop Rage Drive
2. let go of the enemy dealing 5%
and 3. break the trampoline (but doesn't put anyone in freefall, had to do more testing with this)
I found this by accident on a custom stage but I thought to share this :)
Training mode item combo makers bout to have a blast with that mewtwo final smash trick
4:33 YOU'RE SO GOOFY LOL I LOVE YOU LOL
*Metroid 6: Backroom Mission*
As a villager fan I'm very happy about this villager themed episode :D I'm unbelievably happy over this, this made my day bro
he's my hyperfixation rn
:D
Aww, that's awesome! X3
the username checks out HAHA ^^
@@coldbeef5356 very much so!!! he's my life rn lmao
Everyone else: ugh, I can’t do my final smash outside the boarder
Luigi: *AND IM TAKING YOU WITH ME*
For the final smash section, what about Jigglypuff? She'll grow and be on both sides, right? Will that reset the timer once she shrinks?
Characters position doesn't have any depth/width. Doesn't matter how large the character is, they only occupy a single point in space.
13:55 i think charizard's fire blasts not appearing is similar to the projectile thing mentioned earlier. the fire blasts are markedly more projectile-like than squirtle's or ivysaur's attacks, so maybe they're just getting deleted since they appear from within the dead zone? then again, other projectile final smashes like mewtwo's worked fine, so maybe there's some more arbitrary distinctions
Maybe they’re not classed as projectiles technically?
It explains why Ganon doesn’t spawn. (He’s a projectile, technically.)
okay you’ve hooked me, what’s gonna happen here
edit: Neat! I like this exploration outside the boundaries, I wasn’t expecting Ganon to just not transform, weird.
dude you script was super on point this video, i kept chuckling throughout watching it :)
At 4:30 we can see the moment when PKBeats finally loses it
"If you know what I mean, if you catch my drift, if you're picking up what I'm putting down, if you-" somebody help this man.
“Nintendo will remember that” 💀
Could it be that the KO timer is universal and that's why both Luigi and Isabelle get KOd at the same time?
Since the timer runs out when she has already been pulled outside, she goes too.
What about Aegis final smash, where it's a cutscenes and then gameplay?
Or G&W's, he grabs people and then leaves. Would that work akin to Luigi's?
Other interesting ideas include Rosalina, Mario Finale (it's a projectile, it may not spawn*), Sonic and MegaMan (what happens if the cutscene triggers _after_ he dies?)
*That leads to the second point of this comment: Ganon's final smash didn't appear because it's actually a projectile. Notice how Ganon appears again in the same spot when it's finished
also, Zelda would probably make for something interesting, maybe they would get stuck as small?
I just watched the video showing Ganon's final Smash is a projectile before this one, and i think that explains why he doesn't transform when he's in the limbo zone on this stage. All projectiles seem to just get erased out there, so it makes sense his "big ganon" projectile also gets disabled
The writing was so good in this one!
I don't know if anyone else noticed, but I appreciated your writing/jokes that you did in this video. It seems like you had more fun or just put a lot of extra effort into this, and I appreciate it. Thanks for the awesome videos :D
No blast zone? 🤨
This is your funniest video by far I love it. Also sick combo
5:36 don't think we didn't notice that little lazypurple reference
We should acknowledge how sassy pk beats was in this episode! I really see your growth and appreciate the different type of style for this one, cool job!😇
8:07 I could not have put it better myself
I'm wondering what would happen with Joker's final smash. What would happen with the version that ends the match when they are at high percent?
Fact: You know how items used in training mode don't count towards combo meter, making it red? I found out when using the support spirit fast drop (makes you go down very fast and does damage when you hit someone,like with kaclang) it also makes the combo meter red.
Dude the "oh yeah, here's the launch speed" is literally 2.5 kilometers per SECOND
'freedom units' will now be how i refer to the customary system thank you
Really curious about what Lucina/Marth's final smash does.
To my knowledge, they just go forward until they hit a blast zone, so how far can they get with that timer?
banger vid pk, thanks for the great content
only pkbeats can make us stare into an invisible wall for 16 minutes
Was the freedom units bit a lazy purple reference?
You can get 3 blue Pikmin, go to the edge of Tortimer Island (WITH NO PIKMIN(AND NOT ON THE BRIDGE) and press b continuously until the Pikmin stop drowning
8:00 I’m pretty sure projectiles or any special effects just aren’t visible in the little bubble that appears when you’re outside of the camera’s view. You can easily see this on a walk off stage. And for the items, it’s possible that they just disappear when coming in contact with the wall, like it does normally. before it can hit the opponent.
I should've clarified that you couldn't even hear the sound effect of the items/attacks working, further adding to the idea that they're sorta disappearing. Like with the bowling ball, usually there's a big thud sound when it lands on the ground, but when you use it out there, just nothing. I definitely think the items/projectiles are disappearing, regardless of whether or not they come into the contact with the wall, though the results may vary
@@Casual_PKBeatsyeah, then they have to be disappearing. I also saw someone say that villager’s slingshot has a normal hitbox, and a projectile hitbox which would explain why it could sometimes hit the opponent, and it would also support the idea that the projectiles are disappearing, though I don’t know much about villager.
5:35 Did... Did i just spot a freaking LazyPurple Referrence?!
FOR 5 VIDEOS IN A ROW I HAVE WATCHED TODAY THEY WERE SPONSORED BY A HOYOVERSE GAME WHAT THE FUCK
I CAN'T ESCAPE GENSHIN HELL
Can we talk about the play at 16:10 like my god that was brilliant
is it me or are you writing more personality into your scripts? well whatever it is, keep it up i'm loving it
Love your videos, PK Beats! It's commendable that you're still making these even after Ultimate's final update. Also, it's notable that there's TF2 footage at the and of each vid, do people still play TF2 after all these years? If so, neat, it'll probably still be played for years to come
Loved the jokes in this one. Nailed it
4:58 So there's no skybox far off on the stage's sides
If the invisible wall is a box, does that mean that with a jetpack on the outside, you could get on top?
Just like how you can move in without problem on the side, you probably move into the wall normally.
Haven't tested any of this, just speculation
Have you tried Zelda's final smash? That one also brings players into a point in front of the character I think.
OH HELL YEAH THIS SOUNDS INTERESTING
I was thinking "this is kinda like barrier skip" the entire time lol
actually if you look at the bobbles with the characters inside you can see them shrinking a lot, so I guess that there is a blast zone and there's a REALLY strong wind box, but maybe the blast zone is REALLY far away. So this why Luigi takes the opponents with him when he dies, because they are stuck at the same position as him
Well, I guess PKBeats knows exactly how it FEELS to play soldier.
What a banger video. This is one of the most interesting quirks ive seen in a while, and the mewtwo combo thing is siiick.
small detail but i love the names of the chapters
My guy be making a new version of home run contest
Probably the reason for kirby's final smash not KOing inside the blastzone is because kirby moves inside the wall in part of the final smash, reseting the timer.
“Thanks for waiting 25 seconds”
Me, who skipped because I was impatient: hehe
Pkbeats could discover the cure for cancer if he cared about it as much as he cares about smash
Interesting
I wonder how Piranha Plant’s final smash reacts to this
What happens to the user of Dragoon if they're outside the wall? Do they return to the inside of the wall, rescuing them? Also what about characters with command grabs like Ridley, Bowser and Incineroar?
13:00 I think Kirby’s final smash didn’t KO him because very very briefly leaves No Man’s Land, then pops back in to finish the move
I honestly think it's cool how Luigi will ko opponents if they're in his Poltergeist G00 when he's ko'd from the timer as theoretically his Poltergeist also gets destroyed or somethin
searched up pkbeats to see if you uploaded and it said 13 mins ago life is good
I'm pretty sure if you look closely at the bubble when being launched outside of the wall really fast you can see that after-image effect some games have when something is out of bounds.
this episode was especially funny
thanks for the laughs pk :)
Thx 4 relaxing vid
Unrelated to the actual video, but I definitely feel like the sponsored game looks like what RWBY only wishes it could look.
No matter how much better the animation gets in RWBY, it's still looks plastic, whereas that game looks gorgeous!
Sorry for the irrelevant opinion, I just felt like getting that out.
God those far KOs are funny.
7.87 GOD BLESSED AMERICAN YARDS OFF THE GROUND
I’m waiting till the past wall combo makes it into beefy smash doods smash review
I guess the timer is there for the time you need to break the wall
13:00 Kirby maybe doesn't get KO'd Because he moves back inside the wall during the Final Smash and then moves back In, which maybe resets the kill timer, but idk
maybe use steve mlg tech to disable hit stun ( the thing that got him banned ) to check what you couldent in fighters stadium ? ( pog vid ( : )
5:33 Freedom Units for the goddamn win. 🇺🇸
5:35 OHH SAY CAN YOU SEE, BY THE DAWNS EARLY LIGHT, BLAH BLAH BLAH BLAH, AND FLAG WAS STILL THEREEEEE
14:22 I remember Lily Lambda saying that Ganon counts as a Projectile, so maybe that’s why?
Very classy lazy purple reference.