This video is targeted at dps right? As a tank I run 1.9 melee evasion and it’s amazing in most scenarios. Am I wrong as a tank to be running 1.9 melee evasion? I also run 900 ranged endurance.
@@SFRR22D i have the same but whit sleepbomber :3 and i can enter sleep and all gs or sns cant hit me :3 rn i chance to spear and make endurence build but is in process o7
@@SFRR22D I have this exact stats on my healer and I can tank like 10 people no problem. What I don't understand is kanons advice is "don't target the melee evasion stackers" then wouldn't it be better for tanks to go evasion? There is nothing stopping me from leveling up a nirma sword and using all the same gear. Edit. I actually have 1100 ranged endurance though and 1900 evasion
On your server/guild do you've people that have a role of "buff and bodyguard", which buff the ranges with bastion + Da'Vinci to counter xbow, and also stun anyone coming near ? In this situation, isn't it better to have enough hit chance to land a CC and stop these assassins/bombers ?
That's his point of the video. Bombers/assassins you are referring to are not building melee evasion. They all run range/magic evasion as they are generally using shadow harvester armor.
good theory and strategy brain being used here,good video kanon. keep it up like this with providing the logic and reasonings please as there is 0 of that in T&L scene atm among "mentors'
First of all thank you mate, i knew when other youtubers,streamers said about evasion that " if you have more evasion than target's hit , they will miss everything" which is bs and i tested it with my friend while i had 400 evasion and he had 600 hit chance, he could still miss some, I have both sets that you were talking about and you are %100 right, i am 4300 gs&dagger player, i have a set that i am using for siege war,gvg and pve with 900 magic/ranged evasion, 1k hit chance, 608 heavy attack chance, 1280 crit hit chance, 387ish skill dmg boost(with food) with 20k hp adentus&darkslayer weapons and playing with 60 str-63 dex-31per- 31wis and i have 633 base dmg, amazing build last siege i got 111kills 109 assist as solo player no team, healer what so ever. I also have a melee evasion set, which i use for arena, duels or dynamic events which is 1750 melee evasion,800ish ranged evasion,0 magic evasion,1250 hit chance, 1090 crit chance,525 heavy attack chance,380 skill dmg boost , 23k hp but base damage is 556, which is so low compare to my other build , this build is really good if there are so many tanks around or small scale pvp such as war games, because you will be free of cc chains from enemy's sns/gs /spear users so you can focus their backline easly otherwise for gvg or siege wars ,you will not be able to move an inc from ranged cc.That is why with this set i got 48-50 solo kills from siege war, 2-3 weeks ago.
As a healer with 1900+ base melee evasion (2300 with buff) on a server that is mainly melee. I feel like its a cheat code. Even the guys who are stacking hit cant do enough damage to kill me. Abd when 10 guys ever reach me to jump on me, they dont hit me at all. Combined with over 1k ranged endurance the only thing that kills me is magic but im never getting close enough to many mages. My question is if the advice is just "ignore the people stacking mass evasion" then why do tanks stack endurance?? Wouldnt it be better for an sns wand to be stacking magic evasion etc instead of the endurance. What defense would you stack on a front line sns wand that is going to lead/shot call and wants to survive the longest? I feel it would be easier to shot call fights on a sns wand rather than a staff wand just for the simppe fact of being able to be in the frontline but don't know what to build
Here are my two cents about SnS/Wand. Stacking endurance is easier than stacking evasion. With only traits, you can reach approximately 1,000 ranged and melee endurance as a tank, which already provides a decent amount of damage mitigation without compromising other stats. Also, since we can heal ourselves as SnS/Wand, it’s often preferable to have consistent damage reduction through endurance rather than being randomly annihilated from time to time by a crit-heavy hit when relying on evasion gear. That being said, I think evasion is still slightly better even on tanks. For example, using melee evasion greatly reduces the chance of being stunned or knocked prone by a greatsword, which is one of the biggest weaknesses of the build.
@JMJD2D I think 1000 is extremely low. Right now you can get 1k all resist. I guess I just don't understand since I literally cannot be touched on my healer with 1900 evasion and 1100 ranged endurance like why wouldn't I just level up a nirma sword and add to the tankiness. I wish there were ways to test builds without spending lucent
Endurance survives longer in GvG on targets that are taking the most damage, i.e. tanks and healers. With the sheer volume of hits being sustained, evading 40% of attacks isn't going to cut it. Better to eat the hits that come through and significantly reduce the damage of all of them by stacking both endurance and armor values. Melee is really only great in arena, in GvG it's too single-target focused to be much more than a utility secondary. The real killers are ranged and magic. As a lower geared healer with 17k hp and only 1000 melee/700 magic endurance I can eat an entire guillotine combo no problem, with enough hp remaining at the end to take more hits and heal myself up to full. Every now and then I'll get popped by some absolute unit with double archboss weapons, but most of the time even a gank from 3 or 4 players isn't enough to kill me through cooldowns, which is a good thing because I'm frequently being ganked by 3-4 players. Ranged and magic dps can get away with evasion stacking in GvG because they normally aren't being single-target focused by multiple players at a time, so they just need to survive aoe damage and cc effects to get off their own combos. Tanks, and healers especially, need to survive both the aoe attacks and the single target focus.
I am a healer too and have both melee evasion and endurance build and I never use my melee evasion now (2k evasion). As I survive with endurance 4x longer. The only benefits of going melee evasion before was to avoid CC. But now getting CC immunity is fast, therefore Endurance is better. Even just getting 30 fortitudes is already +200 endurance on ALL type. And the best part? I get 2.5x more hit and crit and more HP (I am built Hybrid dps and heal). Currently running on 1.3k-1.4k hit with 1.1k crit while having 1.1k endurance on magic and range(Have another item set with around 1k melee endruance and 1k range endurance) with 20k+ HP. I mostly use the Range and Magic endurance even on arena as once you hit 20k hp, Melees are not a problem anymore. I rarely lose to dag/gs even on my range+magic endurance build. With melee evasion, any Xbow dagger and longbow/staff will eat you and you won't be able to out heal their dmg. Another benefit is once trait resonance comes, you can just get the other low endurance stat high too. Therefore, you can get high endurance for all 3 types of damage. I am a staff/wand user BTW.
Hi Kanon love your content ❤ I wrote a detailed report about it on reddit I've encountered a significant issue with the attack speed calculations in Throne and Liberty. The in-game attack speed and added attack speed are not being calculated correctly. Here's a detailed comparison using my exact build on Questlog: The Ultimate outrider build • Added Attack Speed: 39.4% • Dexterity: 60 • In-Game Attack Speed: 0.322s • Questlog Attack Speed: 0.27s Based on my calculations, the Questlog calculation is correct, whereas the in-game calculation seems flawed. To verify this, I conducted tests to count the number of auto-attacks per second: Crossbow • In-Game Attack Speed: 0.322s (should do approximately 3 autos per second) • Actual Auto-Attacks: 23 autos in 10 seconds (average 0.43s per auto) Greatsword • In-Game Attack Speed: 0.412s (should do approximately 3 autos per 1.2 second) • Actual Auto-Attacks: 17 autos in 10 seconds (average 0.582s per auto) These findings reveal two critical issues: 1. In-game Attack Speed Calculation: is not calculated correctly. 2. Auto-Attack Speed Animation: does not match the actual in-game auto-attack speed. This discrepancy significantly impacts on our DPS (Damage Per Second), leading to reduced performance in combat and an overall less effective gameplay experience.
Added attack speed is just for skill attack speed (guillotine charge time etc), the attack speed you get from DEX is just for auto attack speed. There's 2 attack speeds in the game internally, skill attack speed, and auto attack speed
@@Ljosi you talking about casting skill time. Added attack speed help casting skills faster yes if that what you mean, but its not "just for skills" ..thats why there is weapons can do fast multiple hits like (xbow, dagger ...etc) And yes added attack speed makes autoattack faster, but unfortunately its not accurate. Attack speed not matching the actual auto attack speed ingame (Read my first comment for details) in well designed game it should work on all this need to be fixed
Yea it felt natural for me to go for melee evasion as gs/dagger since im melee right?duhhhh. I am just getting slaughtered in any large scale....and im pretty bummed out that i spent all the resources on melee evasion. Any tips on what gear pieces to go for first to transition to range/magic evasion?
Almost never worth it to go for a whole 4-piece set, and guilded raven is bad for evasion stacking. Too many wasted stat points into fortitude, which gives endurance instead. Would be better to pick up other gear pieces that offer the same range/magic evasion with actually useful stats for your build.
as a gs dagger u need to one shot ur target really fast or ur useless, without high dex and shadow harvester set ur not doing that, stop going melee evasion
Hey Kanon , what my experience as gs/dg player of 500h is that whenever i jump into the backline/casters i always get cucked by melee and i die anyway by either magic/range and the melee that blocks me (1900 M and R evasion) so i came to the conclusion that i stack melee/range evasion so i wont be cucked by melees everytime i jump to casters and as you said i dont need high hit chance anyway, my build 1900evasion M/R feels really weird as im dying to everyone equally. i feel like the way to go as GS/DG is melee/range evasion
Thank you for clearing this out. I was beginning to wonder why my build that I just copied from someone wasn’t doing it for me. You are the true SOURCE for builds and stats for this game.
I love the spear and have paired it with staff for mana regen but that makes me range/melee build so I don't know what I should spec my build for evasion or endurance?
You would only build evasion on spear/dagger, since the dagger passive can get you a free 690 ranged and magic evasion. Spear is mainly an endurance weapon though.
Can we talk about The fact everyone is going Endurence and Endurence reduces not only Crit but also reduces damage Hit rate does NOTHING for Endurence. Shouldnt we be stacking CRIT instead to negate the fact that both tanks / healers and majority of dps are going Endurence ?? On top of that Evasion without daggers is always said not to be good and most Bow/Staff are all Endurence
The meta is starting to shift towards endurance, but the vast majority are still evasion built. Eventually, endurance will start to exceed evasion builds, but we're not quite there yet.
From what I've observed, every Bow/Stave I know still uses Eva, including myself. I love the misses and the damage I "don't" take from other range/magic classes in lrg scale. My healer is Endurance, and I get sick and tired of everything that interrupts me as I'm trying to heal. Eva feels better overall to me, and I'd rather stack Eva after 3months of game play. 3700 dps 3400 healer
Im not going to lie, I thought this was gonna be about all types of hit vs eva, but I tuned in and mostly heard about GS. To give some context, I am a healer (staff+wand), nap caster as a secondary set (dagger+wand). I run melee evasion because I am very often jumped by melee users, especially now with spears running around. I mainly tuned in to see how much hit I would realistically need for my magical means, but I guess I got my answer with the little bit you talked about in ranged combat.
I recently switched from Evasion build (Bow/Dagger) to Endurance build with Bow/Spear (I know) and oh boy Im dissapointed on the change, Im far more squishier to clases I was melting before while I ended almost full hp (crossbows or staff users) while still dying easily against melee, now it has become a game of kill fast or die. If I was bored from playing bow dagger im going to get bored even faster with this new class, having this rock paper scissor system is killing me, you cannot just have more skill than your opponent and it sucks.
Korean games dont like skills man 😂😂 they all have a bad system that makes gear and class more relevant, that way they can make more $$ off the players.
Whats the go-to stat for GS Spear? i saw your build on Questlog and you went full Magic and Ranged Endurance. Any reason for that over Evasion? And from what i heard in this vid, no need to have 1.7k or more Hit Chance.
Completely depends on playstyle for if Melee evasion is good for gvg as ranged. What melee evasion let's you do is push into a front line of tanks to flashwave and tornado a backline directly without getting cced. It's good for initiating and cleaning up. I've found I don't even need ranged and magic evasion since I can back up out of range before dieing cause of the bows self heal. I'm running a pure glass cannon ranged build with no defenses and 600 hit now and still am getting within top five kills for our guild during siege defense. Staff buff puts me around 1kish hit and I've seen no issues with missing alot of people. I hit over 2k crit at long range so I melt endurance users and its just rng if I melt evasion.
Your comment sounds to me like you're playing on a dead server where you dominate and have very little competition. Going melee evasion as ranged dps is trolling and there's no justification for it.
No, I have zero issue in interservers. I just think that most people are bad at mmos and can only play mainball button pushing builds. Melee evasion is completely viable for jousting and initiator builds.
Or maybe you don't know what you are talking about and are pretty bad at the game lol. You can only play the meta build, when you have skill, other things open up to you. 600 hit is more than enough to kill anyone who is under 2k evasion. If you can't kill them, you are not good at the game and have a sub par build.
Most of this was regarding Melee... should large scale GVG be going Magic/Ranged evasion or endurance? so many long range dps builds run so much hit that Evasion doesnt seem worth and yet those are most of the dps builds I see... can you confirm the worth of Magic/Ranged Evasion vs Endurance for large scale? Sounds like at face value having evasion to dodge some of the attacks would make sense but when everyone runs high hit range/magic then whats the point? people say that if they have higher hit than your evasion that the evasion becomes meaningless whereas endurance always has dmg reduction value even if they have more crit than ur endurance.
I saw ur castle siege vod and some gvg battles. I play gs/sns but in these large scale fights I feel useless. I have full shock Nirma/Duke provoke blade. Should I be killing one at a time? Aoe? Or peeling for my dps? I target dps, but in large scale try to do aoe, but I can't get kills. I'm at 4000gs. Any advice on what gs/sns role is in large scale battles?
it really depends on the server. Frankly because of some of your builds (Kanon) for melee evasion that a lot of people on the Global servers initially ran melee evasion. But eventually, the meta started shifting to range DPS and xbows and magic was nuking all the melee evasion players. Now a lot of people are switching over to either Endurance or Range/Magic evasion instead as a response to that. In our server, range DPS run a split between melee evasion and range/magic evasion. You never know who you're going to get. But if you're a range DPS, don't you still need Hit Chance if they are running range/magic evasion???
This video came out right on time, last week I got humbled, I maybe able to hit ppl in large scale, my issue is…. My TTK is so slow, that I’m dead by other ranged and magic who surrounds before I can complete my combo
What people get wrong about this game is that it's about strategic gearing choices instead of min-maxing for a content of known difficulty. If you invest more on one stat, you lose on another. If you invest on all equally, you're a jack of all trades but master of none. You get successful by being flexible and playing around your build's strengths and weaknesses, not by choosing the correct cookie-cutter and getting to the "right" gear. There is no right and wrong gear (mostly).
Okey, so i am in big trouble. Played over 500hours now, i went for the build with Hit Change (currently 1,4k) Greatsword and Dagger[Marokais GS and Lequirius Daggs]. I have build up this on ur recommendetion in ur early previous video. Could u make some updated GS/DG build? I am kinda f up since i am building it like for range but i am actualy melee. Dont know what to do now. Any recomendations? And of course building magic and range evasions.
No man, you're not f'd at all. If anything, you would only need to drop some Hit Chance to get some more evasion and/or damage. You probably have some items that give Hit as a base stat... just swap one or two and you're good.
I just... feel like it doesn't matter which way you build. Someone is going to counter you. If you build hit, and your crit isn't as high. Then you'll hit people that build evasion, but against endurance users you'll hit, but do less damage. If you build crit, you'll hit less but harder against people with evasion, but against endurance you'll both hit and do more damage. Once t2 drops you can even focus on heavy attack or heavy evasion, or skill damage bonus/reduction more. There are so many ways to build, the only way this game will ever be "only build this meta" is if the community decides to only build that way. And if everyone decides to build evasion, then people have to build hit. If everyone decides to build endurance people need to build crit.
I'm a dagger/spear build coming from a xbow/dagger build. I did not swap out much of my setup and kept half phantom wolf set and swapped in half field general set. I might test around with half shadow for overall crit dmg but I have largely kept the ranged and magic evasion build simply because I only melee with explosive fury and lightning infusion and phoenix barage to proc my flame javelin with thunder spirit to create massive are on a crowd of players and mobs. Very effective imo. Strike in with shadow, turn on Sentinel, proc flame javelin, run out and throw spam. Got about 45 kills in seige, mostly going after pillage points rather than hunting mobs. If I tried hard enough, I would've gotten closer to 80+.
Love the video. Any chance you can make something similar on Crit Hit chance? And maybe how to balance it vs. Hit chance? Lately I feel like I can’t burst healers down due to their endurance/dmg mitigation. I am xbow dagger, 4100 cp, 1100 hit, 30 STR, 70 Dex, 60 per. Do you think it is a build issue, meta issue or skill issue? Thanks in advance!
Last days i switched to spear, then after disapoitment wanna cheange something range ... but after i played staff/dagger got some questions about evasion or how to counter GS. Seems @Kanon you read my minds. Thank you for this little guide and explain about evasion. You are my favorite on ytube. Keep it on! Also if u read this message, can you make a guide about stats and how they work on different class's, also some examples?
Hit chance is the chance to hit a target in comparison to the targets evasion. If your hit chance is higher than their evasion, you will hit 100% of the time. However, as their evasion gets higher that chance decreases. Crit chance is the chance to crit but you also need to hit them first. The crit chance number rolls against the targets Endurance stat. The more endurance the target has the less chance you can crit. Endurance also increases the chance for you to roll a lower damage number.
Question: What is your opinion on Staff / Spear? I'm thinking about leveling up the spear as a third weapon. But everyone says that the spear is bad for 3vs.3. But since I don't know how many of them know anything about the game, I'm just asking you.
read it. its melee also why would u build range evasion for spear where all his ability is all melee only the javelin what is throwable but its still considered melee lmfao bruh school is important 😂 just read it
Well you mention that you got high rank in arena with somewhat low hit but you dont expand a lot on that!! Because in arena there are a lot more melee evasion builds (and it has a bigger impact since you have less targets)! Do you have the same thoughts in relation to hit for some one that pvps mostly in arena and does not take part in GvG??
i agree with everything but the Aelons's Bow, yes the extra 130 hit is great but the cost is not worth imo. its main stat is to low compared to the others so you need to make up those traits stats, also at least every Aelon Build ive seen on all of the building sites not one has come close to the stats you can get with just basic Karnix and Toublek. not saying the weapon is dog shit but personally i see zero reason to use it over its better and cheaper counter parts.
This is literally the reason spear is shitting on everybody. Inferno Javelin just melts squishies that don't have melee evasion because of the chain damage.
This is exactly why I run 70 Dex and 30 perceptionand STILL have 1100 hit. I run Tevent Blade and Lequirius Dags (Hoping for Tevy Dags) and I rarely ever miss, but with my crit being higher around 1300 I can actually chunk tanks with the guillotine combo now and it feels much better. I get stopped by other great swords, but at the same time I can block the CC effects easily so having the ranged and magic evasion feels so much better to me.
@@Sookzii built my 1900 evasion still never gets touched by this. I don't understand kanons video. I don't see how endurance is ever better than evasion and I don't see why tanks wouldn't stack it
@@charleswood3575 endurance is 100% better. With endurance, you can have high hit and crit and have 3 good-viable endurance (Melee,range,magic). So more flexibility. If you run evasion, any high hit rate build will melt you (which is most DPS are). Another benefit of endurance is you technically make the enemy high hit rate useless as they will hit all attack anyway. And endurance will work 100% of the time compared to evasion. The biggest benefit is if your endurance is higher than the enemy's crit is you have a chance to make them hit the lowest damage possible. With most tanks having high damage reduction, lots of hit will do 0-10 which is better than evading an attack. The only reason for now to go with evasion is if you are using dagger. And remember, there is a new stat (fortitude) that will make endurance way way better than evasion.
I have 1.4k ranged and 1.2k melee hit As a bow/dagger is that good or bad I’m unsure as I just started running bow dagger last week Edit: also what should my Crit hit chance should be it’s at 1.2k but I’m unsure if I need it that high or not
kanon can you please raise the concern regarding players who start the coop boss even if the team is not complete. it bothers me some people do that on purpose to be toxic. as of now people have high gear score so even 4 man team can finish t1 coop, specially if they are 4 man party they wont wait for all 6 teams inside boss area, they will just start it without waiting. thats so toxic.
ranged evasion is easier for u to stack, melee evasion is the best one out of three because of stuns and how damage bursts of melee classes are designed, if u evade their guillotine or stunning blow theyre useless whereas ranged dps you only decrease the dmg per second you take since theyre always hitting
@@JMJD2DI've heard nothing but the opposite from people who play in KR. Hit chance goes even higher in T2, so evasion is only good with certain builds and in arena.
@@sempiterno3243 out of all the mmos i've played, the subreddit for TL has gotta be the most misinformed and clueless one i've ever read. dont ever take build advice from there. completely wrong about alot of things especially endurance vs evasion
Endurance is far better in GvG for healers. You are priority target #1 for all the single target dps, and even with some crazy 2k evasion build you'll still be eating 40% of the hits that target you, and they'll mostly be crits too. Stack endurance instead of evasion for large scale. I went with melee/magic because it's easier to stack with ascended guardian (which you want at least 2 pieces of on a magic class) and being able to survive a guillotine combo is very important. Both will be hitting around 1100 with all my gear and without relying on high rune levels, but already at 1000/700 with 17k HP I'm incredibly hard to kill in GvG.
Idk if it's just the server I'm on but from my personal experience everyone and their mom runs Ranged evasion and Melee evasion. So 700 hit really won't cut it.
This is why I have both endurance and evasion sets of gear and magic evasion is useless with the current gear in the game . I did mistakenly build onto magic evasion because it simply doesn’t seem to work , I’ve got 1800 evasion in both and magic still kills me east . But ranged it’s miss miss miss
Well as a pve player i wish the devs would at least give a deep dive on hit for pve. Because why do runes like boss hit exist if hit chance does not have some value? Tho most groups just use marks and less than 300 hit and it gets by fine.. I would still like to know the info tho.
As a wand staff player i stack melee evasion, ranged endurance and hp. Like dont even try to target me as a melee. However Im acutally leaning towards an endurance build since im tighter corridors i melt in bow/staff dmg. And the evasion is not as needed since i can stack 25k hp
One Exception that worked for me (I Flex between Magic&Ranged and Ranged&Melee Evasion) that i made all the shotcallers angry by target farming em in pvp that now all there GS/DG players come for my booty. When i know i play vs at least 15-30 GS/DG that marked me, i tend to prefer Melee Eva in Small and Large Scale. When the 2 Zergs come with each 70+ Flashwaves it rly didnt matter most of the time which Evasion i went for due to the sheer amount, unless i play so passive my class looses its value outside beeing a Bodyguard waiting for other DD's who make fail plays. Would love your thoughts on this matter. Overall my hole Server has so many Melee Evaion people with 0 Magic Eva its actually cringe, were are the good mages to punish them, but then again maybe it was preperation for the MVP Weaponclass of the year named Spear xD
im pretty sure folks preaching more hit chance are ranged and dps.. cuz like in my guild, there were many ranged dps, that had like 600-800 hit,, thats just way too low for t2. dont confuse the arguement.. noone is saying melee bois need to build max hit chance..
Unfortunately you are half correct, half wrong. Probably in your server that's the meta. But in my server healers/range/magic stack melee evasion like theres no tomorrow because they are the #1 target of solo skirmishers like GS/Dagger.
Exactly iam always targeted by those cowardly assassin's before some range/magic guys have chance. And what i Saw crossbow and daggers have insane attack speed skilla there is none magic minigun like attack.
But even if they do stack melee evasion, considering they can easily get 2k, what option do you have as a GS/dag? You can't get anywhere near that much hit right now. So ultimately Kanon's point stands, you just ignore those players.
@ what we are saying is on certain servers “ignoring” them isn’t viable because melee evasion for range/magic users is meta. I think for my server it’s due to the amount of tanks we have not because of gs/dagger. Main classes used on my server is obliterater, infiltrater and spellblade
Bow/Staff with 1400 hit. When I pop my buff, I get 1860 hit chance. The kills fly across my screen when my flashwaves hit the max targets every single time. I love it. 1200 range/1450 magic evasion unbuffed.
Wow, the fact that you could spec Hit Chance , probably ending up gutting Crit Chance, Heavy Attack Chance and Crit Damage but still do tons of damage like that is broken.
@jpchanchico he is sacrificing a crap ton of raw damage. But he is able to hit more people resulting to more damage against dagger users, or same people like him who runs evasion on staff bow(which is worse than endurance imo unless u dual purpose it when u have dagger as ur 3rd weapon) only daggers should run range/magic eva anyone else is gimping themselves My guess is he is running Weapon: Umbra staff+grand aelon bow Armor: hood+tunic+grips of resistance Shadow harvester boots and pants If not, hes running with 30 strenght so lcking in heavy attack
People keep telling me that having resistances on gear is pointless. Why? Does it really make no sense to have let's say bind res and/or collision res rather than debuff time reduced?
It’s probably due to their bias. Resist is kinda hard to justify in large scale especially if you’re in the main ball. Soo much thing and different things is going to be hitting you that resist might be a waste of stat and it’s better to use something for general. But resist works in smaller scenarios. For example if you’re a skirmisher instead of a mainball. Resist might work better.
Afaik only collision resistance is really good. Not only you resist the main massPvP cc tool being tornado, you also fill your CC immunity gauge much faster. 0 collision resistane means you have to eat 2 tornados to gain CC immunity, meanwhile with around 580 collision resistance all you need is to get hit by single tornado and you are immunte for future CCs.
Ur resistance , usually like 200-300 needs to be higher then there chance to cause the “stun” but thats also usually 200-300, u lose out on better traits for stacking multiple types of resistances , I don’t have numbers, someone who does should lay them below
Had a moment at Aelon war where a sns/spear was missing all his attacks on me an I stopped moving to tell him he needs more hit, because I only had 80 melee evasion at that moment an he couldn't hit me lol.
I started with a melee evasion build because I prefer small/mid scale PvP and I think large scale PvP is the worst aspect of the game. But yes you're 100% right.
One thing thats nce about havin a lot of hit as a melee is defeding your backline from those pesky gs/dagge players that run melee evasion (maxroll build) that 1 shot the backline with no melee evasion, so I disagree with your take but I understand running less hit as a gs/dagger dps :)
Good to know, but I dont PVP. Got 800 hit or so and 1700-1800 physical and range defense though at 14k hp basically zero evasion, I could solo dungeon bosses if not for the instant kill mechanics but I still die whenever I go into a conflict zone in seconds "ofc I get swarmed but still" GW + wand paladin build
He also runs melee evasion in group fights. Same concept. Pick your targets. Don’t run into balls of flash waves. You should be on the sidelines anyways
I tried full sending hit with gs and you really gimp yourself to get a high amount of hit chance. It didn’t feel good to use especially when getting enough hit during things like high focus to not miss is just impossible.
I don't see the entire video but i assume that running ranged/magic eva is only for Large scale, in arena if you don't have melee evasion you are trash and die in one combo
I'm playin' Staff/Bow atm 4K GS,Im full range and magic evasion (when I say full thats like around 1.2k both...1,6k for 12sec. with buff) and most of the time I feel like Im naked Im not sure I make good decision,I feel like evasion is meta only if u use daggers Im not sure what to do,I feel like its waste of lucent to switch to endurance now while T2 gear being around the corner
Well Im gonna tell you, you made a huge mistake by going evasion on staff/bow since 1200 equals to almost 0 most of the time. If you wanna go range/magic eva without dagger, you gotta get evasion from every single of gear piece to be reliable in T1, which will cost you some damage and hit.
Agree about evasions and hit, but you're completely wrong about saying top kills are not melee. Try melee bombing with good positioning :D ua-cam.com/video/ne9gsLpBbmk/v-deo.html
I think another reason is what threats you are a dealing with in a GvG for large scale PVP. I tend to either be a healer or a bomber as a dark blighter. And the main goal would be is to land a sleep in the enemy ball to allow my team to crit. And because line of logic i have is "Melee doesn't propagate to my allies, however ranged and spells DO propagate to others". I dont care if a GS/Dag/SnS jumping me cause i expect it but im gonna be the only one who dies. If i have a magic gap that means i can be slept or have lightning bounce on me, and if i have ranged similar things can happen. I'm no longer a danger to myself, but to my allies around me.
How about addressing the issue that the company seems too be not that great with fixing things that are broken with every patch e.g: broken starlight tree in stoneguard, the bad latency with rubberbanding for a company (NCSOFT/AMAZON) that is making a killing with micro transactions they should be able too fix these issues just saying
and u trust that? do u know that the one who made that website is not the devs of the game? 😂 u are getting source from a stranger programmer 😂 even the devs didnt disclose it yet how stats works so how the fck would u trust that 😂
i like your videos and I learn a lot, but i feel quite worried about the state of the game, we have a lot of faith in it and we love it, but i feel sorry that it could decline so soon
Missing doesn't make you bad, but keeping on doing your combo to a guy you've missed your attacks by a lot already is what make you bad. Is what I understood from what op said. But as what he also said, that's only for large-scale pvp.
@KanonXO I agree and disagree at the same time lol. On EU ppl are ranged & melee evasion (the ones who are building evasion anyway). You have GS Dagger players running over 1.8k evasion, U have wand + staff players doing the same shit. With 700 Hit you will never hit these guys. I have 1300 Hit (sns+gs, 1500 with spear+gs) but when I have to fight somebody with that much evasion I just quit and move on somebody else instead
@@aLexBeGGy You get dminishing returns on Evasion. The community has put together a hit chance calculator that you can look up and enter values into. With 1300 hit chance vs 1800 evasion you have roughly a 66% chance to hit rounded down. Not great for arena when you really want to quickly burst a target down with one damage combo, but far from "impossible" to hit. At a 500 evasion difference you're still landing the majority of your hits, you just feel it a lot more as a GS player who relies on 3 specific ability hits in a row to get your kills. If any one of them misses (which statistically one of them will) your whole combo is flubbed.
@@azeon562 Idk man idc about any calculator. I'm telling you facts from real pvp. I couldn't do shit to high evasion builds. Out of 5 CC's, max only 1 would hit sometimes not even that
@@aLexBeGGy I mean, there are more things that go into evasion builds than gear. Their effective evasion will fluctuate depending on what they do. For example the longbow dodge roll grants a huge 800+ evasion steroid for a few seconds if you block a fury attack with it, so if they time their first dodge correctly your follow up hits are rolling an even lower % hit chance. CC also makes 2 rolls. 1 for the hit in general, and a seperate CC hit check based on their CC resistances. If somebody has high collision resist (as most competent dps/support builds will) even if you hit, you'll have a lowered chance to knock them prone. People generally only have one CC resist high, with the rest being neutral. If you're noticing your knock down almost never lands (collision) rely on a different CC type instead (bind/stun). The calculator is important because it shows you why hit is useful to build on a dps, because even massive evasion builds are never "impossible" to hit. It would take a 2200 evasion build for your 1300 hit chance to start missing more than it hits with a less than a 50% chance.
The comment section is gonna be great on this one....ohhhh boyyyy | LIVE NOW @ twitch.tv/kanonxo
Now Evasion or Endurance? I ran full evasion on my s&s GS but thinking of switching to full endurance.
This video is targeted at dps right? As a tank I run 1.9 melee evasion and it’s amazing in most scenarios. Am I wrong as a tank to be running 1.9 melee evasion? I also run 900 ranged endurance.
@@SFRR22D i have the same but whit sleepbomber :3 and i can enter sleep and all gs or sns cant hit me :3 rn i chance to spear and make endurence build but is in process o7
@@Touzany so today I got my ranged endurance up to 1.1k . So 1.9k melee evasion and 1.1k ranged endurance
@@SFRR22D I have this exact stats on my healer and I can tank like 10 people no problem. What I don't understand is kanons advice is "don't target the melee evasion stackers" then wouldn't it be better for tanks to go evasion? There is nothing stopping me from leveling up a nirma sword and using all the same gear.
Edit. I actually have 1100 ranged endurance though and 1900 evasion
I would love to see more vids like this it feels more authentic and provides insane knowledge
On your server/guild do you've people that have a role of "buff and bodyguard", which buff the ranges with bastion + Da'Vinci to counter xbow, and also stun anyone coming near ?
In this situation, isn't it better to have enough hit chance to land a CC and stop these assassins/bombers ?
That's his point of the video. Bombers/assassins you are referring to are not building melee evasion. They all run range/magic evasion as they are generally using shadow harvester armor.
good theory and strategy brain being used here,good video kanon. keep it up like this with providing the logic and reasonings please as there is 0 of that in T&L scene atm among "mentors'
First of all thank you mate, i knew when other youtubers,streamers said about evasion that " if you have more evasion than target's hit , they will miss everything" which is bs and i tested it with my friend while i had 400 evasion and he had 600 hit chance, he could still miss some,
I have both sets that you were talking about and you are %100 right, i am 4300 gs&dagger player, i have a set that i am using for siege war,gvg and pve with 900 magic/ranged evasion, 1k hit chance, 608 heavy attack chance, 1280 crit hit chance, 387ish skill dmg boost(with food) with 20k hp adentus&darkslayer weapons and playing with 60 str-63 dex-31per- 31wis and i have 633 base dmg, amazing build last siege i got 111kills 109 assist as solo player no team, healer what so ever.
I also have a melee evasion set, which i use for arena, duels or dynamic events which is 1750 melee evasion,800ish ranged evasion,0 magic evasion,1250 hit chance, 1090 crit chance,525 heavy attack chance,380 skill dmg boost , 23k hp but base damage is 556, which is so low compare to my other build , this build is really good if there are so many tanks around or small scale pvp such as war games, because you will be free of cc chains from enemy's sns/gs /spear users so you can focus their backline easly otherwise for gvg or siege wars ,you will not be able to move an inc from ranged cc.That is why with this set i got 48-50 solo kills from siege war, 2-3 weeks ago.
As a healer with 1900+ base melee evasion (2300 with buff) on a server that is mainly melee. I feel like its a cheat code. Even the guys who are stacking hit cant do enough damage to kill me. Abd when 10 guys ever reach me to jump on me, they dont hit me at all. Combined with over 1k ranged endurance the only thing that kills me is magic but im never getting close enough to many mages.
My question is if the advice is just "ignore the people stacking mass evasion" then why do tanks stack endurance?? Wouldnt it be better for an sns wand to be stacking magic evasion etc instead of the endurance.
What defense would you stack on a front line sns wand that is going to lead/shot call and wants to survive the longest?
I feel it would be easier to shot call fights on a sns wand rather than a staff wand just for the simppe fact of being able to be in the frontline but don't know what to build
Here are my two cents about SnS/Wand. Stacking endurance is easier than stacking evasion. With only traits, you can reach approximately 1,000 ranged and melee endurance as a tank, which already provides a decent amount of damage mitigation without compromising other stats. Also, since we can heal ourselves as SnS/Wand, it’s often preferable to have consistent damage reduction through endurance rather than being randomly annihilated from time to time by a crit-heavy hit when relying on evasion gear.
That being said, I think evasion is still slightly better even on tanks. For example, using melee evasion greatly reduces the chance of being stunned or knocked prone by a greatsword, which is one of the biggest weaknesses of the build.
@JMJD2D I think 1000 is extremely low. Right now you can get 1k all resist. I guess I just don't understand since I literally cannot be touched on my healer with 1900 evasion and 1100 ranged endurance like why wouldn't I just level up a nirma sword and add to the tankiness. I wish there were ways to test builds without spending lucent
@JMJD2D I'm going to just try a sns with my gear and see what happens idk how I'll die with blessed barrier etc
Endurance survives longer in GvG on targets that are taking the most damage, i.e. tanks and healers. With the sheer volume of hits being sustained, evading 40% of attacks isn't going to cut it. Better to eat the hits that come through and significantly reduce the damage of all of them by stacking both endurance and armor values.
Melee is really only great in arena, in GvG it's too single-target focused to be much more than a utility secondary. The real killers are ranged and magic.
As a lower geared healer with 17k hp and only 1000 melee/700 magic endurance I can eat an entire guillotine combo no problem, with enough hp remaining at the end to take more hits and heal myself up to full. Every now and then I'll get popped by some absolute unit with double archboss weapons, but most of the time even a gank from 3 or 4 players isn't enough to kill me through cooldowns, which is a good thing because I'm frequently being ganked by 3-4 players.
Ranged and magic dps can get away with evasion stacking in GvG because they normally aren't being single-target focused by multiple players at a time, so they just need to survive aoe damage and cc effects to get off their own combos. Tanks, and healers especially, need to survive both the aoe attacks and the single target focus.
I am a healer too and have both melee evasion and endurance build and I never use my melee evasion now (2k evasion). As I survive with endurance 4x longer. The only benefits of going melee evasion before was to avoid CC. But now getting CC immunity is fast, therefore Endurance is better. Even just getting 30 fortitudes is already +200 endurance on ALL type. And the best part? I get 2.5x more hit and crit and more HP (I am built Hybrid dps and heal). Currently running on 1.3k-1.4k hit with 1.1k crit while having 1.1k endurance on magic and range(Have another item set with around 1k melee endruance and 1k range endurance) with 20k+ HP.
I mostly use the Range and Magic endurance even on arena as once you hit 20k hp, Melees are not a problem anymore. I rarely lose to dag/gs even on my range+magic endurance build.
With melee evasion, any Xbow dagger and longbow/staff will eat you and you won't be able to out heal their dmg.
Another benefit is once trait resonance comes, you can just get the other low endurance stat high too. Therefore, you can get high endurance for all 3 types of damage.
I am a staff/wand user BTW.
What should i run for bow/staff dps? im currently running magic/range endurance
Hi Kanon love your content ❤
I wrote a detailed report about it on reddit
I've encountered a significant issue with the attack speed calculations in Throne and Liberty. The in-game attack speed and added attack speed are not being calculated correctly. Here's a detailed comparison using my exact build on Questlog: The Ultimate outrider build
• Added Attack Speed: 39.4%
• Dexterity: 60
• In-Game Attack Speed: 0.322s
• Questlog Attack Speed: 0.27s
Based on my calculations, the Questlog calculation is correct, whereas the in-game calculation seems flawed.
To verify this, I conducted tests to count the number of auto-attacks per second:
Crossbow
• In-Game Attack Speed: 0.322s (should do approximately 3 autos per second)
• Actual Auto-Attacks: 23 autos in 10 seconds (average 0.43s per auto)
Greatsword
• In-Game Attack Speed: 0.412s (should do approximately 3 autos per 1.2 second)
• Actual Auto-Attacks: 17 autos in 10 seconds (average 0.582s per auto)
These findings reveal two critical issues:
1. In-game Attack Speed Calculation: is not calculated correctly.
2. Auto-Attack Speed Animation: does not match the actual in-game auto-attack speed.
This discrepancy significantly impacts on our DPS (Damage Per Second), leading to reduced performance in combat and an overall less effective gameplay experience.
This is just a questlog issue. In game values are the correct ones if anything.
@pinie111
If my calculation and questlog calculation provide the same value which is correct.
Can you prove your point? Or provide the formula
@@pinie111 questlog is actually more accurate in most things..
Added attack speed is just for skill attack speed (guillotine charge time etc), the attack speed you get from DEX is just for auto attack speed. There's 2 attack speeds in the game internally, skill attack speed, and auto attack speed
@@Ljosi you talking about casting skill time.
Added attack speed help casting skills faster yes if that what you mean, but its not "just for skills" ..thats why there is weapons can do fast multiple hits like (xbow, dagger ...etc)
And yes added attack speed makes autoattack faster, but unfortunately its not accurate. Attack speed not matching the actual auto attack speed ingame (Read my first comment for details)
in well designed game it should work on all this need to be fixed
To summarize
Melee - u dont need to build a lot of hit
Range/magic - Higher hit = higher dmg
Yea it felt natural for me to go for melee evasion as gs/dagger since im melee right?duhhhh. I am just getting slaughtered in any large scale....and im pretty bummed out that i spent all the resources on melee evasion. Any tips on what gear pieces to go for first to transition to range/magic evasion?
im sns/spear , goin w Gilded Raven set. check it out.
The whole set or a 4 piece?
Almost never worth it to go for a whole 4-piece set, and guilded raven is bad for evasion stacking. Too many wasted stat points into fortitude, which gives endurance instead. Would be better to pick up other gear pieces that offer the same range/magic evasion with actually useful stats for your build.
as a gs dagger u need to one shot ur target really fast or ur useless, without high dex and shadow harvester set ur not doing that, stop going melee evasion
@@erenanarchy9538 if shadow harvester was easy to get, more people wouldnt go melee evasion.
Hey Kanon , what my experience as gs/dg player of 500h is that whenever i jump into the backline/casters i always get cucked by melee and i die anyway by either magic/range and the melee that blocks me (1900 M and R evasion) so i came to the conclusion that i stack melee/range evasion so i wont be cucked by melees everytime i jump to casters and as you said i dont need high hit chance anyway, my build 1900evasion M/R feels really weird as im dying to everyone equally. i feel like the way to go as GS/DG is melee/range evasion
I also went this route
Thank you for clearing this out. I was beginning to wonder why my build that I just copied from someone wasn’t doing it for me. You are the true SOURCE for builds and stats for this game.
How much hit do I need for sns/wand sleeper?
I love the spear and have paired it with staff for mana regen but that makes me range/melee build so I don't know what I should spec my build for evasion or endurance?
Endurance because of Endurance mastery on Spear
@@lNihito ah ok I'll look into that, cheers
evasion because its awesome
You would only build evasion on spear/dagger, since the dagger passive can get you a free 690 ranged and magic evasion. Spear is mainly an endurance weapon though.
Spear/staff for PvP ? Can you drop ur build plsss
Can we talk about The fact everyone is going Endurence and Endurence reduces not only Crit but also reduces damage Hit rate does NOTHING for Endurence. Shouldnt we be stacking CRIT instead to negate the fact that both tanks / healers and majority of dps are going Endurence ?? On top of that Evasion without daggers is always said not to be good and most Bow/Staff are all Endurence
The meta is starting to shift towards endurance, but the vast majority are still evasion built. Eventually, endurance will start to exceed evasion builds, but we're not quite there yet.
good luck with debuffs. most people stack evasion because of the bullshit debuff in this game
Endurance is easier to debuff and more difficult to stack.
From what I've observed, every Bow/Stave I know still uses Eva, including myself. I love the misses and the damage I "don't" take from other range/magic classes in lrg scale. My healer is Endurance, and I get sick and tired of everything that interrupts me as I'm trying to heal. Eva feels better overall to me, and I'd rather stack Eva after 3months of game play. 3700 dps 3400 healer
Tbh I wouldn't even bother switching anything with T2 coming soon, T2 everyone is going to have huge evasion
Im not going to lie, I thought this was gonna be about all types of hit vs eva, but I tuned in and mostly heard about GS.
To give some context, I am a healer (staff+wand), nap caster as a secondary set (dagger+wand). I run melee evasion because I am very often jumped by melee users, especially now with spears running around. I mainly tuned in to see how much hit I would realistically need for my magical means, but I guess I got my answer with the little bit you talked about in ranged combat.
I recently switched from Evasion build (Bow/Dagger) to Endurance build with Bow/Spear (I know) and oh boy Im dissapointed on the change, Im far more squishier to clases I was melting before while I ended almost full hp (crossbows or staff users) while still dying easily against melee, now it has become a game of kill fast or die. If I was bored from playing bow dagger im going to get bored even faster with this new class, having this rock paper scissor system is killing me, you cannot just have more skill than your opponent and it sucks.
Korean games dont like skills man 😂😂 they all have a bad system that makes gear and class more relevant, that way they can make more $$ off the players.
Whats the go-to stat for GS Spear? i saw your build on Questlog and you went full Magic and Ranged Endurance. Any reason for that over Evasion? And from what i heard in this vid, no need to have 1.7k or more Hit Chance.
Then how I build a tank if we can't get mag ev
Completely depends on playstyle for if Melee evasion is good for gvg as ranged. What melee evasion let's you do is push into a front line of tanks to flashwave and tornado a backline directly without getting cced. It's good for initiating and cleaning up. I've found I don't even need ranged and magic evasion since I can back up out of range before dieing cause of the bows self heal. I'm running a pure glass cannon ranged build with no defenses and 600 hit now and still am getting within top five kills for our guild during siege defense. Staff buff puts me around 1kish hit and I've seen no issues with missing alot of people. I hit over 2k crit at long range so I melt endurance users and its just rng if I melt evasion.
Your comment sounds to me like you're playing on a dead server where you dominate and have very little competition. Going melee evasion as ranged dps is trolling and there's no justification for it.
2k crit vs 1200 endurance is roughly a 45% chance to crit at your best, not nearly good enough to burst through an endurance stacker with HP.
@@PeladoPaltafor sure, with 600 ranged hit and that little damage, there’s no way this guy is killing anyone that is actually geared
No, I have zero issue in interservers. I just think that most people are bad at mmos and can only play mainball button pushing builds. Melee evasion is completely viable for jousting and initiator builds.
Or maybe you don't know what you are talking about and are pretty bad at the game lol. You can only play the meta build, when you have skill, other things open up to you. 600 hit is more than enough to kill anyone who is under 2k evasion. If you can't kill them, you are not good at the game and have a sub par build.
@kanon - im using Aelon bow/Lequirus dagger. which stats should i be aiming for? 50str/30dex/70perc or 30str/50dex/70perc?
thank you
Sweet video!
A Video on each class prioritizing Fortitude or not please!
Most of this was regarding Melee... should large scale GVG be going Magic/Ranged evasion or endurance? so many long range dps builds run so much hit that Evasion doesnt seem worth and yet those are most of the dps builds I see... can you confirm the worth of Magic/Ranged Evasion vs Endurance for large scale? Sounds like at face value having evasion to dodge some of the attacks would make sense but when everyone runs high hit range/magic then whats the point? people say that if they have higher hit than your evasion that the evasion becomes meaningless whereas endurance always has dmg reduction value even if they have more crit than ur endurance.
Having 2 sets for GS/dagger is the key 👌🏼
I saw ur castle siege vod and some gvg battles. I play gs/sns but in these large scale fights I feel useless. I have full shock Nirma/Duke provoke blade. Should I be killing one at a time? Aoe? Or peeling for my dps? I target dps, but in large scale try to do aoe, but I can't get kills. I'm at 4000gs. Any advice on what gs/sns role is in large scale battles?
it really depends on the server. Frankly because of some of your builds (Kanon) for melee evasion that a lot of people on the Global servers initially ran melee evasion. But eventually, the meta started shifting to range DPS and xbows and magic was nuking all the melee evasion players. Now a lot of people are switching over to either Endurance or Range/Magic evasion instead as a response to that. In our server, range DPS run a split between melee evasion and range/magic evasion. You never know who you're going to get. But if you're a range DPS, don't you still need Hit Chance if they are running range/magic evasion???
Can you make a Bow Spear guide?
This video came out right on time, last week I got humbled, I maybe able to hit ppl in large scale, my issue is…. My TTK is so slow, that I’m dead by other ranged and magic who surrounds before I can complete my combo
What people get wrong about this game is that it's about strategic gearing choices instead of min-maxing for a content of known difficulty.
If you invest more on one stat, you lose on another.
If you invest on all equally, you're a jack of all trades but master of none.
You get successful by being flexible and playing around your build's strengths and weaknesses, not by choosing the correct cookie-cutter and getting to the "right" gear. There is no right and wrong gear (mostly).
tldr
If range, due to meta, build hit.
Good hit value? Around 1200 - 1400 depending on server.
what stats should I preoritize as an SNS/GS for arena fights if I'm not interesting in large scale PVP?
probably melee evasion. ton of GS users in Arena and most have a separate gear loadout with melee evasion as well.
Love all your videos keep up the greatness 💪🏽
Thanks for this vid, quick question on skill damn resist. You mentioned 500, is that a good number to strive for?
Okey, so i am in big trouble. Played over 500hours now, i went for the build with Hit Change (currently 1,4k) Greatsword and Dagger[Marokais GS and Lequirius Daggs]. I have build up this on ur recommendetion in ur early previous video. Could u make some updated GS/DG build? I am kinda f up since i am building it like for range but i am actualy melee. Dont know what to do now. Any recomendations?
And of course building magic and range evasions.
No man, you're not f'd at all.
If anything, you would only need to drop some Hit Chance to get some more evasion and/or damage. You probably have some items that give Hit as a base stat... just swap one or two and you're good.
I just... feel like it doesn't matter which way you build. Someone is going to counter you. If you build hit, and your crit isn't as high. Then you'll hit people that build evasion, but against endurance users you'll hit, but do less damage. If you build crit, you'll hit less but harder against people with evasion, but against endurance you'll both hit and do more damage. Once t2 drops you can even focus on heavy attack or heavy evasion, or skill damage bonus/reduction more. There are so many ways to build, the only way this game will ever be "only build this meta" is if the community decides to only build that way. And if everyone decides to build evasion, then people have to build hit. If everyone decides to build endurance people need to build crit.
is 1200 Ranged hit chance enough as an Bow-dagger because i can have 100 more if i swap an item?
what kind of hit does a GS player have to not miss a single skill on me when i got 2.1k melee evasion, please tell me
Hey, Thanks for the video but could you Explain what stats should we build for being Staff Spear or Spear dagger?
Just go spear dagger and evasion, anything paired with dagger always evasion
I'm a dagger/spear build coming from a xbow/dagger build. I did not swap out much of my setup and kept half phantom wolf set and swapped in half field general set. I might test around with half shadow for overall crit dmg but I have largely kept the ranged and magic evasion build simply because I only melee with explosive fury and lightning infusion and phoenix barage to proc my flame javelin with thunder spirit to create massive are on a crowd of players and mobs. Very effective imo. Strike in with shadow, turn on Sentinel, proc flame javelin, run out and throw spam. Got about 45 kills in seige, mostly going after pillage points rather than hunting mobs. If I tried hard enough, I would've gotten closer to 80+.
TLDR; maximize magic ranged eva in large scale, maximize melee eva in small scale. Don’t attack people that have evasion against you, duh
Love the video. Any chance you can make something similar on Crit Hit chance? And maybe how to balance it vs. Hit chance? Lately I feel like I can’t burst healers down due to their endurance/dmg mitigation. I am xbow dagger, 4100 cp, 1100 hit, 30 STR, 70 Dex, 60 per. Do you think it is a build issue, meta issue or skill issue? Thanks in advance!
Last days i switched to spear, then after disapoitment wanna cheange something range ... but after i played staff/dagger got some questions about evasion or how to counter GS.
Seems @Kanon you read my minds. Thank you for this little guide and explain about evasion.
You are my favorite on ytube. Keep it on!
Also if u read this message, can you make a guide about stats and how they work on different class's, also some examples?
Are weapons traits, weapon mastery and stat points the only way to permanently build hit? (Without food buffs)
What Is the difference between hit chance and critical hit chance bc my hit chance is fairly low compared to my critical hit chance I play xbow dagger
Hit chance is the chance to hit a target in comparison to the targets evasion. If your hit chance is higher than their evasion, you will hit 100% of the time. However, as their evasion gets higher that chance decreases. Crit chance is the chance to crit but you also need to hit them first. The crit chance number rolls against the targets Endurance stat. The more endurance the target has the less chance you can crit. Endurance also increases the chance for you to roll a lower damage number.
Question: What is your opinion on Staff / Spear? I'm thinking about leveling up the spear as a third weapon. But everyone says that the spear is bad for 3vs.3. But since I don't know how many of them know anything about the game, I'm just asking you.
Level it up and test for yourself, didnt your parents teach you to not take everyones word for everything, be a leader!
can u confirm, for spear what evasion we need? is it melee or ranged or magic? (javelin seems ranged)
read it. its melee
also why would u build range evasion for spear where all his ability is all melee only the javelin what is throwable but its still considered melee lmfao
bruh school is important 😂 just read it
With 2,1k Range evasion, my friend that has 1k hit. He was doind basic atk and 2-out-5 would land.
How'd you get that much
Well you mention that you got high rank in arena with somewhat low hit but you dont expand a lot on that!!
Because in arena there are a lot more melee evasion builds (and it has a bigger impact since you have less targets)!
Do you have the same thoughts in relation to hit for some one that pvps mostly in arena and does not take part in GvG??
i agree with everything but the Aelons's Bow, yes the extra 130 hit is great but the cost is not worth imo. its main stat is to low compared to the others so you need to make up those traits stats, also at least every Aelon Build ive seen on all of the building sites not one has come close to the stats you can get with just basic Karnix and Toublek. not saying the weapon is dog shit but personally i see zero reason to use it over its better and cheaper counter parts.
I learned that the hard way, I was with 980 hit on bow/dagger, I changed my build to 1,2k hit and 700 bind chance, I'm unstoppable
can u share your build bro
@KanonXO I run 2 pc general and 2 pc harvester for GS/Dagger is that good with ranged and magic evasion
No
Hello kanon. Great explaination 🫶
Im your fan since your BDO game. Same like you i was striker there also 😊
I am absolutely unsure how to build my SnS / Spear build...
This is literally the reason spear is shitting on everybody. Inferno Javelin just melts squishies that don't have melee evasion because of the chain damage.
This is exactly why I run 70 Dex and 30 perceptionand STILL have 1100 hit. I run Tevent Blade and Lequirius Dags (Hoping for Tevy Dags) and I rarely ever miss, but with my crit being higher around 1300 I can actually chunk tanks with the guillotine combo now and it feels much better. I get stopped by other great swords, but at the same time I can block the CC effects easily so having the ranged and magic evasion feels so much better to me.
Having 1100hit with 30per sounds crazy omg
@@Sookzii built my 1900 evasion still never gets touched by this. I don't understand kanons video. I don't see how endurance is ever better than evasion and I don't see why tanks wouldn't stack it
@@charleswood3575 endurance is 100% better. With endurance, you can have high hit and crit and have 3 good-viable endurance (Melee,range,magic). So more flexibility. If you run evasion, any high hit rate build will melt you (which is most DPS are).
Another benefit of endurance is you technically make the enemy high hit rate useless as they will hit all attack anyway. And endurance will work 100% of the time compared to evasion.
The biggest benefit is if your endurance is higher than the enemy's crit is you have a chance to make them hit the lowest damage possible. With most tanks having high damage reduction, lots of hit will do 0-10 which is better than evading an attack.
The only reason for now to go with evasion is if you are using dagger. And remember, there is a new stat (fortitude) that will make endurance way way better than evasion.
@@Sookzii 2k melee evasion unbuff enter the chat (2.5 buffed)
I have 1.4k ranged and 1.2k melee hit As a bow/dagger is that good or bad I’m unsure as I just started running bow dagger last week
Edit: also what should my Crit hit chance should be it’s at 1.2k but I’m unsure if I need it that high or not
it's good if you can keep the +650 magic/ranged evasion up from the daggers at all time
its just frustrating cause all the top players/guilds gate keep information and then spread misinformation
kanon can you please raise the concern regarding players who start the coop boss even if the team is not complete. it bothers me some people do that on purpose to be toxic. as of now people have high gear score so even 4 man team can finish t1 coop, specially if they are 4 man party they wont wait for all 6 teams inside boss area, they will just start it without waiting. thats so toxic.
So it is better to go in range and magic evasion than in mele evasion right I understand ? If you play Gs/dagg
depends on the situation. I have 2 builds. In arenas I use mele/ranged evasion. However, magic/range evasion works better in large pvp
ranged evasion is easier for u to stack, melee evasion is the best one out of three because of stuns and how damage bursts of melee classes are designed, if u evade their guillotine or stunning blow theyre useless whereas ranged dps you only decrease the dmg per second you take since theyre always hitting
it's has calclator for both evasion/endurance on reddit.
I plan to go full endurance as a staff-wand, saving money for new meta when tier2 comes
Endurance is not the new meta. Evasion is still better most of the time even in t2
@@JMJD2D That is what I found on Reddit, that ppl have high acc, they can easily get more
@@JMJD2DI've heard nothing but the opposite from people who play in KR. Hit chance goes even higher in T2, so evasion is only good with certain builds and in arena.
@@sempiterno3243 out of all the mmos i've played, the subreddit for TL has gotta be the most misinformed and clueless one i've ever read. dont ever take build advice from there. completely wrong about alot of things especially endurance vs evasion
@@DeityVengy Make a video debunking this
Awesome video. What about healers (I'm Wand/Staff; lots of large scale and GvG, some small scale)?
Endurance is far better in GvG for healers. You are priority target #1 for all the single target dps, and even with some crazy 2k evasion build you'll still be eating 40% of the hits that target you, and they'll mostly be crits too.
Stack endurance instead of evasion for large scale. I went with melee/magic because it's easier to stack with ascended guardian (which you want at least 2 pieces of on a magic class) and being able to survive a guillotine combo is very important. Both will be hitting around 1100 with all my gear and without relying on high rune levels, but already at 1000/700 with 17k HP I'm incredibly hard to kill in GvG.
Grand Aelon Bow gonna go up now lol
Currently less than 3K lucent.
Idk if it's just the server I'm on but from my personal experience everyone and their mom runs Ranged evasion and Melee evasion. So 700 hit really won't cut it.
This is why I have both endurance and evasion sets of gear and magic evasion is useless with the current gear in the game . I did mistakenly build onto magic evasion because it simply doesn’t seem to work , I’ve got 1800 evasion in both and magic still kills me east . But ranged it’s miss miss miss
we love u Kanon
Idk why im watching this, im full pve player that has no interest on pvp at all, but i like his way of explaining stuff lol
Well as a pve player i wish the devs would at least give a deep dive on hit for pve. Because why do runes like boss hit exist if hit chance does not have some value?
Tho most groups just use marks and less than 300 hit and it gets by fine.. I would still like to know the info tho.
What about magic hit?
bruh its the same thing 😂
As a wand staff player i stack melee evasion, ranged endurance and hp. Like dont even try to target me as a melee. However Im acutally leaning towards an endurance build since im tighter corridors i melt in bow/staff dmg. And the evasion is not as needed since i can stack 25k hp
There is a lot of ppl that dont play large scale but 3v3 and mele is more important.
I get you. Im running melee/ranged evasion and im prettyyyy fineeee.
4.200 cp gs/dug here, this guy know how classes works
One Exception that worked for me (I Flex between Magic&Ranged and Ranged&Melee Evasion) that i made all the shotcallers angry by target farming em in pvp that now all there GS/DG players come for my booty. When i know i play vs at least 15-30 GS/DG that marked me, i tend to prefer Melee Eva in Small and Large Scale. When the 2 Zergs come with each 70+ Flashwaves it rly didnt matter most of the time which Evasion i went for due to the sheer amount, unless i play so passive my class looses its value outside beeing a Bodyguard waiting for other DD's who make fail plays. Would love your thoughts on this matter. Overall my hole Server has so many Melee Evaion people with 0 Magic Eva its actually cringe, were are the good mages to punish them, but then again maybe it was preperation for the MVP Weaponclass of the year named Spear xD
im pretty sure folks preaching more hit chance are ranged and dps.. cuz like in my guild, there were many ranged dps, that had like 600-800 hit,, thats just way too low for t2. dont confuse the arguement.. noone is saying melee bois need to build max hit chance..
Danggg, you exposed my 700-hit build!
Crit is always garantueed hit. So why not build crit instead of hit?
Unfortunately you are half correct, half wrong. Probably in your server that's the meta. But in my server healers/range/magic stack melee evasion like theres no tomorrow because they are the #1 target of solo skirmishers like GS/Dagger.
Exactly iam always targeted by those cowardly assassin's before some range/magic guys have chance. And what i Saw crossbow and daggers have insane attack speed skilla there is none magic minigun like attack.
On my server a lot of people are running melee evasion as well. Very noticeable as a gs/dagger player 😂
But even if they do stack melee evasion, considering they can easily get 2k, what option do you have as a GS/dag? You can't get anywhere near that much hit right now. So ultimately Kanon's point stands, you just ignore those players.
@ what we are saying is on certain servers “ignoring” them isn’t viable because melee evasion for range/magic users is meta. I think for my server it’s due to the amount of tanks we have not because of gs/dagger. Main classes used on my server is obliterater, infiltrater and spellblade
Evasion is such a STUPID stat? It makes no sense to randomly "BEING INVINCIBLE"
Bow/Staff with 1400 hit. When I pop my buff, I get 1860 hit chance. The kills fly across my screen when my flashwaves hit the max targets every single time. I love it. 1200 range/1450 magic evasion unbuffed.
Wow, the fact that you could spec Hit Chance , probably ending up gutting Crit Chance, Heavy Attack Chance and Crit Damage but still do tons of damage like that is broken.
@jpchanchico he is sacrificing a crap ton of raw damage. But he is able to hit more people resulting to more damage against dagger users, or same people like him who runs evasion on staff bow(which is worse than endurance imo unless u dual purpose it when u have dagger as ur 3rd weapon) only daggers should run range/magic eva anyone else is gimping themselves
My guess is he is running
Weapon:
Umbra staff+grand aelon bow
Armor:
hood+tunic+grips of resistance
Shadow harvester boots and pants
If not, hes running with 30 strenght so lcking in heavy attack
I assume your gear has nothing else that is valuable, othe than hit. Keep stacking that hit cahnce while evryone runs endurance :D
Link to check the build ?
People keep telling me that having resistances on gear is pointless. Why? Does it really make no sense to have let's say bind res and/or collision res rather than debuff time reduced?
It’s probably due to their bias.
Resist is kinda hard to justify in large scale especially if you’re in the main ball. Soo much thing and different things is going to be hitting you that resist might be a waste of stat and it’s better to use something for general.
But resist works in smaller scenarios. For example if you’re a skirmisher instead of a mainball. Resist might work better.
It is the same as with evasion etc, if you take it on just 1 item it is pointless, you need to stack enough of it for it to make any difference.
Afaik only collision resistance is really good. Not only you resist the main massPvP cc tool being tornado, you also fill your CC immunity gauge much faster. 0 collision resistane means you have to eat 2 tornados to gain CC immunity, meanwhile with around 580 collision resistance all you need is to get hit by single tornado and you are immunte for future CCs.
@@mateukole5660 idk about this, i have 951 col res with the new christmas cookie but it still doesnt make it feel any different
Ur resistance , usually like 200-300 needs to be higher then there chance to cause the “stun” but thats also usually 200-300, u lose out on better traits for stacking multiple types of resistances , I don’t have numbers, someone who does should lay them below
i’m staff wand and i got 1700 melee evasion and tbh bro i just love countering gs/dagger users 😭
Had a moment at Aelon war where a sns/spear was missing all his attacks on me an I stopped moving to tell him he needs more hit, because I only had 80 melee evasion at that moment an he couldn't hit me lol.
You use longbow?
hello, where i can find some t2 builds online? sry i am a rookie, i wanna start prepare for t2 gear to know what i am looking for
The video dosnt even need you to have arc boss weps
Only reason you get anything done is because you are pocket healed all the time 😓
I started with a melee evasion build because I prefer small/mid scale PvP and I think large scale PvP is the worst aspect of the game.
But yes you're 100% right.
One thing thats nce about havin a lot of hit as a melee is defeding your backline from those pesky gs/dagge players that run melee evasion (maxroll build) that 1 shot the backline with no melee evasion, so I disagree with your take but I understand running less hit as a gs/dagger dps :)
Good to know, but I dont PVP. Got 800 hit or so and 1700-1800 physical and range defense though at 14k hp basically zero evasion, I could solo dungeon bosses if not for the instant kill mechanics but I still die whenever I go into a conflict zone in seconds "ofc I get swarmed but still" GW + wand paladin build
If you play GS/dagger go watch ReviK dude is an insane experienced player.
He also runs melee evasion in group fights. Same concept. Pick your targets. Don’t run into balls of flash waves. You should be on the sidelines anyways
I tried full sending hit with gs and you really gimp yourself to get a high amount of hit chance. It didn’t feel good to use especially when getting enough hit during things like high focus to not miss is just impossible.
I don't see the entire video but i assume that running ranged/magic eva is only for Large scale, in arena if you don't have melee evasion you are trash and die in one combo
I also plan on fishing my shadow phantom set for large scale but melee is not bad it's based on server
how about us magic users?
I'm playin' Staff/Bow atm 4K GS,Im full range and magic evasion (when I say full thats like around 1.2k both...1,6k for 12sec. with buff) and most of the time I feel like Im naked
Im not sure I make good decision,I feel like evasion is meta only if u use daggers
Im not sure what to do,I feel like its waste of lucent to switch to endurance now while T2 gear being around the corner
Well Im gonna tell you, you made a huge mistake by going evasion on staff/bow since 1200 equals to almost 0 most of the time. If you wanna go range/magic eva without dagger, you gotta get evasion from every single of gear piece to be reliable in T1, which will cost you some damage and hit.
switch to endurance. don’t go evasion without dagger
Agree about evasions and hit, but you're completely wrong about saying top kills are not melee. Try melee bombing with good positioning :D ua-cam.com/video/ne9gsLpBbmk/v-deo.html
I think another reason is what threats you are a dealing with in a GvG for large scale PVP. I tend to either be a healer or a bomber as a dark blighter. And the main goal would be is to land a sleep in the enemy ball to allow my team to crit. And because line of logic i have is "Melee doesn't propagate to my allies, however ranged and spells DO propagate to others". I dont care if a GS/Dag/SnS jumping me cause i expect it but im gonna be the only one who dies. If i have a magic gap that means i can be slept or have lightning bounce on me, and if i have ranged similar things can happen. I'm no longer a danger to myself, but to my allies around me.
How about addressing the issue that the company seems too be not that great with fixing things that are broken with every patch e.g: broken starlight tree in stoneguard, the bad latency with rubberbanding for a company (NCSOFT/AMAZON) that is making a killing with micro transactions they should be able too fix these issues just saying
coulda used the questlog hit/eva calculator
and u trust that? do u know that the one who made that website is not the devs of the game? 😂
u are getting source from a stranger programmer 😂
even the devs didnt disclose it yet how stats works so how the fck would u trust that 😂
@@ajjames1960 relax, its a good tool. it for sure better than some streamer using paint 😂😂😂
i like your videos and I learn a lot, but i feel quite worried about the state of the game, we have a lot of faith in it and we love it, but i feel sorry that it could decline so soon
miss my whole combo for my gs, me “sorry apparently im just bad at the game” 😂
Missing doesn't make you bad, but keeping on doing your combo to a guy you've missed your attacks by a lot already is what make you bad. Is what I understood from what op said.
But as what he also said, that's only for large-scale pvp.
@ it was just a joke lol
im ranged magic evasion with the maximum amount obtainable rn for my spec and i still get melted by flash waves 90% of the time in large scale:P
@KanonXO I agree and disagree at the same time lol.
On EU ppl are ranged & melee evasion (the ones who are building evasion anyway). You have GS Dagger players running over 1.8k evasion, U have wand + staff players doing the same shit. With 700 Hit you will never hit these guys. I have 1300 Hit (sns+gs, 1500 with spear+gs) but when I have to fight somebody with that much evasion I just quit and move on somebody else instead
With 1300 hit vs 1800 evasion you still have like a 70% chance to hit.
@@azeon562 based on what math ? because based on the game's math, you get 1% evasion per 10 evasion point difference. 1800-1300 = 500 (50% chance)
@@aLexBeGGy You get dminishing returns on Evasion. The community has put together a hit chance calculator that you can look up and enter values into.
With 1300 hit chance vs 1800 evasion you have roughly a 66% chance to hit rounded down. Not great for arena when you really want to quickly burst a target down with one damage combo, but far from "impossible" to hit. At a 500 evasion difference you're still landing the majority of your hits, you just feel it a lot more as a GS player who relies on 3 specific ability hits in a row to get your kills. If any one of them misses (which statistically one of them will) your whole combo is flubbed.
@@azeon562 Idk man idc about any calculator. I'm telling you facts from real pvp. I couldn't do shit to high evasion builds. Out of 5 CC's, max only 1 would hit sometimes not even that
@@aLexBeGGy I mean, there are more things that go into evasion builds than gear. Their effective evasion will fluctuate depending on what they do. For example the longbow dodge roll grants a huge 800+ evasion steroid for a few seconds if you block a fury attack with it, so if they time their first dodge correctly your follow up hits are rolling an even lower % hit chance.
CC also makes 2 rolls. 1 for the hit in general, and a seperate CC hit check based on their CC resistances. If somebody has high collision resist (as most competent dps/support builds will) even if you hit, you'll have a lowered chance to knock them prone. People generally only have one CC resist high, with the rest being neutral. If you're noticing your knock down almost never lands (collision) rely on a different CC type instead (bind/stun).
The calculator is important because it shows you why hit is useful to build on a dps, because even massive evasion builds are never "impossible" to hit. It would take a 2200 evasion build for your 1300 hit chance to start missing more than it hits with a less than a 50% chance.