How FOV affects aim assist in Apex Legends

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  • Опубліковано 18 лис 2024
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  • @PickedaName_
    @PickedaName_  8 місяців тому +1

    Default settings affect ALCs
    ua-cam.com/video/fLfqLFAeKUs/v-deo.html
    Aim assist shapes of various Curves
    ua-cam.com/video/HodvHN-dI8A/v-deo.html
    How I know my ALC Response Curve decimal
    ua-cam.com/video/KVq0qAoOtqA/v-deo.html
    ALC Curves shaped like Zero Curve
    ua-cam.com/video/SnI904J7Epk/v-deo.html
    ALC Curves with sticky circles
    ua-cam.com/video/2KoRAbUCiM8/v-deo.html
    Deadzone video ua-cam.com/video/vUSF8HxiDfg/v-deo.html
    Outer Threshold video
    ua-cam.com/video/YEtv1GDCZaU/v-deo.html
    Per Optics video
    ua-cam.com/video/kpD3_uc2nHI/v-deo.html
    Trying Extra Yaw&Pitch at 1.3
    ua-cam.com/video/MbEUw6yzmTs/v-deo.html
    A reddit thread with a speed chart that I used to figure out the SlowZones
    www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=38336
    Playlist with all my Apex Legends ALC videos over the last like year+
    ua-cam.com/play/PL090lxzhDiLRnwH4mwaOrC-IQ6e_A45DA.html

  • @goose9285
    @goose9285 8 місяців тому +25

    bros parents are asleep

    • @PickedaName_
      @PickedaName_  8 місяців тому +5

      ᶜᵃⁿ ʸᵒᵘ ʰᵉᵃʳ ᵐᵉ ⁿᵒʷˀ

    • @abnorm1984
      @abnorm1984 8 місяців тому +1

      🤣🤣🤣🤣🤣🤣🤣🤣💀💀💀💀

  • @timothyharper4235
    @timothyharper4235 8 місяців тому +3

    Where was this information 2 years ago hey thank u

  • @Dobogee
    @Dobogee 8 місяців тому +1

    What do I do with my linear settings I just woke up and my friend is linking this vid to me. I understood as much as dots and circles 😂

  • @tdestroyer4780
    @tdestroyer4780 3 місяці тому +1

    SO what's best fov for 4-3 linear with small deadzone. Video doesn't explain it for linear.

    • @PickedaName_
      @PickedaName_  3 місяці тому

      @@tdestroyer4780 you asked this question on another video, I answered. Someone in the comments here asked, I answered them. The info is in the video but there isn't a simple answer for 4-3 because the slowzones are different sizes.

  • @KunaiMelee
    @KunaiMelee 28 днів тому +1

    Smart!

  • @_nater_potater_9173
    @_nater_potater_9173 8 місяців тому +1

    If this is actually true, this is insane and seems broken af

  • @Hannah11876
    @Hannah11876 Місяць тому

    Good Sir!
    I'm a slow sens player (Classic 3-3, no deadzone, 110 FoV). Would you be so kind to suggest a FoV for maximum aim assist. Please? 😊

    • @PickedaName_
      @PickedaName_  Місяць тому +1

      @@Hannah11876 i don't think fov matters on classic because it's a dot. Max fov will make targets smaller so the dot might be less noticeable. Changing your alc stuff will affect your setting more than fov while using classic. Try default 6 or 1 alc curve and it'll create a thin line in the middle of characters, which should pair decently with the dot of classic.

  • @CARTUNE.
    @CARTUNE. 3 місяці тому

    Dude, I'd love you take on this now that AA got nerfed. What is king?

    • @PickedaName_
      @PickedaName_  3 місяці тому

      @@CARTUNE. AA was nerfed on pc, I'm on console using pc assist. I think High Velocity is better than Linear above 100 fov, due to the size of the area I'm allowed to do damage on bodies. I use alcs, default settings affect alcs, my opinion is based on the sensation of default "bleed through" to my alc.

  • @Blayzoe
    @Blayzoe 8 місяців тому

    I just tested it and I can see how much stronger the AA is but with such a low turn speed how to do you play? I wouldn't be able to turn my head or anything to react to being push from the rear

    • @PickedaName_
      @PickedaName_  8 місяців тому +1

      Not sure what you're referring to. The larger slowZones at lower speeds? These are still active when using ALCs, idk if they're usable on just the default settings. The default speeds barely affect my ALC speeds but the slowZones and Curve shape are there.

    • @Blayzoe
      @Blayzoe 8 місяців тому

      I was misunderstanding what was being talked about and went back and watched other videos, I'm a test out what I like today, thanks for the the aiming content you put out :) @@PickedaName_

  • @x_dabi4864
    @x_dabi4864 7 місяців тому

    I'm playing on 4-4 linear no deadzone but when I'm hip firing (no adsing) i feel like I'm losing the advantage of aim assist, any advices? And i tried watching ur vids but English is not my main language so i couldn't understand fully understand them , but thanks anyway cuz they look so helpful

    • @PickedaName_
      @PickedaName_  7 місяців тому +1

      The only things you can do on default settings is increase FOV to shrink the circle of Linear, or reduce hipfire speed to get a larger slow zone.

    • @x_dabi4864
      @x_dabi4864 7 місяців тому

      Okey can u explain deadzone , outer threshold & response curve again but in simple way please , like i don't get how it's 1.3 or 1.9 how can u know that​@@PickedaName_

    • @PickedaName_
      @PickedaName_  7 місяців тому +1

      @@x_dabi4864 I have videos explaining those things as simply as I can. They're in the pinned comment on this video.

    • @x_dabi4864
      @x_dabi4864 7 місяців тому +1

      @@PickedaName_ ok thank you so much and keep it up

  • @Tlow_
    @Tlow_ 8 місяців тому

    I am playing on a ps4, and I want to get my response curve value at 1.3. From what you said on other videos is that I have to change the threshold, and based on that I can tell which response curve I am at, but I just can’t figure it out. I also want to change my dead-zone to where it doesn’t feel choppy.

    • @PickedaName_
      @PickedaName_  8 місяців тому

      How I know my ALC Response Curve decimal
      ua-cam.com/video/KVq0qAoOtqA/v-deo.html
      If you don't want to make a list of outer patterns the shape of
      1.0 is a thin line,
      1.1 adds small cushions around it,
      1.2 has larger cushions,
      1.3 will feel like a circle,
      1.4 (o),
      1.5 [||],
      1.6 (),
      1.7 [| |],
      1.8 is a circle with an interior smaller than 1.9,
      2.0 (| |)
      Deadzone video
      ua-cam.com/video/vUSF8HxiDfg/v-deo.html
      I used 2nd lowest 2% on PS4 but they've changed the deadzone bar since then so it's probably like highest 1%. My perception of deadzone might've been off back then so do what I did in ^that^ video.

    • @Tlow_
      @Tlow_ 8 місяців тому

      @@PickedaName_ Thanks bro 🙏

    • @Tlow_
      @Tlow_ 8 місяців тому

      @@PickedaName_ so I tried the threshold method but hi said I couldn’t figure it out so I came up with my own method which is counting the withe pixels on 1080p screen and it seems to work fine. I found that 0 response curve goes from 1 white pixel line to 4, so 0.5 to 0.9. At the 5th pixel line, 1 starts (1.0) and it continues to the 14th pixel line (1.9) and so on. this method seems more reliable to me but I don’t know if the decimals math to yours because I don’t know how many zero decimals you got with your method.

    • @PickedaName_
      @PickedaName_  8 місяців тому

      @@Tlow_ on ps4 i clicked between 8.0 and 9.0 curve, then increased to 9.? curve, increased the outer threshold to 2 and checked the blocks that moved on the slope, repeated that at 3 and 4 outer.
      I got to x.9 by decreasing from 8.0 to 7.9 because it was more reliable than decreasing to x.9 from 9.0 to 8.9.
      The outer threshold pattern method is reliable but requires you to increase the sharpness screen to make a list.
      I click between 3.0 and 4.0 on ps5 then increase to 9.? to check my patterns. Once you make a list checking your position is extremely quick/easy.
      Do this at zero deadzone

    • @Tlow_
      @Tlow_ 8 місяців тому

      @@PickedaName_ after increasing the sharpness, I finally got the movement you talked about, and now that I got it I can verify that my method works too decimals translate to on screen pixels, so one pixel line means one decimal. I will stick to my method cause its easier for me but I am glad that I can use both methods just to confirm. Thanks for the help man I appreciate it.

  • @cherno2483
    @cherno2483 5 місяців тому

    so for 4-3 linear no DZ i should play at 90 - 110? For optimal AA

    • @PickedaName_
      @PickedaName_  5 місяців тому

      Yes. 110 is the size of 4 hip, 90 is the size of 3 ads. 106 includes most characters w/o making you shoot specific areas. I'm trying 104 so I can aim at more of the character.
      The interior of the shape is where you can aim and deal damage.

  • @KunaiMelee
    @KunaiMelee 28 днів тому

    I really wish you’d cover things in gameplay menu like Colorblind Mode, Laser and Reticle colors combined WITH colorblind modes and how each colorblind mode has different laser and reticle colors affecting them - I’d love for you to separate the feeling of “default yellow sight Tritanopia” against “customized red optic tritanopia” and educate us on the differences between the colors affect on aim assist compared to the colorblind mode itself. Thank you bro please consider this. We could use a professional breakdown for the community. I’d love to reference and teach your work. YOU ARE ONE OF THE TWELVE DISCIPLES OF THE CHURCH YOU MAY EVEN BE ALC JESUS HIMSELF. THE CHURCH OF ALC HAS BEEN SEARCHING FOR THIS SALVATION BROTHER AMEN!

    • @KunaiMelee
      @KunaiMelee 28 днів тому

      BLESS UP BROTHER AMEN 🙏🏻 HALLELUJAH THE CHURCH OF ALC HAS FOUND ALC JESUS IN THE ALGORITHM OF COURSE

    • @PickedaName_
      @PickedaName_  28 днів тому +1

      @@KunaiMelee someone mentioned stuff like item preview full/minimum affected aim assist (in 22 variations) and I swapped back and forth but it didn't have an effect on my setting. It felt like it was briefly changing my input mapping when I focused to see if anything felt different but the actual gunplay was identical; I was swapping options mid game. I'll try the color stuff if I reinstall (the battle sense stuff killed the vibe of the game) but I doubt it will affect how my alc feels. If it's having an effect for you it might be a PC anomaly; I'm on PS5.

    • @KunaiMelee
      @KunaiMelee 28 днів тому

      I’ve worked for months if not a year and a half on GAMEPLAY TAB ALONE - and the MAJOR ones to focus on are cross hair damage feedback, damage numbers, incoming damage feedback, and colorblind mode…. I’d love to hear your analysis (Tritanopia feels linear, protanopia feels like steady or fine aim, and off feels like classic. That’s my best articulation) then you have the cross hair damage feedback combined with incoming damage feedback literally removes and adds that window around the target we talk about… 😉
      I’m thinking you might be able to remove these vertical “pillar” affects that are happening…

    • @KunaiMelee
      @KunaiMelee 28 днів тому

      ua-cam.com/video/W8pvoErpiJE/v-deo.htmlsi=lp3oOdgAgsAEcquF
      About 3 minutes in I start showing the difference between them - my work is not as advanced as yours - but maybe you will see what I was talking about here all that time ago

  • @kingdunos
    @kingdunos 8 місяців тому +1

    controller players are crying right now

  • @iiTzHunter
    @iiTzHunter 7 місяців тому

    I’m stuck at 70 what should I play at???

    • @PickedaName_
      @PickedaName_  6 місяців тому

      Probably classic or fine aim. High velocity will be better than steady or linear because you free aim at all of those at 70 but will never get stuck off target at high velocity due to its shape.

  • @baswzawzdbafca181
    @baswzawzdbafca181 6 місяців тому

    tell me were to get the most aim assist on classic or linear

  • @REJR90
    @REJR90 5 місяців тому

    So for linear small dz what is a good fov

    • @PickedaName_
      @PickedaName_  5 місяців тому +1

      Many variables. Alc response curve affects this. The Slowzone created by default speeds affects this. In my experience while using linear default with alc on it's 90 or 110. 90 good hipfire, 88 hip too wide vs rampart. 110 as close to wraith as possible, everything between weird based on who you're aiming at.

    • @REJR90
      @REJR90 5 місяців тому

      @@PickedaName_ how about alc off but with bleed through per optics

    • @PickedaName_
      @PickedaName_  5 місяців тому

      @@REJR90 idk

    • @REJR90
      @REJR90 5 місяців тому

      @@PickedaName_ it's clunky

  • @Sozvia
    @Sozvia 8 місяців тому +2

    I understood nothing😖

    • @PickedaName_
      @PickedaName_  8 місяців тому +1

      Response Curves create shapes. You interact with those shapes when aiming at targets and are your functional aim assist. The default speeds create a slowZone where your input gets weaker which basically affects where you feel like you can aim / actually hit shots on targets.
      FOV affects the proportions of the Curve shapes but not the slowZones.

    • @Sozvia
      @Sozvia 8 місяців тому +1

      @@PickedaName_ thanks for breaking it down for me I get it now

    • @benja_324
      @benja_324 8 місяців тому

      ​@@PickedaName_ So what are the settings you suggest for better aiming/more effective AA? do I have to use lower fov? (I use 110)

  • @kristijanstefanovic5164
    @kristijanstefanovic5164 8 місяців тому

    WHY DOES AIM ASSIST EVEN EXIST OMG

  • @kellantothemax35
    @kellantothemax35 25 днів тому

    Can we play bro and can you explain this to me

    • @PickedaName_
      @PickedaName_  25 днів тому

      I haven't played Apex since like week 2 of the health bar season because the battle sense makes it boring.
      The subject of this video is how fov affects aim assist in Apex. In it I describe two things, the slowzones being created by default speeds (which aren't affected by fov) and the aim assist shapes of the default curves (which are affected by fov). I'm using an ALC setting and the shapes being created by the default speeds and default curves are still there. ALC optics create a slowzone like the default speed slowzones. The ALC per optic position where slowzones are affected varies with each ALC curve, and at 1.3 ALC curve they are affected at negative values.
      I have a video "Explaining everything I know about my ALC" that goes into this in more detail but it's probably more confusing than this video because I talk about stuff without completely re-explaining it and just link videos I uploaded previously where I explained it as well as I could. This video is linked in the comments of that video.

    • @PickedaName_
      @PickedaName_  25 днів тому

      @@kellantothemax35 ua-cam.com/video/FVNBkSCzr9k/v-deo.html the video where I explain everything I know about my ALC

    • @kellantothemax35
      @kellantothemax35 25 днів тому

      @@PickedaName_ anymore advice with how to understand all this stuff

  • @muimuhadresh3986
    @muimuhadresh3986 5 місяців тому

    I understand nothing.

    • @PickedaName_
      @PickedaName_  5 місяців тому +1

      Each response curve has a different aim assist shape, fov affects the size of this shape. Each default speed has a different slowzone size; fov doesn't affect this.
      These things affect alc settings.

  • @Virus.Exe1-n2i
    @Virus.Exe1-n2i 3 місяці тому

    Yeah i dont this is correct. The "zones" u are taking about are only "larger" when ur fov is low, since everything looks "larger" with lower fov. Every single character has a slow down zone the size of multiple times the size of that character. The high sens affecting ur aim assist was a myth busted forever ago.

    • @PickedaName_
      @PickedaName_  3 місяці тому

      @@Virus.Exe1-n2i www.reddit.com/r/CompetitiveApex/comments/wvr1w8/values_for_standard_sensitivities_from_vpk_files/?rdt=44195
      What I'm describing is the target angle velocity cut off

  • @LuchaDCom
    @LuchaDCom 6 місяців тому

    so play on mnk uwu