Don't forget to check out the miniac.co Black Friday deals! 1. Buy 2 Minis and get the third free* 2. Buy a cutting mat get a brush coffin half off 3. Buy 2 masterclass courses and get the third free *All minis have to be the same scale & type (physical/digital)
Scott, I know the algorithm may say one thing, but as someone who enjoys and watched almost all your content, I actually find ones like this the most engaging and informative. How many tabletop creators are taking dives into exploring the game design space on quite a deep level? Of the high quality production level, very few. How many painting videos are out there? 1000s. This kind of content makes you stand out and I for one appreciate videos like this where it’s a bit outside the norm.
Want to echo this to the highest degree! I love everything I’ve ever seen from Miniac but videos like this are what made me fall in love with the channel!
I really enjoyed this take on game design. It's something you're clearly passionate about and have prepared for well which means that the video doesn't just drag on. I enjoy listening to people talk passionately about things, often regardless of the subject, and this was a pleasure to listen to. Can't wait to see the development of your game. I'm intrigued by your description of it so far.
WO HO HO HO. Congrats on your journey! I have been working in gamedev as programmer for the last 10 years. I can suggest drop the "Fun" and converge into "Interesting". Fun is for dopamine feedback so there are a lot of cheap technic to boost dopamine surge. Interesting game cycle and complexity of variation are are keys to good games. Glad to see ya exploring new horizons!
I love this video because I'm currently designing a ttwg around tanks, and this is a massive resource of advice for how to handle different things I've been putting off. You've been killing it on the video topics lately too
I'm back on the Miniac train after drifting away from your vids for quite a while... Really enjoyed a few of ya vids from the last month or so and now YT makes sure to feed me your new uploads front and centre and I swiftly click to CONSUMMME!
I personally like these kind of videos. I think I approach things like you with loads of investigation, deep dive and struggle to get something done sometimes. Can’t wait for the next!
Gonna be honest i love finally getting to hear the culmination of all of your bits and pieces of talking about game design on TUP. I love your standard painting videos but im not gonna lie I love when you do the kinda Video essay type beat of just explaining a topic.
Dude such a good video and all stuff I apply to writing comics. Creatively I’d add one thing to that sense of enjoyment is verisimilitude. There’s a reason guys love watching sniper rifles get put together in every action movie or the training sequence or the depth of lore in Star Wars. That depth signals the level of craft and love put into a product to create a world that is deep and internally consistent and lets us jump in head first and wade around neck deep about all the nerdy details. Some people like chicken tenders, but goodie pp’s love the tendies and its lore. Verisimilitude for the win.
Core Space was an eye opener for me. No D6 dice, only custom dice to decide outcomes, it had looting so there was excitement there. The game/level/dungeon got harder the longer you stayed so there was urgency, great freedom of movement and interactive environments. It had event cards for added randomness, custom crew building, pets, droids, bounty hunters, police, civilians, gangers, the list goes on. All A.I. controlled. So so good!
Loved the vid. For a presentation style video, it was casual enough that was still fun to watch with a lot of info. I loved your use of b-roll, between what you shot and all the supportive interviews. It was put together really well.
This is another great example why I love your videos! You always let us in on your journey and share your progress and your research and the obstacles on the way. It really shows the huge amount of work you put into your videos.
this is not the video i expected but it is 100% the video I WANTED. Thank you for this - I've been thinking about writing and designing my own rules/game and this has given me a big boost.
This really spoke to me. We make our own products in in the game arena (CNC/machining) but you still bubbled up highlights that have have problems with. I way everyone to like our product, but what I should be working on is focusing on the ACTUAL people purchasing our stuff and not the one would will NEVER get them.
I love seeing you do what YOU want. You talk on your podcast about how someone with an established fanbase gets kind of locked in and doesn't have the freedom to try new things. As a fan, I'd like to encourage you to explore anything you desire. I'm here for all of it. It was a little sad to hear you talk on TUP about how you're kind of locked in. You're a creative force and I hope you can break away from that feeling and still be happy with the results. Thank you so much for all you do. I can't express just how much you've helped me through my journey, and hope that the freedom to explore on yours is returned to you!
The point about "Not everyone is going to love your game and that is not a problem." is very important and something that has been lost, especially when I look at movies and video games. People are never going to have a strong opinion about bland food, but if the food is spicy some are going to love it! Not very dish has to be enjoyed by everyone and that is not a problem. To stay inside this metaphor: I enjoy some spicy dishes and when I connect with strangers online who also do, it is a wonderful experience.
Keep the mix going; not everything you do HAS TO BE a miniature painting video. It's great that it is what got you here, but here is often where you can not stay. You are experiencing a natural progression of the play experience and hobby. I know few people who have been playing for a while and have yet to consider making a game. So, keep banging away at it, as it sounds like you have been on the trail of the game's design for a while now. A 1V1 duling game does sound interesting, and I bet it is challenging to design. Here's to looking forward to a game designed by Scott, The Miniac.
Thanks for highlighting how hobbies have more than just one aspect of enjoyment. For many many years I simply collected and painted miniatures because I did not enjoy playing the game they were associated with. Sometimes I simply read novels that were associated with that particular IP because I enjoyed the setting and I was going through a doldrum of wanting to paint or collect. I now play a particular miniature game because I enjoy the game itself and really like the competitive, yet balanced nature of the game. There are so many aspects of hobbies that can be enjoyed, that you shouldn't ever put the pressure on yourself of not feeling you are doing it "right". Just enjoy what you do and take it from there.
I really hope your One on One fighting game has some sort of decision making process that happens at the same time, some sort of bluffing/feinting that players have to either call or "fold". Super interesting to see your research into "fun" and im excited for how your game design revolves around all this
Thanks for the vid! This has always been a topic I wanted to dig into but didn’t know where to start so it’s great to have some references of useful resources!
Your enthusiasm for the hobby is one of the major reasons I both subscribed and then joined your patreon. As long as you keep following your passion I'll keep watching
For me (as someone, who is trying to make his own miniature game in his non-existing free time), this video was great! I hope you will continue to give a little insight in your game developement process.
Great Video! Wanted to touch on a few points and how they were absolutely applicable to our first game ARSENAL. In our game we have a sort of reinforcement ingress phase, and while we intended the phase to act as an artificial tool to increase game length and keep model count low, we found that players were treating this ingress phase almost as a new pre/post combat phase, very chess like. Players loved it and it helped push ARSENAL as a unique mech game. Another point we focused on was player ownership, while we have lots of lore for various mercenary factions and could have pushed players to join premade factions with their own design, we instead put the lore aside and pushed players to create their own fireteams, going as far to include a name generator, and let players own their force rather than fitting into a larger narrative. And then for the world lore we wrote it out in a way that players could easily insert themselves into any conflict and develop their own narrative
"Never make players choose between fun and effective" someone should have passed that quote to the World of Warcraft devs when they made Shadowlands lol.
Some great resources here. I would also like to recommend Characteristics of Games, by Elias, Garfield, and Gutschera, published by MIT. They use it as the textbook for game design classes, and the Garfield in the authors is Richard Garfield. Also, the list of fantastic GDC talks is pretty endless.
Thanks for Rule of Carnage shout out Scott! I hope you enjoy our new book! ;) Other books that I hugely recommend: - The Art of Games Design, by Jesse Schnell (a lovely board exploration of why games design is so many different things at once) - The Mom Test, by Rob Fitzpatrick (the best book about playtesting that isn’t about playtesting) - Characteristics of Games (stuffed with Richard Garfield nuggets)
Great vid. It’s nice to get a very different topic from the norm. Too many painting videos can start to feel repetitive, and stuff like this really helps break the pattern
I spent a lot of this year designing a skirmish wargame for fun, and have even tested it with a local game store a few times. I haven't worked on it in a while, but I can't recommend enough that people give game design a try, even if it is just to see what it's like. Some of the most fun I've had while being semi-productive.
I, for one, will definitely be watching any game design videos you put out. I'm of a similar mindset where I enjoy tons of different aspects of the hobby and game design as a whole is a super interesting topic.
This is an incredible video. This summary of so much information and considerations is so useful I've shared it with so many people. I wish there were more games delivered with this much wisdom behind them. Thanks for making this!
Probably one of the bettee non-painting educational videos put out. Love the content and really looking forward to what comes out of the Miniac brand re: games and efforts.
this might be my new favorite video tbh. and like, i love all the videos, but as someone who is also working on making my first game and figuring out what it will be, this was a perfect video to have pop up! super helpful advice and awesome to see someone dealing with the same stuff I am 👍
I'm new to the channel and I'm sad to hear these don't do well because this was probably my favorite video of yours I've seen. I'm working on my own game and the middle of this video was hit after hit exactly what I needed to unstick myself
This was one of the most informative videos I've seen about this topic and has really been an eye opener for me in the creation of my own tabletop wargame. I would love to hear more of what you have to say on this subject. Im definitely going to check out those books you recommended!
Good advice from mini wargaming. Dave is that he created multiple channels for each subject so that his channel would never get penalized by the algorithm for showing more than one topic. So maybe a board gaming specific channel might be good
This was a really well made and surprisingly deep dive into such a topic, loved how well you went through the list of lessons with sources to back them up. Really engaging stuff! Would love to see what game came out of the process in the end.
I absolutely love this type of content. I'm very into the creative process of game design amd the mechanics of why and how. One resource that you may or may not ha e looked into is game testing. I've found that it gets my creative juices flowing seeing someone else's ideas come to light. If you are seriously creating a new game, I would love to help be a part of the game testing.
Excellent video, really enjoyed this entire thing! Trying my hands at fan-made content for a game at the moment, and this helped push my ideas around to some cool places 🤘
I would love to see more videos on game design! Looking forward to the next one. Maybe with some early prototypes of you dueling game, if you're comfortable sharing them.
Really enjoyed the video. I'm someone who just simply loves to learn. I love filling my brain with information about the thinks I like and enjoy. Thanks Scott. Good luck on your journey!
Best of luck Scott! Designing games is so much fun, and your passion is clear. Real talk though, designing a duelling minis game is Dark Souls hard, so don’t get discouraged if that game idea doesn’t work out first time. I’d honestly recommend for your sanity designing something easier and come back to it! :D
Scott: old gamer who's always wanted to publish or at the very least release a game out to the wild. Where's the right community to tap into? Keep up with the awesome work bro. Large audience or not, these are introspective vlogs key to reflection and development.
I haven't done extensive research like you, but listening to you describe how you're looking at injection moulded plastic at scale before even figuring out gameplay look is a peak into my own mindset 😆 Great video. Also started playing FaB recently too! Such a good game.
That was a really interesting vid! Thanks for putting it together, I actually enjoy your peeks behind the curtain of gaming as well as the on stage pretty painting stuff =D. Cheers from Melbourne, Australia!
Your game sounds freaking dope. Can't wait until you release it! Personally I love the game design stuff but I get that it's not feasible to constantly put these out
Game design is a career I wanted to seriously pursue at one point and didn't, been thinking about taking it up in some shape or form recently so I find it a funny coincidence you put out this video today.
Scott, I know that type of video may not fit your core audience but I really enjoyed it. Personally I find this topic (and your study of it) fascinating but I get it might not be for everyone. Just wanted to chime in and say great video, really well done!
While I absolutely love your painting (literally inspired me to paint at all) these kinds of videos where you walk through your learning experience is really nice. Keep up the amazing work!!
Yea... These are definitely the type of videos I am interested in! I was playing around with some ideas for a wargame myself. I have a 7 year old nephew that I would love to play a game with, but there are no game that simple that I know of. He doesn't speak English yet either. So I did come up with a mechanic that o have not seen yet for tracking health, and action points straight on the miniature. That could develop into something
Great video. I love game design....a lot more than lore if I'm being honest, if a game isn't fun the lore could be the coolest stuff ever written and I wouldn't give it a second look. After 38 years as a gamer settings and lore really have become secondary for me. I look forward to more videos like this in the future, cheers bro.
Don't forget to check out the miniac.co Black Friday deals!
1. Buy 2 Minis and get the third free*
2. Buy a cutting mat get a brush coffin half off
3. Buy 2 masterclass courses and get the third free
*All minis have to be the same scale & type (physical/digital)
Why can't I comment, but only reply. A anyways, amazing video
Scott, I know the algorithm may say one thing, but as someone who enjoys and watched almost all your content, I actually find ones like this the most engaging and informative. How many tabletop creators are taking dives into exploring the game design space on quite a deep level? Of the high quality production level, very few. How many painting videos are out there? 1000s. This kind of content makes you stand out and I for one appreciate videos like this where it’s a bit outside the norm.
Want to echo this to the highest degree! I love everything I’ve ever seen from Miniac but videos like this are what made me fall in love with the channel!
I really enjoyed this take on game design. It's something you're clearly passionate about and have prepared for well which means that the video doesn't just drag on. I enjoy listening to people talk passionately about things, often regardless of the subject, and this was a pleasure to listen to.
Can't wait to see the development of your game. I'm intrigued by your description of it so far.
WO HO HO HO. Congrats on your journey! I have been working in gamedev as programmer for the last 10 years. I can suggest drop the "Fun" and converge into "Interesting". Fun is for dopamine feedback so there are a lot of cheap technic to boost dopamine surge. Interesting game cycle and complexity of variation are are keys to good games. Glad to see ya exploring new horizons!
I love this video because I'm currently designing a ttwg around tanks, and this is a massive resource of advice for how to handle different things I've been putting off. You've been killing it on the video topics lately too
I'm back on the Miniac train after drifting away from your vids for quite a while...
Really enjoyed a few of ya vids from the last month or so and now YT makes sure to feed me your new uploads front and centre and I swiftly click to CONSUMMME!
I love these videos! Game design is something I've been thinking a lot about recently as well so this was a great resource to find other resources.
I personally like these kind of videos. I think I approach things like you with loads of investigation, deep dive and struggle to get something done sometimes. Can’t wait for the next!
These are my absolute favorite type of Miniac vids!
The ones where both me and Sean get coverage?! I concur. 😅
@@planetsmashergames YES
Gonna be honest i love finally getting to hear the culmination of all of your bits and pieces of talking about game design on TUP. I love your standard painting videos but im not gonna lie I love when you do the kinda Video essay type beat of just explaining a topic.
Dood, yes!! I was gonna say the same things. I started watching mini-painting and loved how TUP and the channel have evolved.
Glad to hear you enjoyed it!! I had a lot of fun learning and working on this video!
Both equally for me; with Scott's content I always feel like I'm walking away with meaningful information and not just data.
Dude such a good video and all stuff I apply to writing comics.
Creatively I’d add one thing to that sense of enjoyment is verisimilitude. There’s a reason guys love watching sniper rifles get put together in every action movie or the training sequence or the depth of lore in Star Wars. That depth signals the level of craft and love put into a product to create a world that is deep and internally consistent and lets us jump in head first and wade around neck deep about all the nerdy details. Some people like chicken tenders, but goodie pp’s love the tendies and its lore. Verisimilitude for the win.
Core Space was an eye opener for me. No D6 dice, only custom dice to decide outcomes, it had looting so there was excitement there. The game/level/dungeon got harder the longer you stayed so there was urgency, great freedom of movement and interactive environments. It had event cards for added randomness, custom crew building, pets, droids, bounty hunters, police, civilians, gangers, the list goes on. All A.I. controlled. So so good!
Loved the vid. For a presentation style video, it was casual enough that was still fun to watch with a lot of info. I loved your use of b-roll, between what you shot and all the supportive interviews. It was put together really well.
This is another great example why I love your videos! You always let us in on your journey and share your progress and your research and the obstacles on the way. It really shows the huge amount of work you put into your videos.
this is not the video i expected but it is 100% the video I WANTED. Thank you for this - I've been thinking about writing and designing my own rules/game and this has given me a big boost.
Love videos about making games. Just recently finished my own dueling minis game for the Wargames Atlantic One Box challenge. Good luck
Love this video. Way better than watching you painting the 1000st mini to a standard I chan't achieve. XD
Hey he's a painting channel. Don't get the wrong idea Scott, keep painting!
This really spoke to me. We make our own products in in the game arena (CNC/machining) but you still bubbled up highlights that have have problems with. I way everyone to like our product, but what I should be working on is focusing on the ACTUAL people purchasing our stuff and not the one would will NEVER get them.
I love seeing you do what YOU want. You talk on your podcast about how someone with an established fanbase gets kind of locked in and doesn't have the freedom to try new things. As a fan, I'd like to encourage you to explore anything you desire. I'm here for all of it. It was a little sad to hear you talk on TUP about how you're kind of locked in. You're a creative force and I hope you can break away from that feeling and still be happy with the results.
Thank you so much for all you do. I can't express just how much you've helped me through my journey, and hope that the freedom to explore on yours is returned to you!
The point about "Not everyone is going to love your game and that is not a problem." is very important and something that has been lost, especially when I look at movies and video games.
People are never going to have a strong opinion about bland food, but if the food is spicy some are going to love it! Not very dish has to be enjoyed by everyone and that is not a problem.
To stay inside this metaphor: I enjoy some spicy dishes and when I connect with strangers online who also do, it is a wonderful experience.
You're totally right! It applies to all types of things.
Exactly, so many games turn into flavorless gloop trying to appeal to everyone.
Love it Scott, great to see you back in full flow!
Keep the mix going; not everything you do HAS TO BE a miniature painting video. It's great that it is what got you here, but here is often where you can not stay. You are experiencing a natural progression of the play experience and hobby. I know few people who have been playing for a while and have yet to consider making a game. So, keep banging away at it, as it sounds like you have been on the trail of the game's design for a while now. A 1V1 duling game does sound interesting, and I bet it is challenging to design.
Here's to looking forward to a game designed by Scott, The Miniac.
Thanks for highlighting how hobbies have more than just one aspect of enjoyment. For many many years I simply collected and painted miniatures because I did not enjoy playing the game they were associated with. Sometimes I simply read novels that were associated with that particular IP because I enjoyed the setting and I was going through a doldrum of wanting to paint or collect. I now play a particular miniature game because I enjoy the game itself and really like the competitive, yet balanced nature of the game. There are so many aspects of hobbies that can be enjoyed, that you shouldn't ever put the pressure on yourself of not feeling you are doing it "right". Just enjoy what you do and take it from there.
This still touches on stuff you've learned instead of specifically minis, which I enjoy.
I really hope your One on One fighting game has some sort of decision making process that happens at the same time, some sort of bluffing/feinting that players have to either call or "fold". Super interesting to see your research into "fun" and im excited for how your game design revolves around all this
Thanks for the vid! This has always been a topic I wanted to dig into but didn’t know where to start so it’s great to have some references of useful resources!
Your enthusiasm for the hobby is one of the major reasons I both subscribed and then joined your patreon. As long as you keep following your passion I'll keep watching
As someone in the middle of a game design project, this was a great watch, andithink I'll be coming back to it regularly!
I really like the idea of a dueling game. I much prefer painting a single model to the beat of my ability than a bunch of models "good enough".
For me (as someone, who is trying to make his own miniature game in his non-existing free time), this video was great! I hope you will continue to give a little insight in your game developement process.
Great Video! Wanted to touch on a few points and how they were absolutely applicable to our first game ARSENAL. In our game we have a sort of reinforcement ingress phase, and while we intended the phase to act as an artificial tool to increase game length and keep model count low, we found that players were treating this ingress phase almost as a new pre/post combat phase, very chess like. Players loved it and it helped push ARSENAL as a unique mech game. Another point we focused on was player ownership, while we have lots of lore for various mercenary factions and could have pushed players to join premade factions with their own design, we instead put the lore aside and pushed players to create their own fireteams, going as far to include a name generator, and let players own their force rather than fitting into a larger narrative. And then for the world lore we wrote it out in a way that players could easily insert themselves into any conflict and develop their own narrative
Loving the new direction. Keep the random thoughts coming. This hobby space is much more and you're taking us there.
What a cool look into the kitchen
"Never make players choose between fun and effective" someone should have passed that quote to the World of Warcraft devs when they made Shadowlands lol.
Some great resources here. I would also like to recommend Characteristics of Games, by Elias, Garfield, and Gutschera, published by MIT. They use it as the textbook for game design classes, and the Garfield in the authors is Richard Garfield.
Also, the list of fantastic GDC talks is pretty endless.
I second that. It’s got loads of great ideas in it.
@@planetsmashergames Oh shit, Mike Hutchinson? Hey, thanks for Gaslands, I love it. Soft plans to check out A Billion Sons at some point.
Thanks for Rule of Carnage shout out Scott! I hope you enjoy our new book! ;)
Other books that I hugely recommend:
- The Art of Games Design, by Jesse Schnell (a lovely board exploration of why games design is so many different things at once)
- The Mom Test, by Rob Fitzpatrick (the best book about playtesting that isn’t about playtesting)
- Characteristics of Games (stuffed with Richard Garfield nuggets)
Great vid. It’s nice to get a very different topic from the norm. Too many painting videos can start to feel repetitive, and stuff like this really helps break the pattern
These videos are very welcome to the channel! I’m in the middle of designing my own game so thank you!!
I spent a lot of this year designing a skirmish wargame for fun, and have even tested it with a local game store a few times.
I haven't worked on it in a while, but I can't recommend enough that people give game design a try, even if it is just to see what it's like. Some of the most fun I've had while being semi-productive.
Thanks, this was very informative and its fun and I think it adds a lot of flava. Your inputs are adding a lot to the perspectives on the hobby
Cool video - understanding game design reveals so much about the hobby, why things are done the way they are, why things feel bad, etc. Great job
I love your passion and look forward to your games. I have faith you'll develop and release them in the future.
I know they don’t perform as well, but the game design stuff is my favorite. Much appreciated
I'm really excited to hear more about your design journey - I've been looking forward to this video for a while!
Love the game design discussion. Can’t wait to see how your game turns out! Been wanting a decent dueling game for ages.
I, for one, will definitely be watching any game design videos you put out. I'm of a similar mindset where I enjoy tons of different aspects of the hobby and game design as a whole is a super interesting topic.
I'm actually going to forward this vid to a lot of my newer colleagues for game design, this is a great roundup!
This is an incredible video. This summary of so much information and considerations is so useful I've shared it with so many people. I wish there were more games delivered with this much wisdom behind them. Thanks for making this!
I’ve been excited about your dueling game since you started chatting about it on TUP. Here for all the game design videos!
I am absolutely loving the amount of miniac content were getting.
Probably one of the bettee non-painting educational videos put out. Love the content and really looking forward to what comes out of the Miniac brand re: games and efforts.
Perfection is the enemy of done is a banger of a line
this might be my new favorite video tbh. and like, i love all the videos, but as someone who is also working on making my first game and figuring out what it will be, this was a perfect video to have pop up! super helpful advice and awesome to see someone dealing with the same stuff I am 👍
I'm new to the channel and I'm sad to hear these don't do well because this was probably my favorite video of yours I've seen. I'm working on my own game and the middle of this video was hit after hit exactly what I needed to unstick myself
Glad to hear that. Good luck with your game!!
This was one of the most informative videos I've seen about this topic and has really been an eye opener for me in the creation of my own tabletop wargame. I would love to hear more of what you have to say on this subject. Im definitely going to check out those books you recommended!
What a great video. It's just so fun to listen to you talk about something you are enthusiastic about. Keep it up.
Good advice from mini wargaming. Dave is that he created multiple channels for each subject so that his channel would never get penalized by the algorithm for showing more than one topic. So maybe a board gaming specific channel might be good
Scott, this is video was insightful and well thought out. More of this, please!
Love how your reading pointer is a paintbrush
This was a really well made and surprisingly deep dive into such a topic, loved how well you went through the list of lessons with sources to back them up. Really engaging stuff! Would love to see what game came out of the process in the end.
I absolutely love this type of content. I'm very into the creative process of game design amd the mechanics of why and how. One resource that you may or may not ha e looked into is game testing. I've found that it gets my creative juices flowing seeing someone else's ideas come to light. If you are seriously creating a new game, I would love to help be a part of the game testing.
Excellent video, really enjoyed this entire thing! Trying my hands at fan-made content for a game at the moment, and this helped push my ideas around to some cool places 🤘
so happy to see this series come back!
I would love to see more videos on game design! Looking forward to the next one. Maybe with some early prototypes of you dueling game, if you're comfortable sharing them.
Really enjoyed the video. I'm someone who just simply loves to learn. I love filling my brain with information about the thinks I like and enjoy. Thanks Scott. Good luck on your journey!
I am so glad you liked A Theory of Fun!
Best of luck Scott! Designing games is so much fun, and your passion is clear.
Real talk though, designing a duelling minis game is Dark Souls hard, so don’t get discouraged if that game idea doesn’t work out first time. I’d honestly recommend for your sanity designing something easier and come back to it! :D
Scott: old gamer who's always wanted to publish or at the very least release a game out to the wild. Where's the right community to tap into?
Keep up with the awesome work bro. Large audience or not, these are introspective vlogs key to reflection and development.
Hope this turns your channel around man, it's been awesome seeing you post more often, hell yeah
Scott, this was EXACTLY the type of video I was looking for when I filled out your survey. Awsome video, dude. Keep up the great work!
Been working on a game myself and this was a great watch! I'd love to hear more about when you've got cooking.
I’m creating my own game atm, this video was very insightful:) I’m looking forward to more
Great video bubba! Your appearing in my feed again, which is making. Me happy.
Keep it coming, Scott! I really appreciate your variety of content.
I haven't done extensive research like you, but listening to you describe how you're looking at injection moulded plastic at scale before even figuring out gameplay look is a peak into my own mindset 😆 Great video.
Also started playing FaB recently too! Such a good game.
Love how every year you keep pushing yourself out of your comfort zone. Keep up the great work and videos.
That was a really interesting vid! Thanks for putting it together, I actually enjoy your peeks behind the curtain of gaming as well as the on stage pretty painting stuff =D. Cheers from Melbourne, Australia!
Great video! I love game design content, so I'd happily see more of it.
Today I mostly learned that a paintbrush can make for a useful reading tool.
Interesting video, curious to learn more about this duelling game.
Great video on what you learned about game design. I really enjoyed this change of topic.
Your game sounds freaking dope. Can't wait until you release it! Personally I love the game design stuff but I get that it's not feasible to constantly put these out
Game design is a career I wanted to seriously pursue at one point and didn't, been thinking about taking it up in some shape or form recently so I find it a funny coincidence you put out this video today.
love this topic, and designing games and overthinking stuff (and elaborating on all of that with us) suits you perfectly haha
Scott, I know that type of video may not fit your core audience but I really enjoyed it. Personally I find this topic (and your study of it) fascinating but I get it might not be for everyone. Just wanted to chime in and say great video, really well done!
I love these videos and it's renewed my interest in designing my own game.
"Why are my views going down" - "I normally talk about painting mintures" that's why.
While I absolutely love your painting (literally inspired me to paint at all) these kinds of videos where you walk through your learning experience is really nice. Keep up the amazing work!!
Yea... These are definitely the type of videos I am interested in!
I was playing around with some ideas for a wargame myself. I have a 7 year old nephew that I would love to play a game with, but there are no game that simple that I know of. He doesn't speak English yet either. So I did come up with a mechanic that o have not seen yet for tracking health, and action points straight on the miniature.
That could develop into something
Thanks for sharing your experience and the books! Very interesting stuff!
Gonna put my two cents in and say I love game design videos as well!
Loved this episode. I’m sorry algorithm doesn’t encourage them… but I do enjoy these
Great video, hope to hear more about your design efforts :)
Love the format, excellent books and ted talks to follow up on.
These are really great man, I look forward to more!
Really loved this video, and I am not looking to design anything. Also, the outro embellishment was perfect!
Great video. And wonderful distilling of your journey.
gold stuff dude! thanks for bring it here!
Great video. I love game design....a lot more than lore if I'm being honest, if a game isn't fun the lore could be the coolest stuff ever written and I wouldn't give it a second look. After 38 years as a gamer settings and lore really have become secondary for me. I look forward to more videos like this in the future, cheers bro.
back to back bangers nice
Great stuff Scott. Keep up the great work bud.