sorry for the super late reply. you can do those using scriptable objects. stat changes are sent through tcp because those are the most important to send through. The gameplay mechanics are done on the server side, but a lot of code was me trying to replicate super meat boy. Let me know if that helps.
SICK
This is cool
Thank you :)
Where did you go to figure out the code for the gameplay mechanics?
Like character-specific attack animations, and stat changes.
sorry for the super late reply. you can do those using scriptable objects. stat changes are sent through tcp because those are the most important to send through. The gameplay mechanics are done on the server side, but a lot of code was me trying to replicate super meat boy. Let me know if that helps.