Did The Devs Finally Listen To Solo Players? | Path of Titans
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- Опубліковано 8 лют 2025
- #pathoftitans #velocci #dinosaur
Did The Devs Finally Listen To Solo Players? | Path of Titans
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Did the path of titans developers finally listen to the concerns of the solo players? This comes after Jynn, another path of titans youtuber made a video covering her feelings on solo playing, but this was something that alot of players agreed with as well. But the developers did respond and gave some insight on how the game works! So here is the rundown on that.
What do you think about Path of Titans?
Path of Titans is an upcoming MMO RPG Dinosaur survival game, created by Alderon Games. The game has been in production for just over a year and is already looking set to become one of the most successful dinosaur games of all time.
Path of Titans is set to enter early access in September 2020 and has already racked up over $300,000 from crowdfunding. It has an extremely dedicated community and a dedicated team of developers who are providing huge amounts of content for us.
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But whats your thoughts on all this stuff?
Its tough one,because there is no way to make solo playerbase happy without discord groups abusing it really.
Only thing i can imagine is that some animals cannot mixpack whatsoever😅
It's certainly a complex issue to be sure, I just hope it doesn't add too much stress to the devs and their creativity. I also see that with the main servers being essentially free for all's with no rules, that sort of thing IS avoidable via community servers, and as it is, perhaps tweaking or adding buff abilities would be a nice tool to give admins or server owners, I have asked what all they're allowed to do and it seems like adding abilities and ability/move slots isn't included, which is understandable but allowing it could help. Thanks for putting the spotlight on the issue and adding perspective to it as well.
Personally, I think trying to nerf everything to discourage megapacks and Discord groups is fighting a losing battle. No matter what you do, people will ALWAYS megapack and coordinate through Discord, with or without being grouped. Official servers have been a free-for-all deathmatch since day one. It's community servers like yours that are the backbone of the community and are what will keep the game relevant. They need to stop trying to enforce mechanics in-game to try and force you to play a certain way and just let people have fun.
Maybe they should just get rid of the abilities that buff you based on grouping status and just keep the ones that work based on environmental factors like drenched blows and moonlight hunter
Posted this on Jynn's video, but adding it here because I've been a largely solo player for a good while now.
Realistically, the *easiest* fix to this problem is the one that Alderon doesn't want to face - and that's actually responding to the trouble tickets/player reports. Why have the option to report mixpacking/kos-ing/etc on officials if the devs aren't going to do anything about it? (Probably because said devs flip-flop back and forth constantly on whether they actually like/dislike these things).
Believe me, I also like the idea of having a stress debuff - but it's ultimately just another mechanic that can be easily abused. Mixpack/Discord group picks something small and fast to hang out in range with you until you get the debuff, and then the pack swoops in to kill you anyways (now even easier a kill, just requiring a little more patience).
Do I think reporting these players would fix it immediately? Not necessarily - but if they get reported enough and have enough accounts get banned, there's a good chance they'll eventually learn (or just leave the game, which is really no loss for those of us who've been playing for a while and want to abide by the rules).
Maybe I misunderstood what Path of Titans was initially intended to be, but I'm pretty sure from the beginning it was intended to be a semi-realistic dinosaur survival game. IMO it's time for Alderon to start cracking down on the mixpacks/megapacks because they're, simply put, completely unrealistic. I can't imagine it would really be that difficult to integrate having some dedicated moderators/admin for officials that have very limited power (therefore keeping the integrity of how officials are meant to be played) and just have them responsible for cracking down on mixpacks/megapacks.
Would you lose some players doing this? Yes, you would. But these mixpack/megapack players are usually a)the most toxic and b)they're not skilled at the game, because they don't have to be. You'd also regain a lot of the players that don't play as often anymore because of these toxic players.
If the devs listen to any part of my little rant and fix something, i hope it's the sound changes of foot step volume and drop off. Fixing the sounds to where you can hear people coming with enough time to either plan an ambush or start fleeing would improve solo life all across the board, regardless of species being played
thanks for the shout out!
I gotta agree the sound changes lately you are spot on with, its almost impossible to hear people so i often get disorientated chasing someone then just them getting too far and *silence*
Appreciate everything you do btw! Hopefully you hit 20k soon, it'll be well deserved! Hope you are doing well :)
render distance would be nice as well ... the amount of times I think I'm hidden behind rocks while i'm just exposed crouched by the bank on another's screen really makes it impossible to actually use stealth with larger dinosaurs like Rex in the plains
@@adamgeigerjr6995 concordo plenamente, esse problema é muito evidente nas Salinas.
O pior de tudo são as novas I.A que estão longe e o som sai mega alto... Nem ligo mais para som no jogo por causa disso, sempre que me preocupo é uma mini I.A por perto ... Ou uma tartaruga saindo do buraco 😂
If you want to make solo viable you have to weaken the group abilities as the dinos stats increase you weaken the group ability’s so they aren’t op seems like a simple solution to me but maybe that’s just me
Another thing that gets super annoying with groups as a solo player..
- A group will start a fight with you
- You nearly kill one of them and are clearly winning the fight, but then they run away and leave their group to lose the combat timer
- They log out to change dinosaurs after the timer expires while the remaining group members forces you to stay in combat
- The logged out dino comes back on something completely different, usually an apex/another apex and rejoin the fight over and over until you eventually die
There is nothing you can do in this case except die when the players tend to set 5-8 dinosaurs at 1 location and have groups of 4+ players. Most servers don't label this as an RB either. It's just so frustrating as a solo player to have this becoming a more common occurrence. Groups really hate losing to solo players or people just like finding loopholes and abusing them to avoid loss either way..
When die and they bring a Hatz x2 and die in the same spot again is funny afffff
@@bluewolf8923 Perhaps add a feature where you cant return to poi after logging on to something else for 15 minutes via invisible wall or extreme debuffs
Ofcourse letting this be enabled or disabled based on the server owner
It's called Path of Pokemon and it's annoying as hell!
I have been a solo player for a majority of my time in this game playing and I got to say i can be miserable at times especially when playing mid tier carnivores. (Pycno and cerato are two of my mains) I like to hunt in dense forested areas . That is fairly difficult because of the forementioned sound issue, but you also get tripped up on every twig and pebble forcing you to go into those more open and populated areas which is often enough a death sentence for solo players.
Getting stuck on a twig that they could easily step over feels so dumb every time it happens.
use it as your advantage during hunt
Falou tudo... Isso de ficar preso em galho ou pedra é muito, mas muito frustrante mesmo 😐😑
@@thetorocat You can’t really use that to your advantage, unless you have a near perfect layout of all stumbling materials in your hunting ground. Which is ridiculous.
@@JS32986because Pycno drags his feet. Watch how it walks/runs. Like PICK YOUR FEET UP YOU DOOFUS
Honestly, a stress mechanic is actually much better, Preventing Mixpacking and adding group limits for certain dinosaurs, is a stress mechanic that actually makes you avoid mixpacking or discord grouping
Would also be nice for realism servers I think
beasts of bermuda has this and it usually helps a whole lot !
The big issue with stress is that it doesn't actually work. It doesn't work in BoB (the only game to try this) because the groups work around it, defeating adding it to begin with. And now making the solo experience even WORSE than before because now people just stare at you... and kill you. How fun and engaging gameplay getting killed it by 3 rexes on discord call staring at you for 5 minutes not having to hit you once to kill you. Truly fun experience 10/10 would recommend.
They already have group limits built into the game (the slot system) but people bypass it by using either communication ingame or an external source like Discord.
@@LambSauceKingIG intem bomb is a thing...when i play coah, i hope to get +2 intem on top of that already passive +2 coah has, its nice to be able to intem bomb people when you are at a standoff but kinda doesnt work if you are facing off a group. im an official player and the clan mentality is a nightmare since people get chased off the server due to the toxic chat...."ex gg" or "you suck [insert insult name here]" or constantly even being targeted by clans because you arent part of it and if you try to fight back in global, you get ganged up on and essentially bullied
It's absolutely unfucking necessary.
Oh thank god because solo players are getting stomped on :( by mix packs and stuff it’s sad and it’s not making solo players enjoy the game glad they are having attention to it!
Amen
specifically mix packs and not groups because they will purposely have speedier dinos to chase stuff down on top of already having apex’s
@@bigcarnotaurus8857I'd rather deal with mixpacks than megapacks. 10 rexes working together isn't mixed at all but it's still cancerous
Speak for yourself. I usually die when I'm with people
@@EG-hy9mv Yeah megapacks break the entire balance of the game even more than mixpacks do. Discord can be such a positive for group play but can also ruin games like this that allow players the opportunity to form such groups that go far beyond what the developers intended for group play. I'm pretty sure that the devs didn't expect nor want 5 Rexes, 5 Dasps, and 5 Trikes to be able to ignore their group limits and work together to purge the entire area of everyone not in their sweaty clan.
I backed the game before they even put fish in the game, good times, but yeah im a solo player.. people betray you too easy so being solo is the best way to go
This touches my heart that Matt reached out to her and acknowledged her concerns. I've been watching Jynn since her isle days. She is a fabulous youtuber and I am so happy her concerns are being recognized and validated.
If only the isle had as good of a dev team as path of titans 😔
They only care about how they want something and don't care about the communities input most of the time
Jynn is definitely right here, The game progressively began to get increasingly frustrating to play solo, and the it isnt nearly the same level of fun as it was before.
Jynn is goated for this
I, as someone who plays largely solo in this game, is really glad to see that there is a building level of response from the devs regarding these continued nerfs to solo play. I love group play as much as anyone else, and it can be a great way to make friends and coordinate in game. However I have found since I started playing the game back in 2021, that solo play has been gradually pushed out in favor of group play and mix packing. Playables like daspleto, deinon, allo, pycno, achillo, even Rex, as well as herbivores (eo, Alberta, amarga) that should be viable as solo options just aren’t anymore as more and more group buffs become available and solo buffs are greatly diminished. It’s to the point where the only creature I play nowadays is Hatz, as that pterosaur excels at solo hunting. Most everything else has it much harder. The lone survivor buff was one of my favorite abilities that solo players had as an option to equip, and referencing Jynn’s video the achillo (while I acknowledge it was made more for group play) used to be viable as a solo, when its claw and bite attacks were higher in damage.
This all to say that I would enjoy seeing solo players given more love as the game progresses and continues to develop, as there is a certain level of joy in hunting or defending on one’s own skill and through the strengths of the prehistoric creature they choose. Much love to everyone, Jynn, Velocci, and the PoT devs who have created this outstanding game.
That's actually the reason I started playing flyers as well. Now I have added Rex to the pool, but with the incoming BB nerfs, I doubt it'd remain solo viable.
They really need to fix the sound bubble issue and make the footsteps audible again. To me, there was never any issues with the volume of it. You play as a wild animal with much more heightened senses than that of a human anyway. It makes sense that you would hear another dinosaur from a far distance. It's supposed to be a nature survival game. I absolutely love pot but it became unplayable for me with that update. I know I'm not the only one who misses playing the game the way we used to.
Same bro icl but when they made the nights lighter and rain quieter it kinda ruined the game for me BC I like the ambience
@@harleylyles5781i agree w everything but the rain part. I have sensitive ears to sound so when my usually quiet gameplay turns to loud n violent rain noises, it was not enjoyable n ofc i turned the volume down which made hearing other dinos even harder than it already was
I've Quit This pre alpha like a year ago, stil regret buying it. The Huge Multi Group Mix Packs Absolutely Was Disgusting For A Dinosaur Survival Game. Especially Since I Only Play On Officials.
I think a Dino stress debuff would be good if you are not in the same group has a the Dino’s and your around them for a set number of time u get a duff and need to walk almost halfway across the map would probably help against mixpacks u use solo builds but don’t group up
I agree so like a huge grp in ic would have to legit go to gv,ht and let’s say salt flats length to get the stress buff off and it won’t go away even if you log off in ic and change Dino’s.
As a 90% solo player i would love some attention to solo play, luckily the server i play on has rules to prevent things like mixpacking, hunting together without being grouped ect but i still think us solos could use a bit of tlc from the devs.
A stress mechanic is genius idea, would really help with mix packing.
Omg this is a great idea.
"My first thought is to use it as a weapon."
Have to make it a certain way so its not abused and used as a weapon
@spagetti_man7417 all they have do is make it like the homecave debuff, where if you spend too much time around another player you aren't grouped with, it gives you a damage and speed debuff. The other person would get it too however, so it wouldn't abusable by people. And if the rival joins the group, or gets a certain range away, then the debuff disappears. they could also fine tune it, so that it's based off of diets. So other herbivores would debuff other herbs, and carns would debuff ungrouped carns.
@BelgianWaffle6791 i would sneak around you. Then i tell my (not grouped) mates when the debuff is on to attack.
honestly i think a single player mode would be awesome (where its just you in the server with AI dinos) I dunno if others would want that, but just having the option to be a Iggy walking around and then see a AI rex come out after you would be pretty cool! I've been a solo player for a WHILE, with rhamp and deinon as my mains that arent mods. It's been hard to hunt as deinon since i use hearing the most and when running i jump randomly to hear if someone/something is chasing me or if i'm near a critter! Point is, the sound does need a change for sure, and i also think more options for solo play should be heard out or at least given a chance. Devs if you see this, know this comes from a place of love, I've been a Path player since Hatz got released and dont plan on leaving! Just please listen to us and help you grow
Thats the single Player Mode. The devs should Focus in this mode, more bc there are Always rulebreaker in officials. So Put more efforr in single Player, so its not boring anymore.
@TheStitch06 but why would they have one gamemode called "adventure" there has to be more if there won't be more then why would they have a gamemode so they're probably gonna add "survival".
And get this straight, these are only my concepts, but they could be real.
@@SoulerTSB nah Im talking about the Singleplayer Mode. I really don't know, why it's there, If they don't Put a little effort in it, y know? I dont always want to play online with others and for that it would be great If SP is also fun to Play and no wasteland^^
@@TheStitch06 yea that's what I'm technically talking about I am a PlayStation player who cant afford ps plus and I have to pay to play "online multiplayer" which I think it's not fair so when I try to play "single player" there's only one game mode available which doesn't make sense and my prediction are. 1,there gonna add a survival game mode to fight and survive other dinosaur
I think the worst thing about the game is having to deal with clans, lately there are clans of mix packers in every server which makes it so much difficult to deal with them. Just imagine having to escape from a group of 6-10 dinos some carnies and others herbies.
A stress mechanic sounds like a great fix to overpacking.
@@Reinlegen problem is that it also makes it so ppl kill you via staying close to you
@@tigrex3622 But they also get killed, A good example is Prior Extinction with that mechanic
It’s a good start but there’s still some flaws, people might do what they usually do with the cave debuff, and constantly force the debuff on you while someone outside of the range can just swoop in and finish you off. It can work but the problem is that it can still be abused
im very glad they dont plan on adding this. mechanics like this just mean that everyone is permanently debuffed.
ive had experiences too where im alone and get jumped by a bunch of people and then get debuffed bc they're too close and end up dying
Exactly @@GeneralLDS
Man I hope this works out because I've struggled so much playing alone and struggle making friends and just wanna go it alone, but man, does the mix packing get me every time
Even though Achillobator was more group focused around the time it came out it had abilities that were solid for a solo player. However they actively started nerfing his more solo focused abilities while I was still playing, however apparently even more after I stopped
I still win fights with solo build achillo due to the creators of the game aren’t good at game design so I find ways.
The footsteps sounds were decreased over a year ago and I wish they just brought the old one back so we can actually hunt
Over the past 6 months i've noticed myself playing Path less and less, and I couldn't figure out why until Jynns video. I play exclusivly Solo (and always pick dino's designed that way) but its still been harder and harder to enjoy. Particulalry because of the sound issue. Critters sound like Titanosaurs, so instead of the game keeping the fun 'survival' theme with being able to track people by sound through brush, gauge their size and the enjoyment that comes with that, everythings just sounded like a giant predator right on top of you. Im really glad to hear they've listenend!
I play solo almost always, and I don’t really like to group for very similar reasons. You never know if the group is being friendly as a lure to kill you, or if they’re even good players (in the aspect of good sportsmanship, teamwork, etc). It kills the vibe of the game entirely encountering players like that. I used to love playing official, especially on Panjura, but with the recent changes oriented towards groups I’ve been sticking to hyper realism server(s) or death matches if I want to PVP, if Im playing at all. I really feel like playing solo on Panjura is a rougher experience because of the huge gaps between POI for questing and growing. You need to travel so far after only doing 2-3 quests, which puts you at huge risk to encounter those mixpacking/Discord groups. You have Pachys running around in groups of 10 KOS’ing juvies and other solo carnies/herbies, shit talking you in global when there’s literally nothing you could have done. This past year I’ve been calling this game Path of Call of Duty because of how terrible and toxic these players are. Then you have the groups that you *can* fight back, then they run and hide and switch to a different dinosaur tiers above your dino to come kill you.
I really can’t come up with a solution that hasn’t already been stated in these videos or the comments, but I don’t think bot dinosaurs are a solution for a decent portion of players to group up with. If I’m grouping up, I wanna group up with someone I can talk to or plan things with. Not saying it wouldn’t be a cool feature but that would not be my reason, I’d much rather play solo.
I really like the idea of a more immersive realism mode, it might not be everyone’s cup of tea, but the state of this game currently is also not MANY peoples’ cup of tea. If we’re already adding other game modes like we’d seen earlier this year, then I think it’s a viable route for them to go for. You could also still have groups in that game mode, but more allotted and catered towards small tiers at a certain cap, so there’s more risk and more “planning” and skill behind those groups. A stress mechanic would be a wonderful idea too. Realistically I dont think an Eotrike would be super pleased in a group with two T rexes, a Spino, a Sarco and 3 Dasps. It would also solve the problem of people sitting in Crater all day and deplete that water source fast if it’s attempted. Increasing your water drain from an anxiety mechanic would be cool, maybe add a temporary speed boost to incentivize moving away from groups and even giving solo players a leg up to escape from mix packs. You could even go a step further with that and make players ignoring that stress mechanic temporarily paralyzed with fear, the longer they linger the longer the debuff occurs and make it more and more frequent. You could even call it “Deer/Dino in Headlights” lol. Then, if you’re properly grouped up with a few other dinos (ex 3-4 Deinons), it could mitigate that debuff since realistically, smaller carnivores like coyotes grow bolder in groups. Within reason ofc. If they’re going to implement groups in the same size perimeters in this hypothetical realism mode, either nerf how big little dino groups are, or only allow them to do more if they have one dinosaur that’s a tier higher but similar enough that it breaks the immersion (2-3 Deinons/Latens and 1 Achillo). That way you still have your group oriented dinosaurs but they’re a lot more complicated to exploit, and it’s an incentive to group with same/similar species. Herbivores could also get a similar or flip flopped mechanic to deal with mega packs that aren’t similar species. Huge ungrouped herbivores wouldn’t linger in areas where other grouped herbies of different species due to food competition. With the foliage update and different types of food resources, taller herbies could stick to places where their food is higher up and decrease the amount of bushes/regen rate for grazing herbivores in that area.
Essay aside, overall I’m glad this is finally being properly brought up and addressed by staff directly. Might not be what we exactly want yet but it’s definitely a start in the right direction. You both are Gs for bringing up this topic and giving us other players more of a platform ourselves to voice our concerns when otherwise we might not be able to/feel unheard. Y’all are awesome 👍❤
The problem is, this solo playtest they're doing isn't going to really change anything. As long as people can join on their friends in servers, there will be mixed groups rolling together deep as ever. Maybe they won't be able to get some of the team buffs, but this is ultimately still doesn't stop people from just coordinating in VC.
Honestly yeah, being a solo player is definitely very nerve racking in official servers. I really want to grow every type of dino but I've dealt with mix packers enough times that it just doesn't feel worth it. I feel like another thing is how SLOW growing a dino is, especially for dinos who themselves are slow. I want to grow an Ano in officials, but they're so sluggish that there would be no way to escape a mix packing group that would completely obliterate me. Same with growing a Rex. Either they make growing a dinosaur a little faster, they do something to decrease massive mix packing, and/or they give a buff specifically for solo players
I literally got the game yesterday and the dino i was most excited about was solo achillobator because i kept on hearing about how fun it was to play 😭
I straight up wrote down the most recommended solo builds to play in a notebook so i could play them. Sobbing internally rn
SEE this is why i feel more Dev's should listen more and Jynn my dude im so happy they were open to this and did the video and i hope they even took the chance to look into the comments, im a solo / pack person but i solo more then anything! i love being alone half the time and rarely am i in packs unless im with friends or know a few good randoms but this!!...good on path of titans for looking into this and listening! i know people say a lot of dino games have a lot of toxic people and while sadly yes....at least some of the devs do have a heart of gold! good on them for listening to there people! if i could i even would love to draw them and Jynn something for being good people and open minded!
As a solo player i hate being punished by having to spawn at the edge of the map for being jumped. Its not fair and if u kill someone in a group, theyre already belong waystoned back to the area
Plus some groups camp respawn areas.
Somehow I ended up respawning in the same place many times in a row, only to be killed by the same group over & over- two hatz to track, a meg, dasp and metri.
Against one styracosaur.
If they all weren’t so absolutely terrible at the game I’d have given up & logged off sooner lol
@@averycheesypotato fr lol. I usually main Amarga and Amarga was absolutely garbage for a long time and it's about mid nowadays (still completely useless against any of the large dinos though) but I could kill groups small and midtier players and some matchups with a similar sized dino, only for them to switch to eos, rexes and other things to run back and kill me.
They all typically suck at combat and it's why they group up in toxic mix packs. Cause even when trying to kill a solo they die alot. Imagine being a 4v1 and 3 of you dying? Couldn't be me. But I was the one to kill 3 of you until you respawned as rexes and metris to hunt me down with your 4th player Pycno having to trail me cause he couldn't do anything before or after lol. I also respawned in that same area and killed their Pycno and Metri as they were sitting, no idea how they couldn't hear a massive walking Amarga but hey, free stomp is a free stomp.
@@whoahanant I love playing amarga, but such a slow dino is definitely vulnerable to mix packs. Plus I think they changed stomp so you have to be standing still again? That’s a little unfair imo, gives anyone attacking you a big heads up. Pycnos are fair game at least, if you time stomp to their charge attacks. Adding a pycno, metri and rex together… you can really only run from that unless they’re completely clueless
Last time I was playing as an amarga I actually got targeted by a group who had their own amarga though- hadn’t seen that before, amargas are usually the closest to being trustworthy (for PoT at least!)
The passive bleed is good defence though. Getting chased by tiny raptors who can’t land a pounce is just hilarious, they end up dealing with themselves
As an achillo main I'm feeling it quite a lot, the movement speed nerf to survival of the fittest and to hunter's instinct is quite massive since now achillo is among the slowest of the small mid tiers. The bite damage nerf means in solo you have to exclusively rely on raptor strikes for damage which is hard due to the speed nerf to survival of the fittest. I understand that achillo was catered to group play but even in that case achillo is still a worse pick than just having 4 deinons in a raptor pack. The buffs achillo gets are bigger but its a sitting duck to larger targets since even a dasp can catch up to you. I hope achillo gets the love it needs for solo and i hope it's not imbalanced like how cruel swipe was (even though I never seem to use it) or claw attack was.
fr
Looking back on this now, it seems really stupid because all those groups literally just went to the solo servers and still teamed and killed people. Nothing changed.
solo play will never be viable if mixpacking exists, either and this was my suggestion to matt in jynns comment section, make a more survival/realism gamemode with harsher food drains, no mixpacking, more realistic playstyles more in line with the real life counter parts etc, this would keep the realism players and solo players happy not being forced to play the mmo style direction the base game is heading in. or just remove mixpacking for some if not most creatures entirely. also a stress mechanic like in bob would be amazing
mixpackong isn’t the issue, if you mean herbivore/carnivore, it’s mix tier.
you can’t stop and fight if an iggy is bringing up the rear, and you can’t keep running being chased by a struthi
as a solo, i think it’s a mix of OVERGROUPING not being discouraged. like there’s very little reason to not just be something like 4 iggys and a sty instead of properly fitting into the slot count. why be 5 things that can group when you can just be in a larger busted pack without grouping?
Pretty sure mix packing is when you mix herbi and carni. Not different species
Blud just play community servers with rules at that point
@@AKayani559 true
@anonmax2476 but that's literally how it's intended with herbivores especially hadrosaurs playstyle your supposed to be with multiple ppl slots is just a simble for there tier with how strong they are and to stop ppl running 20 rexs with tyrants roar
I’ve suggested an idea for an anti third party system, once two groups are in combat timer, they can not leave their group and only the ones engaged in combat timer can damage each other. I’ll be honest the constant abuse of mega packs/mix packs gets so exhausting that I just hop onto other games, what’s the point in playing or fighting when your guaranteed to lose no matter your skill level or determination. I’ll be spreading this idea, as I believe this is the most effective way to prevent abuse of mega packs, it may remove some realism but a system like this is needed.
Yeah I think that third partying should be made impossible
This sounds like a fantastic solution!
Actually I like that so like the duel system in wow I like that idea.
Between this mechanic & introducing debuffs / penalties for proximity loitering with mixed species (specifically carnivores) would help tremendously. Even herb packs could have better behavior encouragement buffs or debuffs for when things happen (ie. if a Para starts fighting a Rex, the Para's anadon buddy would get an attack debuff but a speed buff to encourage running away instead of joining in on a mixedpack unfair / unrealistic fight)
I love this idea.
I've had issues lately where groups start a fight with me, know they are losing the fight, they leave their group and run away so they can change to an apex (usually a bars, rex, or on modded servers the apato) and rejoin the fight. There is nothing that can be done about this but die cause it's just an endless onslaught since PoT allows that option and servers don't see it as an RB, despite it being a loophole getting abused.
Solo players have to completely avoid about half of the map and we all are so spread out we never see each other. So solo players never get to fight. We spend all our time hunting food and running away from mix packs. Lame asf.
I love the idea for a stress mechanic especially for the solo playlist. My idea would be a last resort for the solo playlist, but it’s essentially combining the homecave buff that you receive after leaving the cave, the combat status, and the fact that the game can track who kills you. It would act as a “1v1” cooldown that makes it where when a player attacks another player, they will be locked together unable to be attacked by anyone else or deal damage to another player, this lasts up to a minute or so to allow the two players to escape from potential mixpackers. This I think is a very strong deterrent from discord/mixpackers from coming in to the solo playlist and abuse the lobbies
All they have to do is add debuff between players so there wont be any more mix packing like they do in games like Fortnite add a home cave debuff would force players to not be next to other players for to long that they are not grouped with.
Get rid of all the group buff abilities. Healing, armour, attack buffs, etc. These should be individualized by dinosaur. The game has evolved to what we did not want it to be.
I havnt been a long time player but for me the issue seems to be tens of poeple all different dinos killing anyone they see that isnt in their already established friend group lol.
Fun to troll them tho
That big night stalker update ruined the game for me. Changed things in the wrong way and made being a group the only way to play. Haven't played it since.
It doesn't sound like they intentionally wanted solo-play to be nerfed, but rather it feels to be an unintended consequence as they continued to create more creative dinosaurs and reworked old abilities. Some older dinos I tried have very simple abilities such as blocks, attack, etc. In that simplicity the kit works in every scenario. The only main mechanic you can play with as a designer, seems to be being solo or in a group. Then as they made creative abilities that play off of being grouped, or alone, a leader, or smaller, buffs, wether its night or day, so on and so forth. So if they keep adding group abilities, and never address the mixpacking phenomena, then of course eventually the power shifts towards groups.
I also play solo, because the game is rather relaxing. However I've found as diets have been reworked, and it forces me to hunt players for food, that there are simply no solo players and only groups. Mixpacks etc. It is near impossible to kill a single player for food when I find 3+ players together all the time.
I would advocate for some kind of deterrent against mix packs. Like the video suggested a stress meter that afflicts herbs and carnivores from being together without fighting for too long.
Solo matchmaking won't stop people from staying together and destroying actual solo players. There are too many Discord groups that exist only to make solo players or small friend groups suffer.
The game definitely needs a stress mechanic, and mixpacking has to be stopped across the board.
No it doesn't. Beasts of Bermuda has a stress mechanic already and it does nothing to stop mixpacking. The devs aren't going to be able to fix that problem, because they're not going to be sitting in the servers babysitting people. You need to play on a community server that forbids mixpacking and actually has mods/admins enforcing the rules.
@@Malikyte13 Doesnt need stress but like you said it nees to be a hardcode that doesnt allow mixpacking and should lower group limits to 3 to 5 max depending on the dino. Then should actually make it a bannable offense to mixpack and having large groups.
I primarily play solo, aside from when I'm just lounging with a friend, or _he's_ lounging while I quest. I tend to play the dinos with high speed and/or can fly, because I tend to get slaughtered trying to counter hostile players and getting away is my best chance at actually surviving. Trying to grow larger and slower dinos on my own, I'm essentially just a walking buffet.
I would love to lead an ai pack/herd, which I assume would consist mainly of nested ai dinos, although they would have to work out how they would behave in any number of situations and how we as leader could control/influence what they do.
finding water & food is gonna have to be WAY more forgiving too when this happens. Can only imagine the community frustration behind dead baby dino AI because water/food retention is incredibly poor
honestly love that Jynn's video got listened to and i recommend others give it a listen too, Jynn does mention some relatable stuff! also appreciate you, Velocci!!!
glad there are PoT UA-camrs i can trust to keep me up to date so i can keep my friends up to date by throwing them your video's.
honestly hope i can return to the solo medium tiers Lifestyle again soon cause packs currently rule the lands of Gondwa, annywho back to being a flyer or Aquatic for meeee!!!!!
The developers response is honestly hysterical for how much they spell out that “we have a vision and are going to stick to that vision, end of discussion.” This is most apparent when you read the 4th line, instead of saying that solo players should be able to stick to… you know… solo play if they want to, they instead say “you aren’t in a group yet, sorry.” There’s a very good reason why (sorry for the plug) my last video on POT was me complaining about POT and their development decisions, because over the years they haven’t shown that they’ll improve, in fact the game has gotten worse since that video.
Wow, an actually level headed response from a game developer? In this era? Incredible! Kudos to you and Jynn for speaking up.
People are still teaming up in this mode. I witnessed 5 allos biting each other to cover themselves in scares and group up against anything that moves while having a few birds scout for them
They allready released solo matchmaking as a test server. The devs are awesome
As a solo player myself, I play Laten as a main, but I empathize with Jynn I saw her videos when she uploaded them. I hate Achillo but I feel bad for solo Achillo players like her. She’s definitely worth the sub. I’ve been subbed to her for at least 2 years. Her content deserves recognition too and I hope the devs fix things according to her style.
I’m a solo player, I will finally stop being stomped by groups
Same
Solo is viable still when you don't run into discord/mix packs. I run around on a meg, Cera, sarc, or laten frequently if I'm alone it takes more patience and being aware of your surroundings.
Those big groups are a community problem. I remember years ago if you killed a baby or mixpacked the server would basically hunt you down, now it's just normal.
I think a solo only server would be awful, I already see all the same people spread between a few servers whenever I'm on and it would just dilute the player base even more.
A stress mechanic would be great make it drain food and water faster, reduce stamina regen and healing if they linger around the same people for too long as a mix pack or just ~20 group slots worth of the same people are in proximity through 3 or more POIs
Locking two groups into a fight uninteractable by anyone else would be awful.
On the laten and especially on the meg it's too fun following those big packs and picking off anyone who does get injured or tags behind too far. Or just 3rd party during the fight and that would ruin that.
I wonder if the devs would consider making a one v one combat mechanic. Like a script that'll will start up during combat to lock you in with the attacking player or group making you invulnerable to third party attacks.
I had an idea of doing a an aggression debuff where a herbivore player has been hanging around another herbivore outside of the group, then they have a debuff on damage all other characters besides that one or more herbivores that they are hanging around ungrouped, unless damaged by another Dino.
For the carnivores, territorial would be the debuff, it’d work the same way as the herbivore debuff.
Then there’s the carnivore-herbivore debuff called Hunted and Prey Drive. This works similarly to the bounty carnivores get, when a carni and an herbivore are near each other, they’ll get a debuff on everyone but who they’ve lingered around too much, and they can either fight or run away. If the herbivore wins or runs away successfully out of range, the Herbivore wins the bounty, if the carnivore kills the herbivore, the carnivore wins the bounty.
If their debuff are applied for a while then they get a homecave style debuff so they have to go away in order to get rid of it.
4:36 i feel like if solo player build are around other players for more than like 3 minutes it should apply a gradual debuff of sorts
then you go hunt someone and it takes more then 3 minutes and what then ?
or they just follow you to debuff and then kill you
@@bananjo2395 there was a comment in the video about a hypothetical stress mechanic i liked, maybe the longer you’re around other’s (after the debuff activates) the more damage you’ll take
@@ghuff4694 the idea in itsself sounds good but it seems verry hard for such a system to not be verry abusable against the solo player. at least in my mind
I currently play on a server that has a lot of very specific rules including how each dino is to be played, they limit the number of various dinos in a pack, who can hunt what and so on. Its realistic rp and love it.
There should be an area dedicated to specific growth groups where you can do damage and also an area where all groups are allowed to do damage to pvp, but AI can always be damaged/cause damage anywhere.
The quest and growth systems really need some help too.
Haven't watched the whole video but I saw the message about 9 seconds in from Matt, W honestly. I'm glad he adressed this as a serious issue and I'm very excited to see more updates come along, and especially how they're gonna update the creatures. I do hope some mid tiers get exclusively solo playstyles, maybe something like allosaurus once it gets it's tlc. I'm the most excited for allo's tlc and stego's tlc probably out of every other creature XD allosaurus was one of my first creatures, behind only metri and dasp from what I remember.
I'm glad this is finally brought to the table and acknowledge by the devs. I deleted the game in July after being killed by groups of 5 to 15 People four times within an hour and that was when I already stayed in the areas at the edge of the map. I'm going to watch Jynns video too, thanks for bringing it to my attention.
I also mainly play solo and yeah lately it does feel like I'm forced to play certain species if I stand a chance at surviving. I do like that some dinosaurs excel at group play, but it's a bit too skewed and limits many in solo.
has a deinonychus solo main on a realism server,the recent tlc hit really hard for me since the lose of riping kick and the many group ability focus they applied...my usual build is litteraly dead now and almost force me to be an critter hunter.
Solo specific abilities for all dinos not just some dinos , a stress mechanic for staying around too long other types of species would be realistic , and can be modified to certain species being symbiotic, them not gaining stress being around a specific other species.
I was thinking stress debuff, it's not necessarily damaging you when you get too stressed but maybe damage/defense/speed debuff when you're surrounded by other dinosaurs not the same species as you - with the debuff weighted differently for each species of dinosaur in some way, to more harshly punish certain combinations of dinosaurs that would be considered op for solos. Doing this might encourage people to hang out away from the usual hotspots a bit too + you're actually encouraged to play solo or in small groups of the same species. It's a hard thing to do solo only when at the end of the day the players can do whatever they want...
But so far my time playing the test has been super fun and my best time playing the game yet. Albeit I'm not a toxic player, I only hunt herbs if I need to eat and attack if I'm provoked, etc. Given everyone is a good sport like I've experienced so far, it's been great.
I’m a solo player on some community servers but it’s the same thing there when the devs have removed lone survivor/lone hunter on playables now mod teams are starting to do it aswell and even on these servers where Dino’s are balanced differently solo players have even less of a roster as they balance their roster around herds/packs
have an immersive server with no texting, no waypoints, and no visible map and a consistant exp AUTO-growth from juvi-Adolescent so people dont feel as harshly punished if they can make up lost time easier after a death. As a baby you should be awarded for being able to hide and survive/staying safe more then questing because its a tough feet on its own.
Although I've never played path I do play a game with the exact same problem
And from my experiences in this game I'm familiar with, the POT devs need 2 fix this problem in any way they can
The change in sound is definitely frustrating when I am trying to locate where a sound is coming from,
Maybe add a beduff if your around the same Dino player for too long and are a using solo abilities
I think personally something that would be nice to see is if certain abilities or builds are only accessable through solo queue and base game has all the group focused builds and synergies. That way at least it would make grouping as stuff like trex and alio for tyrants roar in officials something people actually want to do instead of them booting you out in favor of lone hunter. The game modes that are out already have a lot if measures in place to prevent overpacking like not being able to join off of freinds who are in solo queue but im excited to see what direction they take it going forward.
I see lots of people talking about a stress mechanic but I feel like that could also easily be used to the advantage of discord groups. Like a scout is sent out to keep close to the solo target to apply a stress debuff to it, before the rest of the group comes in for the easy kill
A stress mechanic could also function by debuffing players who attack the same target together when not grouped, or when attacking an already stressed player?
Or you could put that invulnerable/unable to attack effect on that you get when leaving home cave
Personally i think they could either:
Add senses that increase your defense the more targets are around you,but once grouped it takes one hour to activate again(a cooldown)
Add a new track system thats not foostep based(be it smell or something)
Give solos senses that work only when far from other playables(aka they dissapear after being close to othee players maybe)
Or just make some sort of ruleset where ppl cant abuse groups like that,because even on a solo playlist ppl CAN still group via following.
This one is tough to fix but the one i can find is that certain animals can only group with their own species(?)either way a solution for this will be tough
Maybe making specific creatures not being able to be with a certain amount of players in a group? Like a Rex maybe a max of 1 Rex in a group of maybe 4 players? Or a Para with up to 6-8 players, some may have no group restrictions while some that would be considered too OP to be in larger groups need more restrictions? Idk I’m not a game developer 😅
also nice check about mixpacking, it's be nice if dino from different species feals some kind of stress and debuff when long time near each other and not fight, so herbi and carni not help each other and not team
I feel like they should have a stress mechanic like beasts of bermuda. What I notice is that a lot of players that are in groups or mix players only chill in one area like Great plains and Green valley. That's why you don't really see players in other areas in the map. So I agree with the solo player situation. I do enjoy the game as well but they should definitely fix that for sure.
Hoping some sorta comfort/stress mechanic comes out. Not only is it immersive and interesting, but it can set some rules that can probably be customizable. BoB has pretty cool mechanics concerning this sorta thing and I believe even some Roblox dino games (not familiar enough to know the name) use kinda similar ideas.
Not only can it make the game loop more immersive (maybe maxing comfort status can do some kinda buffs or something neat) but it can prevent unintended/unfair behavior such as forming massive armies.
Higher comfort can either remain just unscathed by any debuffs/healthloss or it could gain increased health recovery, growth, etc.
Lower/dire comfort can start pushing debuffs, whether that be similar to the very punishing homecave debuff (which typically is canceled by touching outside the range) or slow gradual punishments that gain inertia if ignored, at least making those armies a tiny bit more manageable. I imagine it would essentially be debuffs concerning dmg, speed/stam, armor or something, but I know BoB has your health decay at a certain point too.
This also might help disperse people from sitting shoulder to shoulder for long periods of time and assist in making people spread out at least a tiny bit more since that's also a big issue imo.
Whatever it could be, if somehow lucky enough I imagine it would be changed by server owners for their specific needs. From toggling it off completely to changing values or disabling some affects.
I think a mechanic like this could open a whole new world of options in the game and since PoT has an actual modding community I'm sure modders would find some cool ways to play with their creatures comfort values as well.
me being someone that plays both styles I genuinely want to see them cater to both playstyles. I love playing both and would like to continue to do so!
Been playing on the Solo matchmaking test servers and there are still big groups on there, people just keep switching until they are together again .... they really need to come up with something for that, maybe add something that follows the proximity of players to each other and if they are close together for a curtain amount of time that they cant join the same server for a while. Have been ganged on multiple times and seen groups of 5 or more all together ... It just made it easier for them to find solo players it seems
You can make a solo playlist all you want they just gonna sit in Discord and still do it, lol
They need to implement packing based on Dino combat weight to where no more than two large apexs and a medium carnivore can be together plus if multiple smaller packs are in close proximity of each other food and water debuff should happen imo
The stress mechanic is definitely very good, however i have a huge worry with it, i used to be in some large groups whod kos and find ways around the ganes limits, they could easily send one of their members out to stress out a target to make them weaker for the megapack to take advantage of, so hopefully they can find a workaround for that if they add stress
I think probably the best way to accommodate players' different preferences is to make most settings able to be toggled on/off by community server owners. (I don't play officials, so I don't think I can offer anything constructive there that someone else couldn't say better, and will only be talking about community servers here.) I love the idea of a dino stress mechanic, but I think it should have different "levels" so that servers can allow degrees of tolerance based on, say, species or size - I don't think a solo rex would be stressed by a solo deinonychus or vice verse, because neither is really likely to successfully hunt the other, and likewise, herbivores probably wouldn't stress each other as much as carnivore-herbivore or carnivore-carnivore proximity. Maybe the stress mechanic could be tied to diet? Alternatively, maybe the stress mechanic would negate certain abilities, so that if you're spending more than 30 seconds within combat distance of a same-species ungrouped dino you won't get your solo ability benefits until you move away for at least that long? That might stop people from playing together while ungrouped.
I do think some dinos should be more group-oriented and others more solo-oriented based on what we know of their social structure irl, but at the very least those who choose to play against that archetype should be able to survive. Right now I think it might be beneficial to slow down food and water drain while solo, because if you have to spend a lot of time hiding or looking for something small enough to kill (or whittling down the health of larger prey), it's easy to get really low. If you're going to need a more cautious playstyle you should be able to accommodate that. (And yes, it's easier to find food now than it ever was before, but that doesn't solve the water issue.)
I know the idea of a scent system is either loved or hated, but what if that was an ability that wouldn't show direction, but would allow you to know when a predator/group of predators or a prey/group of prey is in the same POI as you? Maybe it would only activate when you first enter the POI or a new dino comes in, and they'd have to be within a certain combat weight range that scaled to whatever you were playing? (For example, a rex wouldn't be notified of a deinonychus, but would be notified of an eotrike - maybe with a little icon that's green for herbivores, red for carnivores, or blue for piscivores/aquatics.)
We need a kind of accumulation where players who are not in the same team will accumulate a negative effect similar to the deceleration around a cave. If it's more severe, it will reduce the defense by 20%. The punishment is just right. This accumulation can slow down when they leave, but quickly increase when they approach each other. If a new player comes, they will start a new accumulation separately. This punishment will be stacked
I do agree with this as a solo roleplayer in the game. I try to play dinosaurs that are fun to play or can have the lone survival perk or that I feel could make sense.
I am a solo player on official servers and the thing that I see the most is the mix packs with 10 different dinos in it which Kos everything but I guess that what i get of playing officials.
i think it would definitely be a good idea to add a stress factor to avoid mixpacking with other dinos, like if they were to fix the solo dinos like they say they're going to do, it'll prevent people from hanging around each other to find a loop around the grouping. (because knowing toxic players, even if the dinos get fixed and can no longer group together to avoid the OP grouping, they'll just team up without grouping and stick together anyway)
I love Jenn’s channel. She is absolutely right and almost everything she went over in the video were things I also was frustrated with because I play solo often. The sound was fine before I have no idea why they changed it. Just put it back already!
For my opinion I agree with this but I wish they would make mix packing unavailable kind of like when you try to mix pack it will show up something saying you cannot mix back
Honestly as a solo mid tier player (who has had to hide from Jynn on many occasions so I don't end up in one of her videos as dinner) the sound is the biggest issue. If they brought the foot steps back to where they were before it would balance the game out so much. being able to hear larger dinos and being able to avoid them. Knowing if someone is wasting all their stamina trying to get to a water or food source so they don't have anything left to fight with, You were able to gain so much information from just LISTENING to the area around you.
Greefing is a big problem when your playing solo because people see you as an easy target and greefing mix packs will exploit any solo buffs so I imagine it would be hard to implement 😅
Also the devs can make it where you can join a game either solo or with 2 people or more on a selection screen that will probably stop the mix packing issues because if you play solo servers everyone can be solo on that server I think that’s a better option and balanced
I’ve been playing as a solo player for about 2 years. The noticeable uptick for me is with the discord groups within the past like 2 months or so. I don’t know just an idea to help maybe would be like GTA V passive mode with a limit of two times per server something like that.
I agree. I have no friends that I can play this game with so I have no choice but to go solo. It used to not be so rough, but seeing as a lot of the dinos I used to play have had a lot of abilities removed/changed to fit a certain playstyle, it's not made it very easy. Tho I get why it'd be difficult to balance solo/pack play for the aforementioned reasons.
I stand for them trying to fix mix packing, but the only problem with solo servers is how you get a nest without a group and you might lose your baby
Make precise movement usable while running with a gradient slowing effect rather than abrupt stopping. This would make skill worth more for solo and group play.
The solo ability abuse could be helped by adding a distance requirement. Lets say you have a solo buff equipped but it will deactivate when the same species/diet type (herbivore/carnivore) steps into a certain radius of you and/or the creature put on combat timer by you.
But yeah, i left a comment under Jynn's video aswell stating a part of my experience being a solo player and while this isnt my main game, i do enjoy coming back to it every now and then to play a dino game with a more relaxing pace. I hope the devs can run it out of its current state and steer development into a better direction.
A short time fix would probably be to open a new map or maybe even add cave systems to travel the map low-key even making night time unseeable with very little night vision could help
But no one really cares not really all you path player's are going to keep mix packing and acting like you don't good luck real solo player's I done give up
Jynn is such a great UA-camr. Her rant video was definitely solid stuff.
Longtime allosaurus soloist. I've threaded the needle through the sound and hunger changes and still eke out a living, but it's not comfy. Here are some of my thoughts on a proximity stress mechanic, which comes with its own problems.
1. Groups can abuse proximity stress by sending a fast scout dinosaur to simply hang around a big slow one, debuffing them until the main army can swarm in for an easy win. Slower playables can do very little to avoid harrassment by faster ones.
2. A hidden hunter waiting in a crowded area will be debuffed and be unable to bring down their prey.
3. Conversely, popping the debuff is an auto alarm that other players are close, which can ruin ambushes.
All this said I'd like to see solo play get its fair due and personal skill get rewarded. But as Matt said, mechanics get abused.
Thank goodness they added something to cater towards solos. I played a while ago with a friend as Gigas and we grew for a while and eventually made it to crater, only to get swarmed by everyone just cause we attacked one carchar. They need the remove crater, it’s not fun when there’s this whole game and map but only thing people do is stay in one small horrible spot and just fight.
As a solo player since I first bought the game years ago; gosh, it had to be just after they added growth when I joined, I desperately want a stress mechanic that can be toggled on or off & altered server side on a dino by bino basis. This would allow servers to modify the experience vastly for dino interactions.
I as a solo player, don't feel the bite of these changes as much as I am a Deinosuchus main & thus have no issues at all being a solitary hunter.