Just wanna add 1 thing, Nilah does not need tabis/steelcaps. 1. Merc tread is 90% of the time her best boots option since Nilah, as an adc, is always desperate for that 30% CC resistance which she can't access through any other item (Sterak and Wit's end are abysmal on her). The MR on merc is a plus, but it's only 25 for a more than 1k gold investment so it's negligible in comparison to it's other stats. 2. Tabis/steelcaps grants 12%/8% dmg reduction against AAs which is already hard countered by Nilah's W. If the enemy team has many powerful non-AA physical abilities like varus, DD is a good enough defensive option.
@@jordanmalkoun7315 my bad, she only benefits from 8% as you said. However, it's hard to say that greaves is the best for her since more AS doesn't always lead to more dps. CC abilities are so abundant nowadays that almost every meta champ has at least one, even an AS based champ like AD TF prefers the 30% CC res from merc over the 35% AS from greaves. In my view, greaves is only good when you know that there aren't any lock down threat from the enemy team which by pure chance is much lower than when there are. That makes it her second best option.
It is true that Nilah can already block auto attacks, but since she's an ADC she will face a majority of auto attack damage, so she still wants to reduce it when her W is on cooldown (if she can afford not to go for mercs).
@@lolhavoc That's the problem, she can only go for it at the cost of not going for mercs which is way too high considering popular sp/jg picks nowadays always have some certain ways to lock her down. Mercs is so commonly necessary that she rarely even glances at the alternatives.
Bad, very bad. Nilah want's to go in and burst, not dps. If you can't go in and one shot, enemy more then likely will run away from you. Since I played lots of Nilah lately, I'll explain. You have 2 dashes. Ideally, you want to use one to initiate a fight and the other dash to get out. If you use both to initiate a fight, Allahu Akhbar, off to the afterlife. If during your initiation (you have maximum 3 seconds) no one died, they just run. Again, that's the point where you use your second dash to stay in the fight, that usually results in you dying though since everyone always focuses the adc. In that small time frame you need to deal as much damage as possible. Navori doesn't help achieving your goal to maximize dps. Tldr; burst is always better, your q has permanent uptime without navori, you dash into the fight exactly once before either you or they die
Hitting your q will provide all the atk speed you will need. Focus your build on survivability. Her best build path is essence reaver into death dance (heavy ad comp) or into bloodthirster( poke comp). After that, collector for lethality and crit, the ldr that gives grievous wounds if they have like an aatrox or something. And for the final item, you can get the luxurious IE.
Honestly considering current nilah. If you go with this and fall just a little back... gg, you are not recovering from that. Collectors into IE is very risky and expensive. Unless you are completely sure you wont go 0/5 early game, then go with it... I go essence reaver into LDR and then IE. It costs less early game, gives more AD (praise BF sword). Overall, I had an easier time with ER, LDR rather than Collectors, IE.
Havoc, i have to tell u something, thresh lintern have 2 ways to give the shield, 1 when ur team touch the lantern and 2 when u go out of the lantern zone and with the shield touch someone
Bro wdym how they work. It's exactly what the name says 😂. If an item deals 10% max health physical damage and the enemy has 3000 max hp it will deal 300 physical damage. If he has already lost hp and has only 1000 hp and the item deals current health damage 10% let's say it will deal 100 dmg. There is nothing complicated about it
@@zamasuawaken1908 You should shut it and let him explain it, i know how they work, but guides are for people who are new to the game, and laying all the items that have these properties is useful for even high elo players
@@glacier_10_years_ago no i think instead of me shutting it you should go get a brain checkup. There is literally nothing to explain even if you are a brand new player you give it a 3 second thought and you understand it
@@zamasuawaken1908 nobody even asked about your opinion you're not the owner of this channel, and no the new players know nothing about when to build eclipse vs botrk or when to build karken or when to build ldr VS Tanks
There are a bunch of champs whose kits many people don't understand, like Irelia (how does she get free dash's? How to play against her?), GP (how does barrels work? How does him do so much damage?), Akali (how does she have SO MANY dashs??). I think it would be great to see short informative vids explaining how these confusing/counter intuitive/very loaded kits work. For me I understand all champs I mentioned, but I just cannot understand freaking new Warwick. His Q and his W, both passive and active, are so confusing for me, even after playing him. I tried to find a video explaining the champ, but didn't find any
W = passive you run fast to low hp people. If ya damage him. He loses the speed Also he has lifesteal based on how low his health is. The active is the same as the low hp seeking W passive
Gp scales with ad and crit and his barrels apply on hit like sheen so late game his barrels will do a lot when maxed out ad his akali has 4 dash which all do dmg but only her e has knock back and a recast, irelia is a deulset she thrives in 1v1 but the more people the less power she has, she's squishy and her Q rests only when she kill a target with it, she's very kiteable too
Q: warwick bites and heals, Q can be held down for him to latch onto an enemy for a brief second which allows him to follow dashes (Scale with AP) W passive: warwick gains bonus AS and MS when going after enemies at less than 50% HP (These enemies are marked), this boost is significantly enhanced when the enemy is at 20% HP or lower (Scale with level) W active: warwick gains the same boost as listed above regardless of what % of HP the marked enemy is at (Scale with level) P/S: There's no video explaining warwick's kit because he's pisslow easy to understand. You can watch his reworked spotlight or read his abilities description in practice mode or on webs.
@@prakharranjan5208 sunderer healed PRE-mitigation, meaning it healed an amount ignoring any and all defensive stats the opponent had. post mitigation is when an attack or ability has to take into account those defensive stats (as said above), so it often does less dmg than stated on the tool tip
Your videos teach so much in such a short time, so good 👍
Thank you very much ❤
Just wanna add 1 thing, Nilah does not need tabis/steelcaps.
1. Merc tread is 90% of the time her best boots option since Nilah, as an adc, is always desperate for that 30% CC resistance which she can't access through any other item (Sterak and Wit's end are abysmal on her). The MR on merc is a plus, but it's only 25 for a more than 1k gold investment so it's negligible in comparison to it's other stats.
2. Tabis/steelcaps grants 12%/8% dmg reduction against AAs which is already hard countered by Nilah's W. If the enemy team has many powerful non-AA physical abilities like varus, DD is a good enough defensive option.
its 8% for tabis, greaves is her best option because it gives higher DPS
Not eating that stun + lame boot
@@jordanmalkoun7315 my bad, she only benefits from 8% as you said. However, it's hard to say that greaves is the best for her since more AS doesn't always lead to more dps. CC abilities are so abundant nowadays that almost every meta champ has at least one, even an AS based champ like AD TF prefers the 30% CC res from merc over the 35% AS from greaves. In my view, greaves is only good when you know that there aren't any lock down threat from the enemy team which by pure chance is much lower than when there are. That makes it her second best option.
It is true that Nilah can already block auto attacks, but since she's an ADC she will face a majority of auto attack damage, so she still wants to reduce it when her W is on cooldown (if she can afford not to go for mercs).
@@lolhavoc That's the problem, she can only go for it at the cost of not going for mercs which is way too high considering popular sp/jg picks nowadays always have some certain ways to lock her down. Mercs is so commonly necessary that she rarely even glances at the alternatives.
With all due respect, this build is wrong according to most high elo Nilah mains.
yeah ER into BT or DD depending on enemy comp is way better
Lmao DD second yeah sounds great
@@aroulos try it vs heavy ad comps, at first it sounds like trolling due to not having crit but it's what most nilah mains are running
With all due respect as well, you and high elo Nilah mains are wrong. According to sub-bronze Nilah discoverers
yeah people are forgetting that ER gives 70 ad now, and if you go coll your 2nd best option would be LDR regardless
What about attack speed and Navori?
Navori is a good option if you need more uptime on W, or if you need more mobility
Bad, very bad. Nilah want's to go in and burst, not dps. If you can't go in and one shot, enemy more then likely will run away from you. Since I played lots of Nilah lately, I'll explain.
You have 2 dashes. Ideally, you want to use one to initiate a fight and the other dash to get out. If you use both to initiate a fight, Allahu Akhbar, off to the afterlife. If during your initiation (you have maximum 3 seconds) no one died, they just run. Again, that's the point where you use your second dash to stay in the fight, that usually results in you dying though since everyone always focuses the adc. In that small time frame you need to deal as much damage as possible. Navori doesn't help achieving your goal to maximize dps.
Tldr; burst is always better, your q has permanent uptime without navori, you dash into the fight exactly once before either you or they die
Hitting your q will provide all the atk speed you will need. Focus your build on survivability. Her best build path is essence reaver into death dance (heavy ad comp) or into bloodthirster( poke comp). After that, collector for lethality and crit, the ldr that gives grievous wounds if they have like an aatrox or something. And for the final item, you can get the luxurious IE.
Honestly considering current nilah. If you go with this and fall just a little back... gg, you are not recovering from that. Collectors into IE is very risky and expensive. Unless you are completely sure you wont go 0/5 early game, then go with it... I go essence reaver into LDR and then IE. It costs less early game, gives more AD (praise BF sword). Overall, I had an easier time with ER, LDR rather than Collectors, IE.
Collector/Essence Reaver (better wave clear early) > IE > LDR > Yun Tal > BT/Hubris
Hubris damage isn't balanced, squishies vanish after q auto. BT is more stable/consistant and less dmg.
Havoc, i have to tell u something, thresh lintern have 2 ways to give the shield, 1 when ur team touch the lantern and 2 when u go out of the lantern zone and with the shield touch someone
Botrk into Collector is where it's at.
Love your videos ❤️
So she gets 33% armor penetration and lifesteal for free and here I thought that having default xp advantage was her most broken passive
dont care averageplayer cant play her
this video is for the 2 nilah mains!
Nice LoL Havoc can you do the same thing for nasus? thank you!
Why not !
Can we get video explaining how %missing hp dmg
%max hp dmg
%current hp dmg
Work And all the items that have these traits, ty
Bro wdym how they work. It's exactly what the name says 😂. If an item deals 10% max health physical damage and the enemy has 3000 max hp it will deal 300 physical damage. If he has already lost hp and has only 1000 hp and the item deals current health damage 10% let's say it will deal 100 dmg. There is nothing complicated about it
@@zamasuawaken1908 You should shut it and let him explain it, i know how they work, but guides are for people who are new to the game, and laying all the items that have these properties is useful for even high elo players
@@glacier_10_years_ago no i think instead of me shutting it you should go get a brain checkup. There is literally nothing to explain even if you are a brand new player you give it a 3 second thought and you understand it
@@zamasuawaken1908 nobody even asked about your opinion you're not the owner of this channel, and no the new players know nothing about when to build eclipse vs botrk or when to build karken or when to build ldr VS Tanks
Very substantive short, honestly a good work. 👍
Btw. I build Ravenous Hydra on her as first item on aram, not sure if this works.
ok but how to counter her?
Same order for Samira?
There are a bunch of champs whose kits many people don't understand, like Irelia (how does she get free dash's? How to play against her?), GP (how does barrels work? How does him do so much damage?), Akali (how does she have SO MANY dashs??). I think it would be great to see short informative vids explaining how these confusing/counter intuitive/very loaded kits work.
For me I understand all champs I mentioned, but I just cannot understand freaking new Warwick. His Q and his W, both passive and active, are so confusing for me, even after playing him. I tried to find a video explaining the champ, but didn't find any
W = passive you run fast to low hp people. If ya damage him. He loses the speed
Also he has lifesteal based on how low his health is.
The active is the same as the low hp seeking W passive
Gp scales with ad and crit and his barrels apply on hit like sheen so late game his barrels will do a lot when maxed out ad his akali has 4 dash which all do dmg but only her e has knock back and a recast, irelia is a deulset she thrives in 1v1 but the more people the less power she has, she's squishy and her Q rests only when she kill a target with it, she's very kiteable too
Q: warwick bites and heals, Q can be held down for him to latch onto an enemy for a brief second which allows him to follow dashes (Scale with AP)
W passive: warwick gains bonus AS and MS when going after enemies at less than 50% HP (These enemies are marked), this boost is significantly enhanced when the enemy is at 20% HP or lower (Scale with level)
W active: warwick gains the same boost as listed above regardless of what % of HP the marked enemy is at (Scale with level)
P/S: There's no video explaining warwick's kit because he's pisslow easy to understand. You can watch his reworked spotlight or read his abilities description in practice mode or on webs.
@@glacier_10_years_ago scrap crit, his crit ratios are being removed in the next patch or smth
@@yoshi596 every crit synergy stays the same, only the crit scaling of the slow effect from his barrel got removed.
They should make her Jungler
Ezreal is already pretty close to being a viable jungler
Akshan could be a good jungler if his dmg against monster was increased
What is post mitigation dmg?
it's the final dmg dealt on you after being reduced by defensive stats/effects.
@@m.rak804 uhh I don't get it like divine sunderer used to heal u for post mitigation DMG but like I still don't get it
@@prakharranjan5208 sunderer healed PRE-mitigation, meaning it healed an amount ignoring any and all defensive stats the opponent had. post mitigation is when an attack or ability has to take into account those defensive stats (as said above), so it often does less dmg than stated on the tool tip
bro she builds dd er lol