I just got the Master Edition yesterday (haven't even had a chance to take the plastic off) and it looks really promising! 🙂 Unfortunately none of the shops here in Australia have the deck. I do wish they included some kind of code in the book to get a digital verison of the cards to print out but I'm sure it's on drivethru rpg or something 🙂 EDIT: Just saw your notation 😆
I really suggest the cards if for nothing else just to add some randomness to your GM toolkit. Their advantage over story cubes or an emulator is pretty significant in that you leave them on the table and the players have a visual connection to what is happening. The more senses engaged, the better you can hook them in! Thanks for watching!
ICRPG is a fantastic system! I love all the loot tables. If looking for a very low prep RPG, I recommend 'Beyond the Wall and other adventures'. A really great fantasy system that uses a B/X set of rules, Playbooks to create your PCs, and Scenario Packs to randomly generate adventures on the fly.
ICRPG is a great book. No matter what system youre using, your game improves a lot by reading ICRPG and Dungeon World. Also, where are those minis from? =]
Impact Miniatures Shopify store. The guy running the business is super nice and very accommodating. I would highly recommend going whole hog and buying a bucket of minis from him!
@@iurydantas4787 Welcome, and just in case you were wondering, I did not get any compensation for endorsing him... I have actually sent him a paycheck or two for all the stuff I picked up!
The character sheet actually came with the Master Edition PDF I believe. Either that or I downloaded it from the company website. They have landscape and portrait versions.
@@booksbricksandboards783 I've used my own card resource decks for my rpgs since the early 90s. Every GM should have index cards and dry erase boards in their gm kits.
There are many great things about this game but I would not say it’s “low prep”. The loot tables made me stop running it, being far too annoying to navigate. The DIY is TOO much. Those bits aside, the core system is very fast and fun.
I would have to say we have a difference of opinion there. As for the loot tables, you can roll those at the table as the players find things (or just choose what they find). The low prep value is in the fact you can easily improvise most of the crunch at the table, because mechanically it is all pretty straightforward. My opinion is likely different because I am old and started playing during a more rulings over rules era. I guess this reflects that. Glad you enjoy the game!
@@booksbricksandboards783, don’t get me wrong, it’s a great game with a ton of awesome ideas. It’s simply that the friction points it has run counter to my style. Where it shines it REALLY shines, though.
When you ran it, did you roll for loot, or pre-select it? Besides loot, were there any other particular snags that you hit? I'm hoping to start running this system soon(it will be my first hands-on experience with TTRPGs!) and I'm wondering what pitfalls to look out for.
Love it. One of the best GM sections I ever read.
Yeah, lots of good material in there to snag.
I just got the Master Edition yesterday (haven't even had a chance to take the plastic off) and it looks really promising! 🙂
Unfortunately none of the shops here in Australia have the deck. I do wish they included some kind of code in the book to get a digital verison of the cards to print out but I'm sure it's on drivethru rpg or something 🙂
EDIT: Just saw your notation 😆
I really suggest the cards if for nothing else just to add some randomness to your GM toolkit. Their advantage over story cubes or an emulator is pretty significant in that you leave them on the table and the players have a visual connection to what is happening. The more senses engaged, the better you can hook them in! Thanks for watching!
Great review!
I honestly cannot recommend ICRPG enough!!! If you want to start playing an RPG, I really can't think of a better way to start!
I think the only comparable there would be Quest RPG, but it is rather narrow. ICRPG is able to do anything!
Ryuutama anyone?! :)
ICRPG is a fantastic system! I love all the loot tables.
If looking for a very low prep RPG, I recommend 'Beyond the Wall and other adventures'. A really great fantasy system that uses a B/X set of rules, Playbooks to create your PCs, and Scenario Packs to randomly generate adventures on the fly.
Thanks Duggy! Agree totally on the ICRPG. Had another suggest Beyond the Wall earlier, have to give it a look.
Love the Tommy Boy clip
Thanks! Hope you found the ICRPG information as useful as it was entertaining.
ICRPG is a great book. No matter what system youre using, your game improves a lot by reading ICRPG and Dungeon World.
Also, where are those minis from? =]
Impact Miniatures Shopify store. The guy running the business is super nice and very accommodating. I would highly recommend going whole hog and buying a bucket of minis from him!
@@booksbricksandboards783 will check it out. Thank you!
@@iurydantas4787 Welcome, and just in case you were wondering, I did not get any compensation for endorsing him... I have actually sent him a paycheck or two for all the stuff I picked up!
id love to know where you found the character sheets, but the explanation of the game makes it sound amazing
The character sheet actually came with the Master Edition PDF I believe. Either that or I downloaded it from the company website. They have landscape and portrait versions.
@@booksbricksandboards783 i found it thanks for the heads up on where to find it
@@jb4847 Welcome!
This is such a a great idea. Rune beat me to it!! *Shakes fist*
It is a really nice book. I have borrowed bits from it, as well as playing a couple sessions.
@@booksbricksandboards783 I've used my own card resource decks for my rpgs since the early 90s. Every GM should have index cards and dry erase boards in their gm kits.
There are many great things about this game but I would not say it’s “low prep”. The loot tables made me stop running it, being far too annoying to navigate. The DIY is TOO much. Those bits aside, the core system is very fast and fun.
I would have to say we have a difference of opinion there. As for the loot tables, you can roll those at the table as the players find things (or just choose what they find). The low prep value is in the fact you can easily improvise most of the crunch at the table, because mechanically it is all pretty straightforward. My opinion is likely different because I am old and started playing during a more rulings over rules era. I guess this reflects that. Glad you enjoy the game!
@@booksbricksandboards783, don’t get me wrong, it’s a great game with a ton of awesome ideas. It’s simply that the friction points it has run counter to my style. Where it shines it REALLY shines, though.
When you ran it, did you roll for loot, or pre-select it? Besides loot, were there any other particular snags that you hit?
I'm hoping to start running this system soon(it will be my first hands-on experience with TTRPGs!) and I'm wondering what pitfalls to look out for.
@@coalcreekdefense8106 I did a bit of both... I rolled ahead of time and then rerolled what didn't make sense ;)
@@coalcreekdefense8106 I hit zero snags. It was super smooth!