Classic Lilith move. They intentionally do very terrible changes which they don't intend to keep, it's just a psychological reference point. Then people complain. Then they "listen" and change it. But in the end it is still worse. People now think "Well it's not as bad as it was before and they reverted it a little". Typical "anchoring" strategy. "Hey I stole your entire house, oh shit my bad, you can have it back but I'll keep your living room."
What i've realised us that we can not tell balance from numbers. Like with the original buffs we could tell they were ridiculous, but i don't think most people could expect them to be this crazy (personally i didn't expect a shit p1 team to wipe the floor with a s+ top tier team, and def not just how bad it was). All this being said, i refuse to accept these decreased buffs unless we have tested them and seen them actually be decent. A shit p1 team should absolutely lose to a s+ team that is tried and tested, so untill we've seen good testing i refuse to say these are good changes and no one should. They are a step in the good direction, but we need to test them before saying anything about it. If they now pish the buffs before letting ppl to test them we should riot equally.
The fact that this became an idea in the first place is baffling. The way they really thought players will be okay with this & will pay more is outright delusional.
@@desubysnusnu its more baffling if they didn’t - its all about money these days. the ones delusional are the people who dont realize this is what gaming already is especially the mobile platform.
Na people who have invested heavier needed some type of boost especially with faction tile bonuses, being attacked into as a p2/p3 player with a bunch of s+ heros and losing feels just as bad as the reverse and they need to give their spenders a reason to not just stop playing. Obviously the initial boost was too much but something was needed 100%
@@TheRealDigitalDecaf i mean, then just stop making units so shitty. Or buff the ones that are. Dont do this bullshit. And why are you acting like spenders werent already stomping lmao. So they go from facerolling everyone, to facerolling and spitting on them? Nothing changes for the people at the top, it just makes the people at the bottom, get even more shit on.
I think they should do something more nuanced with inspiration and intimidation like make it class specific. Something like supports get only inspration, tanks only get intimidation, and all other classes get a small boost that only affects themselves. Or maybe paragon gives the heroes different modes the player can choose such as making a damage dealer lean more into being a glass cannon or switch so that basic attacks are better and ults are worse. Not saying these examples are the best thing ever, but it fell like there should be a way to address some of those things without a blanket change that make already good heroes untouchable as paragons.
I hope this really helps improve the game. Truth be told, I have already started hunting for a new game, but since they are adjusting it, I will keep a close eye to see where that leads. Bonnie's introduction has already led to my rank falling from 30 to 58 this morning. Whales are doing great, and trying to impress them will hugely turn the game into P2W. There's a reason many aren't playing Diablo Immortal.
@@TheRealDigitalDecaf indeed. I built on Sonja and Tasi. Exactly why I lack the ones to build on Bonnie which most whales had in my server. Makes sense?
@zap7737 everyday, someone in my server is hitting Paragons on their players. If the paragon nerf happens, it helps guys like me to use what I have to remain a little relevant in the arena, thus improving what it should have been if the intended paragon buffs stayed.
Completely irrelevant patch. If anything, they are letting the entire community know that they severely want to keep in those hardcore p2w mechanics by keeping in the intimidation and inspiration. Very bad look on their part and it won't be better until those 2 stats are completely gone and they fully revert it back to how it was. They don't listen to their community at all, the only thing they listen to is numbers. When they see a massive % of their remaining playerbase leave, they might revert it then. Day late and a dollar short.
The logical fix is to only have support heroes with the inspiring/intimidation stats cause then the stacking isn't too concerning but still gives supports a viable rivalry stat.
i was excited to finally get a f2p friendly than most other gacha games but i was wrong with this update lmao, rip the enjoyment of having a competition among REAL player in arena, guess we f2p and light spender will be bots for the pve content to company those whales having their ego boosted lmao
EXACTLY lmao. This is literally just the classic gacha dev move. Insert garbage, overtune it, players mad, tuned it down, players think its "fixed", devs get their garbage to stay lol
Look, I understand that the game needs to be attractive for whales, but I refuse to believe the devs were that desperate in order to approve those absurd changes.
Its all part of their negotiation strategy, they knew people will protest. So they went ridiculously high first knowing that they will have to lower it later. The current state is what they were aiming all along.
Yeah, we gotta test these decreased buffs before accepting them. Just looking at numbers isn't enough (i don't think most ppl could expect a shit p1 team to wipe the floor with the s+ scar-pesto when just looking at stats)
Drop a controversial change which noone ever asked for it --- create massive confusions among the community ---community complain---- reverse some changes but also keep some of them---- community pleased because devs are so nice they actually listened to us---- devs also chilling as they also managed to keep the community "happy" while also fulfilling half of their original intentions......nice strategy tbh.....and this is not the first time....I know it's supposed to be part of "testing things" ....but something just doesn't fit that excuse. I hope this isn't their typical process going forward because when you create this lvl of confusion & worryness among the community again & again then even if you do fixed that later on still some damage will already be done by then & prime example of that was the season 1 massive drama which almost made the game a graveyard at that point...now the game has been recovered a bit from that point & it needs a proper balanced environment going forward, any more of these kinds of unnecessary drama will only harm the playerbase & community by creating massive negative impact every time.
Still no incentive to take supports to paragon as you having 4 dps paragon1 and support s+ for example will have 16% increase to healing, shielding, energy regen and buff power to WHOLE TEAM, because these stats stack, while debuffing enemy by same amount, so if enemy is fully s+, there is 32% difference in these stats (without even taking to account other rivalry stats). Thats not buffing supports, just buffing paragons overall. Intimidation is bs, you can just build your dps and enemy won't even have time to heal and shield and stuff.
Hate to be that person but PvP does effect PvE*,(If your doing better in PvP, your getting better rewards/resources that then accumulates into your overall power). Their remark is flawed.
I get people exploded cuz of this change but why not complain about the current problems in the game, You know the ones that led the game to it's current state
Devs want players to invest in support heroes, not just DPS units, which makes sense from a game balance perspective and to ensure the game's profitability. If that's the goal, adding the Inspiration stat alone would be enough to enhance healing and shielding capabilities. There's no need for this stat to stack across the team, which would make it overly powerful. Tying the stats to individual heroes based on their ascension level would give players a valid reason to invest in support characters without breaking the game. However, adding the Intimidation stat is completely unnecessary. It debuffs the opposing team making them entirely nonviable, which feels unfair and unbalanced. Despite the significant backlash, the developers only nerfed these stats instead of removing them entirely. This response suggests they aren't genuinely considering player feedback, which is disappointing. My Thoughts- The best course of action would be to: 1. Remove the Intimidation stat entirely. 2. If Inspiration is kept, ensure it only affects the specific hero equipped with it and not the rest of the team, avoiding any stacking mechanics. This approach would strike a fair balance while addressing the developers' concerns. P.S. To be honest, I’d prefer if they removed both the Inspiration and Intimidation stats entirely. If their genuine goal was to improve/buff support units, they could have just added healing and shielding stats directly, rather than introducing these unnecessary stats that feel like a blatant push to make players spend more.
Maybe F2P servers can become a reality… let those who have a no spender tag move to different servers. Heck I would start a new account to qualify for this option even though I haven’t spent a penny on journey!
they can simply tie inspiration to the hero itself such that healing and shielding heroes heal and shield alittle more. too bad they are just too greedy and introduce stacking mechanics because they want to sell all the other paragon heroes. absolutely greed.
Maybe im just being a shitter or maybe im a gacha game veteran, whos played countless gatchas for years now.......but this just seems like the classic drop a shit feature, completely overtuned, people get mad, then they say "youre so right, we tuned it down", while keeping it in the game and everyone goes "oh wow, they listened". But they didnt. Take it out completely. It shouldnt be a thing. Paragon units already naturally have higher stats. We dont need this additional nonsense, added for no reason, just cause. The game is already bad enough, because its an idle game and dupe focused. We dont need this bullshit to make it even worse.
I don't think that you're using your head properly buddy, the ones complaining are the low spenders and dolphins (few paragon 1's, 2 to 3 stargazers to supreme + that manages to stay in a good shape in pvp)
idk about you im f2p and i am rank 9 in Arena (rank 33 in supreme arena) on my server, so yea if this changes come to global it kinda kill the game for me
Dolphin here, I can rank in top ten to top 20 in both Arenas depending on my playing strategy vs my opponents. This kills the fun of strategy and using my brain to win. I don’t want to win solely because I spent more money than the other guy or lose because I spent less
speaking as a whale, I also don't want this shit, the top 5 (really 3) is just a circle jerk and it makes pvp feel dead. any more to that is just a nail in the coffin
Only the poor ass F2P that are freeloaders on those, who pay the game for them, will be talking like this is end of the world... You cant expect to excel if you dont put anything into the game... you can be TOP20 in all modes with like 50USD a month LOL
Putting more money already gives the unit roster advantage, a buch of stats from paragon, stargazers unlocked, more units with ex weapons built... Do you really love that much to be FORCED to spend more than 200 bucks a month in order to be able to play a game? I'll give you my paypal if you love spending money that much brother
I get what you mean but the point here is about the in-game strategy that people complain about. Playing a game that is about purely spending money to get ahead... that's not a very attractive game isn't it. On top of that, the strategic aspect is also one of the selling point of the game from the very beginning.
@@CraterZzz im spending litteraly 20-50USD a month and im in the very top reward bracket in both server and district... You can play it F2P, but dont expect you should have chance to beating heroes with your S+, while P2 is litteraly 2x S+ hero in terms of copies... Are you smoking something or what? Should be like this months ago. Having P4 and EX25 at this moment is litteraly "few %" of advatage, that is simply not enough.. It shouldnt be possible to beat P4 arena team with P1 team... Just by counting the cost of those heroes
@@namlam280 Well sure, GATCHA is not style that fits everyone, but it is GATCHA and it wont change because of few crying F2Ps... Sure, if you pump hundreds of USD montly, the strategy goes out of window, but im VIP8, spending around 20-50USD a month and im able to stay in the very top rewards bracket in both distric and server in every single mode for past 4-5 months. While having P2 like one of few on the server, even im milions of power behind people that are not even close to P2.. how is that possible? Couldnt it be strategy, planing and proper pulling with correct usage of shop? People just cry, coz they pull heroes based of its appearence and "butt" and not strength...
@@vlads.3192 if you are already at the top of the bracket with your current spending then why you need this change again? oh so that now you have to invest even more money into the game to stay on the same spot because if the guy next to you decide that now its a good time to spend more to win against others and he can do that you will lose that spot and have to follow that too. At least if you care to retain your ranking
Classic Lilith move. They intentionally do very terrible changes which they don't intend to keep, it's just a psychological reference point. Then people complain. Then they "listen" and change it. But in the end it is still worse. People now think "Well it's not as bad as it was before and they reverted it a little". Typical "anchoring" strategy. "Hey I stole your entire house, oh shit my bad, you can have it back but I'll keep your living room."
yeah, its insane that people are falling for this.
What i've realised us that we can not tell balance from numbers.
Like with the original buffs we could tell they were ridiculous, but i don't think most people could expect them to be this crazy (personally i didn't expect a shit p1 team to wipe the floor with a s+ top tier team, and def not just how bad it was).
All this being said, i refuse to accept these decreased buffs unless we have tested them and seen them actually be decent.
A shit p1 team should absolutely lose to a s+ team that is tried and tested, so untill we've seen good testing i refuse to say these are good changes and no one should.
They are a step in the good direction, but we need to test them before saying anything about it.
If they now pish the buffs before letting ppl to test them we should riot equally.
Ill be doing more testing after the reset on pioneer definitely
The fact that this became an idea in the first place is baffling.
The way they really thought players will be okay with this & will pay more is outright delusional.
@@desubysnusnu and they also want us to pay 400$ for character skins now🤣
@@desubysnusnu its more baffling if they didn’t - its all about money these days. the ones delusional are the people who dont realize this is what gaming already is especially the mobile platform.
Unless they remove Inspiration and Intimidation nothing will be "fixed"
agreed
Disagreed
Na people who have invested heavier needed some type of boost especially with faction tile bonuses, being attacked into as a p2/p3 player with a bunch of s+ heros and losing feels just as bad as the reverse and they need to give their spenders a reason to not just stop playing. Obviously the initial boost was too much but something was needed 100%
@@TheRealDigitalDecaf i mean, then just stop making units so shitty. Or buff the ones that are. Dont do this bullshit.
And why are you acting like spenders werent already stomping lmao. So they go from facerolling everyone, to facerolling and spitting on them? Nothing changes for the people at the top, it just makes the people at the bottom, get even more shit on.
@@TheRealDigitalDecaf What you need is an actual strategy and not just throwing money at the problem.
Still no fix on the $3-600 tasi skin locked behind a gacha pay wall though?
This is the one I care about. I don’t mind spending money but gacha skins on top of everything are too far.
Paying for a skin with cash as the only option is too much! Let me keep my season coins and earn tasi skin by playing the game!
I think they should do something more nuanced with inspiration and intimidation like make it class specific. Something like supports get only inspration, tanks only get intimidation, and all other classes get a small boost that only affects themselves. Or maybe paragon gives the heroes different modes the player can choose such as making a damage dealer lean more into being a glass cannon or switch so that basic attacks are better and ults are worse. Not saying these examples are the best thing ever, but it fell like there should be a way to address some of those things without a blanket change that make already good heroes untouchable as paragons.
yeah, this is a way more nuanced idea than what they did. I like these ideas.
I hope this really helps improve the game. Truth be told, I have already started hunting for a new game, but since they are adjusting it, I will keep a close eye to see where that leads. Bonnie's introduction has already led to my rank falling from 30 to 58 this morning. Whales are doing great, and trying to impress them will hugely turn the game into P2W. There's a reason many aren't playing Diablo Immortal.
Bonnie being great for pvp is a good thing for everybody, especially since she is somewhat an alternative to lily may (which finally happened)
lots of f2p players are able to build the good heroes by being smart with their resources
........which part of this improves the game in any way, shape or form, for the vast majority of players? lol
@@TheRealDigitalDecaf indeed. I built on Sonja and Tasi. Exactly why I lack the ones to build on Bonnie which most whales had in my server. Makes sense?
@zap7737 everyday, someone in my server is hitting Paragons on their players. If the paragon nerf happens, it helps guys like me to use what I have to remain a little relevant in the arena, thus improving what it should have been if the intended paragon buffs stayed.
This is all a distraction from the 3 cel/hypo next season XD
Could they just rework the stats so they are specifically for support units?
Exactly what I thought
1 star app store reviews were stacking up
Completely irrelevant patch. If anything, they are letting the entire community know that they severely want to keep in those hardcore p2w mechanics by keeping in the intimidation and inspiration. Very bad look on their part and it won't be better until those 2 stats are completely gone and they fully revert it back to how it was. They don't listen to their community at all, the only thing they listen to is numbers. When they see a massive % of their remaining playerbase leave, they might revert it then. Day late and a dollar short.
I’m in a guild that is #1 in division, and light spenders are already quitting the game. These updates aren’t going to help Lilith.
The logical fix is to only have support heroes with the inspiring/intimidation stats cause then the stacking isn't too concerning but still gives supports a viable rivalry stat.
i was excited to finally get a f2p friendly than most other gacha games but i was wrong with this update lmao, rip the enjoyment of having a competition among REAL player in arena, guess we f2p and light spender will be bots for the pve content to company those whales having their ego boosted lmao
i got better idea. Scrap the whole paragon buffs because nobody asked
EXACTLY lmao. This is literally just the classic gacha dev move. Insert garbage, overtune it, players mad, tuned it down, players think its "fixed", devs get their garbage to stay lol
Look, I understand that the game needs to be attractive for whales, but I refuse to believe the devs were that desperate in order to approve those absurd changes.
Its all part of their negotiation strategy, they knew people will protest. So they went ridiculously high first knowing that they will have to lower it later. The current state is what they were aiming all along.
@@alledzebu1975 too bad they used this cheap trick way too many times everyone knows what they are up to now.
Still don't think it's enough imo
Yeah, we gotta test these decreased buffs before accepting them. Just looking at numbers isn't enough (i don't think most ppl could expect a shit p1 team to wipe the floor with the s+ scar-pesto when just looking at stats)
Tbh players are never satiated. Sucks to be a dev.
@@japan100100 Brother, no one was complaining we were just chilling waiting for s3, until they drop a damn nuke on our heads
@@japan100100 this was not the norm tho
The change was beyond absurd
Yeah im waiting for reset on pioneer server then ill update
I think that p1 A class heroes without charms kick butts of S class heroes at Sup+ with mythic charms. The change is just that ridiculous.
Drop a controversial change which noone ever asked for it --- create massive confusions among the community ---community complain---- reverse some changes but also keep some of them---- community pleased because devs are so nice they actually listened to us---- devs also chilling as they also managed to keep the community "happy" while also fulfilling half of their original intentions......nice strategy tbh.....and this is not the first time....I know it's supposed to be part of "testing things" ....but something just doesn't fit that excuse.
I hope this isn't their typical process going forward because when you create this lvl of confusion & worryness among the community again & again then even if you do fixed that later on still some damage will already be done by then & prime example of that was the season 1 massive drama which almost made the game a graveyard at that point...now the game has been recovered a bit from that point & it needs a proper balanced environment going forward, any more of these kinds of unnecessary drama will only harm the playerbase & community by creating massive negative impact every time.
It absolutely is their typical process. Don't you remember Song of Strife reward changes? The exact same thing happened.
This is sadly how lilith operates. Like a dog that gets scolded for its behavior but then continues to do the said behavior because it benefits them
Still no incentive to take supports to paragon as you having 4 dps paragon1 and support s+ for example will have 16% increase to healing, shielding, energy regen and buff power to WHOLE TEAM, because these stats stack, while debuffing enemy by same amount, so if enemy is fully s+, there is 32% difference in these stats (without even taking to account other rivalry stats). Thats not buffing supports, just buffing paragons overall. Intimidation is bs, you can just build your dps and enemy won't even have time to heal and shield and stuff.
Im just sad i built scarlita 1st cause i like pvp but for the past months i just didnt touch pvp anymore
Hate to be that person but PvP does effect PvE*,(If your doing better in PvP, your getting better rewards/resources that then accumulates into your overall power). Their remark is flawed.
facts
I get people exploded cuz of this change but why not complain about the current problems in the game, You know the ones that led the game to it's current state
porque no los dos
Devs want players to invest in support heroes, not just DPS units, which makes sense from a game balance perspective and to ensure the game's profitability.
If that's the goal, adding the Inspiration stat alone would be enough to enhance healing and shielding capabilities. There's no need for this stat to stack across the team, which would make it overly powerful. Tying the stats to individual heroes based on their ascension level would give players a valid reason to invest in support characters without breaking the game.
However, adding the Intimidation stat is completely unnecessary. It debuffs the opposing team making them entirely nonviable, which feels unfair and unbalanced.
Despite the significant backlash, the developers only nerfed these stats instead of removing them entirely. This response suggests they aren't genuinely considering player feedback, which is disappointing.
My Thoughts-
The best course of action would be to:
1. Remove the Intimidation stat entirely.
2. If Inspiration is kept, ensure it only affects the specific hero equipped with it and not the rest of the team, avoiding any stacking mechanics.
This approach would strike a fair balance while addressing the developers' concerns.
P.S. To be honest, I’d prefer if they removed both the Inspiration and Intimidation stats entirely. If their genuine goal was to improve/buff support units, they could have just added healing and shielding stats directly, rather than introducing these unnecessary stats that feel like a blatant push to make players spend more.
Maybe F2P servers can become a reality… let those who have a no spender tag move to different servers. Heck I would start a new account to qualify for this option even though I haven’t spent a penny on journey!
they can simply tie inspiration to the hero itself such that healing and shielding heroes heal and shield alittle more. too bad they are just too greedy and introduce stacking mechanics because they want to sell all the other paragon heroes. absolutely greed.
Maybe im just being a shitter or maybe im a gacha game veteran, whos played countless gatchas for years now.......but this just seems like the classic drop a shit feature, completely overtuned, people get mad, then they say "youre so right, we tuned it down", while keeping it in the game and everyone goes "oh wow, they listened". But they didnt. Take it out completely. It shouldnt be a thing. Paragon units already naturally have higher stats. We dont need this additional nonsense, added for no reason, just cause. The game is already bad enough, because its an idle game and dupe focused. We dont need this bullshit to make it even worse.
They made people pay to test their game for em (VN servers)
I don't care abotu paragon, I want skin gacha gone. I will never be able top-1 anyway, but I sure as hell is not gonna pay a fortune for Tasi skin.
lame
the only people that get to cry are the meta f2p players, half the people who complain dont even rank in the top 50 for any pvp lol
I don't think that you're using your head properly buddy, the ones complaining are the low spenders and dolphins (few paragon 1's, 2 to 3 stargazers to supreme + that manages to stay in a good shape in pvp)
I'm wrong btw sorry everyone is complaining because the buff, no matter how you look at it was both unnecessary, uncalled for, and way too much
idk about you im f2p and i am rank 9 in Arena (rank 33 in supreme arena) on my server, so yea if this changes come to global it kinda kill the game for me
Dolphin here, I can rank in top ten to top 20 in both Arenas depending on my playing strategy vs my opponents. This kills the fun of strategy and using my brain to win. I don’t want to win solely because I spent more money than the other guy or lose because I spent less
speaking as a whale, I also don't want this shit, the top 5 (really 3) is just a circle jerk and it makes pvp feel dead. any more to that is just a nail in the coffin
Only the poor ass F2P that are freeloaders on those, who pay the game for them, will be talking like this is end of the world... You cant expect to excel if you dont put anything into the game... you can be TOP20 in all modes with like 50USD a month LOL
Putting more money already gives the unit roster advantage, a buch of stats from paragon, stargazers unlocked, more units with ex weapons built... Do you really love that much to be FORCED to spend more than 200 bucks a month in order to be able to play a game? I'll give you my paypal if you love spending money that much brother
I get what you mean but the point here is about the in-game strategy that people complain about. Playing a game that is about purely spending money to get ahead... that's not a very attractive game isn't it. On top of that, the strategic aspect is also one of the selling point of the game from the very beginning.
@@CraterZzz im spending litteraly 20-50USD a month and im in the very top reward bracket in both server and district... You can play it F2P, but dont expect you should have chance to beating heroes with your S+, while P2 is litteraly 2x S+ hero in terms of copies... Are you smoking something or what? Should be like this months ago. Having P4 and EX25 at this moment is litteraly "few %" of advatage, that is simply not enough.. It shouldnt be possible to beat P4 arena team with P1 team... Just by counting the cost of those heroes
@@namlam280 Well sure, GATCHA is not style that fits everyone, but it is GATCHA and it wont change because of few crying F2Ps... Sure, if you pump hundreds of USD montly, the strategy goes out of window, but im VIP8, spending around 20-50USD a month and im able to stay in the very top rewards bracket in both distric and server in every single mode for past 4-5 months. While having P2 like one of few on the server, even im milions of power behind people that are not even close to P2.. how is that possible? Couldnt it be strategy, planing and proper pulling with correct usage of shop? People just cry, coz they pull heroes based of its appearence and "butt" and not strength...
@@vlads.3192 if you are already at the top of the bracket with your current spending then why you need this change again? oh so that now you have to invest even more money into the game to stay on the same spot because if the guy next to you decide that now its a good time to spend more to win against others and he can do that you will lose that spot and have to follow that too. At least if you care to retain your ranking