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GLSL Particle Simulations in TouchDesigner Tutorial

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  • Опубліковано 15 сер 2024
  • Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may seem.
    Other topics covered in this video:
    * Flow Fields
    * Feedback Loops
    * Pixel/TOP math
    * Remap and Reorder TOPs
    * Instancing Networks
    By becoming a supporter on Patreon, you’ll gain access to the unique project file for this tutorial, along with all my other tutorial project files and custom-built tools. / deancheesman .
    As a freelancer, I'm always excited to collaborate on new projects. If you're interested in working together, let's chat!
    deancheesman.c...
    Chapters:
    0:00 Intro
    0:29 Variable Setup
    2:10 GLSL introduction
    4:45 Position Setup
    8:57 Instancing Network
    11:17 Flow Field Setup
    20:20 Curl Noise
    21:17 Use Speed for Depth
    24:35 Height Dampening
    25:59 Adding Color
    28:55 Lighting Setup 1
    30:28 Rotation
    32:03 Scale
    35:25 Life Remap
    36:19 Color Enhance
    38:05 Scaling Up
    39:40 Final Tweaks

КОМЕНТАРІ • 11

  • @optikkacorp
    @optikkacorp 5 днів тому +1

    Dean - this is very good pacing and granularity along with the narration

    • @DeanCheesman
      @DeanCheesman  5 днів тому

      Thanks! Trying to keep it fast for the experienced people but explaining enough for new people to understand the “why” of it all.

  • @JBroadway
    @JBroadway Місяць тому +3

    Bro has been cooking w these tutorials 👏🏾

    • @aaronbrown2587
      @aaronbrown2587 Місяць тому

      Seriously! The Masked Magician and TOP Chef all in one.

  • @chadyonfire7878
    @chadyonfire7878 Місяць тому +1

    nice man thx for ur latest tutorials , would love some more glsl and touchdesigner content

  • @unveil7762
    @unveil7762 Місяць тому

    acceleration = acceleration + force
    Velocity = velocity + acc
    Pos=pos + acc. Like this you can consider mass and friction before setting pos :-)

    • @DeanCheesman
      @DeanCheesman  Місяць тому

      You have acceleration and velocity backwards but yes. I didn’t want to do multiple output buffers from my glsl in this one (to do a feedback loop on velocity) but I hope to in a future tutorial.

  • @Gong1013
    @Gong1013 Місяць тому

    nice👌