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GLSL Particle Simulations in TouchDesigner Tutorial
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- Опубліковано 15 сер 2024
- Whether you’re a programmer or not, GLSL can initially seem intimidating. However, in this video, I aim to make it less daunting. In this tutorial I show how you can create a visually stunning particle system with just a few lines of code, demonstrating that it’s not as complex as it may seem.
Other topics covered in this video:
* Flow Fields
* Feedback Loops
* Pixel/TOP math
* Remap and Reorder TOPs
* Instancing Networks
By becoming a supporter on Patreon, you’ll gain access to the unique project file for this tutorial, along with all my other tutorial project files and custom-built tools. / deancheesman .
As a freelancer, I'm always excited to collaborate on new projects. If you're interested in working together, let's chat!
deancheesman.c...
Chapters:
0:00 Intro
0:29 Variable Setup
2:10 GLSL introduction
4:45 Position Setup
8:57 Instancing Network
11:17 Flow Field Setup
20:20 Curl Noise
21:17 Use Speed for Depth
24:35 Height Dampening
25:59 Adding Color
28:55 Lighting Setup 1
30:28 Rotation
32:03 Scale
35:25 Life Remap
36:19 Color Enhance
38:05 Scaling Up
39:40 Final Tweaks
Dean - this is very good pacing and granularity along with the narration
Thanks! Trying to keep it fast for the experienced people but explaining enough for new people to understand the “why” of it all.
Bro has been cooking w these tutorials 👏🏾
Seriously! The Masked Magician and TOP Chef all in one.
nice man thx for ur latest tutorials , would love some more glsl and touchdesigner content
Noted!
For suree! Get crazy w it.
acceleration = acceleration + force
Velocity = velocity + acc
Pos=pos + acc. Like this you can consider mass and friction before setting pos :-)
You have acceleration and velocity backwards but yes. I didn’t want to do multiple output buffers from my glsl in this one (to do a feedback loop on velocity) but I hope to in a future tutorial.
nice👌
Thanks!